86maylin’s profile
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Template
0 hours of playtime, 0 of 0 achievements
Personal rating: 0/10, Date of finish: June/01
Click for review
Template review.
Boxes: Lost Fragments
0 hours of playtime, 12 of 12 achievements
Personal rating: 7.5/10, Date of finish: June/05
Click for review
I enjoyed this significantly more than their previous game "Doors". It plays quite similar to the last game where there's a puzzle box(not doors this time) in the middle that you can rotate and interact with, and you have to either find things to interact with, items to use or solve mini games to progress. The difficulty is quite easy so you're really playing for the satisfying clicks and visuals rather than the actual puzzles. This time around there's an actual story that's comprehensible, albeit not that great of one but it's still an improvement. I also really like the fact that you bring back items from the boxes, and then use those items in the "hub world" to progress to the next set of levels. And the fact that there's a hint button, and a skip puzzle option should you get stuck and no penalties for using it is just awesome! Great game, I recommend. :3
Challenge Me:
Round #5(2018.05~06)Round #6(2018.06~07)
Round #7(2018.07~08)
Round #8(2018.08~09)
Round #9(2018.09~10)
Round #10(2018.10~11)
Round #11(2018.11~12)
Round #12(2018.12~2019.01)
Round #13(2019.01~02)
Round #14(2019.02~03)
Round #15(2019.03~04)
Round #18(2019.06~07)
Round #19(2019.07~08)
Round #20(2019.08~09)
Round #21(2019.09~10)
Round #22(2019.10~11)
Round #24(2019.12~2020.01)
Round #25(2020.01~2020.02)
Round #26(2020.02~2020.03)
Round #27(2020.03~2020.04)
Round #28(2020.04~2020.05)
Round #29(2020.05~2020.06)
Round #30(2020.06~2020.07)
Round #31(2020.07~2020.08)
Monthly Theme:
2018 May(The Grateful Assassins)2018 June(Bundle appreciation month)
2018 July(The Endless S)
2018 August(A Second Chance)
2018 September(Otterly Cute September)
2018 October(Spooktober)
2018 November(Impulse purchases)
2018 December(Winter / 2018)
2019 January(Community Picks)
2019 February(Spring Cleaning)
2019 March(Popularity Contest)
2019 June(Lost at sea)
2019 July(Ruby)
2019 August(Unfinished Business)
2019 September(Deal with the DLC)
2019 October(SCREAM)
2019 November(Noirvember)
2019 December(Best of)
2020 January(Community Picks)
2020 February(Out of This World)
2020 March(Let's march!)
2020 June(World Ocean Month)
2020 July(Steam Sales)
2020 August(Decades)
2025 February/March(I Turn My Camera On)
Play a game you won on Steamgifts
2025 May update
Most Enjoyable
Most Looking Forward To
Tokyo Hosto
44 minutes of playtime, no achievements
Personal rating: 1.5/10, Date of finish: May/10
Click for review
This is a...really bizarre VN. Feels like someone got high and wrote the story. The art was eh, the voice acting was awkward, and the dialogues were....cringe. I was just rather bored when doing the first playthrough. Going back to see all the bad choices was a bit more fun, but not by much. lol
Evan's Remains
3.4 hours of playtime, 17 of 17 achievements
Personal rating: 6/10, Date of finish: May/24
Click for review
This platformer has a much weightier feeling than I expected based on the look, and it fits the game since there's not much platforming challenge, just purely puzzles. And I really like the sturdy "thump" sound when the character lands. The character falls with a satisfying "thump" and I really like that. Unfortunately for the actual puzzle part it's kinda meh. They are all relatively easy and none that I'd need to think too hard on. I suppose this game focuses on the story more, but that aspect is also kinda....meh, mainly because of the characters. The mc Dysis gives me bad impression of a spoiled girl when she demands Clover, the other guy she met on a distant island to answer her questions and cooperate with her, and that really doesn't match with her backstory of growing up in a troubled family where her parents are always fighting over money, and she herself are coming to this island to meet the mysterious genius Evan for money in return. Clover on the other hand was also being a bit of a jerk to Dysis, tho that's understandable it still didn't leave me much to like. I'll say he's still the best character out of all of them tho. Dysis' companion Nikola really does not matter at all since he went mia very quickly and would work better to be cut out of the story entirely. The creepy guy Andre is also super rude and evil, and Evan is just, bland and uninteresting despite his cool design. And the ending, it is bitter sweet and achieved what they're going for and I get that, but I do not like it, mainly because I feel like none of it matters. Idk, maybe it mattered for Clover, but ultimately it left me a feeling of emptiness like what's the point, probably cuz I don't care for any of the characters. lol
Play a game you won on SteamGifts
-
Monument Valley 2: Panoramic Edition
0 hours playtime
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DARQ: Complete Edition
0 hours playtime
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Boxes: Lost Fragments
0 hours playtime
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Goosebumps: The Game
0 hours playtime
Monthly Theme
-
Doors
0 hours playtime
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The Last Door - Collector's Edition
0 hours playtime
Plan on continuing
-
Infinity Nikki
137 hours playtime
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ABZÛ
3.9 hours playtime
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Unturned
138.2 hours playtime
Time played | 230 hours 22 minutes ↑ |
Achievements gotten | 138 |
Games discontinued | 1 |
Had a particularly rough month with work, stressful and stuff. Kinda reflected on the games played since when I’m stressed I tend to just play the endless online ones cuz they’re comfort junk food, so I played a ton of Infinity Nikki and Warframe.
Unturned got some new achievements so I plan on going back to 100% completing it again this month, and I just really wanna finish ABZU since I’ve been trying to for god knows how long. lol
2025 April update
Most Enjoyable
Most Looking Forward To
Sparkle 2
4.9 hours of playtime, 10 of 14 achievements
Personal rating: 6/10, Date of finish: April/20
Click for review
So, I haven't actually properly played one of these "shoot the colored ball to match" games. I remember having a go at it ages ago maybe on a plane or something, but didn't find it too interesting. It's kinda the same feeling I have for this one, a "meh" kinda game, at times fun, at times frustrating but most of the times just kinda, ok. I do like the fact that it has upgrades, tho I didn't really experiment much with them, mostly sticking to a single upgrades per thingie. Not sure what it's even called but you basically have 3(or 4?) passive upgrades you can equip. So yeah, overall fine, probably wouldn't seek out these kinds of games on my own except for pagywosg.
Sid Meier's Civilization: Beyond Earth
30.7 hours of playtime, 45 of 90 achievements
Personal rating: 7/10, Date of finish: April/28
Click for review
I accidentally won this from Playing Appreciated since I was traveling abroad and using SG on my phone without ESGST. Good thing is Civ games are kinda alright. Although funnily enough it's kinda like "Sparkle 2" in that I don't really have a whole lot of enjoyment playing it. The huge difference is that Civ games are soooo hard to put down and since I lack self restraint there was a few days where I played till 4 in the morning which is...not good. lol The unique thing in this game seems to be the aliens and the victory conditions, and I quite enjoy the theme and don't really get the mixed reviews about the game. Perhaps it's cuz I haven't played a Civ game in ages so the flaws don't stand out for me. :P
Play a game you won on SteamGifts
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Evan's Remains
0 hours playtime
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AtmaSphere
0 hours playtime
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Tokyo Hosto
0 hours playtime
no achievements
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Blue Estate The Game
0 hours playtime
Plan on continuing
-
Infinity Nikki
18.4 hours playtime
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Balatro
25.4 hours playtime
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Rift of the NecroDancer
2.7 hours playtime
Time played | 119 hours 51 minutes ↓ |
Achievements gotten | 80 |
Games discontinued | 1 |
Kinda expected the low game amount this month, because the 2 weeks at the start of the month I was out on trips. :P And I totally did not expect to win a Civ game from Playing Appreciated, so basically spent a good portion of time there. Tho I’d say this month is the month of “Meh” as both games I played were the embodiment of “Meh”. xD The most anticipated Party Hard 2 also failed me as I get really frustrated on a level where there’s an enemy that instant kill you, and the map is too big with way too little obstacles that if you’re spotted you’re basically dead, so I just rage-quitted the game. ^^; Also, I’ve eyed Infinity Nikki when it came out but now that it’s on Steam, I got 18 hours in just 3 days. lol It’s just unabashedly girly and as someone that isn’t very girly irl, it’s sorta nice to enjoy something like this.
