Nicknames' Profile Nicknames’ profile

Heya! Welcome to my profile.

I mainly play games until I beat them and I rarely go for 100% completion unless it’s very doable (like in most HOGs case), also I try to put some bad play on words in the titles of my updates based on the games I played.

I also watch anime “from time to time” so feel free to check my list if you want

I’ll post my updates here from time to time (probably weekly, but I’m not sure if I’ll manage to stick to it)


Putting here my progress bar with the stats I had when I joined for future comparison

0%
1%
2%
95%
2%

First update of 2020

There’s no better way for a gamer to start the new year than playing some games! This time I played 2 games (which only one was finished, the other one was dropped harder than the beat in this track). Let’s start with the former

12 Labours of Hercules III: Girl Power

14.3 hours, 18 of 22 achievements

More

There’s barely any difference in its mechanics between this game and its previous installment (aside of controlling Megara instead of Hercules of course). Of course it’s as enjoyable as ever (except if you’re as dumb as me and play it on Relaxed mode, just to realize halfway into the game that you’d miss about 4 achievements if you don’t play every level in normal or expert mode).

As much as I liked this game I think I’ll take a break from Time Management games before I burn out.


As for the latter, I have a lot of things to say about it, and most of them aren’t nice

3 Stars of Destiny

20.9 hours, 20 of 50 achievements

More

This one was included in one of the first bundles I ever bought (IIRC it was in a Groupees Bundle back in 2015) and any hope I had for this game was shattered after the first hour. At the start of the game we see witch who warns the big bad that she saw in one of her prophecies that a trio of heroes will defeat him and he has to take action to prevent it. What does the big bad do? kill her before she tells him who these heroes are because HURR DURR I’M SO EVULZ!. Fast-forward a bit and you’re in control of Random (yes, that’s his name and no, you can’t change it), a kid who thinks he’s hot shit and he’s just a immature brat who later meets Sarah and they spent most of the time bickering for the stupidest reasons ever (it doesn’t help Sarah has the maturity of a fifth-grader). As the story progresses the characters take more and more stupid decisions to the point it makes you wonder how much thought was put into the story. It was an absolutely awful experience but I gritted my teeth and kept going. Maybe, just maybe, it improved radically like Windchild did.

Later on I found that you need to backtrace a lot in this game (especially if you try to do as many side-quests as possible) and there’s not a way to make travelling faster, so you spend most of the time walking back and forth from one way to another. It was annoying but still better than hearing random and Sarah argue for the 239346th time, so I pulled through.

Then there were the battles. Being able to get extra exp and/or buffs from teammates if you fight with them long enough was very original, but counter-attacks being able to be countered was a very terrible decision. You’d end up with one of your characters and an enemy attacking each other until one of them dies and you’re unable to do anything to avoid it (you can go and make yourself a coffee while you wait for them to finish if you want tho). I was already at my limit, but I decided to keep going even though the most sensible thing was to call it quits.

Then there was a very sudden “difficulty” spike which could only be solved by grinding incessantly. Why? Because there’s a mob that can wipe out your entire party in one hit and there’s no way to prevent it (aside of dumb luck). That was when I decided to stop playing and regret the hours I spent on it.

There were a few positive things in this game. For example there was a decent variety of side-quests, hidden secret rooms with lots of loot, and the game itself is a good guide on what you should never do if you ever decide to make a game


Until the next update!

2019 Balance

This year of ferocious fight against the backlog is over and it’s time to see how much I progressed over the year.

Month by Month

Progressive Count

It looks like I failed spectacularly this year, though it could have been worse ¯\(ツ)/¯. At least there was some progress percentage-wise compared to when I joined BLAEO last year.

As for what are my plans for 2020. First I’ll move the stuff there’s a 99.9% I won’t play right to Abandoned. Even if it doesn’t amount to much seeing the “never played” percentage lower than 90% motivates me to tackle my backlog even more. Also I’m I’m going to focus on shorter games witht he occasional long game here and there, and I made not one but two ABC Challenges (you can tell I really like this thing =P). One with mostly short games and another one with RPG Maker games (while I’m at it, I ended up making a curator group for curating RPG Maker games, feel free to follow both the group and the curator page =) )

Yearly Progress

October 2018 (Join date)

0%
1%
2%
95%
2%

End of 2019

1%
2%
1%
94%
3%

ABC Challenge 2018-2019: Zeno Clash

There’s no better way to end the year than clearing another game from your backlog and finishing your ABC Challenge (even though I was a few hours too late ^^;)

