
March 2025 report
Seems like this year is gonna be strongly oriented on co-op games! We are having a lot of fun with them. ^_^
Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!
Playing BioShock 2 felt like coming back home. Although we visit different locations, it's still Rapture. The atmosphere remains excellent, one can get freaked out by his own shadow. The story offers yet again heavy moral choices, and our actions are gonna leave a deep impact.
The gameplay is fun, and I really enjoyed smashing into the enemies and drilling them into bloody pieces! Ok, that sounded a little bit morbid, I am actually a sweet and peaceful person. ^_^ Anyway, the fights can be pretty hectic and quite brutal. But protecting the Little Sister is the most important thing, so "Give them the hell, Shepard!"… ehm, wrong game, but you catch my meaning. Our arsenal is vast, and what's more, we can use plasmids too! Good thing that normal daddies don't use them, otherwise they would be invincible. xD Sometimes, a more direct approach proved to be the best tactic. The Gene Tonics give you various bonuses, and with them, you can easily customize your playstyle the way you like.
BioShock 2 also introduces a few changes. For example, hacking - instead of pipes that need to be connected, we have a rapidly moving needle that needs to be stopped on the right segments. Can't say that I am a fan of this design. The difficulty is upscaling quickly, and unless you invest in every tonic with hacking bonuses, it turns into a chore. The next thing that got changed is the camera research. In the first game, you needed to collect ammo/film for your camera to be able to take photos. Now, you record videos with it without the need for any ammo. Neat!
I have enjoyed both the visuals and music, especially the loading jazz songs were pretty catchy. The voice acting is also good. The story is interesting, although I got lost in the timeline a few times, but that may be thanks to my long pause between the two games.
And now to the most problematic side of the game - technical problems. I have experienced a few crashes, but luckily, they didn't hinder my progress or make me frustrated enough to drop the game - I save a lot. These crashes happened only during hectic battles - against a Big Sister or a large swarm of lesser enemies. Sometimes the game would crash again in the same spot until I did something different in the battle - let's say I moved in the opposite direction or used a different weapon. What is interesting - I have experienced no crashes during the Protector trials, and there are only swarms of enemies.
Oh, there is also a great bug where if you load a save during your fight with Big Sister in one of the levels, you get stuck with the fighting music for the rest of the location. Yeah, it got quite monotone after a while. xD Luckily, it really happens only in that one specific level.
It's a shame that it suffers from such problems, but returning to the Rapture in the shoes of Big Daddy was quite fun. I'd say give this game a chance, it deserves it.
An excellent puzzle game!
The game is set in a tower with five thematic floors. Each floor has its own puzzle that needs to be solved before progressing higher. Parts required for the puzzle are hidden in boxes with various beautiful designs. To open the box you just need to carefully observe it and find hidden switches, pull small levers, connect dots, rotate cogs… there are a lot of possibilities. And sometimes a little of out-of-the-box thinking can be quite helpful. ;)
The puzzles are straightforward and rather easy, only once or twice had I been stuck and wondering what the hell am I supposed to do now?. After a little shuffling around everything clicked together.
The graphics are detailed and all the boxes are beautiful! I found their designs very clever and enjoyed uncovering their secrets. The music is subtle, so your mind can concentrate on solving the puzzles. Through cards left on the tables, we learn a little about the creator of the tower/boxes/etc. Not that it really adds much to the game. In my opinion, if it wasn't there nothing would have happened. ^_^
All in all, I have quite enjoyed the game. It was a very relaxing experience. I don't take easier difficulty as something bad, because you won't get frustrated and can still feel proud upon cracking the boxes open. I know I did. :D Can safely recommend it!
A peculiar game about dealing with anxiety and mental health issues - not that I am any wiser after playing through it though.
The game consists of six chapters, each having its own minimalistic design. We need to explore our surroundings and find the means to exit the area. And that's all. It can be easily completed in under 30 minutes. There isn't any character background or some kind of story which makes it somehow detached for me. Although I got the message I can't say I was particularly touched by it.
