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Negative points.Full review
Challenge Me:Round #5(2018.05~06)
Monthly Theme:May 2018(The Grateful Assassins)
June 2018(Bundle appreciation month)
July 2018(The Endless S)
August 2018(A Second Chance)
September 2018(Otterly Cute September)
November 2018(Impulse purchases)
December 2018(Winter / 2018)
January 2019(Community Picks)
February 2019(Spring Cleaning)
March 2019(Popularity Contest)
June 2019(Lost at sea)
August 2019(Unfinished Business)
September 2019(Deal with the DLC)
December 2019(Best of)
Super late post~I dunno, just didn't feel like posting. Plus, I was super excited to play Dropsy and decided to put it in this post cuz I haven't made one yet. :3 Kinda not feeling like playing much games lately again, which is why I skipped this month's Challenge Me. Gonna ease up on pushing myself since I realized that I've been playing games to tick them off like tasks instead of enjoying them which might be the reason why my will to play has decreased.
2019 November update
Fantastic story. Great environmental and atmosphere building.
The clown foot sound achievement is annoying and grindy.Full review
This is a pagywosg game. It's a point and click game! And surprising I have a lot more patience for this one than all the others. In my main playthrough I wasn't really bothered about the walking speed. Only really noticed it when going for leftover achievements.
I think part of the reason is the game builds atmosphere really well, and has a variety of environments that each has their unique looks and background music. I feel like I was constantly going to brand new places when exploring for the first time, and boy did I spend a lot of time exploring the map ignoring the main quest. lol It's nice that the game allows you to get to most places. It made me grasp the world better and kept me entertained. The world is also super bleak and terrible, and that actually made me emphasize with the people in there and made helping them later much more rewarding. Helping each of them and giving them a hug afterwards always made me smile.
On the topic of helping, let's talk about the story. It's great, it's amazing, I love it. I never thought a point and click game of all things can make me bawl my eyes out for two times! Dropsy is really lovable in the way he moves and when he gets happy he jumps around, but he also made me question if it's in real world would he still be likable? In the game it's all pixelated and cutified, but the glimpse of "real" Dropsy in the mirror really jumped me. I'm not sure I would really go near him in real life, which makes me feel super bad. But alas, it's a game. When I play games, I often form a close bond with the main character. I see it more like caring for them like a mother or elder, and it makes emotional scenes much more impactful. Helping Dropsy makes friends and hug everyone really just warms my heart seeing him grow. Spoiler alert: And it made the ending all that more heart-wrenching. When I saw Doggo, Birdie and Rat get monsterfied I was furious, super sad and worried about Dropsy, but then I saw them getting along fine and its just so nice, but also at the back of my head I was still not happy about the 3 of them being like that, but then I question myself if I was judging them and at the same time also judging Dropsy based on looks. But then that fucking CEO pulled out a gun and shot something, someone? Anyways, there's too much chaos that I didn't really understand what happened. When I saw the news on the TV I just couldn't take it and started crying. I tried so hard to help Dropsy and now everyone think he's a criminal. I just feel so bad for him. Thankfully we helped a lot of people so when I saw that people were telling Dropsy where the CEO went and helping I felt much better. But when we got through the portal and the only way to progress is to hug the CEO and he shot Dropsy, I cried the second time cuz fucking hell Dropsy doesn't deserve this! Thankfully his mom saved him, his dad and pet friends. But then I couldn't help but wonder if it's true and it isn't just the afterlife of Dropsy. I'm really hoping it is since CEO seemed to see the bright light and reacts. Anyways, I freaking love the story. I love me games that can make me emotional.
Interesting HOG scenes. More leaning towards puzzles.
Quite a bit of backtracking.Full review
This is a pagywosg game. A HOG that hardly felt like one. It's really interesting actually. :3
When I said that this hardly felt like a HOG game, I mean that this game is more like a point and click puzzle game with slight HOG elements. Even some of the HOG elements doesn't feel like traditional HOG cuz you're finding objects with their shape instead of names. Puzzles in this game are mostly alright, with some of them being a bit annoying but managable. It has quite a lot of backtracking but it's got a map teleportation with areas highlighted with interaction so it's pretty alright. Overall I enjoyed the game. :3
Really good looking visuals.
Voice acting and animation being clunky at times. Story doesn't make much sense and disappoints me. Characters unlikable. Slow walking speed.Full review
This is a Challenge Me and pagywosg game. I must say I'm fairly disappointed about this game. I thought it's gonna be a great point and click story game since I've heard some good things about the game, but it just didn't grab me.
First thing first, it's a point and click game. With almost all point and click games I have the problem of having to wait for characters to walk to the destination. It's probably just a me problem, but it's so boring and annoying having to wait, especially since some point and click games have backtracking which makes it wayy more tedious. The puzzles also aren't that straight forward. Though I did use a guide(a bit too late if I may say), but some of the solutions still made me go: "What? That's stupid. ".
The story. I really wanted to like it, and I feel like if they done it right it can really be great, but they didn't. First off, voice acting is a bit iffy at times. On one line it'll be full of sadness and the next it'll just be calm or joyful. It feels unnatural and makes it a bit hard to connect with characters. Coupled that with the sometimes weird animation and you made me unable to fully like and connect with the characters. Next is the plot. There's definitely some pacing issues or writing problems. The first big "reveal" where Noah is actually Sadwick did struck me a bit, but honestly all this way I knew what it means to be in Silence from the prologue so I know someone is having problems. Imo it would work much better as a final reveal than the mirror. And the final reveal is just weak. The effect they used on mirror's voice is just not pleasant to hear, I already know what's coming and there's no surprise. Finally, the characters. They are not fleshed out enough and are hardly likable. Noah is pretty stupid in what he does and as our controlled character he lacks personality. Kyra is just a freaking jerk. I'm very confused with her, like are we supposed to like her? Cuz she just came off as rude, violent and annoying. Reenie is a bit eh. We are suppose to like her no? But she's just an annoying kid that doesn't listen to people and do stupid things. She got through everything only cuz she's lucky and/or she's the queen. Spot is adorable but hard to really......like? Partly due to he's sound effect sounding bad and out of place, but he's alright. The only character that I did like is Sam, cuz he's pretty chill and his interaction with Reenie is pretty nice. But even him has moments of annoyance, mostly after both groups meet up and under the influence of Kyra(like that one scene where he kept whispering with Kyra. That one is the most annoying since it's just freaking disrespectful. )
Overall, I'm not that impressed by the game. It's alright, but could've been better.
I also adjusted the format of my post again. Hopefully it’ll be better to look at now. See you next month~:3
Jigsaw puzzle update #2
I have finally made some progress in my jigsaw puzzle backlog, and oh man I’ve bought far far more than I’ve finished.
It’s just that so many of them have amazing pictures or adorable animals and I just can’t control myself.
Sooo…..basically I now have around 6 1000 pieces ones, a couple of 500 and a bunch of little ones of Totoro that I mentioned last time but has yet to touch. It’s worse than my gaming backlog. D:
But I still really enjoy doing them tho. :3 Well, I enjoy both buying them and completing them, but since completing needs time and dedication I ended up buying more. ^^;
Oh and, the Pokemon one I bought from Pokemon center at Tokyo when I went there with my friends. :D And I like Eevees quite a lot so it’s nice. :3
Until next time~Which is hopefully soon since I still have the urge to complete more. :3/
stolenlearned from EvilBlackSheep's post and added two top games in my post which looks quite nice. :3
Finished a bit of game and re-visited the other view. Pretty nice progress I'd say~Also I finished Tadpole Treble yesterday but decided to put it in this post.
2019 October update
Most Looking Forward To
Great art style, great soundtrack, nice gameplay. Achievements are direct and pleasant to get.
Quite a lot of backtracking. Story is meh.Full review
This is a game I won from Playing Appreciated. I joined the giveaway cuz of the art style, and it did not disappoint.
This is a point and click/HOG game. Unlike normal HOG games however, in this game there's no HOS(Hidden Object Scene). Instead, objects are hidden throughout the map. What's more, you can't pick up an item before knowing you need them. Tbf, it does get a little bit annoying at first since I'm so used to collecting everything in a scene before moving on, but after a while I got used to it and actually kinda like it. Have you wondered or get annoyed in HOG games, why you can pick up some items and not the others? This game solves that by only letting you pick up items after knowing. It's more logical really. And also it becomes kinda a memory as you can tell what items you're supposed to be able to pick up, and exploring a scene fully does pay off since you'll have a vague idea of where everything is. Another thing I really enjoy is that most of the achievements you can get normally if you just explore and clock everything. It is honestly a real surprise when I finished the game without using a guide that I end up with 29/30 achievements, and the best thing is, the game allows chapter select. What a delight that I can actually play a game with achievements without altering my playstyle or looking up a guide.
Now onto the art style which is the strongest point of the game. I really like the real world art style with black and white outline first and then the colors filling in. It's also really well done. As for in-game, it's just fantastic. It has the cuteness there but also oddly weird world and creatures, much like how it's wanting to portray: a child's imagination. I really like it. :D
And then last but not least, the soundtracks are great! The main song(menu/outro song) is just very pleasant to hear. The story itself is not really that pleasant(except the ending), and background music really fits the scenery and invokes feelings.
Overall I really enjoyed this short game. Probably the best HOG game I've played so far. Would 100% recommend. :3
Visuals, music and story. All great.
Puzzles are a bit easy.
Jumpscares. A bit of directionless at the start of the game.Full review
Woo I actually finished this one! It's a Monthly Theme game. I tried this game way back on 2018 August's Monthly(Second Chance) since someone suggested it, but got too scared at the start so I stopped. I'm really surprised I like the game a lot.
