Zelrune

November 2025 Progress Report

November was.. Pretty good. I’m satisfied.
Happy to have Finished Cyberpunk, though it took a long time and I really didn’t enjoy it much in the beginning. I still prefer stories that have happy endings, but I didn’t mind the compromise, where the endings for you in Cyberpunk were bittersweet, and there really wasn’t a “correct” choice. I think I explained it better in the review, and I’m kinda surprised how fast I wrote it out. (2+ hours.) SAO base game was done, I just needed to do the extras and DLC’s, but I really feel like it was too much after game content, and it wasn’t as fun as the base game, though I did enjoy the new maps and areas to explore. For Hinterberg, I thought that was going to be the best game I played this month, since it was a really cool gameplay loop of slay - wind down, prepare - sleep, and repeat, but the ending was super weird and brought down it’s rating a good new notches. Jumpbound was an indie game I was asked to curate and I ended up liking it a lot, and even ended up creating a guide for it. Deliver US the Moon was kinda frustrating since you really need to play it in one sitting becausethere is no saving and loading, just chapter select, but the ending was super good and now I’m tempted to pick up Deliver Us Mars.

For December:
I really wanna finish my last Neptune game and never touch the series ever again for 2025, so I’ll start it again soon. Tales of Arise, Mato anomalies, and Marchen forest? They all seem long but looking at the HLTB times I think it’s pretty doable. I’m gonna try and complete 5 games again, hopefully 6, so I can hit my goal of having a net positive of 23 games off my backlog this year. Wish me luck!

Total games added to backlog: 1 (Jumpbound)
Total completed: 5

77% (398/519)
13% (65/519)
5% (26/519)
4% (20/519)
2% (10/519)
206.5 hours
An amazing game I'm never playing again.

30-200+ hours to complete, Cyberpunk 2077 is a first-person dystopian nightmare where you play as V, a mercenary living in Night City – The City of Dreams. Pick your background, your playstyle, your traits, and upgrade yourself at a Ripper with various Cybernetics as you carve out your legend in an unforgiving, glimmering city that will eat you alive if you don’t fight back.

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ride
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To me, Cyberpunk definitely felt more like an experience than a game. Every quest has two or five ways it can end, the characters feel human and morally complex with how they act, how they react, their backgrounds, and branch into your story that makes them more than a side quest. The voice actors did phenomenal jobs conveying personality and emotion, more so than any other game I can think of that I’ve played in the past three years. You will sympathize with them, empathize, and relate to these npcs who feel like fully realized people, and with Johnny, especially Johnny, how he constantly challenges you and comments on your decisions, and opens up is such a surreal and oddly natural experience, especially with how some of them show their character growth.

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Gonetothedogs
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Moving on to Night City itself, I adored it. It’s loud, it’s futuristic, and it’s as beautiful as it is rotten with all its trash spilling out from between buildings and overflowing garbage bins. Also, somehow, it’s completely walkable with a WORKING public transportation system, an honest to god metro transit I spent way too much time in. (I’ve never personally lived in a state where it was possible to Not Own A Car.) and I adored its towering buildings and districted areas. It’s absolutely such a treat, you can find a ton of food stalls, shops, places where npcs linger around, bits of environmental storytelling like homeless camps, crime scenes, crashed cars with data messages, a guy who died via vending machine, religious groups doing public speeches. You never know when you’re gonna get pulled into a side quest or what you find exploring random forgotten corners.

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Songbird
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It's weird that I’ve gotten this far without talking about how much I hated Cyberpunk the first 50 or so hours I played it. I love RPGs, I love happy endings, but Cyberpunk is genuinely and truly a game about compromises, lose-lose situations, and letting you pick what bittersweet poison you will drink next. NPCs will meet or choose terrible fates without you being able to do a single thing about it, and you have to accept it. Night City is legitimately a terrible place to live and it shows that in every questline. Some quests are timed, and the game doesn’t tell you, and there were a few times I felt like I was actively being punished for exploring the open world instead of following the storyline. NPCs will call you, they will ask for help, and despite best efforts, quest lines pile up and can get seriously complicated if you don’t resolve them and let them linger. How you spend your time in Night City is almost as important as exploring it – this is a warning. It took me a long time to appreciate the value of a story without a happy ending, but in the end, I’m really glad I strayed out of my comfort zone and stuck with it.


