July 2026 Progress Report
Technically, this “month’s” progress is actually two month’s worth of gaming. I did my last update at the beginning of June. But technically I posted in back-to-back months so I am feeling proud of myself anyway!
Steam Games
I bought this during the steam sale after playing the demo for around 7 hours. This is a remake but I was completely unfamiliar with the original game so I came into this with no expectations.
I really enjoyed my time with this one (as you can probably tell from my playtime) which is a bit odd because I also have a list of complaints a mile long. The characters annoyed me (very typically JRPG tropey), the plot was extremely predictable, and the cutscenes were way too long. Despite all that, the whole experience was incredibly addictive. I wishlisted the second installment long before I had finished playing this first one.
I still need to gather my thoughts into something more coherent before posting a steam review, but this is definitely a recommend.
I picked this game up for free via a Playtracker gift token after seeing it in the recent Humble Bundle. It is a story-driven, dice-based RPG which is my bread-and-butter of gaming. I haven't played the first entry yet which I have heard some people say is the better narrative, but it is on my wishlist to get to later because I really enjoyed my time with the sequel.
The game did a really good job of introducing new players to the universe in an easily understood and non-intrusive way. Based on some steam reviews, it seems like some of the NPCs were actually companions in the previous entry, which may impact my experience of that game but wasn't noticeable to someone playing them out-of-order. RNG could get a bit annoying at times, but otherwise the gameplay was easy, even playing on the hardest difficulty as I was.
Recommend for all RPG lovers but maybe not to anyone who gets easily annoyed by RNG.
An excellent sequel to an already very fun game. The gameplay is basically identical to what was in Strange Horticulture so anyone who played that and enjoyed it will enjoy this one too. Both games have what I would describe as "puzzle-light" gameplay. Nothing particularly mentally taxing, but just challenging enough to keep you engaged with the story. It is a short but sweet experience; it took me about 5 hours to 100% it, with one full playthrough and some strategic reloading to explore the different possible endings.
Recommended for a chill, low-stress game with an occult theme.
Copied from my steam review:
A strong return to form for the RE franchise, although it changes a few elements that existed in previous titles in an unexpected but effective way. Notably, CAPCOM switched the viewpoint from third to first person and the protagonist is completely unprepared for this situation rather than being a cop or some form of special forces. For fans of the classic series (or even the remakes of those classic games), the switch to first person might be a bit jarring. However, it actually works very well for enhancing the horror atmosphere especially given how unprepared our protagonist Ethan is.
It isn't my favorite of the modern titles--that probably either goes to Requiem or the remake of 2-- but it excellently executes what it sets out to do. The DLC was a bit more hit-or-miss but overall were nice additions to the game. They are also quite varied, so players should be able to find at least one that they enjoy. There are stealth/puzzles ones very like the main game, survival modes where you face off against hordes of enemies, and even a horror-themed blackjack simulator.
If you are new to the series, 7 is a decent starting point. If you are a returning fan, you'll likely be pleased with this return-to-form after the disappointing 5 and 6. Goes on sale frequently with all the DLC so it is an easy recommend to buy.
Slightly modified from my Steam review:
I really enjoyed this game. It is pretty short but well-paced. The bulk of the gameplay involves you creating your own tarot cards and then using them to read other characters' fates. There is a surprising amount of depth in the card creation mechanics. The game initially gives you an overview of the four elements that you can use to craft cards--air, water, earth, and fire--but there are hidden mechanics that you can learn more about if you take the time to study your academic texts.
There is a major switch-up to the gameplay toward the end, however. While most of the game revolves around the fortune-telling mechanic, the game eventually turns into a political sim. You're selecting policy proposals, bolstering your own campaign, and trying to sabotage other candidates. While you can continue to make cards during this period, you cannot actually use them until the final portion of the game. Personally, I enjoyed this switch-up as it kept the gameplay interesting. However, I understand that it might annoy other players who engaged with the game primarily for the unique card-building mechanic.
Story: The story was fine. It never wowed me but it was engaging enough to keep me invested in the game. The characters were varied and decently well-written. There were definitely some awkwardly worded lines that could kill immersion a bit but it wasn't egregious. There isn't any spoken dialogue but each character is written distinctly enough that they all feel as if they have their own voice.
Replayability: I'd say this is moderately replayable. You will definitely learn a lot about how your deck works as you play and therefore might want to start a new run with your new knowledge. However, you do gain the ability to remove and remake cards partway through so you don't actually have to restart to put your new knowledge to use. There are also some "character creation" changes that alter the gameplay slightly. At the beginning of the game you will bargain for certain things. For example, you will be asked if you most desire love, power, or knowledge. Some way into the game, this will reward you with a different skill based upon your choice. These could be powerful but won't dramatically change your experience.
Overall, I'd recommend playing the free demo and if you had fun then go ahead and buy the full game (your progress will carry over). I got it on sale but I think the full price is fair if you don't want to wait.
GOG Games
I've had several games from this series sitting in my backlog for years. I finally got around to playing this one as a Playtracker challenge and I loved it. Despite being a big fan of stealth games, I had never played a Deux Ex game previously. I can see why it is such a classic series and I'm actually looking forward to someday playing my Steam copy of it for the achievements (for some reason, I have a copy on both platforms). I'm not sure if I would rate it at the same level of the Thief series or the Dishonored series, but it still scratches that immersive sim itch.
Recommend.
GOG was giving this away for free, so I decided to give it a try. A nice, short, narrative experience. The puzzles were mostly straightforward and the graphics were lovely. I felt that the ending was underwhelming but considering you can complete it in a single evening and it was free, I'm satisfied with my time with it.
