OC/DC

Keep rolling along, tumbling tumbleseed..

4.9 hours
5526

Made it to the third zone in adventure mode, and that's enough for me (for now maybe)

The core mechanic of Tumbleseed is so unique, one that requires a conscious brain-shift to learn and master, but unfortunately it's entirely dragged down by all the other mechanics around it. I won't pretend that i know a better way to flesh out the game into a full-fat feature, but i do know that this way isn't it

Planting different seeds seemed like an interesting strategic choice at first, and some of the powers felt genuinely useful, but i quickly realised all of them relied on dodging hazards and generally staying alive, which if you can do effectively, why would you need the powers? And if you aren't the best at avoidance, the set of seeds that you always start with provide all the tools you'll ever need

So progression is out the window, which leaves game-play skill, and yes, like i said earlier, there is genuine skill to be earned with the core movement mechanic, but not enough to carry me through to the end. Perhaps i underestimated the value of the seed powers, but i'm content with how much i've played already


coleypollockfilet

What a strange but original gameplay

OC/DC

Definitely original, and perhaps it’s worth it just for that, but i don’t know..