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I've decided that I'm gonna write a review as soon as I finish a game for the fresh memories and genuineness of the review, instead of trying to remember what the details were at the end of the month where I would definitely forget some. Yet I don't want to clutter my profile with a game per post(kinda OCD that I want to keep it neatly to only 1 post per month). So I'm gonna put reviews here as I complete games and I'll upload them all at the end of the month. Deal? Deal. :3

Template

0 hours of playtime, 0 of 0 achievements
Personal rating: 0/10, Date of finish: August/01
Click for review

👍Positive:

Positive points.

🤷Neutral:

Neutral points.

👎Negative:

Negative points.

Full review

Template review.

Catch a Falling Star

9.8 hours of playtime, 39 of 45 achievements
Personal rating: 4.5/10, Date of finish: August/04
Click for review

🤷Neutral:

Gameplay.

👎Negative:

Very boring game.

Full review

This is a Monthly Theme game way back for Impulse Purchases. I "beaten" it quickly at the time just so I can keep the 1 done per event streak. Now that I got all the achievements I'm willing to grind for I'll call this one a done. I found that I'm getting better and better at letting a game go when I don't think I'll be able to 100% it, which is quite nice.

I'll just say that, this is not a good game, but also not a bad game. It reminds of me Timberman but worse, cuz for Timberman at least I had a few very fun matches with my friend. This game's gameplay is just so boring, that I didn't even want to continue grinding because it also requires me to stay focused unlike Ninja Pizza Girl(which I recently went back and 100%'ed) where I could just watch Youtube videos on the side while I grind. But then again, the game itself is not really that bad per say, especially compared to most cheap games on steam. That's why the ratings are higher. Also I suppose the art is kinda nice.

Cris Tales Demo

53 minutes of playtime, 0 of 0 achievements
Personal rating: 5/10, Date of finish: August/05
Click for review

👍Positive:

Art style is really cute. Concept of the time crystal.

👎Negative:

Story is cliche. Voice acting is pretty bad. Game is poorly optimized.

Full review

Saw this game from E3 and was surprised to find a demo. Perhaps I have too much expectations? Or maybe I misjudged my feelings for these kinda games, but I was rather disappointed about the demo and will probably not keep an eye on the game if they continue in the same direction.

First off, the game doesn't run that well. Not sure if it's my laptop being weak or the game not optimized or probably both, but it jumps between 12 to 33 fps. Especially during combat the fps drops and causes lag, which makes it hard to fight since you have to press z at the correct moment to double attack or block attacks. Next, the combat is kinda, boring? I think it's just personal preference but I find it uneventful and stuff. Then comes the characters and the voice acting, which are the parts I dislike the most. Character does not react the way normal people would when coming across things is my biggest pet peeve when it comes to characters in games. Accompany that with the over dramatic voice acting you have a story where everything's floaty and fake and unrelatable. It also doesn't help that when you talk to a lot of the people for the first time you can't really interact with them, only hearing a dialogue of them talking to themselves. It made the whole town seem shallow. And when Crisbell comes out of the Cathedral she said she shouldn't go to Mother Superior cuz she won't be happy to see her like this, but I'm just like: "See you like what? Your appearance aren't changed, only your view of the world changed so why is that a problem? " Oh and, did I mention the weird control scheme? Arrow keys to move, z and space to interact/confirm, a for objectives and s for time travel power. So weird.

The only two good things I like about this game's demo are the art style and the concept of the crystal power. The art style is just really cute and is what drew my attention to the game in the first place. The crystal power is so cool in the town for the past present future split. Now I wish there's another game with better story utilizing this design in its full. Imagine a walking sim with this mechanic. That would be so totally cool!

Perhaps hype got to me again, or perhaps because it's a demo I'm not getting the full picture or the best experience it can offer, but I was disappointed.

Risky Rescue

5 hours of playtime, 9 of 9 achievements
Personal rating: 6/10, Date of finish: August/10
Click for review

👍Positive:

Pretty fun gameplay. Grindy achievements.

👎Negative:

No replay value.

Full review

I found myself playing a couple of Digital Melody's games lately(this game, Timberman and recently played a bit of Masky to get more achievements) and I must say, I don't particularly enjoy their games. Their games are usually party games with very little replayability. The gameplay itself is not usually a bad one, just gets boring after a while. They also usually have very grindy achievements so that's also annoying. This game is no exception, although I did enjoy its gameplay more than Timberman and Masky.

Bob The Cube

2.1 hours of playtime, 31 of 31 achievements
Personal rating: 1/10, Date of finish: August/15
Click for review

👎Negative:

Everything.

Full review

This is a play a game you won on steamgifts game(I'll probably just use pagywosg initial in the future? Although I'm not sure most people will know what it is. lol), and it is bad. The camera movement makes me nauseous, the jumps are wonky, and the level design is just annoying. Especially for all of the 2.5D levels. If you even get a slight push to the front it throws your position away and you run the risk of the game randomly putting you to the foreground when you're just moving normally. Also, getting damaged by the spikes has a chance of pushing you to the foreground. It just doesn't work, as much as I would like for it to since in theory it's a pretty nice idea. The game just makes me bored and annoyed.

Never Alone (Kisima Ingitchuna)

4.2 hours of playtime, 19 of 19 achievements
Personal rating: 7.5/10, Date of finish: August/16
Click for review

👍Positive:

Art style. Cultural values.

🤷Neutral:

Story.

👎Negative:

Directions not clear. A bit of control problems.

Full review

This is a Challenge Me game. This is such an unique game. The feeling of experiencing a culture that I'm totally unfamiliar with, and the game really does capture the essence of inupiat people's culture. Just noticed that I haven't played this kinda story driven games in a while. Kinda makes me not know where to start. :P

I suppose let's talk about the story first. Honestly, it doesn't make much sense. However, I don't really mind that since then again, it's those kinda bedtime fairytale stories that old people will tell kids(as evident by the cultural insights) so it doesn't really need to make much sense. I like it tho, especially that they chose to use their language to tell the story. Gives it an original feeling.

Next up is the art style, which is just great. The girl is so cute, the fox is so adorable, the bad guy in the main game isn't that terrifying but is hideous looking, and the boss in the DLC is absolutely horrifying. And the unique inupiat art style in the cut scenes is just super cool.

Finally, the gameplay, which is the part that I have some problems with. I will say tho, some of the mechanics of the game is pretty interesting. Like guiding the spirits with your fox, and platforming with winds. But I think that this game shares a lot of the problem that LIMBO and Inside has, which is more of a trail and error gameplay. You go forward, you died. Re-spawn and you'll know what to do next time. But this game does it poorly in that sometimes in a chase sequence or really any platforming you have to stop to wait for something to happen before being able to continue, and that really breaks the momentum. It also doesn't indicate direction very well, which is frustrating at times. For example, the first time you got the bola you couldn't fire it to the left, so I just assumed that you can only fire to the right. The next escape sequence however required me to fire to the left and I just didn't know I could so I died. Another example is when the polar bear chased you for the first time, when coming to the part where you need the fish, there's no indication that you could hit the bear with the bola, so I didn't know and died a lot there. I even forgot that I need to do that the second time I go back for insights. That's how you'll know you have a design flaw when even the player that have already played it didn't know what to do. Lastly, the controls are not that great. The girl moves and jumps weirdly at times. And when getting stuck or clipping into something, I suppose it just triggers the unstuck command to teleport the girl out of the location. I have the biggest frustration however with the foxtale DLC. I'm pretty sure it's my resolution problem since I looked up on Youtube and other people's tunnels are far wider than mine, but the final puzzles has this really narrow tunnel at the very bottom and your fox need to get across a few times. My fox just keeps getting stuck and unable to pass through. It's the most annoying thing ever because I was also stuck on the puzzle itself, so having to fumble around the tunnel while stuck just makes me mad. lol That really effected my overall view of the game I'd say.

I did still enjoy the game. It's interesting, it's fun. Furthermore it's learning/knowing something you never know before and it's beautiful. Will recommend.

Lydia

1 hours of playtime, 1 of 1 achievements
Personal rating: 9/10, Date of finish: August/17
Click for review

👍Positive:

Art style and music. Also the way they handled the story.

🤷Neutral:

Story might be too depressing for some people.

Full review

This is such a depressing game holy shit. I did not expect that at all. It's a pagywosg game.

From the start I know that it's not going to be a "happy" game, but I was expecting horror, not depression. I won't really go into much detail about the story since that'll spoil it, but I really think they did well on the part when I encountered the monster and I felt really angry, but then at the final moment I can't help but feel sad for her when she's looking down at the photos. And damn did the credit make me cry with the photos and music. So well done! I just felt super sad about what could've been and what did not happen. Throughout the game I didn't encounter any problems with the point and click aspect, but the choices were a bit vague as to what the outcomes were, but they largely don't matter that much so I think it's fine. It's the "you have a choice but not really" type of VN but tbh I don't mind at all, as it's telling such a delicate story that needs the preciseness in dialogues. The art style is great. Looks pleasing and delivers the emotional weight that it needs. And I really like their choice for "voices" as it's not overly annoying fake speaking, and gives out the appropriate emotions.

So yeah. Would 100% recommend if you have the emotional strength to go on the journey.

The Ninja Path

19 minutes of playtime, 0 of 0 achievements
Personal rating: 1/10, Date of finish: August/17
Click for review

👎Negative:

Everything.

Full review

This is a pagywosg game. I knew beforehand that I'm mostly not going to have fun when picking these games, and I am correct for this one. Just after 2 minutes I wanna close the game and mark it complete, but since it's a pagywosg game I told myself to at least give it 30 minutes, but then when I reached the 10 minute mark I decided to give myself the goal of either getting 25 score, 150 coins or 30 minutes playtime. Ended up getting 150 coins first, with 21 score and 19 minutes of playtime.

This seems like a mobile port, or just very badly made. Likely is the latter but you click the left of the screen to jump and right of the screen to slice. Awkward controls. You have a double jump but it's barely used since if you double jump the platform you'll overshoot. You have to jump over the girl and slice ninjas. How is the score calculated? It only adds when you slice a ninja, so if you get bad spawns you can go a while with 0 score. And the coins? Most of the times you can't collect them or you'll surely fall. The only timme you can collect them are on the big platforms. When you play you can even see the platforms and people spawn and drop in front of you. It's just very boring and annoying and bad.