I picked up the entire series (except the most recent one) via Prime gaming giveaways. I probably would have enjoyed it more if I hadn't decided to play it on the hardest difficulty, as some of railroaded parts of the game had basically no margin for error (in particular, there was an annoying car chase scene where they enemies could basically one-shot you that I had to replay many times). Other than that, however, it was fun. The narrative and characters are definitely stronger aspects than the gameplay but (other than the aforementioned driving) the whole experience was pretty fun.
New SG Wins
Strange antiquities… was it not darker than Strange Horticulture ?
Nah, about the same level. I suppose in Strange Horticulture the occult vibes were less immediately apparent but both are set in the same city with the same people/cults. I actually think the potential endings in Horticulture were darker than Antiquities but they’re very similar experiences.









Congrats on beating so many games! A lot of awesome titles. Since I played Disco Elysium, Citizen Sleeper has been sitting pretty high on my playlist. Strange Antiquities and Horticulture both look like a lot of fun, and I hope to win or buy them someday. Cosmis Wheel is also on my wishlist but I barely remembered why, although seems like you had a good time so that’s reassuring.
If you enjoyed Thief, by all means play the original Deus Ex. It’s so much fun. It’s one of the PC games I’ve played the most over the decades, and it still manages to feel fresh (and funny hehe). Human Revolution modernizes the series and I thought it did a great job at that. I also love Mankind Divided although Invisible War objectively sucks, which is a shame.
Thank you! Citizen Sleeper was a lot of fun but I don’t know if I would consider it a good follow-up to Disco Elysium. It doesn’t have the same degree of freedom of exploration and even the dice mechanics work very differently (you roll six dice at the beginning of the day and can use them as you like on various activities). If you want a true spiritual successor to DE, I’d suggest Esoteric Ebb instead. An excellent RPG with a lot of heart and humor and the gameplay mechanics are very heavily inspired by the Disco Elysium system.
I do own Deus Ex GOTY edition; it’s definitely on my to-play list! I thought that I owned Mankind Divided too but either I hallucinated that or I’ve forgotten one of my gaming accounts. I guess that I won’t try to pick up Invisible War though, if it is as bad as you say.
Oh yeah, Esoteric Ebb has been getting a lot of praise – that’s also on my radar. I do feel Citizen Sleeper has a less defined structure than Disco Elysium from what I’ve seen, so it’s less story and exploration, but I heard the emergent situations that come from how you use your rolls is quite good. And the setting is also really well developed.
That said, Roadwarden is a very different game from Disco, but it scratched some of the same itch, with how well-written it was, and how much freedom it gave you to roleplay around a mostly fixed main quest. Not sure if that one was ever on your radar, but I wouldn’t sleep on it
And yeah, DX:IW dumbed the gameplay down a lot in order to be ported to consoles. The story is also a weird mix, trying to introduce new characters that don’t work as well as the original ones, while also paying a lot of cheap homage to the original title. It’s a travesty hahaha I could enjoy it as a standalone game, but as a Deus Ex title, stay away from it hahahaha
I really liked Citizen Sleeper but I’m not sure that I’d say the story changed much depending on your rolls. Mostly, you had various quests to do–some mandatory and some optional–and you could succeed or fail based on your dice rolls. But there weren’t a lot of branching paths in the story. I think the first game (I’ve only played the sequel) had a lot more choice and consequence in it, whereas CS2 has a more set story to tell with only some variation in the endings. But the story was very strong, which is part of what made the game so enjoyable. Even going into it totally blind, I felt immediately drawn into the world and the consequences of being a sleeper.
I played Roadwarden years ago and I loved it! I have a hard time defining its genre because it isn’t a typical RPG but I agree with you, the writing and freedom were great.
Ugh, another game ruined by a shoddy port. I hate how often developers do that these day. Well, that is still 3 good games to 1 bad one which isn’t bad for a franchise!
Yeah, DX:IW was definitely a cash grab. The original team wasn’t involved, the focus was on porting to consoles, and so much was lost in the process. Human Revolution was an incredible modernization of the series, very respectful to the original material still being it’s own thing. There were criticisms of course, but the Director’s Cut addressed many of those (mostly the design of boss battles). Mankind Divided is also rife with criticism, many people disliked the smaller hub world (although I loved it) and the smaller scope of the overall missions (the og takes you around the world, MD travels much less). It’s still a very strong entry
I’ll keep an eye out for your updates, hoping to see more Deus Ex there (and hoping I can play Dishonored sooner than later) :)
They fixed boss fights in the Director’s Cut? I remember finding those incredibly frustrating even though I was playing the DC; I can’t imagine how much worse they must have been before. Tbf, I was playing a non-lethal, stealth only build so I had no points invested in any combat related skills.
Ooh, yes! Play Dishonored! And if you like it give their other game–Prey–a try too. Arkane Studios are so good at immersive sims. And I will definitely get around to doing the OG Deux Ex eventually!
The main issue is that, originally, all boss fights required straight-on shoot-them-in-the-face. Combat was the only viable approach. I don’t remember the details, but I think they added more ways to handle them in the DC (like using explosives, hacking, or incapacitating them) that didn’t require pure combat skills, whereas originally you had no alternatives. But yeah, the bosses are recurringly the weakest spot in DX:HR. That, and the fact it forces you to go through the DLC chapter (The Missing Link) as part of the main story, whereas in the OG that was an add-on after you beat the game (which explains why you start without any gear) and made pacing a bit better.
I have Dishonored, Prey, and Deathloop (SG Win) on my library. Deathloop was actually a PoP pick but I got it changed to Dishonored, so hopefully now’s the time! No rush at all to play Redfall thou hahaha
Oh, that makes sense. Yeah, there was still too much mandatory combat in the boss fights but it would definitely have sucked more if I couldn’t use explosives.
Awesome! I hope that you enjoy it! Deathloop is still on my wishlist but yeah, definitely skipping Redfall.