You know, there's several times that a game has left a strong impression on my mind but I just can't quite put words into it, and this game is one of those. It took me 3 days to finally sit down and write this review, accompanied by the soundtrack of the game to really remind me of the vibe it gave. It's not gonna be as coherent as others I imagine but bear with me here. :P This game is quite something. From the visuals to the sounds to the cultural information it contains. It feels kinda like Never Alone, where I'm just learning to seeing things that were out of my knowledge and it's so cool. The game builds atmosphere really well which is what I really like about horror games. There's no monsters that will chase you when you walking in the snow so in general I wasn't afraid most of the game, but the strange symbols on tree trunks and strange structures and also me being alone in the snow just really builds this feeling of isolation. The soundtrack is also amazing. It's interesting how little I notice background music until I actually listen to it without the game. What I love the most is each mystical creature has their own theme music and they're all really fitting of their characters.
The art style really is the best part of the game. Everything looks gorgeous and surreal, and when it gets creepy it does so really well. I also really like the designs of the mystical creatures. And the sound effects adds to the immersion a bunch, especially the snow crunching sounds when walking and other sounds like the baby wiggling and such. What really got me though is the story. It's a cliche story tbh, but the way they deliver it is brilliant. It's a combination of in-game mechanic and writing, which I appreciate since I actually really like to read about lore and story if it's written well. Especially in this kinda horror game, a nice long moment of reading is both relaxing and builds background knowledge and in this game's case tension. Remember me abandoning the game last year? It was merely because I read all the encyclopedia first and had the anticipation of there being scary monsters, also the fact that I'm alone in a snowy woods doesn't help. As for the actual story, there's several theories and the one I agree most is that nothing really changed and he didn't take the advice, hence the last remark on the news paper(to avoid spoilers I'll just leave it at that). I must say I'm most drawn to stories with suspense and surprise since they kept me wanting for more and thinking about them more.
As for gameplay mechanics, it's the only one I have complaints for. Firstly I did get kinda lost at the start of the game since I went through the intro last year. After wandering around aimlessly trying to find the Huldra(since I just can't figure out her song since it's kinda not that directional), ended up looking up a guide. Another thing is the god damn jumpscares. There's a total of 3 in the game, and I do not like them. The first one is the end of finding Huldra. This one I'm the most betrayed that they did it since I can easily think of a better one without jumpscare. Just make the Huldra rapidly teleport forward while getting more and more bloody and then finally her face right in front of the camera. It would serve as a semi-jumpscare but also the creepy factor is enough making it not feel as cheap. I did read a comment saying that it's suppose to give the feeling that Huldra is jumping to feed on your blood but I still feel cheated. The next one is the Windmill, which is the most useless one. Doesn't really serve any story purpose and makes no sense. The last one is the Grim which is the one that I understand the most. Grim suddenly comes out and is suppose to be scary. I still jumped but it's fine. But overall, the gameplay is pretty fine. Puzzles are not that hard and it relies on the old pen and paper tactic, which honestly I really like. It has a whole different feel than other puzzle games in me really making the notes down. Here's my notes btw:
So yeah. I'll definitely recommend this game to other people despite it being a horror game. It's worth experiencing and if you're bad with jumpscares just note the three parts that have jumpscare down and you should be fine. :3
Good story. Nice voice acting. Great atmosphere.
Gameplay flow way too slow.Full review
This is a Monthly Theme, Challenge Me and pagywosg game. All in one ey? :P Figured I should write the review as soon as I finished the game for the fresh experience and then go back to get the remaining achievements. After that I'm gonna add more to the review.
First off, dang I did not expect this game to be this scary. And like, the creepy atmospheric scary which I liked a lot. Ofc there's still small jumpscares here and there but it's subtle and not abused.
Ok so now I'm gonna talk about my first playthrough. I had a bit of issue at first tho with the game having very low fps(most likely due to my laptop being potato) and I had to lower the resolution a bit to make it manageable. My fps was still always around 15 tho and occasionally drops under 10, though thankfully there's no chase scenes that requires fast movement in the game so it's fine. It did slightly effected my gameplay flow but overall it's fine. There's also occasional screen tearing and audio glitches but eh I managed. All those things did effect my enjoyment of the game, but this is still a good game.
Next I'll talk about story. The writing is great, the voice acting is fantastic and overall it was a good time. There was several times that when I choose my response I thought it's gonna be neutral but it ended up being a negative comment which is a bit annoying. Especially the first time when we flashback to Michael on the beach. I didn't mean to be a jerk to Clarissa(cuz she seemed alright at the time) but the options kinda confused me. Also I did get a bit frustrated with the story not being clear and also Alex getting pushed around not knowing what's happening. I think it's just my mother instinct(?) kicking in cuz when playing games I usually bonds with the main characters and care for them a lot. Seeing them hurt or get pushed around just gets me angry and sad, especially if there's no clear explanation of why. Suppose I'm just not used to the horror genre since a lot of the times MC gets tortured with no reason other than "oh ghosts want to kill" or something. The suspense and atmosphere that the game built really got me spooked. I got goosebumps several times and was very tense in certain sections. One last complaint I'll make tho is near the end of the game, when you yourself is choosing the response to give to others, I'm not sure if I was slow to pick up on that but I thought it's another test and that I have to pick the exact responses I got so I ended up doing that and I just think it's a shame that I didn't get to do that on my own.
So in the end it's really hard for me to start another playthrough of the game since I just have no motivation since the game is too slow, so I'm gonna leave the review there. Possibly re-visiting later but unsure.
Art style is cute and music is great.
Gameplay itself. Notes not on point. Game mechanics not explained.Full review
This is a Playing Appreciated game. It was on my wishlist for a quite a while before finally winning it so I was excited to play it, especially since I recently got into a mobile rhythm game so getting the grooves is nice, but sadly I did not like this game that much.
Let's talk about the good first. The art style is just so adorable and the story bits with the comic style is so cute. Music in this game is also just lovely all around. Different areas has their respective songs which fit the environment a lot. I also like the mechanics of dodging notes since it's a cool spin on rhythm since you're generally not hitting the notes, but dodging them. I also enjoyed the cool credit screen where you can play with the names. I just wished there could be more things to interact with. Maybe some things on the background you can use your tail to tap it or some other interesting interaction besides words as objects.
Now I'll talk about what I don't like, which is the main gameplay. The most important thing in a rhythm game for me, is to be on point. Every note needs to be on point so that it feels satisfying to play and when you miss a note you won't feel cheated. In general rhythm games are a combination of using your eyes to see where the notes' at and ears to judge the timing, and honestly everyone's timing will be slightly different. That's why for most rhythm games, you have a thing called calibration. Small offsets that the player can set to either change the judging of the notes or change the notes' placement. In this game, there's nothing like that, and the worst thing is I always have to hit "early" to actually get the hits on bells and polls. That is very frustrating and unsatisfying. The other thing is the controls. In most rhythm games, in order to not limit the player you usually can hit any lane you want to get the notes. In this game you use arrow key or w, s to move up and down. The only other game I've played that works like this is audiosurf, and in that game you can use a mouse which has far quicker and precise movements. Also the game doesn't tell you a lot of things and it's super frustrating. Like for example, the stage I had the most problem is Pihranna Jungle, and at the final part you had to tap the fruits down to get the pihrannas to go away. I did not know that and so I died at the end 2 times, which is super frustrating since I had lag problems before(fixed it by lowering resolution) and it's already a pain to get to there the first place. The other one is the final boss stage. How am I suppose to know the strings can be broken? Since the strings has electricity going through them I generally just avoid them all together. It wasn't until after 10 loops or so that I paused and look up posts on steam discussion. And thankfully I did since the egg and laser part are also not obvious at all as to what I should do.
Overall tho, I don't mind the game, but it's a huge disappointment. Guess hype really is a bad thing in some cases huh?
Story and voice acting kinda meh.
Way too much backtracking.Full review
This is a Monthly Theme and a pagywosg game. It's a HOG that has achievements~Thankfully the achievements aren't too hard to get.
Gameplay is just like any other HOGs, but since I like HOGs it's fine. Although cuz of the achievement I'm having the limit of not using hints which is a bit eh. Story and voice acting are both kinda meh. There's cheap "jumpscares" but I didn't get scared at all. It's just whenever it happened I rolled my eyes and thought: "Here we go again. ". lol The worst thing about the game is there's wayyyy too much backtracking. There's three main paths that each has like 6 to 7 places, so I'm having to spend so much time backtracking to the right place which is annoying to say the least. Nothing much else to say really.
Pretty alright party game if you have friends to play with.
Grindy achievements. Limited gamemode so it could get boring after a while.Full review
This was for August's Monthly Theme. A party game. Tbh, I don't really like party games. Probably due to me not having a large group of friends to play with. lol
In this game there's 2 game modes. Party and arena. I mostly played party since most achievements required party mode. Party mode basically has a few sets of mini-games and the goal is to get as much coins as possible and also be the last one standing since you'll get a pot of gold if you do. And arena mode is just fight to the death. Tbh I could've marked this as beaten long times ago, but I decided to get a few of the achievements that I'm willing to grind for. It is a huge grind and I can't imagine how much more I'll need if I want to 100% it, so I just gave up. It's just an average game with annoying to get achievements. The only complaint I have is that block collision is sometimes kinda wunky, especially on miners mayhem level. A lot of the times I can't jump onto a block and will get stuck on the edge. Other than that, it's a game that I really wouldn't recommend to anyone but there's also not much flaw to it.
Could be fun for a bit to see the tree grow if you have an auto-clicker.
Boring gameplay. Grindy achievements.Full review
I've actually beaten this game when I first won it(2017/April) since it's a PA win, but when I was playing around with the new library system and saw the game I figured I could try to 100% it.
This is not really a good game. You grow trees by clicking, and you trim branches by clicking also. I'm not entirely sure if this is how Bonsai works, but as a game it's boring. Plus the graphics are not that great. The game even crashes if you grow a tree too much without trimming. And oh boy the trimming achievement is such a grind. It really is just unnecessary.
