Hey, can someone tell media to stop becoming lost? It’s getting on my nerves.

Platformer. Left/right move, A jumps, X attacks, and Y switches between two characters: the guy has a ranged weapon and can jump higher and can charge his shots to break blue walls, and the girl…can break red brick tiles with her sword, which is a bit more powerful than the guy’s regular shots but not as strong as his charged shots. They both share a health bar. Gems are scattered throughout the game’s three levels, and if you get 999, you temporarily get an attack upgrade that lasts until your gem counter drains back to 0.
The plot is stupid, but like with most games of this type, it’s really just an excuse for the gameplay to happen, and the gameplay is fine. There’s a small variety of enemies and other hazards, with the only annoying one being the chainsaws that turn the same color as the walls when they’re not moving (sure, they’re harmless at that point, but you also get caught off guard when they suddenly stop being harmful). The level design is equally varied, even having a couple vertical segments where you have to run from instakill hazards.
For the most part, the worst thing about the game is how there’s no options menu, so you won’t know how to turn off the CRT filter unless you check one of the external txt files. However, the game itself started to lose me with its bosses. First, the level 1 boss doesn’t do much more than shamble around and shoot a single projectile every now and then that can be destroyed with your upgraded gun; it can easily be killed before it finishes doing a second thing. Then, the second boss can’t be damaged by your attacks at all; you have to wait for a bomb to drop and then knock it into the boss, but at least it only takes three bombs to kill it.
However, the final boss was when this game really tried my patience. First, it kept crashing when trying to transition to the final boss’s room, and since the dev had taken the game down, the only way I could get this bug fixed was to use UndertaleModTool and try messing around with the offending gml file myself (I switched back to the original game after the transition worked so that I could be sure nothing afterward was my fault). Then, the boss’s first phase is another wait-to-attack where you just have to wait in the corners for the boss to shoot missiles into its own fists. Its second phase was passable, being a head that flies around and shoots at you, but not only is it too high to attack half the time, it also doesn’t give decent (any?) feedback on if you’re doing damage to it or not (which is kinda critical for a game that keeps flip-flopping between your typical always-vulnerable bosses and invulnerable wait-to-attack ones). The third phase has it walk left and right, occasionally jumping and shooting descending projectiles before stopping and doing that Mega Man Xtreme 2 thing where it’s only vulnerable to one character based on a color hint. At least you get a checkpoint between each boss phase to make them more manageable.
Overall, I did find this game a bit hard to recommend, but what convinced me to make this post were 1) it was permafree before being delisted, so it’s not like this is piracy: https://web.archive.org/web/20201129223605/http://amon26.itch.io/williu 2) this guy also asked for the game to be reuploaded, so I figured I’d also share my upload link for all of you in case something happens to those links at some point, and 3) I spent quite a few minutes fixing that crash bug and selfishly want as many people to know about and benefit from it as possible. Besides, I figure some of you probably already have the game in your backlogs and would appreciate knowing about a potential fix for that crash should it happen to you, too.
Anyway, you can download the original game here: https://www.mediafire.com/file/vysys9frqvcpcrd/WilliU_1.1.5.zip/file
and my crashfix here: www.mediafire.com/file/36a9zuotzb6pgtc/WilliU_1.1.5.0.√-1+crashfix+version.zip/file
(I credited myself under my itch.io username, just in case my tweaked credits txt file confused you).