UlverHausu’s profile


Think i finally caught up with my game updates. Currently Playing, Dirt Rally, Assault Spy, FAST BEAT LOOP RACER GT

Highrise Heroes: Word Challenge

22 hours of playtime, 26 of 36 achievements
Date: 2016 |★★★☆☆| Genre: Boggle/match

^ click to expand

It was enjoyable, which i didn't expect from a word game that only uses the english dictionary. Even if i got some of the achievements for the longer words, my ratio was around 5 letters long, and that was by abusing "s" to pluralize.
But that's fine, because it uses elements from more modern matching games. So there are clear objectives, and objects of interest, and a longer word isn't necessarily much better, though it certainly gives a higher high score.
It's slightly necessary to analyze the board, create the words around the area, in order to bring the character blocks down, but there are some hazards along the way.
There's also character abilities. Those cost turns, but sometimes still less than it would take the player to get rid of a certain block or hazzard.
Characters also need oxygen to survive, earned by linking blue blocks through character blocks.
Anyway, i'm missing some achievements, its not so much that its terribly hard, its more because this game is really long.
I already had to deal with the story, with dialogue between every level. So i just had no interest in doing challenges after.
Nor did i care for the time trial levels, especially the simple math game.

Serial Cleaner

4 hours of playtime, 16 of 28 achievements
Date: 2017 |★★★☆☆| Genre: Stealth

^ click to expand

What happens after Hotline Miami?
I liked Party Hard, but in general these Slow paced games built around repetitive tasks, sometimes even self admitted jokes, aren't particularly good, just bad ideas, even if a small twist to the formula.
If it wasn't so short, it would probably suck, i can't even imagine playing this for 10 hours only to find that uninspired boss fight. For a short game, its fine, it went for as much as it needed, and if anyone likes it, there is more hidden content

Quantum Break

16 hours of playtime, 30 of 42 achievements
Date: 2016 |★★★☆☆ ½| Genre: Action/Story driven

^ click to expand</p>

This is a beast of a game, It only runs fine because the upscaling is enabled by default. Turning it off isn't an option for most PC owners, its a massive drop of frame rate. Dont forget this was designed to run at 720p. The worst part is that it looks almost like the Xbox version, except it not capped at 30fps. I might just give it the Crysis treatment, and check back a few years, to test my new build. But i'm sure it will still look blurry anyway. It's kind of a waste to build this primarily for the console, now, well, maybe i could do it with a 1060

Alan wake was better at hiding how straightforward and small the world was, not just because its survival horror. It's more about how it places your current location, in regards to the full map.
I don't like the insistence in separating the live action from the game, no one would know what the hell was going on from the episodes alone.
And the combat is not as satisfying as it looks. Good yet, weaker the most remedy games. I left the grain on, dont know if theres an option to disable it, i just like film grain in games

NeonNeon

Murderous Pursuits

4.8 hours of playtime, 6 of 44 achievements
Date: 2018 | ★★★☆☆| Genre: Stealth/Party

I have been playing this casually. If i had a choice i would rather play it with friends, but i lost them with "BlazingGriffin" and "20€"
I like the new game just fine, it is undoubtedly simple. They had to cut so much stuff from the Ship, just to make the concept reality, And honestly i don't know, i don't think it's the kind of game you play competitively, even though they will be adding ranked matches.

More on that later, i want to talk on how comment on how weird this company is. They bought the License for The Ship, Never mind the developer going defunct or whatever, apparently the IP is a bigger asset.
Did they thought this was going to be the new COD? you make a franchise out of a party game?
It must have been a great idea, because the first thing they did was start a crowdfunding campaign to make a sequel. Which obviously failed.
Then to recoup losses they made a remastered version. Unfortunately they must have forgotten they had given The Ship for free like candy, and everyone and their grandma already had a copy of the original.it failed again.

now, we got Murderous Pursuits, which, would not need a license whatsoever. Different time period, rules, mechanics, gameplay, it's not even on a Ship. It was not marketed as a successor to the Ship. And saying its from the same publisher, holds as much interest as saying, this film is from such and such producer.

Anyway, MP, is all about detecting human behaviour.
The radar is really good at telling you if there is a quarry or a killer nearby, but you will need to analyze the room and determine if the character is indeed your quarry or just another NPC.
Everyone will be trying to catch someone, while trying to blend in the crowd. That's almost the entire game, The ship had other stats, like sleeping, taking a shower, you could bribe guards. And MP, just doesn't. You just pretend to be an NPC near your target and your possible killer.
What they do however, and possibly will be adding more are perks, that help defend, attack, or just disguise yourself.
Oh...and there's no combat really, it's a bit more casual, its like a tag game, if you think you have your target, just aproach, highlight and click.
They can defend themselves with perks, they can even expose you before you attack, so it has some mechanics there.

I think the humiliation perk is broken. The next week i said that, they updated it and made it even more OP. I don't know why, i at least know i'm not wrong, because i have only one with that perk. It's the only ability that does not have a timer. I can use it for points every time i kill a target. And yeah, it exposes me, but no one will run around exposing themselves to their killer just to catch me. If my killer isnt around im free to use it. In fact if i expose the killer, there wont even be a reprecussion from using it.~

I wouldnt recommend buying this game to play SP.Its missing part of what makes this game fun.
The only reason this game has SP, is because bots are needed to fill in for when any player drops from the game

Neon

Catching up with game updates. That’s what happens when i take some time off Blaeo. I just hope i won’t forget which games i’ve beaten this past few months.
this is part 2:

Treasure Adventure World

21 hours of playtime, 15 of 27 achievements
Date: 2018 | ★★★☆☆ ½ | Genre: open world Platformer | 🔊


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Remake, for a game you can play for free on GOG. A 2D open world game inspired by Knitt.
It was already pretty good in level design, pacing. It had a good sense of progress.
Even when i didn't have certain required items, or didn't know how to reach a certain platform, or how to solve a puzzle, There's always stuff you need and can do, in many of the other islands, and its opened up from the beginning.
There are some small fixes and changes in the layout of some areas, otherwise it's the same game with a new more modern art style.
I didn't even dislike the old one, it wasn't exactly good, but the simple pixelated graphics where charming. This one looks standard to me.
I like the new soundtrack, i still don't like that whenever a remake like this comes, and forces you to experience where the budget went, and where the new team worked on. Like the old tunes are here, but blocked until a second playthrough.
Treasure Adventure doesn't put emphasis on close combat, even though there is combat. Its more about exploration, doing side quests, and use new items to solve puzzles. Even the bosses have simple gimmick to them,
And that's a good, because the controls and physics, are still not particularly great.
it's a bit floaty and loose for my taste. And the initial attacking weapon feels a bit awkward.

