robilar5500

Warhammer 40,000: Mechanicus [Impatient Destruction] is done and dusted. Definitely a fun XCOM style game with some gameplay tweaks and elements specific to the 40K universe. I doubt I’ll devote the time to get the other endings and cheevos, which would take at least one more playthrough and probably two more, but it was an enjoyable experience. I feel like the 15ish hours it took to complete this run was right at the cusp of turning from fun to somewhat tedious, so the length seemed pretty perfect.

So, tweaks. There isn’t RNG in this one. In fact, I also saw one dodge my entire playthrough, which was probably from an ability. You and your enemies actually can’t miss an attack, so what becomes paramount is positioning, planning, equipment, and your skill trees. The skill trees are linear and IMO, it’s best to conclude one before starting new ones for each Tech Priests.

You have two core types of soldiers: Tech Priests, which are your heroes, so to speak; and Skitarii, which are your expendables. Tech Priests can level up, swap gear, and spend currency on skill trees. Skitarii have a wide variety, but each is a specialist, like snipers, grunts, etc…you can also upgrade these via the reward system for completing quests, but they can’t actively be leveled up. The enemies in this game follow a similar pattern with heroes and base soldier types.

How you play is you select a mission from one of several Magus (quest givers), select who us going on the quest and any Canticles you want to bring, and then you explore a nide based map until completing the mission objective. Canticles are basically one use buffs, of which you can equip up to three. Some are individual unit buffs, some are squad buffs. These can really make or break a mission. I generally saved mine for the final battle of each map.

Also, it’s worth noting that the home base UI has a somewhat daunting appearance, but you quickly realize it’s actually very user friendly.

Anyway, fun game and one probably a lot of you own via Humble Choice or a few other bundles. I’d say it’s worth a look. I played on the Steamdeck with no issues beyond my first attempt to open the game, when I realized I needed to run an update on my Deck itself lol.

devonrv

a lot of you own via Humble Choice or a few other bundles.

I own it on Epic because it went free there a while back. :P

XCOM style game

I’m not too far in, but having played Xenonauts (which I’ve read is supposed to be like X-COM), I wouldn’t call this an XCOM-styled tactics game since–as you mentioned–there’s no miss-chances or fog-of-war. There are mid-battle reinforcements, though, but that’s not exactly exclusive to XCOM.

Also, there is RNG, even if there’s no chance to miss: weapons can deal a range of damage (e.g. 1-2, 3-5, etc.) as well as your standard critical-hit chance, not to mention equipable abilities with effects like “50% chance to dodge next attack.”

robilar5500

It’s definitely an XCOM “style” game. It doesn’t need to be a clone to be considered such. You’re also probably the only one who would tie aspects other than attacks into the RNG equation since damage is almost always has some measure of variables in RPGs and shooters and tactics and everything else; and buffs are buffs. I’m 100% confident that literally every other reader understands what was being discussed regarding RNG. Attack RNG is literally the primary complaint people have with XCOM style games.

devonrv

I’m 100% confident that literally every other reader understands what was being discussed regarding RNG.

Or they haven’t played the game and just assumed you were telling the truth when you said “no RNG,” thinking that meant no RNG. Just because you haven’t played an RPG/shooter/tactics game without damage variance doesn’t mean one doesn’t exist. Maybe it would help if you start saying stuff like “it does X like XCOM” instead of just saying “XCOM-styled.”

You’re also probably the only one who would tie aspects other than attacks into the RNG equation

No, you’re the only one who would think “no Random Number Generation” means “no chance to miss, but of course attacks deal a random number of damage and certain buffs have a random chance of not working.”

robilar5500

Nope. It’s definitely XCOM styled, nobody thinks of RNG as damage variables as I said (and everybody except you would know exactly what I was referencing), and maybe you should just stick to writing your angry reviews wherein you basically hate every game, rather than trying to spread that shit to others. Bye now.