Foxes lair Kyrrelin’s profile

This little Fox hoarded many games. She wants to play all ot them, but her negative point is that she ends up playing the same games over and over again... Yes, Mass Effect, Witcher and Dragon Age, we are talking about you!
Also Steamgifts wins deserves more attention!


Lets do something about it, so even other games get equally played.

Game lists

Completed 2022 | Beaten 2022 | 53 Completed 2021 | 6 Beaten 2021 | 63 Completed 2020 | 14 Beaten 2020 | 48 Completed 2019 | 10 Beaten 2019 | 15 Completed 2018 | 9 Beaten 2018 | 9 Completed 2017 | 8 Beaten 2017 | 15 Completed 2016 | 7 Beaten 2016 | 7 Completed 2015 | 8 Beaten 2015 | 4 Completed 2014 | 10 Beaten 2014 | 7 Completed 2013 | 6 Beaten 2013

GoG

April 2021 - the list was made
6% (9/149)
4% (6/149)
6% (9/149)
84% (125/149)
October 2021
9% (13/152)
4% (6/152)
7% (11/152)
80% (122/152)
June 2022
8% (13/158)
4% (6/158)
7% (11/158)
81% (128/158)

Uplay

4% (1/23)
13% (3/23)
83% (19/23)

Origin

33% (7/21)
14% (3/21)
52% (11/21)

Steam

19% (189/981)
6% (57/981)
7% (64/981)
68% (671/981)

ABC Screenshot Challenge

Anton Sokolov ; Aliena Bilbo Baggins C Damocles Enzo and Erine Kori-Odan F
Grimm ; Garrus Vakarian Hornet I Jack K Legion
Mata Hari N The Outsider P Quirrel Ronan O’Connor
Saren Arterius Tex Murphy U V Wrex Urdnot X
Y Z        

Games used:

Hollow Knight
Dishonored 2
Ken Follett's The Pillars of the Earth
Mata Hari
Mass Effect (1,2,3) - playing on Origin so pictures are posted on Imgur
Tesla Effect: A Tex Murphy Adventure
Aurion: Legacy of the Kori-Odan
Murdered: Soul Suspect
LEGO: The Hobbit
Ryse: Sone of Rome

May 2022 report


I have started some new longer games, so not much completed this month.

Enough of small talks and now to the actual assassinations! Good luck in a new month and enjoy your games!

Half-Life 2

Tiny Tales: Heart of the Forest

4/5
3.2 hours
20 of 20 achievements

Short and rather cute HOG played from a perspective of tiny humans living in a small kingdom hidden deep in the forest. Whole country is being endangered by a spreading drought and ruthless king's tax collectors… but not everything is as it seems. Old grudges from the past are resurfacing and threatening the lives of the kingdom's peaceful citizens. And here we come to save the day!

Really nice HOG with good puzzles and hidden object scenes. There were few moments where I wasn't sure what to do next, but nothing too frustrating. One of the few HOGs where we get to play as man instead of woman.

Half-Life 2

The Last Dogma

?/5
4.7 hours
no achievements

This was a weird experience. As it would be complicated to describe the story I will just leave a developer summarization here if someone would be interested in it. Or try looking at other reviews on Steam, few are very thorough.

If the author took it a little bit more seriously and created a more consistent world it could be a pretty interesting game. There are some good ideas and apt comments, but most of the time I don't have a clue about what's going on. I like searching for secrets in games and breaking their 4th walls, but I am not fond of constant "insults" pointed at players… the first time it could be laughable, but not again and again.
There are also bugs, almost non-existent menu or settings. You can't save, so if you fail you have to redo the whole chapter - luckily, they are not long and if you don't enjoy exploring the surroundings you can rush quickly through them.

I don't want to totally disgrace it, because it has/had some potential, but for me it's not polished enough.

Half-Life 2

Mad Max

5/5
48.1 hours
28 of 49 achievements

Gutgash's area is on zero threat, so moved to Pink Eye's territory. Fight for her stronghold was pretty good! Will drive around a little and will see what to do, I have a few side missions so probably that.

Half-Life 2

Godhood

5/5
25.6 hours
10 of 59 achievements

First run completed and almost made it to the top, but there will be enough time for it later. ;) I really like the visuals full of soft colors. Also the music is perfect. The gameplay is different, challenging and will be hard to master, but it’s not frustrating. Beware, it's pretty much addictive.

Half-Life 2

Planet Zoo

5/5
8.8 hours
10 of 38 achievements

I am done with the tutorials and I am going for my first Zoo campaign. There are so many things you can play with, it's really amazing and the animals feel so alive, fluffy! Gah, I am gonna spend a lifetime with it. I am just not fond of the way terrain modification works… old Zoo tycoon still rules in this. ;)

Bought on Steam

Other

Humble

Resisting was futile. ^^

GoG

April 2021 - the list was made
6% (9/149)
4% (6/149)
6% (9/149)
84% (125/149)
December 2021
8% (13/154)
4% (6/154)
7% (11/154)
81% (124/154)

Uplay

4% (1/23)
13% (3/23)
83% (19/23)

Origin

33% (7/21)
14% (3/21)
52% (11/21)

April 2022 report


During April we played a lot again! I have also come back to Nancy after some time and I have really enjoyed it. :) My new milestone on completionist.me is 150 perfect games (just those with achievements) and I am proud that it’s Shadow of Mordor as it was quite an ordeal. ^^

Enough of small talks and now to the actual assassinations! Good luck in a new month and enjoy your games!

Great game from the Lord of the Rings universe! We play as Talion, captain of Gondor rangers, who is serving as a punishment on the Black Gate. His peaceful days with his family end when Sauron returns in all his glory. Black Hand of Sauron then takes the lives of all men stationed there and even Talion's family. In his last dying moments Celebrimbor's wraith bonds with him and offers him means to exact his revenge! But Celebrimbor isn't doing it just out of the love and seeks his own goals through Talion's body.

Shadow of Mordor offers a great gameplay of stealth approach mixed with action. We have at our disposal three weapons - sword, dagger and bow, which can be further enhanced by runes. Leveling up and opening new skills is a matter of course. As we are no heavy armored guardian it's better to use the full potential of our stealth abilities, but if we find ourselves in a tight spot we can wreak a havoc among enemies as Talion is a skilled swordsman, just beware of being overwhelmed! Both of these elements, stealth and direct fight, are pretty well done and bring a lot of fun! The principle of never ending army of Uruks and their constant leveling up through ranks brings another level of immersion as our fight never ends. In the army sheet we see the strength or weaknesses of the Captains and we can then help them raise to the Warchief rank or dominate them and get an intel on the other Captains, issue a death threat or even initiate a riot. There is really a lot to do and we will never be done. But, we don't have to do more than what's needed for a story progression. Truth is, that we can easily get stuck in infinite loop of Uruk hunting and become burned out a little (happened to me and the result was a few years break from the game). The story line is pretty much straightforward with a few sidequests on the way, but we can be quickly done with the main quest. There are no choices for us as we are just passive bystanders. Best characters (except Talion and Celebrimbor) are Torvin, dwarven master hunter, and well known Gollum.

Between the main story and side quest we can save human prisoners from Uruks grasp or search for collectibles that uncover insights about this world and memories of its varied inhabitants. We can also master each of our weapons and gain higher skills with them. Even though there is a lot to do around the wastes, it's still the same old song and in the end there is not much else to do.
After we are done with the main game we can continue in two additional campaigns - Lord of the Hunt and Bright Lord. In the Lord of the Hunt we are gonna help Torvin to stop Sauron forces using dangerous beasts in their armies. There are new enemies and skills waiting for us. Nothing extra though, still the same map and the enemies are not so different. But it was still fun. On the contrary Bright Lord is a pain in the back… the premise is fine, we are playing as Celebrimbor on a quest to turn Sauron's Warchiefs against him and ultimately defeat him. The execution is horrible though. So, we have less health and less skills than Talion. We also don't have our most crucial passive skill - focus, which makes our life a lot easier. There are hundreds of Uruks around us and there is basically no safe spot without them (except for Towers). We also can't give orders to dominated Uruks, which also sucks. The campaign is challenging, okay I get that, but it's not as much fun as with Talion.
And if we still have not enough we can test our skills in challenges with different conditions of winning. Some are pretty hard and require many tries to master. I didn't believed that I would be able to get the achievements for them, but to my surprise I came victorious… my heart suffered through the ordeal though. X)

So, I have really enjoyed it and can recommend it wholeheartedly to everyone. Also I think that all of the content bring the best experience and I have really loved how are the Captains and Warchiefs introduced with cheers (felt like I am in a ring with them), but truth is that it's pretty much stupid how they made a lot of separate DLC's. All they offer are new types of Captains with a squad and also a rune… so nothing much as you are quickly done with them and don't even notice they are something extra in the heat of a battle. This should have been a part of the game right from the beginning. Except for the Lord of the Hunt and Bright Lord DLC's they bring nothing new to the story (although we can argue about it even with those two). That's the only negative point about Shadow of Mordor. Oh and that stupid fact that the animated cheers are not disabled in the timed challenges and they instead count towards your total time. Super frustrating.


Half-Life 2

Enigmatis 3: The Shadow of Karkhala

3/5
5.1 hours
34 of 34 achievements

Final chapter in our hunt for a dangerous cultist who wants to summon ancient demon to our world. This time we are following him to a snowy peaks of Himalaya.

An okay HOG with nice colorful graphics and good puzzles (although one or two were re-used a lot for my taste). As a detective we still have to collect clues for our little deduction mini game, which is nice, just don't expect any deep insights from it. Story is pretty much standard for an Artifex Mundi HOG. Good for casual gaming.

Half-Life 2

Eventide 3: Legacy of Legends

2.5/5
3.0 hours
28 of 28 achievements

Really short hidden object game where we have to save the world from an evil ruler of the clouds. And as our family blood is filled with magic even our strictly scientific brother will uncover hidden powers! I have enjoyed the first two games in the series, but not so much this one, the story just felt pretty much stupid.

The visuals are yet again nice and colorful. Puzzles and hidden object scenes are very easy and don't offer any challenge. But for killing some time it’s fine, I suppose.

