Fox's lair Kyrrelin’s profile
Also Steamgifts wins deserve her bigger attention!

Let's do something about it, so even other games get equally played.
Stats of completed games
2013 | 7 Completed | 6 Beaten | 2014 | 5 Completed | 10 Beaten |
2015 | 7 Completed | 7 Beaten | 2016 | 15 Completed | 7 Beaten |
2017 | 9 Completed | 8 Beaten | 2018 | 15 Completed | 9 Beaten |
2019 | 48 Completed | 10 Beaten | 2020 | 63 Completed | 14 Beaten |
2021 | 53 Completed | 6 Beaten | 2022 | 36 Completed | 11 Beaten |
2023 | 51 Completed | 6 Beaten | 2024 | 50 Completed | 8 Beaten |
2025 | Completed | Beaten | |||
January | Dishonored 2 ~ Little Farm ~ Space Legends: At the Edge of the Universe |
February | Ken Follett's The Pillars of the Earth ~ Silent Age ~ Eventide: Slavic Fable ~ Samantha Swift and the Hidden Roses of Athena ~ 12 Labours of Hercules |
March | Kholat ~ CAT Interstellar ~ Lost in Woods 2 ~ Mass Effect |
April | A Plot Story ~ Samantha Swift and the Golden Touch ~ Virginia ~ Mata Hari ~ Fahrenheit: Indigo Prophecy Remastered ~ LOOM™ ~ Mass Effect 2 |
May & June | Mountain Crime: Requital ~ The Journey Down: Chapter One ~ STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ ~ Plastiland ~ Vampire Legends: The True Story of Kisilova ~ Faces of Illusion: The Twin Phantoms ~ 9 Clues: The Secret of Serpent Creek ~ The Whispered World Special Edition ~ Glass Masquerade ~ The Journey Down: Chapter Two ~ LEGO® Marvel™ Super Heroes |
July | Glowfish ~ Lumini ~ Ricky Raccoon 2 - Adventures in Egypt |
August | Velvet Assassin ~ Tesla Effect: A Tex Murphy Adventure ~ Guild of Dungeoneering ~ Luxor HD ~ 7 Wonders: Treasures of Seven ~ Adam Wolfe |
September & October & November | >observer_ ~ Never give up! ~ Lost Chronicles of Zerzura ~ 7 Wonders of the Ancient World ~ Satellite Reign ~ Tropico Reloaded ~ Sins Of The Demon RPG ~ Abyss: The Wraiths of Eden ~ 12 Labours of Hercules II: The Cretan Bull ~ The Walking Dead: Season Two ~ Path of Sin: Greed ~ Merchants of Kaidan ~ Midnight Mysteries |
December | Under Leaves ~ Midnight Mysteries: Salem Witch Trials ~ The Secret Order 2: Masked Intent ~ Gardens Inc. – From Rakes to Riches ~ Gardens Inc. 2: The Road to Fame |
January | Aurion: Legacy of the Kori-Odan ~ Heart's Medicine - Time to Heal ~ 12 Labours of Hercules III: Girl Power ~ The Journey Down: Chapter Three ~ Costume Quest ~ Trine Enchanted Edition ~ 7 Wonders: Magical Mystery Tour ~ Hand of Fate ~ Nihilumbra ~ Mass Effect 3 |
February | Alien: Isolation ~ Pikuniku ~ The Darkside Detective ~ Solstice ~ Cataegis: The White Wind ~ J.U.L.I.A.: Among the Stars ~ LEGO® Star Wars™ - The Complete Saga |
March | Beyond Eyes ~ Warhammer 40,000: Space Marine - Anniversary Edition ~ Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™ ~ fault - milestone one ~ The Dreamatorium of Dr. Magnus 2 ~ Solstice ~ Cataegis: The White Wind |
April | Murdered: Soul Suspect ~ Degrees of Separation ~ Weird Park Trilogy ~ Twisted Lands Trilogy Collectors Edition ~ Cyrano Story ~ Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™ ~ My Jigsaw Adventures - Roads of Life ~ The Emerald Maiden: Symphony of Dreams ~ Plantera ~ Life is Strange |
May | Machinarium ~ Lara Croft GO ~ Midnight Mysteries 3: Devil on the Mississippi ~ Midnight Mysteries 4: Haunted Houdini ~ In the Raven Shadow – Ve stínu havrana ~ The Secret Order 3: Ancient Times ~ The Secret Order 4: Beyond Time ~ Cook, Serve, Delicious! ~ LEGO® The Hobbit™ |
June | Mary Le Chef - Cooking Passion ~ Alex Hunter - Lord of the Mind |
July | Full Metal Furies ~ LEGO® The Hobbit™ ~ Dark Arcana: The Carnival ~ 7 Wonders: Magical Mystery Tour |
August & September | Transistor ~ Cook, Serve, Delicious! 2!! ~ Hellblade: Senua's Sacrifice ~ Alter Ego ~ Lost Legends: The Weeping Woman Collector's Edition ~ Shadows: Price For Our Sins Bonus Edition ~ Nancy Drew®: Curse of Blackmoor Manor ~ Black Mirror III |
October & November | Prey ~ Skautfold: Shrouded in Sanity ~ Someday You'll Return ~ Stories: The Path of Destinies ~ Fairy Tale Mysteries: The Puppet Thief ~ Fairy Tale Mysteries 2: The Beanstalk ~ Lost Grimoires: Stolen Kingdom ~ Lost Grimoires 2: Shard of Mystery ~ Spooky Cats ~ Alan Wake's American Nightmare ~ Robinson Crusoe and the Cursed Pirates ~ Eroico ~ Black The Fall |
December & January 2021 | GRIS ~ Summer in Mara ~ Super Chibi Knight ~ The Incredible Adventures of Van Helsing: Final Cut ~ Cinderella Phenomenon - Otome/Visual Novel ~ Slime Rancher ~ Enigmatis: The Ghosts of Maple Creek ~ Enigmatis 2: The Mists of Ravenwood ~ Grim Legends: The Forsaken Bride ~ Detention ~ Discovery! A Seek & Find Adventure ~ Ghost Pirates of Vooju Island |
February & March | SKYHILL ~ Ara Fell: Enhanced Edition ~ Ryse: Son of Rome ~ LUXOR: 5th Passage ~ Guild of Dungeoneering ~ Small Town Terrors: Livingston ~ Small Town Terrors Pilgrim's Hook Collector's Edition ~ Small Town Terrors: Galdor's Bluff Collector's Edition ~ Voodoo Garden ~ 911 Operator ~ Leviathan: The Last Day of the Decade |
April | Shadow Tactics: Blades of the Shogun ~ The Technomancer ~ Cooking Academy Fire and Knives ~ My Jigsaw Adventures - A Lost Story ~ Mystery Masters: Psycho Train Deluxe Edition |
May | Might & Magic: Clash of Heroes ~ The Fog: Trap for Moths ~ Lost Civilization |
June | Draugen ~ Pixel Puzzles: Japan ~ Nightmares from the Deep: The Cursed Heart ~ The Walking Dead: Michonne |
July | Love Alchemy: A Heart In Winter ~ Grim Legends 2: Song of the Dark Swan ~ Grim Legends 3: The Dark City ~ Time Mysteries: Inheritance - Remastered ~ Crazy Plant Shop ~ Time Mysteries 2: The Ancient Spectres ~ Time Mysteries 3: The Final Enigma |