2025 March update
Most Enjoyable
Most Looking Forward To
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Everhood 2 Demo
1.2 hours playtime
no achievements
Rating: ★★★☆☆
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Rusty Lake: Roots
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Puzzles Under The Hill
4.1 hours playtime
no achievements
Rating: ★★★☆☆
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Detective Support - Grow a Carrot
14 minutes playtime
no achievements
Rating: ★☆☆☆☆
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Doors: Paradox
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Detention
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Lock Parsing 2
2 minutes playtime
no achievements
Rating: ☆☆☆☆☆
Everhood 2 Demo
1.2 hours of playtime, no achievements
Personal rating: 6/10, Date of finish: March/02
Click for review
I loved the first game very much so was really excited for this one, but the demo really didn't impress me...Demo starts with a series of questions which ended up deciding the color of your soul which according to other people determines your story path and the characters you encounter. Perhaps in the full game it does matter more for the full story, but I got blue soul and I practically just got thrust into things and fought a "boss", got rescued even tho I was surviving fine, and then got thrust into a "trial" world by the rescuer. In that world there's very little to explore, and very few actual interesting characters to interact. It's just confusing and boring in the story apartment. This time around instead of each character having their own song/uniqueness you fight mobs to get xp and level up, but since the same kind of mob have the same song and pattern of attack it loses the charm very quickly. And at the final boss has such a big difficulty spike that made me struggled quite a lot, both in a good way but also a bit annoying because I felt the movement changed for worse from the first game. In particular the jump roll feels clunky and inconsistent. The boss was good tho, very fun.
By this point I know there's 2 more routes for me to explore, but I just don't feel like doing them? Which is really a shame and I'm a bit sad about it. Not sure if I'll get the game when it comes out now. Maybe wait for a sale or something. :<
Rusty Lake: Roots
4.1 hours of playtime, 16 of 16 achievements
Personal rating: 7.5/10, Date of finish: March/09
Click for review
PA won and happens to fit pagywosg theme as well which is awesome! It's tagged as horror but like the other Rusty Lake games, it's more creepy vibe and a bit of jumpscare than actual horror game since it's mainly a puzzle game. This game has amazing vibes with its art style, and bizarre and fucked up story, which honestly is super cool. xD The puzzles are mostly fine, but there's a few that just didn't came to me with the hints it provided, so I had to look up the official walkthrough(yes there's a button in the game that leads you to the official video walkthrough which is awesome!) and in particular the comments of the video. And there's also a missable achievement that required me to restart the game, although it's good that I only have to replay a portion since the game is non-linear in which stages you play. Oh yeah I didn't mention that, the game works in a family tree where the first character has offsprings and their offsprings have offsprings as well, and they interact with each other so it's a very interesting thing to be in a level and see the puzzles that you solved be presented to you in the same way. I liked that. :3
Puzzles Under The Hill
1.1 hours of playtime, no achievements
Personal rating: 6.5/10, Date of finish: March/10
Click for review
Turns out this game is made by the same dev as the cat jigsaw puzzle game last month that I played, which is a total coincidence. :P This one features scenery painting and more abstract/flower paintings? Which is much nicer than the cat ones. It also has lines of the pieces for all of them tho I find that I switched to matching the colors and the shapes both for the bigger puzzles which is nice. It also has a "story" about a possum visiting her friend and you do the puzzles to move through the paths. Not much else to say honestly, I just find it funny that I happen to pick another of the same dev's game for pagywosg. :3
Doors: Paradox
5.2 hours of playtime, 30 of 30 achievements
Personal rating: 4/10, Date of finish: March/23
Click for review
I was actually kinda excited for winning this game(given that I only really enter giveaways from PA I'm interested), but I am really disappointed by it. The best part about the game is definitely the stage designs, especially all the bizarrely impractically door designs. :P But the puzzles were all either just find things to put in their right spot and turn stuff a bit with mouse, very easy minigames that doesn't require much brain, or those annoying slide puzzles that I hate so much where you need to rearrange blocks to form an image, or move so that a block slides out. I hate those puzzles cuz they just don't make sense to my brain and I can only just fuck around until somehow I get lucky and do it, or I get frustrated and skip the puzzle. Thank god for that feature honestly or I would be very unhappy with the game. lol So the puzzles ended up feeling more like a chore. About the story, it's told through notes in the stages that you can find, and that's the part I dislike the most. Not the first chapter, the first chapter is ok tho shallow, talking about "you" losing passion and consumed by greed. The second chapter is about how human are greedy and never satisfied. And I'm just playing it and thinking "You don't have to be so pretentious and preachy, I already know human fucking sucks and our world would be doomed sooner or later. That's part of the reason why I'm so pessimistic about my future and I'm already depressed about that. lol". The third chapter I don't really understand tbh it's all a bunch of vague shit with chaos representing forever changing and order representing unchanging staleness. Honestly if I want that kinda story(as little as the story there is here) I would go play Slay the Princess. That game handles chaos/order way better. xD
Detention
4.7 hours of playtime, 7 of 8 achievements
Personal rating: 8.5/10, Date of finish: March/23
Click for review
Got this from SG Discord Secret Santa, and tbh I have it on my wishlist purely because it's made by Red Candles which is a Taiwanese company and makes awesome games, not to mention the setting is in Taiwan historic time. I have already watched a lot of Youtube let's plays of the game buttttt I'm a huge scaredy cat when it comes to horror games. lol So I was kinda conflicted when I got the gift since I don't know when/if I'll play it, and then this month's pagywosg comes around with horror theme and I'm just like: "Might as well push myself to play a gift." Tho I did play the majority of the game muted because the atmosphere is like, so creepy aaaa even if I played it muted and already know vaguely what's happening, it still creeped me out a lot. Goes to show how awesome the game is. And at the ending I still got emotional, even though I already know what's going to happen. The entire vibe got me. Highly recommend the game if you can play Horror Games. :P
Play a game you won on SteamGifts
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Adam and Eve: The Game - Chapter 1
0 hours playtime
no achievements
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rOt 2
0 hours playtime
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Party Hard 2
0 hours playtime
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Sparkle 2
0 hours playtime
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ABZÛ
3.9 hours playtime
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Fake Colours
0 hours playtime
Plan on continuing
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DAVE THE DIVER
58.5 hours playtime
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Balatro
17 hours playtime
Time played | 145 hours 31 minutes ↓ |
Achievements gotten | 89 |
Games 100% completed | 2 |
Games discontinued | 3 |
Fewer games than last month. I got back into DbD 2 weeks after uninstalling. lol Still iffy on it, feels like I still don’t enjoy the game too much. Matches are either us stomping the other side or we get stomped(no matter killer or survivor) so it’s just annoying… Also I’m getting into Balatro quite a lot. :P It clicked a bit more for me which is pretty neat. Dunno if I can mark it as “beaten” already tho, how do you determine that? xD
2025 February update
Most Enjoyable
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Hentai Memory - Sexy Couples
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Taken Souls: Blood Ritual Collector's Edition
3.4 hours playtime
no achievements
Rating: ★★★☆☆
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TOEM: A Photo Adventure
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Just a To the Moon Series Beach Episode
