2026 March update
Most Enjoyable
Most Looking Forward To Continuing
Who Pressed Mute on Uncle Marcus?
5.4 hours of playtime, 17 of 17 achievements
Personal rating: 8/10, Date of finish: March/16
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My first ever FMV game, actually quite liked it! The acting is pretty good, the characters are all charming douche bags with their own quirks(except Uncle Marcus, he's just boring), and it's very fun going through all the options and seeing what kinda thing this fucked up family is up to. xD Also Bradley is soooo freaking cute, I actually learnt to make gifs on a whim just so I can post him on tumblr. :D
Just look at this edgy cute lil guy:
I do have to say if you accuse him it's actually pretty fucked up what happens, but also really awesome cuz I didn't expect the game to actually...go there. I like it. :3
Scritchy Scratchy
18.1 hours of playtime, 34 of 34 achievements
Personal rating: 7/10, Date of finish: March/21
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What the hell, I played 18 hours of this game in 2 days? After getting the final achievement, I felt like I woke up from a fever dream or something. lol This game is insanely addicting and like other incremental games, the game only really starts until you get automation running, and it feels soooo good seeing the scratch cards fly and your money go up. I played a large chunk of the game muted with my own music like usual, but I gotta say I love the music in this one. Also the fact that music changes to a new one for each catalogue you unlock, add to the variety.
I do have some complaints. First is the fact that one of the accessibility options acts differently from the demo. I bought the game because I liked the demo a lot, and there's 3 different modes to scratch the cards which is awesome btw, I love that devs put that in. The options are click and drag, just drag or the hold option. In the demo, hold makes it so the cursor swings around on its own, you still have to move it since it only covers a certain area, but it works wonderfully. In the actual game it's changed to holding in place and the cursor will go over the square from top left to bottom right. This is a significant nerf and practically non-usable because you have to do it for individual cells, and there's cards containing upward of 20 cells so it's super slow. The other thing is some cells has penalty symbols that you shouldn't scratch, and you can "cheat it"(most likely intentional design) by lightly scratching it and seeing the symbol to determine if you should scratch it. The new hold option is really inflexible in that, so another reason not to use it. I ended up using the just drag option and it's ok, but did put some strain on my wrist.
Second is I'd highly recommend anyone that wants to play it to use an auto-clicker. There's quite a lot of clicking early-mid game which is kinda expected for an incremental game, but it is beyond me how the devs didn't make things truly infinite automatic where the fan that blows cards into processor requires click to charge, albeit just one click to charge it to full but early prestige still require quite a few. The most egregious however is the egg timer, which one click only charge a sliver of the bar, and the upgrade to increase duration of it comes much much later in a run, so to fully utilize the fact that you unlocked it, you have to constantly click it, like every 5 seconds it loses 1 click of charge or something. Thank goodness I used an auto-clicker. lol I also ran into a progression blocking bug that prevented me from clicking the button that finishes the game, which is especially annoying when attempting the "speedrun" achievement. Forum post did help me in solving that one, but I'm surprised such a big bug isn't patched post haste. As a game dev myself, if it were our games, I'd be working overtime to find and fix that. xD
Despite a ton of bashing I still really enjoyed the game. It's quite cheap to pick up, I'm actually happy that it isn't too long. I feel like the novelty might wear off if it's longer? Tho there's a "challenge mode" which was present in the demo but wasn't in the main game so I suppose the devs might update more later down the line. I'll see if I get back to this one or not. c:
Celestial Return Demo
47 minutes of playtime, no achievements
Personal rating: 7.5/10, Date of finish: March/30
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I'm always down for games set in cyberpunk world setting, and I saw this game on kickstarter with amazing art. Since it has a demo why not try it out? I haven't played Disco Elysium myself, but this is heavily inspired by it with the different sides of protagonist like rage and perception etc. There's also monsters called "abstracts" that's wrecking havoc in the city that you're tasked to track down and hunt. I really really like the setting, art style and the writing. The gameplay is pretty neat as well, having to spend dice to do practically any check, unlike other rpgs where you get higher base stat to get easier rolls. The only thing I didn't like is moving in the overworld, it feels weird and takes me out of immersion to have it in 3D, and the movement is tad clunky and slow. I will keep an eye on the game tho, have it on my wishlist and if/when it comes out, might grab it. :3
| Time played | 92 hours↑ |
| Achievements gotten | 71 |
| Games 100% completed | 5 |
Crime Scene Cleaner got an Act 2 update hell yeahhhhhhh, I’m enjoying it so much. There’s also a DLC in the making and I’m gonna buy that as soon as it drops, love that game. :3 Just like when Viscera Cleanup Detail 2 comes out I’m gonna buy that immediately as well. It’s been in the making for a couple of years I think? I just really really like cleaning games. :P
I also kinda got into kickstarter? Backed a few projects….which costs quite a bit, especially the Fallen London board game one cuz of the shipping price costing half of the price of my pledge omg why’s it so expensive. Backed that cuz I am playing Fallen London, which is a browser game. Highly recommend it, it’s from the Sunless Sea/Sky folks, and features amazing writing and extensive and interesting world.