Half-Life 2

Nancy Drew: Secret of the Old Clock

4/5
6.4 hours
no achievements

Emily Crandall, owner of the Lilac Inn, needs help from our amateur detective Nancy Drew as inexplicable phenomena are surrounding Emily and she seems to be slowly losing her mind. To help her keep her sanity and the ownership of the inn Nancy has to solve riddles left behind by a wealthy patron who supposedly bequeathed some money for Emily's family in his last will…

We have standard Nancy game here with really clever puzzles requiring a lot of thinking and funny mini games, some of them also challenging (I enjoy making notes on puzzles and Nancy never disappoint me in this). This time we can aslo ride in a car around the city. We have to drive carefully or risk a damage to the car, which then needs costly repairs. Don't forget about fueling the tank regularly. For all of this we need money which can be earned by running errands in the city. They can be done indefinitely, which serves as protection from getting broke. The showdown with the villain happens in the car which was fun! Can recommend. :)

Half-Life 2

Nancy Drew: Last Train to Blue Moon Canyon

4/5
6.5 hours
no achievements

Lori Girard, wealthy and spoiled daughter of a prominent figure, invites bright minds in mystery solving (among them the Hardy boys and Nancy) to a haunted train. We will take the same route as the late owner of the train to hopefully end up in his secret golden mine. But the existence of the mine is believed to be a myth and its location remains to be unknown, but Lori hopes that some of the clever minds could find the map leading to it on the train. Not a difficult task for our Nancy!

Yet again standard Nancy Drew game with many logical puzzles and varied mini games. We have few train wagons to explore and later we will visit old train station and maybe even a gold mine. ;P Working with Hardy boys in person was fun, we usually just call them over the phone. I have felt a little bit lost on the train though as sometimes I knew what I should do, but I didn't have the things required for it - they are hidden pretty well.

Half-Life 2

Mad Max

5/5
39.0 hours
22 of 49 achievements

Jumped back to Mad Max! Jeet's territory is on zero threat, now cleaning Gutgash's area. Worked even a little on the story and completed the second act. Also I can probably finish the game right away as Max will be soon maxed out… but I like to explore before going on with the main story….

Big thank you for my win <3

Enhanced edition came with the Classic one.
  • System Shock: Enhanced Edition

    0 hours playtime

    0 of 6 achievements

  • System Shock: Classic

    0 hours playtime

    no achievements

Other

  • Astral Ascent

    0 hours playtime

    no achievements

Fanatical

Resisting was futile. ^^

GoG

April 2021 - the list was made
6% (9/149)
4% (6/149)
6% (9/149)
84% (125/149)
December 2021
8% (13/154)
4% (6/154)
7% (11/154)
81% (124/154)

Uplay

4% (1/23)
13% (3/23)
83% (19/23)

Origin

33% (7/21)
14% (3/21)
52% (11/21)

March 2022 report


March turned out a little better than February. According to Completionist.me I have reached 6000 achievements!

Enough of small talks and now to the actual assassinations! Good luck in a new month and enjoy your games!

As a lonely fox we travel through a world affected by a disaster and filled only with a remnants of civilization. Our only companion is a spirit fox, guardian of the Northern lights, who is now leading us deep inland, where we will find the source of the cataclysm. Even though there is no imminent danger the journey isn't going to be easy. Luckily our guardian spirit will help us to overcome many obstacles standing in our way.

Spirit of the North is a fox walking simulator with an occasional platforming. The game is pretty much linear and even though you can "explore" and run freely around, there is still only one route for you to go and only one way to solve the "puzzles". The puzzles consist mostly of you harvesting energy from flowers, reaching some unreachable place and powering up a mural, door or some secret stone to be able to progress further. With new abilities new kinds of puzzles await you, so you can properly enjoy them. ;)
Solving the puzzles wasn't difficult, just sometimes hitting the right timing or angle was a challenge. Failing could led to a slight frustration of redoing the cursed section… and it was usually caused by platforming sequences, but I got truly stuck only three times, so it wasn't any horrible experience.
On your journey you can find old staves laying forgotten in the ruins, you can then take them to long dead shamans and set their souls free with it (you have to find them first though and some of them are hidden pretty well, but at least as you get closer the staff will light up). You get rewarded for your hard work with skins for your fox! You can then change your appearance to your liking. (The way to change your skin was rather confusing for me - when you save enough shamans flashing "P" appears on the screen. It leads to options and there are hidden rewards, tada that's it, I have completely missed that two times. ^^)

I really liked the colorful graphics and music, both created a great relaxing mood. The fox is very pretty with cute sounds. I enjoyed how he jumped around or moved in the water. The little details - how he dried off when getting out of water, slow motion - was also rather nice. Game saves only on checkpoints, but you can access that checkpoint anytime from the menu. Like this you can replay only a part of a certain level and don't need to do it whole again. Also you can see where you missed a shaman, which can save you some time.
The game isn't of course perfect. When leaving water after a long time he will dry off in a locked sequence when you can't do anything. If you are stuck in the platforming part around water it can be tedious. Not even mentioning that the fox wouldn't be able to take out the staff from rooms or caves the way he does it. ;) The world is bare without much to explore (yeah, I know that it was devastated). But I wasn't disappointed, I have actually enjoyed this calm journey. Story is hidden in the ruins, in the old bones scattered around. Even without words I was filled with emotions.

As a side note, I would like to pinpoint another game with a similar setting, Lumini. I have really enjoyed it, if you would like you can read more in my review. The sounds our guardian spirit makes reminded my so much of my Lumini. <3


7.9 hours
5/5

This is such a cute little gem filled with colorful sweet graphics and charming music. The story it tells could be summarized by citation the path is important, not the goal. Our journey isn't always a pleasant one, but we have to keep moving. We can feel sad, afraid or lost, but staying in one place won't help us. We have to move on, search for the light and warmth of a campfire. And even though we can seem to travel alone, we aren't. There is always someone else going in the same direction, don't forget that.

The Last Campfire is a puzzle game with a difficulty scaling from easy towards challenging. Experienced players shouldn't have any serious problems with it. Younger ones might need a little bit of help though. I have found the puzzles very clever and varied and I have enjoyed even the easy ones. Solving them wasn't anyhow frustrating or tedious, actually I have felt happy and proud of myself (yeah, I have turned 11 again ^^).
Every character in the game you interact with was cute and I enjoyed searching for them all around the island. It was a heartwarming job actually as you are giving them hope back again. There is only one narrator for all of the characters, but it works very well (sounded like a young girl and it reminded me a little bit of a Seed in Seasons after Fall). Little twist that are in the story can't surprise the experienced player much, but it doesn't break the immersion in any way.

The cute graphics, easier puzzle difficulty and the lack of violence may suggest that it's meant for a younger audience. Yes, but sometimes there would arise from the happy look a dark heavy philosophical thoughts that can shake even with a grown up. The tag "emotional" on the store page doesn't lie.

I have truly enjoyed The Last Campfire. It was a beautiful experience, can only recommend it. <3


Half-Life 2

Castlevania Anniversary Collection

5/5
9.2 hours
1 of 14 achievements

Actually my soulmate is playing Castlevania and I am just watching and cheering! Also, we don't have any prior experience with the series except for the knowledge of its existence, so can't really compare it with the original console versions.

First game done! Accostumating to the controls was a little bit problematic, but once we solved the staircase movement mystery it went without any problems. Gameplay is challenging, you have to learn every screen pattern to be able to proceed with most of your health. Luckily you are able to save, but without a proper strategy for every fight you would turn dead very soon anyway. Your main weapon is a whip, which is pretty cool. You can also use a few secondary weapons, but you only have the last one collected.
Dracula is a badass, his second phase gave us a nasty surprise. X)

Big thank you for my wins <3

One of the wins happened right on my birthday day. :3

Other

Humble

Grabbed the bundle just for these two games really. ^^

GoG

April 2021 - the list was made
6% (9/149)
4% (6/149)
6% (9/149)
84% (125/149)
December 2021
8% (13/154)
4% (6/154)
7% (11/154)
81% (124/154)

Uplay

4% (1/23)
13% (3/23)
83% (19/23)

Origin

33% (7/21)
14% (3/21)
52% (11/21)

February 2022 report


Not much progress during February… maybe the weakest month in my BLAEO history? Lazy to check, but surely one of them. Onmyoji is to blame as we spent over 130 hours on it. >_>
Anyway, I came back to Shadow of Mordor after few years and made a great progress in it. It’s really fun, now only the achievements for the trials remain.

I hope that everyone is safe during these hard times. Don't lose hope.

Beaten during February, reports will follow once I complete them or am done with them in some other way.

Big thank you for my win <3

Free

Bought on Steam

GoG

April 2021 - the list was made
6% (9/149)
4% (6/149)
6% (9/149)
84% (125/149)
December 2021
8% (13/154)
4% (6/154)
7% (11/154)
81% (124/154)

Uplay

4% (1/23)
13% (3/23)
83% (19/23)

Origin

33% (7/21)
14% (3/21)
52% (11/21)

Very late January 2022 report


January was pretty awesome in terms of played games, although some of them were leftovers from December, but that’s a secret. ;)

I hope that everyone is safe during these hard times. Don't lose hope.

21.1 hours
5/5

Aiko's Choice is a long time awaited well deserved story expansion to one of the best games ever Shadow Tactics: Blades of the Shogun! So if you have yet to play it, stop right here and go for it right now, because the game is worth every bit of your money. Also even though Aiko's Choice doesn't spoil the end of the original story, you will enjoy it much more after you live through it. Only like that you will be truly happy to see them all together again.

The story is situated right before an important mission in the main game. Plans of our assassins group in the shogun service are suddenly compromised by a surprise figure - Aiko's old sensei Lady Chio. For them to be able to continue with their original mission Aiko needs to resolve this matter one way or another. She is not alone in this though and can rely on the help of her comrades.

Aiko's Choice presents us with the same gameplay as we know from the original game. We have five assassins with different deadly skills. Their true strength lies in cooperation though and good timing is crucial in delivering the orders. New game elements are traps which you can use to your advantage, they are also pretty effective. You can again choose if you will kill everyone or just move around unnoticed by your enemies, whatever suits you more.

