Nicknames' Profile Nicknames’ profile
Heya! Welcome to my profile.
I mainly play games until I beat them and I rarely go for 100% completion unless it’s very doable (like in most HOGs case), also I try to put some
bad play on words in the titles of my updates based on the games I played.
I also watch anime “from time to time” so feel free to check my list if you want
I’ll post my updates here from time to time (probably weekly, but I’m not sure if I’ll manage to stick to it)
Putting here my progress bar with the stats I had when I joined for future comparison
First update of 2020
There’s no better way for a gamer to start the new year than playing some games! This time I played 2 games (which only one was finished, the other one was dropped harder than the beat in this track). Let’s start with the former
As for the latter, I have a lot of things to say about it, and most of them aren’t nice
Until the next update!
This year of ferocious fight against the backlog is over and it’s time to see how much I progressed over the year.
It looks like I failed spectacularly this year, though it could have been worse ¯\(ツ)/¯. At least there was some progress percentage-wise compared to when I joined BLAEO last year.
As for what are my plans for 2020. First I’ll move the stuff there’s a 99.9% I won’t play right to Abandoned. Even if it doesn’t amount to much seeing the “never played” percentage lower than 90% motivates me to tackle my backlog even more. Also I’m I’m going to focus on shorter games witht he occasional long game here and there, and I made not one but two ABC Challenges (you can tell I really like this thing =P). One with mostly short games and another one with RPG Maker games (while I’m at it, I ended up making a curator group for curating RPG Maker games, feel free to follow both the group and the curator page =) )
October 2018 (Join date)
End of 2019
ABC Challenge 2018-2019: Zeno Clash
There’s no better way to end the year than clearing another game from your backlog and finishing your ABC Challenge
(even though I was a few hours too late ^^;)
If I had to describe the game in one word it’d be “bizarre”. While the story is a fairly simple the way it unfolds, together with the overall design of the world and the characters make it for a very surreal experience. Using a first-person perspective in a game that’s mainly a fighting game adds to its uniqueness, though I have to say I love-hate the auto-lock functionality (thank god it can be turned off). Sometimes it helped me a lot but it was a pain to deal with when fighting against multiple enemies in a tight corridor and you need to disengage fast.
Another pet-peeve of mine (albeit a minor one) was the lack of subtitles, especially when the game was made by spanish-speaking developers. Some of the characters talked in a way that was hard to tell what they were saying.
All in all I liked it enough to feel like playing the second installment (though I hope this one has a less abrupt ending).
Last but not least, HAPPY NEW YEAR EVERYONE!
ABC Challenge 2018-2019: Yakuza 0
I finished this game yesterday and boy, was it amazing. I barely knew anything about the game (aside that the games is both serious and wacky at the same time, and Majima is a charismatic nutcase) and I got an engaging story full of plot twists, betrayals, and tragedy. The substories on the other hand were crazier than one would imagine.
I had a hard time getting used to Kiryu’s battle styles. The brawler style felt quite clunky and more often than not I got countered/overwhelmed by multiple targets. Rush was fast but quite weak and suboptimal against crowds (funnily enough I learnt how to use it properly in the fight against Shibusawa. Beast on the other hand was excellent against crowds but way too slow. More often than not I found myself using Rush to well… rush towards a parked bike/motorbike/big sign to then switch to beast and swing it to my foes. Majima on the other hand was a lot easier to manage. His Thug style has a great balance between power and speed and Slugger has a great range (plus the bat nunchaku is broken AF). I didn’t use the breaker style at all because I was just way too used to the previous styles.
Surprisingly what I liked the most were the sidequests. Real Estate was fine and the free time between each payout gave me an excuse to do the substories but the Cabaret Club was really addictive. I spent way more time than I’d dare to admit dressing up the girls and levelling them up to maximize their stats as much as possible. By the time I got challenged by the owner of the Moon Cabaret most of my platinum hostesses and my main 2 gold hostesses were maxed out.
It’s also pretty noticeable they put a lot of care in the OST. Not only pretty much every track iis great but they went the extra mile and gave each minigame at least one unique track (the Catfight minigame (AKA Rigged Button-Mashing) has about 6 tracks!). They even made a track for DELIVERING PIZZA!
To sum everything up, play Yakuza 0 if you have the chance. As Kiryu would say…
On another note, I’m 1 game away from clearing my ABC Challenge. Will I be able to do finish it in less than 9 days or will I succumb to the temptation of playing Kiwami?
I’ve been playing Shu every time I had only a few spare minutes or I was in the mood for some brainless fun and, after a few months of playing about 1 or 2 levels a week I finally finished it.