Zeno Clash

7.4 hours, 7 of 22 achievements


If I had to describe the game in one word it’d be “bizarre”. While the story is a fairly simple the way it unfolds, together with the overall design of the world and the characters make it for a very surreal experience. Using a first-person perspective in a game that’s mainly a fighting game adds to its uniqueness, though I have to say I love-hate the auto-lock functionality (thank god it can be turned off). Sometimes it helped me a lot but it was a pain to deal with when fighting against multiple enemies in a tight corridor and you need to disengage fast.
Another pet-peeve of mine (albeit a minor one) was the lack of subtitles, especially when the game was made by spanish-speaking developers. Some of the characters talked in a way that was hard to tell what they were saying.
All in all I liked it enough to feel like playing the second installment (though I hope this one has a less abrupt ending).

Last but not least, HAPPY NEW YEAR EVERYONE!

ABC Challenge 2018-2019: Yakuza 0

Yakuza 0

86.2 hours, 37 of 55 achievements


I finished this game yesterday and boy, was it amazing. I barely knew anything about the game (aside that the games is both serious and wacky at the same time, and Majima is a charismatic nutcase) and I got an engaging story full of plot twists, betrayals, and tragedy. The substories on the other hand were crazier than one would imagine.

I had a hard time getting used to Kiryu’s battle styles. The brawler style felt quite clunky and more often than not I got countered/overwhelmed by multiple targets. Rush was fast but quite weak and suboptimal against crowds (funnily enough I learnt how to use it properly in the fight against Shibusawa. Beast on the other hand was excellent against crowds but way too slow. More often than not I found myself using Rush to well… rush towards a parked bike/motorbike/big sign to then switch to beast and swing it to my foes. Majima on the other hand was a lot easier to manage. His Thug style has a great balance between power and speed and Slugger has a great range (plus the bat nunchaku is broken AF). I didn’t use the breaker style at all because I was just way too used to the previous styles.
Surprisingly what I liked the most were the sidequests. Real Estate was fine and the free time between each payout gave me an excuse to do the substories but the Cabaret Club was really addictive. I spent way more time than I’d dare to admit dressing up the girls and levelling them up to maximize their stats as much as possible. By the time I got challenged by the owner of the Moon Cabaret most of my platinum hostesses and my main 2 gold hostesses were maxed out.

It’s also pretty noticeable they put a lot of care in the OST. Not only pretty much every track iis great but they went the extra mile and gave each minigame at least one unique track (the Catfight minigame (AKA Rigged Button-Mashing) has about 6 tracks!). They even made a track for DELIVERING PIZZA!

To sum everything up, play Yakuza 0 if you have the chance. As Kiryu would say…

That's rad

On another note, I’m 1 game away from clearing my ABC Challenge. Will I be able to do finish it in less than 9 days or will I succumb to the temptation of playing Kiwami?

Shoo Shoo

Shu

6.8 hours, 19 of 42 achievements


I’ve been playing Shu every time I had only a few spare minutes or I was in the mood for some brainless fun and, after a few months of playing about 1 or 2 levels a week I finally finished it.
It’s a very nice game with cute graphics and a polished gameplay. I especially liked the idea of having different extra abilities depending on who’s your companion (though it can be a bit frustrating when you’re so used to certain skills that you have hard time readjusting once you can’t use it anymore). The plot was just there but well, a deep, thought-provoking plot is not exactly what I look for in a platformer =P

ABC Challenge 2018-2019 Big Update

It was about time I started tackling my Steam backlog again. I’d end up with a backlog larger than it already is if I kept getting sidetracked ^^u

South Park™: The Stick of Truth™

16.6 hours, 30 of 50 achievements

More

This felt as if the game was taken straight from the series, meaning it was overly violent, overly sexual, overly gross, and overly AWESOME. The story was as bonkers as you imagine. You’re a kid who just moved to South Park and got invited to a LARP session with Cartman & co, and from then it starts getting crazier, to the point you end up fighting aliens, gnomes, Al Gore, and nazi zombies. It was also a nice RPG with a solid gameplay albeit the level cap was too low imo and some weapons were a bit broken. The Mongorian Bow for example lets you destroy pretty much any foe early in the game (especially if you add bleed status to it).


Unhack

1.7 hours, no achievements

More

It was an ok-ish short game. The minigames reminded me of Bermuda quite a bit and the concept was original. The story wasn’t groundbreaking but you can’t ask for more when the game lasts a bit more than an hour.