August & September | Republique ~ Heart's Medicine - Season One ~ Season of Mystery : The Cherry Blossom Murders ~ Burly Men at Sea ~ Sea Legends: Phantasmal Light Collector's Edition ~ See No Evil ~ Gobliiins ~ Gobliins 2: The Prince Buffoon |
October | Remothered: Tormented Fathers ~ Eventide 2: The Sorcerers Mirror ~ Haunted ~ BioShock Remastered ~ Pyre ~ Goblins 3 |
November | Pyre ~ The Walking Dead: A New Frontier ~ Dreamscapes: The Sandman - Premium Edition ~ The Secret Order 5: The Buried Kingdom ~ The Secret Order 6: Bloodline ~ The Secret Order 7: Shadow Breach |
December | Old Man's Journey ~ Tiny Echo ~ Gone Fireflies ~ Bionic Heart ~ Seasons after Fall |
Summary of 2021 | Just statistics |
January | Shadow Tactics: Aiko's Choice ~ Greyfox ~ 16bit Trader ~ Shadwen ~ The Blackwell Legacy ~ NAIRI: Tower of Shirin ~ Kentucky Route Zero |
February | |
March | Spirit of the North ~ The Last Campfire |
April | Middle-earth™: Shadow of Mordor™ ~ Enigmatis 3: The Shadow of Karkhala ~ Eventide 3: Legacy of Legends ~ Nancy Drew: Secret of the Old Clock ~ Nancy Drew: Last Train to Blue Moon Canyon |
May | Tiny Tales: Heart of the Forest ~ The Last Dogma |
June | Mad Max |
July | AER Memories of Old ~ Silence ~ Jotun: Valhalla Edition ~ Little Nightmares ~ Batman: Arkham Asylum GOTY Edition |
August | Wuppo - Definitive Edition ~ Sherlock Holmes: The Secret of the Silver Earring ~ State of Mind |
September | LEGO® The Lord of the Rings™ ~ Tales of the Orient: The Rising Sun ~ The Secret Order 8: Return to the Buried Kingdom ~ Left in the Dark: No One on Board ~ Sherlock Holmes: The Awakened (2008) ~ Möbius Front '83 |
October | Sherlock Holmes: Nemesis ~ Sherlock Holmes: The Mystery of The Persian Carpet |
November | |
December | Spellcaster University ~ Sherlock Holmes versus Jack the Ripper ~ DISTRAINT: Deluxe Edition ~ Yono and the Celestial Elephants ~ Sherlock Holmes and The Hound of The Baskervilles ~ Postmortem: one must die (Extended Cut) ~ Starfighter: Eclipse |
Summary of 2022 | Just some stats |
January | Carto ~ Cats Organized Neatly ~ Blackwell Unbound ~ Wolfenstein: The New Order ~ Airscape: The Fall of Gravity |
February | Heaven's Vault ~ Unium ~ Last Day of June ~ Little Misfortune ~ The Turing Test |
March | The Testament of Sherlock Holmes ~ Sherlock Holmes: Crimes and Punishments ~ Dracula: Love Kills ~ Indivisible |
April | Momodora: Reverie Under the Moonlight ~ Endless Fables: The Minotaur's Curse ~ Chronicles of Mystery: The Scorpio Ritual ~ Faerie Solitaire ~ Unsung Heroes: The Golden Mask ~ Firewatch |
May | LEGO® Batman™: The Videogame ~ My Brother Rabbit ~ Memories with my Kitten ~ Dead Hungry Diner ~ Someday You'll Return |
June | Persian Nights: Sands of Wonders ~ Behind the Frame: The Finest Scenery |
July | Keepsake |
August | Spiritfarer®: Farewell Edition ~ Samorost 1 ~ Samorost 2 ~ Samorost 3 ~ Endless Fables 2: Frozen Path ~ The Legend of Kyrandia: Malcolm's Revenge (Book Three) |
September | Teacup ~ My Memory of Us ~ Modern Tales: Age of Invention ~ The Myth Seekers: The Legacy of Vulcan |
October | System Shock: Enhanced Edition ~ Sherlock Holmes: The Devil's Daughter ~ A Short Hike ~ TOEM ~ The Suicide of Rachel Foster ~ FRAMED Collection ~ Little Nightmares ~ Dreamwalker: Never Fall Asleep |
November | Absolute Alchemical Potion ~ Figment ~ 11-11 Memories Retold |
December | Detective Di: The Silk Rose Murders ~ Mystery of Unicorn Castle: The Beastmaster |
Summary of 2023 | Just some stats |
January | Sleeping Dogs: Definitive Edition ~ Ghost Files: The Face of Guilt |
February | System Shock ~ A Story Beside ~ Endless Fables 3: Dark Moor ~ Simon the Sorcerer |
March | Hob ~ Pinstripe ~ Asphyxia ~ The Crew™ ~ Endless Fables 4: Shadow Within ~ King's Heir: Rise to the Throne ~ Tengami ~ Memoranda ~ Yomawari: Night Alone ~ TSIOQUE ~ Flashback |
April | In Sound Mind ~ Sky Break ~ Tacoma |
May | MO:Astray ~ Beacon Pines ~ Brothers - A Tale of Two Sons ~ TOHU ~ A Tale for Anna ~ Styx: Master of Shadows |
June | Yoku's Island Express ~ Return to Mysterious Island ~ To the Moon ~ Uncharted Tides: Port Royal |
July | Senua’s Saga: Hellblade II ![]() PASS ~ 9 Clues 2: The Ward ~ Finding Paradise ~ A Bird Story ~ Unpacking ![]() PASS |
August | F.E.A.R. ~ Impostor Factory ~ Persian Nights 2: The Moonlight Veil |
September | Marvel's Guardians of the Galaxy ~ Demon Hunter 2: New Chapter ~ Demon Hunter 3: Revelation ~ F.E.A.R.: Extraction Point ~ F.E.A.R.: Perseus Mandate |
October | F.E.A.R. 2: Project Origin ~ Dark Messiah of Might & Magic Single Player ~ Chaos on Deponia ~ Truberbrook ~ Demon Hunter 4: Riddles of Light ~ Daily Chthonicle: Editor's Edition |
November | Feather ~ Daily Chthonicle: Editor's Edition ~ Demon Hunter 5: Ascendance |
December | DAVE THE DIVER ~ Reus 2 ~ The Darkside Detective: A Fumble in the Dark ~ Renoir ~ Gone Home ~ Batman - The Telltale Series ~ Bionic Heart 2 ~ Lemon Cake |
Summary of 2024 | Just some stats&graphs |
January | INMOST ~ Renoir ~ Contrast ~ Invisible, Inc. ~ Crime Secrets: Crimson Lily |
February | Beyond Good & Evil ~ Clockwork Tales: Of Glass and Ink |
March | BioShock™ 2 Remastered ~ Boxes ~ Fractured Minds ~ Dark Heritage: Guardians of Hope ~ Orwell |
April | The Last Door - Collector's Edition ~ The Last Door: Season 2 - Collector's Edition ~ Ghost Files 2: Memory of a Crime ~ Orwell: Ignorance is Strength ~ The Wanderer: Frankenstein's Creature ~ Anna - Extended Edition ~ The Bookwalker |
May | |
June | |
July | |
August | |
September | |
October | |
November | |
December |
GoG
April 2021 - the list was madeUplay
May 2021 - the list was madeOrigin
May 2021 - the list was madeJune 2025 report
Another month of going with Cj’s challenge…
Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!