Play a game you won on Steamgifts

2017:

January
February
March
May
August
September
November

2018:

April
May
June

Late post since I got lazy with the last review so this whole post got delayed. :P Revamped the whole layout of the post since I've been thinking about it for a long while now and finally decided to do it. Using that sweet sweet tab. :3

This month I finished quite a lot of games, even though most are really short titles. Next month's gonna be largely the same since I picked a bunch of cheap short titles for play a game you won on sg event. x3

Also since I got Moonlighter from Epic store I've been playing it and having a blast! It's so fun omg. Perfect for me since I love these kinds of shop games. My only complaint is the limited backpack size cuz my hoarder side is complaining, but I understand why they did it.

A chunk of my time was dedicated to Minecraft Sky Factory 3 at the start of the month since I watched videos of an old Minecraft Youtuber that I used to watch. And that gave me the urge to go back and play more Minecraft~

2019 July update

  • !Dead Pixels Adventure!
    !Dead Pixels Adventure!

    2 hours playtime

    all of 5000 achievements

    Rating: ☆☆☆☆☆

  • CAT Interstellar
    CAT Interstellar

    1.8 hours playtime

    18 of 18 achievements

    Rating: ★★★☆☆

  • Chaos Control
    Chaos Control

    20 minutes playtime

    no achievements

    Rating: ☆☆☆☆☆

  • Chicken Labyrinth Puzzles
    Chicken Labyrinth Puzzles

    36 minutes playtime

    no achievements

    Rating: ★★☆☆☆

  • Cyber City 2157: The Visual Novel
    Cyber City 2157: The Visual Novel

    2.3 hours playtime

    no achievements

    Rating: ★☆☆☆☆

  • Just, Bearly
    Just, Bearly

    22 minutes playtime

    9 of 9 achievements

    Rating: ★★★☆☆

  • Love Thyself - A Horatio Story
    Love Thyself - A Horatio Story

    5.2 hours playtime

    13 of 13 achievements

    Rating: ★★★★☆

  • Tiny Room Stories: Town Mystery Chapter 1
    Tiny Room Stories: Town Mystery Chapter 1

    ? hours playtime 📱

    7 of 7 achievements

    Rating: ★★★☆☆

Love Thyself - A Horatio Story

5.2 hours of playtime, 13 of 13 achievements
Personal rating: 8.5/10, Date of finish: August/01
Click for review

TL;DR

👍Positive:

The setting of the story. Writing and characters.

🤷Neutral:

Story itself.

👎Negative:

Background music repetitive.

Full review

This is a Monthly Theme game. I got the secret path DLC from their website, which is why I decided to try it out. Tried to squeeze this in yesterday but couldn't finish it in time. Still gonna put it in the July update tho since it's a Monthly Theme game and I haven't made my July post yet. Note that I haven't played any of their games before so I know nothing of the universe that this game is set in.

This is a VN~I'm getting into more and more VN stuff, which is real nice. Especially when the writing and characters are good. This game is set in a society where everyone is a clone of "Horatio", and that Horatio is their god and almighty leader. It's actually a really interesting concept and setting. And honestly, I think a society like that won't really go anywhere, as evident by the story itself, especially since Horatio himself is a narcissistic and proud person. The protagonist is a faulty clone in the sense that he didn't inherent any memory from the supposedly memory imprint. They are cloned to replace a bunch of cadets that went missing and their mission is to greet Horatio himself and get to go to the galaxy-wide research center to steal their technology or something. In the studying process protagonist found himself in all sorts of troubles. The writing is really nice, and I only noticed one typo throughout the whole game.

This game's endings basically are corresponding to each major character. My favorite character is Exrus. I'm a really straight forward person and have a strong dislike for people that's more cunning and guileful because I'm easily deceived. My mom always said I'm more of an animal person with a lot of primary instincts, so I guess it's sorta like I'm avoiding potential danger. So when I saw Exrus who is a military officer I just started liking him more and more. I'm also really glad he's my first chosen path cuz he's just so damn cute in that path! It's great to be able to fight alongside him and also get to make out with him. His embarrassed face is so adorable. :3 Next let's talk about Aeternus(yes I had to copy his name. It's one of the problems of this game with really hard to remember names. Not just this game. Some other VNs I've played also had this problem). He's my least favorite character cuz of the reason I mentioned up above. He's the highest authority of the station and is arrogant and narcissistic. I do not like him, and through out his path I'm just not trusting any of his bullshit, even though tbh, some of his dialogues of pretty likable, especially the ones that shows more of his emotions. I do have one problem with the secret ending of his path tho. <class = "spoiler">Like, I get that everyone's a clone and such, but from the characters I saw, the markings on their head and also their eye sockets colors are different. If that's so how does protagonist replace Aeternus if people will just identify him? If they're indeed just the same and the art is different for us reading to easily distinguish characters, then how the hell does everyone recognize other people? Or specifically in some instances of the story, how the hell does protagonist recognize the one that had a fight with him at the lab, and the one that he bumped his head with on the dance practice? It just doesn't make sense at all. </class>Now that's done, on to the two less memorable paths. First one is Darien's path. I actually really like his character until he put out all the revolution stuff. Before he's just this chill guy that trolls protag but also became friends with him. But yeah, I also get where he's coming from and why he would want to do it, however I really don't think he's smart in trying to negotiate with the raiders. So yeah, from the start I know his plans are gonna fail. Now the last path is Tergus, who's plan I also think will fail from the start since the raiders don't plan on fulfilling their side of the contract from the start. And his romance arc is also tagged on and a bit forced since they had no real prior interaction to warrant that kind of jump where as for Exrus you can dance with him at first.

I did still however get bored with the build up tho, so ofc I still used my phone on the side, which might be the reason why the playtime is slighty higher, but this game is pretty good. Not to mention it's free! Check it out if you like VNs.

CAT Interstellar

1.8 hours of playtime, 18 of 18 achievements
Personal rating: 6/10, Date of finish: July/27
Click for review

TL;DR

👍Positive:

The setting. Environments in the mine looks cool.

👎Negative:

Most of the voice acting are pretty bad.

Full review

This is a play a game you won on steamgifts game. This game is a walking sim. I must say I'm not all that familiar with walking sim. The only two I think I've played are Stanley Parable and Dear Esther. For this game, I kinda get how some people say walking sims are boring.

This game has a pretty alright setting. Nothing that spectacular but it's end of the world kinda situation and androids are trying to make mars inhabitable for humans or something. Main menu at first is pretty interesting since your a robot walking to a departure room and selecting chapters, but since you can't sprint like in the actual game it becomes pretty painful, especially since I missed a couple of achievements so I had to go back to some of the chapters. In the game you play as "DOG" the android. Pretty funny eh cuz the game is called "CAT" Interstellar. You can sprint in the game which is really nice for chapter 2 where there's a huge open space area. Environment changes from chapter to chapter are pretty alright, and the highlight of the game is the mine chapter where there's really cool visuals and interesting potential background story. It creeped me out a bit, which is a good thing. The visuals also reminded me of the caves in A Story About My Uncle although more creepy.

Now that all the goods are out of the way, let's talk not so good. The major part is voice acting. Stanley Parable and Dear Esther both have incredible voice acting and I think that's why it works. In this game, the voices of the androids just, doesn't sound good. They don't give off any emotion. They are suppose to be sentient beings who's personalities are supposedly made up of a real person's datas on earth. Not to mention that a dozen of them are voiced by the same guy(likely due to budget) who did not change his voice at all since I clearly recognizes him. How am I suppose to feel immersed? At least maybe you could of, idk, do some auto-tune or something to make it feel more robot-like to say that hey, maybe they can't really convey emotions that well. And imo that maybe unless the walking sim can fill every corner with interesting things or characters to interact with, a narrator is surely needed. The environment and dialogues are just not interesting enough to stop me from getting bored. The last point of mention is for the mine chapter. What a wasted opportunity. There could've been some interesting story to explore but nope, they just glossed over it. I guess it was to keep the ending open to interpretation but it was a disappointment for me nonetheless.

Although it seems that I have a lot of complaints for this game, I was mainly just bored. No real strong emotional dislike there. It's an alright game, pretty short and mechanically nothing's bad.

Just, Bearly

22 minutes of playtime, 9 of 9 achievements
Personal rating: 6/10, Date of finish: July/19
Click for review

TL;DR

👍Positive:

Interesting and pretty good visuals.

🤷Neutral:

Gameplay.

Full review

This is a monthly theme game. Saw it from Tsuper's review. This game is much like the Samantha game that I've played before. However since the game revolves around his life instead of a single thing, it's a bit more confusing imo, cuz things pass by so quickly that there's no real time to react to them or even think more deeply about them. Tho I still think it gives its points across pretty well and at the end I really feel great for the bear that he met someone that can understand him.

Tiny Room Stories: Town Mystery Chapter 1

? hours of playtime, 7 of 7 achievements
Personal rating: 6/10, Date of finish: July/14
Click for review

TL;DR

👍Positive:

Most puzzle designs are nice.

🤷Neutral:

Story.

👎Negative:

Puzzle solutions sometimes doesn't make sense.

Full review

This is an android game. Stumbled upon it the other day. Generally it's quite fine. Utilizes its perspective changing feature quite while. I did get stuck a couple of times and had to consult Youtube videos tho, but other puzzles I solved myself made me feel quite good. Story basically doesn't matter. I did run into a bug that made me have to restart chapter 5 tho, which made me put off the game for a bit and only finished it today. Only the first season is out and chapter 7 is said to be out on August. Not sure if I'll check it out when it comes out or not. Mostly likely not but it's fun while it lasted.

Chicken Labyrinth Puzzles

36 minutes of playtime, 0 of 0 achievements
Personal rating: 4.5/10, Date of finish: July/06
Click for review

TL;DR

🤷Neutral:

Gameplay.