The Confines Of The Crown

11.2 hours, 15 of 15 achievements

More

This game initially disappointed me a bit, but it was more my fault for having wrong expectations about it than the game’s fault. When I saw it was made by Hanako Games I immediately thought I was getting something like my favourite VN, Long Live the Queen. Instead I got a VN that had no trace of the gameplay elements that made Long Live the Queen so good. Once I got over it I managed to enjoy the game, even if a few of the choices at the beginning were pretty much inconsequential. The story was good as expected, the art was fine (though some bits look a bit cheap) and the OST was alright except the guitar bits that played during some scenes stuck out like a sore thumb.


Valdis Story: Abyssal City

18.6 hours, 15 of 77 achievements

More

I really liked this one. The story was very good and engaging and the graphics were nice too. The gameplay was really good, which at times felt more like a Beat em’ Up game than a Metroidvania due to its focus on combos, though I think they could have picked another button combination to trigger the quick spell menu. More often than not I triggered it by accident and ended up messing my spells setup.
Btw, unlike any other Metroidvania there’s no currency in this game and instead you trade your loot for weapons/armor upgrades, skills, or other objects you may need.
It also has a lot of replayability since it has different characters with different skill sets as well as different difficulties and some optional bosses you can try to beat if you want an extra challenge.


Wind Child

13.5 hours, 12 of 12 achievements

More

Man, never a game made me feel so conflicted. On one hand the story was pretty good (if you have enough patience with the game), the art was really nice and the OST was good (as long as you don’t mind the multiple remixes of the battle song) but there were quite a few odd design decisions, visual glitches, a game-breaking bug that’d get you stuck in a dungeon with no way out, and some balancing issues (you’re near immortal for about a third of the game just by equipping some basic armor and there’s no autobattle mode that’d make the battles less boring). Also the game’s ending being a huge cliffhanger (and no news about a sequel for a year) bummed me more than I’d dare to admit.


Gotta Love When you Try a Game Because you Liked the Cover and it Turns Out to be Good

Here’s the game that was responsible of keeping me away of clearing my backlog for more than a month, the one that taught me that if HLTB says it takes over 100 hours to beat it you better expect it to take that long to finish, the one and only… Eternal Poison! (AKA Poison Pink in Japan)


As expected the art was great, especially the 2D images. The 3D models were fine (save for Thage in the FMVs…), but they look kinda dated nowadays.

The story is a bit hard to describe without spoiling too much. The princess got kidnapped by a race of monsters named Majin and the king issued a call to rescue her. Some of the protagonists went to rescue her while others went after the Majin for completely different reasons. I personally recommend taking each tale as an alternate storyline to avoid unnecessary headaches (oh btw, don’t play the fourth tale before finishing the first 3 ones. There are some huge spoilers in it). My biggest pet peeve is how you’re pretty much forced to play all the routes to be able to clear the game, making the game insanely long and repetitive (and god forbid if you didn’t get a good ending in one of them). Thankfully the last route is way shorter and kind of forces you to adopt a completely different strategy, which keeps it a bit fresher.
The characters were fine save for Olifen. I especially liked Thage and the main characters from the 2 secret routes were great (Rondemion in particular was relatable). Olifen on the other hand was so obnoxious I found his route unbearable.

Gameplay-wise was fine but a bit convoluted. One of the things I liked was the ability to be able to capture defeated monsters and use them as your allies, even if in the end I barely used them and opted to sell them for new equipment or skills. On the flip-side, there wasn’t a real explanation of what some statuses do (I finished the game and I still don’t know what disease does) and you can’t tell what represents evasion or criticals in the stats page without some trial and error. Also the equipment section was unnecessarily complex and a bit confusing at the beginning, and makes you ponder why they didn’t make it simpler.

I nearly forgot to mention the OST is great, to the point I’m listening to it while I’m writing this

All in all it was a good game that could have been a lot better if it were simpler and less repetitive.

Remnants of Isolation

Wow, time sure has passed since the last time I posted here (you can blame a certain PS2 game I’ll post about once I finish it).

Remnants of Isolation

7.7 hours, 5 of 7 achievements


So, all I’ve cleared from my backlog in this month and a half was Remnants of Isolation, a short RPG Maker game which won the Indie Game Maker Contest back in 2014 and boy, I sure can see why.
Despite the game’s short length (due to the contest’s conditions) it manages to tell a gripping story about a mysterious, mute girl who is accidentally freed from her magical prison by a mage and both have to find their way out from there. Even if the plot is a bit simple you can’t help but care for the characters.
I also really liked the combo system in the game. Instead of just spamming your most powerful attack you’re able to combine your innate spells with equippable spells to get a stronger attack, hit everyone, cause status effects, etc.
Both the art and the soundtrack were remarkable too. It’s pretty clear they put a lot of care in both the characters and the monster’s design, and the music does a great job at enhancing every scene in the game (especially that piano track).
In short, this is a great game if you’re looking for something that won’t take you too long to beat.