The game was apparently created by a young girl as a means to share her experiences… I can't say that it was a complete waste of time as I have enjoyed some of the ideas presented, but I feel like there could have been more. There are also reports of mischievous achievements that reset if you don't open them all in one playthrough - luckily got them on my first try. I wouldn't buy it on its own (I got it in a bundle) but there are worse things to buy for 2€ I suppose. ;)
Hidden object game that sometimes felt more like an old adventure game which makes one wonder why it wasn't made into it. ^^
When our former professor disappears, we follow his trail on a deserted island where a mysterious order protecting the fabled philosopher stone lived. There we learn about a legend of the Chosen One who will take the stone and bring peace to the land and its people. But some evil madman wanted to usurp the stone powers for himself and destroyed the island with all its citizens as an act of vengeance for opposing him. All that remains are ruins and lonesome ghosts full of suffering. Oh, and let's not forget about the madman… to stop him we must get to the artifact first!
This is the first time I have seen a hidden object game with FMV cutscenes and characters. Not that I would mind, as I have played some FMV adventures and enjoyed them. But this game is full of long creepy close-ups of the eyes of the characters which makes the cutscenes rather unsettling. Maybe that was the purpose but it's very offputting.
The visuals are overall alright, most of the time dark and gloomy. The music is fine, fully with the mysterious setting. The voice acting is hit or miss with some of the characters. As for the story - well, it can be interesting in a few moments. The weak writing may be the reason why it wasn't made into a full-fledged adventure game. As with any HOG there are hidden object scenes and standard puzzles throughout the game. Both are of good quality, I'd say some of the puzzles were even challenging.
The pace of the game would be good if not for the constant need for backtracking which is made even worse as you progress through the story because all the locations of the island are still accessible. It can also be confusing when you have an interactive spot at the start area where you need to use a certain item but the said item will be found in the second half of the game. First, you are stuck because you are searching for an item to use on it; then when you have the item you are stuck because you have already forgotten about the interactive spot… so you roam around the island in search of something to do next. Happened more than once throughout the gameplay.
So, it's far from perfect but it wasn't a complete waste of time. xD
The dystopian future is upon us. In it, we are tasked with examining all the various data about the target person - their communication, medical reports, posts on social sites, etc.; as all of the information can help us in protecting The Nation and its citizens.
When terror strikes in the heart of the capital, the Orwell and we with it are put on the front line. With only one suspect at the beginning, we need to search throughout their data for any possible hints that could lead us to the truth about the attacks and the culprits behind them. But more suspects mean more information to get lost in and recognizing relevant info will put our deduction skills to a challange. Also, anything inserted into Orwell can't be taken back, and even the smallest information can cause a disaster.
Be prepared to read a lot in this game - there is tons of information and every new connection will add more to the ever-growing pile. You don't have to read everything if you don't feel like it, but if you do, you will know more. Simple as that. It can be quite enjoyable to peek into what people share about them on the internet… not very ethical from me, but when else would I have the opportunity? :P
The interface is simple - we are operating in a program that allows us to browse the internet, listen to phone conversations or control a suspect's PC/phone. From all of the information we pick up interesting data and attach it to the respective person. Some data will open new information sources, some are irrelevant or completely wrong, and some are in conflict with each other - from those two, you need to select the one you deem to be right. Those are the important ones that will influence how the story progress.
My only complaint goes to the fact that the phone calls can't be skipped or hastened in any way. So other runs for the remaining achievements were a little bit painful. Also, the replayability is somehow dubious - you can take a different approach and frame someone else, but otherwise it's still the same - you need to go through the same talks, lines, everything.
Although I am not much into political stuff and this is full of political talks, I have rather enjoyed it. Through Orwell you can firsthand experience how easily information can be twisted around… not that we don't know already in this age, right?
Woo you’re a solid Reus 2 player ! :o
Also it’s cool to see you finished Orwell, 3/5 is quite harsh !
Ha, it will take a lot of hours until I am done with it - especially when new DLCs are on the way. :D First Reus took me 99 hours, so I suppose I will surpass 200 hours with the second one. :3
Not harsh, just average. Maybe I was influenced by going for 100%, but the repeated playthroughs left me unimpressed. ;)
Also, I have found the sequel to be weaker.