👎Negative:

Unfinished game.

Full review

This is a Monthly Theme game. I don't really have much to say about this game except that I found out I don't really like labyrinth games. I'm sure if I get lost longer in the maze I would probably get annoyed, but thankfully I didn't and it's a short game to finish. Also this game is made in RPG maker.

Cyber City 2157: The Visual Novel

2.3 hours of playtime, 0 of 0 achievements
Personal rating: 2.5/10, Date of finish: July/05
Click for review

TL;DR

👍Positive:

Interesting story concept.

👎Negative:

Bad grammar. Bad sounds and musics. Story is all over the place and incomplete.

Full review

This is a Monthly Theme game. I went in not expecting anything from it and went out not getting anything from it. lol Mostly picked it for the short completion time and just to tick a game off my backlog.

What is most important thing in a VN? I think for me is grammar. Grammar is important in any sort of story cuz it allows you to get immersed in the story, but this game has very poor grammar. I struggle with comprehending half of the sentences and it mostly comes down to a bit of guessing work. The visuals are pixel retro style which I'm fine with and it actually pretty cool, but it doesn't help me with the story. The sound effects and musics are cheesy 8-bit feels that's just not fitting at all.

One thing I'll say tho is the story is both not bad and very bad. It has a bunch of very interesting ideas(especially at the cemetery) and builds characters decently, however it's all over the place and half of the time I just don't understand what is happening. This is also apparently the first act and there's more to the story, but I don't think it's gonna come out. I will say that if they flesh out the grammar and also add more to/change the story it could potentially be a good VN. I got intrigued by the stories at the cemetery(aside from the fact that MC suddenly started flirting with the statue girl. I was very confused. 0-0) and it made me imagine a bizarre age where Ragonald(or whatever his name is) ruled the place.

!Dead Pixels Adventure!

2 hours of playtime, 5000 of 5000 achievements
Personal rating: 1/10, Date of finish: July/27
Click for review

TL;DR

👍Positive:

Quick 100%.

👎Negative:

Stolen background music. Bad damage detection.

Full review

Idk why I played this. Just bored I guess, and also it's in my very short game list, and it also is an achievement spam game. This is a platformer game where you collect the key and get out of the golden gate with red damage areas and monsters in your way. You have 2 ammo types to fire and they are limited. The platforming is, ok I guess. The only annoying thing is that you can only press w to jump and can't use space. However the red damage area's detection is very finicky and a lot of the times I felt like I wasn't even touching it yet I got damaged. Also the final boss level is literally unbeatable since you have limited ammo. Also also the background music is stolen. It's a bad game. Idk why I played this. lol

Chaos Control

20 minutes of playtime, 0 of 0 achievements
Personal rating: 1/10, Date of finish: July/05
Click for review

TL;DR

👍Positive:

Nostalgic feeling, I guess.

👎Negative:

Gameplay and sounds.

Full review

This is a Monthly Theme game. At this point I'm just digging through my "very short" game list to try and tick some of them off my backlog. This one I understand the nostalgic feel and it's suppose to be a replica of that, but I gotta say it did not age well.

Graphic I can just look past cuz it's understandable. Sound I kinda can't really cuz it hurts my ears, but I can get why it's bad. Gameplay however is pretty bad. It does give very much an arcade feel, but enemies just come too fast that I could not react in time. Your movement is also too quickly and out of control that I felt slightly nauseous(in the city level since the turns are too sharp). Also there's no way to avoid damage since either the enemy will be too far away to shoot or they'll just pop in and shoot you. I gave it 2 tries and both died on the city level. I did go further the second try however still didn't progress to the next. So I called it beaten.

Really happy with how the formatting of the post turned out. :D See you next month~:3

Hello I’m back~This month I did quite a lot of games, so long post ahead. :P Added a summarized section for my reviews since I admire people that can make their reviews short but precise. Let me know if it’s good or not. :3

2019 June update

Stickman in the Portal

11 minutes of playtime, 26 of 26 achievements
Personal rating: 5/10
Click for review

TL;DR

👍Thumbs up:

Good stickman Portal. Quick 100%.

🤷Meh:

Most maps can be "cheated" by jumping.

Full review

This game is, average. It's a good implementation of Portal in stickman form. The one problem it has tho is you can jump exceptionally high with up button, thus makes it so that I can use 0 portals and just jump to victory for most of the maps. I would think that it's a bad decision, except that I'm not really trying to play it seriously so I guess I'm not complaining. xD Give it a try if you happen to have it. A quick 100%.

Spinning Around

56 minutes of playtime, 11 of 11 achievements
Personal rating: 4.5/10
Click for review

TL;DR

👍Thumbs up:

Short 100%.

👎Thumbs down:

Achievement grind is boring. Sounds are bad.

Full review

Another game from spring cleaning. This game is, alright I suppose. A bit boring for the achievement grind but it's a short 100%. I would recommend muting your sound tho(since there's no in-game mute button) since the bgm and sfx are bad. I always put on music with my phone and move left and right to the rhythm and you can see the line just bob left and right. It's pretty cute and kinda feels nice. A also discovered two interesting things about the game. First one being the game prioritize right arrow since when I press left and right arrow at the same time the line goes right. The second is you can kinda bug the game into 0 friction. When moving you'll feel a bit slow/sluggish due to friction, and moving rapidly left and right will sometimes make it so you move extremely fast like there's no friction, which is pretty fun. I guess I'm just finding things to think of and do while doing the boring grind. lol

Glare1more

2.3 hours of playtime, 0 of 0 achievements
Personal rating: 2/10
Click for review

TL;DR

👍Thumbs up:

Girl looks nice.

👎Thumbs down:

Guessing game. Bland characters/story.

Full review

I kinda forgot why I downloaded this game and started playing. lol But I did, and it's kinda bad.

This is a VN with a mechanic of "guess what the next password is" to progress the story. Yes I'm not wrong with that, at least in my experience. At the start of the game it explained it saying that important keywords will be marked with 【】(although it did say some might not be in that), yet most of the keywords aren't quoted. So it just all becomes guessing game and trail and error, which is very frustrating and boring when you get the same line of "I don't think you need to search that now". I got stuck at one point of the game and had to refer to a guide. Even then I had to guess a bit since the guide wasn't detailed. You know what this game reminds me of? Another game called Façade, which is also a input text to progress(well, not really but let's just say it is) story. That game is released in 2005 and it does it better than this game by using AI. The best thing is, you won't get stuck since no input counts as a player interaction as well.

The story didn't help it either. It's the typical soft sci-fi trope of "Ohh an AI had conscious and fell in love with a human" bullshit. And the order of the keywords make it hilariously stupid sometimes when the last line the robot is asking "Are we underground? " and then next she's asking if she can go "see the moon", and act surprised when protagonist says no. The characters are bland and story is boring. It's also made by a Japanese dev so translation are a bit wunky at times.

You know what would make this game better without the need of AI? You could just write lines for all possible words "within your story" that the player might type, kinda like Stanley Parable. It doesn't even have to be that much lines as you can make use of the tsunder feeling of the robot with lines like: "That's a secret" "I'm not telling you that" "Why are you asking me that? " "Do you want to get punched" etc. It makes the robot much more lively and real, and gives variation to spice up failed attempts. At least the girl looks fine.

Unturned

118.1 hours of playtime, 46 of 46 achievements
Personal rating: 8/10
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TL;DR

👍Thumbs up:

Great survival/build game. Fun achievements. Free.

🤷Meh:

Potential bad multiplayer experience as with all online survival games.

Full review

I decided to write a review for this game since I just got it 100% completed. Originally started playing this game to get items so a lot of my hours are idled. Also I play singleplayer only(except for multiplayer achievements which I grinded with another person).

This game is actually pretty good, if you look past the blocky visual. I actively played a bunch when I first started the game. Fooled around with basic survival, buildings and such. It's real fun. Reminds me a bit of Minecraft(cuz of core gameplay and blocks). And then I idled daily for items. Tbh not real idling, since I just build a garden at the side of a farm with a bunch of spawned in safes and then I would out of boredom kill zombies using crossbow and kitchen knife.

Now, I was bored and don't know what to play(yes, again) so I decided to try getting achievements for the game(I have thought of doing it before but since the process is long I gave up). To my surprise I had a lot of fun doing missions and uncovering secrets. In the end I got all singleplayer achievements and found a partner on astats Discord and got the multiplayer ones.

So, overall, not a bad game. Would recommend since it's free, but maybe not play multiplayer unless with friends since we all know how these zombie survival games work with randoms, or maybe only play PVE servers.

Sea Legends: Phantasmal Light Collector's Edition

3.7 hours of playtime, 0 of 0 achievements
Personal rating: 5/10
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TL;DR

👍Thumbs up:

HOG's gameplay. No achievements.

👎Thumbs down:

Voice acting. Too much backtracking.

Full review

This is a monthly theme game. It's a HOG~I would say generally my opinion for HOGs are, they are alright. Story always cheesy, gameplay pretty ok.

I don't really know what to say about this game. The voice acting is pretty bad. Gameplay has a lot of backtracking, which I don't really like but is pretty much expected in HOGs. One good thing is I didn't get scared by its cheap jumpscares woo hoo! Also the game has no achievements, so I play it really relaxed without worrying about using hints and skips. Haven't had this experience in a long while. Feels super nice.

Timberman

3.1 hours of playtime, 14 of 20 achievements
Personal rating: 5.5/10
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TL;DR

👍Thumbs up:

Gameplay is simple but fun.

👎Thumbs down:

No real replay value. I'm bad at the game. Easy to rage.

Full review

I dug out this game since I saw my achievement partner asked for co-op help(although he already finished it). Decided to do some achievement round up and get multiplayer ones since he can help. Now that it's finished I'm gonna throw it in the finished game pile and be done with it.

In this game you chop trees, and you alter left and right to avoid branches. Gameplay is simple yet pretty fun, I'm just not good with it. Multiplayer achievements are mostly one side suicide for the other so that's fine, but the achievement I had problem with was "score over 200 3 times in a row". For some reason I just had a hard time getting it. There's over 5 times where I would fail at the third time at around 19X score, which frustrated me greatly. I've wanted to throw my keyboard multiple times. Maybe I instinctively just don't want to complete this one? lol

It's not a bad game tho, but not much replay value(at least to me) since the core gameplay is so simple.