If you love HOG games I guess play it just for the sake of it.
Game is blurry. Hidden objects hard to find with their weird models. Grammar, characters and story are bad. Nausea inducing scene.Full review
This is a pagywosg game. I have never played a bad HOG before, and I thought there would be no bad HOGs cuz they're pretty easy and straight forward and hard to mess up. But now I have.
I thought this is gonna be a nice relaxing experience with another HOG game, but this game is just bad. It's made in Unity, and the graphics are super blurry. It's 3D, which made me realize just how great the previous HOG games I've played with their drawn background since it's just so damn hard to find the objects in 3D. The blurry-ness of the entire game didn't help. Also it might be that they just found inconsistent models since a lot of the times models and models does not look like they fit together. I ended up just clicking everywhere in the HOS(Hidden Object Scene), which is definitely not what you want players to do in a HOG game. The worst scene tho is the rotating HOS. It's so damn dizzying with the camera movement and such. I rarely gets dizzy at games and this game achieved that. In theory could've been a great idea to incorporate moving HOS but they messed up big times.
Now for the story, it's all over the place. Grammar is bad, story doesn't make sense, characters are boring. Oh and, the menu music is a overused copyright free music. When I opened up the game and heard it I had a bad feeling and I was right. Also, did I mention how stupid the expert difficulty is? You have 20 seconds to progress in the game. If you don't make any progress, you'll have to start all over again. Also if you click too much there's a notification window pop-up telling you to stop wasting time but at the same time you can't click to close the window, thus the window itself is wasting your time. Wtf!? Just don't play this game. Play other good HOGs instead.
See you next month~:3
Not a lot of games this month. Mostly due to the graduation trip at the start of the month and also idk, I just don't feel like gaming much this month. :P It's kinda the same problem I have where I look at all the games I have downloaded yet I don't want to play any of them. Hopefully playing some new games will solve that!
2019 September update
Most Looking Forward To
Great dialogues and great atmosphere. Gives insight to the plot of the series.
Controls are a bit clunky.Full review
This is a Monthly Theme game. Played the main game a long time ago but totally forgot about the DLCs since you had to launch it form the game folder. I must say I'm biased since I like To the Moon very much, and these two DLCs just brings me back to the universe I know and love.
For the first one, I love the conversations at the party and I absolutely adore the mini-game. It just brings back so much memory. And then idk if it's the one can of beer I had but I cried a lot when they were talking in the meeting room. I think it's the building up from the mini-game to the actual talk. Why can't people just be happy with what they have? I would wish everything for SigmundCorp to actually be a thing in our world, and there they are protesting it. And while I cry Neil is just cracking jokes like it's nothing, and I love it. It made me smile.
The second one just gives me so much chills holy shit. Especially the ending. My hair were all standing when that happened, even though I already know it's gonna happen since I watched a playthrough beforehand. I love the way the game builds mystery so much. :D
So yeah, I love the DLCs a bunch. Would definitely recommend!
Very cute pixel art. Nice communicative devs.
Gameplay is a bit hard.Full review
This is a pagywosg game. A platformer, which I kinda was unsure if I'll like about since my experience with most platformers are not great. Thankfully this one's not bad.
In this game you can control two characters that needs to work together to reach the exit. You have the guy that can dash which more often than not resulting in me dying accidentally cuz I pressed the wrong button. And then there's the girl who can double jump, which is just super great for getting those medals. Gameplay wise, I don't really have much of a problem except factory level 12 and the entirety of management levels. Factory level 12 I just couldn't figure it out at first since I forgot I can dash in air. Management levels really "spike" up the difficulty with a lot of extra spikes and precise jumping requirements so I died quite a bit. And since I wanted to get all the collectibles in 1 try it tends to get more annoying since I'll have to do everything all over again if I die. But I don't hate it tho. I think it's probably due to me not getting to the point of rage quitting. :P And I didn't attempt hardcore or old timer mode since I know for sure I'm gonna rage at those.
Art style and music I think is the strength of this game. It has a very lovely and cute pixel art style. I just absolutely adore the girl's walking animation and the one strand of hair on her head that moves on its own. So cute! The music on the other hand are really nice. Definitely something I can jam to. Although it does get a bit repetitive if you die a lot.
Overall I enjoyed the game. The devs seems pretty active in replying to reviews, discussions and even Youtube let's plays which is just great. Shows that they really love the project. How can I not recommend such nice devs. :3
HOG's gameplay. No achievements. Teleport ability.
Story boring. Cheap and bad jumpscares.Full review
This is a Challenge Me game. I'm starting to really like these HOGs that don't have any achievements. Makes the game much more relaxing since I don't have to worry about it.
This game is still "horror" themed with cheap old-timey jumpscares. I only fell for it one time tho, which is quite nice. Guess I'm getting better at these huh? :3 What I like about this game tho compared to the previous 2 I've played is that the HOG spots never repeat, and the game also uses that to allow you to get certain items after clearing the spot(like getting the plank ladder after clearing the tree house). And although there's still a bunch of backtracking, it's made much better with the teleport ability. The game also highlights the next place to go on the map which is super nice since I got lost a few times.
Some levels are pretty interesting. Quick 100%.
Kinda boring. BGM repetitive.Full review
This is a pagywosg game. I'm not sure what to say about this game. You play an archer shooting poop from the sky, and you need to avoid shooting other black people. There's some levels that are pretty interesting, but still it's just a simple game that's pretty boring. Another thing is, the background musics of this game are pretty interesting. I'm not sure if they are original or even copyrighted, but they sound like famous background musics remixed. It loops between a couple of songs and become repetitive so I ended up turning it off.
See you next month~:3
Yooo tis a super late post cuz I just got back from the graduation trip to Tokyo with my senior high school friends. :D Thought about doing the post before going out but ended up having to pack for stuff instead.
This month is pretty good. Did some cleanups of games I haven't finished and played a bunch of short sg win titles cuz of pagywosg event. September's progress is probably gonna be less tho since there's already a third of the month dedicated to trips. :P But it's fine~I'll probably still play a game or two for sg event and a game for Challenge Me. Planning on playing the 2 short DLC for To the Moon so that'll be quick. Gotta catch up on DbD dailies tho. lol
2019 August update
Art style and music. Also the way they handled the story.
Story might be too depressing for some people.Full review
This is such a depressing game holy shit. I did not expect that at all. It's a pagywosg game.
From the start I know that it's not going to be a "happy" game, but I was expecting horror, not depression. I won't really go into much detail about the story since that'll spoil it, but I really think they did well on the part when I encountered the monster and I felt really angry, but then at the final moment I can't help but feel sad for her when she's looking down at the photos. And damn did the credit make me cry with the photos and music. So well done! I just felt super sad about what could've been and what did not happen. Throughout the game I didn't encounter any problems with the point and click aspect, but the choices were a bit vague as to what the outcomes were, but they largely don't matter that much so I think it's fine. It's the "you have a choice but not really" type of VN but tbh I don't mind at all, as it's telling such a delicate story that needs the preciseness in dialogues. The art style is great. Looks pleasing and delivers the emotional weight that it needs. And I really like their choice for "voices" as it's not overly annoying fake speaking, and gives out the appropriate emotions.
So yeah. Would 100% recommend if you have the emotional strength to go on the journey.
Art style looks great. Cultural values portrayed well.
Story is not that interesting.
Directions not clear. A bit of control problems.Full review
This is a Challenge Me game. This is such an unique game. The feeling of experiencing a culture that I'm totally unfamiliar with, and the game really does capture the essence of inupiat people's culture. Just noticed that I haven't played this kinda story driven games in a while. Kinda makes me not know where to start. :P
I suppose let's talk about the story first. Honestly, it doesn't make much sense. However, I don't really mind that since then again, it's those kinda bedtime fairytale stories that old people will tell kids(as evident by the cultural insights) so it doesn't really need to make much sense. I like it tho, especially that they chose to use their language to tell the story. Gives it an original feeling.
Next up is the art style, which is just great. The girl is so cute, the fox is so adorable, the bad guy in the main game isn't that terrifying but is hideous looking, and the boss in the DLC is absolutely horrifying. And the unique inupiat art style in the cut scenes is just super cool.
Finally, the gameplay, which is the part that I have some problems with. I will say tho, some of the mechanics of the game is pretty interesting. Like guiding the spirits with your fox, and platforming with winds. But I think that this game shares a lot of the problem that LIMBO and Inside has, which is more of a trail and error gameplay. You go forward, you died. Re-spawn and you'll know what to do next time. But this game does it poorly in that sometimes in a chase sequence or really any platforming you have to stop to wait for something to happen before being able to continue, and that really breaks the momentum. It also doesn't indicate direction very well, which is frustrating at times. For example, the first time you got the bola you couldn't fire it to the left, so I just assumed that you can only fire to the right. The next escape sequence however required me to fire to the left and I just didn't know I could so I died. Another example is when the polar bear chased you for the first time, when coming to the part where you need the fish, there's no indication that you could hit the bear with the bola, so I didn't know and died a lot there. I even forgot that I need to do that the second time I go back for insights. That's how you'll know you have a design flaw when even the player that have already played it didn't know what to do. Lastly, the controls are not that great. The girl moves and jumps weirdly at times. And when getting stuck or clipping into something, I suppose it just triggers the unstuck command to teleport the girl out of the location. I have the biggest frustration however with the foxtale DLC. I'm pretty sure it's my resolution problem since I looked up on Youtube and other people's tunnels are far wider than mine, but the final puzzles has this really narrow tunnel at the very bottom and your fox need to get across a few times. My fox just keeps getting stuck and unable to pass through. It's the most annoying thing ever because I was also stuck on the puzzle itself, so having to fumble around the tunnel while stuck just makes me mad. lol That really effected my overall view of the game I'd say.
