samwise84

Update 161: September 2026

How is this year running past us D:

Half-Life 2

Sherlock Holmes: Crimes and Punishments

7.5/10
12.5 hours
25 of 25 achievements

Loved this one. Instead of one long narrative, six distinct, episodic cases keep the pacing brisk and engaging. Gathering clues, conducting character observations, and connecting evidence inside Holmes’ deduction board feels remarkably satisfying. Crucially, the game trusts your intellect—allowing you to accuse the wrong suspect or choose whether to condemn or forgive the culprit.

Supported by smooth, fluid gameplay and refined mechanics, it strips away the clunkiness of older entries while keeping the mystery writing top-notch. An absolute must-play for mystery

Half-Life 2

Three Fourths Home: Extended Edition

5/10
2.5 hours
8 of 8 achievements

Just completed Three Fourths home… unless you are really into bad UI and boring stories avoid it. You've been warned:

Three Fourths Home attempts an atmospheric, slice-of-life drama, but the tedious execution completely ruined the journey for me.

The narrative itself felt boring and hard to engage with, but the real struggle was the clunky, unhelpful UI. You have to constantly hold down the right movement key to drive while tapping space to advance dialogue—a core mechanic that is inexplicably never explained. To top it off, the achievement design is painfully tedious, forcing you to sit through passive tasks like listening to the car radio songs for over an hour.

It has a unique style, but the uncommunicative controls and slow pace make it a tough sell.

Supported by smooth, fluid gameplay and refined mechanics, it strips away the clunkiness of older entries while keeping the mystery writing top-notch. An absolute must-play for mystery

Half-Life 2

Gas Station Simulator

8.5/10
40.7 hours
90 of 101 achievements

Gas Station Simulator delivers an addictingly satisfying loop of restoring a run-down desert filling station. From painting walls and sweeping sand to pumping gas and stocking shelves, the hands-on management mechanics are shockingly engaging and keep you hooked for hours. The quirky physics and constant stream of absurd customers add plenty of charm to the experience.

However, hunting for 100% completion severely drags down the fun. Several achievements are annoying as hell, forcing you into tedious, repetitive grinds or relying on clunky minigames. To make matters worse, a chunk of the achievement list is locked behind paid DLC, adding extra hurdles for completionists. It’s an absolute blast for casual play, but trophy hunters should prepare for a frustrating grind.

Half-Life 2

Dear RED - Extended

5.5/10
0.7 hours
11 of 11 achievements

Dear Red promised a choices-matter narrative, but the execution falls flat. Getting achievements to register was a major headache, requiring me to force the game into windowed mode just to get them to trigger.

Once running, the experience proved far too short to be satisfying. The decision tree feels disjointed, with choices leading to sudden, unearned endings that lack depth or emotional payoff. While the premise of revenge had potential, the technical quirks, brief runtime, and lack of overall polish make it tough to recommend.

Half-Life 2

100 Worlds - Escape the Room

6/10
2.5 hours
12 of 12 achievements

100 Worlds is visually cute, but the gameplay is bogged down by a total lack of direction. With no instructions for minigames, it’s rarely clear what you're actually supposed to do, causing me to skip a lot of them. Gameplay mostly devolves into aimlessly clicking around the screen until you stumble onto something interactive or rely heavily on the hint button. While a few puzzles follow decent logic, the game desperately needs better instructions.

Half-Life 2

Dead Space

7.5/10
18.0 hours
32 of 47 achievements

The Dead Space remake is a solid horror shooter. It’s been long enough since I played the original that I didn't remember much of it, but this version updates the graphics well and delivers a great atmosphere. Having Story mode as an option is a nice touch if you just want to sit back and experience the narrative without much hassle. But you can still be killed by environmental hazards, so it's not all sunshine and roses. The main annoyance was the control scheme—mapping sprint to clicking the left stick felt clunky and inconvenient during movement. Aside from that control issue, it’s a well-executed remake worth playing.

Half-Life 2

Midnight Ramen

7.5/10
6.9 hours
20 of 20 achievements

Midnight Ramen is a delightful narrative game that delivers a warm, cozy atmosphere with a surprisingly poignant heart. Running a late-night ramen cart while serving nocturnal patrons provides a charming backdrop, but the story goes surprisingly deep—touching on heavy emotional themes like suicide, grief, and dealing with the loss of a loved one.

The cooking mechanics are engaging and fun, though I would have loved more ingredient options and dish variety to experiment in the kitchen. Overall, it’s a lovely, wholesome game with real emotional weight that leaves you wanting just a bit more.

Half-Life 2

Sherlock Holmes: Nemesis

5.5/10
11.7 hours
no achievements

Sherlock Holmes: Nemesis is a tough entry to enjoy. While pitching Holmes against Arsène Lupin sounds great on paper, the execution is weighed down by overly intricate, obscure puzzles that quickly turn tedious rather than rewarding.

Compounding the frustration are severe technical issues on modern systems. The game crashed on me four separate times, and without any automatic save feature, every crash wiped out substantial progress and forced me to replay long stretches. Unless you enjoy deciphering cryptic riddles while constantly worrying about losing save data, this is one entry in the series you can safely skip.

Also killed some DLC's again: Worked on a few DLC's but only finished one.
  • Coloring Pixels - Patterns Pack

    21.4 hours playtime

    21 of 21 achievements



Overall Backlog Progress: -0,16% change to last times unfinished/never played games (58,16% unfinished games)

21.65% (427/1972)
18.97% (374/1972)
2.94% (58/1972)
55.22% (1089/1972)
1.22% (24/1972)




Overall SG Wins Progress:-0,15% change to last times unfinished/never played games (48,14% unfinished games)

27.23% (250/918)
24.29% (223/918)
1.63% (15/918)
46.51% (427/918)
0.33% (3/918)
Here are the games I'm currently working on. Reviews will follow once I'm done with the games:
Got a bit more done this month. I've won 9 games and activated 1 old game key. I've beaten 8 games this month, so +1 for the month of September. Yearly count is at +73. Two old games beaten this month,that makes it 11/12 done so far. One more and I have the NY resolution done.


SG wins: Added myself (free games and old keys):
Games I want to play within the next few weeks:

PoP: thanks to AdrianFreeman & Marthis for challenging me