MaxBedlam

Beaten 3 great roguelikes this time. Two are from Arcen Games (love these games, too bad their games never get popular); Bionic Dues which is turn based roguelike and Stardward Rogue which is bullet hell shooter. Third game is Synthetik which is tactical roguelike shooter and it’s fantastic.


Starward Rogue

Starward Rogue

21 hours playtime
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This is one of the best bullet hell roguelikes out there. It’s a shame it didn’t do better because I’d love even more content. I liked it enough to buy the DLC which is definitely worth buying. Has a pretty good amount of classes and items, I’ve beaten it several times with different characters and I’ll probably play more of it even now and then.

Some good points:

  • 9 different mechas to play with plus another 3 with DLC
  • A lot of variety in enemies, mini-bosses and even bosses so you never know what you’ll be up against each run
  • Very enjoyable gameplay, especially against bosses since most of them fill the screen with various projectiles
  • Absolutely skill based, RNG plays very minor role in how far you can get
  • Nice soundtrack

If you’re interested I made a review on steam that will give you a lot better impression of what the game is about.

Bionic Dues

Bionic Dues

17 hours playtime
no screenshots
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This one is turn based. You pick your pilot from a choice of 6, each has different passive abilities. One lets you scan enemies through doors and obstacles for example, another can jump over mission node to reach another giving her the ability to clear the map in more productive way, one can revive his mechas up to two times per mission and so on.

Then you make a team of 4 mechas out of 6 different ones. You can pick the same mecha more times, being able to make a team full of Sniper mechas for example if you so wanted. Each mech has different weapons and while they all have same systems (reactors, computers, propulsion, shields) they have different amount of slots for gear in each system. Plus some have certain class bonuses.

You have 50 days to prepare for an attack from enemy forces on your base. You do that by going through various missions that are shown as nodes on the city map. Certain missions give specific system (weapons, shields, propulsion, etc.) rewards, some let you attack a portion of main force to reduce the number of enemies you’ll have to face in final fight, you can also attack their bosses to reduce the amount of those for final fight, then there are missions that upgrade your mechas giving them more new weapon systems and boosting stats and so on. There’s a decent amount of mission types, most of them take 1 day from the counter and there’s a certain mission type that takes down 5 but gives you best loot rarity as reward.

While you have a team of 4 mechas you can only use one at a time and switching mech takes a turn. Mechas that die during mission revive if you manage to clear it. If you lose all mechas in mission they’re revived but your HQ takes a hit. If it gets hit 4 times I believe you lose the game then, but there are missions that repair a point of health to your HQ.

It’s a pretty decent game, I like the gameplay and much like in Stardward Rogue your skill (in this case brain power) matters more than RNG. I wish the game had more classes though, I’ve beaten it once and enjoyed the run. I wish the game had more mechas (classes) though, with more variety in that aspect I would have definitely played this game even more.

SYNTHETIK

SYNTHETIK

56 hours playtime
no achievements
no screenshots
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This is one of the best if not the best roguelike shooter I’ve ever played. I’ve put 56 hours into in the last few days and intend to put a whole lot more. It’s very fun in both single and multiplayer (2 people).

There are 4 different class archtypes in the game each having two classes for a total of 8 different classes, each class has its own active skill and passives. Before you start a run you can customize your starting loadout. You pick your starting handgun, two starting items and two modules (passives). There are starting handguns and items that all classes can pick and there are handguns and items specific to each of the 4 class archtypes. Also each class archtype has its own modules to pick from.

This game takes combat system to a whole another level. If you move while shooting your accuracy is worse. To reload weapon you have to eject magazine first, then reload it (you can customize controls in a way to do both with the same button) and you lose any ammo you had left in your previous magazine (unless you have certain upgrade on weapon that prevents that).

You can upgrade your character by finding upgrade chests, you find weapons in chests too and can upgrade them with upgrade kits and terminals. Every time you use a kit on a weapon its damage goes up and you get a choice of attachments to add to it up to 4 times. There are lots of different weapons and ammo types.

The game is pretty hard and often requires you to fight tactically rather than just mindlessly rushing into a group of enemies. Shoot from distance, hide behind cover, peak and shoot and repeat. You can rush into enemies too mind you, if you know what you’re doing. For example with guardian classes that have access to stun grenade as starting item I like to wait for enemies to group up closely together, then I throw the stun grenade and rush in with shotgun annihilating the group before they even get the chance to fire. There are lots of ways to go about combat in this game.

Now before I write a wall of text on this I’ll sum it up by saying that this game is a must play for anyone that is interested in top-down tactical shooters.


That being said I still haven’t beaten Bioshock 2 Remaster and I’m not sure should I even bother. I like the game, even more so than the first in fact. But it crashes so damn often I’ve lost count and it’s really killing my will to go through it. The remaster of the first game crashed only once, maybe twice during the entire run. But this one crashes what seems like every 20-30 minutes and fiddling with the game files didn’t yield any results towards better stability.