I did still enjoy the game. It's interesting, it's fun. Furthermore it's learning/knowing something you never know before and it's beautiful. Will recommend.
Pretty fun gameplay.
Rogue-lite system. Some people like it some people don't.
Screen shaking effect causing players to get hit when they can't see. Me not liking bullet hell games.Full review
This is a pagywosg game. This game is pretty good! Though I already suspected that this one is gonna be good when picking.
This is a rogue-lite top down shooter game. It's weird that there's no rogue-lite tag in the steam page, but it's a major thing for the game. Personally I don't enjoy rogue-lites/likes unless there's constant unlocks and progression since I really like progression in game and the feeling of achieving something step by step, but some people do like it. Each time you play you start a new game with 3 doors to pick from. each door has same monsters but different bosses, and the game adds buffs to the monsters depending on which boss you defeat. You also can choose an upgrade out of the 3 species for the rooms after defeating each boss. It's also a bullet hell like game btw, and boy oh boy am I bad at bullet hell games.
I already know from past experience that I do not like or am good at bullet hell games, but since it's marked as top down shooter I thought it would be fine. In fact, the first and the third boss are fine since their projectiles have patterns. After dying a bunch I managed to defeat them. But the second boss is just a fucking mess since the boss itself not only splits to two when you hurt it enough, it also spawns 2 monsters each time it splits. The bosses also shoot out a lot of projectiles in different direction, causing it all to become very chaotic. It's just super frustrating to deal with especially that the smallest version boss moves unpredictably. Thankfully I defeated it before I get really mad and quit. Even managed to defeat the first boss in the same playthrough, although still died at the third room due to monsters being too strong and projectile flying everywhere. I'm really bad at dodging. Often times I even run to the projectiles.....Orz
I do have one problem with the game tho. There's a special effect that shakes the screen when there's an explosion on the screen. It wouldn't really be a problem if there's no projectiles, but since when it's shaking you can't see a thing often times I found myself getting hit when the screen is shaking and I can't see a damn thing. It just feels like my life points got cheated away, which is a bit annoying. Other than that, the game is pretty fun. I don't plan on attempting defeating all bosses in the same run since I don't really want to. It's a shame that according to Youtube videos there's actually a final boss and also the escape sequence is pretty cool, but I'm done with the game for now. Give it a try if you own the game. I'd say it's a little hidden gem.
Adds an entire side storyline. The same enjoyable main game mechanics. Great exciting story moments.
Story itself is a bit cliche.
There could be some problems getting to it after finishing the main game.Full review
This is a Monthly Theme DLC~I got gifted this a while ago, but I've already completed the main game and forgot about most of the commands, so I couldn't bring myself to go back to it and play it. I originally thought it's only going to be a few side quests, but it ended up being a whole branch of side stories, which is super cool.
Since I already finished the game and the DLC is in the form of a mission, I had to try to get to the mission with my existing saves since I don't really wanna restart the game again. I first started with my completed save file, but I forgot that somehow that save file is stuck in a mission for entropy and you can't really abort entropy missions, and I also can't complete the mission either. So I spent a bunch of times to familiar myself with the commands and also to figure out how to get to the mission. Ended up having to use my older save that I got the Rude achievement on. Played a bit of the storyline to get to the actually DLC. A bit annoying really.
Tbh the storyline of the DLC is not that impressive. It's more of the same take mission, do task, get some dialogues in return. However, the two noticeable moments are very good in what they achieve. It's spoiler so I won't go into detail about them but I got goose bumps when the first one happened even though a similar thing happened in the main game, and the second one really got me nervous. Ended up restarting that segment since I panicked and didn't read the instructions in the chat clearly and almost ran out of time. Those are very memorable and the new gadgets and stuff that I got are pretty cool.
Overall, I really enjoyed the DLC. Surpassed my expectations a lot and had more content than anticipated. Would recommend if you like the basegame mechanic.
Pretty fun gameplay.
No replay value. Grindy achievements.Full review
I found myself playing a couple of Digital Melody's games lately(this game, Timberman and recently played a bit of Masky to get more achievements) and I must say, I don't particularly enjoy their games. Their games are usually party games with very little replayability. The gameplay itself is not usually a bad one, just gets boring after a while. They also usually have very grindy achievements so that's also annoying. This game is no exception, although I did enjoy its gameplay more than Timberman and Masky.
I like the story.
Story could've been expanded on.Full review
Aaaa another sad game. Not as sad as Lydia tho, but still sad. This is a pagywosg game btw.
This is a RPG maker game that tells the stories of 2 broken family. It's basically a pure story game with small choices effecting dialogue and a big final choice. The story is told in a bit of time jumping sequence, which makes it a bit confusing since characters doesn't look that distinct from each other, and also you don't really get to know much about each character since all scenes are very short. This game could really benefit from just adding more to the story. Give us more time to get familiar and really know the characters. Why should I care if a character I barely know dies? And the final plot twist I saw that long ways away. Was silently yelling when the boy wonders off with the dog. Gotta say, the dog is the fucking villain here. lol But in the end it got a home. Evil dog!
Overall I enjoyed the game, although it was boring at times. I can see the potential but it's not fully explored so a shame really.
Art style is really cute. Concept of the time crystal is cool.
Story is cliche. Voice acting is pretty bad. Game is poorly optimized.Full review
Saw this game from E3 and was surprised to find a demo. Perhaps I have too much expectations? Or maybe I misjudged my feelings for these kinda games, but I was rather disappointed about the demo and will probably not keep an eye on the game if they continue in the same direction.
First off, the game doesn't run that well. Not sure if it's my laptop being weak or the game not optimized or probably both, but it jumps between 12 to 33 fps. Especially during combat the fps drops and causes lag, which makes it hard to fight since you have to press z at the correct moment to double attack or block attacks. Next, the combat is kinda, boring? I think it's just personal preference but I find it uneventful and stuff. Then comes the characters and the voice acting, which are the parts I dislike the most. Character does not react the way normal people would when coming across things is my biggest pet peeve when it comes to characters in games. Accompany that with the over dramatic voice acting you have a story where everything's floaty and fake and unrelatable. It also doesn't help that when you talk to a lot of the people for the first time you can't really interact with them, only hearing a dialogue of them talking to themselves. It made the whole town seem shallow. And when Crisbell comes out of the Cathedral she said she shouldn't go to Mother Superior cuz she won't be happy to see her like this, but I'm just like: "See you like what? Your appearance aren't changed, only your view of the world changed so why is that a problem? " Oh and, did I mention the weird control scheme? Arrow keys to move, z and space to interact/confirm, a for objectives and s for time travel power. So weird.
The only two good things I like about this game's demo are the art style and the concept of the crystal power. The art style is just really cute and is what drew my attention to the game in the first place. The crystal power is so cool in the town for the past present future split. Now I wish there's another game with better story utilizing this design in its full. Imagine a walking sim with this mechanic. That would be so totally cool!
Perhaps hype got to me again, or perhaps because it's a demo I'm not getting the full picture or the best experience it can offer, but I was disappointed.
Gameplay is alright.
Very boring game.Full review
This is a Monthly Theme game way back for Impulse Purchases. I "beaten" it quickly at the time just so I can keep the 1 done per event streak. Now that I got all the achievements I'm willing to grind for I'll call this one a done. I found that I'm getting better and better at letting a game go when I don't think I'll be able to 100% it, which is quite nice.
I'll just say that, this is not a good game, but also not a bad game. It reminds of me Timberman but worse, cuz for Timberman at least I had a few very fun matches with my friend. This game's gameplay is just so boring, that I didn't even want to continue grinding because it also requires me to stay focused unlike Ninja Pizza Girl(which I recently went back and 100%'ed) where I could just watch Youtube videos on the side while I grind. But then again, the game itself is not really that bad per say, especially compared to most cheap games on steam. That's why the ratings are higher. Also I suppose the art is kinda nice.
This is a play a game you won on steamgifts game(I'll probably just use pagywosg initial in the future? Although I'm not sure most people will know what it is. lol), and it is bad. The camera movement makes me nauseous, the jumps are wonky, and the level design is just annoying. Especially for all of the 2.5D levels. If you even get a slight push to the front it throws your position away and you run the risk of the game randomly putting you to the foreground when you're just moving normally. Also, getting damaged by the spikes has a chance of pushing you to the foreground. It just doesn't work, as much as I would like for it to since in theory it's a pretty nice idea. The game just makes me bored and annoyed.
This is a pagywosg game. I knew beforehand that I'm mostly not going to have fun when picking these games, and I am correct for this one. Just after 2 minutes I wanna close the game and mark it complete, but since it's a pagywosg game I told myself to at least give it 30 minutes, but then when I reached the 10 minute mark I decided to give myself the goal of either getting 25 score, 150 coins or 30 minutes playtime. Ended up getting 150 coins first, with 21 score and 19 minutes of playtime.
This seems like a mobile port, or just very badly made. Likely is the latter but you click the left of the screen to jump and right of the screen to slice. Awkward controls. You have a double jump but it's barely used since if you double jump the platform you'll overshoot. You have to jump over the girl and slice ninjas. How is the score calculated? It only adds when you slice a ninja, so if you get bad spawns you can go a while with 0 score. And the coins? Most of the times you can't collect them or you'll surely fall. The only timme you can collect them are on the big platforms. When you play you can even see the platforms and people spawn and drop in front of you. It's just very boring and annoying and bad.