NeonNeon


Razortron 2000

4 hours of playtime, 8 of 9 achievements
Date: 2016 | Genre: Retro-Racer | ★★☆☆☆ |


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One achievement short of a 100% :I
Simple Arcade Racer, slightly addicting, score based, really old school.
It works, but honestly, it's not very good. It drags for to long. And all there is to do is, drive forward and avoid oncoming traffic.
What always cracks me up, is when these simple games can still be exploited.
The Traffic spawns on a timer, so nothing stops the player from hitting the brakes for a minute, spawn some more vehicles while the road has more lanes, and overtake them for points, by the end of the section, the traffic will have stabilized once again, without punishing the player.

Race Arcade

7.7 hours of playtime, 16 of 28 achievements
Date: 2017 | Genre: Top down racer | ★★☆☆☆ |


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Overpriced trash. Still happy to own it, i'll play pretty much anything.
well, the issue here, is the culmination of simplicity and padding.
The highest point of this game is the ice and water on some of the tracks, because at that point i would welcome anything that could break the monotony.
they had nothing to show, that however didn't stop them from forcing a ridiculous amount of laps for each track.
The final nail in the coffin, had to be the ovni vehicles, not really sure what the deal was in adding a floating vehicle to a top down racer, but well, at least it hovers above grass.
The damn thing barely fits in on some of the tracks, of course the game starts you in last (insult to injury).
now add, that there is barely any tech, and no drift or any strategy in crashing vehicles or push them outside the track, because man!...physics are to complicated to implement.
I did like the colorful tracks, and the option to play local. So not too terrible.

Shadowhand: RPG Card Game

10.4 hours of playtime, 11 of 19 achievements
Date: 2017 | Genre: Deck building/Solitaire | ★★★☆½ |


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I didn't think i would like it as much as i did. It could be much better, but that would imply a less casual experience, which is simply not the audience its aiming for.
I don't know who or why, choose to use the genre or description of the game as a subtitle. It's unnecessary, and while not incorrect, it's not exactly accurate.
Its primarily a solitaire game, with added deck building.
It's actually incredibly fun as it is, it gives a new twist to solitaire, which is kind of a lame game.
My only issue, well...not really an issue, i just had hopes to decrease the RNG associated with solitaire, by adding a wider array of cards.
Now the cards are divided into groups, from armor, weapons, abilities, etc...so you have a good idea what you need on a certain level.
There's just less strategy to it, when there aren't that many cards. Some, are nothing more than just better versions of the previous one, sometimes the case with equipment cards.
So essentially i want this game again, but with more cards. Which would be really cool for the 1V1 battles, and damn those are so much fun already.
I could use a better story as well, it almost plays like an Artifex Mundi game.
They really went for casual. I get it, i don't mind harmless storytelling that doesnt upset anyone, but the pacing is just horrible, and like those hog games, it just continues aimlessly.
Neon

Hyper Bounce Blast

6.4 hours of playtime, 5 of 12 achievements
Date: 2016 | Genre: Platformer/ Bullet hell | ★★★★☆ |


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Not counting free to play, this might just be my favorite of the cheapest games on Steam. Historical Lowest price 0,60€
This is a really bad idea, that someone executed flawlessly.
It's a platformer mixed with bullet hell, and surprisingly not only does it work, its extremely satisfying.
It uses that one screen the best it can. Able to slide on the side walls, the upper wall gives brief immunity, you can jump on top of the floating shapes to gain hight.
Platforming is its own reward, the higher you are while shooting an enemy, the heavier the multiplyer. Plus staying in the air, is the only way to survive the bullet hell insanity, as it absorves all bullets you come in contact with

I still have a few more updates left. Hopefully i will find the time

PlataGO! Super Platform Game Maker

3 hours of playtime, no achievements
Date: 2018
^Click for Full Review

2D platformer GameMaker.
It is what it is, very steadily dropping towards overall mixed scored.
I think it's a bit unfair to compare a 5€ game to Mario Maker. Not that the devs games are all that impressive, seems like those have the same issues i do with this tool. Can't add acceleration, the lack of animations or Sprites, so on and so forth.
Controls are probably my biggest issue, that and the pre made levels, those are damn awful.
They said the tool is simple to use, and it is, to a point. But you would be missing a lot. Like the best thing it has going for it, is not being bound to a certain game´s rules. You can even add your own assets, not that they actually give you that as an option.
It should probably come with its own tool, especially since photoshop too damn much for what i need to do. Being a PC game and the way the assets are stored though, makes it easy to upload your own stuff, once its done, which is the hardest part.
Neon Neon


Loot Rascals

12 hours of playtime, 5 of 22 achievements
Date: 2017 | ★★★★☆ | Genre: Turned Based RPG, Roguelike ^Click for Full Review

I tried to beat the game, and i keep failing in the last world. Thats depressing. It's actually simpler than it looks, i just need to let go and stop killing enemies.
The initial 2 worlds are much more essential. Starts on low stats, kill weak enemies, hope they drop good cards.
The cards attributes are just attack and defense, and i do prefer the first option, i just cant always get the right cards for that, one thing i know, companions with High defense aren't as good. Special and passive abilities are always needed, otherwise, it's better to just start the game over.
The cards have special rules so you always need to place them well on the grid.
Fully exploring the first 2 world is usually enough for a good build, but i end up screwing it over looking for extra slabs or companions, and in later levels, things can get chaotic, especially after i waste all turns.
Companions: are dead players. When you find certain cards you have the option to keep or send them back, and if you are a good boy, they usually appear to help you kick some butt
Slabs: are cards that let you gather all cards of the same attribute to just one slot, losing bonus, but gaining free space for more cards.
The problem is, from W3 forward, im better off running away.
The game is practically dead, so, there goes the MP component, hopefully some people will get the cards i sent back. No one helps me though, i've had many cards that could help me finish the game, if only someone would find them and send them back.
NeonNeon


Fallout 4

126 hours of playtime, 47 of 84 achievements
Date: 2015 | Genre: RPG | ★★★☆☆| ^Click for Full Review

May contain spoilers
Through Family sharing, It's been a topic since it came out between me and a friend. I would always state, i would never pay for a AAA i think i wouldnt care for.
And i still wouldn't pay for this. I played a lot and did all the DLCs. But i didn't like this, its a common issue for me with long games, if there is something small that bothers me, it's going to be a snowball effect.

Even initially, i loved the gunplay, the enemy animation, that make every enemy stand out. But it gets progressively worse, especially if you own DLC.
Automatron, inserts another raider gang, fine...at least they have something unique to them, since they usually appear on the commonwealth attacking robots.
But Nuka World? holy crap, where they lazy, 3 Raider Gangs, and you can bring 2 more to the commonwealth.If you do they act like the minuteMen. The rest is just, the same animal with a different skin. They have ants that attack like scorpions, even though we had Fire Ants in the past.

