Nicknames' Profile Nicknames’ profile

Heya! Welcome to my profile.

I mainly play games until I beat them and I rarely go for 100% completion unless it’s very doable (like in most HOGs case), also I try to put some bad play on words in the titles of my updates based on the games I played.

I currently manage 3 curator groups. Those are:

Feel free to take a look at them and follow them ^^

I also watch anime from time to time so feel free to check my list.

I’ll post my updates here from time to time (probably weekly, but I’m not sure if I’ll manage to stick to it). Also you can check my yearly progress here if you fell like it.

Solenars Edge and Last Evil

A few days ago I got a request to review Solenars Edge 2, but since it’s a sequel I opted to play the prequel first. After all, it’s free to play.

Solenars Edge Rebirth

1.7 hours, 1 of 1 achievements

Boy, this game was so bad I understood almost right away why it was free. The maps of the buildings were so huge they felt empty and the maps of the outside and the dungeons were made in a way that looked like a road or like an actual labyrinth, not like a forest or an actual dungeon would look like.

Another thing that drove me nuts was the inability to go back once you entered a building, a dungeon, or just got out of a city. Unless the dev overlooked that detail I can’t fathom how they looked at it and thought “yup, this is how it should be”.

The story is kinda generic, but the prologue was executed a bit poorly. I mean, I get the intention is to make it as short as possible but it was as cohesive as Gibiate’s plot. The rest of the story was executed better but it still wasn’t good enough to make up for the aforementioned issues.

There were some things I liked tho. For example, some cosmetic elements like the menus and health bars looked quite good.

All in all, I think this was one of the few games which I decided to just drop and play the sequel instead of powering through it.

Solenars Edge II: Aurora of The Seventh Dawn

1.1 hours, no achievements

This one was a pretty big improvement over its prequel. This time the maps were done competently and most of the issues I had with the first game were solved.

The art was also improved. It moved from using the RTP for almost everything to custom-made ones, and they look very good. I miss the health bars from Solenars Edge Rebirth though.

It’s not problem-free though. There are a few typos in the game and I’m not fond of the way the story is split into chapters. Also I find those side-quests in which you have to use a different team a bit random, as in they appear in the game as if I should know who they are already (unless they also appeared in Rebirth, in which case I said nothing :X)

TL;DR: It’s an ok game. Play it only if you like the Solenars Edge saga

I also got Last Evil because a review I read sparked my curiosity, and I don’t regret buying it at all.

Last Evil

32.5 hours, 31 of 31 achievements

To be fair I was unsure whether to buy this game or not at first, but playing a pirat... err... a “test copy” of the game for 10 minutes was all I needed to get rid of any doubts I had about it. I’m not exaggerating when I say this is probably the best NSFW game I’ve played so far.

Last Evil is a game about a succubus who swore revenge against humans for raping and murdering her fellow demons because you know, humans are bastards and all that stuff. To do so she infiltrates herself in a heavily-guarded dungeon where the great demon was sealed and aims to unseal him. As you can see the story is kinda simple, but to be honest we are not here to read an epic tale that’d inspire us and move us to tears, we are here to play a PLOT-driven game that’d “move our friend to tears” (if you know what I mean ;) ).

The game mechanics are similar to any other card battle game. Here you have offensive, defensive, and status inducing attacks that use either mana or lust (which increases painstakingly slowly btw). Once you win a battle you can choose whether to fuck your opponents to obtain a good chunk of “essence” (yes, it’s what you think it is and it’s used a the ingame currency) at the expense of dropping your lust to 0 or just do a quick extract, which will barely give you some essence but your lust will remain intact. You obtain exp once the round is over (regardless of whether you beat the game or got defeated) based on how many enemies you beat as well as other bonifications (and you obtain skill points to spend in the case you levelled up) but well, you can imagine what happens to the poor succubus if she loses =P

The art and animation is well done, though I’d appreciate some variety on the basic enemies’ designs. They all look so similar to each other you feel like you’re always banging the same dude (or their twin brothers =P). Also the slimes’ animation glitches a bit when you try to bang them a second time in the same scene.

All in all this is an excellent game you should buy, be it for the lewds or the actual gameplay.

PS: Shopkeeper best girl

That awkward moment you start a very long game thinking it’d take no longer than 52 minutes to beat

For some odd reason I read in Howlongtobeat this game was 52 minutes long when this game (according to the site) was actually 52 hours long. But I’m glad I gave it a try, because it turned out to be good.

