iracional 88

Finished:
Arietta of Spirits - a little disappointed with this one, neither the story nor the gameplay worked for me
Asura: Vengeance Edition - nice little hack-n-slash, great for quick bursts of play
Call of the Sea - nice colour palette, solid adventure-lite
CrossCode - I loved the characters here and how polished everything felt, the world-puzzles are quite fun, the setting is nice and it’s all worth doing just for Hugs ^_^ but I did find the puzzle-dense plot areas (room after room after room XD) a little tedious to do all at once, to be honest.
Dagon - bite sized audio story in game format
Eastshade - beautiful game (unsurprising, given the premise) with some lovely locations. A little like a real holiday.
Eldest Souls - pixel boss-rush game that I wasn’t very good at
Far: Lone Sails - tiny puzzle-lite game
Hellblade: Senua’s Sacrifice - its main narrative/message aside, the premise and writing hit my buttons. Memorable imagery, poignant details, lingering atmosphere.
Horizon Zero Dawn - good world building and a sprawling map.
Lyne - great puzzle game
Machinika Museum - this isn’t quite at the level of The Room games, but it is a solid game and has a very satisfying ending.
Paradise Lost - visual novel, wasn’t my cup of tea
Raji: An Ancient Epic - odd little game, liked the mythology tidbits and the narration
Song of Iron - for some bizarre reason, I enjoyed this as a whole, although it is unpolished and awkward at times
The Room 4: Old Sins - as delightful to explore as usual
TOEM - very enjoyable, wholesome photography-based adventure, quite adorable
Uncertain: Light at the End - was finally able to finish this on a different machine
Unravel - fantastic art, more melancholic tone than I was expecting

Trent

Some nice games there, and good progress– thank you for the report!
Call of the Sea, Dagon, and Paradise Lost are in my backlogs.
Eastshade and The Room 4 are in my wishlist.
I’ve played Far: Lone Sails and Lyne, and have finally started Hellblade (though the combat has me stumped atm, can’t get past the first boss).