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Go! Go! Nippon! ~My First Trip to Japan~
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Kitty Cat: Jigsaw Puzzles
5.1 hours playtime
no achievements
Rating: ★★☆☆☆
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Dollar
Taken Souls: Blood Ritual Collector's Edition
3.4 hours of playtime, no achievements
Personal rating: 6.5/10, Date of finish: February/15
Click for review
A HOG with no steam achievement and fits pagywosg theme, ofc I'm gonna play it. :3 This one is quite good at the start with all the different mechanics like collecting evidence via taking photos, analyzing them and putting them on evidence board, and also an upgrade system to the tools you have which is very neat. But I feel like the game overstayed its welcome, with later level's item use solution becoming more and more nonsensical and minigames becoming more and more annoying. Surprisingly the voice acting in this one is pretty good, and the story line is actually alright unlike what the reviews might've implied. Although that could just be me playing quite a few "modern HOGs" that have horrible voice acting and even more silly story lines so my bar is low. lol I have to say despite the mc being a detective he feels like a criminal with breaking and stealing, blowing things up and just did so many illegal things that he should also be locked away. xD
I did encounter a few crashes, but since the game properly saves my progress so I didn't lose any, I don't really mind that much. Overall I'd say I enjoyed the game. :3
TOEM: A Photo Adventure
5.3 hours of playtime, 48 of 48 achievements
Personal rating: 9.5/10, Date of finish: February/15
Click for review
This is such a charming and wholesome game. :D You go around taking pictures and helping people with various tasks. There's cute and silly creatures, gorgeous scenery despite the cutesy art style and more importantly I can really feel the love put into this game by the devs. Ngl when the achievement pop for taking photo of all of the dev's pets in the game I got a little emotional. :3 And the extra post-game area is just so charming. I love it! If you own a game, go play it!
Just a To the Moon Series Beach Episode
5.3 hours of playtime, 1 of 1 achievements
Personal rating: 9.5/10, Date of finish: February/15
Click for review
This is an ultimate fan-service game and I love it for that. To the Moon series has been with me for so long and the stories resonate with me so deeply(in particular Finding Paradise) that just seeing the characters being happy and enjoying their time and all these subtle references made me cry so many times. And the final speech just hit me so hard. I love it.
Actually bought and played it when this came out 5 months ago, but cried so many times and then kinda was not emotionally well enough to reenter. lol Mostly a me issue tho, and a lot of the tears were a mixture of happy and sad tears. I'd highly recommend the game if you've played all of the games and are a huge fan of them, but on its own it doesn't really stand as well as the other games. For me it's awesome tho. <3
Go! Go! Nippon! ~My First Trip to Japan~
2.2 hours of playtime, 0 of 85 achievements
Personal rating: 1.5/10, Date of finish: February/19
Click for review
This game was quite boring tbh. It reads very much like a propaganda piece to promote Japanese tourism but in the worst possible way, because the characters just speak like they're reciting things from tourist guides a lot of times. I guess it might be a product of its time because of the year(2011) it was released? But still, I'd like to not have those guides but instead focus on the two main characters, even just writing out them and the mc actually having fun in the museums and temples would be nice, instead of just telling us what it is and then the next thing they say is "oh it's was fun" WHAT'S WAS FUN TELL ME. >.> The only interesting part is towards the end where Akira opened up a bit more, out of nowhere tho I don't know what prompted her to do that. And then there's a stupid drama that doesn't make sense and then somehow Akira and mc like each other now and she kissed him near the end out of nowhere and now they are dating??? Felt like I missed an episode or something. Also, the fact that achievements and QOL feature like changing the resolution(yes I played in a small ass window, that did not help the game) are locked behind a paid DLC is unacceptable. Don't recommend this, just play some other more interesting visual novels instead.
Kitty Cat: Jigsaw Puzzles
5.1 hours of playtime, no achievements
Personal rating: 4/10, Date of finish: February/27
Click for review
Why does all the pictures in this game look so weird? lol The cats just look very uncanny, or they're uncomfortable or something. If this game didn't come out in 2016 I would definitely suspect it of AI generation, but given AI images wasn't really that big(and useful) at that time, I'm now worried that the cats were actually not well taken care of? Or idk, maybe I just don't know cats much, or something, since I don't own/have someone around me that owns a cat.
As for the actual gameplay, there's no save state in the puzzle so you'll have to finish a puzzle in one sitting or lose your progress. Fortunately the pieces aren't that many so it works. The first few puzzles of a set also has outlines of the pieces drawn out for you so it's more of a "find the right shape for the piece" which I actually quite like. It's a different kinda feeling for sure, although I did solely focus on the shape and often don't pay much mind to the pictures for that. Other than that it's just kinda a meh jigsaw puzzle game.
Play a game you won on SteamGifts
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Puzzles Under The Hill
0 hours playtime
no achievements
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Post Void
0 hours playtime
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The Darkness II
0 hours playtime
Winter Sale Buys
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Prose & Codes
0 hours playtime
SG Discord Secret Santa
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Detention
0 hours playtime
Monthly Theme
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Not For Broadcast
0 hours playtime
Plan on continuing
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Aaero
2.2 hours playtime
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Uncle Chop's Rocket Shop
13.7 hours playtime
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Rift of the NecroDancer
2.7 hours playtime
Time played | 158 hours 57 minutes ↓ |
Achievements gotten | 90 |
Games 100% completed | 4 |
Games discontinued | 2 |
Really can’t decide which one I enjoy more this month as they each have their amazing-ness, so both it is~PAGYWOSG theme is horror centered for March. It is a perfect nudge for me to play Detention with it being Secret Santa game, but honestly I’m not sure how well I’ll do since I suck at horror. >.< Also really want to just get done with Aaero, so I’m gonna drop it if I don’t find it much enjoyable after March. Have way too many games installed rn. ^^;
Played Balatro finally and idk, it’s not as addicting as everyone says? Or maybe I just haven’t fully gotten into it yet since I’ve only played a handful of runs. Warframe is more addicting for me. xD See you next month. :3
2025 January update
Most Enjoyable
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LEWD GIRLS: Hentai Puzzle
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Glass Masquerade - Inceptions Puzzle Pack
1.3 hours playtime
no achievements
Rating: ★★★☆☆
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Glass Masquerade - Halloween Puzzle Pack
1.3 hours playtime
no achievements
Rating: ★★★☆☆
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Glass Masquerade - Heritages Puzzle Pack
1.3 hours playtime
no achievements
Rating: ★★★☆☆
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Placid Plastic Duck Simulator
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Rusty's Retirement
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Vectronom
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Samantha Swift and the Hidden Roses of Athena
3.3 hours playtime
no achievements
Rating: ★★★★☆
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Say No! More
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The Pedestrian
Placid Plastic Duck Simulator
39.5 hours of playtime, 36 of 42 achievements
Personal rating: 8/10, Date of finish: January/07
Click for review
Going to call it beaten since I don't think I'll buy the new DLCs anytime soon. This is a lovely idle game about rubbers ducks floating in pools. :3 It's mostly a pure idle game where you spend time waiting for new ducks to spawn, watch ducks with various different kinds of ducks having different abilities float about and interact with each other/the map. Love it a lot because of the chill vibe, and it also helped me a fair few times when I couldn't fall asleep, so I just got up and listened to the ambient water splashing and ducks, and after a while I can finally fall asleep.