Voodoo Garden

18.3 hours of playtime, 33 of 33 achievements
Personal rating: 3.5/10
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TL;DR

👍Thumbs up:

Art style is great.

👎Thumbs down:

Achievement grind. Too much clicking.

Full review

This is a gift from a friend. I wishlisted it a while ago before being gifted after finishing Plantera since this looks quite similar to that and I had fun in Plantera and I like the art style. Unfortunately I did not enjoy the game as much as I would've liked.

This game has way to much clicking(even though I used an auto-clicker). Idk why I didn't have as much problem in Plantera(considering I didn't have an auto-clicker). Probably because there's no auto-harvesting for animals in this game? So for achievements and faster progression I have to click(well, rather move my mouse) a lot in order to create expensive potions. Another thing is unlike in Plantera where you click arrows to move, you move to different areas by moving your mouse to the side. It may seems instinctive at first, but in long term(especially for the amount of grinding you'll need) it really doesn't work well, and on top of that it scrolls pretty slowly. The background music with all the sounds for bees and potion making and sound effect in this game also gets pretty repetitive, so eventually I turned them off.

You would probably have an ok time if not aiming for 100% achievements, but I strongly recommend to NOT play this game if you don't have an auto-clicker.

Burning Daylight

48 minutes of playtime, 0 of 0 achievements
Personal rating: 3.5/10
Click for review

TL;DR

👍Thumbs up:

Visual dingdongs I guess.

🤷Meh:

Everything really.

👎Thumbs down:

Invisible wall. Linear path. Side scroller disguised as a 3D exploration game.

Full review

I found this game from Co-optional podcast from Dodger. All that she said was "there's dingdong dangling in front of me" and I got intrigued. lol(also it's short) She's not wrong tho, but since my laptop can't really handle it my dingdongs are pixelated.

This is a walking simulator with a press x occasionally to continue "gameplay". The story is boring and unclear. I generally don't really like games with very vague story, unless it has decent information and visuals so that you can form a basic theory. This game does not have that.

The other problem I have with the game is invisible walls. I always despise invisible walls especially in walking simulators because it's just bad design. It only only takes players out of immersion, it also makes the player feel annoyed because "I can obviously go there but the game doesn't let me". If you want to limit player's movement, the best way is to put obstacles in the way. Naturally players won't want to go there because there's something in the way.

I also wished the game has way more interactable objects. It's very boring to just walk through places when the backgrounds aren't that interesting and you have nothing to do.

Zenge

? hours of playtime, 5 of 5 achievements
Personal rating: 8/10
Click for review

TL;DR

👍Thumbs up:

Nice puzzles and art.

🤷Meh:

Story is a bit confusing.

Full review

Got the game when it went free. Heard good things about it so decided to give it a try.

I'm not really sure what to say about this game. The puzzle is pretty great. I enjoyed it a lot. The story I don't really get especially since between pictures you're trying to solve the puzzle. The art style is real nice. Sounds I don't really know since I didn't play with it on. That's about it I suppose. :P

Voices from the Sea

1.4 hours of playtime, 0 of 0 achievements
Personal rating: 7.5/10
Click for review

TL;DR

👍Thumbs up:

Story resonates with me. Art is good.

🤷Meh:

Story itself really. And characters.

Full review

I'm surprised I like it this much. Well, tbh like is not really the correct word to use per say. Just, it brings up a lot of emotions. This is a monthly theme game.

If you really consider it, the story of the game is very generic. An unpopular boy meets a girl at sea shore and became friends with her. What really got me is that the boy is just very similar to me. Too similar in fact, that I cried twice. Maybe it's just me being under much pressure since I just graduated and don't know what the hell I want to do with my life. A bit of spoiler ahead btw. I cried when Cantus talked about him being laughed at when he did nothing laughable. And when his mom appeared and talked to him. The main reason is that I also had a similar experience that when my name came up in junior high, some of my classmates would laugh, when I have no idea why they're laughing. I ended up thinking it was because of me, and I'm bad. Another part is my mom is also a clean freak and has very strong opinion and personality. I'm at the point of life where I had to decide what to do for myself, but since I'm so used to listening to my mom's opinion idk what I should do. So yeah, it's just cuz the story resonates with me I suppose.

As for the characters, I would say the game did a pretty ok job at building them. Cantus is in his rebellious age and doesn't like to talk. Maris is just adorable. Albeit a bit affectation sometimes if I'm totally honest, but I still ended up liking her a lot. Chuckled many times cuz of her. Cantus' mom is alright. Not built that thoroughly but it's alright. His classmate is pretty interesting, although only served as a fill-in character. The art of the game is quite nice, although the face turning portrait of Maris looks kinda weird.

I'd say this game is most likely not as good as I scored it as(especially the characters part now that I've written all that down), but I am biased so can't really help it. Try it out if you want. It's at most an one hour experience, and also free so why not?

Neighboring Islands

11 hours of playtime, 40 of 40 achievements
Personal rating: 7/10
Click for review

TL;DR

👍Thumbs up:

Real nice looking 3D models. Great shipping potentials. Achievement hunting is kinda fun. Character building is good(most of the times).

🤷Meh:

Background music and SFX.

👎Thumbs down:

Story not complete.

Full review

This is a Monthly Theme and a Challenge Me game~It's a VN. I've been playing a bit more VN, which is quite a nice change since I usually feel relaxed when playing them. I have found that I tend to need to mute the game and put my own music on the side since usually(at least the ones that I played) they don't really have nice or enough background music, so it just ended up being the same 3 tracks repeated or something. Since they are not that great it gets repetitive and annoying after a while. Especially for this game since it's quite a long VN. I did keep the SFX sound on, although that's also relatively repetitive. Also I used a guide.

This is a pirate VN. Story is about our main protagonist(who I can not remember the name of), who's handed to his step-uncle after his father left his mother since she couldn't support him. His uncle is a captain of a pirate ship, and our MC ended up rising up as the coxswain of the ship. After a failed mutiny he got locked away, but then the a shipwrecked happened and they got to an island at Bermuda Triangle. The story, tbh is kinda boring. My actual playtime is around 12 hours, but I put it at 11 cuz I think I spent around an hour of time playing puzzle games on my phone(I recently got into nonogram) and being distracted in general. What I do like tho, is the characters and the "potential" the story can have. Warning, if you don't like male x male relationship you should probably stop reading the next part.

You see, I am a huge shipper. I used to be a huge fan on shipping characters from movies/tv shows/games that I play or consume videos of. It's sorta like a hobby of mine, and I read a lot of fan-fics and saved a lot of fan-arts back in the days. I'm not as huge on it nowadays, but every now and then some things trigger my shipping side and it's a hell of a lot of fun. It's kinda like inspirations for writers, only that I "write" in my head. I did think of becoming a writer and write fan-fics and stuff, but let's just say my procrastination gets the best of me. In this game, you have these real nice 3D models. And the MC looks real handsome. You start off seeing MC locked in a small cell with all the description about how he got beat up and stuff. Then flashbacks of before the mutiny happened, and there's a scene where the captain was fucking a woman that they caught(typical pirates amiright) and then MC comes in to talk about something. That is great potential right there! An imprisoned play between uncle and niece, how nice. And then the ship broke down and there's a doctor that's a traitor stuck under a canon and you can save him. He's like, idk, looks pale and slim and is a perfect play thing to let off some steam for the guys. After that MC and another two(a cook and a boy) ended up on the island. The cook honestly is just an typical pirate man being driven by his lower half(according to later parts of the story) and that's another great place for something to happen. Then the MC and cook gets captured by local people who's ruled by a white Spanish military guy and then locked up. More potential! Maybe my mind's in the gutter, but I just love imagining it. :D The later part of the story isn't that interesting tho, but at the end when MC overthrows captain I'm like: "That's some wonderful revenge fucks waiting to happen right there. ". :P

Ok shipping part is over. Let's talk real about the story now. Generally I really liked the options and how the outcomes turned out to be. Most of the times it's decision making instead of randomly guessing(except when in the cave where you have to guess directions). And all the death paths have some brutal but awesome deaths. However, I did find the story drags on a bit too much with boring filler texts and stuff, even though it does help build the characters. There's also quite a bit of typos. One giant thing to note is, the story isn't finished yet. lol The 4th chapter is not out yet(not fully translated, according to the news section of the game) and I have no idea if it'll ever get finished since they said it'll be out soon back in 2017. I will say that the most unenjoyable(is that even a word? ) part is when they got to Kumram. I suppose it did its purpose since the place is filthy and it just makes me feel uncomfortable, but the orgy part is just too much for me to handle, especially since I'm a woman.

Character wise the story builds them really well. MC is kinda what you want him to be with(which is expected) but then he's still got a chilled yet serious vibe. The cook is my favorite character, even though I have conflicted opinions on him. He's humorous and tries to make situations feel better with jokes and such(even though sometimes they're inappropriate), and I just love when he sings on their small raft. However he's also an idiot when he's controlled by his lower half body. I grew a sense of disdain for him when they're at Kumram, especially down the orgy path. Like, before that yes he did say some of those nasty things but most of them were in a humorous fashion since, idk, he doesn't have the power to force girls into doing what he wants. When I chose the orgy path, it's just disgusting for me to read all of that. It left a bad taste in my mouth. Timmy is a bit one dimensional and bland honestly, even though he's made to be this character that we all should care about. Monique is kinda eh. Like, I know they are trying very hard to push the MC/Monique pairing but since my heart is already set on my own pairings I didn't really feel anything, and is actually kinda annoyed that "Oh right the beautiful independent woman has to fall for MC with just these unimpressive skills". I probably wouldn't be as annoyed if she's not like, all serious about their relationship when you chose the orgy part and she just brushed it off like "boys gotta be boys I'm just playing". Like if she's a strong independent playful pirate woman(is that weird? lol) that just doesn't care.