Lost Legends: The Weeping Woman Collector's Edition
Sigmund Minisode 1 [Free 2013 Holiday Special]
Sigmund Minisode 2 [Free 2014/15 Holiday Special]
Play a game you won on SteamGifts
Odysseus Kosmos and his Robot Quest (Complete Season)
Jet Racing Extreme: The First Encounter
Super Lemonade Factory
I also plan on continuing some of the unfinished games for the last monthly theme if I get the chance and feel like playing them. :P See you next month~:3
Late post since I got lazy with the last review so this whole post got delayed. :P Revamped the whole layout of the post since I've been thinking about it for a long while now and finally decided to do it. Using that sweet sweet tab. :3
This month I finished quite a lot of games, even though most are really short titles. Next month's gonna be largely the same since I picked a bunch of cheap short titles for play a game you won on sg event. x3
Also since I got Moonlighter from Epic store I've been playing it and having a blast! It's so fun omg. Perfect for me since I love these kinds of shop games. My only complaint is the limited backpack size cuz my hoarder side is complaining, but I understand why they did it.
A chunk of my time was dedicated to Minecraft Sky Factory 3 at the start of the month since I watched videos of an old Minecraft Youtuber that I used to watch. And that gave me the urge to go back and play more Minecraft~
2019 July update
The setting of the story. Writing and characters.
Background music repetitive.Full review
This is a Monthly Theme game. I got the secret path DLC from their website, which is why I decided to try it out. Tried to squeeze this in yesterday but couldn't finish it in time. Still gonna put it in the July update tho since it's a Monthly Theme game and I haven't made my July post yet. Note that I haven't played any of their games before so I know nothing of the universe that this game is set in.
This is a VN~I'm getting into more and more VN stuff, which is real nice. Especially when the writing and characters are good. This game is set in a society where everyone is a clone of "Horatio", and that Horatio is their god and almighty leader. It's actually a really interesting concept and setting. And honestly, I think a society like that won't really go anywhere, as evident by the story itself, especially since Horatio himself is a narcissistic and proud person. The protagonist is a faulty clone in the sense that he didn't inherent any memory from the supposedly memory imprint. They are cloned to replace a bunch of cadets that went missing and their mission is to greet Horatio himself and get to go to the galaxy-wide research center to steal their technology or something. In the studying process protagonist found himself in all sorts of troubles. The writing is really nice, and I only noticed one typo throughout the whole game.
This game's endings basically are corresponding to each major character. My favorite character is Exrus. I'm a really straight forward person and have a strong dislike for people that's more cunning and guileful because I'm easily deceived. My mom always said I'm more of an animal person with a lot of primary instincts, so I guess it's sorta like I'm avoiding potential danger. So when I saw Exrus who is a military officer I just started liking him more and more. I'm also really glad he's my first chosen path cuz he's just so damn cute in that path! It's great to be able to fight alongside him and also get to make out with him. His embarrassed face is so adorable. :3 Next let's talk about Aeternus(yes I had to copy his name. It's one of the problems of this game with really hard to remember names. Not just this game. Some other VNs I've played also had this problem). He's my least favorite character cuz of the reason I mentioned up above. He's the highest authority of the station and is arrogant and narcissistic. I do not like him, and through out his path I'm just not trusting any of his bullshit, even though tbh, some of his dialogues of pretty likable, especially the ones that shows more of his emotions. I do have one problem with the secret ending of his path tho. <class = "spoiler">Like, I get that everyone's a clone and such, but from the characters I saw, the markings on their head and also their eye sockets colors are different. If that's so how does protagonist replace Aeternus if people will just identify him? If they're indeed just the same and the art is different for us reading to easily distinguish characters, then how the hell does everyone recognize other people? Or specifically in some instances of the story, how the hell does protagonist recognize the one that had a fight with him at the lab, and the one that he bumped his head with on the dance practice? It just doesn't make sense at all. </class>Now that's done, on to the two less memorable paths. First one is Darien's path. I actually really like his character until he put out all the revolution stuff. Before he's just this chill guy that trolls protag but also became friends with him. But yeah, I also get where he's coming from and why he would want to do it, however I really don't think he's smart in trying to negotiate with the raiders. So yeah, from the start I know his plans are gonna fail. Now the last path is Tergus, who's plan I also think will fail from the start since the raiders don't plan on fulfilling their side of the contract from the start. And his romance arc is also tagged on and a bit forced since they had no real prior interaction to warrant that kind of jump where as for Exrus you can dance with him at first.
I did still however get bored with the build up tho, so ofc I still used my phone on the side, which might be the reason why the playtime is slighty higher, but this game is pretty good. Not to mention it's free! Check it out if you like VNs.
The setting. Environments in the mine looks cool.
Most of the voice acting are pretty bad.Full review
This is a play a game you won on steamgifts game. This game is a walking sim. I must say I'm not all that familiar with walking sim. The only two I think I've played are Stanley Parable and Dear Esther. For this game, I kinda get how some people say walking sims are boring.
This game has a pretty alright setting. Nothing that spectacular but it's end of the world kinda situation and androids are trying to make mars inhabitable for humans or something. Main menu at first is pretty interesting since your a robot walking to a departure room and selecting chapters, but since you can't sprint like in the actual game it becomes pretty painful, especially since I missed a couple of achievements so I had to go back to some of the chapters. In the game you play as "DOG" the android. Pretty funny eh cuz the game is called "CAT" Interstellar. You can sprint in the game which is really nice for chapter 2 where there's a huge open space area. Environment changes from chapter to chapter are pretty alright, and the highlight of the game is the mine chapter where there's really cool visuals and interesting potential background story. It creeped me out a bit, which is a good thing. The visuals also reminded me of the caves in A Story About My Uncle although more creepy.
Now that all the goods are out of the way, let's talk not so good. The major part is voice acting. Stanley Parable and Dear Esther both have incredible voice acting and I think that's why it works. In this game, the voices of the androids just, doesn't sound good. They don't give off any emotion. They are suppose to be sentient beings who's personalities are supposedly made up of a real person's datas on earth. Not to mention that a dozen of them are voiced by the same guy(likely due to budget) who did not change his voice at all since I clearly recognizes him. How am I suppose to feel immersed? At least maybe you could of, idk, do some auto-tune or something to make it feel more robot-like to say that hey, maybe they can't really convey emotions that well. And imo that maybe unless the walking sim can fill every corner with interesting things or characters to interact with, a narrator is surely needed. The environment and dialogues are just not interesting enough to stop me from getting bored. The last point of mention is for the mine chapter. What a wasted opportunity. There could've been some interesting story to explore but nope, they just glossed over it. I guess it was to keep the ending open to interpretation but it was a disappointment for me nonetheless.
Although it seems that I have a lot of complaints for this game, I was mainly just bored. No real strong emotional dislike there. It's an alright game, pretty short and mechanically nothing's bad.
Interesting and pretty good visuals.
This is a monthly theme game. Saw it from Tsuper's review. This game is much like the Samantha game that I've played before. However since the game revolves around his life instead of a single thing, it's a bit more confusing imo, cuz things pass by so quickly that there's no real time to react to them or even think more deeply about them. Tho I still think it gives its points across pretty well and at the end I really feel great for the bear that he met someone that can understand him.
Most puzzle designs are nice.
Puzzle solutions sometimes doesn't make sense.Full review
This is an android game. Stumbled upon it the other day. Generally it's quite fine. Utilizes its perspective changing feature quite while. I did get stuck a couple of times and had to consult Youtube videos tho, but other puzzles I solved myself made me feel quite good. Story basically doesn't matter. I did run into a bug that made me have to restart chapter 5 tho, which made me put off the game for a bit and only finished it today. Only the first season is out and chapter 7 is said to be out on August. Not sure if I'll check it out when it comes out or not. Mostly likely not but it's fun while it lasted.
Unfinished game.Full review
This is a Monthly Theme game. I don't really have much to say about this game except that I found out I don't really like labyrinth games. I'm sure if I get lost longer in the maze I would probably get annoyed, but thankfully I didn't and it's a short game to finish. Also this game is made in RPG maker.
Interesting story concept.
Bad grammar. Bad sounds and musics. Story is all over the place and incomplete.Full review
This is a Monthly Theme game. I went in not expecting anything from it and went out not getting anything from it. lol Mostly picked it for the short completion time and just to tick a game off my backlog.
What is most important thing in a VN? I think for me is grammar. Grammar is important in any sort of story cuz it allows you to get immersed in the story, but this game has very poor grammar. I struggle with comprehending half of the sentences and it mostly comes down to a bit of guessing work. The visuals are pixel retro style which I'm fine with and it actually pretty cool, but it doesn't help me with the story. The sound effects and musics are cheesy 8-bit feels that's just not fitting at all.
One thing I'll say tho is the story is both not bad and very bad. It has a bunch of very interesting ideas(especially at the cemetery) and builds characters decently, however it's all over the place and half of the time I just don't understand what is happening. This is also apparently the first act and there's more to the story, but I don't think it's gonna come out. I will say that if they flesh out the grammar and also add more to/change the story it could potentially be a good VN. I got intrigued by the stories at the cemetery(aside from the fact that MC suddenly started flirting with the statue girl. I was very confused. 0-0) and it made me imagine a bizarre age where Ragonald(or whatever his name is) ruled the place.
Stolen background music. Bad damage detection.Full review
Idk why I played this. Just bored I guess, and also it's in my very short game list, and it also is an achievement spam game. This is a platformer game where you collect the key and get out of the golden gate with red damage areas and monsters in your way. You have 2 ammo types to fire and they are limited. The platforming is, ok I guess. The only annoying thing is that you can only press w to jump and can't use space. However the red damage area's detection is very finicky and a lot of the times I felt like I wasn't even touching it yet I got damaged. Also the final boss level is literally unbeatable since you have limited ammo. Also also the background music is stolen. It's a bad game. Idk why I played this. lol
Nostalgic feeling, I guess.
Gameplay and sounds.Full review
This is a Monthly Theme game. At this point I'm just digging through my "very short" game list to try and tick some of them off my backlog. This one I understand the nostalgic feel and it's suppose to be a replica of that, but I gotta say it did not age well.
