samwise84

Update 158: June 2026

I survived the first heatwave of the year and I swear my PC was cooler than me.

Half-Life 2

A Taste of the Past

0.5 hours
no achievements

A Taste of the Past is a short, free game about a girl dealing with the loss of her mom who boards a train to reconnect with her ancestors. It handles themes of grief and family history well, using a cute, simple art style. The gameplay revolves around cooking traditional recipes to unlock memories, which is a really smart way to show how food ties generations together. Plus, there is an incredibly cute doggo on the train so the game must be good :P . It’s a very quick play, but the story delivers a solid emotional punch and is well worth giving it a try

Half-Life 2

Tukoni: Prologue

6.5/10
0.4 hours
8 of 8 achievements

Tukoni: Prologue is a short, beautiful puzzle adventure based on the books by Oksana Bula. You play as a cute forest spirit, helping woodland animals and crafting items in a world that looks like a hand-drawn storybook. The art style is gorgeous and incredibly cozy, making the environment a total joy to explore. It’s free, features a sweet story, and serves as a perfect little teaser for what’s to come. Since the full game is supposed to be released soon, it’s the ideal time to pick this up and get a taste of its magical vibe.

Half-Life 2

KeyWe

7/10
23.5 hours
14 of 20 achievements

KeyWe is a fantastic, chaotic puzzle game where you play as two little kiwi birds running a post office. Beating it entirely solo on the highest difficulty is definitely a flex—it's completely possible, but it gets incredibly hectic trying to manage both birds by yourself when the pace picks up. Most of the level variations are incredibly fun and creative, though the ice levels are just plain annoying with all the sliding around. It's a great mix of cute aesthetics and genuine mechanical challenge. If you want a frantic, high-stress puzzler that tests your multitasking, it’s a blast.

Half-Life 2

Sherlock Holmes: The Secret of the Silver Earring

6/10
8.2 hours
no achievements

Frogwares' 2004 point-and-click adventure delivers an atmospheric Victorian murder mystery packed with genuine deduction, but it is heavily weighed down by its age. Technical glitches plague the game from the start, becoming a complete roadblock by the second day when unreadable, bunched-up text on a vital notebook tab halts all progress. You need to be able to select specific answers to questions, which you can't since they are unreadable. Furthermore, navigating the experience without a detailed walkthrough is pretty hard. This is especially true for the notoriously awful maze section, which pairs a stressful time limit with constantly shifting camera perspectives that completely ruin your sense of direction. It remains a rewarding brain-teaser for patient retro fans, but only if you can overlook its clunky, outdated design.

Technical Fix: Widescreen & Text Glitch Resolution

If your text is bunched up and unreadable on the notebook tab, the game is struggling with modern widescreen ratios. To fix it:

  • Save and completely shut down the game.
  • Navigate to the game's installation directory and locate the setup.ini file.
  • Open the file in a text editor (like Notepad) and manually change the screen resolution lines to match your modern display resolution (e.g., 1920x1080).
  • Save the file and restart the game. This forces a proper aspect ratio, fixes the interface text glitch, and makes the overall gameplay experience significantly smoother.
Half-Life 2

Death's Door

7.5/10
34.1 hours
14 of 24 achievements

Death’s Door is an atmospheric indie gem that I want to love completely, but its steep difficulty often got in the way. While the major bosses are a fair challenge—even the final marathon—the real frustration for me was in the tedious mid-level rooms. Being repeatedly stuck in tight spaces forced to fight multiple, overwhelming waves of annoying enemies felt less like a test of skill and more like an artificial roadblock.

The visual storytelling is great, and using cracks on enemies instead of health bars is a cool concept in theory, but when you are desperately scrambling to avoid being killed, it’s impossible to safely gauge your progress. Navigating the world can also be a headache, as the complete lack of an in-game map left me turned around more than once.

Ultimately, my reflexes just aren’t cut out for this level of precision. It’s a great game, but it desperately needs an easy mode, health bars, or accessibility options for players who want to enjoy the world without tearing their hair out or are completely stuck.

Half-Life 2

Asterix & Obelix XXL

6.5/10
17.1 hours
15 of 28 achievements

Asterix & Obelix XXL Romastered has a solid core idea, but it ultimately overstays its welcome and feels about four hours too long. While the nostalgic beat-'em-up concept is good, the gameplay gets incredibly repetitive because the difficulty scaling relies entirely on throwing massive, tedious hordes of Romans at you. Adding tons of extra enemies doesn't make the combat better or more engaging—it just turns the late game into a boring, exhausting slog. It’s worth a look for fans of the original, but be prepared for a grind.

Half-Life 2

NEKOPARA Extra

6/10
2.2 hours
13 of 13 achievements

NEKOPARA Extra is a cute prequel to the series that provides some nice backstory, but it definitely has its caveats. While the art style and slice-of-life moments are adorable enough, some of the steam achievements are incredibly questionable and uncomfortable—especially things like jiggling their boobs, considering the main characters are explicitly kittens at this point in the timeline. If you can look past those weird design choices, it's a sweet, brief addition for fans of the franchise, but those elements definitely leave a bizarre aftertaste.

Half-Life 2

Max Payne 2: The Fall of Max Payne

6.5/10
7.7 hours
no achievements

Max Payne 2: The Fall of Max Payne still delivers a great, classic neo-noir story, but the old-school PC jank really tests your patience. The escort mission with Vinnie Gognitti is a massive roadblock—he's incredibly annoying to listen to, and his pathfinding is so bad he got stuck on a balcony for a good forty minutes. Playing as Mona Sax has its issues too; a glitch completely froze her model, leaving her able to turn but not walk until a desperate shoot-dodge jump finally broke her loose. The narrative payoff is excellent, but the buggy AI and movement glitches definitely kill the momentum.

Also killed some DLC's again:
  • Coloring Pixels - Landmarks 2 DLC

    20 hours playtime

    21 of 21 achievements



Overall Backlog Progress: -0,18% change to last times unfinished/never played games (58,14% unfinished games)

21.81% (422/1935)
18.71% (362/1935)
3.10% (60/1935)
55.04% (1065/1935)
1.34% (26/1935)




Overall SG Wins Progress:+0,02% change to last times unfinished/never played games (48,03% unfinished games)

27.62% (245/887)
24.01% (213/887)
1.92% (17/887)
46.11% (409/887)
0.34% (3/887)
Here are the games I'm currently working on. Reviews will follow once I'm done with the games:
Crying, crying, crying, that is what my backlog is doing. I tell him he's not fat, just not tall enough for his massive volume. And even though I did not buy jack shit during sale it steadily grows. I've won 8 games and got gifted 1 (thanks vot4ol) and added 2 of my own. I've beaten 8 games this month, so +3 for the month of June. Yearly count is at +51. I did beat Sherlock Holmes: The Secret of the Silver Earring and Max Payne 2: The Fall of Max Payne , so my count on beaten old games is at +9 for the year. So 9/12 done so far. At least I am on track for that and I will start playing Tomb Raider Legends if I got the time, but I am also going on vacation in two weeks so probably not.


SG wins: Added myself (free games and old keys):
  • A Taste of the Past

    0.5 hours playtime

    no achievements

  • Tukoni: Prologue

    0.4 hours playtime

    8 of 8 achievements

Gifts:
Games I want to play within the next few weeks:

PoP: thanks to BlueLightning42 & Nunya for challenging me