Forever Home

41.9 hours, 8 of 22 achievements

The story, while being the usual “Kid has to save the world from an evil villain”, adds enough changes to keep it fresh. For example, the aforementioned kid behaves like well… a kid. He’s impulsive, rude and a bit bratty (though he’s not as annoying as one would expect).

Gameplay-wise I liked the inclusion of a system similar to the Materia system in FFVII. It makes it easier to either compensate for a character’s weakness or maximize their strengths. I also liked how, instead of learning skills as you level up, you obtain PP which you can later spend on learning skills, and you can unlock more skills if you learn certain skills and your level is high enough (I’d have loved if there was a short in-game tutorial that explains this though, because I spent about an hour unaware of its existence).

All in all Forever Home is a hidden gem everyone who likes JRPG should consider playing, it’s cheaper than a cup of coffee to boot!

I also played Pieces of my Heart, which is a lewd jigsaw puzzle I bought impulsively (remember guys to never let your little brain decide which game to buy =P)

Pieces of my Heart

5.3 hours, no achievements

Like many early access games this game has a few issues (imo it feels like it was released a tad too soon) but so far it’s a fine game. It’s nice to finally see a lewd jigsaw game that actually has some work behind and it’s not like any of those low-effort jigsaw H-games, even if story-wise it’s not as good as Huniepop (to put an example).

And that’s all for now. See you in the next update!

Eternal Updates

Well, my backlog grew out of control on this sale so I better start clearing it out (or at least progress in my ABC Challenge)

Hell Girls

13.5 hours, 92 of 92 achievements

This was quite a decent fanservicey match 3 game that required some strategy instead of matching gems mindlessly (especially on the later stages of the game, when just brute-forcing your way to victory with Fire Girl isn’t enough). Near the end of the game I felt like the AI was cheating because more often than not they placed their special tiles in the most inconvenient places.
Also I feel like they didn’t give too much thought to the achievements, because you get one for almost every little progress you do in the game (up to a certain point), and you get all the achievements by the time you finish ⅔ of the game.


11.6 hours, 13 of 26 achievements

I wanted to like this one because the game has a very solid skill-learning system (as well as some other gameplay-related features) and an anti-grinding system that makes your life a lot easier, but Darkend fails where a game should never fail; in being entertaining. What makes it so noticeable is how it becomes such a slog as soon as you attempt to get the side-quests done.
The story ranges from just ok to interesting depending on who is your main character. I personally liked Griselda’s story the most but I didn’t finish all of them. I was tired of the game after the second run.

Eternal Senia

4.1 hours, no achievements

Playing this game right after Darkend sure was interesting because both games are somewhat similar yet Eternal Senia was a blast.
Eternal Senia’s combat system reminded me quite a bit of Ys Origin; instead of pressing X or any other button to attack all you needed to do was to bump any foes and you just attack automatically. If I had to say something negative about this is how sometimes Senia keeps attacking your opponent if they doesn’t die with 1 or 2 hits, which it’s a death sentence against certain non-boss foes. Talking about the bosses, their hitbox is way too small. They are massive yet the only way to damage them is to hit them at the centre.
Story-wise it was very good. The story might not have been original but the execution was flawless (take some notes Darkend!).
All in all I’m surprised to find a free game this good. Anyone who likes ARPGs should try it.

June Report

I originally planned to post something 15 days ago, but uhm… let’s just say I neglected the backlog quite a bit ^^;

Panty Party

8.5 hours, 18 of 18 achievements

This game was as fun as its wild. The story is dumb in a funny way, the characters are quite entertaining (like a certain panty ) and the combat is very solid, to the point I’d love if this got a multiplayer mode and ~~becomes an eSport~~

Batman: Arkham Asylum GOTY Edition

12.9 hours, 29 of 47 achievements

I honestly didn’t expect to enjoy a Batman game as much as I did, it was pretty much perfect. I was tempted to 100% it but I didn’t have the patience to try to do it ~~and the PoP deadline was getting a tad too close~~

12 is Better Than 6

14.6 hours, 45 of 46 achievements

Another game I played for PoP and liked quite a bit. For a top-down shooter it sure tries to make the player be as stealthy as possible, since the guns make enough noise to get you swarmed by enemies after the first shot (and good luck trying to reload fast).
I liked the story but I felt the ending was really abrupt, like when you plan to make one long game but late in production decide to split it in two parts and there’s not much time to make an open ending for the first part.

Glass Masquerade 2: Illusions

13.2 hours, 35 of 40 achievements

I liked it as much as the first installment. The puzzles were slightly easier this time since most of them have the same shape, but some of them still were quite challenging.