ᓚᘏᗢ

Half-Life 2
Pretty good false MMORPG, don't 100% it.

Sword Art Online: Hollow Realization Deluxe Edition

7/10
129.1 hours
53 of 53 achievements

35-180+ hours to complete, SAO: Hollow Realization is an almost fully voiced singleplayer game that mimics the anime’s VRMMORPG skill trees, weapon logistics (weapon skills, weapon EXP, secret skills learned via specific actions, etc…) , raid boss mechanics, party synchronization, item usage, and social dynamics more than any other previous title before it. Except this game takes place in an alternate world where, while exploring the city, your party meets Premiere – an obviously important looking NPC with a broken questline. While initially, Premiere’s glitched quest chain was something fun to poke at during the downtime of clearing floors, it quickly gains priority as the NPC is so oddly lifelike and her questline has some startling Implications that interact more with the world than anyone could have ever realized.

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Castles
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I enjoyed this game, and I enjoyed it in a unique way that no other game has interacted with me before, which feels odd to say. For all intents and purposes, this game is a single player MMORPG that does its absolute BEST to make you feel like you are genuinely in a game with other real-life people, while keeping you as its protagonist. The social dynamics are honestly kind of insane, and I can only think of why the game is so in-depth in this regard is because the developer team loved SAO dearly, not because it was easy to implement, otherwise other games would have tried this before. You can talk and raise social interactions with every single NPC, including shopkeepers. You can add pretty much ANYONE to your party, you can, if you wanted to, turn this entire game into a dating sim with every npc in it. You can sit down in all the chairs, eat and order food at cafes, go on dates, hold hands, physically pick literally anyone up if they like your company enough, sit on random benches, whatever. This game is a gigantic sandbox with what must be over eighty hours of voiced dialogue in this regard, and I haven’t even gotten into how your social standing can influence combat, or gotten into how complicated the combat system is.

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Straighttojail
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There is a four-party system and combat is pretty lively. There is a huge variety of enemies and enemy types, you gain skills based on what weapons you are using and those skills have their own EXP of a sort that improves through use, unlocking more skills connected to them in the skill tree and you can do specific actions to gain hidden skills, like dual wielding. There are passive abilities as well, and even after the main storyline is done there is a lot of post-game content where difficulty can ramp up fairly quickly giving you a lot of things to work towards. Switch skills are in team play, meaning you chain skills with your party members to interrupt boss attacks to extend combo windows and keep enemies staggered for long periods. Fighting with your party members increases your familiarity with them, you can assign roles, and during large raids, merge with other NPC parties to coordinate attacks or signaling everyone to Back Off/Defend when a raid boss does an AOE or something. There was one feature I particularly disliked – you can’t charge your party members equipment unless you reached affection level 4 or 5, which becomes a huge pain when their stats are garbage and they won’t accept something better regardless of their personal level.

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after
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Overall, I had a fantastic time playing SAO, though I don’t suggest trying to 100% it. The DLC admittedly wasn’t as good as the main storyline and I feel like post-game overstays its welcome by about 50-70 hours if you’re trying to do everything available to you. I wish there was more weapon crafting in the game, though the enchanting system is pretty solid. If you like SAO and want to immerse yourself in a long game, Hollow Realization is absolutely the way to go about that; there are a hundred maps, thousands of characters, a weather and day-night system, numerous voiced lines of dialogue wrapped in a fun world that’s rewarding to explore and entertaining to do so. It’s not GOTY material, but it’s absolutely worth playing if you enjoy the SAO series or spending multiple hours in huge fantasy world MMO’s.

Half-Life 2
Solid platforming/exploration game made by an indie group.

Jumpbound

8/10
19.5 hours
17 of 17 achievements

3-20+ hours to complete, Jumpbound is a smooth 3D platforming game where you jump, dash, and collect upgrades as you make your way to The Beam in the final area – all without a single loading screen as the entire game takes place on one map. The gameplay feels pretty great, the visuals are lovely and I’m a huge fan of the massive intricate megastructures with optional little collectables tucked away within the pathways or on side paths. You can choose between three modes – Chill, Exploration, and Iron Man – which don’t change the map but DOES change how the checkpoint system works. In chill mode, every platform is a checkpoint and you have no fear of falling, in exploration mode, you take and place your checkpoints where you want + when you get an upgrade, and then Iron Man takes all that away!