That however doesn't even scratch the surface on how bad some of the DLCs are. You want a new FNV, it's called Far Harbor, it's better than the base game. Tackles some of the same themes better than F4.
Automatron is an intrusive DLC, and exists in the commonwealth, aside from bringing a bit of content, the quest itself is 90% fetch quests.
Nuka World is the epitome of radiant quest, why must we fill our pip boy with these?
Nuka world is probably one that needs a Karma Meter, its strange how much they let you do, without repercussions, simply because the "less Evil" option is depressingly short.
Killed innocents in Nuka World? Safe
Helped the raider faction in Nuka World? Safe
Went to the commonwealth to bring slaves? Safe
Asked your settlers to leave a settlement? Safe
Raised a Raider Flag? Preston hates you
the complexity of human behavior, reduced to a trigger.
I also dont care for any faction:
Brotherhood - We all know them, they have a good chain of command, but otherwise, would get all technology and resources available for themselves. That makes them a terrible force to reckon with
Minuteman - have no real involvement with the institute
Railroad - Lack any sort of logic, bad activist group
The institute - Might consider analyzing the reason why a certain group keeps leaving, could have saved their lives


Wrack: Exoverse

2 hours of playtime, no achievements
Date: 2018 | Genre: FPS, TD | ^Click for Full Review

I've been following updates, spoke to one of the developers.
i have no clue what the hell just happened, other than the creator keeps rushing the release of these games.
Its intended to be a mix between Tower Defense and Rogue Like, but not the way it was presented.
For the Roguelike aspect it's being updated, they have added new weapons. Other than that, it has perma death...which aint, well, what i expected from "rogue-like elements!"
As a TD, its weak, they launched with Corridor levels, which dampers the difficulty. The level designer from Wrack is working on fixing it.
The gunplay is great, i honestly hope for the best, Their a good team.
I'm still not super happy with it being TD, i feel it's even more niche than before.
At first i thought, "because it's easier to develop", but since they have no experience with the genre, it might not be the case

Riptide GP: Renegade

Date: 2016 | 13 of 24 achievements |
★★★★☆

Neon










The main and side quests have been completed, i will be back for the ultimate challenges. Main reason for that, this game takes long to get into the arcade difficulty. Sure it gives non fans of the genre some wiggle room to learn some tricks and shortcuts, it also means i had to repeat the same tracks over and over again, as the difficulty slowly progresses.
It extends for a few more hours, more than it has content for. but ultimately, its their best game thus far, there i even say its better than the original Hydro Thunder. And that for a lower price than the sequel to Hydro Thunder
It's a fantastic arcade racer. Responsive, fast, the tricks fit well within the game, not just because the water physics contribute immensely to it, but also due to the reward for pulling bigger and riskier trick combos.
as a modern game, you have unlockable characters and vehicles, and currency to upgrade. And yeah...im not a huge fan of Arcade games like this, cars in those games wherent just better or worse, they controled distinctivly different and thats important. and not the same for Riptide.

Knightmare tower

Date: 2014 |
4 of 6 achievements
★★★☆☆

Neon












I'm a sucker for endless runners. Sort of, the action in this one happens vertically. it's all about gaining momentum by comboing the largest number of enemies in a row
Missing or taking damage loses speed and gets you one step closer to getting melted by the raising lava, or more or less the bottom half of the screen represents imminent death.
Neon you have the usual busy work, so as not to feel the same process over and over again, which i guess is not entirely a lie, since the final area is blocked until you completed every task, in that case its true that your better off wasting each run completing missions
The currency is then wasted upgrading your gear, which again it's not an incentive, since it requires you to do that, to pass through the blocked areas and finally meet the final boss.
And i really dislike that mentality, i don't care if i did not experience all the game had to offer, i reached the top of the screen multiple times, and dammit, i shouldnt need to collect everything to move on.
The boss encounter in fact is pretty awful, so at that point i was annoyed, but if i had lost to it a few times, i would probably just move on onto something else
After that you get endless mode, but there isn't enough content to continue, in that Last Knight succeeds over this game </p>

Zombie Bowl-o-Rama

Date: 2009 |
16 of 21 achievements
★✯☆☆☆ </a>

Neon












Hated it, at least the main campaign is short, and if there was a story i have no idea what happened because my mind wasn't even there
It's just insanely repetitive, and if you beat that, than holy crap, the challenges have you playing the same lane over and over again for each and every score point. Imagine you would, and im using a random point system, but you would get 5000 points, you need to repeat the level for 500, 1000, 1500, all the way up to 5000. What the hell !
Also i know the name of the company is very indicative of their products, but 10€ for a joke bowling game, its almost as sleazy as elf bowling

Teddy Floppy ear : The race

Original Release: 2015 | 11 of 14 achievements |
★☆☆☆☆ </a>

Neon












If this was my Mario Kart i would be a very traumatized individual right now. I'm still at awe on how complete this game is, someone looked at it and said, yeah this works perfectly, and not a little bit creepy, what we need now is 10+hours of fun for small little kids!. should be said on the store page "if you meet a grown up with a collection of these Mario Kart bootlegs in his house, run for your life!"
Neon Neon













There is just something about the empty stares, the awkward animations, the sometimes lack of music with just barely any sounds which somehow makes it weirder than if it had no sound at all.
But what really matters is the gameplay right? well, it's easy, its not balanced very well, the cars control weird, maybe it's the handling, maybe it's like controlling a brick
There is something in particular i found so damn funny, im inclined to believe they had a good idea of what the power ups would be before actually starting the process of gameplay, particularly regarding the physics. They have this power that makes your vehicle bigger, which in concept could be used to hit other enemies, except the physics make it so that in curves the car flies off the track.
There is one track, late in game that is well design. Other than that, i don't know if it having a lot of content is a positive aspect, if it is, well then you do have a few vehicles, characters, game modes.

Roomaze

Date: 2017 | 10 of 26 achievements
★★☆☆☆ </a>

Neon












And finally i stopped playing Roomaze because the final boss is incredibly cheap. If i hear good news from someone who actually beat the game im willing to give it a try, but from my own experience this prick has a dash attack, that runs directly at me no matter if im running (because he is faster) or if im straffing (because he aligns perfectly)
To me it feels like i need to repeat the game over countless times to get some good RNG for him to stop doing that attack
I'm going as an archer, since well...if i take that much damage far away, i dont want to be slashing the dude where i can get attacked myself
It sucks, because i kinda like the game, or maybe i just liked the inclusion of survival type mechanics inside a rogue like.
In RooMaze you have a series of status afflictions you need to play close attention. you don't just lose life when you get attacked, there is a possibility of getting poisoned, broken bones, you can get a cut that if not treated can get infected. all that changes how you play the game, a broken arm might make you react slower, a broken leg stops you from running, you may bleed out to death. So you go around with some medicine, buy some if you need to. Its interesting, i just hit a point where it felt the final boss and the slow combat system i have to deal with, makes it look like one of them does not belong in this game.