The game has yet again beautiful detailed graphics and excellent soundtrack. Also, I don't mean any disrespect to the English cast, but do yourself a favor and play with Japanese voices on as only through it can you feel the true atmosphere of Japan and become properly captivated by the story.
Whole game is divided into three main missions and three short interlude missions, which are new addition and also pretty fun. It would be nice to have them even in the main game. After your first playthrough you will open optional challenges which you can solve to obtain a badge (in-game). You gain nothing by it really, just inner pride for being able to do it. ;) For some of them you even get an achievement. It works the same way as in the original game. You can also select between three difficulties and even try a speed-run challenges (this time they are not mandatory to gain 100%).

I am a huge fan of Shadow Tactics so I am very happy that Mimimi brought us a few more precious moments with our assassins. I cried yet again, but you can understand that only if you know the whole story. I still hope for more stories about each one of them!
Although you may consider Aiko's Choice a little bit pricey, it's definitely worth it (I myself got it as a gift for Christmas). But if you have any doubts wait for a sale to grab it, you won't be disappointed.


Half-Life 2

Greyfox

2/5
3.7 hours
16 of 16 achievements

In this game we assume the role of a young lady bored to death by her daily routine. To change it she quits her job and moves to a quieter city called Greyfox. It's actually a retirement place for all of the bitter, crazy and hateful old people you can find. First exploration gets her in touch with some of them and shows us their great hospitality. Not discouraged by it at all she rents a room in the hotel and visits a local pub where she meets a mysterious women who ask her what if she could live their lives?
This sets things into motion as we are going to influence the last day in the lives of four miserable old citizens of Greyfox. They all have their own storylines filled with serious problems that haunts many families over the world. We are presented with moral choices which will shape our own life for the better or worse.

So, not really sure what to say about it. It's rather short, you can rush through it in under two hours for sure. I like to explore and click on everything I see, so I took my time. There are many things you can play with, which I liked, because I usually miss it in other RPG maker games. Your "playground" is only the city with a few houses and local buildings - pub, hospital, grocery shop, funeral home, retirement house and hotel. Not all of these places are accessible right away, some will open only in certain stories. Graphics is average, mostly standard RPG maker assets. The story is linear without any deeper development, you can only slightly change the ending outcome. Also we know nothing about our heroine, can’t connect to her properly then (thought it was a guy to be honest).

The idea is interesting, but it needs to get developed some more. I don't know what the message of the game was - that lives are not black and white, that people should talk to each other more, that we should value what we have and enjoy our lives? With some additional work it could be a rather good game, right now it's just like some demo or a teaser for a bigger game.

Half-Life 2

16bit Trader

0.5/5
5.3 hours
16 of 16 achievements

So this game is basically a younger sibling of Merchants of Kaidan and, even though it was released a year later, there are a lot of its features missing in 16bit Trader, which is strange and sad. I have played Merchants of Kaidan in 2019 and have rather enjoyed it, here is my final report.
The story is pretty much similar to Merchants, your father gets scammed by his trading partner and ends up dead. As you are stripped of money and status you have to slowly rise in ranks to be finally able to exact a revenge on him.

I will first mention the positive things. The visuals are nicely colorful, they are also simplified in comparison to Merchants (which is not a bad thing per se). The music is also very charming. And that's probably it, all other things about the game are bad or very bad.

16bit Trader is a trading game (surprise). You have to ride through the cities and sell low bought stuff for the highest price. But it's almost impossible. You will barely make any profit as the prices are rising with your travels… example: city A - you buy food for 10 coins, you will be able to sell the food for profit in city K, all the other cities in between had the price of the food constantly rising. It works even the other way around, when the prices are dropping they are dropping in line, so for you to make profit of a higher valued stuff you have to travel far far away. Here comes another problem though - you have to pay for your travels. You can't just ride around the map to wait for a good price as you would just go bankrupt. Solution is to not concentrate on trading as your main income in 16bit Trader. This wasn't a problem in Merchants really, each city or village had a different price set and although the prices were developing over the time, you had no problems sustaining your income with trading. Also you could see the price history 7 days back.

Your main income in 16bit Trader is going to be diamonds which you are going to find in old mines. For you to be able to find more than one diamond you need a map. And a lot of mercenaries. You can find both in larger cities. In the tavern you have to find the right guy and buy him a drink, he will then sell you the map (I have noticed that usually only the guy in white had the map for sale, so if he wasn't there upon my arrival I would have just reloaded my save). Mercenaries influence your diamond income, other than that they are good for nothing in comparison to Merchants. So, if you have a map and a lot of mercenaries you can find a true fortune in the mines. It's also random based so you can try your luck with reloading. There is no limit to the number of mercenaries you can have. Only limit is your money, as you pay much more for travels when you have a bigger squad. As the mercenaries are useless and only good for mine searching, it's advisable to hire them in the city before the mine, travel with them there and then kick them out. Important note, you can buy and kick out 5 of them at once, so it's a lot of clicking. Really, a lot of. Also, when I realized that I need only diamonds I thought about going to mine, back to the city and then back to the mine. But even though you spent days on your travels the mine wasn't restored and upon my return nothing was found. You have to be constantly moving and visit different mines regularly.

In Merchants you could enter the mines and let your mercenaries fight with the monsters hiding there, if you were successful, you reestablished the mine and had a stable income. Another possibility was turning an old ruin into a winery, again for a stable profit. Oh and mercenaries were not useless, they were also protecting you on your travels against thieves or angry animals. In 16bit Trader you don't have any protection, even if you have thousands of them, you will still get robbed. The thieves are pretty greedy and when you make some nice profit they will jump on you on your next move, only protection is to load up your previous save until your road is clear.

Another possibility to make some income are side quests, which you can obtain from characters in larger cities. They consist mostly of “go there”, “grab something” and “come back”. Your reward isn't that high though so you can't win the game by doing only the quests. Also, on your travels a lot of things can happen and you can be delayed on your route. The good thing is that the merchandise is not deteriorating so you can go around with the same food you bought on your first day. There are only bad things that can happen to you in 16bit Trader. On the other hand in Merchants there were a lot of good things too, like you could compete or bargain for high valued merchandise and this way you could make a fortune. There was also a luck system which influenced what kind of situations will most likely happen to you.

As you can see you have to save a lot, because the luck based chance is working mostly against you here. There are only four save slots (have seen some discussion that only two of them are working, but I have used all four without any problems). You can save whenever you want, but beware that the game automatically saves your progress on your city (or village, mine, ruins) arrival. The game saves it on your last selected save slot. So, if you don't relocate your save slot, you can't load it up after being robbed, because it will be saved after it. What you have to do is to always save two times in the city you are leaving. One will be your safe spot which you will load up when things turn out badly. The other one will be rewritten upon your arrival to the next city. And like this you have to do it the whole game if you want to win. You could work it out with just two spots, but I found it safer with four, because like this you can try for bigger income from mines. ;)
There are achievements, all of them working. Some are tricky, also beware that if you raise enough money to win the game in one attempt, you will skip all related achievements for rising in ranks. You will then need to reload your progress and make smaller profits (you can't divide your diamonds, so if you have thousands of them you will sell them all. Wait for their lowest price and pray you don't overcome the 1 million mark, that's what I did anyway) or start again.

All in all, 16bit Trader is missing so much content of it's older sibling that one has to wonder why it exists exactly. There are no season changes, no helpers or advisors that can raise your stats, no artifacts or other items you can sell for profit. Story is rushed without any proper progress. There is no point in trading as you can't make any money from it and you can exploit the mines for diamonds…
Merchants of Kaidan is definitely a better choice, because even if it's not perfect, it's not punishing you on your every step and it was rather enjoyable.

Have to say that I was rather disappointed by Shadwen, although the game isn't per se bad. My expectation is to be blamed for it, because I thought it will be something more like my favorite Thief… only similarity is that your main objective is to remain unseen.

Most distinctive part of the game is the time control, when you are able to rewind all your actions. More precisely you are required to use this feature, because you will get in tight spots sooner than later and the only way out of them is gonna be the rewind. Also the time is frozen when you stop moving, if you are waiting for the guard to go away you have to hold a button to make the time run or you need to move. Like this you can freeze even in the air. Ledges too far away from each other for you to jump on them? No worries, just jump, freeze the time and then pull yourself forward with your rope. Need some adjusting to this system as the constant motionless can be somehow frustrating.

Game begins with a little girl Lily making her way through a city full of guards towards an old cemetery where she finally finds something to eat. As she stuffs a few apples inside her pockets she gets accused of thievery by a grumpy guard. Before something terrible can happen to Lily, a mysterious woman rescues her. She has a mission, a vendetta against the king, which now gets more complicated as little Lily decides to accompany her.

So, the game is divided into 15 stages and your main goal is to get to the end of each stage with both of the girls without raising any alarms. You can control only Shadwen, Lily will act on her own. You can select Lily's behavior in the main menu - she will stay on the spot until you command her to move or she will follow you all the time (could be problematic if you aim for everyone dead without letting Lily know). This doesn't have any particular disadvantages, because only Shadwen's presence can make guards suspicious. If some guard gets in Lily's way, she just turns around and runs back to the nearest safe spot, so you don't have to be overprotective of her.
As Shadwen you can sneak around on the ground, hiding behind barrels or staying basically invisible in haystacks or bushes even if the guard is almost standing on your toes. Most sneaking games make hiding rather ridiculous, but this is just too much, see my screenshot. But the best approach is from above, like this you can easily observe moving patterns of the guards and wreak an havoc among them.
You are gonna meet only two types of enemy - a simple unit with the same look all the time and an armored one. Shadwen has two possible ways of dealing with them - kill or let live. Guards can be killed directly only from behind or above. You can also push some boxes on their heads or lure them near an explosive barrel. The other way is more complicated as you can't just stun them, you have to lure them away by making a noise or moving some boxes in their field of view. After their suspicion calms down they return to their previous spot, that means that you can move with Lily only by short sections as she wouldn't be able to run for so long uninterrupted.
Shadwen has only a dagger for her protection and rope with a grapple with which she can attach to any wooden surfaces, like that she can get above guards or use items for distraction. You are able to build deadly traps or decoys from items you find in chests hidden around in each stage, if you want to spice things up. Truth is that I haven't used it, not even once. If you are making a peaceful run most of the things will be useless, when on a killing spree I found it quicker to just jump or drop something on them. There are also no achievements for trap kills that would inspire you to play with them a little… and as you have to make two full playthroughs, which are completely the same… I just wanted it to be quickly over.