Excellent game! Crazy, bizarre, scary, gory, funny… anything you can imagine is there. Same league as The Count Lucanor. <3
Nice graphic & beautiful jazz soundtrack. The story is rather obscure and going wild.
I like this series.
Freshly started
Continuing
Thank you for my wins! <3
Humble Bundle
May 2025 report
Participated in Cj’s event so the amount of games played got even higher. ^_^
Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!
Peculiar, not for everyone.
Etherborn is a puzzle platformer game set in an abstract world. As an undefined being, we need to solve intricate puzzles to move forward and ultimately reach exaltation… I suppose.
The game consists of four levels, each with a different setting and a new kind of puzzle element - although the core remains the same all the time. The goal is simple: collect orbs to open a path towards the end. But the orbs are hidden, and the path broken, so you need to play with the perspective and gravity, shifting the space to suit your needs. The camera is strangely locked, and you can't use it to look around - although when playing on a controller, it's somewhat better.
After completing the game, you open Game+ mode. It's nothing else than the same levels with some of the orbs hidden in new spots.
I liked the graphic design. I have enjoyed even the puzzles, although there is a lot of backtracking. The existential story told in between was completely lost on me.
Surprisingly very good. Nicely written. I have enjoyed it.
Standard HOG, you know the drill.
Freshly started
Continuing
Random purchase
Thank you for my win! <3
April 2025 report
Looks like April was a month of psychological horrors. ^^
Enough of small talk and now to the actual assassinations! Good luck in the new month and enjoy your games!
When Jeremiah Devitt receives a cryptic letter from his old schoolmate, Anthony Beechworth, something awakens inside of him. A heavy feeling of wrongness urges him to pay a visit to Anthony, yet all he finds is an abandoned manor. A long-forgotten memories slowly begin to resurface as he searches the empty rooms for answers. With every step taken, he gets deeper down the rabbit hole into the darkness, yet there is no turning back. All it takes to uncover the truth is to cross the last threshold.
The Last Door is an excellent point&click adventure game. The atmosphere of Victorian England is chilling, unsettling, in some moments even creepy. The soundtrack is absolutely perfect and nicely corresponds with the ubiquitous occult mood. The pixel graphic, even though simple, is just perfect and you can feel the tension, emotions, horror from every screen. Oh, and can't forget about the great writing, I had the same feeling as when reading some novel from Edgar Alan Poe or H.P. Lovecraft! We won't get answers for everything that happens, but that's actually okay, there is no need to be literal. The lore is quite interesting and the mysteries stimulates our imagination even after completing the game!
The whole game is divided into four episodes. Each takes place in a different location, yet the goal remains the same - learn more about Devitt's past and uncover the secret behind the Last Door. Upon completing the main episodes, we can get an insight into the events through very short minisodes. The game is short with great pacing and can be completed in one sitting, which is the best approach in my opinion. Even though the game ends with a cliffhanger, worry not, as more secrets await you in the second season!
I have enjoyed The Last Door very much! Everything about it charmed me, and I can wholeheartedly recommend it to lovers of adventure games, mystery, and horror stories!
I am not sure if I can avoid even tiny spoilers, so if you haven't played the first game, stop reading and go play it right now!
Jeremiah Devitt vanished without a trace, so the main focus shifts to Dr. John Wakefield, his psychiatrist from the first season. Deeply unsettled by Devitt's visions and the occult background, he turns for help to his colleague, Johan Kaufmann, who is apparently more knowledgeable in this area of expertise (he for sure knows more about the events than he should). Together, they set out on a journey following in Devitt's steps, soon realizing that some secrets should be left forever uncovered, otherwise everyone's safety would be at risk. But The Veil was already penetrated, and something has set its eye on Wakefield; there is no other choice than to face this madness head-on. Wakefield will have to brace up and challenge his fears to be able to step through The Last Door.
Sequel to the excellent adventure The Last Door retains all of its predecessor's qualities. The atmosphere of Victorian England is yet again ominous, unsettling, and quite creepy. The oppressive mood of being watched follows Wakefield even on our trip beyond England's borders; nowhere is safe. I am gonna repeat myself, but I have to highlight the soundtrack again, which is simply exceptional and does a great job in creating the right tense atmosphere. The pixel graphic remains simple, but is slightly more detailed than the first game. The story is very catchy and you find yourself pushing for more to be able to get to the bottom of this occult society! Also, the characters are nicely written, and I really enjoyed the interaction between Wakefield and Kaufmann (even if brief)! The inspiration in the works of Edgar Alan Poe or H.P. Lovecraft is dripping from every word. <3
The whole game stays divided into four episodes with extra minisodes. Each will take us to a different location where we will uncover bits of past events closely tied to Devitt and his friends. We will get some answers on things shown in the first game, but that doesn't mean we won't ask new ones. There are two endings depending on the last choice you make, but as there is no manual saving option, you need to replay the last episode to see the other one. The game is now longer, but still very captivating from the beginning to the end. Second playthrough doesn't get boring, as you will see behind the curtain, and some of the events will make even more sense than before.
Although both endings work as a closure to Devitt's story, I can easily imagine a third season!
The second season bewitched me even more and I have enjoyed every second of it. Wakefield is a sweetheart, even though he consists of black/white/red dots. The simple pixel graphics just intensify the excellent writing you will find in both of the games. Yet again, I can easily recommend it to lovers of adventure games, mystery, and horror stories.
If they ever decide to once more open The Last Door, I will step through it without looking back. <3
There is no connection to the previous game other than being on the trail of a serial killer. This time, we are playing as a private detective, Arthur Christie, who is hunted by police as the prime suspect in those killings. To prove our innocence, we need to stay one step ahead of the police officers and, more importantly, not get killed by the real murderer.
An okay hidden object game. The plot is a little bit far-fetched, and can't say I oriented in it much. The main character, even though a man, is rather useless and not very competent. It's a surprise that he survives the whole ordeal.
All in all, it's a short standard hidden object game. Puzzles and hidden object scenes are fine, luckily nothing to get stuck on - although I was unsure on what to do next in some moments (the worst in it was the police station). As in the first game, we get to use forensics utilities when examining the collected evidence, but only a few times. There are also two collectibles to be found - one normal item and one morphing object. Luckily for us, there is an indication that everything was collected, so just remember to check it out before leaving the screen, and you are safe to go.
After completing the main story, you open an extra chapter which serves as a prologue. Not that it made the plot anyhow better afterwards.
The second game in the Orwell universe. The premise remains the same - we need to search for relevant information on our targets through any means necessary. We will browse the internet and check out their social sites, work-related documents, medical records, etc., eavesdrop on their conversations, or take control of their private PC/phones. This time, though, we won't be doing it to stop some terrorists but to save the image of The Nation by discrediting our target, thus turning the public opinion against him.
The sequel takes place during the same three days as the first game, and if you submit your saves at the beginning, the news will reflect your previous decisions accordingly. We will also come across a few names from the first game, albeit briefly.
The interface remains the same. One half of our screen shows information to browse, the other half serves as a drop point for the found data. This time, we have a time limit within which we need to collect all of the required information for us to release a manipulating post on social media. One uploaded information costs 10 minutes, so we need to be careful which data we decide to use. If we are unable to make it within the time limit, the suspect will release his inflammatory articles against The Nation, and our advisor, Ampleford, will be disappointed in us… oh, and we will miss related achievements. Otherwise, there is no real penalty. The day will end after we submit enough data for Ampleford to come up with enough catchy lines, one way or another.