EARTHLOCK: Festival of Magic

Date: 2016 | 17 of 25 achievements |
★★☆☆☆ </a>

Neon










Wait for the remaster. I do think they can reach their intended vision for this game. This however, its more of a proof of concept than anything. The basics are here, everything that would be in a complete release is here. But in most cases they barely even started.
I think the situation im at, is that i get the idea of everything they presented, although nothing of it is actually polished. I'm surprised this game isn't swimming on bad reviews, and it might just be that some see potential in it.
Barely any story or character development, though you can imagine how it would be in other games, since its mostly made of tropes. The Dialogue is incredibly weak. Some mini games, crafting, collecting are there, represented with the simplest of tasks, that hide some particular item. I get the combat system, there is a risk and reward aspect to it. They try to make them spamming battles. Which is quite amusing until they get way out of hand later or. So much so that i needed to fully upgrade specific characters
when you see 3 lines of status afflictions, and you need to spam cure, heal, potions, resurrect. Thats when it starts to get annoying

Sleeping Dogs: Definitive Edition BASE

Date: 2014 | 25 of 59 achievements
Current State: Defunct
★★★☆☆ Screenshots

Neon












Base game, second time going through, first time on the definitive edition. Honestly couldn't care less aside from the fact that this came with the DLC included. Ultra settings look awful, shouldnt have assumed the textures would be any better, since the game does drop frames, during the wedding, just like the original release did. I probably would have issues with it one way or another.
So this is practically the original, some bugs and glitches are still here. some like being able to phase through walls are a bit lame, i mean you have to actively try, but really, jumping needs interactible walls, its odd that it still can happen
vehicles taken from missions where you have a passenger sometimes only have one working door. There are other issues, but i guess it's expected, i think the developer was defunct by the time this came out, so its more like a port for newer gen consoles
I still think its a solid game, very similar to yakuza, in recreating a certain location, era and culture. Though, i dont even think this is an unpopular statement, Yakuza is much more of a complete product while Sleeping Dogs does a good job selling you on something that isnt fully there
Speaking on something that isn't fully there, i can't believe they didn't either remove the girlfriend system, or rearrange them so you do those missions early on. By now everyone knows they serve as an introduction to mechanics, but my younger self was really appalled by how they used Emma Stone. Still if they are there to present a game mechanic, it makes no sense to introduce parkour later in the game. </p>

Jelly Killer

Date: 2016 |
14 of 16 achievements
★★☆☆☆ </a>

Neon












Normal with Halloween pumpkin Skin, also called Pumpkin Killer
Wouldn't call it Jelly killer, when humans kill less than they are killed. The levels are just made of traps, and humans are mostly used to do certain task a slime cant do, much less a pumpkin
Its not a bad idea, until you realize you have 50 something levels, all in the same location, all with the same traps and lazers. Its a more linear version of what Apogee used to do during the 90s. Not terrible, just incredibly repetitive

Zombie Derby II

Original Release: 2016 | 5 of 13 achievements | Brinemedia
★★☆☆☆ </a>

Neon












Actually i have to turn a review for this one in a few days
To keep it simple its a mobile port of a 2.5D platformer racer. You can play it for free right now, i think before that it was a browser game.
It has some key differences from the Trials. replacing tricks with resource management, and obstacles to overcome are now mostly obstacles to destroy. Its chaotic, that's alright, i do miss the speed and the constant necessity of having to fix the vehicle´s inclination. It has a few different levels, but has a mobile game mentality, even not being one with microtransactions, somehow, it still is a grinding fest, i dont understand why these games go for such lengths
It's also very linear in progression. Buy car, grind, upgrade...car is now useless, grind, buy car, grind, upgrade...

Ablepsia

Date: 2017 | 38 of 38 achievements
DEV: NedoStudio
★☆☆☆☆ </a>

Neon












It's not an achievement spammer, but it ain't much of a game either, it might have taken less than 30 min to complete.
An odd one, terrible for sure, but there is no pretense to be more than it is, and what it is might just be a +1 on your library. From what i've experienced on steam, it wouldn't be out of nowhere, if the developer had turn it into an endless runner. At Least it's not frustrating, and it calms me to think if i ever want to take care of my backlog i could just easily gather all these titles together and fix a good portion of it.
Ok, so...Ablepsia is a click based non randomly generated runner. Somehow that means it made a mess out of a simple game.
For once, the human element is that someone just randomly dropped the entire 4!!! hazards through the level, for you to click on before crossing over them. It's quite obvious that they are randomly dropped and not thought out, because it needs to give you a key to stop moving whenever you feel like for as long as you like. From there i dont even know what the difficulty is based on, aside from punishing impatience
The hazards themselves are just nonsense, you have these spikes and it doesn't matter if you stopped or waited before, but when they appear on screen their always on the wrong cicle, meaning you have to stop every single time
I do not understand. Nothing but random trash put together, every level is the same with a different colored city. The gameplay exists, but nothing is centered around anything, it's there...i guess.


Coming back after 3 months, I think i will spend more time reading than writing. But at the very least i’ve taken a look at my last 5 beaten games

Momonga Pinball Adventures

Date: 2016 | 2 of 10 achievements |
★★☆☆☆ </a>

Neon










I could have played something better. It's a cute looking game with some busy work.
Its a Pinball adventure game, im sure everyone as seen them. Those games that are not so much about having a believable board or real physics, But then have huge creative maps, with alot of minigames, challenges and collectibles.
Still, it needs to be balanced, for the pinball portion to work, for it to be addictive.
This game was so boring and so frustrating, i didn't even do anything else besides finishing each map. Im so done with it. Its going to rest in the depths of my library, and hopefully i can pretend it doesnt even exist
For starters, what they did to compensate for the short length was, to have this SM64 approach where you can only do one challenge at a time
The ball is huge, both bumpers can hit it, same with objects
Then there's broken physics, it just glitches inside objects, i've also had get stuck on borders once. had to restart the map, thank you vey much
It's also heavy but for whatever reason, it doesn't slide down as fast as i hoped for, maybe the map is not that inclined. But it sure is noticeable when it hits the bumper, because those things can only trow it towards the oposite side. If you cant be precise than you have to be lucky as hell to complete some of these sidequest
It's unfair, it's boring and frustrating, and gives you too little of a range to where you can actually throw the ball.
Quite honestly, i like SMPinball, pokemon, even SonicSpinball. those are so much better, for such a weak device like the GBA, it surprisingly offers better gameplay

