OC/DC

Tech Deck 2: Manual Infinite Combo

3.3 hours
5586

OlliOlli 2 is almost exactly what you would imagine a sequel to OlliOlli would be - the tricks library has expanded along with new skating mechanics; levels are more complex and wilder in aesthetic; there's a multiplayer mode; and the art style has changed slightly

The most significant addition is obviously the manuals, where instead of landing straight and banking your combo, you can opt to land on the front or back wheels as another trick. You still travel forward like this, and can still launch into tricks, so effectively this extends your combo infinitely (or to the end of the level, at least). There's also revert landings, which can be combined with manuals; and grind-switches, where you can change the type of grind mid-rail; both for bonus points and combo multiplier. OlliOlli 2 also added sloped surfaces now (the things they can do with computers), which means gaining speed passively, but also ramps that have a perfect launch system, similar to perfect landings and grinds

The left-stick trick library has been expanded (for some reason), with modifiers by holding bumpers, as well as reversing rotation directions on the stick (half-turn forward, quarter-turn back, release, etc), to add a whole bunch more tricks that i'll probably never execute even once. The whole amateur-pro campaign structure is maintained from the first game, and the level challenges incorporate these new tricks, which technically makes OlliOlli 2 harder than the first game, but fortunately i didn't need to complete them all, as there's new achievements for grinding out a bunch of the new mechanics, after which i could just skate without much pressure

I blasted through OlliOlli 2 in pretty much a single evening. I suppose it's all the time i spent bailing and restarting in OlliOlli 1 that helped that happen, but honestly it feels like i didn't even play the game. Maybe OlliOlli World will keep me for longer..