
Despite the name, this is a twin-stick shoot-em-up with zero ledge-hopping–or even regular hopping!!–throughout its entire five-level campaign (there are a few ledges in the game, but they all just act the same as your standard walls). Left stick moves, right stick aims, RT shoots (main gun has infinite ammo), and X summons a force-field that can do a couple different things: tap X and it’ll reflect bullets (uses less energy), or hold X and it’ll chain-absorb enemy bullets (uses more energy) which lets you shoot them back at your own pace. This means that, although the game can often get close to bullet-hell territory, you can easily push the X button to stop the series of bullets coming your way, giving you plenty of room and time to shoot back as said bullets get absorbed by you. Your ammo for those special bullets is based on how much of them you absorb, and pushing LB/RB cycles between your current weapon so you can save them for later. Lastly, you can also push LT to spend some slowly-regenerating stamina to do a dodge, but since this move also makes your character spin around and shoot a bunch, the tutorial introduces it as a special attack, so I thought “I should save this for bosses” and then kinda forgot about it, even though most of the items dropped by enemies recover this very resource.
Oh, the game also powers-up your shot if you hit the button on time with the rhythm-meter at the top of the screen, but I ignored that entirely for the whole game and still beat the game just fine. Sure, I died two or three times, but that was more because I kept forgetting about the dodge move.
Although the level design is fairly simple, enemy placement and bullet patterns are what make the game fun to play. There are standard patterns like five way spreads and bullets in a circle-formation moving outward from enemies, but there are also some more unique ones like an enemy that’ll shoot ice walls in a pincer-shape to trap you in a smaller area for several seconds. The only attack-type I didn’t like are the lasers because 1) they shoot instantly, and 2) the red light-beams that are supposed to serve as the lasers’ warnings are finicky and unreliable. That said, I did realize just now that I played the outdated 2019 version of the game, so hopefully that’s something that got fixed in the 2025 version.
Even if it wasn’t, though, the game is still more than worth its one dollar base price, and if you got that 1700+ itch.io bundle from six years ago, you don’t even have to pay that much because you already have it. Easily recommended. You can buy it here: https://chairgtables.itch.io/superledgehop