BioShock Infinite

Date: 2013 | 22 of 80 achievements
★★★★☆ Screenshots

Neon












Base game only, though i think im going for the Dlc in the near future. Im not sure yet, i think the 1999 mode does explain the weird,rather pointless death system for the entire series
For the ones that never noticed, because, well it's practically impossible for it to happen, without actually trying to, but the game does reload a save point, if you dont have enough currency to revive
1999 fixes that, but also ups the difficulty of enemy encounters, which is a bummer. In any case, it's not necessary to beat the game, it should unlock with the Konami Code.
This was actually my least favorite Bioshock, it still is. It's the furthest they have gotten from System Shock, in terms of structure.
Idk, i feel like there is less to play with. Which well it is true, for a good portion of the game, early levels dont offer that much of a range when it comes to Plasmids.
</p>

STRAFE

Date: 2017 | 7 of 36 achievements
★★★★☆ Screenshots

Neon












Well...i did enjoy it considerably more than the vast majority. Though, i do love Rogue-like in general, or just elements of it
I do understand that, whoever hoped for either Roguelike or Quake, got both, and none to the full extent of the genre
Im fine with, a lot of them elements are well implemented, there are a huge chunk of reasons to go back, including the constant learning of the games mechanics, and the multiple secrets and references to other games. It possible to strafe and bunny hop, which does not end well for me
I only have major problem:
Its easy and considerably short. If it was longer it would probably help, in particular if it had boss fights, which it doesnt, it has an arena, in my opinion the laziest end boss one can get. Status upgrades don't really fit in that well, part of the fun is the RNG and multiple unknown items. Love it or Hate it, at least Devolver games have a kickass OST

MiniZRacersTurbo

Date: 2016 | Broken achievements |coolegion
★★☆☆☆ </a>

Neon












It's a mobile game, all of their games are. What's interesting is that it looks like an old cereal box game. That's it...aside from that it's a very simplified rip off
It works, you can plug a controller. That's probably more than half of Steam DIrect games. But who would complete a superficial version of Mario Kart, without any of the mechanics?
Also the achievements are broken and the devs are long gone

Tomb Raider I

Date: 1996 | No achievements
</a>

Neon












There are a few versions of this game for PC. If you dont need the controller, dont even look at this one, or maybe buy it and install a mod.
This is the original DOS game, and i dont know how but it manages to look worse than the PS I version. It's also not the Gold edition, so, no expansion here
The thing is, my DS4 wont work correctly on any of the other versions of this game.
The original tomb raider is not something i would recommend these days, i was just curious. I knew of it, but from seeing a neighbour playing in his sega saturn, Segas where popular in Europe
In general, its not a constantly satisfying playthrough, too much back and forward. But it has its moments.
The level design that leads to Lost valley is just absurd. It's a place that exists and it's a dead end. But from there Dinosaurs do become an enemy even outside of that map, good job not wasting those models
Also i can't believe someone looked at the original trilogy and adapted it to a movie. Its just like Mario, somethings are beyond belief


Fire

Date: 2015 | 24 of 27 achievements |
Screenshots

Neon










**More of a Puzzle type game than it is a Point n click**
The only thing i expected it to be, Daedalic is pretty much Adventure/Point n click stuff, well not this time it isnt.
In Fire you are on a journey, after being thrown out of your own camp, to discover...well...the title of this game.
This is a really minor game, whoever designed it was mostly trying to come up with different ideas around the concept. So you could be in prehistoric era and then suddenly.... Time machine.
There is no real narrative, levels are short, and mostly made of "intuitive puzzle design"...which is actually the opposite of logical puzzles.
It fits with the idea of this neanderthal chaotic character trying to understand a world outside the camp, and outside his era, by adding the minimalist puzzles.

Game of Thrones

Date: 2012 | 34 of 50 achievements
Screenshots

Neon












**What's my purpose?**
A Game of Thrones RPG that catters to neither fans.
Focus makes Mid tier RPGs, but this one had to have sold less than expected. Console gamers especially, just ignored the title
The combat system is clunky,and aside from opening up later on, some major issues will remain
They ripped the combat system from Dragon Age, a more tactical one, surprisingly didnt translate no something any less clunky than the Techomancer series, and it desperately needed some work done.
The camera for instance, does not work in small spaces of which there are many. It gets behind walls, most times clip through them.
Characters models don't need to be in contact with each other or even near to attack. With multiple characters on screen i had to open up the slow mo Skills wheel, just to make sure i'm attacking the right enemy.
In later chapters, everything gets considerably better, even the combat system gets more entertaining when you finally start using some extremely effective combos. seriously, chapter 8 was when even the combat, although still janky, started to feel really satisfing.
There is like 14 chapters, how did it took that long to wake up.
This chapter based system is what confuses me the most. Typically games get rushed, that means later levels are rather unfinished, the first levels are the ones every one is goint to see.
Well, GOT (2012) stops feeling rushed at chapter: 8
It's a very slow introduction of our two characters, with barely anything else, those chapters are extremely short. There is barely any side quests, you have to follow a linear path, with barely any enemies and secrets, just mouse dropped with no AI, or walking paths, until you interact with the, that is so obviously put there to use both Mors and Alester special ability.
And then suddenly, levels get really long, with Side Quest, a vast ability tree, its even possible to fast travel to different areas. No open world of course, but that level of freedom alone, is not something i expected after so many hours of play.
The story is rather silly though i have no major problems to what it turns to, its how long it takes to get there that is the problem
Mors is our Nightwatch man, not much is know about the circumstances until later in the game, and Alester is the mysterious lost son wanting to take the throne of House Sarwyck. ofc the two stories meet and move from there, but gosh it takes a while.
At Least the awkwardness the of cutscenes brought a smile to my face </p>

Harvester

Date: 1996 | no achievements
Screenshots

Neon












**The quintessential exploitation movie**
Your either Harvester or Harvest, Boy!
oh...Harvester i've talked about this game between friends, it's surprisingly well known for a mid-90s Point n Click
The opinions i've heard about it, are on the other hand unsurprisingly divise
I have agreed with all or most negative opinions, it's just that in some cases they are the reason why i like the game so much.
It's that much close to the exploitation genre, it's not overly satirical, or stylish. Nope, Harvester just came out of a time when people discussed adding censorship in gaming and how violence in games would desensitize people from feeling guilt and therefore lead them to commit real world crimes. Someone please think of the children!
They simply grabbed that concept and went with it, simply because someone somewhere, will be furious and disgusted it exists
It's not the most original story ever, now that i look back it might just have been a collection of tropes
Steve wakes up with a terrible case of Amnesia, has any good story begins with. Our hero! surrounded by violence, incest and bigotry. He Is in an arranged marriage, with the only sane person in town. The one person you dont want to be in a crazy place.
Steve plans to find some answers by joining the lodge, a building that is constantly giving an ominous atmosphere to the place, not just because how many times it's referred by the towns folk, but the enourmous size makes it hard to miss when walking around. Is it eve a Lodge though, thats not the image that comes to mind when i think of Lodges, usually i think of a small house
Gameplay is original enough for it to get past its shortcomings
First half offers an open town to explore, and like most games in the genre there are dead ends, but i didn't exactly felt lost, if anything some items i ended up finding where useful eventually. Other than that it feels very much like groundhog day everyday. That is until you reach the second half, the Lodge.