As for the story… there is some. There are short spoken intermezzos between each stage, also the guards talk among themselves about the events that were leading towards this night, but it's not enough. Later in the game they also repeat quite a lot. I thought that there would be hidden messages or some lore that we would uncover, sadly not. We won't properly learn Shadwen's background story too, it's all said only in hints. For me it wasn’t really satisfying.

All in all, the game isn't really bad and I liked the scenery, there is just a lot of wasted potential. You basically have 15 logic puzzles of getting an object from point A to point B with the same mechanic all the time. There is no real cooperation between Shadwen and Lily besides the necessity of being together at level checkpoints, where you need to open the door together (only twice will Lily actually help you to progress as she can squeeze through small spaces), this could have been developed so much better. Enemies don’t offer any proper challenge and they move horribly slowly. There are no extra challenges or time limits, no hidden secrets or collectibles, the story is rather shallow. If you aim for 100% achievements you have to play it one more time without any difference except for the fate of the guards. Same stages, same tactic… sadly it can quickly turn into a chore instead of fun.

Half-Life 2

The Blackwell Legacy

5/5
9.1 hours
8 of 8 achievements

As Roseangela Blackwell scatters the ashes of her recently deceased aunt Lauren and says her last goodbye, her life loses one of the few certainties she has. She returns to her home, unrecognized by most of her neighbors, where just the broken television and plastic plant are waiting for her. Her mourning has a short duration as she gets commissioned by her chief editor to write an article about a young student who jumped to her death from a dormitory roof. Even though she tries to be strong, all the stressful events of the day resurface as a painful headache. Instead of a well deserved rest upon her home return she is greeted by a ghost. His name is Joey Mallone and he is a spiritual guide of her family.
As Joey isn't going anywhere and is deeply connected to Rosa, she has to quickly find solid ground and start cooperating with him, because there is maybe something more to the suicide of the young girl… and as a medium she has the ability, and duty, to help lost souls to move on.

The Blackwell Legacy is an adventure game focusing on investigation and combination of clues more than on simple item using (there still is some). Rosa makes notes about important facts in the case and to proceed you have to correctly combine these notes which will then open new talking options. Sometimes you can get stuck, because you tried to combine them too soon and later you didn't think about it again. In the end it works the same way as in any other point-and-click adventure when you get stuck - talk with everyone and try everything on everything. ;)
If you want you can learn more about Rosa's family from Joey. He won't share much though, as he has some painful memories on them too. His silence arouses my curiosity even more. :)

Highlights of the game are the well written characters, especially our main duo. I love how Rosa is an introvert, unsocial and somewhat lost when dealing with others. Her little smile when trying to play it nicely is just precious. Joey is more complicated and shows us the many sides of his personality, even the unpleasant one and I have to say that in some moments he gets rather scary. The voice acting is perfect and brings the characters to life.

The game won't take you long to finish, for 100% you have to play it once more with a commentary though. Totally recommend playing it after, because you can spoil yourself (surprise, right?). The commentary was also great fun, especially how the author apologized for many things in the game that he would do now completely differently (long talking sequences without anything happening etc.). I didn't really mind any of it. The only thing that bothered me a little was the loud music at some points where the voices got muffled by it. Sadly, you can’t change it. Anyway, the commentary offers a great insight into the author's mind and shows us what kind of decisions were made in the creation of the game.
I have enjoyed it very much and can't wait to see how the story develops for Rosa and Joey.

Half-Life 2

NAIRI: Tower of Shirin

5/5
7.5 hours
20 of 20 achievements

Nairi is a small girl from an upper cast of Shirin living in seclusion from the outer world. That comes to an end as her house gets suddenly stormed by city guards and her parents are thrown into prison. For her protection she gets smuggled out of the city. Caravan taking her to a safe place is overrun by bandits though and she ends up as their hostage. As Nairi is a clever girl she manages to escape her captivity, not far mind you, but with this courageous act she earns the respect of the bandit group. They accept her among themselves and although she enjoys their company and new found friendship she is still haunted by the fate of her parents. It's decided then, Nairi has to return to the Shirin!
With the help of Rex, friend of our bandit group leader, she has to find a way back to the upper district. It won't be easy though as there are many obstacles on her way - a poor district full of gangs fighting for territory, guards searching for her, a mysterious masked man hiding in the shadows. And to spice it up some more there is also a dark prophecy about the city and mysterious powers manifesting within Nairi!

Nairi is a cute little game with charming graphics and music, well written characters and interesting lore. The city of Shirin is very lively and you are going to meet a big cast of characters, some minor and some more important. There are both humans and anthropomorphic animals (and they are really cute). It's mostly a visual novel filled with logical puzzles, hidden objects and classic item combinations. Puzzles are of a good difficulty and are pretty straightforward, yet some of them offer a good challenge too. The mood of the game is pretty much cheerful and positive, although some darker themes resurface from time to time (which honestly surprised me a little as one wouldn't expect it from such a game).

It all ends pretty much on a cliffhanger, luckily sequel should be released this year! Can't wait. ;)

Half-Life 2

Kentucky Route Zero

2/5
24.1 hours
24 of 24 achievements

It's hard to rate this game as it's definitely not for everyone. You have to be a rather empathetic, open-minded individual with a feeling for modern avant-garde art. And you also need to be on the same imagination and experience line with the creators, otherwise all of the symbolism and hidden meanings will just pass by you. As I am nothing like mentioned above, and apparently not enough clever to connect all the dots, my experience with the game turned out to be pretty much painful.

Whole game is divided into 5 chapters with 4 interludes and an epilogue. Your main goal is to help Conway make a delivery on a mysterious address which isn't showing on any maps. Only way to get there is by Zero, a hidden route running somewhere beneath Kentucky. At first he has only his truck and an old dog accompanying him, but as the story goes on he will join with other strangers searching for Zero. Their route wouldn't be without any problems and a lot of the events will uncover hidden secrets of their past. Nevertheless they have to keep moving on and persevere, after all there is a delivery to be done.

Kentucky Route Zero is basically a text game and there is a lot of it. Really a huge amount and every bit of it is filled with philosophical, rhetorical, hypothetical and existentialist talks that don't offer any kind of outcome. Even though most of the main ideas of the game could have been said clearly and straightforwardly, they are all instead wrapped in tons of meaningless words. All of the mysticism and eerie feeling in the game that fills you at the beginning gets drowned by it and all that remains is the aftertaste of pathos.
Another problem of the game is that these texts are taken out of the context, but context is rather important for you to make an opinion about the problem and then make some decisions. Here are choices tossed at you randomly under the premise of freedom and false player ability to shape the heroes. You are walking on a predefined line and the outcome of your choices is mostly cosmetic and doesn't carry any deep impact. Kentucky Route Zero is most likely meant to be played a few more times as you can select different characters and view some situations from their perspective. But, honestly, I can't imagine playing through it a few more times (it was enough to play the fourth chapter again). After the first chapter it quickly becomes boring and tedious. To tell the truth I don't care about the other characters, I don't even properly know why they are there… it wouldn't make much difference without them there. I was truly interested in Conway and his story, but all you get is a disappointment.

So, the graphic design is pretty interesting and I really liked how they worked with the lights and shadows. Images were also intertwined in some scenes and it was truly imposing. There are few songs and they are pretty good, but most of the time you get silence or static sounds. You can drive your truck on the map and find some events there, the only problem is they don't add anything to the story, so if you miss them you don't lose anything… you actually save some time. In the last chapter you get to play as a cat and she is truly adorable, so I have enjoyed that.
But other than that it was just full of long and painfully boring uninteresting stuff to read. Interludes are also pretty weird and only managed to raise my stress. They say this game is more about you (the player) than the characters in game… if that's true it just prove that I really don't understand an experimental alternative art.

Beaten during January, a report will follow once I complete it.

Belated Christmas Gift from my Soulmate <3

GoG

April 2021 - the list was made
6% (9/149)
4% (6/149)
6% (9/149)
84% (125/149)
December 2021
8% (13/154)
4% (6/154)
7% (11/154)
81% (124/154)

Uplay

4% (1/23)
13% (3/23)
83% (19/23)

Origin

33% (7/21)
14% (3/21)
52% (11/21)

Late December 2021 report


December turned out to be pretty busy, so most of my playing plans were busted, but that didn’t prevent us from having fun and enjoying our Christmas time. :)

If someone would be interested, you can find my summary of the whole year in a separate post. ^^

Also, my last win apparently doubled… bug? I wrote about it in the group discussions, but without any response. I suppose it’s nothing serious then? o.O

Enough of small talks and now to the actual assassinations! Good luck in a new month and enjoy your games!

Half-Life 2

Old Man's Journey

4/5
3.4 hours
no achievements

In this sweet short puzzle game we follow an old man on his journey to resolve his past and maybe find a closure to some painful decisions he made during his life. Story is told through charming pictures which are portraying important life events of the old man. Although the story line isn't anyhow surprising and is rather predictable the whole execution of the game is working perfectly and in the end you get emotionally invested. I know I was.

Graphics are beautiful, each screen is filled with many colors. I have also enjoyed those little interactive things you can meet on your journey - window shutters, doors, animals… those small things bring a smile. Music was also very nice, calm and soothing, and corresponded nicely with the graphics. Gameplay wise you have to build a route from the landscape for the old man. He can't jump over the hills so you have to nicely connect them by lowering them or raising them… it's fun to see the landscape moving. Some of the puzzles required a little bit of creativity and few tries to solve them, but they are mostly pretty straightforward.

We have enjoyed it, great for casual gaming after a long day at work. Can only recommend.