It’s a very nice game with cute graphics and a polished gameplay. I especially liked the idea of having different extra abilities depending on who’s your companion (though it can be a bit frustrating when you’re so used to certain skills that you have hard time readjusting once you can’t use it anymore). The plot was just there but well, a deep, thought-provoking plot is not exactly what I look for in a platformer =P
ABC Challenge 2018-2019 Big Update
It was about time I started tackling my Steam backlog again. I’d end up with a backlog larger than it already is if I kept getting sidetracked ^^u
Gotta Love When you Try a Game Because you Liked the Cover and it Turns Out to be Good
Here’s the game that was responsible of keeping me away of clearing my backlog for more than a month, the one that taught me that if HLTB says it takes over 100 hours to beat it you better expect it to take that long to finish, the one and only… Eternal Poison! (AKA Poison Pink in Japan)
As expected the art was great, especially the 2D images. The 3D models were fine (save for Thage in the FMVs…), but they look kinda dated nowadays.
The story is a bit hard to describe without spoiling too much. The princess got kidnapped by a race of monsters named Majin and the king issued a call to rescue her. Some of the protagonists went to rescue her while others went after the Majin for completely different reasons. I personally recommend taking each tale as an alternate storyline to avoid unnecessary headaches (oh btw, don’t play the fourth tale before finishing the first 3 ones. There are some huge spoilers in it). My biggest pet peeve is how you’re pretty much forced to play all the routes to be able to clear the game, making the game insanely long and repetitive (and god forbid if you didn’t get a good ending in one of them). Thankfully the last route is way shorter and kind of forces you to adopt a completely different strategy, which keeps it a bit fresher.
The characters were fine save for Olifen. I especially liked Thage and the main characters from the 2 secret routes were great (Rondemion in particular was relatable). Olifen on the other hand was so obnoxious I found his route unbearable.
Gameplay-wise was fine but a bit convoluted. One of the things I liked was the ability to be able to capture defeated monsters and use them as your allies, even if in the end I barely used them and opted to sell them for new equipment or skills. On the flip-side, there wasn’t a real explanation of what some statuses do (I finished the game and I still don’t know what disease does) and you can’t tell what represents evasion or criticals in the stats page without some trial and error. Also the equipment section was unnecessarily complex and a bit confusing at the beginning, and makes you ponder why they didn’t make it simpler.
I nearly forgot to mention the OST is great, to the point I’m listening to it while I’m writing this
All in all it was a good game that could have been a lot better if it were simpler and less repetitive.
Remnants of Isolation
Wow, time sure has passed since the last time I posted here (you can blame a certain PS2 game I’ll post about once I finish it).
So, all I’ve cleared from my backlog in this month and a half was Remnants of Isolation, a short RPG Maker game which won the Indie Game Maker Contest back in 2014 and boy, I sure can see why.
Despite the game’s short length (due to the contest’s conditions) it manages to tell a gripping story about a mysterious, mute girl who is accidentally freed from her magical prison by a mage and both have to find their way out from there. Even if the plot is a bit simple you can’t help but care for the characters.
I also really liked the combo system in the game. Instead of just spamming your most powerful attack you’re able to combine your innate spells with equippable spells to get a stronger attack, hit everyone, cause status effects, etc.
Both the art and the soundtrack were remarkable too. It’s pretty clear they put a lot of care in both the characters and the monster’s design, and the music does a great job at enhancing every scene in the game (especially that piano track).
In short, this is a great game if you’re looking for something that won’t take you too long to beat.
Also finished Zone of Enders for PS2 (which I wanted to play for about 10 years ago, right after I finished Zone of Enders: The Fist of Mars). It was way different than what I expected (I should blame The Fist of Mars for that) but it still was pretty enjoyable despite its flaws. The gameplay is quite good and I really appreciated the lock-on feature since aiming with a joystick is a massive pain in the ass and going up and down by pressing triangle or X can get a bit grating.
What I liked the most about the game is the upgrade system, I found it pretty original. Instead of buying upgrades like in most games you have to look for the driver of said upgrade during each mission (as in, a software driver) and find the suitable server to install it (the non-plot relevant ones are always found in the same map).
My biggest pet peeve was with the main protagonist being a kid. I know I should expect him to be a bit naïve and behave like a kid who got thrown into a life or death situation but man, he sure tries hard to be the most annoying mecha pilot in existence (at least he got in the robot). The worst part is how he doesn’t change one bit through the game. He even got bit in the ass for sparing the final boss’ life, and what did he do after said boss nearly killed his friend and love interest? he beated them and tried to save their life AGAIN flips table
Emulating the game was a bit problematic. Depending on your setup You’d either play it fine with enhanced graphics and stable FPS but without the world map (which is not necessary most of the time, but in some missions it can save you from looking around aimlessly) or having normal graphics and a visible map but some nasty FPS drops from time to time.
On another note, rummaging around in the PS2 catalog I found a game about catfighting (yes, I’m serious) and is as terribad as one would expect xD
- Won on SteamGifts 188
- ABC Challenge 2018-2019 27
- ABC Challenge 2020: Flash Edition 27
- ABC Challenge 2020: RPG Maker Edition 25
- 'Challenge me' games 5
- Very Short Games (<2 hours) 88
- Short Games (2-8h) 278
- Medium Games (8-15h) 88
- Long Games (15-25h) 24
- Very Long Games (>25h) 25
- Might pick it up again later 37
- Endless 14
- Bugged/incompatible 3
- Not in English or Spanish 0