Quantum Updates

Quantum Conscience

7.0 hours, 4 of 4 achievements

More

This was a SG win from back when I joined pretty much every GA that had a game I might find interesting (shame on me, I know =P). I was a bit put off by the artstyle at first but the plot got me really hooked and finished it in one sit (btw, playing the game at night on a weekday wasn’t a bright idea xD). Some plot twists were fairly predictable but I have to admit I didn’t see the Shadow being a piece of software who looks like a genderswapped MC coming. It was completely unexpected yet it makes sense.

Also this VN was way different than your usual VN. Here you don’t have to pick choices, instead the outcome of your actions depends only on what did you read from other people’s mind and how frequently do you use your mind-reading powers. Also romance is completely secondary here. You can get in a romantic relationship (same-sex or not) with another character but it’ll have little impact in the overall story, unlike most VNs which make this a requirement.
The game had some flaws though. Questionable artstyle-aside I felt like they didn’t expand the world building a bit more to give some scenes more weight like when the Shadow asks you to use your powers to obtain the coordinates to the secret base in Vandorfin, as if that was a certain location the players were familiar with. I had a hard time caring about the consequences of whether I’d do that or not.
Also I feel the relationship meter was pure BS. I mean, I managed to romance Mierol just by meeting a few criteria despite the bar being only about half-full and not being the one with the best biggest. Also I feel like they could have added some achievements related to the partners you choose to romance or some plot events like managing to save Amalek’s life or romancing Mierol and getting the Viva Veramus ending in the same playthrough (it leads to an interesting “plot development” ;))

All in all it’s a pretty good VN which compensates its lackluster art with a good story and an interesting gameplay.


Letter Quest: Grimm's Journey Remastered

12.7 hours, 31 of 60 achievements

More

As a fan of the Bookworm games I couldn't let the chance to play this game pass and boy, it sure is a massive improvement of the concept behind the Bookworm games. The RPG elements add a myriad of different strategies to approach different foes (protip: max out "Plurality". It always comes handy). The game can get quite hard at times. Some foes can cause some really annoying status effect (like poisoned tiles that hurt you if you use them, or infected tiles that cause no damage and keep infecting adjacent tiles until the effect is gone) and the bosses can deal a good amount of damage if you're not prepared. In fact the third boss was so hard to me I ended up stalling the game for months, and I managed to beat it by pure chance after I decided to pick up the game again. The fourth game was even harder and I wouldn't have beaten if I didn't find a way to cheese the fight (getting a steal life buff will pretty much fully heal you if you exploit their weakness (using a word with an "E" and an "S" in it). Shuffle until you get both letters and a decent-sized word (5 letters or more) and BAM you're as good as new and the boss just lost a good chunk of HP)).
In short I'd recommend this game to anyone who likes puzzle games with some RPG elements thrown into the mix


Also finished Zone of Enders for PS2 (which I wanted to play for about 10 years ago, right after I finished Zone of Enders: The Fist of Mars). It was way different than what I expected (I should blame The Fist of Mars for that) but it still was pretty enjoyable despite its flaws. The gameplay is quite good and I really appreciated the lock-on feature since aiming with a joystick is a massive pain in the ass and going up and down by pressing triangle or X can get a bit grating.
What I liked the most about the game is the upgrade system, I found it pretty original. Instead of buying upgrades like in most games you have to look for the driver of said upgrade during each mission (as in, a software driver) and find the suitable server to install it (the non-plot relevant ones are always found in the same map).
My biggest pet peeve was with the main protagonist being a kid. I know I should expect him to be a bit naïve and behave like a kid who got thrown into a life or death situation but man, he sure tries hard to be the most annoying mecha pilot in existence (at least he got in the robot). The worst part is how he doesn’t change one bit through the game. He even got bit in the ass for sparing the final boss’ life, and what did he do after said boss nearly killed his friend and love interest? he beated them and tried to save their life AGAIN flips table
Emulating the game was a bit problematic. Depending on your setup You’d either play it fine with enhanced graphics and stable FPS but without the world map (which is not necessary most of the time, but in some missions it can save you from looking around aimlessly) or having normal graphics and a visible map but some nasty FPS drops from time to time.

On another note, rummaging around in the PS2 catalog I found a game about catfighting (yes, I’m serious) and is as terribad as one would expect xD