Graphic I can just look past cuz it's understandable. Sound I kinda can't really cuz it hurts my ears, but I can get why it's bad. Gameplay however is pretty bad. It does give very much an arcade feel, but enemies just come too fast that I could not react in time. Your movement is also too quickly and out of control that I felt slightly nauseous(in the city level since the turns are too sharp). Also there's no way to avoid damage since either the enemy will be too far away to shoot or they'll just pop in and shoot you. I gave it 2 tries and both died on the city level. I did go further the second try however still didn't progress to the next. So I called it beaten.
Really happy with how the formatting of the post turned out. :D See you next month~:3
Hello I’m back~This month I did quite a lot of games, so long post ahead. :P Added a summarized section for my reviews since I admire people that can make their reviews short but precise. Let me know if it’s good or not. :3
2019 June update
Good stickman Portal. Quick 100%.
Most maps can be "cheated" by jumping.Full review
This game is, average. It's a good implementation of Portal in stickman form. The one problem it has tho is you can jump exceptionally high with up button, thus makes it so that I can use 0 portals and just jump to victory for most of the maps. I would think that it's a bad decision, except that I'm not really trying to play it seriously so I guess I'm not complaining. xD Give it a try if you happen to have it. A quick 100%.
Achievement grind is boring. Sounds are bad.Full review
Another game from spring cleaning. This game is, alright I suppose. A bit boring for the achievement grind but it's a short 100%. I would recommend muting your sound tho(since there's no in-game mute button) since the bgm and sfx are bad. I always put on music with my phone and move left and right to the rhythm and you can see the line just bob left and right. It's pretty cute and kinda feels nice. A also discovered two interesting things about the game. First one being the game prioritize right arrow since when I press left and right arrow at the same time the line goes right. The second is you can kinda bug the game into 0 friction. When moving you'll feel a bit slow/sluggish due to friction, and moving rapidly left and right will sometimes make it so you move extremely fast like there's no friction, which is pretty fun. I guess I'm just finding things to think of and do while doing the boring grind. lol
Girl looks nice.
Guessing game. Bland characters/story.Full review
I kinda forgot why I downloaded this game and started playing. lol But I did, and it's kinda bad.
This is a VN with a mechanic of "guess what the next password is" to progress the story. Yes I'm not wrong with that, at least in my experience. At the start of the game it explained it saying that important keywords will be marked with 【】(although it did say some might not be in that), yet most of the keywords aren't quoted. So it just all becomes guessing game and trail and error, which is very frustrating and boring when you get the same line of "I don't think you need to search that now". I got stuck at one point of the game and had to refer to a guide. Even then I had to guess a bit since the guide wasn't detailed. You know what this game reminds me of? Another game called Façade, which is also a input text to progress(well, not really but let's just say it is) story. That game is released in 2005 and it does it better than this game by using AI. The best thing is, you won't get stuck since no input counts as a player interaction as well.
The story didn't help it either. It's the typical soft sci-fi trope of "Ohh an AI had conscious and fell in love with a human" bullshit. And the order of the keywords make it hilariously stupid sometimes when the last line the robot is asking "Are we underground? " and then next she's asking if she can go "see the moon", and act surprised when protagonist says no. The characters are bland and story is boring. It's also made by a Japanese dev so translation are a bit wunky at times.
You know what would make this game better without the need of AI? You could just write lines for all possible words "within your story" that the player might type, kinda like Stanley Parable. It doesn't even have to be that much lines as you can make use of the tsunder feeling of the robot with lines like: "That's a secret" "I'm not telling you that" "Why are you asking me that? " "Do you want to get punched" etc. It makes the robot much more lively and real, and gives variation to spice up failed attempts. At least the girl looks fine.
Great survival/build game. Fun achievements. Free.
Potential bad multiplayer experience as with all online survival games.Full review
I decided to write a review for this game since I just got it 100% completed. Originally started playing this game to get items so a lot of my hours are idled. Also I play singleplayer only(except for multiplayer achievements which I grinded with another person).
This game is actually pretty good, if you look past the blocky visual. I actively played a bunch when I first started the game. Fooled around with basic survival, buildings and such. It's real fun. Reminds me a bit of Minecraft(cuz of core gameplay and blocks). And then I idled daily for items. Tbh not real idling, since I just build a garden at the side of a farm with a bunch of spawned in safes and then I would out of boredom kill zombies using crossbow and kitchen knife.
Now, I was bored and don't know what to play(yes, again) so I decided to try getting achievements for the game(I have thought of doing it before but since the process is long I gave up). To my surprise I had a lot of fun doing missions and uncovering secrets. In the end I got all singleplayer achievements and found a partner on astats Discord and got the multiplayer ones.
So, overall, not a bad game. Would recommend since it's free, but maybe not play multiplayer unless with friends since we all know how these zombie survival games work with randoms, or maybe only play PVE servers.
HOG's gameplay. No achievements.
Voice acting. Too much backtracking.Full review
This is a monthly theme game. It's a HOG~I would say generally my opinion for HOGs are, they are alright. Story always cheesy, gameplay pretty ok.
I don't really know what to say about this game. The voice acting is pretty bad. Gameplay has a lot of backtracking, which I don't really like but is pretty much expected in HOGs. One good thing is I didn't get scared by its cheap jumpscares woo hoo! Also the game has no achievements, so I play it really relaxed without worrying about using hints and skips. Haven't had this experience in a long while. Feels super nice.
Gameplay is simple but fun.
No real replay value. I'm bad at the game. Easy to rage.Full review
I dug out this game since I saw my achievement partner asked for co-op help(although he already finished it). Decided to do some achievement round up and get multiplayer ones since he can help. Now that it's finished I'm gonna throw it in the finished game pile and be done with it.
In this game you chop trees, and you alter left and right to avoid branches. Gameplay is simple yet pretty fun, I'm just not good with it. Multiplayer achievements are mostly one side suicide for the other so that's fine, but the achievement I had problem with was "score over 200 3 times in a row". For some reason I just had a hard time getting it. There's over 5 times where I would fail at the third time at around 19X score, which frustrated me greatly. I've wanted to throw my keyboard multiple times. Maybe I instinctively just don't want to complete this one? lol
It's not a bad game tho, but not much replay value(at least to me) since the core gameplay is so simple.
Art style is great.
Achievement grind. Too much clicking.Full review
This is a gift from a friend. I wishlisted it a while ago before being gifted after finishing Plantera since this looks quite similar to that and I had fun in Plantera and I like the art style. Unfortunately I did not enjoy the game as much as I would've liked.
This game has way to much clicking(even though I used an auto-clicker). Idk why I didn't have as much problem in Plantera(considering I didn't have an auto-clicker). Probably because there's no auto-harvesting for animals in this game? So for achievements and faster progression I have to click(well, rather move my mouse) a lot in order to create expensive potions. Another thing is unlike in Plantera where you click arrows to move, you move to different areas by moving your mouse to the side. It may seems instinctive at first, but in long term(especially for the amount of grinding you'll need) it really doesn't work well, and on top of that it scrolls pretty slowly. The background music with all the sounds for bees and potion making and sound effect in this game also gets pretty repetitive, so eventually I turned them off.
You would probably have an ok time if not aiming for 100% achievements, but I strongly recommend to NOT play this game if you don't have an auto-clicker.
Visual dingdongs I guess.
Invisible wall. Linear path. Side scroller disguised as a 3D exploration game.Full review
I found this game from Co-optional podcast from Dodger. All that she said was "there's dingdong dangling in front of me" and I got intrigued. lol(also it's short) She's not wrong tho, but since my laptop can't really handle it my dingdongs are pixelated.
This is a walking simulator with a press x occasionally to continue "gameplay". The story is boring and unclear. I generally don't really like games with very vague story, unless it has decent information and visuals so that you can form a basic theory. This game does not have that.
The other problem I have with the game is invisible walls. I always despise invisible walls especially in walking simulators because it's just bad design. It only only takes players out of immersion, it also makes the player feel annoyed because "I can obviously go there but the game doesn't let me". If you want to limit player's movement, the best way is to put obstacles in the way. Naturally players won't want to go there because there's something in the way.
I also wished the game has way more interactable objects. It's very boring to just walk through places when the backgrounds aren't that interesting and you have nothing to do.
Nice puzzles and art.
Story is a bit confusing.Full review
Got the game when it went free. Heard good things about it so decided to give it a try.
I'm not really sure what to say about this game. The puzzle is pretty great. I enjoyed it a lot. The story I don't really get especially since between pictures you're trying to solve the puzzle. The art style is real nice. Sounds I don't really know since I didn't play with it on. That's about it I suppose. :P
Story resonates with me. Art is good.
Story itself really. And characters.Full review
I'm surprised I like it this much. Well, tbh like is not really the correct word to use per say. Just, it brings up a lot of emotions. This is a monthly theme game.
If you really consider it, the story of the game is very generic. An unpopular boy meets a girl at sea shore and became friends with her. What really got me is that the boy is just very similar to me. Too similar in fact, that I cried twice. Maybe it's just me being under much pressure since I just graduated and don't know what the hell I want to do with my life. A bit of spoiler ahead btw. I cried when Cantus talked about him being laughed at when he did nothing laughable. And when his mom appeared and talked to him. The main reason is that I also had a similar experience that when my name came up in junior high, some of my classmates would laugh, when I have no idea why they're laughing. I ended up thinking it was because of me, and I'm bad. Another part is my mom is also a clean freak and has very strong opinion and personality. I'm at the point of life where I had to decide what to do for myself, but since I'm so used to listening to my mom's opinion idk what I should do. So yeah, it's just cuz the story resonates with me I suppose.
As for the characters, I would say the game did a pretty ok job at building them. Cantus is in his rebellious age and doesn't like to talk. Maris is just adorable. Albeit a bit affectation sometimes if I'm totally honest, but I still ended up liking her a lot. Chuckled many times cuz of her. Cantus' mom is alright. Not built that thoroughly but it's alright. His classmate is pretty interesting, although only served as a fill-in character. The art of the game is quite nice, although the face turning portrait of Maris looks kinda weird.