Cinderella Escape! R12

3.5 hours, 8 of 8 achievements

This game kinda disappointed me. The puzzles were solid but they got repetitive at times (which is to be expected when you notice some maps are being reused!) and the story was quite lacking. The ending also felt a bit cheap, mainly because there’s little difference between them, and both happen to be bad endings. I also played the R18 version and the only difference was the addition of some torture traps and guards which will try to err… “restrain” your character.

Stop the Presses! I got a request in my curator group

Well, this was seriously unexpected since my group is super small and I barely started. Actually I got the request a few weeks ago but the dev asked me to not make any reviews until the game was released. The game in question was Deeproot Manor.

At first I was a bit hesitant to accept the request since I’m bad with horror games, but I though the simple graphics would make it easier to deal with to me, after all I managed ot beat Ino without issues. 5 minutes was all it took to realize how wrong I was.

The game’s atmosphere is really well done and you can feel the tension as soon as you get in the manor. It doesn’t help one bit that it plays with your expectations, there are times when everything is building up to a jumpscare, and you brace for it… but in the end there’s no jumpscare. The puzzles are also well-thought and you can tell they put effort on them.

In the end I was too much of a wuss to finish it but I liked what I played. Horror fans will definitely enjoy this one

Locked-down Updates

I’m having a lot of free time lately due to the pandemic, which of course means it’s time to do some backlog cleaning


2.0 hours, no achievements

This was certainly different. Instead of playing the hero who saves the village you play the demon who terrorizes it… except it’s all staged and they are all actors (plot twist: They are tricked to believe they are). The jokes were excellent and I appreciate what they did with the gameplay. Instead of letting you grind mindlessly if you can’t beat an enemy it forces you to adopt a different strategy.


6.0 hours, 0 of 46 achievements

I have mixed feelings about this game. On one hand the gameplay is solid for the most part (except a certain bug that rarely happens but is a tad annoying, and how much luck you need to finish the last level) but on the other the story is quite bad and the english translation feels like it has been machine translated from russian. To make things worse the achievements are bugged.
The art was fine but it was very limited and I wasn’t particularly a fan of the H-scenes (specially since the game freezes during the scene that plays after beating the 6th level).

Demon King Domination: Deluxe Edition

2.9 hours, 9 of 9 achievements

I didn’t like this one. While the combat was interesting it ultimately felt wasted because there’s the grand total of 1 fight in this game, and the outcome is more or less similar. To make matters worse you have to watch (or should I say hear? after all it’s an audio with a still image in it) a 10-minute epilogue for each ending if you want to 100% it (which is a huge waste of time).

Brothers - A Tale of Two Sons

5.2 hours, 12 of 12 achievements

I was aware I was about to play a really good game and it still managed to blow me away. The art was awesome and the story was great, even if the characters speak in an incomprehensible language. There are also plenty of twists, some of them are predictable and others not so much. I’m still surprised the elder brother ended up dying at the end of the game. I didn’t see that coming.

Breath of Death VII

4.7 hours, no achievements

I couldn’t help but compare it with Chtulhu’s Saves the World and honestly, it’s way inferior. There’s barely any room for strategizing in any random fight because by the third/four turn the monsters will be powerful enough to be able to wipe out your party, and it gets a lot harder in the second half. Funnily enough the boss fights didn’t feel as hard as the random mobs. One thing I liked about the game is there’s a finite amount of random encounters, which makes exploring easier once you beat them all (you can still fight mobs if you want, but they don’t appear randomly anymore).
The story felt quite… aimless. There isn’t a clear goal in the game and instead is a succession of smaller goals (like explore the eastern ruins) until the game just ends. At least the humour was on point as it was in Chtulhu’s Saves the World.

Celia's Quest

22.9 hours, 2 of 11 achievements

Man, this game was quite good. It takes a bit of time to get used to it because there isn’t a level system like in most RPGS. Instead, you have to pick up stat and skill points scattered throughout the game to improve the character’s stats and learn new skills.
The plot was your usual “rescue the princess” plot with a spin and enough humor to keep it fresh. If you’re looking for a serious story with major plot twists look elsewhere, because there are none here.
Overall it was a very entertaining game even if it was a bit frustrating at first (doing things out of order sure can make things harder). It’s not a masterpiece but it sure can keep you entertained for a few days (especially since it has replay value).
Oh, and before I forget. If you ever decide to play it make sure to check the manual in your installation folder first. There’s vital info about the game and the different skills there.