Another big change is the voice acting - our target persons are all voiced, and we can actually listen to their phone conversations. It's a nice addition on one hand, as the emotions hidden behind the lines become even clearer; on the other hand, if it wasn't there, nothing much would have changed. The phone calls drag on, voiced or not. Also, our main target, Raban Vhart, is a rather unsympathetic fellow (at least for me), and his voice just deepened the animosity.
Sadly, the thing that bothered me in the first game - the inability to skip the phone calls - remains. Going for the rest of the achievements was even more painful, as some of them are influenced by decisions made across the chapters… which means more playthroughs, especially if you make some mistake. There is also an unpleasant feature when uploading selected info - when the uploading happens, half of your screen (the one for the drop) gets locked for a few seconds, and nothing else can be added during that time. Another thing that irritated me a little is the fact that when you decide to listen to the phone conversation right away, you can't upload any information because your screen is locked. But if you select the archive option, you can freely roam around, upload info, and listen to the talk. That's what I call efficient time management. Also, there isn't any situation that requires your immediate reaction during the calls, as in the first game - well, there can't be any, as you can't upload anything during it! Gah.
Somehow, the sequel felt more restraining and linear than the first game. You spent most of the time waiting… for data to upload, for a call to end… for something to happen. I didn't care for the characters, nor for what my decisions would cause them. The new "influencer" mechanic is basically useless - you can't use it on your own, you don't create the lines, you just wait for the order that it's ready to use. The endings are… without any impact? Not sure if it's because I played both games in close succession, but the sequel left me unimpressed.
The Wanderer shows us what the Frankenstein's creature must have experienced after his involuntary birth. The journey is quite melancholic, full of disappointments. The society fears and despises the Wanderer, and there is nothing he can do to change it. The miserable end is inevitable.
There isn't much to the gameplay, as it's more of an interactive story. We will visit different locations as the story progresses. We will explore, observe the people, perform a simple puzzle, and move on. In some moments, we need to make a choice that will shape the Wanderer's fate. There are various endings corresponding to the made decisions, although I doubt they are that much different (I have yet to try it).
The visuals and music are beautiful, very artistic. The soundtrack is especially impactful, and in this case, I fear that the form killed the content. The journey/fate of the Wanderer left me sadly rather impassive. I didn't become emotionally invested or somehow connected to the creature, which is bad for a story-heavy game. I thought there would be more to it than the simple it's unfair to be ostracized from society because of your looks. The game is also very short, and if the movement wasn't so sluggish, it would be even shorter.
I read Frankenstein many years ago, so my memory of the events isn't at its best… I will re-read the book, play the game once more, and see if it influences my experience for the better or worse.
I should probably state right away that I am not familiar with the original game and I went into it without knowing anything about the story.
In Anna, we follow a college historian teacher on his journey to a long-abandoned sawmill somewhere in the Italian mountains. Dreams about this place are haunting his mind even though he has no recollection of ever visiting it. His mental health turns quickly unstable, resulting in his collapse during one of his lectures. On sick leave, he accidentally uncovers actual photographs of the sawmill in an old envelope. After this discovery he remembers his love for Anna and immediately leaves to search for her.
Upon his arrival at the sawmill, he finds it still standing, although long abandoned. His memory is still hazy, though, so he decides to enter the building. If he can find answers on all of his questions depends on his tenacity and willingness to sacrifice… just anything.
What to say and not to spoil the surprise. Anna is a pretty good adventure game with a tense horror atmosphere. It's rather short, but the length is mostly determined by what items you can find and what clues you are able to connect. The more you know, the deeper into the rabbit hole you get. The game is adapting to your "decisions" and even slightly rushing your progress with supernatural events that may harm you (lowering your sanity threshold). These events aren't exactly scary, more like unsettling, disturbing, creepy and nicely correspond with the feeling of slowly losing your mind.
The visuals are still rather pretty, even though we spent most of the time inside a dark house. The music is fitting and the sounds of the surroundings are nicely done. The voiced lines are on the other hand barely audible. There isn't any tutorial, and you have to figure most of it out on your own, some of the (environmental) puzzles can, thanks to it, look harder than they are. The lore is interesting, and I enjoyed searching for the various documents. There are a few inconsistencies, but overall, I find the story nicely written. The game has 8 possible endings, and some can be hard to figure out on your own. The big finale isn't exactly surprising, but it also isn't underwhelming. Oh, and the speedrun achievement can be frustrating to get.
All in all, I have enjoyed my time with Anna and can easily recommend it. I am now curious about the sequel - Nascence.
Etienne Quist was a successful author until he committed an unspeakable crime. He is sentenced to writer's shackles for thirty years. Unable to write something of his own, he needs to work off his punishment at one of the publishing agencies doing monotone work. To escape this ordeal, he turns to not-so-official means. The boss of the criminal underworld offers him a series of jobs with the promise of releasing him from the shackles. All he has to do is enter a book and steal a legendary item from it. What could possibly go wrong?
The Bookwalker is a point-and-click adventure game with a lot of reading to do. The majority of the game happens in an isometric view, whereas between missions, you can explore your home in a third-person view. There are six jobs - six books to visit. Each offers a different world and setting, from medieval to futuristic sci-fi. Once inside, you need to find the ordered item by interacting with the environment and speaking to the book characters. From them, you can get insights on the story you are "reading" or what has to be done to get to your goal. Even though the shackles are restraining his writing ability, Etienne can still influence the world around him with the help of an ink - not that it's without a price, of course. Roaming around the pages can get dangerous, and one has to be ready for a fight - yet again, with the help of ink. We are in a printed books after all.
Etienne isn't going to be all alone on this task, as right at the beginning, he finds a mysterious cage containing a book character. He doesn't know who he is or how he got there. Etienne gives him the name Roderick and promises to find his original book before he is done with his work. From now on, Roderick will be our sidekick, offering us help, advice, and unwanted criticism. Etienne's ethics and morality will be for sure questioned a lot by him.
The book visuals are nice, distinct and very detailed. There is no voice acting, only babbling sounds in some moments. Music is mostly ambient, playing subtly in the background. The story is rather interesting, and I liked the premise, although I think it could have been more elaborate. I would probably enjoy focused views on a lower amount of books. The interactions between Etienne and Roderick are fun, but their development is sometimes a little bit nonsensical. The fights are simplistic and consist of blocking and striking, don't expect any elaborate tactical fights. There are a few choices that influence your attitude and some of the events, but in the end, they don't mean anything. The story will end in the same way, which is a shame, as there could have been more possibilities. The ending itself was… unexpected and maybe a little bit disappointing.
All in all, as a book lover, I have enjoyed The Bookwalker. The idea of getting into the book and influencing it is very tempting. Some of the book stories would interest me on their own. Even if there are a few weaker points, I still think it's a solid game. Can recommend.
Freshly started
-
Cuphead
4.3 hours playtime
5 of 28 achievements
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Stray Gods: The Roleplaying Musical
0.5 hours playtime
0 of 45 achievements
Continuing
March 2025 report
Seems like this year is gonna be strongly oriented on co-op games! We are having a lot of fun with them. ^_^
Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!
