Aquilla

Finished in December (1-4)

I didn’t play as much, as I thought I will, but I finished a few games.

  • Insurmountable

    EPIC

Insurmountable

6/10

An interesting concept - a kinda-roguelite game, in which you need to climb the mountain, and live to tell a tale. The map is grid-based, every step cost you resources (hunger, sleep, temperature, oxygen…), and you need to plan your route to survive. There are also tones of events on map, which can help you with your journey, or not, so there is quite a bit of luck needed. The main problem in game - to beat it you need to climb about 20(?) mountains and after first one, you basically seen everything. So you are doing the same thing on slighty different maps over and over again. It is getting boring quickly, although I must say, I had fun, when I played it in short bursts.

  • Doors: Paradox

    6 hours playtime

    30 of 30 achievements

Doors: Paradox

7/10

Little puzzle game in which you need to finish set of door-based dioramas full with small riddles. Similar to Rooms series, but much, much easier. Dioramas look nice, there was rarely a moment, when I was stuck for more than a couple of seconds, and even then, there is a hint system. All in all nice little time killer, but nothing spectacular.

  • Catmaze

    11 hours playtime

    20 of 21 achievements

Catmaze

6/10

Classic metroidvania game about a witch, based heavily on slavic mythology. Decent, but I’m not a big fan of platformer games in which you need to go through the same places over and over again, and in this one saves and quick travel points are rare, so I had to backtrack numerous times.

  • Raji: An Ancient Epic

    6 hours playtime

    21 of 21 achievements

Raji: An Ancient Epic

5/10

Beatiful game, decent story, I love the fact, that it tell me some Hindu mythology, and it is trying to go as deep in indian astethic as it could, BUT the fighting is just unpleasant. It is a orthogonal platformer/fighting game, which trying to do some souls-like fighting with combos etc, but the screen during fights is crowded, controls are wonky, and the enemies can do chain attacks which are taking a lot of damage, while you cannot even move to recover. More often than not I was just spaming basic attack and hope for the best, Which is a shame, because everything besides basic gameplay elements was good. Also, spoiler alert, I just love games, which are so convienient about it success, that they are doing cliffhanger ending…