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It’s been a while.

    Crimson Dawn

    Crimson Dawn

    5/10
    17 hours playtime

    Crimson Dawn is a painfully average Vampire Survivors clone. It looks nice and plays okay, but there are very few weapons to choose (although it’s more like you get to pick a few weapons you don’t choose during the run) and holy hell the progression system is half-baked. I’ve got 85% of this game’s achievements while trying to finish the first levels (of three). There’s simply not enough content to enjoy, and there’s only few unlockables. It works okay, but it clearly needed a year or so in the oven to be entertaining. Nomad Survival, the clone I played before, got things way more right than this.
    Also, I’ve spent about 10 hours trying to get an RNG achievement. I believe I’ve done everything the game could offer in 6 hours or so.

    Soul Gambler

    Soul Gambler

    6/10
    5 hours playtime

    It’s a choose your own adventure game with very light RPG elements. The story was okay, interesting enough to follow. It was kinda tedious to replay the game for other endings’ achievements. Thankfully, it’s really short.

    BarnFinders

    BarnFinders

    7/10
    29 hours playtime

    Once again I finish it, now with its Amerykan Dream and Bid Wars DLCs. While Amerykan Dream is nothing really special and more of the same, Bid Wars is an entirely different thing. Quite literally. It is baffling how overcomplicated it seems at the start and how shallow it turns out to be later. I think the problem is that it feels really overwhelming at first, because it has almost nothing to do with how the game used to work before. It’s almost like devs didn’t quite get what made their game fun. I get the dissapointment and the negative ratings. I gave it a 7 only because I replayed the whole thing with AD DLC.
    If I had to rate a DLC on its own, I’d give it 3/10. Just a waste of time.

    Yakuza Kiwami 2

    Yakuza Kiwami 2

    9/10
    100 hours playtime

    This is another remake of the first games from Yakuza series. I liked it much more than the first Kiwami.
    This one drops 0’s fighting styles and sticks to only one, and even if it feels too simple now, I like it that way. Never was a fan of hard-to-pull-off-combos stuff. There’s ragdoll physics now, and it was cool (most of the time).
    The substories are waaaaaaaaay better than Kiwami 1’s.
    And the best part - mahjong finally clicked with me. I finally fully understood what I’m doing and how it works, and the minigame I dreaded the most turned out to be the one I enjoyed the most.
    The completionist part is much more tolerable, and I actually did 100% a Yakuza game - something I thought I’d never do.

Backlog progress status:

15% (420/2821)
5% (127/2821)
5% (141/2821)
72% (2044/2821)
3% (89/2821)