Investigator

Date: 2016 | 23 of 34 achievements | AdroVGames
Screenshots

Neon












**Yet another walking simulator**
From the screenshots it looks great doesn't it? I don't feel like its a big deal at this point with walking simulators, with no AI, puzzles, physics.Let alone in a game that uses CryEngine
Though i do appreciated, what they? went with.
More important than having good graphics, is having taste.
And i do love film grain in games, the dense fog is fine, but whats really nice is the usage of colors in chapters. Every location as a saturation of one color, between Blue, Green, and Red.
You are a detective, during a time of extreme conditions, and at first it is like you are about to investigate this one case, and try to find this one criminal, and bring justice by your own hands. At the very least i thought, the main story would slowly unravel and The "End of the World" plot would stay in the background where it belongs
But there is no pursuit of anything, your simply trying to find places to sleep and survive the decrease in temperature, on your way to some bunker. if you found the guy or not, thats pure coincidence
so...why is it called investigator, why does it matter what he has done for a living?
More importantly, what am i supposed to take out of this?
The Narration is unecessary ofcourse, there is no real plot, so why does it matter.
As a game of course it does not offer that much. Just be happy to find some platform jumping and keys/fuses to collect...because there is nothing else here.
The DLCs are alright, the free one included with the game is influenced by the new RE. And, again the gameplay is minor, but it isn't terribly mind numbing

Jack Keane

Date: 2008 | No achievements
</a>

Neon












I don't think i ever hated a decent game this much. I don't even know why, it might just be a culmination of factors
Usually Deck 13 is good at grabbing something popular and make it their own decent attempt at it. The little bit i've played from The Surge wasn't bad, even here i can tell influences from Monkey Island.


Fire

Date: 2015 | 24 of 27 achievements |
Screenshots

Neon










**More of a Puzzle type game than it is a Point n click**
The only thing i expected it to be, Daedalic is pretty much Adventure/Point n click stuff, well not this time it isnt.
In Fire you are on a journey, after being thrown out of your own camp, to discover...well...the title of this game.
This is a really minor game, whoever designed this game was mostly trying to come up with different ideas with this concept. So you could be in prehistoric era and then suddenly....a Time machine.
There is no real narrative, levels are short, and mostly made of "intuitive puzzle design"...which is actually the opposite of logical puzzles.
It fits with the idea of this neanderthal chaotic character trying to understand a world outside the camp, and outside is era, by adding the minimalist puzzles.

Game of Thrones

Date: 2012 | 34 of 50 achievements
Screenshots

Neon












**What's my purpose?**
A Game of Thrones RPG that catters to neither fans.
Focus makes Mid tier RPGs, but this one had to have sold less than expected. Console gamers especially, just ignored this game
The combat system is clunky,and aside from opening up later on, as some major issues
They ripped the combat system from Dragon Age, surprisingly is no less clunky than the Techomance series, and it desperately needed some work done.
The camera for instance, does not work in small spaces of which there are many. It gets behind walls, most times clip through them.
Characters models don't need to be in contact with each other or even near. With multiple characters on screen i had to open up the slow mo Skills wheel, just to make sure i'm attacking the right enemy.
In later chapters, everything gets considerably better, even the combat system gets more entertaining when you finally start using some extremely effective combos. seriously, chapter 8 was when even the combat, although still janky, started to feel really satisfing.
There is like 14 chapters, how did it took so long.
This chapter based system is what confuses me the most. Typically games get rushed, that means later levels are rather unfinished,
Well, GOT (2012) stops feeling rushed at chapter: 8
It's a very slow introduction of our two characters, with barely anything else, those chapters are extremely short. There is barely any side quests, you have to follow a linear path, with barely any enemies and secrets, that our just mouse drop with no AI, or patters, that is so obviously put there to use both Mors and Alester special ability.
And then suddenly, levels get really long, with Side Quest, a vast ability tree, its even possible to fast travel to different areas. No open world of course, but that level of freedom alone, is not something i expected after so many hours of play.
The story is rather silly though i have no major problems to what it turns to, its how long it takes to get there that is the problem
Mors is our Nightwatch man, not much is know about the circumstances until later in the game, and Alester is the mysterious lost son wanting to take the throne of House Sarwyck. ofc the two stories meet and move from there, but gosh it take a while.
At Least the awkwardness the of cutscenes brought a smile to my face </p>

Harvester

Date: 1996 | no achievements
Screenshots

Neon












**The quintessential exploitation movie**
Your either Harvester or Harvest
oh...Harvester i've talked about this game between friends, it's surprisingly well known for a mid-90s Point n Click
The opinions i've heard about it, are on the other hand unsurprisingly divise
I have agreed with all or most negative opinions, it's just that in some cases they are the reason why i like the game so much.
It's that much close to the exploitation genre, it's not overly satirical, or stylish. Nope, Harvester just came out of a time where people discussed adding censorship in gaming and how violence in games would desensitize people from feeling guilt and therefore lead them to commit real world crimes.
They simply grabbed that concept and went with it, simply because someone somewhere, will be furious and disgusted it exists
It's not the most original story ever, now that i look back it might just have been a collection of tropes
Steve wakes up with a terrible case of Amnesia, has any good story begins. Our hero! surrounded by violence, incest and bigotry. He Is in an arranged marriage, with the only sane person in town. The one person you dont want to be in a crazy place.
Steve plans to find some answers by joining the lodge, a building that is constantly giving an ominous atmosphere to the place, not just because how many times it's referred by the towns folk, but the enourmous size makes it hard to miss when walking around.
Gameplay is original enough for it to get past its shortcomings
First half offers an open town to explore, and like most games in the genre there are dead ends, but i didn't exactly felt lost, if anything some items i ended up finding where useful eventually. Other than that it feels very much like groundhog day everyday. That is until you reach the second half, the Lodge.

