samwise84

Update 157: May 2026

The “I swear it was just April, wth is wrong with time” edition.

Half-Life 2

Thereafter

6/10
2.1 hours
10 of 10 achievements

Thereafter has a genuinely wonderful premise, drawing charming inspiration from games like Stray as you guide lost souls into the afterlife as a stray cat. It is certainly okay for a free game, but the execution doesn't quite live up to that beautiful concept. The presentation feels less than perfect, and there could be massive quality-of-life improvements done to the overall experience. Compounding this, the controls can feel incredibly iffy and unresponsive during platforming sections, while the narrative is frequently unclear and muddled. It’s an endearing indie effort, but one wrapped in a frustratingly unpolished package.

Half-Life 2

Teacup

7.5/10
1.3 hours
13 of 13 achievements

Teacup is an absolutely delightful cozy adventure that instantly captures the whimsical, lighthearted charm of the Frog Detective series. You play as a shy little frog on a quest to gather ingredients for a tea party, making it a perfect match for anyone who loves a good brew. The world is incredibly cute, filled with vibrant, storybook-style art and endearing animal neighbors to help along the way. While the gameplay is quite simple—mostly consisting of brief mini-games and fetch quests—its wholesome atmosphere makes it a wonderful, relaxing palate cleanser. It’s a beautifully steeped, heartwarming experience from start to finish.

Half-Life 2

A Tiny Sticker Tale

7/10
6.2 hours
17 of 17 achievements

A Tiny Sticker Tale is a wonderfully cute and creative cozy game where the environment itself is your inventory. Using a magical sticker book, you pick up objects from the world and place them elsewhere to solve environmental puzzles. While the vibrant aesthetic and charming animal characters make it an instantly heartwarming experience, the actual progression can feel a bit frustrating. The game is sometimes quite confusing regarding what to do next, lacking clear direction or hints when you get stuck on where a specific sticker belongs. It’s still an adorable, bite-sized adventure, just one that requires a little extra patience.

Half-Life 2

Sonic Frontiers

7/10
42.6 hours
26 of 40 achievements
Sonic Frontiers is an ambitious step forward for the franchise, and its open-world "Open Zone" gameplay is genuinely enjoyable to speed through. However, the experience definitely unevenly paces itself across the maps. While the first zone is a blast, the second island loses some charm, and the third island is downright frustrating. The constant, forced perspective shifts and locked camera angles make navigating that third zone annoying as a fan. Furthermore, the fourth island suffers from a weird pacing change; instead of a natural gameplay flow, you're just climbing massive towers. I would have greatly appreciated more actual story substance there to keep things engaging.</p>
Half-Life 2

Quell Memento

6.8/10
8.4 hours
31 of 31 achievements

Quell Memento serves as a wonderful final entry to the Quell trilogy, delivering the same calming aesthetic and satisfying mechanics fans love. Navigating the sliding puzzle mechanics is incredibly fun, offering a beautifully zen experience on the surface. However, that tranquility quickly gives way to intense frustration in the late-game stages. Trying to achieve the "perfect" result by finishing in the absolute minimum number of moves gets extremely hard toward the end. The puzzle logic becomes so punishingly complex that I’m not going to lie—I was incredibly glad to have guides handy to get through them.

Half-Life 2

Farm Together 2

7/10
297.7 hours
83 of 83 achievements

Farm Together 2 is a fantastic sequel that captures everything there is to love about the cozy farming genre, building beautifully on the addictive loop of its predecessor. The vibrant visuals, Expanded terraforming, and deeply relaxing atmosphere make it incredibly easy to lose hours just managing your plots. However, the late-game pacing hits a bit of a snag if you are a completionist. Grinding out the final few achievements feels unnecessarily annoying, especially when the game forces you to level up repeatedly just to cross the finish line. It clashes slightly with the game's otherwise laid-back, cozy nature, but it remains a stellar, charming simulator.

Also killed some DLC's again:
  • Coloring Pixels - Safari Pack

  • WooLoop - Cats Pack

  • Pixel Puzzles Ultimate - Variety 26 Pack



Overall Backlog Progress: +0,06% change to last times unfinished/never played games (58,32% unfinished games)

21.67% (417/1924)
18.66% (359/1924)
3.07% (59/1924)
55.25% (1063/1924)
1.35% (26/1924)




Overall SG Wins Progress:+0,32% change to last times unfinished/never played games (48,01% unfinished games)

27.76% (244/879)
23.89% (210/879)
1.82% (16/879)
46.19% (406/879)
0.34% (3/879)
Here are the games I'm currently working on. Reviews will follow once I'm done with the games:
Crying, crying, crying, that is what my backlog is doing. I tell him he's not fat, just not tall enough for his massive volume I've won 12 games and 1 DLC and got gifted 1 (thanks foxpile) and added 3 of my own. I've beaten 6 games this month, so +10 for the month of May. Yearly count is at +48. I did beaten Quell Memento, so my count on beaten old games is at +7 for the year. So 7/12 done so far. At least I am on track for that and I will start playing Sherlock Holmes: The Silver Earring or Shadowgrounds.


SG wins: Added myself (free games and old keys): Gifts:
Games I want to play within the next few weeks:

PoP: thanks to Realschrambo & slenderpoop for challenging me