You know, sometimes I judge myself on these kinda things. Like, on one hand I ship men like objects or objectify them for my own pleasure, but on the other hand I dislike objectification of woman. Pretty hypocritical of me right? lol But like, I can't help it. xD We think what's beneficial of us most of the times, and since I'm a woman I naturally wouldn't want to see the latter happen. Welp, it's just something I ponder from time to time. I wonder about weird things sometimes. Like another time when I was doing dishes, I was thinking about what would happen if a disease appeared that affect women's fertility and causing only a few hundred thousand women that's able to reproduce left in the world. Would the woman be locked away and used as breeding tools or would woman rise in power cuz there's really few of them? In my opinion the former would happen. But what if the role reversed and it's now men? I'm honestly not so sure at that point. Or maybe it's cuz I'm a female and I'm biased. :P

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See you next month~

This month is a rather good month in terms of game completion. Even though I’ve started way more games than before due to spring cleaning, I still felt great which is nice in contrast to last month. :3 I’ll probably join Challenge Me and Monthly Theme again next month since those are fun when I actually have motivation.

2019 May update

The Sexy Brutale

7.9 hours of playtime, 18 of 18 achievements
Personal rating: 8.5/10
Click for review

I just won this game 2 days ago(thanks takk <3) and since I've been trying to win it for a while now(including joining PA giveaways) I decided to play it today.

In this game you repeat the same day over and over again and try to save all the guests one by one. The concept is not new but I don't think I've ever played a game like it(I never found it that appealing). Turns out I really enjoy it, and it's a fantastic way to present a convoluted story with many events that happen simultaneously. And you really get the exploration and accomplishment feel as you explore the mansion and discover each guest's pathing, dialogue and way of death. The game also provides 3 kinds of collectibles(cards, invitations and location information) that's really fun for a completionist like me. And the story actually got me choked up and a bit teary eyed at the end. It feels a lot like the way To the Moon built up its story with gradual information hinting and then the big drop, although it isn't as much of a emotional bomb since most of the time I was busy solving puzzles and saving other guests so wasn't really invested in it. Oh and the background musics of this game is great! And I really like it that when you go near a murder event that's about to happen the music starts building up and eventually drops with whatever corresponding noise caused by the death.

I do have some complaints for the game tho. The biggest is the game has very serious input lag for me. Most of the times when I want to open the door I have to click several times, and sometimes it'll get stuck and just won't freaking open the door, resulting me having to click for like 10 to 15 seconds before it decides to let me through. The camera also sometimes doesn't follow my character to the next room, so I'll have to blindly walk around and wait for it to realize it and fix itself. If it weren't for these issues this game would rate much higher(9 or 9.5) since I loved all other things about the game. And it's not just happening to me according to google. A shame indeed. AIso I would've liked if they let us choose the next guest to rescue instead of designating the target. I think that would make it even better with more freedom as we get to pick and choose which person we want to rescue next, although it would break a little bit of the narrative since there's group targets. Even though the game did do a really good job separating guests using powers. In a sense it feels kinda like a metroidvania cuz you get powers to unlock more areas and revisit old areas with new power to get stuff.

A Story About My Uncle

7.5 hours of playtime, 6 of 15 achievements
Personal rating: 6.5/10
Click for review

This is a Challenge Me game. I have heard good things about the game, and perhaps that got my expectations up? In the end I didn't find the game that impressive, aside from its gameplay concept.

The gameplay consists of super jump, super leap, grappling hook and rocket boost. It's actually pretty fun to grapple and fly in the air. I would highly recommend using mouse and key board tho, since aiming the crosshair for grappling is much easier than controller(which I used for most of the game), especially in the ice cave chapter. I ended up switching to mouse and key board at certain parts just to make my life easier. Another thing is super leap is very inconsistence with controller, so it kinda got me mad a few times. Other then that complaint the gameplay is ok.

The story however, is really boring and shallow. I understand that cuz it's supposed to be a bedtime story told to a little girl, but it's still really boring. Characters are one dimensional, voice acting is meh, and plot is non-existence. The village is supposed to feel lively with all the frog people hanging around and chatting right? But I just felt like they were lifeless props. Perhaps due to their models? The only good thing about the story is there's some interesting environments that looked very cool when you're flinging around the place.

Overall, the game is kinda a disappointment. It's not a bad game really, but just a meh game. Plus it's really really annoying that most of the achievements are no death or challenge ones. I decided not to go for more after giving it a decent try, especially since you can't skip the story parts so every time you fail you'll have to listen to Maddie talk all over again.

Epistory - Typing Chronicles

22 hours of playtime, 55 of 55 achievements
Personal rating: 7/10
Click for review

I finally finished this game! The final achievement took me a while to get, even though I've finished the game several months ago.

This is the only real typing "game" I've ever played so I have no idea if I'd like it or not going into the game. You fight monsters off typing in this game, and I must say as I get further into the game it gets really challenging. Especially the last few insect's nest. They are impossible for me! I tried several times but failing at the very long words monster every time. In the end I used the aaaa workshop item to get past it. My only problem with gameplay is that at one point my game got bugged(potentially cuz one time I was playing the game and my laptop battery ran out?) and my words count got subtracted a lot, so I didn't have enough words typed to unlock the next area. I ended up having to grind monsters that spawn when you enter an area for a long while, which is really annoying.

Story wise tho, I was pretty confused. Don't really understand a whole lot expect that the girl likes to write and is an engineer and went to work at a lot of construction sites? I did enjoy the random convo story bits tho. It's like small breaks in between solving puzzles and fighting monsters. Voice acting is also pretty on point, which makes it more enjoyable.

Sepia Tears

7 hours of playtime, 11 of 11 achievements
Personal rating: 5.5/10
Click for review

I "played" this game before when I was searching up quick 100% free games, but didn't really play it for real. Since I saw that a bunch of achievement got added I decided to actually play it since I've always been trying to get into VN(but always seems to be picking the wrong ones to play) cuz I like reading so I imagine I would like VN.

I'll say that my feeling for this game is torn. Let's talk about the good first. I think this game's writing is pretty alright in that at important moments, I did feel emotional. And I think the internal dialogue of protagonist helped a lot in that(although they sometimes feels pretentiously poetic). My favorite moments are the one with your sister and the one with Lillian(that's basically 2 of the 3 emotional ones lol). I've grown to like some characters(although that could be because of the art), and also the art is nice. I especially love Lillian's design and certain cgs that just looks, artsy to me? In particular the one where she's looking up to the sky, and also the one where the background is yellow and she's in a silhouette.

Now on to the not so good. Some dialogues are just, not what normal people would say or react. Like, the game tried to hide the truth with giving out vague as hell dialogues and although I kinda understand at the end when it's all revealed, I don't think it's a good story telling and I was yelling at the game internally throughout my playthrough to be more clear. Another thing is the relationship Mark has with other people is weird. Perhaps it all comes to the anime-like aspect of it? It all felt very floaty and fake. Refer to the "it's not what normal people is like" part. With his sister, perhaps I don't really understand it cuz I don't have siblings but it feels like they have a love hate relationship, and they say they're close but doesn't seem close? For example, at one point your sister kicks you in the temple, and I understand the joking relationship between them but normally you would show some concern no? But she didn't. Another one is Mark's relationship with Lukas. I know that because of spoiler involved thingys they will kinda be in a rivalry type deal? But before all of that they keep saying they are "friends" but I don't feel like they are. Especially when Lukas tells Mark he wants to talk to him for something, and then Mark's reply is like: you don't normally talk to me so what's up. Idk, it just feels weird to me. Finally, why did Mark "fall for" Myra only like, two weeks after confessing to Lillian? Love doesn't fucking work like that. Especially that Mark's internal dialogues make me feel like he's just lost the whole world and then quickly comes back like nothing happened. I would love if Lillian's story and Myra's story are separated, because they make good stories on their own.

In conclusion, I still don't know if I like VNs or not, but I'm leaning towards yes, when I'm in the mood. This one is alright I'd say, definitely worth the free price that it's at. I should really just play some actual good VNs that I have instead of these. lol(looks at tsuper's VN masterpost)

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This is still there btw. :P I’m just paying much less attention to it now. But I’m still adding my posts to it. See you next month~

I skipped March since I didn’t finish any games due to not having motivation to play any new ones. I think I’m hitting the wall again in that I did not feel like playing anything. :< Probably due to mid-term exam or something. Good thing I still play DbD and met another group of people that can play survivors with me, but due to me being an introvert it is getting tiring to play with them constantly.

2019 April update

Pixel Puzzles: UndeadZ

10.9 hours of playtime, 34 of 34 achievements
Personal rating: 3/10
Click for review

It's another one of those jigsaw puzzle games. I'm almost done with them! Now all that's left is Ultimate, which I'm sure I won't finish(glares at all those DLCs), but I'm sure as hell gonna try and work on it.

This one is the worst of them all. I appreciate that it's trying to do something different by adding a mini game, but it's so bad that it just makes me really annoyed when going for the achievements. Especially the kill 5000 zombies one since you had to do it in one go and there's no pause so it forces you to sit there for 1.5 hours or so. The actual jigsaw puzzles are eh, but the pictures for this one are ugly as fuck. Like, I get the theme and all, but some of them are just so badly drawn it's crazy that they chose it to be the picture. Guess they're just cutting down on the cost or something.

4 Alice : Lorange Journey [Second Edition]

2.4 hours of playtime, 13 of 13 achievements
Personal rating: 4/10
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This is a VN. Well, not exactly that visual, more like a choose your own adventure but I guess it can categorize as one. Decided to play a short game since I'm bored and dunno what to do. Writing of the story is kinda meh and there's typos here and there. The story is also quite boring even though the setting is quite interesting, which is a shame. Overall did not enjoy it that much.

See you next month~Hopefully I’ll finish more games.

This month I finished a bunch of games that I normally wouldn’t want to touch, so I’m proud about that. :3

2019 February update

Day of the Tentacle Remastered

5.5 hours of playtime, 58 of 58 achievements
Personal rating: 7.5/10
Click for review

This is a Challenge Me game. I have confirmed the optimal way for me to play a point and click game is following a guide.