Rusty's Retirement
118.4 hours of playtime, 71 of 71 achievements
Personal rating: 6/10, Date of finish: January/11
Click for review
Grabbed this during winter sale cuz it seems like a cozy game. I am a bit disappointed by it, tho I'm unsure if it's because I kinda rushed it, turning it from an idle and chill experience into a micromanage sim. And not a good one since you can't micromanage everything for optimization. The game feels like it's meant to be played in the background, but also requires way too much manual work? And here's where I'm not sure if it's my mindset being not suitable for the game or not, because the game seems to not know whether it wants to be an idle game or not. Especially at the start of a save where plants have short cycles and you haven't unlock Splunk that plants seeds for you yet(tho Splunk is really bad at their job being super slow). Even later on it's just kinda annoying being "I unlocked a seed let me replant and reassign signs to plots, now I gotta wait for the next seed to unlock" and then also "10 minutes timer up and chip shop is back, better check it for better chips for my plants".
Vectronom
3.5 hours of playtime, 20 of 20 achievements
Personal rating: 9/10, Date of finish: January/13
Click for review
This game is a pleasant surprise for me because I randomly decided to select it for pagywosg, and it's super awesome and fun. It's kinda got the Crypt of the Necrodancer rule where you have to move with the beat(or half beat also works as well), and the neat thing about the game is the platforms change and move with the beat as well, and your goal is to reach the end warp block. It's got a really trippy style/presentation that might cause epilepsy for some people(tho there is an option to turn that off) so I couldn't really play it for long, but I really like it and I've been playing just a couple of levels a day, so it didn't bother me too much. All in all, an awesome game that I would recommend to anyone who likes rhythm games. :3
Samantha Swift and the Hidden Roses of Athena
3.3 hours of playtime, no achievements
Personal rating: 8/10, Date of finish: January/15
Click for review
This is a HOG without achievements which instantly makes me like it more because I can actually use hints. It also has that nostalgia HOG vibe, cuz it's literally an old game that came out in 2008. xD I grew up playing these games and they're the first PC games I've played actually, cuz my mom knows they'll help with my English vocabulary, and they did. :) So even though the objects a lot of times are obvious and stand out, even though the story is cheesy and predictable, I still really enjoyed it. I love how almost every scene is a HOG scene, and I love the object outline scanner(more HOGs should have that) which I only discovered how to use like half way into my playthrough, and I love the high quality artwork in the story segments. Recommend if you're nostalgia for some old school HOG.
Say No! More
8.2 hours of playtime, 22 of 22 achievements
Personal rating: 8.5/10, Date of finish: January/15
Click for review
Discovered this game thanks to Longinus' post, and grabbed it during winter sale. The story is pretty cheesy and bizarre in an intentionally comedic way which is both pretty neat but also I did get bored sometimes during it. However, I did not expect one of the most emotional chapter to hit me as hard as it did. ^^; It's honestly really awesome. The ending is a bit cliche and boring tho, and the achievement of getting 100k noes is just overkill. Apart from those I'd highly recommend this little game to anyone, it's a really neat experience. :3
The Pedestrian
3.1 hours of playtime, 10 of 10 achievements
Personal rating: 9/10, Date of finish: January/22
Click for review
This game is gorgeous! The art direction is amazing and it's just a joy seeing the environments and where you little person can use as their world to solve puzzles in. Speaking of puzzles, they honestly aren't that hard, most of them I don't need to think for long before finding the answer, but the process is very enjoyable. :3 There's a twist at near the end which gets a bit mind bending, but I'm a little disappointed they didn't have more puzzles revolving that(only 1). It would be pretty neat if there's more. But that's when you know it's a good puzzle game, that you want more after finishing the game. :D
Play a game you won on SteamGifts
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Go! Go! Nippon! ~My First Trip to Japan~
0 hours playtime
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Kitty Cat: Jigsaw Puzzles
0 hours playtime
no achievements
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Suits: A Business RPG
0 hours playtime
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Taken Souls: Blood Ritual Collector's Edition
0 hours playtime
no achievements
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Hentai Memory - Sexy Couples
0 hours playtime
Winter Sale Buys
-
Potion Craft: Alchemist Simulator
0 hours playtime
Plan on continuing
-
Tametsi
65.7 hours playtime
-
Uncle Chop's Rocket Shop
13.7 hours playtime
-
PowerWash Simulator
57 hours playtime
Time played | 340 hours 59 minutes ↑ |
Achievements gotten | 214 |
Games 100% completed | 6 |
Late post cuz I was on Chinese New Year holiday. :P Happy year of the snake everyone~This month’s playtime is a bit bloated because of idle time on Rusty’s Retirement and Rubber duck game. :3 And Tametsi’s time is also a bit bloated because later levels get very hard and the notes don’t get saved, so when I had to go out with parents and didn’t want to lose my notes I had to left the game open. xD Should be able to finish Tametsi this month, not a lot of puzzles left.
2024 December update
Most Enjoyable
Biggest Disappointment
-
House of 1,000 Doors - Family Secrets
4 hours playtime
no achievements
Rating: ★★★☆☆
-
House of 1000 Doors: The Palm of Zoroaster Collector's Edition
3 hours playtime
no achievements
Rating: ★★☆☆☆
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Click Click Dig: Prologue
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Eventide 3: Legacy of Legends
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Sinless
-
Bastion
-
Pocket Idler: Fishing Pond
-
Tametsi
House of 1,000 Doors - Family Secrets
4 hours of playtime, no achievements
Personal rating: 7.5/10, Date of finish: December/01
Click for review
I've come to realize that I like HOGs that don't have achievements actually, despite them usually being easy and short 100%, just the fact that they usually have "no hint/skip" achievements makes the enjoyment less, because I like searching for HO, but I don't like to get stuck for too long on them. lol That's pretty weird I know, but being able to use hints encourage me to not use guides, whereas if I would use guides very often if I couldn't.
This game indeed does not have achievements~And I really like the fact that the items have cohesive art style as the background so they don't stand out like a sore thumb(tbh that should be a base requirement for HOGs buuuuuuut I've played way too many that isn't like this), and also the items that you get mostly makes sense on where you should put them, and the few that isn't I can use the map location hint to help with that. The minigames are also pretty enjoyable that I didn't skip any in the main game, only 1 in the bonus chapter. But the thing I love the most about this game has to be the story. The voice acting is decent which helps with that, and several tragic stories that you can travel back in time and save the people makes it very enjoyable. There's just one thing that's so funny to me(spoiler): at the end when Gabriel is like "think about it, and while you're thinking activate this machine", and when you do the house actually starts to warp to a different location which is the point of no return. I was so shocked like, what happened to me thinking about it you're just gonna make the choice for me and force me to stay in the house now?? xDD What the actual fuck. I'm surprised the MC is so chill about that. She shouldn't be. lol
House of 1000 Doors: The Palm of Zoroaster Collector's Edition
3 hours of playtime, no achievements
Personal rating: 4.5/10, Date of finish: December/05
Click for review
This one functions much like the last game, but unlike the last one where you go through stories of ghosts to help them, this one you travel to various countries and also helps the ghost there, but mainly to get the skull gem so that you can destroy the fire ball spirit thing that's wrecking havoc. So in this game there's less legit stories but more fetch quest like and the countries and the people there are all....stereotypical, "exotic", if I have to put a word. I can only speak for the first world because I'm Taiwanese/Chinese, it's not great, but also not horrible? The voice actor as far as I can tell is Chinese from the accent, but the voice acting itself is just bland and boring. The environment is decent and I can tell they did put in research, but it's all too "exotic" and over the top. It is an old game tho so I'll give it props that they did well enough, but still it was a bit cringe to go through. xD Also the game feels far more linear than the last game, since often I only have 1 place to go, and then to the next place etc. It's shorter as well, by one hour in fact. I still enjoyed the game, just not as much as the last one which is a shame.
