Nicknames' Profile Nicknames’ profile

Heya! Welcome to my profile.

I mainly play games until I beat them and I rarely go for 100% completion unless it’s very doable (like in most HOGs case), also I try to put some bad play on words in the titles of my updates based on the games I played.

I also watch anime “from time to time” so feel free to check my list if you want

I’ll post my updates here from time to time (probably weekly, but I’m not sure if I’ll manage to stick to it XD)


Putting here my progress bar with the stats I had when I joined for future comparison

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Viking Gods and Soccer

Another week another update. This time about a game I decided to give a chance after hearing positive things about it and a SG win.

Munin

Munin

6.5/10
13.2 hours
13 of 18 achievements

I’m a big sucker for stuff based on norse mythology so I couldn’t help but get my hands on this game and give it a try. At first it took me a while to get into it because the mechanics are vastly different than most puzzle-platformers, but once I got used to them (more or less after I cleared out the first level) it started to grow on me. Some of the levels were quite pleasant to play in like Vanaheim or Helheim, some were really annoying like Niflheim (as well as Muspelheim) and Svartalheim (fuck those beams), and then there’s Asgard which is a combination of every previous levels and becomes the most frustrating level ever (thank Odin it’s short).

In the end it lived up to my expectations and anyone who likes puzzle-platformers should try it.

New Star Soccer 5

New Star Soccer 5

7.5/10
30.1 hours
78 of 100 achievements

I won this game back when I used to join most GAs blindly and it was about time I gave it a go. The first thing I saw when I started it was a connexion timeout, and the game has no offline mode so I was about to drop it until I saw in the forums all it needed to get that fixed is increasing the connection time (which is insanely short) in the ini file so it doesn’t timeout right at the start.
Once I got to start it I discovered it’s not your usual soccer game but actually it is a very complete simulator game that takes pretty much everything into account. You can train your character to improve their skills, buy stuff to increase their lifestyle, manage the chars relationships so he gets along with everyone and his happiness level remains high (or else they’ll fail easy shots), and of course play soccer games. Doing actions consumes the character’s energy, and playing games with low energy increases your risk of injury (and believe me, you don’t want to get your character injured) so you have to carefully choose what to do between games.
While the game starts being a tad challenging it gets really easy once you upgrade your stats a bit and you get the hang of how to score goals. You could easily score about 5 goals in a single match by yourself. As you might expect the game gets quite repetitive later on since you’re playing the same matches against pretty much the same opponents (unless you got transferred to another team) until you end up retiring 20 seasons later. I stopped once I won the World Cup because there were no new challenges after that.

Grindy Witch Academia

I won this game a while ago and, as a fan of the anime, I couldn’t let this game rot in the backlog for too long

Little Witch Academia: Chamber of Time

Little Witch Academia: Chamber of Time

7.5/10
26.7 hours
14 of 25 achievements

When I got the game I was expecting it to be a RPG but it turned out to be a beat em’ up with RPG elements (which to me it was a good thing. The last Beat em’ Up I played was Fighting Force 2 for the first Playstation and I was dying for more).

Each character has 6 slots in which you can equip different spells and a well-defined fighting style plus a bonus for using them as the party leader. For example, Amanda is a pure melee character with long combos and gains extra exp and money when she’s the party leader while Constanze excels at long-range fighting (and given the weapon she uses and how low her HP is, it’d be the closest you’ll be to feel like playing Contra) and Stanbot gives her a hand when she’s the leader. Of course if you just want to steamroll the bosses use Akko as the leader and go with Lotte and Sucy, raise Akko’s INT until she has a bit more than 400 MP, max out the Shiny Arc to unlock the Shiny Ballista, raise Shiny Ballista to lvl 4~5, equip it to Akko and she will be ready to destroy any boss that stands on her way as long as Lotte and Sucy are alive (especially the Snow Dragon, fuck that asshole).

My one of my biggest gripes gameplay-wise is that you need to be perfectly lined-up with the enemy to hit them with certain spells like elemental arrows or your strong basic attack. In other words, you either go melee or spam AoE spells as much as the game allows it. My other gripe is how grindy it can get at times. I dreaded every time a NPC asked me for an item to progress in the story (protip: play the game on the hardest difficulty available. It increases the drop rates a bit). It’s even worse when doing side-quests because the required items have really low drop rates, though at least those are optional.

