Sv. Prolivije

As, promised, here’s my Halo: The Master Chief Collection review. I’ll port the review for each individual entry here in the coming days, but I thought why not start with the whole thing, kinda give you an idea of what you’ll be getting into when you buy this amazing series. Hope you guys enjoy the read, and stay after the credits, there’s a surprise waiting for you.


Permission to leave Xbox, Phil.

For what purpose Master Chief?

To bring Halo back to the PC community!

...

Permission granted.

Finally, the highly praised Halo franchise has released some of its best entries on PC, neatly assembled in one juicy collection. As someone who grew up only listening to how Halo is great and Master Chief is a super-chad, after playing it, I can say, without a doubt, both statements are correct.

While the title does say The Master Chief Collection, we also get two spin-offs: ODST and Reach, with the latter being my personal favourite in terms of story. Many seem to dislike it because of how bland Noble Team is. Personally, that never bothered me. They never were the focal point of the story. It was always the planet itself, Reach. Noble Team is nothing more than a surrogate pair of eyes for us to witness humanities struggle against overwhelming odds first-hand and the horrors enacted by the Covenant upon the inhabitants of Reach. As for ODST, it was ok. It takes place during Halo 2, but nothing from its story was particularly memorable. Some quirky moments and funny dialogue, but nothing more than that.

Still, the title clearly says—The Master Chief Collection, so let's get back to his escapades. I may get some flak for this, but Halo: Combat Evolved has the worst story, if you can even call it that. There was barely anything. It felt more like a concept. Don't get me wrong, Halo 4 is right next to it, but I still consider Halo: Combat Evolved worse. But then...BAM! Halo 2. We get more lore about this universe, more epic cutscenes, more chad one-liners, and characters actually have some personality. And it is here that Master Chief actually became a chad, with subsequent entries continuing to expand the legend that is Sierra-117. So, even with a few blemishes, I immensely enjoyed this sci-fi space epic; From witnessing the glassing of Reach, helping a friend go out with a bang, to detonating a nuke above Earth like a true chad, there was never a lack of memorable moments.

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Halo is jam-packed with epic set pieces and memorable moments throughout its sometimes cheesy, but overall fun campaign


But what about the gameplay?

Well, it's simply fantastic, and this much is true for every Halo game. Each entry improves upon its predecessor, refining the gameplay, but at the same time, staying true to that familiar gameplay loop set in stone by Halo: Combat Evolved. Personally, I have Halo 3 as my top pick. It's the culmination of Bungie's trilogy, and its greatness and epicness during gameplay are still unrivalled by any previous or subsequent Halo games.

But, where are my manners; I have yet to speak about the gunplay itself. So let's fix that, shall we—it's an FPS game where you shoot, throw grenades and drive vehicles. But the driving controls are unusual. Rather than driving, I dunno, like in 99.9% of games, with movement keys, Bungie said: "We don't do that here", and instead, your mouse is the steering wheel. Tricky at first, but once you get the hang of it, you'll be drifting on the surface of halo rings like the great Colin McRae.

Each new entry does try to up the ante, spicing up the gameplay, just ever so slightly. Halo 2 has Chief dual wield smaller weapons, which he seemingly forgot how to do in Halo 4 after his cryo-sleep. With Halo 3 came one-time use equipment; Useless overall, but they do look neat in the promotional CGI trailer. However, soon after, an unfathomable evil shook the very heavens, as long and fierce wars were waged over its place in the Halo-verse, with many brave souls lost in the process. Just speaking its name aloud invokes thousand years of bad luck upon your no scope 360 trick shots. I am, of course, talking about sprinting. This putrid thing first reared its ugly head in Halo: Reach, but only as an armour ability. It wasn't until Halo 4 that it finally infected Master Chief, becoming his innate ability. Truly a sad day for Halo fans all over the galaxy. But then again, he was often seen sprinting in cutscenes...

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Halo has a wide variety of boys on offer


Sprinting polemics aside, I love how Halo effortlessly creates a heterogeneous battlefield. Encounters pit you against a group comprised of unique enemy units, each with different strengths, weaknesses and mannerisms. We have bird boys, smol boys, wort boys, bug boys, hairy boys, chunky boys, etc. And while headshots mean instant death, some enemy units must be first stripped bare; hairy boys have armour, wort boys have shields, etc. Do note—each protection is weaker against different ammo. For example, wort boy shields are strong against human bullets but weak to plasma-based weapons. But, I will let you in on a little secret—all enemies and shields are weak to rockets to the face.

While massacring half of the known universe is fun, sometimes we need to stop, take a breath and admire the scenery. And this is where Halo got me. Halo isn't like that hot chick who doesn't know she's hot. Halo knows and wants your gaze. So, while Halo: Combat Evolved has inner beauty and Halo 4 is entirely flat, the others were a succulent journey for the senses; From the Covenant and its many species, the mysterious biomes of the halo rings and the burning cities of Reach, all the way to Johnson and his clean-shaven chin that accentuates his magnificent moustache, the Halo universe is beaming with beauty to behold.

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After an arduous year, LASO has been conquered and the fight finished...for now


Yet, visual beauty can't work solo. Its age-old accomplice—music, plays a vital role in immersing the player within the games universe. Sadly, this is where a crucial issue occurred, as how does one rate perfection?

Also, Keith David...Mmmm, you can be my Arbiter any day ( ͡° ͜ʖ ͡°).

But, besides Keith David making my knees weak with his stern, thick and firm voice, sound effects in Halo play a crucial role in perceiving one's surroundings. Being informed about various things during the chaotic fights is paramount for success—possible grenade explosion, what weapons the enemy is firing, etc. All produce distinct sound effects, which in turn help you avoid and instead inflict death upon the enemy.

And with that said, I think it's pretty clear how I feel about Halo. Thus, I'll finish by answering three quintessential questions any buyer may ponder about:

Where is Halo? -On Steam.

Who is Halo? -The big green dude.

Why is Halo? -Yes.

To all who made it this far, if you seek even more divine knowledge, then follow the faith preached in the Gospel of Sv. Prolivije. All members receive free dental care and 2 weeks of paid vacation.

Post-Credits Delight

Since it’s Sunday, you know what that means—Screenshot Sunday! We’ve reached #47, and since I already blasted you with some Halo goodness today (and a few weeks ago), I’ll go a different route this time. What do you say to a nice evening of laughs and drink on the outskirts of Roma in Assassin’s Creed: Brotherhood. I’m sure you guys will enjoy the wine I brought!
wine

'Tis a fine day for a bottle of wine, or two, with your 𝘢𝘮𝘪𝘤𝘪 in the outskirts of Roma

Vasharal

Haha! This was entertaining to read. I only played Halo Reach, Halo 1 & 2 with a friend. Really need to play the rest of the series. Enjoyed it for what it was.