Click Click Dig: Prologue
40.1 hours of playtime, 10 of 10 achievements
Personal rating: 9/10, Date of finish: December/06
Click for review
I thought I wouldn't be playing more clicker/idle games, but here I am playing one because I saw a steam friend reviewed it highly. :P And having played it, I can say it is indeed really good~It has hold to click function which is awesome, and the art style and music are pretty neat. Aside from the normal clicker/prestige stuff, the unique thing is that there's a grid map with boost nodes that you can put your characters on to activate their passive ability. Your character also has boost areas like your starter has 1 point boost for the row and column he's on etc, and every prestige the boost nodes change position. It's only the prologue/demo so the characters are limited, but I imagine it can get pretty fun later on, especially if there's more special powers like maybe moving the boost nodes and such.
Sinless
2.3 hours of playtime, 28 of 31 achievements
Personal rating: 4/10, Date of finish: December/08
Click for review
I played this game because of the Cyberpunk setting, since after Cyberpunk 2077 I've gotten interest in the cyberpunk world setting in general. This is a point and click/visual novel game, and honestly the visuals are great, although quite blurry at times it uses the lighting very well and builds up the world setting nicely, although I would've loved to have more clearer shot of the world like the only time when we're on the rooftop looking at the view, and that's if you actively dragged the screen all the way up. xD The music is pretty awesome for what it is, it's quite a strong presence and adds to the feeling well. There is one track at the mid section that has an ambient noise that's a high pitch ringing that made me thought my ear's ringing tho, so that's not great. lol But for all the other stuff, what matters in PnC/VN is the story, and the characters, and I have to say this game fails on both fronts. The story is quite vague at the start and progresses way too quickly and throws you information at bulk at the end, the characters although having interesting designs, were bland and uninteresting. Also what the hell is the ending I feel like I'm missing something, isn't this supposed to be a standalone game?? Why is there a weird ass ending with "To Be Continued" leading right to the credits. What the hell. lol So yeah, honestly if you're not interested in the Cyberpunk setting this is a pass, but if you don't mind spending a short amount of time then play it for a bit, it's passable.
Bastion
2.3 hours of playtime, 9 of 24 achievements
Personal rating: 6.5/10, Date of finish: December/20
Click for review
I wanted to play this game for a while now, and I think I was both excited about it since it's Supergiant's first game and I've heard great things, but also worried that it wouldn't hold up. And I was right in that it didn't really age well. For the narration aspect, I don't know what it is, but I just couldn't get into it. The novelty of it quickly wore off around half of the game, and afterwards it just ranges from "ok" to "slightly annoying". There's also the fact that the lines said often don't contain much substance, or the story it tries to tell is too vague and I couldn't follow. Speaking of story, idk if I'm just stupid or something, but a lot of times I'm just confused at what things are happening to just going with what the game tells me. Like at the very end where I have to choose between two choices, I honestly can't decide because I don't know what choosing any of the choices mean. lol And that's like the ultimate fail of a narrative driven game no? And for the gameplay, that's the one that didn't age well, and also the reason why I beat the game and won't go back for NG+ even though I did it gladly with Transistor. The controls are just finicky and weird, the combat doesn't feel good and I didn't enjoy the much if any of the weapons despite there being so many. Stuck with the hammer and bone gun thing cuz they felt the most reliable. It's just disappointing to play this, and I do believe it's because I set myself to failure with anticipating it very much, but also I don't think I could not do that, given all the reviews/opinions around the game still. A bummer, is all.
Pocket Idler: Fishing Pond
15 hours of playtime, 23 of 23 achievements
Personal rating: 8/10, Date of finish: December/31
Click for review
Very cute and chill idle "fishing" game where you're most of the time running a fishing pond for customers to fish in, but also with a side minigame of fishing yourself to earn cosmetic coins. It was pretty nice to have it run in the background while I suffer in Tametsi, and then tune in after a while to upgrade things and stock newer unlocked fish. Background music and sound effects does get annoying quite quick tho, so I mostly played muted. The actual fishing minigame is kinda meh, especially when you unlock harder fishes it gets quite tedious to fish up one fish, and regarding harder fish, I wish there's a single button to empty your fish tank because I accidentally put in a more difficult fish than what my current rod can fish up, so customers were quite mad at me, and I had to right click one at a time to get rid of all the fishes. ^^;
Tametsi
29.9 hours of playtime, 10 of 19 achievements
Personal rating: 9.5/10, Date of finish: December/31
Click for review
I love this game a lot, despite it frying my brain while playing it. xD In the best possible way tho, since this is a minesweeper game which I already like, and it eliminates the only thing I dislike about minesweeper: guessing. It either uses added row/column clues to assist in solving, or uses total mines and colored mine counts to help with it. And that doesn't make the puzzles easy oh no, the puzzles can get really elaborate and hard to deduct. I had to use guided video playthrough to help when I got stuck, which I'm so thankful for there being people sharing their thought process on solving. It's amazing having just a nudge in the right direction. :3 There's also alternate rules like only adjacent tiles, or hex tiles, plus the maps are in different structures and rarely square which adds to the fun. If you like minesweeper I highly recommend the game~And I'm sure to sink more time into it for the extra puzzles.
Play a game you won on SteamGifts
-
Samantha Swift and the Hidden Roses of Athena
0 hours playtime
no achievements
-
Vectronom
0 hours playtime
-
The Pedestrian
0 hours playtime
-
Who Pressed Mute on Uncle Marcus?
