
June Assassination #2
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The Inner World is a decent but far from perfect point-and-click adventure game. Graphics are very charming, and voice acting is mostly well done. I didn't encounter any major bugs, besides some translation mishaps on written elements vs. the spoken dialogue (probably the person who translated the script was not the same one who translated the in-world graphics). Writing is mostly okay, with a nice story that goes by pretty quickly, some decent jokes, and some meh ones. Overall I couldn't fault it.
My two main issues come from the spoken dialogue and the difficulty/moon logic. For the spoken dialogue, it's really well done, but characters have a lot to say about everything, and they talk somewhat slowly. Also when they're talking, action is interrupted, so the game flow is reaally, reaaaaallly slow. Pacing suffers a bit from that, but it's a bit hard to see how the game could avoid that, being a point-and-click adventure game. The moon logic issue is one that is almost inherent to the genre, and makes me wonder why I still play it. Chapters 1 and 2 are mostly fine in this regard, but from Chapter 3 onward, the logical leaps you have to make start to get pretty wild. At least the game is decent enough to provide a really good hint system, and there's even an achievement for making use of it!
Overall, it's nothing ground-breaking but has a few issues here and there. Good for point-and-click adventure game fans, but might not be everyone's piece of cake and I'd stay away from it if you're not a massive fan of the genre.