★29: July 2026
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A S P A C E F O R T H E U N B O U N D
20/25 (80%), 14.9 hours
I played the game for Play or Pay 2nd Cycle of 2026 and it was picked for me by aquatorrent.
A Space for the Unbound is one of those games that just stays with you. If I had to describe it with one word, it'd be beautiful. The pixel art is gorgeous, the music is lovely, and the story completely pulled me in from start to finish.
I absolutely loved the emotional side of this game. The characters felt real, the writing was fantastic, and it handled some pretty heavy themes really well. By the end I was an absolute mess. Yep... it made me sob like a little wuss.
I finished it feeling completely satisfied, which doesn't happen very often. It's one of my favorite story-driven games I've played in a long time, and I'd recommend it to anyone who wants something heartfelt, emotional, and genuinely memorable.

T R I C I T Y M O N S T E R S
28/28 (100%), 26.4 hours
I’ve been following Tri City Monsters since before it was even finished, back when it was free, and it’s been really cool watching it grow. The art is absolutely gorgeous, the soundtrack is fantastic, and the writing genuinely surprised me. I came for the hot monster dudes, but I stayed because I actually got invested in the story and characters.
I also have to give the developer a ton of credit. They’ve been really active with updates and listening to feedback from players. The UI is clean and easy to use, achievements are pretty reasonable to get, and I love how much choice for your sexuality and preferences the game gives you. And when players asked for a Raath route, the dev basically said "yep, it's coming." Instant +10,000 points from me because... I can't say no to a bad boy.
It’s not perfect, though. If you choose not to bone some of the characters, some conversations with them can feel a little awkward, like the game assumes you’re going to sleep with everyone eventually. (I did... but that’s not the point, okay? 😂) The endings also felt a bit rushed after such a fun journey, and while your choices determine which ending you get, they don’t always feel super impactful during the story itself. I also wouldn’t have complained about getting a few more CGs, but that’s just me being greedy.
Overall though, I had a great time with it. If you’re looking for a monster-themed visual novel with great art, fun writing, and some very attractive dudes, this one is absolutely worth checking out.

C A T S I N T I M E
24/24 (100%), 11.1 hours
I played the game for Play or Pay 3rd Cycle of 2026 and it was picked for me by LazyBot.
Cats in Time was such a nice little palate cleanser. Instead of the usual hidden cat formula, each level is a small scene puzzle box where you need to find 10 cats and 3 postcard pieces. Collecting all the postcard bits eventually unlocks a hidden scene, which gave me a nice extra goal to work toward.
The whole game is super cute and completely stress-free. Most of the puzzles were fairly easy for me, though a few made me stop and think for a minute before the solution clicked. If you're someone who loves really difficult puzzle games, this one might feel a little too simple, but I actually liked that. It was relaxing without feeling mindless.
I had a great time with it overall. It felt like a nice breath of fresh air compared to a lot of hidden cat games I've played, and I'd happily recommend it if you're looking for something cozy to play for an afternoon.

G U N F R O G
8/14 (57%), 0.9 hours
Gun Frog is a cute little indie game with a fun idea, but I had a bit of a mixed experience with it. I liked the art style and the overall vibe, and blasting enemies as a frog is just inherently funny. It's definitely got charm.
The biggest issue for me was the controls and physics. I never really got comfortable with them, and they made some of the fights harder than I felt they needed to be. I ended up sticking to easy mode because I knew I wasn't going to have a good time on the higher difficulties. I beat every boss except one optional one, and... I may or may not have cheesed the final boss by hiding in the ammo seller's stand and blasting the boss while staying hidden.
I also had zero interest in going for 100%. The extreme difficulty achievements just didn't sound fun with how the game handles, so I called it quits after finishing the main content. Overall, I think it's a cute game with a lot of personality, but the controls held it back enough that I'd wish steam had a neutral review option.
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S U M M E R H O U S E
10/10 (100%), 2.4 hours
SUMMERHOUSE isn't really a game in the traditional sense, it's more like a tiny digital sandbox where you can relax and build cute little houses. There aren't any goals or challenges, just four cozy environments and a bunch of building pieces to mess around with. You can also unlock a few secret objects by combining different items, which was a fun little surprise.
It does exactly what it sets out to do, and I honestly enjoyed just zoning out and building for a while. The art style is gorgeous, the soundtrack is lovely, and the whole thing has a really peaceful vibe.
My only real complaint is that I wanted more. More building styles, more color options, and especially the ability to rotate objects so you can make every side of your little houses look nice, even if you can't fully see them. Either way, it's a charming little sandbox builder that's perfect if you just want to relax for an hour or two.

R E : F R E S H
13/13 (100%), 1.5 hours
I won this game through SteamGifts.
Re:Fresh was a cute little surprise. It's a short platformer with fun movement, simple mechanics, and a cast of really adorable characters. The writing has a lot of charm, and it's one of those games you can jump into without having to go through a long tutorial.
I also liked that there are optional speed challenges if you want a little extra difficulty during your playthrough. They're a nice addition for anyone who enjoys getting some extra outfit goodies.
That said, the game is very short, and I did run into a few bugs during my playthrough. There are also some extra resources that didn't really seem to have much of a purpose, which made them feel a bit unnecessary.
Overall, it's a fun little indie platformer that doesn't overstay its welcome. I just wish there had been a bit more of it.

I E A T P A I N T I N G S W H E N G U A R D S A R E N ' T L O O K I N G
20/20 (100%), 1.0 hours
💗 This game was gifted to Indie Therapy for review.
I Eat Paintings When Guards Aren't Looking is such a stupidly fun concept, and I mean that in the best way possible. It's a hidden object game where you sneak around eating specific parts of famous historical paintings, and honestly, I couldn't stop laughing at how silly the whole idea is.
It's basically a hidden object game with a very silly twist, and I had a great time with it. It's pretty short with only 15 levels, but it's also cheap, so I didn't mind at all. I really enjoyed all the little art history references, and of course, any game that includes cats gets bonus points from me.
Overall, it's unique, goofy, full of cats, and surprisingly charming. Absolutely delicious and easily digestible. Would eat paintings again. 10/10. 🐱🖼️