Half-Life 2

Tiny Echo

3.5/5
1.7 hours
6 of 6 achievements

In Tiny Echo we play as a little courier Emi and our main duty is to deliver all of the letters that dropped deep down from those living up. Their letters are filled with wishes for a beautiful world as their surroundings are now completely barren. We then take our trusty bag, pick up all the messages and set out on an important mission of finding each of the addressee. Finding them all will be tricky though, some are hiding from us or we first need to clear obstacles on the route to continue. Not all of them take their letter right away, instead they require some action from us first. These puzzles are rather easy (one or two weren't so clear on what to do though) and are solved on the same screen, so you won't get stuck. Also the truth is that some of the puzzles I solved unintentionally by clicking around on things I deemed interesting. XD
Anyway, if you wonder what will happen once all of the letters are delivered, go and check for yourself. ;)

Graphics of Tiny Echo are strange yet appealing, also very detailed and filled with life. Music is very nice and fits the game perfectly. Whole game has an artistic feeling to it. It's rather short and maybe even a little cryptic in storytelling, but I still found it enjoyable and very relaxing. Also it reminds me a little bit of games from Amanita design.

Half-Life 2

Gone Fireflies

3/5
3.4 hours
5 of 5 achievements

Gone Fireflies is a short game filled with heavy emotions, because the story it tells is sad, cruel and not fair… as our life can be.
We are following two young families at the beginning of their relationships. At some point their lives intertwine and this brief meeting will have a great impact in their future lives.

It's a RPG Maker game with Visual novel aspects, it looks really nice and you can tell that it was made with care. They use varied graphics assets and each screen is pretty detailed (in terms of items and decorations). There is not much of a gameplay to talk about, you get put in a scene where you can explore a little and then make the one thing which will progress the story - be prepared to be thrown in time as the current situation has deep roots in the past and we are going to learn about it.
Through the game you can make a few choices, they are mostly cosmetic and reflect only your approach towards the characters. I have played two times to see if the story can end in some other way, sadly not, the tragic outcome will always be the same. Only thing that can change is how our hero cope with it all… and if he can see a light at the end of a tunnel.

Half-Life 2

Bionic Heart

2.5/5
7.7 hours
24 of 24 achievements

One of the early works from Winter Wolves, it's not perfect, but it still offer some good entertainment. I have played it years ago, it's like those B rated horror movies, you know they are silly, but you still like them. ;)

You play as Luke Black, living in a dystopian London where sun shines only in gardens made by holograms. He has a long lasting relationship with Helen, although they are now going through some problems; he has best friend Tom and he works as a lead programmer in a company that deals in nanotechnology. When a runaway bionic woman seeks shelter at Luke's door his whole life turns around. His work, his relationships, even his bare life are in danger now… can he get out of this mess? Well, there are 24 endings in total, so there are a lot of things that can happen to Luke!

As I said, it's an older visual novel and some aspects are not so great. Main hero is a jerk, the voice acting is of lower quality (but it gave me some good laughs, also you can turn it off), there are some plot holes… Graphics are alright, but no typical event CGs for you, which is a shame.
The story is somehow interesting and you just want to know what will happen next. Also it's fun to see in what ways you can make Luke perish! XD

Half-Life 2

Seasons after Fall

4.5/5
13.2 hours
21 of 21 achievements

There is something mystic about this forest, something is calling for the fox. Being too curious it runs into the forest, deep inside. There it finds a mysterious Sanctuary, with Seed awaiting to be reborn. For it to happen it needs to collect every element of the Seasons and for this it needs the help of our brave fox. Seed and fox are connected and they set on a journey through the mysterious forest. But not everything is as clear as it seems and there are secrets hidden in the wind, in the water and deep below the roots.

Season after Fall is a very beautiful 2D platformer and with just puzzles to solve it offers a great relaxing experience. The fox is sooo pretty (I love foxes) and makes cute sounds, it's also fun to just stand and watch it being idle. In the whole game you are basically alone, no other interactable characters or beings, although two voices are guiding you throughout the story. The visuals are charming, colorful and I have enjoyed the changes in each of the Seasons. Music sets a great atmosphere and is very enjoyable.

And now about the Seasons. As you collect them you can use their powers, that means that you can freely switch between them. At first you are limited as you have only one, then two, three and lastly four. To progress you have to make the right use of them. Is there a deep lake and you can't get on the high shore? Just switch to the winter and it freezes down. Do you need to get high up into trees? Switch to autumn and let the wind rise you up. Your path is filled with many "puzzles" where you need to combine the Seasons for you to progress, most of those obstacles are pretty clear although some require a little bit of out of the box thinking. Also sometimes you can get lost in all of the switching and end up in a completely different Season than you wanted. Later in the game shortcuts appear for you, so you can swiftly move through the area without the need of redoing it with the power of Seasons, which is nice.
As a collectible you can find flower patches which you can make blossom, later on when you enter a location you can see how many of them you miss. There is also a true end if you can find four secret spots. Nothing too hard and can be done without a guide.

Can only recommend this pretty game, after all we made two whole runs (it got 100% on the first run).

These games were beaten during December, but I plan to play (had played) them some more in January, so full reviews will be in the January report.

Big thanks for my SG Wins!

Gift <3

  • Ghost 1.0

    0 hours playtime

    0 of 119 achievements

  • Thronebreaker: The Witcher Tales

    0 hours playtime

    0 of 39 achievements

Yeah…

And some free acquisitions.

GoG

April 2021 - the list was made
6% (9/149)
4% (6/149)
6% (9/149)
84% (125/149)
December 2021
8% (13/154)
4% (6/154)
7% (11/154)
81% (124/154)

Uplay

4% (1/23)
13% (3/23)
83% (19/23)

Origin

33% (7/21)
14% (3/21)
52% (11/21)

Summary of 2021

53 games were completed and 6 games were beaten. It’s less than in the 2020, but I think it’s a nice progress. I have played a lot of longer games too. Also we sunk a lot of time into Onmyoji, so I am blaming that for the lack of progress. :P Same amount of games were added as in the 2019… no comments on that.

My only resolution for the new year is to have fun with whatever game I will choose to play. :3
One last note, you can find my reviews on Steam if you’d like to check them out. ;)

Happy New Year!

Steam library

Joining stats - December 2018

9%
7%
8%
76%
0%

December 2019

13%
7%
8%
73%
0%

December 2020

18% (172/952)
6% (61/952)
7% (65/952)
69% (654/952)

Current progress

20% (222/1095)
5% (59/1095)
6% (69/1095)
68% (745/1095)

Steamgifts wins

Joining stats - December 2018

5%
0%
8%
91%
0%

December 2019

38%
4%
6%
52%
0%

December 2020

56% (83/147)
7% (10/147)
5% (8/147)
31% (46/147)

Current progress

69% (110/160)
7% (11/160)
5% (8/160)
19% (31/160)

GoG

April 2021 - the list was made

6% (9/149)
4% (6/149)
6% (9/149)
84% (125/149)

December 2021

8% (13/154)
4% (6/154)
7% (11/154)
81% (124/154)

November 2021 report


I have beaten Prey for the second time and it was quite fun with the other set of skills, at the beginning challenging, but later I was really powerful. Now only the run without any skills remains. But before that I will check the Mooncrash as to take a rest from the main game.
My second run doubled my time, because I have checked every tiny space for any loot or hidden message yet again. But the third run will be a quick rush.

Enough of small talks and now to the actual assassinations! Good luck in a new month and enjoy your games! Also happy holidays and Merry Christmas. :3

30.8 hours
5/5

I would say that Pyre is a rather underrated gem from the Supergiants, although it has very positive reviews on Steam. I believe that many players missed important info about Pyre. It's a visual novel in the first place, heavily concentrated on lore, characters and story. The action in sports like battles is just a secondary element. I was also surprised by it being a visual novel, but I wasn't disappointed. Right on the contrary. I have fallen in love.

This game is very complex and everything in it has its purpose. There is a meaning to how the story unfolds, what exact information you learn, what characters you meet… maybe you won't be able to see it during your first playthrough, but the end should make it clear and eventually all the other playthroughs… because there is still a lot to see and I will come back many times for sure.

I don't want to spoil you the story, because it's truly amazing and filled with plot twists which always force me to change my plan… I can say that we get exiled to the Downside, a horrid place without any means of returning, meant for the worst criminals, delinquents and offenders of the Commonwealth. There, on wide empty plains, we are found lost, alone and almost broken by a trio of other exiles, each one of them different in species, size, personality and with different motivation in their hearts. They make us an offer, because there is a way out of this place, although it's not commonly known… not that we can exactly decline as that would mean our, probably quick, demise in the Downside wilderness. We accept and offer them our skills then, namely reading as it was banned a long time ago in the Commonwealth, because only the Reader can uncover the secrets hidden in the Book of Rites… book that holds the information on how can one obtain their freedom… and even something more.
We board their old wagon, which had seen better times lifetime ago, and following the stars we set on an adventure looking for other suitable exiles to be able to unite and to fight for a better future not just for us, but for all the others.

Rites are the action parts of the game. I would describe it as a mix of basketball and American football. There are three players on each side, the main goal is to grab a ball and toss it into enemy fire. Winner is the one who extinguishes the opponent's fire first. Fights are short, fast paced and if you are not careful you can lose in a blink of an eye (especially on a harder difficulty). As you progress through the story you recruit new characters into your “squad", each have a different cast of abilities and more importantly also behave completely differently on the field. You are always given an opportunity to try them out, but it can be a challenge to master them properly. The ones who participate in the fight gain enlightenment (a lot of experience), those who are on the bench gain inspiration (next time they participate in the fight they level up faster). And here comes the catch. The ultimate goal is to get free, but only one can leave this place once he is deemed worthy and you are going to choose which one it is, from the three most enlightened. You will send away one of your exiles, never to return. So the one you play most with, your best one will be gone and you have to play with the others… never forget that.
This concept adds another level of immersion, because you are now torn apart by the choice waiting for you. Will you allow them freedom or will you deny it? But you and your crew aren't the only one seeking their freedom, there are others you have to fight with and yet again they all have different desires and motivations to go back. Nothing is easy and maybe sacrificing your own freedom to offer them chance for their own may be the stars will.

The cast of the characters you meet in the game is big and pretty diverse. Their personalities are excellently portrayed and all of them are very much likable, some of them have written deeply into my heart. There is no standard voice acting as no one is speaking in English, except for The Voice (tiptop Logan Cunningham), instead they have an "extra new" language. And they only speak in short lines, few words, sights… but that's all you need. It's so amazing, it fits the characters so much. I wouldn't want it any other way. You can also open info about all of the characters in the game, learn about their past… and in the end even about their future.