I'd say this game is most likely not as good as I scored it as(especially the characters part now that I've written all that down), but I am biased so can't really help it. Try it out if you want. It's at most an one hour experience, and also free so why not?
Real nice looking 3D models. Great shipping potentials. Achievement hunting is kinda fun. Character building is good(most of the times).
Background music and SFX.
Story not complete.Full review
This is a Monthly Theme and a Challenge Me game~It's a VN. I've been playing a bit more VN, which is quite a nice change since I usually feel relaxed when playing them. I have found that I tend to need to mute the game and put my own music on the side since usually(at least the ones that I played) they don't really have nice or enough background music, so it just ended up being the same 3 tracks repeated or something. Since they are not that great it gets repetitive and annoying after a while. Especially for this game since it's quite a long VN. I did keep the SFX sound on, although that's also relatively repetitive. Also I used a guide.
This is a pirate VN. Story is about our main protagonist(who I can not remember the name of), who's handed to his step-uncle after his father left his mother since she couldn't support him. His uncle is a captain of a pirate ship, and our MC ended up rising up as the coxswain of the ship. After a failed mutiny he got locked away, but then the a shipwrecked happened and they got to an island at Bermuda Triangle. The story, tbh is kinda boring. My actual playtime is around 12 hours, but I put it at 11 cuz I think I spent around an hour of time playing puzzle games on my phone(I recently got into nonogram) and being distracted in general. What I do like tho, is the characters and the "potential" the story can have. Warning, if you don't like male x male relationship you should probably stop reading the next part.
You see, I am a huge shipper. I used to be a huge fan on shipping characters from movies/tv shows/games that I play or consume videos of. It's sorta like a hobby of mine, and I read a lot of fan-fics and saved a lot of fan-arts back in the days. I'm not as huge on it nowadays, but every now and then some things trigger my shipping side and it's a hell of a lot of fun. It's kinda like inspirations for writers, only that I "write" in my head. I did think of becoming a writer and write fan-fics and stuff, but let's just say my procrastination gets the best of me. In this game, you have these real nice 3D models. And the MC looks real handsome. You start off seeing MC locked in a small cell with all the description about how he got beat up and stuff. Then flashbacks of before the mutiny happened, and there's a scene where the captain was fucking a woman that they caught(typical pirates amiright) and then MC comes in to talk about something. That is great potential right there! An imprisoned play between uncle and niece, how nice. And then the ship broke down and there's a doctor that's a traitor stuck under a canon and you can save him. He's like, idk, looks pale and slim and is a perfect play thing to let off some steam for the guys. After that MC and another two(a cook and a boy) ended up on the island. The cook honestly is just an typical pirate man being driven by his lower half(according to later parts of the story) and that's another great place for something to happen. Then the MC and cook gets captured by local people who's ruled by a white Spanish military guy and then locked up. More potential! Maybe my mind's in the gutter, but I just love imagining it. :D The later part of the story isn't that interesting tho, but at the end when MC overthrows captain I'm like: "That's some wonderful revenge fucks waiting to happen right there. ". :P
Ok shipping part is over. Let's talk real about the story now. Generally I really liked the options and how the outcomes turned out to be. Most of the times it's decision making instead of randomly guessing(except when in the cave where you have to guess directions). And all the death paths have some brutal but awesome deaths. However, I did find the story drags on a bit too much with boring filler texts and stuff, even though it does help build the characters. There's also quite a bit of typos. One giant thing to note is, the story isn't finished yet. lol The 4th chapter is not out yet(not fully translated, according to the news section of the game) and I have no idea if it'll ever get finished since they said it'll be out soon back in 2017. I will say that the most unenjoyable(is that even a word? ) part is when they got to Kumram. I suppose it did its purpose since the place is filthy and it just makes me feel uncomfortable, but the orgy part is just too much for me to handle, especially since I'm a woman.
Character wise the story builds them really well. MC is kinda what you want him to be with(which is expected) but then he's still got a chilled yet serious vibe. The cook is my favorite character, even though I have conflicted opinions on him. He's humorous and tries to make situations feel better with jokes and such(even though sometimes they're inappropriate), and I just love when he sings on their small raft. However he's also an idiot when he's controlled by his lower half body. I grew a sense of disdain for him when they're at Kumram, especially down the orgy path. Like, before that yes he did say some of those nasty things but most of them were in a humorous fashion since, idk, he doesn't have the power to force girls into doing what he wants. When I chose the orgy path, it's just disgusting for me to read all of that. It left a bad taste in my mouth. Timmy is a bit one dimensional and bland honestly, even though he's made to be this character that we all should care about. Monique is kinda eh. Like, I know they are trying very hard to push the MC/Monique pairing but since my heart is already set on my own pairings I didn't really feel anything, and is actually kinda annoyed that "Oh right the beautiful independent woman has to fall for MC with just these unimpressive skills". I probably wouldn't be as annoyed if she's not like, all serious about their relationship when you chose the orgy part and she just brushed it off like "boys gotta be boys I'm just playing". Like if she's a strong independent playful pirate woman(is that weird? lol) that just doesn't care.
You know, sometimes I judge myself on these kinda things. Like, on one hand I ship men like objects or objectify them for my own pleasure, but on the other hand I dislike objectification of woman. Pretty hypocritical of me right? lol But like, I can't help it. xD We think what's beneficial of us most of the times, and since I'm a woman I naturally wouldn't want to see the latter happen. Welp, it's just something I ponder from time to time. I wonder about weird things sometimes. Like another time when I was doing dishes, I was thinking about what would happen if a disease appeared that affect women's fertility and causing only a few hundred thousand women that's able to reproduce left in the world. Would the woman be locked away and used as breeding tools or would woman rise in power cuz there's really few of them? In my opinion the former would happen. But what if the role reversed and it's now men? I'm honestly not so sure at that point. Or maybe it's cuz I'm a female and I'm biased. :P
See you next month~
This month is a rather good month in terms of game completion. Even though I’ve started way more games than before due to spring cleaning, I still felt great which is nice in contrast to last month. :3 I’ll probably join Challenge Me and Monthly Theme again next month since those are fun when I actually have motivation.
2019 May update
I just won this game 2 days ago(thanks takk <3) and since I've been trying to win it for a while now(including joining PA giveaways) I decided to play it today.
In this game you repeat the same day over and over again and try to save all the guests one by one. The concept is not new but I don't think I've ever played a game like it(I never found it that appealing). Turns out I really enjoy it, and it's a fantastic way to present a convoluted story with many events that happen simultaneously. And you really get the exploration and accomplishment feel as you explore the mansion and discover each guest's pathing, dialogue and way of death. The game also provides 3 kinds of collectibles(cards, invitations and location information) that's really fun for a completionist like me. And the story actually got me choked up and a bit teary eyed at the end. It feels a lot like the way To the Moon built up its story with gradual information hinting and then the big drop, although it isn't as much of a emotional bomb since most of the time I was busy solving puzzles and saving other guests so wasn't really invested in it. Oh and the background musics of this game is great! And I really like it that when you go near a murder event that's about to happen the music starts building up and eventually drops with whatever corresponding noise caused by the death.
I do have some complaints for the game tho. The biggest is the game has very serious input lag for me. Most of the times when I want to open the door I have to click several times, and sometimes it'll get stuck and just won't freaking open the door, resulting me having to click for like 10 to 15 seconds before it decides to let me through. The camera also sometimes doesn't follow my character to the next room, so I'll have to blindly walk around and wait for it to realize it and fix itself. If it weren't for these issues this game would rate much higher(9 or 9.5) since I loved all other things about the game. And it's not just happening to me according to google. A shame indeed. AIso I would've liked if they let us choose the next guest to rescue instead of designating the target. I think that would make it even better with more freedom as we get to pick and choose which person we want to rescue next, although it would break a little bit of the narrative since there's group targets. Even though the game did do a really good job separating guests using powers. In a sense it feels kinda like a metroidvania cuz you get powers to unlock more areas and revisit old areas with new power to get stuff.
This is a Challenge Me game. I have heard good things about the game, and perhaps that got my expectations up? In the end I didn't find the game that impressive, aside from its gameplay concept.
The gameplay consists of super jump, super leap, grappling hook and rocket boost. It's actually pretty fun to grapple and fly in the air. I would highly recommend using mouse and key board tho, since aiming the crosshair for grappling is much easier than controller(which I used for most of the game), especially in the ice cave chapter. I ended up switching to mouse and key board at certain parts just to make my life easier. Another thing is super leap is very inconsistence with controller, so it kinda got me mad a few times. Other then that complaint the gameplay is ok.
The story however, is really boring and shallow. I understand that cuz it's supposed to be a bedtime story told to a little girl, but it's still really boring. Characters are one dimensional, voice acting is meh, and plot is non-existence. The village is supposed to feel lively with all the frog people hanging around and chatting right? But I just felt like they were lifeless props. Perhaps due to their models? The only good thing about the story is there's some interesting environments that looked very cool when you're flinging around the place.
Overall, the game is kinda a disappointment. It's not a bad game really, but just a meh game. Plus it's really really annoying that most of the achievements are no death or challenge ones. I decided not to go for more after giving it a decent try, especially since you can't skip the story parts so every time you fail you'll have to listen to Maddie talk all over again.
I finally finished this game! The final achievement took me a while to get, even though I've finished the game several months ago.
This is the only real typing "game" I've ever played so I have no idea if I'd like it or not going into the game. You fight monsters off typing in this game, and I must say as I get further into the game it gets really challenging. Especially the last few insect's nest. They are impossible for me! I tried several times but failing at the very long words monster every time. In the end I used the aaaa workshop item to get past it. My only problem with gameplay is that at one point my game got bugged(potentially cuz one time I was playing the game and my laptop battery ran out?) and my words count got subtracted a lot, so I didn't have enough words typed to unlock the next area. I ended up having to grind monsters that spawn when you enter an area for a long while, which is really annoying.