I played the entire game following a 100% achivement guide, and still enjoyed the story and characters quite a bit, despite the problem of character's slow walking speed still being there. I think the game is based on a comic? Cuz the storyline and characters are certainly very comic-like and full of comic tropes. I don't mind that actually. I grew up on Japanese manga more so western comics are pretty interesting.

Gameplay wise, the game is the typical point and click. I would've gotten pretty angry trying to figure things out myself tho since it's not like typical point and click in that there's 3 people and 3 inventory, so I could've easily missed a crucial item and just gets stuck there. Yet I actually liked the 3 people system. It's pretty interesting and them being at different timeline gives the dev the opportunity to bring in different side characters and have different aesthetics. Personally I enjoyed Hoagie's timeline the most cuz of the Washington dudes. They are super funny! The music in that timeline is also pleasant. Bernard's present timeline would be the second except that in order to get an achievement I had to have this loud repeating music turned on and it's really unbearable so everytime I switch there I had to mute the sound. Laverne's timeline is the most boring one. The only interesting person is Harold. Out of all the 3 main characters, my favorite is Hoagie cuz of his chill attitude, although I hate that he burps when he's idle. Bernard is alright, just a typical nerd dude. And Laverne is really kinda cuckoo in her head isn't she? She feels super weird. I don't like her. :/

Overall, I enjoyed the game. The gameplay is ok, story is fine and characters are pretty good.

Fruit Sudoku🍉 2

20 minutes of playtime, 5 of 5 achievements
Personal rating: 4.5/10
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This game replaces numbers with fruits in a normal 3x3 sudoku game. It was alright, although the whiteness of the board made my eyes kinda hurt, and the fruits looked a little bit too similar. There's no feature really to differentiate it from paper sudoku so I'd still recommend people that, but if you want a quick 100% like I do and to knock a game off from your backlog then this'll be pretty ok.

Loot Hero DX

3 hours of playtime, 20 of 20 achievements
Personal rating: 6.5/10
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This game is actually pretty good. From the thumbnail and store rating I thought it's gonna be one of those shitty games, yet it's surprising fun. You play as a knight that needs to defeat dragon to save the world. You move right to progress and moving into monsters automatically attacks them and they drop gold. There's 4 attributes that you can upgrade using gold at the inn. The most fun one is speed. Speed in this game is an attribute you can adjust, so you can turn your speed up super high and just watch your knight zoom back and forth killing monsters. You can even zoom through the boss without killing it which is pretty funny. I would strongly recommend using a controller tho, since you can only click to move with mouse and keyboard which will be pretty uncomfortable.

Now, the downside of this game is one that can only be experience with me being a completionist. The final achievement requires you to get to level 100, which is just such a grind to do. I ended up muting the game and putting on my playlist to pass the time, but it's still super boring. Maybe I should prepare some audio books or listen to some podcasts next time I come around to these kinda achievement grind. But still, the game is good and I recommend people to give it a try if you have it.

How To Cope With Boredom and Loneliness

37 minutes of playtime, 16 of 16 achievements
Personal rating: 4/10
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This game is kinda cringy.....The worst part is Nigel's voice. I just, really hate it honestly. lol The songs are pretty impressive tho. I guess, this game is an unique experience? You just have to try it out to get what I mean. xD

Masky

3 hours of playtime, 11 of 16 achievements
Personal rating: 5/10
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Won this game from Playing Appreciated. This is a simple game about balancing. You move left and right using arrow key, and touching people sticks them to your line. And then the balance starts to shift if one side is heavier than the other. Concept is simple and is executed really well. I especially love the extra touch of adding a person that'll give you a (mostly) bad side effect when you add him to your line. It becomes a decision of whether I should touch it and risk getting a really bad effect that caused me to lose, or go the other way and make it really hard for myself to balance.

The only complaint I have with this game is achievements. Particularly, the multiplayer and the hour played achievements. There's basically no one playing the online multiplayer and AFAIK from the forums, they don't unlock correctly. The other thing is the playtime one. I tried idling at the start of a match thinking that maybe it would count(thus the high hour count on my account), but nope. I think it only counts after you've put on the mask? I'm still really uncertain but my tactic now is to use the most balanced character and try to make the balance in the middle. Leave it there and go do other things. lol Let's see if the 5 hour one unlocks that way. If not I'll probably just give up. There's even a 24 hour one. Pretty stupid imo.

Overall I enjoyed this little game. It's a good filler in between games where you can play for 5 minutes or so. If the achievements aren't this bad the rating would probably be higher but oh well, that's the consequence of me being an achievement hunter.

Viscera Cleanup Detail: Shadow Warrior

1.8 hours of playtime, 2 of 2 achievements
Personal rating: 8.5/10
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This is a Monthly Theme game. This is basically the same as the the previous one I played(Santa's Rampage), where you play as a janitor that needs to clean up a place. This time however it's set in world of Shadow Warrior, and the janitor has lines of the main character apparently? I only found that out after looking at the description of its steam store page. I originally thought they gave the janitor a personality or something, which I actually really like. I think it adds some characteristic into it. This game however is shorter since it has less achievements and less objects to clean. I don't really mind that tho since the two achievements it has are quite manageable and fun, although I do wish it had more, like collecting shuriken stars or something, cuz that sounds quite fun.

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Mandatory advertising. :P See you next month~

First month of the new year, and also it’s winter vacation~So Got quite a bit more done than the past few months. :3 Though there are two really short games padding the game count. :P

2019 January update

Robin

15 minutes of playtime, 6 of 6 achievements
Personal rating: 9/10
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This one hits too close to home. More often than not I focus on what I didn't do instead of what I did do at the end of a day. It's even worse for me since I procrastinate often(leaning towards the entertainments path) and beating myself up cuz of it is a common thing(especially under high stress). Even right now writing this post is me procrastinating on my finals next week. This is not a "fun" game for me to play. Through out the whole game I felt a weight on my chest. Oh and, it's ironic how I have to use a guide to find the perfect balance and that I couldn't figure it out myself. Makes me think that I also couldn't really figure it out myself in real life. The game is executed extremely well and I liked it a lot.

A Book of Beasts and Buddies

46 minutes of playtime, 0 of 0 achievements
Personal rating: 9/10
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This game is sooooo adorable!!!! I found this game from discovery queue of the winter sale(hey, discovery queue actually working for once) and since the game is free and looks cute I decided to give it a try. I did not get disappointed. :D

Would this be classified as a VN? Idk but I'm considering it a VN since it only has text and choices. :P In this game you flip through pages of a book about monsters, and you unveil information of monsters by inspecting and interacting with them. It also has a little bit of puzzle element to it, but it's pretty easy to figure out via trail and error. The music is nice and fits the monsters' personalities, visuals are pleasing and the writing is good. Since the game is still in "steam is still learning about this game" state I recommend anyone who's interested in a short, cute and relaxing game to try it out!

Dear Esther

1.6 hours of playtime, 0 of 0 achievements
Personal rating: 7/10
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Dear Esther: Landmark Edition

2.7 hours of playtime, 10 of 10 achievements
Personal rating: 8/10
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This is a Challenge Me game. After finishing the game, I found out that I actually own the Landscape Version which added achievements and director's commentary. So I played through the game for a total of 3 times.

Since the tag doesn't have horror in it I went in kinda layed back, thinking this might be a walking simulator that excels in scenery. I was partially right, but this game is like, super scary, at least for me. Maybe I shouldn't have gone in the water at the start of the game? But I was just really curious as to what would happen, and holy crap, it scared me good. (note that I use scared and creeped out usually interchangeably, so my scary is usually not the jumpscare type) That made me really on edge. And then when I entered the abandoned building there's suddenly very strong wind and ominous sounds. Like noooooo why are you doing this to me? QAQ I was pretty confused since it didn't have horror tag yet it's so scary, so I went on SG Discord to ask if people have played it and if it's a scary game. No one have played it, but a friend of mine was there so I decided to ask him to join me in VC and accompany me. I think I wouldn't have made it through the game if I was on my own the first time, so I'm glad I did it, but at the same time I probably won't have the same experience that some people have when playing it the first time since my friend was being very goofy in trying to keep me not scared. So that kinda broke immersion.

Even with my friend there, this is still one of the scarier games I've played. The good thing is, it's the kind of "good scary" that I quite admire, where the game builds an intense atmosphere instead of jumpscares(albeit, there's still 2 jumpscares in the game. lol). With the use of abandoned house, barren surroundings and background music, this game made me on edge all the time, even though there's really no need to. It's kinda like when you're alone out in the wilderness. It's calm but at the same time you can't help but feel like the environment is conveying a hostile attitude.

The story is kinda confusing. You go along paths and at certain trigger points the narrator will speak. I did not get the story at all the first time around, but after playing through the director's commentary and understanding what the devs were thinking, my final playthrough I get it, a little bit? It's the type of story that's very vague and purposely left for interpretation, and I don't mind it at all. The voice actor of the narrator did a fantastic job tho!

Gameplay wise, honestly the walking speed is bit too slow. In the director's commentary they kinda explained why it's that slow and why they didn't add a sprint button. I do agree with them, but since this game has quite a bit of backtracking if you want to explore everything, that speed is just painful. I really wouldn't mind it as much if I didn't need to backtrack that much. As for the visuals, I love it. It's not very realistic and high res visual mind you, but they managed to made it look amazing! Almost all of the special places are worthy of screenshotting and they wowed me a ton.

Overall, I enjoyed the game a lot. Most people probably won't have as much trouble as me since I'm a scaredy cat. xD Would definitely recommend it.

Super Switch

56 minutes of playtime, 0 of 0 achievements
Personal rating: 1/10(2.5/10)
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This is a PA game, and I thought I'd like it, but it turns out I really, really don't like it. I stopped playing after going through all the levels and beating the ones I can because I think if I push myself to complete it all I'd break my controller. There's already several times that I almost smashed my controller on the table out of frustration.