There were a few things I missed too. For example it could have been nice if you could choose the behaviour of the AI-controlled characters like in the Tales of games. They tend to be a bit wasteful with their spells, going as far as using one of their special spells against a random mook right before the boss fight (and said spell takes about 3 minutes to recharge depending on your equipment) as well as getting too close to a boss that’s about to unleash a pretty strong attack.

I also would have appreciated if the map was a bit more precise instead of just pointing at the area you’re in. Given how complicated Luna Nova’s layout is it made it easier to get lost (thank god you can teleport later on).

Story-wise it was good and had the same lighthearted nature from the series (and it even had the same team behind the show do some of the cutscenes!), the whole game felt like something taken straight from a LWA movie. I had a slightly hard time to get used to the ingame CG, the mouth flaps were kinda weird (not as weird as if it was an Artifex Mundi game, but it still felt a bit unnatural) and their movements felt a bit robotic at times during dialogues).
All in all it was a enjoyable game despite its flaws, though imo it’s a bit overpriced (it shouldn’t cost more than 30€).

Waiter! There’s a Karateka in my Soup!

Bad play on words is bad, I know. Anyway these are the games I beat last week.

Karateka

40 minutes, 5 of 12 achievements

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Karateka is a pretty nice game that focuses more on timing your attacks properly rather than mashing buttons (more or less like the original NES game, but easier). The game is also pretty short to the point you can finish it on your first run in a bit more than half an hour, and it was easy enough to make it near impossible to get a game over. I mean, I managed to beat it while I was sleepy and my reflexes were terribad xD
Overall the game wasn’t bad. It looked nice and the gameplay was solid but man it sure left you thinking “wait, it’s already over?”.


There's Poop In My Soup

1.5 hours, 22 of 22 achievements

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As one could imagine this game was pretty gross, but I never expect to find throwing poop to any unsuspecting pedestrian this funny. The game also comes with certain “tasks” to make it a bit more challenging, like pooping on some people in particular, reaching a certain score, or flinging crap to a concrete place (the special poops make it really easy to get the tasks done though, especially the score-related ones). With only 3 levels the game feels a tad short, but given its price you can’t complain much about it.


Golden Month Week 4: Cursed End of School Life

Last update of the month (and I’m not gonna lie, I’m starting to get a lil’ tired of playing visual novels ^^’)

Cursed Sight

3 hours, 9 of 9 achievements

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I heard a lot of good things about this VN so I gave it a try and all I can say is the praise was founded. The art was pretty and the plot was interesting even if it takes it a little bit to get going. The characters were pretty interesting, from the motherly Sasa (best girl btw) to the (justifiedly) distant Miyon as well as many other characters and they will will grow on you (though Gai made me suspend my disbelief a bit from time to time at the beginning because he was way too sarcastic for a 7 years old kid (The time-skips helped mitigate this issue)).
The best part of the game were the endings. The first three endings were ok since they ranged from a “bad ending” to a “this isn’t too bad but there’s something inherently wrong with it” kind of ending, but the true ending is simply great. The feels hit me like a train loaded with 10 tons of concrete when Miyon died and got to see Sasa and the rest of people who died (as well as when we got to see her face without the mask).


BAD END

3.2 hours, 14 of 14 achievements

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Bad End starts in a very cliched way (in a sense it reminded me of the King’s Game (https://www.anime-planet.com/anime/kings-game) anime) and it’s somewhat predictable at times but the story gets better around the second half. I also feel like this game should have been named “1000 ways to die, the VN Edition” given the different ways the MC kicks the bucket in each bad ending.
That said the game is decent and it’s easy to 100%, but you won’t miss much if you don’t play it


Japanese School Life

1.5 hours, 6 of 6 achievements

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Technically speaking the game was superb. The character design and the backgrounds were pretty (and the chars were animated to boot!) and the soundtrack was quite decent. The game also featured a glossary on japanese terms so you felt like you were learning some new things.
That said the game failed on something essential, and that was the entertainment factor. it was a DRAG. I was so bored at one point I did what no one should do on their first run. I… I… I pressed the skip button and hold it until I finished the game and got all the achievements. It was that dull.


Golden Month Week 3: Unlimited Gyromancing Works

Gyromancer

Gyromancer

6.5/10
18.5 hours
no achievements

I initially didn’t plan to play Gyromancer (in fact, I wasn’t even aware I had it) until I saw it in my library and noticed it appeals to two of the things I like the most in games lately; match 3 and fantasy settings.