Story wise tho, I was pretty confused. Don't really understand a whole lot expect that the girl likes to write and is an engineer and went to work at a lot of construction sites? I did enjoy the random convo story bits tho. It's like small breaks in between solving puzzles and fighting monsters. Voice acting is also pretty on point, which makes it more enjoyable.
I "played" this game before when I was searching up quick 100% free games, but didn't really play it for real. Since I saw that a bunch of achievement got added I decided to actually play it since I've always been trying to get into VN(but always seems to be picking the wrong ones to play) cuz I like reading so I imagine I would like VN.
I'll say that my feeling for this game is torn. Let's talk about the good first. I think this game's writing is pretty alright in that at important moments, I did feel emotional. And I think the internal dialogue of protagonist helped a lot in that(although they sometimes feels pretentiously poetic). My favorite moments are the one with your sister and the one with Lillian(that's basically 2 of the 3 emotional ones lol). I've grown to like some characters(although that could be because of the art), and also the art is nice. I especially love Lillian's design and certain cgs that just looks, artsy to me? In particular the one where she's looking up to the sky, and also the one where the background is yellow and she's in a silhouette.
Now on to the not so good. Some dialogues are just, not what normal people would say or react. Like, the game tried to hide the truth with giving out vague as hell dialogues and although I kinda understand at the end when it's all revealed, I don't think it's a good story telling and I was yelling at the game internally throughout my playthrough to be more clear. Another thing is the relationship Mark has with other people is weird. Perhaps it all comes to the anime-like aspect of it? It all felt very floaty and fake. Refer to the "it's not what normal people is like" part. With his sister, perhaps I don't really understand it cuz I don't have siblings but it feels like they have a love hate relationship, and they say they're close but doesn't seem close? For example, at one point your sister kicks you in the temple, and I understand the joking relationship between them but normally you would show some concern no? But she didn't. Another one is Mark's relationship with Lukas. I know that because of spoiler involved thingys they will kinda be in a rivalry type deal? But before all of that they keep saying they are "friends" but I don't feel like they are. Especially when Lukas tells Mark he wants to talk to him for something, and then Mark's reply is like: you don't normally talk to me so what's up. Idk, it just feels weird to me. Finally, why did Mark "fall for" Myra only like, two weeks after confessing to Lillian? Love doesn't fucking work like that. Especially that Mark's internal dialogues make me feel like he's just lost the whole world and then quickly comes back like nothing happened. I would love if Lillian's story and Myra's story are separated, because they make good stories on their own.
In conclusion, I still don't know if I like VNs or not, but I'm leaning towards yes, when I'm in the mood. This one is alright I'd say, definitely worth the free price that it's at. I should really just play some actual good VNs that I have instead of these. lol(looks at tsuper's VN masterpost)
This is still there btw. :P I’m just paying much less attention to it now. But I’m still adding my posts to it. See you next month~
I skipped March since I didn’t finish any games due to not having motivation to play any new ones. I think I’m hitting the wall again in that I did not feel like playing anything. :< Probably due to mid-term exam or something. Good thing I still play DbD and met another group of people that can play survivors with me, but due to me being an introvert it is getting tiring to play with them constantly.
2019 April update
It's another one of those jigsaw puzzle games. I'm almost done with them! Now all that's left is Ultimate, which I'm sure I won't finish(glares at all those DLCs), but I'm sure as hell gonna try and work on it.
This one is the worst of them all. I appreciate that it's trying to do something different by adding a mini game, but it's so bad that it just makes me really annoyed when going for the achievements. Especially the kill 5000 zombies one since you had to do it in one go and there's no pause so it forces you to sit there for 1.5 hours or so. The actual jigsaw puzzles are eh, but the pictures for this one are ugly as fuck. Like, I get the theme and all, but some of them are just so badly drawn it's crazy that they chose it to be the picture. Guess they're just cutting down on the cost or something.
This is a VN. Well, not exactly that visual, more like a choose your own adventure but I guess it can categorize as one. Decided to play a short game since I'm bored and dunno what to do. Writing of the story is kinda meh and there's typos here and there. The story is also quite boring even though the setting is quite interesting, which is a shame. Overall did not enjoy it that much.
See you next month~Hopefully I’ll finish more games.
This month I finished a bunch of games that I normally wouldn’t want to touch, so I’m proud about that. :3
2019 February update
This is a Challenge Me game. I have confirmed the optimal way for me to play a point and click game is following a guide.
I played the entire game following a 100% achivement guide, and still enjoyed the story and characters quite a bit, despite the problem of character's slow walking speed still being there. I think the game is based on a comic? Cuz the storyline and characters are certainly very comic-like and full of comic tropes. I don't mind that actually. I grew up on Japanese manga more so western comics are pretty interesting.
Gameplay wise, the game is the typical point and click. I would've gotten pretty angry trying to figure things out myself tho since it's not like typical point and click in that there's 3 people and 3 inventory, so I could've easily missed a crucial item and just gets stuck there. Yet I actually liked the 3 people system. It's pretty interesting and them being at different timeline gives the dev the opportunity to bring in different side characters and have different aesthetics. Personally I enjoyed Hoagie's timeline the most cuz of the Washington dudes. They are super funny! The music in that timeline is also pleasant. Bernard's present timeline would be the second except that in order to get an achievement I had to have this loud repeating music turned on and it's really unbearable so everytime I switch there I had to mute the sound. Laverne's timeline is the most boring one. The only interesting person is Harold. Out of all the 3 main characters, my favorite is Hoagie cuz of his chill attitude, although I hate that he burps when he's idle. Bernard is alright, just a typical nerd dude. And Laverne is really kinda cuckoo in her head isn't she? She feels super weird. I don't like her. :/
Overall, I enjoyed the game. The gameplay is ok, story is fine and characters are pretty good.
This game replaces numbers with fruits in a normal 3x3 sudoku game. It was alright, although the whiteness of the board made my eyes kinda hurt, and the fruits looked a little bit too similar. There's no feature really to differentiate it from paper sudoku so I'd still recommend people that, but if you want a quick 100% like I do and to knock a game off from your backlog then this'll be pretty ok.
This game is actually pretty good. From the thumbnail and store rating I thought it's gonna be one of those shitty games, yet it's surprising fun. You play as a knight that needs to defeat dragon to save the world. You move right to progress and moving into monsters automatically attacks them and they drop gold. There's 4 attributes that you can upgrade using gold at the inn. The most fun one is speed. Speed in this game is an attribute you can adjust, so you can turn your speed up super high and just watch your knight zoom back and forth killing monsters. You can even zoom through the boss without killing it which is pretty funny. I would strongly recommend using a controller tho, since you can only click to move with mouse and keyboard which will be pretty uncomfortable.
Now, the downside of this game is one that can only be experience with me being a completionist. The final achievement requires you to get to level 100, which is just such a grind to do. I ended up muting the game and putting on my playlist to pass the time, but it's still super boring. Maybe I should prepare some audio books or listen to some podcasts next time I come around to these kinda achievement grind. But still, the game is good and I recommend people to give it a try if you have it.
This game is kinda cringy.....The worst part is Nigel's voice. I just, really hate it honestly. lol The songs are pretty impressive tho. I guess, this game is an unique experience? You just have to try it out to get what I mean. xD
Won this game from Playing Appreciated. This is a simple game about balancing. You move left and right using arrow key, and touching people sticks them to your line. And then the balance starts to shift if one side is heavier than the other. Concept is simple and is executed really well. I especially love the extra touch of adding a person that'll give you a (mostly) bad side effect when you add him to your line. It becomes a decision of whether I should touch it and risk getting a really bad effect that caused me to lose, or go the other way and make it really hard for myself to balance.
The only complaint I have with this game is achievements. Particularly, the multiplayer and the hour played achievements. There's basically no one playing the online multiplayer and AFAIK from the forums, they don't unlock correctly. The other thing is the playtime one. I tried idling at the start of a match thinking that maybe it would count(thus the high hour count on my account), but nope. I think it only counts after you've put on the mask? I'm still really uncertain but my tactic now is to use the most balanced character and try to make the balance in the middle. Leave it there and go do other things. lol Let's see if the 5 hour one unlocks that way. If not I'll probably just give up. There's even a 24 hour one. Pretty stupid imo.
Overall I enjoyed this little game. It's a good filler in between games where you can play for 5 minutes or so. If the achievements aren't this bad the rating would probably be higher but oh well, that's the consequence of me being an achievement hunter.
This is a Monthly Theme game. This is basically the same as the the previous one I played(Santa's Rampage), where you play as a janitor that needs to clean up a place. This time however it's set in world of Shadow Warrior, and the janitor has lines of the main character apparently? I only found that out after looking at the description of its steam store page. I originally thought they gave the janitor a personality or something, which I actually really like. I think it adds some characteristic into it. This game however is shorter since it has less achievements and less objects to clean. I don't really mind that tho since the two achievements it has are quite manageable and fun, although I do wish it had more, like collecting shuriken stars or something, cuz that sounds quite fun.
Mandatory advertising. :P See you next month~
- Won on SteamGifts 723
- Playing 19
- To be continued 31
- To play 52
- Favorite 6
- Endless 37
- Gifts 22
- Picked by EvilBlackSheep 10
- Play a Game You Won on Steamgifts 36
- Monthly Theme 39
- Challenge Me 24
- Very short(< 2 hours) 204
- Short(2 ~ 5 hours) 266
- Medium(5 ~ 10 hours) 172
- Long(10 ~ 20 hours) 121
- Very long(> 20 hours) 61
- ABC plan 27