Playing BioShock 2 felt like coming back home. Although we visit different locations, it's still Rapture. The atmosphere remains excellent, one can get freaked out by his own shadow. The story offers yet again heavy moral choices, and our actions are gonna leave a deep impact.
The gameplay is fun, and I really enjoyed smashing into the enemies and drilling them into bloody pieces! Ok, that sounded a little bit morbid, I am actually a sweet and peaceful person. ^_^ Anyway, the fights can be pretty hectic and quite brutal. But protecting the Little Sister is the most important thing, so "Give them the hell, Shepard!"… ehm, wrong game, but you catch my meaning. Our arsenal is vast, and what's more, we can use plasmids too! Good thing that normal daddies don't use them, otherwise they would be invincible. xD Sometimes, a more direct approach proved to be the best tactic. The Gene Tonics give you various bonuses, and with them, you can easily customize your playstyle the way you like.
BioShock 2 also introduces a few changes. For example, hacking - instead of pipes that need to be connected, we have a rapidly moving needle that needs to be stopped on the right segments. Can't say that I am a fan of this design. The difficulty is upscaling quickly, and unless you invest in every tonic with hacking bonuses, it turns into a chore. The next thing that got changed is the camera research. In the first game, you needed to collect ammo/film for your camera to be able to take photos. Now, you record videos with it without the need for any ammo. Neat!
I have enjoyed both the visuals and music, especially the loading jazz songs were pretty catchy. The voice acting is also good. The story is interesting, although I got lost in the timeline a few times, but that may be thanks to my long pause between the two games.
And now to the most problematic side of the game - technical problems. I have experienced a few crashes, but luckily, they didn't hinder my progress or make me frustrated enough to drop the game - I save a lot. These crashes happened only during hectic battles - against a Big Sister or a large swarm of lesser enemies. Sometimes the game would crash again in the same spot until I did something different in the battle - let's say I moved in the opposite direction or used a different weapon. What is interesting - I have experienced no crashes during the Protector trials, and there are only swarms of enemies.
Oh, there is also a great bug where if you load a save during your fight with Big Sister in one of the levels, you get stuck with the fighting music for the rest of the location. Yeah, it got quite monotone after a while. xD Luckily, it really happens only in that one specific level.
It's a shame that it suffers from such problems, but returning to the Rapture in the shoes of Big Daddy was quite fun. I'd say give this game a chance, it deserves it.
An excellent puzzle game!
The game is set in a tower with five thematic floors. Each floor has its own puzzle that needs to be solved before progressing higher. Parts required for the puzzle are hidden in boxes with various beautiful designs. To open the box you just need to carefully observe it and find hidden switches, pull small levers, connect dots, rotate cogs… there are a lot of possibilities. And sometimes a little of out-of-the-box thinking can be quite helpful. ;)
The puzzles are straightforward and rather easy, only once or twice had I been stuck and wondering what the hell am I supposed to do now?. After a little shuffling around everything clicked together.
The graphics are detailed and all the boxes are beautiful! I found their designs very clever and enjoyed uncovering their secrets. The music is subtle, so your mind can concentrate on solving the puzzles. Through cards left on the tables, we learn a little about the creator of the tower/boxes/etc. Not that it really adds much to the game. In my opinion, if it wasn't there nothing would have happened. ^_^
All in all, I have quite enjoyed the game. It was a very relaxing experience. I don't take easier difficulty as something bad, because you won't get frustrated and can still feel proud upon cracking the boxes open. I know I did. :D Can safely recommend it!
A peculiar game about dealing with anxiety and mental health issues - not that I am any wiser after playing through it though.
The game consists of six chapters, each having its own minimalistic design. We need to explore our surroundings and find the means to exit the area. And that's all. It can be easily completed in under 30 minutes. There isn't any character background or some kind of story which makes it somehow detached for me. Although I got the message I can't say I was particularly touched by it.
The game was apparently created by a young girl as a means to share her experiences… I can't say that it was a complete waste of time as I have enjoyed some of the ideas presented, but I feel like there could have been more. There are also reports of mischievous achievements that reset if you don't open them all in one playthrough - luckily got them on my first try. I wouldn't buy it on its own (I got it in a bundle) but there are worse things to buy for 2€ I suppose. ;)
Hidden object game that sometimes felt more like an old adventure game which makes one wonder why it wasn't made into it. ^^
When our former professor disappears, we follow his trail on a deserted island where a mysterious order protecting the fabled philosopher stone lived. There we learn about a legend of the Chosen One who will take the stone and bring peace to the land and its people. But some evil madman wanted to usurp the stone powers for himself and destroyed the island with all its citizens as an act of vengeance for opposing him. All that remains are ruins and lonesome ghosts full of suffering. Oh, and let's not forget about the madman… to stop him we must get to the artifact first!
This is the first time I have seen a hidden object game with FMV cutscenes and characters. Not that I would mind, as I have played some FMV adventures and enjoyed them. But this game is full of long creepy close-ups of the eyes of the characters which makes the cutscenes rather unsettling. Maybe that was the purpose but it's very offputting.
The visuals are overall alright, most of the time dark and gloomy. The music is fine, fully with the mysterious setting. The voice acting is hit or miss with some of the characters. As for the story - well, it can be interesting in a few moments. The weak writing may be the reason why it wasn't made into a full-fledged adventure game. As with any HOG there are hidden object scenes and standard puzzles throughout the game. Both are of good quality, I'd say some of the puzzles were even challenging.
The pace of the game would be good if not for the constant need for backtracking which is made even worse as you progress through the story because all the locations of the island are still accessible. It can also be confusing when you have an interactive spot at the start area where you need to use a certain item but the said item will be found in the second half of the game. First, you are stuck because you are searching for an item to use on it; then when you have the item you are stuck because you have already forgotten about the interactive spot… so you roam around the island in search of something to do next. Happened more than once throughout the gameplay.
So, it's far from perfect but it wasn't a complete waste of time. xD
The dystopian future is upon us. In it, we are tasked with examining all the various data about the target person - their communication, medical reports, posts on social sites, etc.; as all of the information can help us in protecting The Nation and its citizens.
When terror strikes in the heart of the capital, the Orwell and we with it are put on the front line. With only one suspect at the beginning, we need to search throughout their data for any possible hints that could lead us to the truth about the attacks and the culprits behind them. But more suspects mean more information to get lost in and recognizing relevant info will put our deduction skills to a challange. Also, anything inserted into Orwell can't be taken back, and even the smallest information can cause a disaster.
Be prepared to read a lot in this game - there is tons of information and every new connection will add more to the ever-growing pile. You don't have to read everything if you don't feel like it, but if you do, you will know more. Simple as that. It can be quite enjoyable to peek into what people share about them on the internet… not very ethical from me, but when else would I have the opportunity? :P
The interface is simple - we are operating in a program that allows us to browse the internet, listen to phone conversations or control a suspect's PC/phone. From all of the information we pick up interesting data and attach it to the respective person. Some data will open new information sources, some are irrelevant or completely wrong, and some are in conflict with each other - from those two, you need to select the one you deem to be right. Those are the important ones that will influence how the story progress.
My only complaint goes to the fact that the phone calls can't be skipped or hastened in any way. So other runs for the remaining achievements were a little bit painful. Also, the replayability is somehow dubious - you can take a different approach and frame someone else, but otherwise it's still the same - you need to go through the same talks, lines, everything.