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Gettherelics
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I ended up enjoying Jumpbound more than anticipated, and even ended up making a guide for it! Gameplay is pretty smooth, and the only bug I’ve experienced was falling forever at two specific locations, but considering that issue only appeared with the newly released “chill” mode and the devs are still active, I honestly don’t expect it to be a long-term problem. It’s also worth noting that people who are prone to motion sickness will probably struggle with movement, although in the settings there is a “remove blurring” option as well as a choice to add a dot in the middle of your screen to help with that. Regardless, it’s a well-made jumping puzzle platformer that I found was really fun to play around and explore in, and if that interests you, Jumpbound is worth your time.

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Labyrinth

Half-Life 2
Clearing dungeons then going to the Spa - Enjoy your "Slaycation"!!!

Dungeons of Hinterberg

8/10
31.1 hours
50 of 50 achievements

15-30+ hours to complete, Dungeons of Hinterberg is a Dungeon crawler/Life sim about Luisa, a burned out junior lawyer who takes a break from her job and heads to the scenic, mountainous town of Hinterberg. Famous for its history, hot springs, and magical anomalies, the whole town is a huge hotspot for magic to the point dungeons, monsters, and magical reagents spawn, with Hinterberg holding the record for 25 dungeons at a single time making it a popular place for thrill seekers and tourists looking for a “Slaycation!” Sword in hand, Lusia is ready to start her own.

lake

Overall, it’s a pretty great game and I had a fun time playing. There are a ton of characters to meet and plenty of rewards for getting to know them, lots of activities outside the dungeons, minimal repetitive dialogue and actions, and lots of shopping to do. Dungeon-wise, most of them are pretty unique and some are more puzzle heavy than others. Even at the end of the game higher level dungeons had new mechanics tied to them. Combat is fast and stylish; you have a lot of flexibility between sword abilities, charms offering various passives, and magic spells, which change depending on what area you happen to be exploring that day. There is no time limit, which originally made this a pretty fun and satisfying game to complete. I say originally, because the ending was so weird and odd, it brought my personal high rating for the game down a good couple of notches, and the fact there is a singular achievement locked behind NG+ which was annoying to get. Overall, Dungeons of Hinterberg is still well worth playing, and it’s fine to dive in with high expectations.

snowboarding

Half-Life 2
While the walking sim tag is a filthy lie, I'll admit I did enjoy the storyline and the ending was really, really well done.

Deliver Us The Moon

7/10
10.3 hours
32 of 32 achievements

5-8+ hours to complete, Deliver Us the Moon starts off on a dry, desolate Earth stripped of its resources - and one of humanity’s projects to save it was to build a colony on the moon to harvest a new, incredible type of energy and send it to Earth. For a long while, this plan was working as intended; however one day without warning, the power stopped, all communications were cut off, and the moon went dark. So starts the story of Rolf, a man who has taken up the distressingly dangerous mission to solo pilot a ship to the Moon, guided only by a lone friend on Earth, to uncover what happened to the hundreds of scientists who vanished, and hopefully, restart and resupply energy and send it back to Earth, so it can start recovering again.

IshouldplaySkyrimagain

So, a couple things first; the Walking Sim tag is a filthy lie – the developers love to strap a timer on your back – literally – on every chapter and give you timed challenges to push the story forward, which earned my ire since I despise countdowns on exploration. Second, there is no traditional saving and loading, it’s all chapter selects which means if you exit the game at the wrong time, better BEST be prepared to be backtracking. However, despite my initial strong dislike of the start of this game, the storyline is pretty good, the ending is phenomenal (stick around after the credits for some extra scenes), and I loved how the developers shared it with you, via recorded holograms from a friend. Another thing is that this game is pretty short and could, (and should, honestly) be finished in one sitting. I’ll probably be picking up the next Deliver Us game in the series because I really wanna know what happens afterward, despite it likely having similar mechanics.

Stargazer

robilar5500

Another solid month for sure. The 100% for 2077 is particularly impressive IMO.

Zelrune

Thank you!!!!!
It took me about 3 months + playing around other games so I didn’t get burned out. I’m pretty satisfied ending the year on this note - but since I got a month left I might as well make more count!!