I’m also playing Hellblade: Senua’s Sacrifice, though I can’t play it for more than an hour a day because I end up with some mild headaches (Valravn’s realm didn’t help at all). I’ll finish it sometime though because I like the game quite a bit and I find the portrayal of psychosis in the game quite interesting.

What Do You Mean You Can’t Hit Your Opponents in Soccer?

The lack of sports due to the pandemic gave me an excuse to try this game (which a friend recommended to me 14 years ago)

Red Card is like your usual soccer game with the difference that rough play is allowed (I’d even say is a little bit encouraged). You can tackle, kick, punch, headbutt or even jump kick your opponents to the face (not even the referee is free from getting hit!). You also can do special shots but more often than not the keeper will be able to stop it (ironically it’s way more likely to score a goal with a normal shot from outside the box). The commentators make it even better, as they are often dissing the referee for not seeing the blatant fouls or the players for diving despite of how hard they got hit by their opponents.

That aside (and the fact you can unlock some fantasy teams like a team of apes or samurais) the game felts a tad basic. There aren’t many modes and once you unlocked everything there’s barely anything else to do there (and to add insult to injury you can’t use the unlocked teams in friendly matches).

All in all it’s a decent yet flawed game that’s good to play for shits and giggles with some friends for an hour or so.

Metal Updates

I haven’t had much time to play games lately but at least I somewhat managed to clear out my SG backlog a bit.

Death Goat

4.6 hours, 3 of 6 achievements


This is your typical top-down shooter game in which you have to kill waves of enemies before they kill you, but what differentiates this one over the other is how it tries to be as metal as possible (to the point it’s close to being a parody of itself). Both the aesthetics and the way the texts are written scream trve kvlt (because there’s nothing more metal than putting umlauts everywhere), it’s as bloody as one would imagine, and the soundtrack ranges from Power Super Metal to Blacker than the Blackest Black Metal. Sadly the game gets repetitive way too fast and there’s barely any difference between the playable characters (they all have the same skills) and the maps you can choose (the only difference between each map is the color of the floor). Also some achievements require a lot of grinding and I don’t have enough patience to try to unlock it

Legend of Miro

5.0 hours, 7 of 12 achievements


This game disappointed me quite a bit. I was expecting your usual JRPG and all I found was a super-linear game where all you do is to go fetch X item or meet X person, and the plot is as “exciting” as watching paint dry. The battles aren’t much better tbh. There’s barely any equipment you can get, all enemies do the same damage, and you do the same amount of damage to them. The only difference is the amount of HP they have and that doesn’t make them a harder foe, just more annoying.
But the worst of all is how easily you can get soft-locked in it. All it takes is to choose the wrong option in certain quests or save your game at certain parts of the game (like mid-quest like I did) and BAM! you get softlocked once you load your game and you can’t progress at all.
Seriously, fuck this game.

Let’s PoP!

I’m participating in Pay or Play for the first time and so far I managed to beat one of the games (which doubles as a PAGWOSG entry).

Broken Age

11.1 hours, 36 of 45 achievements


I’m not really fond of point & click games but this one grabbed me almost right away. The art style was quite unique and the plot was interesting with a mix of predictable and unpredictable twists (Malek being one of the baddies was so unsurprising I doubt it counts as a twist XD). The ending was a bit disappointing imo, almost as disappointing as your average HOG’s ending.

Also I played some games for the BLAEO Monthly Theme because why not?

Super Turbo Demon Busters!

9.9 hours, 18 of 24 achievements


This was an ok-ish game that felt a tad too basic at times and you have to rely on dumb luck at times to win on the last half. It’s pretty noticeable this was a port of a mobile game and some of its mechanics like map navigation don’t translate too well on PC. Most achievements are easy to obtain but some of them require way too much grinding (and I don’t like the game enough to try to 100% it)

I liked these games quite a bit, even if the face art screams “modified default art” and some faces look too similar to each other (Sabina and Tarjae’s faces for example). Rather than a proper RPG this was an adventure game where you have to pick up items and combine them if required to progress into the story. Story-wise it was fine but the characters have enough charisma to keep you interested on the game (Sabina is my favourite by far). My only gripe with the games was the low resolution. I wouldn’t mind it in your typical RPG but it makes it unnecessarily hard to find some key items here.

Until the next update!

End of January Rush!

Sorting out my games by duration made me realize I have a lot of super short ones so what a better way to clear out the backlog than tackling those short games? (I wish it didn’t take me too long to write this post, but apparently RL is way too fond of getting in my way)

Carpe Diem

0.1 hours, 2 of 2 achievements


This felt more like a proof of concept than an actual game. It works as a prologue of Carpe Diem Reboot but as a standalone game is very lacking. The twist at the end is quite unexpected and feels like a kick to the balls though (it doesn’t help that the name of the achievement you get for finishing the game is “What are you doing with your life?”)