Investigator

Date: 2016 | 23 of 34 achievements | AdroVGames
Screenshots

Neon












**Yet another walking simulator**
From the screenshots it looks great doesn't it? I don't feel like its a big deal at this point with walking simulators, with no AI, puzzles, physics.Let alone in a game that uses CryEngine
Though i do appreciated, what they? went with.
More important than having good graphics, is having taste.
And i do love film grain in games, the dense fog is fine, but whats really nice is the usage of colors in chapters. Every location as a saturation of one color, between Blue, Green, and Red.
You are a detective, during a time of extreme conditions, and at first it is like you are about to investigate this one case, and try to find this one criminal, and bring justice by your own hands. At the very least i thought, the main story would slowly unravel and The "End of the World" plot would stay in the background where it belongs
But there is no pursuit of anything, your simply trying to find places to sleep and survive the decrease in temperature, on your way to some bunker. if you found the guy or not, thats pure coincidence
so...why is it called investigator, why does it matter what he has done for a living?
More importantly, what am i supposed to take out of this?
The Narration is unecessary ofcourse, there is no real plot, so why does it matter.
As a game of course it does not offer that much. Just be happy to find some platform jumping and keys/fuses to collect...because there is nothing else here.
The DLCs are alright, the free one included with the game is influenced by the new RE. And, again the gameplay is minor, but it isn't terribly mind numbing

Jack Keane

Date: 2008 | No achievements
</div> Neon












I don't think i ever hated a decent game this much. I don't even know why, it might just be a culmination of factors
Usually Deck 13 is good at grabbing something popular and make it their own decent attempt at it. The little bit i've played from The Surge wasn't bad, even here i can tell influences from Monkey Island.


</div>


A Story About My Uncle

Date: 2014 | 0 of 15 achievements
Screenshots

Neon










**Smooth as butter**
A boy must cross through unknown worlds made of floating rock, in search of his uncle.
The story comes with no twists and turns, and never grows to be more than its intended message, but i did enjoy the gameplay a lot.
Essentially, hook based with a slight mix of precision jumping. And a very self contained straightforward kind of game.
It really is a game that doesn't point into different routes, challenges and trials. I should know, i missed every achievement.
Even as i progressed, every adition to the suit was unavoidable, since the level design was based with those powers in mind.
The laid back approach suits it just fine, i must have done some nasty jumps to reach hidden items, however the game itself was rather easy, the single path itself is easy.
Which is not to say alternating between the powers to clear a area doesn't feel rewarding, much due to some great level design.
Some events don't quite fit, one would expect there to be no enemies, but there is one solitary enemy, and it's a gimmick contained to a small room, like many others in the game, but it this case it didnt feel right to me. Idk, it just didn't fit with the concept, and it was completely pointless.

Neon

Blue Estate

Date: 2015 | 6 of 27 achievements |Currently Known as: DONTИOD
Screenshots

Neon












**"black-humoured...", No No No, raunchy, there is a difference**
Generic rail shooter, the gameplay is the least of its problems. Other than it works fairly better as a novelty if your actually pointing something at the screen
Ill start by giving it some credit. Even though it's a short game there is variety to the levels, and the arsenal. There are two characters with distinct play styles. And an Arcade mode.
It's just never has good, original or as funny as they think, at least nothing compared to House of the Dead. Not having that much competition in the genre, sort of makes it decent enough, i guess.
So what don't i like?
Well for starters, the ex-Navy SEAL has really tedious gameplay. They want to reinforce this tactical character, in contrast to Tony, who is the reckless type. By inserting scripted movement, tactics, stealth, in a game where you dont have control over it. it's certainly not done in a way it would work, therefore feels trite especially when you excuse lack of originality and work on these rather small rooms and then pass it as a joke "Game trope". it makes you look even more lazy.
That idea, sadly comes to mind in other parody games - "lol isn't it silly when games makes you do this random thing...it sure is completely different if we tell you to do the same"
There is also very little when it comes to weapon experimentation. You get 2 weapons per stage, one being considerably better, while the other holds infinite ammo.
As for its humor. Expect most of the same from the first 2 chapters.Lines are repeated to exhaustion and little quirky moments turn into non stop running gags.

More accurately i would describe this as dumb humor. What else could leg humping chihuahuas and tweedle dee's tweedle dum´s, be described as?</p> Neon

Condemned: Criminal Origins

Date: 2006 | no achievements
Screenshots

Neon












**can someone clean the dirt off the camera?**
The horror genre is plagued, by jumpscares and gore. Condemned, is on the correct side of things
It tries hard not resort into cheap tricks. Some of those ideas are borderline experimental.
Here we have a game from FEAR developer, with muddy textures, and ambient sounds. It was outdated when it came out, but it adds to the atmosphere

STORY:
The weakest link. Condemned does a good job grabbing your interest, but when given the choice, to be constructed to be open to interpretation, when it reaches the end cutscene, it already made his, to be, a huge sequel batting teaser.

Gameplay:
This is an easy game to judge whether you would enjoy it or not. Seen a trailer or a video of the first chapter? well, that's the game between chapter 1 and chapter 8
A first person melee based combat, survival horror.put emphasis on Melee, because they really don't want anyone to get used to fire weapons. Reticle Aiming turn off, No to collecting ammo, No to storing weapons...The R button? counts bullets left in the chamber!
Some weapons are more useful than others as they are needed to open new paths.
Levels are short, rather claustrophobic, AI tends to make noise, while they hide away in hopes of catching you by surprise.
The ocasional investgation in each chapter, is there to break the monotony, sometimes paifully obviously so. But it is in most of the chapters and it is fun to use. Ocasionally adding tension, when you are moving through the level unarmed.
Chapter 9 are 10 are a bit different. 9 is a slight change of location and gameplay, definity more detective work and exploration, while until now it was fairly one way through it
10 is the proving grounds, and i sure hate, the open empty maps, with ridiculous enemy designs, surviving encounters with enemies popping up to existence, holding your ground. Last chapter is as frustating as i remember.</p> Neon

DreadOut

Date: 2014 | 28 of 42 achievements
Screenshots

Neon












**There might not be a single aspect of Dreadout that is of its own creation**
And i say that, as what holds this game together. Otherwise, it's probably a relatively low budget team trying to tackle genre its simply not ready for.
Its rough and it shows, the lack of animation makes all set pieces look fairly silly.
But what can i say, it caters to horror fans
It doesn't throw it all to a mixing pot either, its starts rather familiar, if you are used to Fatal Frame games, and the usual Japanese teen horror of th 90s.
The ghosts themselves, are from some folk tales and movies from Indonésia, Thailand, china.
Not sure of what to make of chapter Zero, and its "How We Got Here" trope. Alright,so, Horror still uses it, games especially, need to start at a climax to show its controls, not every game can have the perfect start from Dead Space where shit hit the fan that same morning, and already everything turned into chaos
But at least for me, it doesn't show how to play, hints don't pop up. There is a an actual page that serves as a tutorial, so i really dont get the point of chapter zero, aside from being a trope used in horror
</p> Neon