In addition to a great story and characters we have bright, vivid, colorful graphics full of tiny details, it's a joy to look at. Next thing that is creating a great fitting atmosphere throughout the whole game is the soundtrack, which is exceptional! Darren Korb is truly ingenious. His music is full of emotions and perfectly captures every situation and character. I really like the soundtrack in Alan Wake, especially the songs which tell the story plot. I have found it very clever. Darren Korb, and the Supergiants, simply brought it to perfection, because their storytelling songs bring me goosebumps every time I hear them.

I can wholeheartedly recommend this game to anyone who loves great compelling stories with beautiful visuals and soundtrack; you won't be disappointed. Be prepared that you are going to read, do not skip or rush through it, the story is the important thing, not the action.
There is only one thing I find unsatisfactory about the game - I would love to be able to romance one of the characters. ^^


7.6 hours
4/5

In this installment of The Walking Dead series we play as Javier Garcia who is on the run from the apocalypse with his brother's wife and his two children, boy and girl. Hard times are taking its toll on everyone and their family is no exception, two adolescents are not making it any easier for sure. As Javi tries his best to protect his family, he also needs to keep his relationship with Kate within limits, offer the kids some needed space and scavenge for supplies. Hard choices are waiting for him right around the corner though and it won't be too long before their relatively peaceful time go to hell.
As the situation around Javier's family escalates he meets our well known figure Clementine. Although the meeting isn't going well for Javi at the beginning and Clem is rather withdrawn towards him, the necessity of the upcoming situations requires them to cooperate. Even more now because their past is slowly coming back to bite them pretty hard in the back and trustworthy companions are always hard to find. Securing their safe future is going to be difficult and it won't go without making painful sacrifices.

I don't mind the change of perspective from Clem on another survivor, although at the beginning I was afraid that she wouldn't be there at all. In the end it worked pretty well. I liked Javier, for me it was very easy to connect to him. With Kate it was harder, but I understand her motives, kids were fine. Clementine is of course perfect and it's very nice to see her growing up through the series, she is so matured. There are a lot of other characters you are going to meet, whose lives you are going to save or destroy… pretty standard routine. Without spoiling you much I can say that there is one very likeable character and although you don't know anything about him you can tell right away that he is a good guy. Because you know, Garrus Vakarian can't be a bad boy. ;D So yeah, one of the characters is voiced by his actor and I believe it was my first time hearing him outside Mass Effect! And it was pretty much distracting for me, because I have completely switched to Mass Effect mode and didn't paid much attention to what he was actually saying, tehehehe~ ^^

So I have really enjoyed The New Frontier, graphics and music are good, same with the voice acting. The illusion of choices is nicely done and I had a feeling of them having an impact, unlike with Michonne. Sometimes the story feels a little bit over the edge, but it's still acceptable. There are four ways Javier's story may end, yet there is apparently no continuation of his story, so it's not really necessary… but it's still nice to see, I think?



Half-Life 2

Dreamscapes: The Sandman - Premium Edition

3/5
4.9 hours
no achievements

An okay hidden object game about a young girl, Laura, getting trapped in her dreams by evil Sandman who aims to capture her there forever and come to our world in her stead to wreak a havoc upon it. Only way to help Laura is to succumb to her subconsciousness and fight the nightmares haunting her. Through her dreams we will learn more about her childhood and mystery powers she apparently posses. Sandman seems to be one step ahead of us though, but as we progress and collect bits of broken dream catcher Laura gets stronger. Will it be enough to surpass the Sandman?

So, Dreamscapes is a hidden object game without any hidden object scenes. :D But the mini games and puzzles are actually pretty good. I liked how we went through different dream worlds, they are not too long, although sometimes there’s some backtracking. Bonus story awaits you after the main game, in the same quality.
Graphics are a bit blurred and the voice acting is mediocre, in case of Sandman even horrid. X)

All in all, we have enjoyed it. It was quick and fun.

Half-Life 2

The Secret Order 5: The Buried Kingdom

3/5
5.3 hours
31 of 31 achievements

Dragon clan is yet again planning on ruling the world, this time with the help of dragons from the long lost Buried kingdom. Our friend, who discovered its location, gets kidnapped by the villains. So we follow them deep below the sea to find the entrance to the kingdom, where we uncover their devilish plan. With the help of little dragon and local citizens we have to stop them and free all dragons from the tyranny of Dragon clan leader.

Pretty standard HOG from Artifex Mundi. Story was sometimes pretty wild. When I am thinking about it now I am not exactly sure why they kidnapped that friend of ours, not that they needed her for anything… anyway, puzzles are not too hard and hidden object scenes are varied. There are collectibles and morphing objects to be found - yep, we missed the LAST one, so we had to play through it one more time. And let me tell you that the last morphing object looked like a decoration that belonged on the screen in the first place and its change was very very very subtle. But other than that the morphing objects were easy to spot as they had rather quick changing sequences. As always, the bonus story opens after completing the main game.

Half-Life 2

The Secret Order 6: Bloodline

3/5
4.0 hours
28 of 28 achievements

This time, our heroine and the best of bests agent of Griffins, Sarah visits her mother in some research facility hidden deep in a jungle. But as it wouldn't be fun without anyone getting kidnapped, voila, mom gets kidnapped! What a horror. In the meantime Sarah learns that the Dragon clan is yet again behind it. They are also doing experiments on the Flower of life, or what was its name, as they plan to turn all people into slave puppets and only Sarah can stop them! She has to cut her way through the wilderness, save incompetent members from Griffin order, save cute little animal helpers from misfortune and for once and for all to deal with the Dragon clan! Honestly, they should really know their limits by now… I don't want to spoil you, but nope.

We have enjoyed the scenery change and the graphics are truly pretty. HO scenes are varied and puzzles are not too hard, with a mysterious artifact at our disposal we have sets of puzzles to perform and they were fun to do. Story is okay with some plot holes, but that's to be expected I guess. Collectibles and morphing objects are again to be found, this time without any problem.

Half-Life 2

The Secret Order 7: Shadow Breach

3/5
4.1 hours
32 of 32 achievements

Your guess is right. The Dragon clan is yet again plotting against Griffins. This time they have uncovered a magical book which holds the spirit of a dangerous witch named Odessa. Sarah learns that only particular artifacts can be used against her and that they are scattered around the world, with the first being hidden in her new house, convenient. So Sarah sets on her quest and with all the artifacts she will also uncover hidden secrets from the past of Griffin and Dragon clans!

Yet again a quick HOG from Artifex Mundi with very nice graphics, varied hidden object scenes and good, not so hard puzzles. When using your artifacts you have to solve meta puzzles which are rather nice. Collectibles and morphing objects are also around. This time though I was pretty dissatisfied as the change takes a very long time, it's no fun like that, I want back my quick changes. Oh, the collectibles actually open short info about certain characters, items and animals. But it took far too many clicks to look at it…
In this game I have often felt lost and uncertain on what to do next, not sure why as the other games were rather clear. Maybe my mind just got clouded by playing three of them so close together.

Big thanks for my SG Wins!

Gift <3

Yeah… some more bundles

And some other acquisitions.

  • Robin Hood

    0 hours playtime

    no achievements

  • Disney Classic Games Aladdin and the Lion King

    0 hours playtime

    0 of 15 achievements

  • Rakuen

    0 hours playtime

    0 of 15 achievements

  • Fallout

    0 hours playtime

    no achievements

  • The End

    0 hours playtime

    no achievements

  • Aggelos

    0 hours playtime

    0 of 28 achievements

  • Arelite Core

    0 hours playtime

    0 of 21 achievements

  • LEGOⓇ Indiana Jones™: The Original Adventures

    0 hours playtime

    no achievements

GoG

April 2021 - the list was made
6% (9/149)
4% (6/149)
6% (9/149)
84% (125/149)
October 2021
9% (13/152)
4% (6/152)
7% (11/152)
80% (122/152)

Uplay

4% (1/23)
13% (3/23)
83% (19/23)

Origin

33% (7/21)
14% (3/21)
52% (11/21)

October 2021 report


October was a good month, I think. Played a lot. I have achieved 100% in BioShock and completed Pyre on GoG. Bought it on Steam so I can start playing it again.

Enough of small talks and now to the actual assassinations! Good luck in a new month and enjoy your games!

10.7 hours
2/5

Rosemary Reed, distinguished woman, visits a secluded household of Dr. Richard Felton under the premise of further continuation of the treatment of his mysterious illness. Upon her arrival she is greeted by Gloria, a rather reluctant maid and personal caretaker of Dr. Felton, and taken through a darkened house to the housemaster. Rosemary is then left alone with the older man and after a few questions on his health her true intentions show themselves. She starts asking some unpleasant questions about his daughter Celeste, who disappeared without a trace, and when she mentions a certain name, Jennifer, her stay comes to an end. Rosemary is then kicked out of the house, but as she doesn't simply give up and she is determined to solve the mystery surrounding the young girl, she infiltrates the house under the cover of upcoming darkness. After Gloria takes her leave for the night only Dr. Felton, his wife and secrets from their past remain in the house. As Rosemary takes her first steps around the house, it becomes pretty clear that something isn't right there… that some horrors are hiding in the shadows.

Remothered is a horror survival game where you need to avoid your enemies. You have to be clever and stay out of their sight, because you can't permanently dispose of them. You can just hinder them for a while with a set of items that can distract them. Your main objective is to get out of the locked house and that means that you spent your time in the same environment. In short, you go from the upper floor down and then from the base floor up… that was a little bit of a letdown for me. As you progress through the story new rooms open for you, but it still feels somewhat tedious to go around the house. You can save your progress only on specific spots, shining mirrors, there you can also heal any injuries you suffer in an encounter with the enemy. It breaks as you are using it, in the end you won't be able to use it for healing anymore. Once you load your save though it will be repaired and ready to use again. Bit of a wasted potential here (although I am no fan of these kinds of challenges).

Atmosphere of the game is fine, with interesting realistic graphics and good music. I liked the house design, very detailed and overall grim. Characters on the other hand were a little bit unconventional. Sometimes they brought up laughter instead of horror (I am still not sure why he was going around naked).
As the story is focused on uncovering a horrible secret, we get few opportunities to learn more about Dr. Felton and his family. Collectible items that are hidden around the house will shed some light on the mystery… Sadly, too little. (Side note - found collectibles don't save until you save your progress, so if you die and load it up, you have to go and collect that item again.) Some information was confusing and the end didn't offer any closure. Story somewhat continues in the next game Remothered: Broken Porcelain, as I understand it, but I am not sure if I am that interested to follow it.