0 hours playtime
Winter Sale Buys
-
Rusty's Retirement
0 hours playtime
-
Say No! More
0 hours playtime
-
Glass Masquerade - Inceptions Puzzle Pack
0 hours playtime
no achievements
-
Glass Masquerade - Halloween Puzzle Pack
0 hours playtime
no achievements
-
Glass Masquerade - Heritages Puzzle Pack
0 hours playtime
no achievements
Plan on continuing
-
Tametsi
29.9 hours playtime
-
PowerWash Simulator
54.7 hours playtime
Time played | 239 hours 43 minutes ↑ |
Achievements gotten | 122 |
Games 100% completed | 3 |
Games discontinued | 2 |
Month | Finished games |
---|---|
2024 March | 3 |
2024 April | 5 |
2024 May | 2 |
2024 June | 2 |
2024 July | 7 |
2024 August | 8 |
2024 September | 5 |
2024 October | 5 |
2024 November | 6 |
2024 December | 8 |
Total: | 51 |
2024 March
-
Slash It
1.2 hours playtime
-
Snake Party
11 minutes playtime
-
Puzzles At Mystery Manor
3.3 hours playtime
no achievements
2024 April
-
Hardspace: Shipbreaker
77.6 hours playtime
-
The Dreamatorium of Dr. Magnus 2
1.4 hours playtime
-
Dungeon Bar: Gachi Puzzles
17 minutes playtime
-
Hogwarts Legacy
71.4 hours playtime
-
Wuppo - Definitive Edition
12 hours playtime
2024 May
2024 June
2024 July
-
Spirit City: Lofi Sessions
-
Outpath
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Time Mysteries 2: The Ancient Spectres
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Assemble with Care
-
Blush Blush
-
Crime Scene Cleaner: Prologue
1.2 hours playtime
no achievements
Rating: ★★★★☆
-
Grow a Carrot
2024 August
-
Little Kitty, Big City
-
Drop
37 minutes playtime
no achievements
Rating: ★★☆☆☆
-
Hot Redheads
-
Matraquinha PAIR
-
Starting the Game
-
Crime Scene Cleaner
-
Alter Ego
3.4 hours playtime
no achievements
Rating: ★☆☆☆☆
-
Hades
2024 September
-
Aaero
-
PowerWash Simulator
-
Jump Challenge
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Calcu-Late
46 minutes playtime
no achievements
Rating: ★☆☆☆☆
-
Sheep Love
12.6 hours playtime
no achievements
Rating: ★★☆☆☆
2024 October
-
Twizzle Puzzle: Predators
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Neon Fantasy: Boys
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Space Elite Force
-
DAVE THE DIVER
-
Queen's Quest 5: Symphony of Death
2024 November
-
Little Inferno
-
Fresh Start Cleaning Simulator
-
Dishonored
-
Voltaire: The Vegan Vampire
-
Control Craft 2
-
Sudoku Universe
2024 December
-
House of 1,000 Doors - Family Secrets
4 hours playtime
no achievements
Rating: ★★★☆☆
-
House of 1000 Doors: The Palm of Zoroaster Collector's Edition
3 hours playtime
no achievements
Rating: ★★☆☆☆
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Click Click Dig: Prologue
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Eventide 3: Legacy of Legends
-
Sinless
-
Bastion
-
Pocket Idler: Fishing Pond
-
Tametsi
Squeezed in the last two game at the last day, mostly for PAGYWOSG. xD Also, I thought I was burnt out on Warframe but I guess not, since I clocked a whopping 103.5 hours this month. sweats There are some idle time, but still….I’ll need to pull back a bit from that. ^^;
Happy New Year everyone! Onward to another year of backlog slaying. :3/
2024 November update
Most Enjoyable
Most Looking Forward To
Little Inferno
8.6 hours of playtime, 22 of 22 achievements
Personal rating: 5/10, Date of finish: November/07
Click for review
Played this a few years ago after having watched a playthrough, and just found out that the game added achievements and a DLC that I haven't played, so decided to replay it to completion. :3 The main game is still really fun even though I've already played it, but the DLC is a huge disappointment since I don't know why they made it a separate campaign instead of just adding it into the main game? I was so baffled and annoyed when I played the main game to completion that I had to start a new save from scratch, and the reward I get is a subpar story with minimal changes to base story, unlikable neighbor to replace Sugar Plums and a single new catalogue. There's no reason to make it a separate thing, they could've just have a NG+ where you're back to the moment before you blow up your house in the Sugar Plum storyline, and there's a new neighbor that moved in during Christmas with a new catalogue, and then I can just focus on getting the new combos with everything already unlocked in base game. But aside from DLC I'd say the main game still holds up, so give it a try if you're interested in light-puzzle(with the combos) and burning things down and watching explosions happen.
Fresh Start Cleaning Simulator
9.1 hours of playtime, 29 of 29 achievements
Personal rating: 4/10, Date of finish: November/09
Click for review
Had my eyes on this since I've beaten the main campaign of Powerwash Simulator, as it looks pretty similar with a cute art style, and won it from last month's pagywosg giveaways! So since it fits the theme this month I decided to play it, unfortunately it isn't as good as I've hoped for. The main mechanic is fine, especially with unlocking the two machines it can be quite fun to designate the sprinkler to plants while I deal with the trash piles with the vacuum. That is, when the sprinkler actually works, because more often than not even tho it targets objects just fine, either due to the terrain blocking water stream or the weird targeting making it target the furthest target, it doesn't work half the time and I'd either have to manually deal with the missed objects that right in front of the sprinkler when I come back, or I'll have to adjust the position constantly so it works as it should, and that is real frustrating. The other thing is it doesn't have the toggle water option unlike Powerwash Simulator(maybe due to having a water limit?) so having to constantly hold down left click really hurts my hand.
But nothing beats the worst offense that this game does: There's 2 maps that have unreachable objects that require you to have a skill to 100% it. I didn't know about this, so I maxed out the companion tree first since I enjoyed setting them up and having them do their thing, so had to go farm xp points in other maps after beating the game so I can get the achievement. This should be an easy fix for the devs and imo is a major problem because of the genre the game is in, since usually people that play cleaning sims like the fact that they can complete a map to 100% and then look back at all the hard work they did, and seeing that 99% progress number there just taunting me makes me want to yeet the game. lol
Dishonored
23 hours of playtime, 41 of 80 achievements
Personal rating: 9.5/10, Date of finish: November/14
Click for review
This game won from the poll I made for people to pick games for me on pagywosg, and I have to say I understand why it won, since it's such an amazing game. The graphics actually holds up so well and doesn't look that bad, despite it coming out in 2012! And the gameplay is awesome as I love these types of stealth games with wall hack abilities. There's a reason I would be a weirdo and do solo missions on Warframe stealth only, with using the codex scanner as wall hack tool to get through a mission. lol For some reason even tho the AI might be dumb at times, but the act itself is very enjoyable to me. I did save scum quite a lot to save my stealth when I get spotted, as is with these kinds of games, but still enjoyed it. As for the story, the writing is pretty great and the characters are interesting. Predictably I found myself drawn to the nerdy but pathetic engineer dude Piero. lol Especially since I witnessed a scene where he mistaken the intent of a maid that brought him water that she wants to get it on with him, and he's like "You know, I've designed special devices for a high end brothel, and I kept the blueprint. Would you like to have a look?" and the maid was like "No hell no I'm just bringing you water cuz I'm nice." and then the maid told me he's pathetic, and I'm just like, oh, he's my type then. xD
Voltaire: The Vegan Vampire
16.8 hours of playtime, 41 of 44 achievements
Personal rating: 5.5/10, Date of finish: November/27
Click for review
This is a farming sim meets tower defense meets don't starve hybrid game where you collect resources at day, and when your hunger meter fills it enters night and monsters attack your house. I quite like it, and it's the type of game where you'd start playing it and then suddenly it's midnight and you have no idea where all the time went. lol And one part of it and the biggest thing that I don't like is that I feel like the game is intentionally wasting my time in some aspects. For one, to get water for your crops you either need to build a well which takes up valuable building spots and that only gives you some water after a night, or you need to shake the water plant and chase the droplets that fall down. The droplet mechanic is fine for the first couple times, but the fact that you have to keep, doing, that, over, and over is just infuriating. Another thing is the fact that you can't bulk craft items, and to craft an item you need to hold down left click. So whenever I move to a new world I would need to craft so many planks and bricks to make soul versions so I can build buildings, and it gets tedious fast. Finally, the fact that resources drop by chance when you move through a tree/rock seems neat at first, and the fact that enemies also trigger that so there's a passive gain there is nice, but more towards the start of the game I just need a lot of resources that it's simply not enough, so I find myself having to run through the environment just hoping rng gives me more drops, and when it drops it's not instantly, so when I see that it dropped I would have to run back(since I already ran past the object), wait for the bounce on the floor animation to finish and then it'll be picked up. There is a mine and wood station that can be built, but again it has the same problem as the well.