The concept of this game is simple: You can press a button to switch the obstacles so you can pass the level. And it's a minimalistic art style platformer. However, the controls are not that responsive. I especially hate that it seem to fail to handle controller inputs correctly, where I would keep going left even after I let go of the joy stick. It only happens when I go left, not right. And I'm pretty sure my controller is not broken since on most games that doesn't happen(there's I think one more game that that happened? But I do think it's the devs not handling it correctly since I saw a review about the same issue). And that is really frustrating as I felt like my character is very slippery and moves on its own sometimes. I did try keyboard, but since there's no key rebinding and switch button is left shift, it's honestly really awkward to play. The level design is also pretty bad, especially the later levels. It often combines multiple of the same kind of mechanism/section layered on top of each other. Meaning you'll have to execute the same thing correctly consecutively and also after that you'll have to switch to another thing and do that thing for a couple of time also. There's also no check point in the game, thus making that failure extra frustrating especially if the cause of death is the controller bug.

Objectively speaking, this is not a bad game, thus why the other rating is 2.5/10. But for me, this game sucks.

Hidden Paws

3.3 hours of playtime, 8 of 8 achievements
Personal rating: 2.5/10
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This is a Monthly Theme game and a gift. I really wanted to like this game, but unfortunately I find myself unable to cuz of the controls. The worse thing is, I couldn't think of a solution to make it better.

This game is really cute, and the concept is great. I have two major gripes however. First is the controls like I said. You have to click, hold and drag to move in the scene, and to zoom in and out you need to use your mouse wheel. Every scene has a large amount of boxes, windows and little log piles that needs you to click on them to make sure cats or yarn balls aren't hiding in there. That's a ton of clicking and dragging! As mentioned in some of my posts my right wrists does strain and hurt since I use mouse and keyboard a bit too much, and this game made it pretty uncomfortable. I felt like this would be better played on mobile? Yet I don't seem to find a mobile port of the game which is surprising. And tbh this would be tolerable if the hint system isn't so bad. Which is the second problem with the game.

The hint system does not really help with finding the last cats or yarn balls since it doesn't even show the correct picture of the place. If the thing is hiding near a house, it just gives you a generic house picture so I had to search through all the houses which there are usually 15 of them or so, just to find that it's at the corner of the wall beside a house. Idk if it's me, but these kinda games for me categorize as "relaxing and casual", so you have to make your player really relax and enjoys the entire experience. The two things I mentioned failed completely on that. I don't play this game because I want to be challenged. I play this game to find cute kittens hiding in places. A good hint system would tremendously help on that. I ended up having to look up a playthrough video(thank god there's one) to find the ones I'm missing cuz my hand just couldn't take it anymore. And guess what, everything resets when you re-enter the scene so good luck clicking through those windows and boxes again cuz it's definitely fun right?

I felt like this review is just full of complaints and I'm kinda sorry about that. Maybe I have too high of an expectation for it? It has been on my wishlist for a long while before a friend gifted it to me, so perhaps I was overhyped. Or maybe it's just my personal preference, cuz the reviews on steam seems to show that I'm the minority. But alas, I tried very hard to like it, it did make me smile at the first few levels, but overstayed its welcome.

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Mandatory advertising. :P See you next month~

Happy new year!!! Can’t believe it’s already another year. Time flies past fast. :o And yep, still on the 2 games per month train. I did plan on playing more(especially since I have 2 short games downloaded) but let’s just say that it didn’t go as planned. But oh well, life has been giving me crap(more like I’ve been giving myself crap) and next week is finals so aaaaa! On to the reviews.

2018 December update

Frederic: Resurrection of Music

2.5 hours of playtime, 15 of 18 achievements
Personal rating: 2.5/10
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This is a Challenge Me game. I originally thought I would like this game, since I like to play rhythm games. But unfortunately, I didn't like it.

The biggest issue about this game is its controls. As a rhythm game, two things are important. First, your note map must be good and on point. Second, your controls must be responsive and comfortable for the players. To me, it's very much like platformer games where the player must be in full control of the game and the controls must feel natural. This game doesn't do that. The default setting that you'll naturally start with is all keyboard and asdf as white notes and wer as black. You can probably tell that this is not a very good set up since your hand will be cramped. You can ofc, re-map keys. But since it's a piano you're hitting notes with, the visual and instinctive reaction would be what the default mapping is. Guides suggested several different ways of playing including separating white and black keys, using mouse for black and using all mouse. In the end I found that using all mouse is the best for me.

Viscera Cleanup Detail: Santa's Rampage

4.5 hours of playtime, 13 of 13 achievements
Personal rating: 8.5/10
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This is a monthly theme and challenge me game. I have played it before in high school on my friend's laptop(pirated btw)I really enjoyed it the first time I played it, and I still enjoyed it a lot the second time playing it now.

The premise is simple: You have to clean up santa's workshop. It's interesting how fun it is to clean up in videogames compared to real life. I've always hated tidying up my room since I more often than not spend a lot of time yet get very little done. Maybe I'm just not very good at it. In this game however, it is not tiring to clean up(since you're just controlling the player) and you have very obvious progression that you can see. It's kinda like idle games in the sense that it's using the quick progression and great accomplishment feeling for the fun factor. But oh well, I wouldn't have played so many idle games if I don't like that, so yeah, I enjoyed it a lot.

I kinda cheated using commands for playthroughs after the first where you can't break anything and clean out everything, and burning everything. The first playthrough I aimed to get burn everything achievement but didn't know that items in my box also counts. Since I didn't want to repeat it all over again and have the possibility of turning my like to dislike for the game I used commands. For "Tower of Babel" however I did it fair and square. It was really hard to have good position when putting new stools on, and only half way did I remember I can actually save to not redo eveything, but alas it was done. Pretty proud.

So yeah, liked the game a lot. Will probably play the other games in the near future. Would recommend to anyone who likes idle games or farming games since you'll feel accomplished.

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Mandatory advertising. :P Hope everyone had a good 2018 and have a good happy new year~

Guess I’m continuing the two games per month thing. :blobsweat: Reasons are basically the same as last month, plus I got to know a few people through DbD so have been playing quite a lot of SWF with them this month. It was a whole new experience and honestly a lot of fun.

2018 November update

Ninja Pizza Girl

6.2 hours of playtime, 26 of 28 achievements
Personal rating: 6/10
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I originally started this game for a website called "BountyMode" where you'll get a bundle if you get certain achievements before a certain time. Turns out I couldn't get the achievements in time. :P But I still ended up finishing the game anyways. Tried to go for 100% but gave up to prevent myself from getting angry.

This is a platformer game. I don't usually do well with platformer games, however this one is alright. Control wise it feels ok. I didn't feel like I'm not in control but it didn't seem as fluid as say Ori's control. One thing that's annoying right off the bat is that when you enter "fever" mode for the first time in a run, the game will do a dramatic slowmo. If I'm just running and there's no obstacles then it's all fine and dandy, but if I'm jumping in the air the sudden slowmo actually makes it really hard to navigate my character, plus it gets old real quick so it's just annoyance. I like most of the gameplay aspect expect the very last level. I have no idea why they did it, but you have to run away from enemies in slowmo. Why? Just why would you make it like that? It not only adds unnecessary difficulty cuz there's no space for mistakes since enemies are right behind, it also makes it very frustrating when I die, and it doesn't have any checkpoint. It was really is infuriating. As for the story, it's laughable and silly. If they kept it light-tone all the way then sure, it's just a side thing but they had to make it this dramatic thing in the final level(yes, I have a lot of complaints about the final level), and then give you a half-ass happy ending. Like, it didn't solve anything? Why are all those people there?

When I finished playing through the story, it didn't leave me with good impression. Surprisingly tho, for this game achievement hunting actually helped it at making me like the game more. Each level there's credits and QR codes to collect that can be used to unlock items, and one of the achievements is to collect all of them. It was a pleasure going through each level and finding all of the hidden collectibles since it requires you to explore every possible path which is quite fun. There's two other achievement for delivering 100 pizzas and getting highest score on all levels. I was close to 100 pizzas and didn't want to farm so I decided to start trying to get the highest score in all levels. I had a blast! I kinda understand why speedrunning is enjoyable now. It's the accomplishment after getting it that's so great. Though I still gave up on the latter achievement since I got stumped in a level and I think it'll be really hard for me to get high score, it still made me like the game a bit more. So overall, it was quite a nice game.

LIMBO

3.2 hours of playtime, 12 of 13 achievements
Personal rating: 9.999999/10
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Dang, I did not expect this. I played this game for last month's monthly theme + it got picked for challenged me. My first impression of the game is not that good. I played the demo version way back when it first came out on PS3. I got to the spider part and didn't notice those are legs, so I got brutally murdered. Needless to say little young me was super scared, so my impression was that this game looks interesting and has jumpscares. Oh how wrong am I.

This game is the perfect kind of(imo) horror game where it builds up tension using atmospheres and surroundings and scare you instead of using cheap jumpscares. I'm not saying jumpscares are bad since I enjoyed Puzzle Agent quite a bit and it has those old style jumpscares, just that when a game overuse it or use it incorrectly, after getting scared(it's human nature) I'll just feel cheated. However I've always viewed those that rely more of "creepieness" better such as Little Nightmare or this game. You feel like you're thrown into a unknown environment where everything's hostile and wants to kill you, so the tension builds up as you move forward, thinking about what's the next lethal thing that the game's gonna throw at you. And both of those games did well on warning you of what's coming most of the times. I also absolutely adore the art style in this game. It looks amazing because of the simplicity of using black and white(feels a bit like Chinese ink painting), and it's made even more wonderful when you got to the secret path and everything goes dark. Speaking of secret path, that I think is my favorite of this game. When it's getting darker and darker the tension builds up and I was half expecting there to be a jumpscare(I'm paranoid ok? xP) but then I was surprised by something that's as stressful and as lethal as jumpscare monsters: platforming with only your ears. The art style here totally makes the whole thing so much better since you'll only see your glowing eyes and hear those danger coming with your ear, it was very exciting and a smart way of utilizing it. The game is also very fair in giving you time to learn and keeping sounds in their seperate sections. Though the ending of that path is quite anti-climatic. I was expecting some secret but nope. :<

If I have so much praise for this game then why is it not a perfect score? Well, it is infinitely close to perfect score, but somehow I just can't give it that. It didn't have the "Oh dang this game is a masterpiece" feeling like after I finished Ori and Transistor, but thinking back I really can't find any major flaws. I think some nitpick problems that might be preventing me from feeling like this game is perfect are one, I don't really get the story. Story for me is really important as it allows me to get invested in the character and really immerse myself in the game. I am the kind of person that gets into good stories real easy(and also cries real easily) and good story is what keeps me interested in a game after finishing it, thus I feel like there's something lacking(although I also know that it's really fine as it is. This is more of a personal preference). The other problem is that it has a bit of trail and error. This is a really small nitpicky problem but take an early puzzle of the game for example: when you're chasing those little kids and coming across two piston-like things with sensor buttons at the bottom, the first one you have to jump on the button, the second you have to avoid the button. It's simply silly when you put two different mechanisms so close to each other. The player is bound to die one time whether they choose to step on it or not. I feel tricked when doing this part and it's not a good feeling. Plus, when the kids start chasing you, there's no way they don't know how to avoid the piston since they must've gone over there to get to the other side, yet they all died to it. The last problem is that the play time is too short. However I do understand why it's made that way and it's really an ok length, especially since it's a horror game. But idk, I just can't give it a perfect score, even though there's really no big complaints and I feel like it's worthy of all the praise it can get.