Now let's talk about the gameplay. For my taste Rosemary is walking really slowly, it's probably because of her high heels as she tries to set some serious appearance. This I understand, but what was driving me mad was the fact that she keeps her shoes on even after learning that she is locked in the house with some psycho who hunts her down if she makes even the tiniest sound. First thing I would do is to take those shoes down! Nope, she remains in them almost to the end. Meh, once she is without them she gets silent as a mouse.
For your survival it is essential to know the whereabouts of your enemies. This aspect works pretty poorly in Remothered. You can meet up to two enemies in the house, never at the same time. If one's around, the other is not. Another thing is that they are somewhat teleporting through the house. I didn't understand how they got before you when you left them behind you… Your enemies make sounds that sell them off, that would be fine if it wouldn't be useless. If you don't see them close to you, you can't very well tell where they are. It always sounds like they are next to you even if they are on another floor. I was playing with my headphones and I couldn't locate them, which proved frustrating, especially when you are standing on the staircase, or in complete darkness, and trying your best not to run into them… The game basically forces you into these kind of confrontations and it's very tiresome to avoid them.

I am not sure what to think about this game. Concept is interesting as are some of the mechanics, but the overall outcome is a little bit awkward. I also find the story too weak for a story focused game. Positive thing is that it's a rather short game and you will be quickly done with it (I have made two whole runs). Grab it during sale, if you are interested.



Half-Life 2

Eventide 2: The Sorcerers Mirror

2.5/5
7.3 hours
30 of 30 achievements

On a mountain trip with your niece you get separated from her when she gets abducted by a mysterious magician. In your search for her you meet residents of a secluded village and learn that the magician is the master of the land. Through a magic mirror he provides villagers a connection with their dead loved ones. The price for this is high though and his intention is not clear. Can you save your niece before it's too late?

An okay HOG from Artifex Mundi. The Graphics are lively and colorful, voice acting is nothing amazing, but can do. Puzzles and hidden object scenes are good, nothing too hard, one of the puzzle types gets a little bit overused though. Through the story you will have to make choices on how to proceed next. Your decisions will be then accounted for in the final showdown with the villain, the ultimate end is unaffected by them though. To get all of the achievements you have to play the game two times.

Half-Life 2

Haunted

2/5
9.1 hours
no achievements

In Haunted we play as a young girl Mary who is living in the streets of 19th century London. Haunted by guilt and visions of her dead sister she falls into the hands of a creepy duo, Professor Ashcroft and her simplistic assistant Ethan. Mary learns that prof. Ashcroft is doing some experiments with ghosts in the University. She captures them and wants to use them as an energy source for some strange machine. On her run from the University she frees her first ghost helper, captain Oscar. With his help she sets on an adventure through gloomy dark London, Scottish outskirts and deep forests of Transylvania. With the help of ghosts she encounters on her quest she gets closer to saving her sister from the clutches of our devilish duo.

So, the game starts all right. The atmosphere is fine, introduced characters play their role well, and the story is showing some potential. Sadly, this impression didn't last till the end. There are no puzzles, you are just required to combine items between themselves or use your ghosts on them (which I liked), the problem is that you have to do it in the right order or it won't do anything. I got stuck a few times because I tried to do one obvious thing which was pretty clear you have to do, but she declined to do it. And I didn't know why she refused it. She didn't say "That would work, but maybe I should do something else first" as is usual in such games (I believe)… it's maybe my fault for not seeing the other things, but it would made no difference in what order those action happened, trust me…
The humor is focused on bickering between the characters. Some bickers more than the others, but mostly all of them participate in it. What was a little bit amusing at the beginning turns to be annoying at the end. I would say that this kind of partnership works well for two of the ghost group, others are caught in it only because it seemed funny…? Your ghosts are usually on the screen and talks to each other, which seemed as a great idea, but they talk slowly or to better put it, it takes some time until each line begins, so if you want to listen to their whole conversation it turns into a huge time sink, ultimately I have decided to ignore it.
The graphics are not so bad, somewhat cartoonish and colorful, but also blurry and with almost non existent facial expression or lip movement. Music is fine, reminded me little of Fable I think.

Whole game consists of 6 chapters, after you complete the main story you can play a bonus story. The middle of the game lost its breath and I wasn't particularly enjoying it. The last chapter was fun though. Few aspects of the story, especially about Mary's parents, seemed somewhat off. I suppose there was a plan for a sequel, otherwise I don't get it.

I have not encountered any game breaking bugs except for horrible lag. It occurred every time after 20 minutes, not sure why. Simply closing the game wasn't enough as the lag continued even after getting back to the game, deleting saves also didn't help. Also the lag was only in game itself, cutscenes worked without any problem. Only solution was to play in a short session, which just prolonged my agony. Overall disappointment with the game just reminds me of another adventure game with ghosts - Ghost Pirates of Vooju Island, which also showed wasted potential.

Half-Life 2

BioShock Remastered

5/5
78.1 hours
65 of 65 achievements

Oh, BioShock, one of the best games ever made. It's brilliant. Even though I have played it a few times already, I am still mesmerized by Rapture… the idea, the characters, the story…

This time I have aimed for 100%. It was easier than I feared. You are allowed to save anytime even on the hardest difficulty, so you are pretty safe. Yeah, some of the fights can be pretty frustrating, but all it needs is some clever tactics. It was quite fun to tell the truth.
I didn't have any problems with the Remastered version, not a single fall or anything like that (a lot of discussion about it on forum). Only thing was that after my first death the difficulty got automatically lowered, so I had to restart the game (luckily I died pretty soon) to not lose the achievement… apparently you can play the game on lower settings and then put it on high, but I wanted the challenge. So check your settings properly before you go for the achievements.

In this playthrough I have also watched all of the developer commentaries. And it was pretty interesting. It's fascinating how the final product differs from the beginning idea. How the things that I found totally awesome, are just an outcome of necessity instead of a creative outburst… and many other fascinating facts. It offered another point of view on the series. Watch it after you play through the game (at least once) as there are spoilers (one wouldn't say, right?).

Half-Life 2

Pyre

5/5
50.7 hours
no achievements

I love games from Supergiant games and Pyre is currently the best of them for me. It just has everything - great lively characters with brilliant voices, charming graphics full of vivid colors, beautiful… sooo beautiful soundtrack! And we can't forget the fights - challenging, ever changing, full of twists. Whole game is filled with so many emotions… I simply love it.

As I am now playing it on Steam again I will write more about it in the next update… maybe.

Half-Life 2

Goblins 3

5/5
10 hours
no achievements

First game offered three goblins, second just two and in this game we have only one hero - brave young journalist called Blount. He sets on a quest of interviewing rulers of two quarreling kingdoms, queen Xina and king Bodd, and uncovering the roots of their animosity. But as his journey will be rather turbulent and full of obstacles he will need a lot of help... that he will get from three little sidekicks - silly parrot Chump, cute snake Fulbert and old magician Ooya. Even all their help can't prevent Blount from getting into trouble though. One of such situations results in Blount spontaneously turning into werewolf under the moon shine! Nothing stops him on his quest though and as he reconciles two old enemies he also uncovers a mystery about himself!

In addition to classic puzzle solving on screen with a set of items and your helpers there are "handy" mini games. In those you have only your hands to use, but beware, each of the hands can perform only one specific action, i.e. left can open, right can hold. Sometimes it could be pretty confusing and challenging, but it's still quite enjoyable. You also get to play as Blount's love interest, Wynnona. It's fun, even though it's only in one scene.
I liked how your helpers switch through the story, that way you can enjoy more of the funny moments with them as you try out their skills. Were-Blount also brought great laughs.

Third Goblins are probably best from the series, also hardest I would say. Puzzles require more of an actual thinking than mere trying. If you get stuck you can use Jokers, which work as a hint or more like a walkthrough, you will learn all required actions for the scene from them. Used it once on one of the "chessboard" scenes, gah, it was driving me crazy. Nice colorful graphics and good sounds set a great mood. In addition to cutscenes you can read in Blount's newspaper to follow his story.
Humor is still brilliant even after all these years and I have enjoyed it very much.

Winter Wolves

SSS… Steam Spooky Sale

GoG

7% (11/151)
4% (6/151)
6% (9/151)
83% (125/151)

Uplay

4% (1/23)
13% (3/23)
83% (19/23)

Origin

33% (7/21)
14% (3/21)
52% (11/21)

August / September 2021 report


Just a few games were played during August. That got better in the September. We have decided to revisit our childhood games and played some adventures on GoG. I have also completed the whole campaign for classic ZooTycoon, which is one of my favorite games. It’s sooo brilliant even after all those years. I have always played it casually, this time it was a proper “story mode”. I still hope that one day they will put it on GoG or somewhere. Playtime over the years and so would count some hundreds of hours.

Oh, we also completed Sweet Pool. In English finally, took us 30 hours to find that truest ending. Greatly spent time!

Enough of small talks and now to the actual assassinations! Good luck in a new month and enjoy your games!

21.8 hours
3/5

Through a phone call you witness an interrogation of a young girl named Hope, called by others 390-H. When she gets transported to the prisoners section you are her only hope for getting out alive. Through the security cameras you can watch the surroundings and safely lead her towards the goal. At your disposal are audio recording, private emails and various items. Through them you learn more about Hope, the mysterious facility Metamorphosis she is locked in and people responsible for it. Can you help her to reach the outside world?

I really liked the fact that you are hidden behind the cameras and our main heroine just follows our lead. She is not completely useless though, as she can defend herself or more likely stealthily attack others in an advance. She can also collect items for us, but all the hacking and checking of stuff is in our hands.
Game is divided into chapters. Each chapter is set into a (sometimes slightly) different environment, in which new sorts of guards or challenges, such as bugs or protected cameras, get introduced. That way you have to adapt your stealth tactic. When she ends up in the hands of the patrolling guards, called Prizraks, they lead her to the nearest holding cell. After they leave the room, you are free to continue. If you die in later chapters you get respawned on the nearest checkpoint, which are pretty often. To be honest I felt pretty safe most of the time, one can even say that the stealth sequences didn't offered much of a challenge.