Although I am not much into political stuff and this is full of political talks, I have rather enjoyed it. Through Orwell you can firsthand experience how easily information can be twisted around… not that we don't know already in this age, right?
Freshly started
Continuing
February 2025 report
We played a lot in February! Continued playing already beaten games for achievements and for fun (not the last time you are gonna see them in the report) so the amount of completed games isn’t anyhow big, but the overall progress was pretty good. ^_^
I went a little insane and purchased a lot of new games… my nice stats turned upside down. Oh well, need to work even harder now.
Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!
One of the best action adventure games! I think I played it soon after its release and I fell in love with it right away. There was just a little problem… tiny, really… I couldn't surpass the final fight where the controls get swapped and rage quitted so hard that it was untouched to this day. The flame of the rage still burning inside me every time I realized what would follow if I decided to play it ever again.
Even though the game felt easier and shorter than I remember (practice makes perfect) the funny thing is that I was close to rage quitting on the same spot yet again… the fight is SO frustrating!!! Hah, but I did it in the end and thus surpassed my long-time archnemesis! 😁
Aside from the ultimate boss fight I love everything about this game! The story is captivating, thrilling, and with some nice twists. The characters are nicely written, and you will easily become attached. The less important characters don't get much of a space to show off but it's still fun to interact with them. Equipped with a camera and dai-jo staff you are safe to explore the various caves, and enemy strongholds the islands have to offer. Even though the staff is a powerful weapon, Jade's camera is maybe even more powerful as with it you will take evidence of a horrendous conspiracy that threatens every peaceful citizen of the planet Hillys. Oh, and you can take with it cute photos of the various animals and creatures lurking around! If you want some more adrenaline you can join hovercraft races and fight for fame&cash! But beware of the bandits that will try to rob you if you roam around the wrong places - you need to be really quick to catch them to get back the loot! Both of the races are challenging and fun.
My only complaint goes to the horrible camera lock during fights and the inability to properly evade enemy attacks. Also, I had a slight problem with the game crashing on me especially when trying to take photos on the water - which resulted in me being unable to collect all photos as the water snake was only at one location where I couldn't leave the hovercraft to take the photo from inland. Luckily the old version doesn't have any achievements… but it still left me heartbroken.
Other than that the game ran smoothly. The visuals are older of course but I enjoyed them, although the photos were pretty blurred. xD The game has a great catchy soundtrack. The voice acting is of a good quality.
All in all, I can only recommend this masterpiece! :3
As the devastating earthquakes leave the cities in disarray, Dr. Ambrose Ink uncovers the location of their mysterious origin - a secluded mountain town Hochwald and its castle under the oppressive rule of the General engineer Barber. Dr. Ink calls for our help but the moment we arrive in the town he gets abducted by an enormous robot! We need to find a way to the heavily guarded castle, save Dr. Ink and stop the mad Barber before he destroys the world!
Short but rather enjoyable steampunk HOG with nice visuals. The story is okay although we don't learn Barber's motivation for the earthquakes - world domination I suppose? After all, he is a German/Prussian soldier… The puzzles and hidden object scenes are varied and of good difficulty, nothing too hard to stuck on. Sometimes I wasn't sure how to progress and had to search available locations for missed items or new hidden object scenes. Voice acting is of standard quality, just beware of some of the villagers - they are simply bizarre. xD
There are collectibles to be found (steambugs) and I really enjoyed collecting them! Aside from admiring their cute looks, you can learn more about them through short funny descriptions. Achievements are portrayed as stained glass, which is also a nice touch. After completing the main game you can continue in the bonus story, which serves as a prequel, and experience Dr. Ink's arrival to the Hochwald town.
Freshly started
Continuing
I will probably need to set a timer when playing long games on GoG as following it is rather hard… not sure if he shows it right across multiple devices.Backed
Valentine gift <3
Fanatical
-
Cryptmaster
-
Coffee Talk
-
Coffee Talk Episode 2: Hibiscus & Butterfly
-
Evil Tonight
-
Ghostwire: Tokyo
-
Long Gone Days
-
Spirittea
-
Until Then
-
Eternights
-
Gestalt: Steam & Cinder
-
Planet of Lana
-
STAR WARS™: Bounty Hunter™
-
Shadows of Doubt
-
Sucker for Love
0 hours playtime
no achievements
-
Sucker for Love: Date to Die For
-
Tomb Raider I-III Remastered Starring Lara Croft
-
Turbo Kid
-
Devil May Cry 4 (Special Edition)
-
Devil May Cry 5
-
Ghost Trick: Phantom Detective
-
Onimusha: Warlords
January 2025 report
January shows a promising start. ^_^
Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!
INMOST is a game about flowers.
About planting a seed, caring for it till it blossoms into a delicate flower, then protecting it, loving it, giving it all of you.
INMOST is also about pain.
Pain from watching the flower slowly wither and die. Pain of the flower being torn out from her safe environment. Pain of the vanity of your sacrifice.
But only by embracing the pain can you uncover what is INMOST truly about.
INMOST is about love.
INMOST is a puzzle platformer with three different gameplay styles. As an old man, you need to navigate through a dangerous land avoiding all enemies and overcoming different obstacles with the help of various items (touch of a metroidvania; you can't fight only run). As a young little girl, you will search every nook and cranny of a big creepy house trying to uncover its dark secrets. As a lonesome knight, you will carry out the will of the vicious ruler and kill everything you see.
Their stories may seem to be independent and somewhat confusing at the beginning but they are all closely intertwined and it becomes clearer with your progression.
The game is very linear, although you can freely explore your surroundings for secrets/collectibles, and you can't get ahead of yourself as everything is closely tied to the story. Same with the characters - you don't select whom to play, it changes according to the story progression. There are a lot of cutscenes, some even steal your control, and I can understand why some players aren't fond of it (especially if the big finale is one long cutscene without any required input from us), but I wasn't bothered by it.
The overall atmosphere is very grim, heavy, sad, depressing, melancholic… so nothing you want to see if you are in need of cheering up. The pixel graphic is simple, even minimalistic yet it's full of life and emotions. I liked the use of different color tones for each location according to the mood development. Sometimes I was quite shocked by the brutality of some scenes as I wasn't exactly prepared to see them there. The soundtrack is beautiful and completes the game/the story in every aspect.
The controls are smooth without any problems. The game is saved only on the checkpoints, but there are a lot of them so no stress. The game is short and can be easily beaten in one sitting (3-6 hours depending on how much you explore or struggle in some parts). Achievements are quite straightforward but require at least two playthroughs. The biggest pain was collecting all the pain crystals (pun intended). First I tried on my own, then with a walkthrough and it still took me more time than one normal playthrough. xD Some of the crystals are visible, some are hidden behind certain actions and some are just invisible until you stumble over them - I have noticed that a few of them made small sound thus giving away their hidden position, but it didn't apply to all of them sadly, so you need to be really lucky to find them all on your own or use a small help (beware that this map missed one! - had to learn that the hard way). The next achievement I spent hours on was Slippery Slope - no hit with the knight in Slime Pit scene… this one was driving me crazy…
Anyway, INMOST is a beautiful game even if very sad. I was very touched by it and full of emotions that kept me thinking about it for days. I can only recommend it.