Ok I seemed to have complained a lot. lol What are some of the good things about this game? The gameplay loop is very addicting and the powers are enjoyable to use, albeit I kinda landed on a turn off brain combo where my special spawns fire flowers, and dashing uses my special power so....after that I've just been spamming flowers everywhere and that kinda makes the later levels not challenging. xD But that is a kind of power spike in the game, which is fun. The art is very charming and the characters are, alright, tho gets boring after a while. Honestly, I feel like this game just overstayed its welcome. There's 9 worlds to beat the game, but cutting it in half would probably make some of the problems less annoying. Oh and, the music gets grating to the ears after a while so I played the game muted for most of it. :P
Sudoku Universe
37.5 hours of playtime, 76 of 76 achievements
Personal rating: 6/10, Date of finish: November/30
Click for review
Found out that I missed this game in the reports when I first beaten it back in 2022 June. :P Recently got 100% so gonna give it a review. This is a sudoku game and I love sudoku games, playing these kinds of logic puzzles(like minesweeper and nonogram) that can make my head run for a bit is really fun, and it also doesn't take too much compute power so my old PC back at my parent's place can run it just fine when I go back to visit them on weekends, so decided to pick it back up again last weekend. It actually led me to search up on some strategies on solving sudoku since I dropped the game originally cuz of not being able to solve harder puzzles further. Learning all the things like swordfish and x-wing is quite interesting and let me know of a lot of different ways to look at things. The only major thing I don't like about the game is that some of the hard puzzles require guessing instead of purely logic. I enjoy sudoku for the logic aspect, if there's no logic then I don't see a point in playing it. :P
Play a game you won on SteamGifts
-
Sinless + OST
0 hours playtime
-
Great Permutator
0 hours playtime
-
Bastion
0 hours playtime
-
Velvet Assassin
0 hours playtime
no achievements
-
House of 1000 Doors: Family Secrets
0 hours playtime
no achievements
-
House of 1000 Doors: The Palm of Zoroaster
0 hours playtime
no achievements
Plan on continuing
-
DAVE THE DIVER
58.5 hours playtime
-
PowerWash Simulator
47 hours playtime
Time played | 149 hours 7 minutes ↓ |
Achievements gotten | 170 |
Games 100% completed | 4 |
Getting more variety this month cuz I think I burnt out on Warframe from last month. xD Thinking about if I should start a high chaos run of Dishonored, if I should buy the DLC of Dishonored on Winter Sale and play that, or if I should start Dishonored 2. :P
2024 October update
Most Enjoyable
Currently Addicted To
Space Elite Force
1.8 hours of playtime, 28 of 30 achievements
Personal rating: 6/10, Date of finish: October/11
Click for review
This is a traditional spaceship arcade bullet hell game that surprisingly I quite enjoyed. The biggest problem I have with bullet hell is visual mess where I don't know what the hell is going on on the screen and in a blink of an eye I won't be able to find my playable character, but for this game it has simple backgrounds and quite easy to see bullets. The enemies are also quite fun to beat, especially the bosses. I do want to say that the homing rockets are just too powerful. lol I had no trouble with the game once I got final upgrade of the rockets which is I believe the third or fourth upgrade? But going back to beat the game multiple times to get the other upgrades to max for the achievements is quite tedious tho.
DAVE THE DIVER
53.7 hours of playtime, 33 of 43 achievements
Personal rating: 10/10, Date of finish: October/13
Click for review
This game is so freaking good!!! It's one of those "just one more day" kinda game where it's so hard to put down cuz the main gameplay loop is so addicting, and the surprising thing is there's so many different things in the game, whether mechanics or depth or content, and yet it has this charm and passion that you find in indie games. It really is a triple AAA kinda indie game feeling(even tho let's be honestly, it's made by Nexon so it is not really an indie game per say). And a lot of the different mechanics either complements the core gameplay loop so well(the fishing->management gameplay loop) or is a fun one time gimmick borrowed from other games that doesn't overstay its welcome, and also the fact that major features gradually unlock that adds to the core gameplay loop just makes everything fresh and fun, like how the farms unlock later on. It's genius really. I highly recommend the game, grab it full price even cuz it's so worth it. And also be warned that the Godzilla free DLC is not gonna be available at the end of November I believe? So if you're interested, grab it early. That's a large reason why I bought this game in the first place. :P And I don't regret it.
Play a game you won on SteamGifts
-
lilGunBois
0 hours playtime
-
Voltaire: The Vegan Vampire
0 hours playtime
-
Desert Child
0 hours playtime
-
Shatter
0 hours playtime
-
Dishonored
0 hours playtime
-
Little Inferno
3.3 hours playtime
Plan on continuing
-
DAVE THE DIVER
58.5 hours playtime
-
PowerWash Simulator
47 hours playtime
Time played | 221 hours 24 minutes ↑ |
Achievements gotten | 307 |
Games 100% completed | 3 |
Made some progress at the start of the month but got sucked back into Warframe. sweats Clocked 96 hours in it in October so….to say I’m addicted to it would be an understatement. lol
2024 September update
Most Enjoyable
Currently Addicted To
Aaero
2 hours of playtime, 27 of 92 achievements
Personal rating: 6/10, Date of finish: September/01
Click for review
Wishlisted this ages ago because of Monstercat music being in the game, and bought it because of the rhythm game fest. It's a bit hard to wrap my head around the mechanics at first but after getting used to it more I had a lot of fun, tho it is kinda hurting my hand a little bit for some reason. ^^; Will probably play a bit more, but won't push myself on it, if I stop having fun I'll drop it.
PowerWash Simulator
38.9 hours of playtime, 38 of 80 achievements
Personal rating: 9/10, Date of finish: September/04
Click for review
Thanks to Amitte for convincing me on giving this another try and saving it from Won't Play pile. I initially find the game to be rather boring, being that the core gameplay loop is only using the pressure washer to remove filth. I think the gameplay just didn't click for me or I wasn't in the right mood to play it, especially comparing to games like Viscera Cleanup Detail or Crime Scene Cleaner which has a lot more mechanics. Also a big factor is getting motion sickness after playing for a while. But trying to mainly use the lock camera option to clean while going back in with a more dynamic map that is the santa map made me get it? I find sitting in a place and just pan my camera around to clean where I can see to be really fun, and the "shadows" of dirt left by the fixed position also makes me giggle for some reason. x3 So yeah, I'll definitely be finishing all the bonus maps, and potentially buying the DLCs later.
Play a game you won on SteamGifts
-
Who Pressed Mute on Uncle Marcus?
0 hours playtime
-
Queen's Quest 5: Symphony of Death
0 hours playtime
-
Twizzle Puzzle: Predators
0 hours playtime
-
Neon Fantasy: Boys
0 hours playtime
-
Peaky Blinders: Mastermind
0 hours playtime
-
Space Elite Force
0 hours playtime
Plan on continuing
-
DAVE THE DIVER
51.2 hours playtime
-
Just a To the Moon Series Beach Episode
2 hours playtime
-
PowerWash Simulator
38.9 hours playtime
Time played | 143 hours 49 minutes ↓ |
Achievements gotten | 40 |
Games 100% completed | 2 |
So I bought Dave the Diver because of it being on sale and the Godzilla DLC being removed on November, and it’s so much fun. x3 It’s one of those “just one more day” games that is hard to put down, and the management/fishing loop with other various mini-games just complement each other so well. Highly recommend grabbing the game if you’re interested!
Also, the last game of the To The Moon series came out and I cried so much just at the start of the game. xDD No doubt I will cry some more when I finish it, but I look forward to it.