Whole story is built on a dystopian world, rather similar to George Orwell's piece 1984 in terms of surveillance. The mastermind behind the Metamorphosis, their whole Republique is the Overseer (also the Headmaster) Kenichiro Treglazov. His Manifesto sets the course of everyone's life, thoughts and beliefs. The game offers us insights to his mind through collectable banned books and other clickable items connected to his persona. Opposite to him stands revolutionar Daniel Markus Zager, who fights against Treglazov's utopia. His voice tapes are scattered around, waiting to be collected and listened to. If I think about it, there are not a lot of people. We have there Librarian, caretaker Mireille Prideaux, helpful guard Cooper and the commander of Prizraks and some journalist (no, I don't remember their names). Others get only mentioned in emails, on tapes or in some other forms. Prizraks have names, but are otherwise unimportant.

Gameplay was smooth without any serious problems, just sometimes it was hard to lead Hope in the exact position I wanted. The game is ported to PC as it was developed on phones, but I couldn't even tell. Maybe because I don't play games on my phone? Anyway, I liked the graphics and the voice acting was also pretty good. Was nice to listen to some French. Music… hm, now I am not sure if there was anything particular… but the endings (each chapter had different) offered some nice tracks.

So, I enjoyed it. I liked the idea and maybe got the message… but I am not sure if I really did. The thing is, it's all too vague. When you begin your rescue mission, you are eager to explore and to uncover the secrets of Metamorphosis. And then you sit and listen to all the philosophical, political, metaphorical talks and it just gets too much to comprehend. From all the books they were discussing I have read just a small portion, some were totally unknown for me (I think it all depends on the country you are from and the literature you are taking in the school). Some deep talks about them, their ideas and authors went completely beside me. If you like those kind of books, if you have already read them, if you have enough of insight into the issue, it would surely offer you much more. Also I believe that vast majority of gamers doesn't bother to listen to all of it.
In the end, after all that was said in the game, I don't know what is this Metamorphosis (is it facility? is it city? is it country?), what exactly are the Pre-Cals, what is the Arrival they are all preparing for, why Treglazov did what he did? I know that all of this is inconsistent to you, but I don't want to spoiler you, I just have to let it out… Treglazov has no face, he is always blurred, even on pictures and sculptures. I understand that it's because they didn't want to give him some specific design, as that way we can imagine under him any totalitarian we want. If I count correctly he should be a rather older man, he even seemed so, but his voice actor had younger voice - I would guess around forty, that added a little discomfort to how should I exactly imagine him.
The third and fourth chapter were best for me, things were set to motion and there was some "action". But in the end it evaporated. Into… I don't even know. All in all, I enjoyed it, but I think that the whole potential wasn't achieved.



Half-Life 2

Heart's Medicine - Season One

4/5
11.1 hours
18 of 18 achievements

As a new intern, Allison has to work on each department. Many different challenges await her there. She is going to be confronted with different opinions, she has to learn how to cooperate with her colleagues and the hardest of all, she has to learn how to leave the emotions of her work. All of this in the shadow of growing flu epidemic.

The first installment in the Heart's series. I have no experience with the original game so I can't compare the differences much (during the time I bought and played the sequel it wasn't sold on Steam yet). There was no problem playing it after the sequel, you are at least familiar with all the controls and characters. I found the mini-games varied and fun to do. Also I didn't have a bigger problem to achieve 3 stars on them as with some mini-games in the sequel. Story is not as serious as in the next game, but that's understandable as we are just beginning to know everyone.
I have enjoyed it and can only recommend.

Half-Life 2

Season of Mystery : The Cherry Blossom Murders

5/5
7.1 hours
15 of 15 achievements

A HOG from SquareEnix! O.O

Japan during the 18th century. One night Irene finds her husband Richard dead. Local police chief evaluated it as a suicide, thanks to the note close to his body. There her husband, an employee of an US Embassy, admits his participation in smuggling precious and valued pieces of Japanese history and that the shame is too much for him to bear any longer. But Irene is convinced that her beloved husband would never do such a thing, so she decides to uncover the culprit of such hideous crime. In her search for truth she will visit many different locations - Embassy, police station, docks, Geisha house etc. As she follows little crumbs left by her husband she can rely on help from Kenzo, Richard's friend, and young detective Fujikawa. With them she will try to clear her husband's name and punish the murderer.

Nice relaxing hidden object game with few short puzzles. There are a lot of hidden object scenes, usually one for each location you visit and they get recycled. There is a huge amount of items in the screens and some of them are really hidden very nicely. You have two forms of hints - first will show you the shape of the item, second will show you the exact location. Only used the shapes, but finding some of the items was pretty hard. Graphic is older with soft colors, hidden object scenes seemed a little bit blurry. There is no voice acting, but the characters are changing their stands and expressions so it's nicely lively. Music is relaxing. To get all the achievements you have to play it twice, but it was enjoyable even for the second run. It's perfect for slow casual playing.

Half-Life 2

Burly Men at Sea

4/5
3.6 hours
25 of 25 achievements

Funny and charming little game about three bearded brothers (I presume) and their adventures on the vast seas!

One day our bearded fishermen find a bottle with a map in it. Each of it anticipates a different thing, but to their surprise it's blank with only their island being marked. They go home to ask about it around the village and they are told that they need to draw in it their own adventures. Adventure it is then! As they once more set sail something happens and what they do after that will shape their future. Many times again!

In each adventure you have three points where you decide how their story will unfold. The skeleton of each storyline (do you even say it in English like this?) is the same with different outcomes. For you to see all of the possibilities you have to revisit them. The parts you have already seen a few times can't be skipped, but they are quite short and our bearded trio even reacts to the fact that they have been there already, so that was a nice aspect. Minimalist art suits the game very well as the great sounds and music, very adorable. Writing is amazing and the game as a whole offers some great laughs.

If the game had some more ending sequences, it would be perfect. Truth is that it can be a little tiresome to go through the similar scene so many times, but we played only a few stories each play session so it wasn't so overwhelming. Otherwise it's a short game that will bring a smile upon your face!

Half-Life 2

Sea Legends: Phantasmal Light Collector's Edition

2.5/5
4.7 hours
no achievements

Jane and Mike were enjoying their boat trip when mysterious sign appeared in the sky. In a moment they got washed from their boat in a huge storm. Once Jane wakes up on a small island she realizes that they got separated… What's worse, Mike got kidnapped by some mad man! Could it be the lighthouse keeper? So Jane starts to explore the island which turns out to be some creepy ship graveyard. She has to uncover all mysteries surrounding this forsaken place to save her beloved.

An okay HOG with a lot of backtracking and sometimes unclear things to do. In the bonus chapter we got to play as Mike. Also it reminded me a little of Small Town Terrors Pilgrim's Hook, it had a similar vibe to it.

Half-Life 2

See No Evil

3/5
20.6 hours
19 of 27 achievements

Good puzzle game about a Seer who opened his eyes in a world that orders them closed. To bring the change to the world the Seer has to come out of the depths and climb up the mountain. There he can let his voice to be heard.

I would describe the game as a Sokoban with sound control system and bit of stealth. There are four chapters, each has a different setting and introduces new enemies and gameplay elements. As your enemies can't see you, you have to lure them out of your way with your voice. But as they lost their sight their hearing became much more sharp. And they are also better runners than you. You also have to stay clear of spikes and firing guns. There is no penalty for getting caught or dying, if you don't aim for the related achievement of course.

The visuals are… strange, but rather suits the game. I liked the music. Voice acting is good, pretty emotional. Difficulty of the levels is constantly rising, although even some of the later ones were easier. Few of them were on the other hand pretty tedious and a pain in the back. The hardest for me would be the 3rd chapter. After completing the game you can play New Game+ in which you revisit the same locations with enemies from higher chapters, with new layout or completely different levels (just few). Here begins the double challenge.

Biggest problem of this game is the broken achievements. Sadly none of the achievements for chapter 3 are working and it seems like it will stay that way. Anyway, I marked it as completed, I am quite sure I would open them as I have opened all other achievements.

Half-Life 2

Gobliiins

4/5
2.7 hours
no achievements

Great old adventure game about three goblins on their quest to save the poor king from claws of an evil sorcerer!

Each one of our trio has different skills so you have to figure out the right goblin for the required action - one can carry items, other can smash them and last one can do magic stuff. As they are rather clumsy it's fun to try everything with them and see them busted. Just don't forget about your health, as each wrong action costs you portion of your life. There is no save, so if you die, you get reloaded to the beginning of the current screen with the health you had when you entered the scene. The screens don't take long so it's not a big problem. After successful completion of the screen you get a code which works as a load, so don't forget to write it down.
The sounds were now more comfortable then before, not so ear tearing. X)

It was pretty nostalgic to revisit it again. When I was little and didn't know a word in English it was much harder. ;)

Half-Life 2

Gobliins 2: The Prince Buffoon

5/5
5 hours
no achievements

The torments of our dear king never stops! His young son, prince Buffoon, got kidnapped by devilish Amoniak, who overthrew the king of the neighboring kingdom and began his rule of terror. Our two brave heroes, Fingus and Winkle, decide to save the poor child. Their route won't be easy and they have to combine the intelligence of one with the strength of the other.

There is no longer the life bar so you can safely try with the two goblins anything you would like. It's really fun to watch them in miserable situations. XD You have to cooperate well in this game, a few times you have to hit the exact timing in which to perform some actions. Yeah, I got frustrated one or two times…. I hate that cockroach…

The second game in the series offers yet again great humor and puzzles (some beyond imagination). Graphics are nice, colorful. Noises and sounds are still funny. One thing I don't remember were those cutscenes and voiced characters, they were just doing bloop bou bap boo. It's nicely done though and doesn't break your immersion.

SG wins

  • Fallout 2

    0 hours playtime

    no achievements

  • The Walking Dead: A New Frontier

    0 hours playtime

    0 of 30 achievements

Yeah… some bundles

On GOG

Other additions

GoG

7% (11/151)
4% (6/151)
6% (9/151)
83% (125/151)

Uplay

4% (1/23)
13% (3/23)
83% (19/23)

Origin

33% (7/21)
14% (3/21)
52% (11/21)