I was prepared to recommend Renoir despite the few problems it has, but after going for the speedrun achievement (yeah, stupid decision) I have to say - stay away from it. I knew that it would be a pain in the ass, but I told myself that if I will first look up each level through a playthrough it will be bearable… I should have uninstalled it right after completing the normal achievements. But when I already had 8/10 levels done in under 15 minutes and three more hours in the game in total I had to keep going… well it wasn't without tears from my total exhaustion.
Detective James Renoir has one last case to solve - his own murder. As a ghost, he needs to navigate through familiar locations in search for his faded memories to uncover the culprit and to be able to rest in peace.
Renoir is a puzzle platformer game with nice Noir visuals and horrible unresponsive controls.
So the visuals are rather nicely done - but you can't go wrong with black&white. There are four locations to walk through - cemetery, police station, city hall, and monument. Although they are different they still feel the same so you actually stop paying any attention to your surroundings and only concentrate on the puzzles. The music, if there is any, is fine, fully in Noir setting. But most of the time there is only silence and the sounds of your footsteps, switches, etc. The voice acting would be good if you could actually hear him. The sound of Renoir's voice seems to be rather sympathetic but has a horrible echo (to make him sound like he speaks from the afterlife) that makes him hard to understand - without the subtitles, you would be pretty much left in the darkness.
The story is… weird and doesn't make much sense honestly - my biggest problem is with the "love story". Our hero is portrayed as at least a 50-year-old tired man with, well, not-so-attractive appearance (but with the voice of a younger man) who gets his hands on the most beautiful and popular woman all around. Yeah, not buying that… but well, maybe Kitty has a thing for older men… who am I to judge, right? It's just very hard to connect with Renoir as a character or to feel any sympathy for him at all.
As for the gameplay - you have to navigate through each level without stepping into the light. As the light switches are usually under some other lights you need some help. Fully programmable phantoms will provide that for you. You need to select them and order them what to do - in the programming phase they can step through the light, but once you start their programming they are gonna stop before the light. So you need to cooperate with them as you will switch off the light for them and they will switch off the lights for you. Sounds fun. Well, in the beginning, I found it rather clever and was proud when I managed to solve some of the puzzles. But as the game progresses you realize that it's still the same, there are no new elements added - just a switch that needs to be held, a switch that can be activated or a valve that will start a timed sequence of light/platform/trapdoor. All you have to do is to solve an even bigger and more hideous puzzle through a few screens that require a lot of trial and error as you often need to precisely time everyone's action/position.
Add to it the most horrible unresponsive and sluggish controls you have ever seen and the whole game quickly turns into a chore without any fun. Forget about any kind of precise movement - the characters stop two steps after you stop, it takes 1 second to turn clockwise, and almost 2.5 seconds to turn anti-clockwise!, positioning yourself on the ladder can be a painful experience… everything is just wrong.
There is also a funny achievement - completing each level in under 15 minutes. Whoever thought it would be a great idea was insane. If they at least made a different time count for each level as some of them are truly big and have very complicated puzzles, but no, all have 15 minutes. During this time you need to navigate the level, program your phantoms, execute the program, and wish that all will be timed right - all it takes to restart the whole level is one little mistake in taking a bad turn. You don't have any timer on the screen nor you can see afterward how much time you spent on it. If you want to be certain you need to track time on your own.
The achievement is not worth the stress and I am angry at myself for trying for it, but I have spent so many hours going for it that when I had only two levels left I had to keep going or it would be a completely wasted time.
So even if I look aside from the stupid achievement, I can't recommend it. It's just not fun even though it had a good potential. If you want a nice puzzle game with a Noir theme go for FRAMED instead, that one is great fun!
Contrast is a short cute game about a young girl Didi on a mission of saving her parent's relationship. Didi isn't alone on this hard task though as she can always rely on her dear imaginary friend Dawn.
Gameplay-wise it's a puzzle platformer where you need to progress by switching from normal 3D to a shadow 2D world. All you need to do is manipulate the light source in the 3D world to create a path from shadows through which you can overcome obstacles or solve different puzzles. The shifting mechanic is rather clever and fun although it can be a little bit frustrating in some moments thanks to clunky movement/camera as you get forcefully expelled from the shadow realm.
The achievements are pretty straightforward and mostly tied to story progression. Any missed collectible can be picked up afterward without the need to collect everything again.
The graphics are very nice, and the mood of the 1920s and Noir theme is dripping from it. In the whole game, we can fully see only Didi and Dawn, others are portrayed by their shadows which creates a peculiar atmosphere. The voice acting is done very well, with the only exception being Dawn who doesn't speak nor show any kind of emotions - she is just an unbiased helper. The soundtrack is beautiful and the main song is simply exceptional.
The game isn't anyhow long and has a good pace. It has a surprisingly serious story that is portrayed through children's eyes. The ending feels slightly abrupt and points to a possible sequel - which would be great, but I don't think it's gonna happen, shame as it's a really enjoyable game and I can safely recommend it.
Invisible, Inc. is a brilliant tactical game heavily concentrated on stealth. You take control of a group of agents (2-4) and lead them on various missions consisting of infiltration, quick and quiet completion of your objective, and finally everyone’s safe extraction. But as your targets are large, wealthy, and most importantly very dangerous corporations, you need to stay vigilant as their grounds are protected by guards, cameras, various security robots, or even firewalls. Your team isn’t powerless and every agent can be equipped with useful items like a chip for instant hacking, a flashlight grenade, a healing pack, a cloaking device, etc. You want to be quick as the time is against you (with each turn security level rises), but proceeding without caution can cost you dearly.
The visuals are untypical but very nice and perfectly fit the game. Both the soundtrack and voice acting are very good. The story is simple yet captivating and has a rather unexpected outcome! I wouldn't mind if it was a little longer though. The campaign consists of exactly timed chapters with main missions at the end of the said times, in between you can choose wherever you wish to go - to gather money, ammo, augmentations or to free prisoners (and maybe hire a new agent). With every successful infiltration, the difficulty rises accordingly so even on easy difficulty you can get into tight spots. It is very important to pay attention to the description of your enemies and choose the right tactic against them. Every level is randomly generated which keeps the encounters fresh and challenging (furthermore, you can choose from 5 different game mods or even customize it to your liking).
The game has some issues with compatibility and it crashed on me right after the tutorial resulting in a corrupted save. I barely started so restarting wasn't a problem, but I have decided to copy my saves as a precaution. Luckily no other crush for me, but better to be safe than sorry (others weren't so lucky).
This one little hiccup can't discourage me from recommending it to every fan of X-COM and other similar games.
Long-anticipated winter vacation must wait as our hotel turns into a crime scene with bodies slowly piling up! Following the traces left behind by the serial killer we are going to uncover a lot of dirty secrets from each victim's past. Apparently, they were not so innocent, and all point to someone taking revenge against them!
Short hidden object game with a modern setting and rather bloody story. Even though the story is grim the visuals are all sparky, colorful, and pretty to look at. The music and voice acting are of standard quality. The puzzles and hidden object scenes are fairly easy - it's a good thing on one hand - you are not frustrated, on the other hand there isn't much of a challenge. Being a private investigator means that we need to analyze the crime scenes - first you need to find evidence of a crime and then put it together in the right order. Backtracking isn't much of a problem, we are usually moving forward.
There are two collectibles to find - origami (every time different) and lilies, but no on-screen indication if they are already collected, so prepare to be nervous till the end! Also, some of the origami are pretty hard to spot.
