28 hours of playtime, 0 of 0 achievements Date: 2012 |★★☆☆☆| Genre: RACING
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This was painfully long, with barely any of the associated rewards. There's only so many vehicles and tracks, it's so prolonged that 90% of the levels rewards are blank.
I really don't recommend, it's the worst game from Slightly Mad. Authenticity is not more important than gameplay.
i highly advise modding your favorite Sim with your favorite vehicles than following this route
Ferrari Racing legends is a broken, unpolished, untested mess of a game. On the surface it shouldn't have been, if you know NFS: Shift, than you know the foundation to this game. which makes it more perplexing how it turned out. Im sure this product needed to be shipped immediately, i however dont understand how you cannot have a clear vision for this, just do Shift: Ferrari edition.
I was always amazed by this game, typically it's the italian manufacturers that ruin the game, by imposing limitations to how the car is presented. But culpability falls entirely on the developer, perhaps publisher.
Seriously, i don't dislike how Ferrari is presented here. The career mode is supposed to be a celebration of the brand. Almost like they allow you to experience their victories. You can easily tell because they often put dates on everything.
So, i guess a lot of tracks are missing, me being portuguese and not get Estoril is pretty sad, but again Ferrari wasn't successful every year, and if you are going to experience their work, might as well be their best work
That however already raises some questions over how to insert difficulty into the game
I would describe it, in a celebration, divided into 3 eras, with a very unconventional career mode and difficulty. The game isn't much of a racing game, but it's not a sim either, it does not want player to race actual pilots, but rather have the player do a test drive and complete 2 challenges for each track.
These are my main issues with the game
player is not allowed to drive a broken vehicle, therefore these are extremely tough to break, plus it doesnt have detailed damage models, as it doesnt need it. I've seen one of 2 results. The vehicle is severely damaged, you won't see or feel it, because you are immediately forced to retire. 2nd choice: have the pilot suffer damage that incapacitates him from fully controlling the vehicle.
2- Brand over the individual
I think a lot of us, would love to play against some of the ferrari pilots, through the years. But this game pays no homage to the skillful individuals that have driven said vehicles, in fact, its weird that they would drop dates yet ignoring the drivers themselves
3- Without route
no real flow or direction.It's not aiming towards anything.
It's not because it feels real, because the physics and driving mechanics are that close to Shift. Meaning, you could drive a 50s car and it would still drift around the corners, because well...NFS is an hybrid, and it worked for them at the time, but its not really the right gameplay for it.
The AI is the same in any difficulty, you are never really competing against them, they are seen more as an obstacle. What you want is to avoid them while you are aiming towards a challenge. Therefore, missions that require you to be first, are easier than beating the clock, and even more so, for missions that require you to follow behind a group of agressive drivers without hitting them.So instead there's difficulty spikes, but you are never really learning the game.
5- The AI
For one, they take longer to accelerate to full speed, yet they will follow their path and brake near corners even if they are going on a lower speed.
You get pretty lucky on during the first era, while you are aiming for first.
you will soon find the AI is brain dead
There's a race during the first era, where you need to overtake one vehicle per lap. It doesn't take 20 sec for 6 of those vehicles to crash into each other. I had to come to a full stop and wait for them to get back on track. This happens every time you do that race, at least on hard, that's how it went.
6- bugs and glitches
on a certain angle, F1 cars can clip through the ground.
There is one race that is bugged, with F333SP, that ends before the first lap. You can circumvent this issue by reversing through the finish line,
43 min playtime, 0 of 0 achievements Date: 2017 |★★☆☆☆| Genre: Puzzle platformer
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There ain't much i can say, other than its a really short puzzle platformer, with 2 mechanics.
A dimensional shift, and physics based puzzles (mainly stacking boxes).
Other than having a very inappropriate ending, its...well, it's an extremely common genre, which for a full game would have been bland, but serviceable, for a concept however...idk, i get the point, but i think loner devs sometimes forget why people would purchase their game
Far from me, to tell anyone when they shouldn't receive some monetary incentive for the time they invest into learning a new hobby.
to put it simply, Curse of the Crescent Isle is far from a great game, it ain't amazingly polished, and it's more of a concept than anything else. but, at the very least, it was slightly different than doki doki panic, which aint the most common game around to begin with, and it did that while bringing some new ideas.
0.2 hours of playtime, 0 of 0 achievements Date: 2018 |☆☆☆☆☆½ | Genre: ?
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A new title to be added to the ever growing list of wasted game templates
whatever this is, it's a good foundation for a game. The art style is good and colorful, the handling is fine if a bit dull.
It seems to recognize the finish line, im sure it could use checkpoints.
It keeps track of drift points and There's coins, i don't like collecting coins in racing games, but their are there if you need them.
Yet like so many asset flips, the developer made no attempt to create a game with it.
It should come to no surprise, but i always find it impressive when a game releases and...there are no rules, or a purpose/goal, or if its even balanced or not
AI? :NO; Timer? :NO; Drift multiplyers? :NO; Checkpoints: NO; Penalty for crashing: NO; Nitro: NO; Handbrake: NO.
All you do is drive around until you have enough points to cross the finish line. That's it. Would have been the an easy 100% if the game had achievements