The game mechanics are similar to any other other match 3, but they come with a twist (he he he I’m so funny…). Instead of moving a single piece vertically or horizontally you rotate a group of 4 gems clockwise. It also incorporates some RPG elements like HP bars, elemental weaknesses and beasts you can summon in each fight (up to 3) so you have to keep everything in consideration when building your team). There are also stuff that appears later on, like blocked tiles and penalizations for not making a line with a movement which makes the game a tad harder.

The graphics were really pretty, and I personally liked the characters’ design. It also reminded me a bit of the first Final Fantasy Tactics. The soundtrack is also great, to the point I’m listening to it while I’m typing right now =P

Of course not everything was good, the story is a bit lacking tbh and feels like an excuse plot. Some of the scenes lacked impact because you barely got to know the characters, and the plot twists are really obvious.
The worst part about the game was the silly amount of bugs this game has. For starters the game seems to go over 100 FPS (according to a review, it’s goes up to 120 FPS, but I didn’t check it myself), overexerting the GPU pointlessly (it can be fixed by forcing VSync on in the GPU’s panel) and it can freeze randomly during a battle if you press alt+tab during said battle (it made me appreciate auto-saving a lot), and some minor visual glitches that can get a bit annoying at times.
Also the spanish translation was atrocious, to the point that there were points where it looked like it has been translated with Google Translator.

I’d have given it an 8 easily but those bugs were way too annoying to give the game such a high score.

Golden Month Week 2: There’s a Mutiny in my Pants! ( ͡° ͜ʖ ͡° )

This week I focused on err… “plot-driven”, “thought-provoking”, “adult-oriented” visual-novels because you can’t have an anime-themed gaming marathon without some spicy stuff =P

Mutiny!!

4.2 hours, 19 of 35 achievements

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This game sure was something else and I didn’t expect to like it as much as I did. Before anyone gives me weird looks let me tell you that I’m not into futa animal-like girls but everything else was good enough for me to overlook that detail. On one hand it felt refreshing to have a main character who wasn’t a prude like many other VN protagonist, let alone be a woman who actually likes sex quite a bit, on the other I found all the characters to be quite likeable to the point I didn’t mind how barebones the main story was. I would be a bit hard pressed to choose a best girl (I’m torn between Elizabeth Margaret and Lara) but Alcina is definitely the cutest one (sorry doggo girl).
I found the puzzles fairly easy and the boat ships became a tad too random to me in the later stages of the game, but what bothered me to no end is that some routes can only be followed if you buy their respective DLCs (┛◉Д◉)┛彡┻━┻
All in all it was a fun game, and I’d have tried to to fully complete it if all routes were available.


Sakura Spirit

2.7 hours, no achievements

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This was more like a kinetic novel rather than a visual novel since there were only one choice and it was pretty much irrelevant. This VN in general was really mediocre. I wouldn’t be surprised if they only wanted to make a game with as many ecchi situations as possible without going full R18 and considered the story an afterthought.
Don’t let curiosity get the best of you and avoid it like a plague. It’s not worth the 2~3 hours it lasts nor its price.


Sweet fantasy

0.6 hours, 15 of 15 achievements

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If there was something that was worse than Sakura Spirits it was this one. The main character was annoying, the plot was barely there (the “plot” was more prominent tho =P) and the music was so terrible I had to turn it off because it was driving me crazy. Not even the art was good. I mean, the characters were well-designed but the backgrounds were done in such a different style they stuck out like a sore thumb. The only “positive” thing this game had is you can get all the achievements in about 40 minutes.


Golden Month Week 1: The P.R.I.C.E. of Bermudas

PRICE

1.0 hours, 8 of 8 achievements


This was surprisingly good for a free game. The gameplay was fine (though the way you use items there is a tad counterintuitive) and the atmosphere was great. I also liked how the story was unfolding as you started to piece the clues together. It kinda caught me by surprise it ended in such a sad note though. I was expecting a bittersweet ending with one of them staying alive after Iva sacrificed her life for his brother, not with both dead and doomed to be forever apart.

All in all it’s a solid game to play if you have an spare hour.

Bermuda

4.0 hours, no achievements


This one was just ok, I mean it wasn’t bad bt it’s not a game I’d recommend. The story was very simple and most of the characters weren’t nothing more than just archetypes. The infiltration game you have to play in each act was somewhat basic and you can beat it most of the time by teleporting the guards out of your way and having only one map made it feel a bit repetitive. The voice acting wasn’t bad save for Joanna’s VA. She sounded as if she was reading a script instead of making it sound natural, thankfully she’s barely on screen after the intro

Clean Up Time!

