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ABC Challenge 2018-2019 Big Update

It was about time I started tackling my Steam backlog again. I’d end up with a backlog larger than it already is if I kept getting sidetracked ^^u

South Park™: The Stick of Truth™

16.6 hours, 30 of 50 achievements

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This felt as if the game was taken straight from the series, meaning it was overly violent, overly sexual, overly gross, and overly AWESOME. The story was as bonkers as you imagine. You’re a kid who just moved to South Park and got invited to a LARP session with Cartman & co, and from then it starts getting crazier, to the point you end up fighting aliens, gnomes, Al Gore, and nazi zombies. It was also a nice RPG with a solid gameplay albeit the level cap was too low imo and some weapons were a bit broken. The Mongorian Bow for example lets you destroy pretty much any foe early in the game (especially if you add bleed status to it).


Unhack

1.7 hours, no achievements

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It was an ok-ish short game. The minigames reminded me of Bermuda quite a bit and the concept was original. The story wasn’t groundbreaking but you can’t ask for more when the game lasts a bit more than an hour.


The Confines Of The Crown

11.2 hours, 15 of 15 achievements

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This game initially disappointed me a bit, but it was more my fault for having wrong expectations about it than the game’s fault. When I saw it was made by Hanako Games I immediately thought I was getting something like my favourite VN, Long Live the Queen. Instead I got a VN that had no trace of the gameplay elements that made Long Live the Queen so good. Once I got over it I managed to enjoy the game, even if a few of the choices at the beginning were pretty much inconsequential. The story was good as expected, the art was fine (though some bits look a bit cheap) and the OST was alright except the guitar bits that played during some scenes stuck out like a sore thumb.


Valdis Story: Abyssal City

18.6 hours, 15 of 77 achievements

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I really liked this one. The story was very good and engaging and the graphics were nice too. The gameplay was really good, which at times felt more like a Beat em’ Up game than a Metroidvania due to its focus on combos, though I think they could have picked another button combination to trigger the quick spell menu. More often than not I triggered it by accident and ended up messing my spells setup.
Btw, unlike any other Metroidvania there’s no currency in this game and instead you trade your loot for weapons/armor upgrades, skills, or other objects you may need.
It also has a lot of replayability since it has different characters with different skill sets as well as different difficulties and some optional bosses you can try to beat if you want an extra challenge.


Wind Child

13.5 hours, 12 of 12 achievements

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Man, never a game made me feel so conflicted. On one hand the story was pretty good (if you have enough patience with the game), the art was really nice and the OST was good (as long as you don’t mind the multiple remixes of the battle song) but there were quite a few odd design decisions, visual glitches, a game-breaking bug that’d get you stuck in a dungeon with no way out, and some balancing issues (you’re near immortal for about a third of the game just by equipping some basic armor and there’s no autobattle mode that’d make the battles less boring). Also the game’s ending being a huge cliffhanger (and no news about a sequel for a year) bummed me more than I’d dare to admit.