A Wild Catgirl Appears!

3.7 hours, 5 of 5 achievements


While this LGBT-positive VN wasn’t bad it had quite a number of issues. For starters the art was super inconsistent. It’d go from western-styled to anime-styled and back to western-styled when you expect it the least (and against all odds I’d prefer if they just stuck to keeping the western-style in the whole VN).
The story was a tad rushed. During the first half the pace is fine but during the second one if feels like the author is in a hurry to finish it. Due to this (and the overall length of the VN) there’s not much character development.
All in all the game feels like wasted potential. It could have been a lot better with some tweaks, a longer duration, and a consistent art.

Creature Romances: Kokonoe Kokoro

9.3 hours, 6 of 6 achievements


I was willing to write this one off as a generic VN (because let’s face it, it’s very typical plot-wise), but the fact that every character except the player is a monster (and not of the fanservicey kind to be precise) makes it quite unique. The game could have had more choices instead of just one at the end though.

BANZAI PECAN: The Last Hope For the Young Century

4.3 hours, 16 of 28 achievements


You expected a short, easy beat em’ up game but it was me, BANZAI PECAN! Silliness aside, it could have been short if you have some godlike reflexes and some of the enemies/bosses weren't so cheap. The game is hard, not just because there’s a high chance you might be overwhelmed by the sheer amount of enemies but also some enemies hit really hard (and you can consider yourself dead if you’re on the floor and the surrounding enemies start to body slam you while you’re trying to get up). That said, I liked the variety of moves this game has (even if you’ll resort to button mashing more often than not, especially against the Jennies and some bosses) as well as the fact it even has finishers to OHKO dizzy enemies.
The art is quite crude and so is the plot, but imo it works in this game’s favor. I think it would have been a lot worse if the game tried to be dead serious. The ending was quite disappointing though.

It could have been just a backlog-clearing week but I caved and bought Mirror. I can only blame HuniePop 2 not being out yet for it =P


12.8 hours, 114 of 114 achievements


First things first, the game was surprisingly more similar to Puzzle Quest than Huniepop, both character/setting wise and gameplay-wise.
Instead of having a big plot the game has mini-stories that take between following each of the girls available, and in each of them there are enough bits of world-building that keep them fresh. I personally liked them all but Leah’s route.
The art was top-notch. The backgrounds were stunning and the characters were designed in a way they looked either sexy or cute (or both) depending on what they want to emphasize. I only wish they didn’t include a loli character. I don’t exaggerate when I say I constantly repeated “ravioli ravioli, don’t lewd the loli” in my mind during her route.
Now let’s get to the meat (pun intended) of Mirror; the gameplay. It can divided in two parts, the battles and the sex. The battles are your usual match-3 games in which each tile has an specific function. Swords do physical damage; stars do magical damage; potions heal you; and rage increases your atk and def. Depending on the combinations you do you can get special tiles which, when combined, automatically use the allocated skill for that tile (IE a special sword tile would use the physical attack skill you have equipped). Enemies also have specific skills based on their race or job. For example the orc girl can significantly raise her attack while the nun would spend a lot of time healing herself (which is a bit annoying since you have a limited number of moves).
As for the sex (which let’s be honest, is the main reason you’re playing this game ;) ) The game lets you choose between different actions to perform on the girl and depending on what you do and were you’ll either raise her pleasure bar, her pain bar, or both, and depending on which of the two is higher once you run out of available actions, you get either the Pleasure ending (basically a happy ending) or the aptly named pain ending, which ranges from sad to outright depressing (ironically it’s the exact opposite for Martha the nun). The Lost Shards DLC also adds some extra "playable scenes" (if you know what I mean ( ͡° ͜ʖ ͡°) ), but it has no impact on the story whether you perform well or not.
Most of the achievements are fairly doable with the exception of a few. Some require some grinding (the challenge mode makes it easier to achieve though) while 1 requires a lot of planning to obtain, another one can only be achieved through dumb luck (usually obtained while attempting to get the aforementioned achievement), and the last one is so hard you better exploit a bug in the challenges to get it if you don’t want to drive yourself crazy.
To sum it up, it’s rare to find such a well-done game for so cheap. It may have a bunch of DLC but only the “Lost Shards” DLC is recommended to buy. The rest is just fluff that has no impact on the game.