I just realized this year I’ve been getting way more games than I’ve played, so may is going to be a “clear up your backlog as much as possible” month. So far I beat the following games:

Sonya: The Great Adventure

4.9 hours, 26 of 31 achievements

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This was a decent HOG (though it’s pretty lackluster if you compare it with any Artifex Mundi HOG). One thing I liked about it is how the hint actually just gives you a hint instead of pointing out what to do or where to go. Of course not everything was positive; the “go back” button is set on the side of the screen instead of below, making things unnecessarily confusing, and also the lack of a map makes the backtracking quite annoying.

All in all it’s not a bad game, but it’s not better than many HOGs out there. Grab it if you find it in a cheap bundle, otherwise skip it.


Ember Kaboom

3.1 hours, no achievements

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This one was a short, simple and somewhat easy (save for one thing I’ll mention later) platformer. The art was cute and the music was nice (except the track that plays in the title screen, that one was painfully generic). The only issue I had with this game (and it was a big one) was that you’d randomly lose 2 lives instead of 1 in the second half. I don’t know if it’s a bug or something the devs made to make it artificially harder, but it annoyed me to no end and it’s the only reason why I’d tell you to not bother with this game.


Lamia's Game Room

4.2 hours, 12 of 12 achievements

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I have some mixed feelings about this game. On one hand they really nailed the game mechanics and the atmosphere (who would have thought the Old Maid could be so nerve wracking?). I also happened to like the titular character quite a bit. She’s such a sassy asshole you can’t help but like her. The game could have used an english native speaker to check out for grammar/spelling mistakes though, because there were a few times it was a bit hard to tell what they were trying to say and it broke the immersion.
It’s still a good game. Its length makes it ideal to play when you have some spare minutes or when you feel like playing a game but you’re not in the mood to commit to a medium-long game.


Iron Knights: Hollow Commando

Wow, it has been a month since the last update, mainly because I focused on beating Hollow Knight and totally not because I got distracted with other stuff

Hollow Knight

44.1 hours, 30 of 63 achievements


I usually tend to avoid famous and/or mainstream games because they tend to be a bit overhyped or they don’t live up to my expectations, but this one surprised me in a good way. It’s a very good metroidvania with a really nice artstyle and a solid gameplay. One of the things I liked is how non-linear the game is. After a certain point in the game (once you reach the Resting Grounds) you can go to each place in the order you want, or just skip a good chunk of the story and go straight to the final boss if you feel like it (I don’t recommend this).
Another thing I appreciated is how different each boss fight is, with the Nightmare King Grimm being my favourite one (its kickass track may or may not have helped =P). He may have been hard as fuck (I died within 20 seconds in my first try xD) but fighting him was really fun.
All in all you guys should give this game a go. It’s quite long but it’s definitely worth your time

Iron Commando

5.0 hours, no achievements


I also played Iron Commando since I’m a big fan of beat em’ up games, but all I got was utter disappointment. I know it was a port of a SNES game but they could have ironed it a bit more. For starters the game is unfairly hard, the enemies always have more range than you so you’ll have a hard time hitting them (or you can just spam jump+kick and wish for the best) and more often than not you’ll be pummeled to death, even on easy.
Also you can’t configure the key mapping in game and you have to do it through a menu of sorts which appears when playing in window mode.
I don’t know if the game had more issues later on, but after constantly trying and getting frustrated I ended up abandoning the game.

Glass Masquerade, or how to turn a video game into a work of art

Glass Masquerade

8.8 hours, 31 of 31 achievements


I have been planning to play this one for a while, and finally got around to it since I was in the mood for something short (3.5 hours according to HLTB, which probably didn’t take the DLCs into account) and oh boy, I sure was in for a great time.

This game was beautiful in every sense. The art was really well done to the point my main motivation to finish a certain puzzle was just to see the resulting art piece and the soundtrack enhanced the experience a lot. It also helped to keep myself relaxed despite some puzzles being a bit frustrating (the DLC ones sure cranked up the difficulty a bit).

There were some levels that felt a tad harder than the stated difficulty (3 stars my ass xD) while some others felt quite easier than it should be given the stated difficulty (mainly Indonesia) but overall it was a great game. I’ll probably play the second game sometime soon-ish