The story is… stupid. The plot doesn't make much of a sense and the overall development isn't any better. Our heroine isn't suitable to be a private investigator if she can't correctly identify the murderer and save her new suitor!
Close both eyes on the story and you will get an easy, short game with straightforward achievements - a great plan for casual weekend gaming.
Steam Winter Sale
Summary of 2024
I am happy about the progress we made on my Steam backlog in 2024 - 50 games were completed and 8 games were beaten.
The amount of new games is 97. Less than last year, so that’s a small success. ^_^
Steam replay stats are yet again very nice so feel free to check it out.
My New Year resolution would be to enjoy my games, not to stress myself about playing something specific and pick whatever I wish in the moment. : 3 And also to work some more on my other libraries… as always. ^^
Happy New Year!
Joining stats - December 2018
December 2024
Joining stats - December 2018
December 2024
Completed
-
Ghost Files: The Face of Guilt
4 hours playtime
22 of 22 achievements
-
Sleeping Dogs: Definitive Edition
62 hours playtime
59 of 59 achievements
-
Endless Fables 3: Dark Moor
3 hours playtime
31 of 31 achievements
-
A Story Beside
18 hours playtime
16 of 16 achievements
-
Memoranda
6 hours playtime
11 of 11 achievements
-
Endless Fables 4: Shadow Within
3 hours playtime
30 of 30 achievements
-
Tengami
73 minutes playtime
4 of 4 achievements
-
TSIOQUE
4 hours playtime
31 of 31 achievements
-
Pinstripe
6 hours playtime
12 of 12 achievements
-
Asphyxia
8 hours playtime
8 of 8 achievements
-
Hob
30 hours playtime
37 of 37 achievements
-
King's Heir: Rise to the Throne
4 hours playtime
18 of 18 achievements
-
Yomawari: Night Alone
50 hours playtime
27 of 27 achievements
-
Tacoma
6 hours playtime
12 of 12 achievements
-
Sky Break
7 hours playtime
no achievements
-
In Sound Mind
22 hours playtime
32 of 32 achievements
-
A Tale for Anna
5 hours playtime
15 of 15 achievements
-
MO:Astray
21 hours playtime
26 of 26 achievements
-
Styx: Master of Shadows
46 hours playtime
33 of 33 achievements
-
TOHU
5 hours playtime
21 of 21 achievements
-
Brothers - A Tale of Two Sons
5 hours playtime
12 of 12 achievements
-
Beacon Pines
11 hours playtime
11 of 11 achievements
-
Return to Mysterious Island
11 hours playtime
no achievements
-
Uncharted Tides: Port Royal
5 hours playtime
22 of 22 achievements
-
To the Moon
8 hours playtime
1 of 1 achievements
-
Yoku's Island Express
16 hours playtime
31 of 31 achievements
-
Tropico
35 hours playtime
no achievements
-
Finding Paradise
7 hours playtime
1 of 1 achievements
-
9 Clues 2: The Ward
7 hours playtime
39 of 39 achievements
-
A Bird Story
87 minutes playtime
1 of 1 achievements
-
Persian Nights 2: The Moonlight Veil
5 hours playtime
31 of 31 achievements
-
F.E.A.R.
14 hours playtime
no achievements
-
Impostor Factory
7 hours playtime
1 of 1 achievements
-
Demon Hunter 2: New Chapter
3 hours playtime
15 of 15 achievements
-
F.E.A.R.: Extraction Point
9 hours playtime
no achievements
-
Demon Hunter 3: Revelation
3 hours playtime
24 of 24 achievements
-
F.E.A.R.: Perseus Mandate
10 hours playtime
no achievements
-
Dark Messiah of Might & Magic Single Player
24 hours playtime
no achievements
-
Truberbrook
13 hours playtime
34 of 34 achievements
-
Demon Hunter 4: Riddles of Light
3 hours playtime
22 of 22 achievements
-
F.E.A.R. 2: Project Origin
13 hours playtime
no achievements
-
Chaos on Deponia
19 hours playtime
34 of 34 achievements
-
Feather
87 minutes playtime
1 of 1 achievements
-
Demon Hunter 5: Ascendance
4 hours playtime
24 of 24 achievements
-
Daily Chthonicle: Editor's Edition
24 hours playtime
8 of 8 achievements
-
Gone Home
7 hours playtime
10 of 10 achievements
-
Batman - The Telltale Series
9 hours playtime
30 of 30 achievements
-
The Darkside Detective: A Fumble in the Dark
21 hours playtime
30 of 30 achievements
-
Lemon Cake
24 hours playtime
17 of 17 achievements
-
Bionic Heart 2
11 hours playtime
24 of 24 achievements
Beaten
-
System Shock
48 hours playtime
43 of 46 achievements
-
Flashback
6 hours playtime
8 of 12 achievements
-
Steelrising
58 hours playtime
48 of 55 achievements
-
Reus 2
58 hours playtime
96 of 115 achievements
-
LEWDAPOCALYPSE
46 minutes playtime
80 of 146 achievements
-
Marvel's Guardians of the Galaxy
34 hours playtime
55 of 59 achievements
-
DAVE THE DIVER
74 hours playtime
34 of 43 achievements
-
Renoir
8 hours playtime
8 of 9 achievements


December 2024 report
December was… well December. ^_^
Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!
Highly addictive game with a lot of things to do - cooking, fishing, farming, gambling, exploring, taking photos, socializing… your head will spin from it all. :D The characters are all nicely written and encounters with them are quite fun. Both the visuals and music are beautiful, amazing, just perfect!
Loved exploring the deep Blue Hole and uncovering its secrets and inhabitants! Gonna play more. <3
Absolutely perfect sequel to one of my favorite games! It's even better than I ever hoped or dared to imagine. <3
Duo McQueen and Dooley never disappoint. <3
Detective James Renoir has one last case to solve… his own death!
Liked:
- Nice visual style
- Noir theme
- Puzzles – from easy to challenging
Not liked:
- Sluggish movement
- Bad controls
- Sometimes unclear objective
- Bad sound – James‘ voice has a big echo to make it sound like he is speaking from the other side but also makes it hard to understand, luckily there are subtitles, but it still destroys the atmosphere
- The main hero looks like 50 years old tired man (but his voice sounds younger which adds a disproportion to the character) and the whole love story seems rather unbelievable to me. Well, maybe Kitty has a thing for older men… who am I to judge, right?
- Puzzles – they are still the same, no new elements are introduced, and can become tedious/frustrating/boring
- Speedrun achievement – ridiculous
Actually rather meh. I have expected a different kind of outcome.
Enjoyed the developer commentary.
Absolutely perfect! Bruce is as handsome as ever. <3
Direct sequel although with slightly different visuals. Still no standard CGs. It's fun but getting all the achievements can take a while.
Cute little game about bringing an old bakery back to life.
August 2024 report
Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!
Excellent shooter game with great gameplay and a tense atmosphere.
Mindbending! Loved it.
June 2024 report
Marked Tropico as completed. ^_^
Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!
Cute funny game about delivering mail shipments around the island while uncovering its many secrets! The pinball mechanics are super fun and enjoyable!
Very nice adventure game inspired by the work of Jules Verne. The puzzles are pretty creative and there are usually more ways to solve them.
Love knows no boundaries.
Beaten
1442 | games |
63% | never played |
4% | unfinished |
5% | beaten |
27% | completed |
0% | won't play |
- Won on SteamGifts 181
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