2024 August update
Most Enjoyable
Saved From Won't Play
Little Kitty, Big City
5.6 hours of playtime, 39 of 39 achievements
Personal rating: 9/10, Date of finish: August/02
Click for review
This game is awesome!! You are a house kitty that's been spooked and fell down from your home high up to the ground, and you must find a way back home. It is a game with a general main quest and several small side quests, and a bunch of tasks of you being a naughty and mischievous cat. :P It's got a wholesome main story which actually got me a bit emotional when kitty finally returned home, and the side quests are great as well. And funnily enough it gives me a bit of metroidvania feeling with getting more vine climbing powers to get to new paths, and unlocking shortcuts so the map eventually links up together neatly. The also knows its audience, with multiple unlockable hats that you can have the kitty wear, and multiple poses that you can obtain from side quests/meeting random cats. x3 The only negative I have for the game is the auto-jump down when near a ledge feature. It is so frustrating to need to line up a long jump but didn't stop movement earlier so the cat just jumps down the platform instead, and having to go all the way back to the same spot only to do that same thing again. >.< Is it so hard to only have the "press b to jump down from ledge when near it" option and not auto-jump it?
Drop
37 minutes of playtime, no achievements
Personal rating: 3.5/10, Date of finish: August/05
Click for review
This is kinda a bad game, but I actually kinda like the story? Until it ruined itself.
With no sounds or music at all, and no dialogue, I had to resort to a guide after clicking aimlessly for a while. The game follows a boy with a hoodie that lives on a house as a small island. The world seem to be flooded and it's all ocean. We can fish, and water plants, and go down undersea wearing a diving suit. You progress by catching all fish, going undersea and touching bubbles to get flashbacks. Tbh I wasn't too clear on what happened from the flashback, something about people chopping down a big tree and then sea level rises and flooded the land, or is it land shattering and falling undersea? Idk. lol But the gist of it is the parents of the boy died undersea, and you go to various places with past memories, until you retrieve a seed. Planting the seed a flower blooms and you gift the flower to the neighbor girl. And we go back undersea again to where the final bubble fell even deeper when the floor it's on collapsed. Now you have 2 choices here, you can either go back up and gift a comb to the girl and live a new life with her, or you can jump down and chase the bubble. The presentation of the chasing the bubble is actually really well done, when you sink and sink through endless water, fishes, jellyfishes until your helmet cracks and you arrive at the bottom of the ocean. I really thought the boy died here when the helmet cracked and he struggled for a while, and then no movement afterwards, and that kinda touched me. But then we can still move to get the memories(yes there's actually multiple) which I thought was the final moments of him. And here I'm thinking they should have dropped bubbles on him as he descends, almost like a last look back of his life instead of making us have to reach for the bubbles since it would be much more emotionally impactful for him to die at the end when he reached the final one, but.....the dev decided to fucking use magic to save him wtf. The girl somehow sensed it happening, moved to grab the comb and cried, and then there's this lighting filled antenna thing undersea right beside the boy and you move him to it(even tho he should be dead by now, hello he's got a cracked helmet??) and then he's miraculously saved -.- It's so lame, and I liked the story as well.
Crime Scene Cleaner
14.8 hours of playtime, 50 of 50 achievements
Personal rating: 9/10, Date of finish: August/17
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Bought it at launch cuz of the demo and it's amazing!! Actually clocked like, 10 hours day 1 of game release since I just couldn't put it down. x3 It is basically Viscera Cleanup Detail with more tools, some QOL and also less potential to make a mess yourself, which is kinda good but also kinda a shame. xD Cuz I really love the fact that you can make it much worse very easily in Viscera, and this game it's basically really hard to do unless you intentionally do it. It also has kinda a storyline that's honestly bland and meh. lol But that doesn't matter anyways since we're here to clean stuff. The main character also throws cold one-liner jokes from time to time which is also meh. xD What matters is the gameplay, and the game excels at that so I'd recommend it to anyone that likes Viscera Cleanup Detail. :3
Alter Ego
3.4 hours of playtime, no achievements
Personal rating: 1.5/10, Date of finish: August/20
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I don't understand this game, or more specifically, the story it's trying to tell, because it's a point and click game so the important selling point of it is the story. But every single characters are insufferable assholes, especially the two characters you control, so that just makes me honestly not care at all about what happens to them. And every action in the game takes so long, especially ones with long drawn out and shitty animations, so I was bored out of my mind playing through it. There's also the fact that there's a lot of stupid illogical steps required, and after wandering around aimlessly for literally the start of the fucking game I opted to use a guide. lol Which is the smartest I'd say since a lot of the steps got me going "wtf I would've never gotten this on my own". And the ending, my god the ending what the actual fuck. The detective dies, and the thief just gets beaten up in prison, and the murderer and his lackey just gets to walk away free!? What the hell kinda story is that??? The only single enjoyment I got out of this game is a random thought of shipping the detective and thief together in a hate fuck kinda way. xDD Idk, just a thought and it could be fun~At least in my mind it's way better of a story than whatever this game's trying to tell in the end.
Hades
92.6 hours of playtime, 39 of 49 achievements
Personal rating: 9/10, Date of finish: August/22
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I finally finished the main story of this game woohoo! It took a long time, but honestly it's an amazing game. It's more me not being able to start runs over and over really. The design of the game having story progressions progressively is awesome and helpful in getting the basics down, but further more it requires a bit more assistance/repetitiveness which I happen to lack. I still love the game tho, for its amazing visuals and story and music, but the method I play it in is inherently going to have a disconnect in stories, and I'm ok with that.
Ayo I wrote the first part drunk outta my mind the night I finished it. xDD I was just doing a few casual runs(surprised that I actually got through 2 runs all the way in my drunken state lol) and boom outta no where Hades lets me go and I got to the end! Neato. Love the game, and yeah everything I said was true since I haven't played the game for a few months, so it's kinda a disconnection there for me. Still I would highly recommend it!
Play a game you won on SteamGifts
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Jump Challenge
1.1 hours playtime
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FrightShow Fighter
0 hours playtime
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Adam and Eve: The Game - Chapter 1
0 hours playtime
no achievements
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Calcu-Late
0 hours playtime
no achievements
Plan on continuing
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Spirit City: Lofi Sessions
76.4 hours playtime
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PowerWash Simulator
38.9 hours playtime
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Aaero
2 hours playtime
Time played | 200 hours 5 minutes ↓ |
Achievements gotten | 216 |
Games 100% completed | 5 |
Games discontinued | -1 |
Thanks to Amitte I actually gave PowerWash Simulator another try, and grown to really love it. :3 It also might be the fact that I’ve had a rough month mentally, so it is a mindless game that I can just play without thinking much. Either way, I’m going to continue it and probably snag the DLCs on Winter sale or something.
2950 | games (+5 not categorized yet) |
79% | never played |
2% | unfinished |
4% | beaten |
9% | completed |
6% | won't play |
- Won on SteamGifts 1032
- Playing 0
- To be continued 22
- To play 87
- Discontinued 102
- Favorite 10
- Endless 39
- Gifts 64
- Picked by EvilBlackSheep 10
- Play a Game You Won on Steamgifts 182
- Monthly Theme 52
- Challenge Me 36
- Very short(< 2 hours) 448
- Short(2 ~ 5 hours) 466
- Medium(5 ~ 10 hours) 373
- Long(10 ~ 20 hours) 251
- Very long(> 20 hours) 155
- ABC plan 27
- Playing Appreciated 31