Overall, I highly recommend this game and I urge anyone that hasn't played it to go play it.

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Mandatory advertising. :P Still haven’t added much to it, but at least I submitted all my new reviews to it~ See you next month. :3/

Only two. This month I’m busy trying to balance out school work and my own time and then struggling with procrastination. :/

2018 October update

The Lion's Song: Episode 1 - Silence

2.8 hours of playtime, 19 of 86 achievements
Personal rating: 8/10
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The first chapter of this game is free, and I have it in my library somehow, so I decided to give it a try. I know nothing beforehand btw. After playing this game, I kinda understand the appeal of VNs. This game has a lovely pixel art style. Character expressions are also done very well through it which makes dialogues believable. The writing is also pretty good, which I assume is very important for VNs.

The main character of the first chapter is a college student studying music. The whole episode is about her getting a composer's block, and her professor suggesting she go to one of his cabins in the woods to find inspirations. It all started quite normal(although her mentor is a little bit too excited at times), but when I saw the first nightmare I was like: "Is this kinda a mystery thing where she gets drugged by her professor and the reason he insists she goes there is because of that? " since I got suspicious when Leos called. That'll be really interesting actually, but alas I was disappointed.That is just a nightmare and it's just a normal story about her hitting obstacles and overcoming it. Not really that interesting, but also not really that boring. I like the writing and the way characters express their feelings tho. Overall, quite an enjoyable experience. I think one of the reasons why I can't really get into VNs is that some of them only has a fixed portrait and it's hard for me to visualize the expression and stuff. The visualization and the median of game can be good and bad at the same time, since I will be distracted by it. But in Aviary Attorney it's quite ok, and in this game they did it really well. Oh and, tried very hard to get the last achievement but I followed the guide and tried out another few variations but no luck, so I just gave up. :P

Between Me and The Night

2.9 hours of playtime, 18 of 18 achievements
Personal rating: 6.5/10
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This one is for the monthly theme, which is spooky~So yeah, expect biased review. This one tbh I've put it on my wishlist for a while before getting it. I got intrigued by its visual style and it seemed interesting so I wistlisted it. Didn't know it was horror tho, but since I wishlisted it I thought why not try it out for the monthly theme?

Note that I used guides for the game since I don't want to wonder around aimlessly and get scared. However, this is actually a really nice game. I kinda get why some games use horror as an element now. If a game has horror in it, players will be constantly on edge, thus resulting in higher concentration and greater ability to notice details. Using this, player will be more engaged in the story. When I first got into college, there's an event to welcome freshman and our seniors prepared a haunted house for us. I was(and still am) a scaredy cat so I practically hid behind my partner the entire time. However when we're done with it and the discussion of stories happened, I was super into it. Although I was super scared when in the scene, when it's over everything just seems far more interesting and engaging. I can remember certain aspects that I inadvertently and unavoidably saw and piece them together. This game is kinda the same. If it didn't have horror aspect in it, I probably wouldn't enjoy it as much since its story is very vague. But I still grasped what it's trying to tell tho(except the end, like, wat. The achievement for finishing the game "I don't get it" perfectly described my feeling), and it makes perfect sense for there to be horror since the main character is just a boy. And that is the principle cuz the finale feature very much no horror at all(except one jumpscare). The visual style is as good as I thought it would be especially at the start with the TV monster. Vibrant color contrast looks great. I like it.

Now I'm gonna go on a rant about a stupid mini game in this game. It's at the very start of the first chapter, where you have to play a retro platformer to stage 3 to get an achievement. Being an achievement hunter and completionist ofc I'm going to try and get the last achievement. I never liked platformers, especially retro ones. I didn't really play much of the original Mario or megaman. My childhood games consist of pokemon, harvest moon and mario sunshine. I especially do not like when a platformer has shitty controls because I know I am going to rage very quickly if I died because of the game's fault, and there's little to no checkpoint. That's why I praise Ori and the Blind Forest so much despite it being a platformer since its controls are so well done. This "retro" platformer is honestly shit. I got so mad at it that I was cursing a bunch, not caring that my mom is right there in the room with me. The jumping is sluggish that I don't feel like I'm in control at all, the enemies are annoying especially when they're bound to jump down the ladder and I had to wait for them but then the ladder will soon disappear, and the ladder. Oh boy the fucking ladder sucks. I get stuck on it so much and when I get to the top of it it's freaking hard to jump and then when you don't jump properly you fell down. And did I say that they disappear? I don't remember how many times I've died because of the ladder. Each stage has 100 seconds time limit, and when you die the stage resets......Stupid stupid stuff. *sigh* The things I do just to get achievements.

Overall, I quite enjoy the game, and it was not that scary so that's great.

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Mandatory advertising. :P Still didn’t add much to it. I really do have this problem of getting bored of things quickly and abandoning it. >~<

Not much games yet again cuz I fell into the hole called Monster Hunter World. xD Thankfully it did make me want to play more games, plus school has started so I don’t feel like shit when playing games since I am doing something productive now.

2018 September update

Cryptocurrency Clicker

89.9 hours of playtime, 51 of 51 achievements
Personal rating: 3.5/10
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It's just a random clicker game with no reset mechanic and (before update when I first played it)no offline progression. What more do you want me to say? :P Playtime mostly idled cuz no offline progression. *shrug*

The Deer

5 minutes of playtime, 0 of 0 achievements
Personal rating: 4/10
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This is a game? Of some sort. There's a total of 3 mini games with about 5 minutes content. You can pass it off as an educational game, but I'm really confused as to the target audience's age. Content wise, it's suited for little kids, but educational wise, it throws lots of professional words at you with large paragraphs(considering the age). I just don't think it works for anyone. I don't dislike it per say, but I don't think it's a good game.

Cube Escape: Paradox Chapter 1

1.1 hours of playtime, 13 of 28 achievements
Personal rating: 7.5/10(6.5/10)
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Another multi-score game, I'll explain down below. I originally found this game on mobile. After finishing it and jumping on here to write reviews, I decided to check if there's a steam version(for the thumbnail, since a lot of the mobile games I covered before has a steam port). It turns out, there is! It's free and it even has achievements~So I decided to play the game again on PC, cuz why not? I'll list my reviews on mobile and PC respectively.

First off, I played the mobile version with no sounds since one, I'm too lazy to use a ear bud(since I was eating dinner) and two, it turns out that this is quite a spooky one so I'm too afraid to play with sounds. This is quite a cool escape room puzzle, with rather direct puzzle logic which I really like. There's also occasional jumpscares and spookieness. To be honest I got quite spooked when playing the game. The last part when you walk in snow reminds me especially of the game "Year Walk" that I started for the last monthly but quickly abandoned due to being too scary. Really liked it.

Now, as for the steam playthrough, since I'm playing on PC, and it's the second time so I'll know where the scares are, I decided to play with sounds on. Oh boy, did I realize sounds make all the difference, and how bad sound effects totally ruins the mood. The major jumpscare parts all uses really old fashion jumpscare sound(not good ones, mind you), and pick up and use item sound effects are all so silly sounding that they took me out of the mood instantly. Voice acting could also use some more work. As for the good part, I really like the background music. It has this chill feeling that soothes you and won't annoy you when you're solving puzzles. It would've worked really well if the game has proper creepy ambiance sound effect, cuz it'll be totally unexpected and you'll be on edge at critical parts(like I was when playing on mobile). There's also some parts that nailed the ambiance sound(like when drinking vials) and the background music is pretty good when you're out in the snow(albeit a bit too strong, making it feel like it's trying too hard). So oddly enough it's a horror game where no sound is scarier than with sounds. Quite disappointed.

Another thing to note is that this is a direct port from mobile, meaning they didn't change any controls for PC. It obviously feels very much like a mobile game, with the arrows clicking to the side and when scrolling through the person's info card you have to drag and it's really weird. Overall not a bad game, especially since it's free. I would recommend playing without sounds(I guess imagination and unknown really is the most scary thing), and preferably on phone. Give it a try if you like these kinda games.

Pixel Puzzles 2: Anime

10.4 hours of playtime, 27 of 27 achievements
Personal rating: 3.5/10
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I really don't like this one. The main reason is it doesn't allow me to turn off piece rotation. I play jigsaw puzzle games just cuz I can assemble the pieces without worrying about its orientation. If I wanted to do one with rotation I would rather go and do one from my actual jigsaw puzzle backlog. Another thing is playing jigsaw puzzles on PC kinda hurts my wrist since you hold left click for so long. For a while I don't really have a proper computer chair so my hands are always slightly upwards, thus resulting in my wrist pain. But now I got a computer chair my posture is much better. Other than that, not much else to say about this. I did use the cheats that I mentioned before.

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Mandatory advertising. :P I am slacking off on adding other people’s review but I will try to get back to it. See you next month~