Edna & Harvey: The Breakout

Date: 2013 | 6 of 18 achievements
Screenshots

Neon












considering that we control a nutcase, she and Harvey are rather entertaining characters, at least as characters without empathy go.
I have issues with the engine itself. EDNA and Harvey was made on SCUMM engine, it's a treat from the past, its the engine used for later (still old) LucasArts adventure games. it had really long loading times, it had bugs, especially during one puzzle, that left me incredibly confused.
i've been unlucky enough, to add yet another one to the list of games that crashed right at the credits. There should be at least 2 endings. but i wouldn't know if i got different cutscenes
Neon



A Story About My Uncle

Date: 2014 | 0 of 15 achievements
Screenshots

Neon










**Smooth as butter**
A boy must cross through unknown worlds made of floating rock, in search of his uncle.
The story comes with no twists and turns, and never grows to be more than its intended message, but i did enjoy the gameplay a lot.
Essentially, hook based with a slight mix of precision jumping. And a very self contained straightforward kind of game.
It really is a game that doesn't point into different routes, challenges and trials. I should know, i missed every achievement.
Even as i progressed, every adition to the suit was unavoidable, since the level design was based with those powers in mind.
The laid back approach suits it just fine, i must have done some nasty jumps to reach hidden items, however the game itself was rather easy, the single path itself is easy.
Which is not to say alternating between the powers to clear a area doesn't feel rewarding, much due to some great level design.
Some events don't quite fit, one would expect there to be no enemies, but there is one solitary enemy, and it's a gimmick contained to a small room, like many others in the game, but it this case it didnt feel right to me. Idk, it just didn't fit with the concept, and it was completely pointless.

Neon

Blue Estate

Date: 2015 | 6 of 27 achievements |Currently Known as: DONTИOD
Screenshots

Neon












**"black-humoured...", No No No, raunchy, there is a difference**
Generic rail shooter, the gameplay is the least of its problems. Other than it works fairly better as a novelty if your actually pointing something at the screen
Ill start by giving it some credit. Even though it's a short game there is variety to the levels, and the arsenal. There are two characters with distinct play styles. And an Arcade mode.
It's just never has good, original or as funny as they think, at least nothing compared to House of the Dead. Not having that much competition in the genre, sort of makes it decent enough, i guess.
So what don't i like?
Well for starters, the ex-Navy SEAL as really tedious gameplay. They want to reinforce this tactical character, in contrast to Tony, who is the reckless type. By inserting scripted movement, tactics, stealth, in a game where you dont have control over it. it's certainly not done in a way it would work, therefore feels trite especially when you excuse lack of originality and work on these rather small rooms and that pass it as a joke "Game trope". it makes you look even more lazy.
That idea, sadly comes to mind in other parody games - "lol isn't it silly when games make you do this random thing...it sure is completely different if we tell you to do the same"
There is also very little when it comes to weapon experimentation. You get 2 weapons per stage, one being considerably better, while the other holds infinite ammo.
As for its humor. Expect most of the same from the first 2 chapters.Lines are repeated to exhaustion and little quirky moments turn into non stop running gags.

More accurately i would describe this as dumb humor. What else could leg humping chihuahuas and tweedle dee's tweedle dum´s, be described as?</p> Neon

Condemned: Criminal Origins

Date: 2006 | no achievements
Screenshots

Neon












**can someone clean the dirt off the camera?**
The horror genre is plagued, by jumpscares and gore. Condemned, is on the correct side
It does try it's darn hardest without resorting to cheap tricks. Some of those ideas are borderline experimental.
Here we have a game from FEAR developer, with muddy textures, and ambient sounds.

STORY:
The weakest link. Condemned does a good job grabbing your interest, it had the choice, to be constructed to be open to interpretation, but when it reaches the end cutscene, it already made its choice, to be, a huge sequel batting teaser.

Gameplay:
This is an easy game to judge whether you would like it or not. Seen a trailer or a video of the first chapter? well, that's the game between chapter 1 and chapter 8
A first person melee based combat, survival horror.put emphasis on Melee, because they really don't want anyone to get used to fire weapons. Reticle Aiming turn off, No to collecting ammo, No to storing weapons...The R button? counts bullets left in the chamber!
Some weapons are more useful than others as they are needed to open new paths.
Levels are short, rather claustrophobic, AI tends to make noise, while they hide away in hopes of catching you by surprise.
The ocasional investgation in each chapter, is there to break the monotony, sometimes paifully obviously so. But it is in most of the chapters and it is fun to use. Ocasionally adding tension, when you are moving through the level unarmed.
Chapter 9 are 10 are a bit different. 9 is a slight change of location and gameplay, definity more detective work and exploration, while until now it was fairly one way through it
10 is the proving grounds, and i sure hate, the open empty maps, with ridiculous enemy designs, Last chapter is as frustating as i remember.</p> Neon

DreadOut

Date: 2014 | 28 of 42 achievements
Screenshots

Neon












**There might not be a single aspect of Dreadout that is of its own creation**
And i say that, as what holds this game together. Otherwise, it's probably a relatively low budget trying to tackle genre its not ready for.
Its rough and it shows, the lack of animation makes all set pieces look fairly silly.
But what can i say, it caters to horror fans
It doesn't throw it all to a mixing pot either, its starts rather familiar, if you are used to Fatal Frame games, and the usual Japanese teen horror of th 90s.
Than it adds some folk tales and movies from Indonésia, Thailand, china.
Not sure of what to make of chapter Zero, and its "How We Got Here" trope. Alright, Horror still uses it, games especially, need to start at a climax to show its controls, not every game can have the perfect start from Dead Space where shit hit the fan in that same morning, and already everything turned to chaos
But at least for me, it doesn't show how to play, hints don't pop up. There is a an actual page that serves as a tutorial, so i really dont get the point of chapter zero, aside from being a trope used in horror
</p> Neon

Edna & Harvey: The Breakout

Date: 2013 | 6 of 18 achievements
Screenshots

Neon












considering that we control a nutcase, she and Harvey are rather entertaining characters, at least as characters without empathy go.
I have issues with the engine itself. EDNA and Harvey was made on SCUMM engine, it's a treat from the past, its the engine used for later (still old) LucasArts adventure games. it had really long loading times, it had bugs, especially during one puzzle, that left me incredibly confused.
i've been unlucky enough, to add yet another one to the list of games that crashed right at the credits. There should be at least 2 endings. but i wouldn't know if i got different cutscenes
Neon


Statistics
4104 games (+1 not categorized yet)
81% never played
10% unfinished
7% beaten
1% completed
1% won't play