86maylin’s profile
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Template
0 hours of playtime, 0 of 0 achievements
Personal rating: 0/10, Date of finish: June/01
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Template review.
Meme Christmas
25 minutes of playtime, 12 of 12 achievements
Personal rating: 7/10, Date of finish: June/07
Click for review
Honestly, in terms of a meme game, this one is kinda fun? Enemies come from left and right and the santa up top will shoot projectiles at you, and when the present meter fill up you can pick 1 of 3 upgrades. You can only pick a certain amount of subskill before other different subskills stop showing up so the "build" is kinda picked that way, and it's a "see how many points/waves you can survive" game. I picked wand/gun, laser and meteor which is honestly pretty good, only thing I would probably remove is the laser as I feel it's quite weak. All the skills(especially the meteor) becomes really strong with more of them you pick, to the point that the screen is full of my own projectiles that it's hard to avoid the santa's attacks cuz I can't see them. xD But that is the fun of it I suppose. And surprisingly the music and the sound effects wasn't too grating for me? The only "complaint" I have is that level ups no longer prove substantial after a certain point and all you get is "heal" or one of my auto fire weapon like wand/gun, so that is a bit disappointing~But otherwise, I had a fun time. Not one I'll go back to, but enjoyable for the 25 minutes I spent. :3
Challenge Me:
Round #5(2018.05~06)Round #6(2018.06~07)
Round #7(2018.07~08)
Round #8(2018.08~09)
Round #9(2018.09~10)
Round #10(2018.10~11)
Round #11(2018.11~12)
Round #12(2018.12~2019.01)
Round #13(2019.01~02)
Round #14(2019.02~03)
Round #15(2019.03~04)
Round #18(2019.06~07)
Round #19(2019.07~08)
Round #20(2019.08~09)
Round #21(2019.09~10)
Round #22(2019.10~11)
Round #24(2019.12~2020.01)
Round #25(2020.01~2020.02)
Round #26(2020.02~2020.03)
Round #27(2020.03~2020.04)
Round #28(2020.04~2020.05)
Round #29(2020.05~2020.06)
Round #30(2020.06~2020.07)
Round #31(2020.07~2020.08)
Monthly Theme:
2018 May(The Grateful Assassins)2018 June(Bundle appreciation month)
2018 July(The Endless S)
2018 August(A Second Chance)
2018 September(Otterly Cute September)
2018 October(Spooktober)
2018 November(Impulse purchases)
2018 December(Winter / 2018)
2019 January(Community Picks)
2019 February(Spring Cleaning)
2019 March(Popularity Contest)
2019 June(Lost at sea)
2019 July(Ruby)
2019 August(Unfinished Business)
2019 September(Deal with the DLC)
2019 October(SCREAM)
2019 November(Noirvember)
2019 December(Best of)
2020 January(Community Picks)
2020 February(Out of This World)
2020 March(Let's march!)
2020 June(World Ocean Month)
2020 July(Steam Sales)
2020 August(Decades)
2025 February/March(I Turn My Camera On)
2025 June/July(a-door-able)
Play a game you won on Steamgifts
2026 May update
Fall of Porcupine
10.2 hours of playtime, 14 of 19 achievements
Personal rating: 3.5/10, Date of finish: May/31
Click for review
So this game started off pretty nicely. The art style is charming, the dialogue is pretty ok, and we're a doctor that somehow got a concussion trying to help a patient, and there's some mysteries surrounding the abandoned top floor, ohhhh fancy. But then it kinda just didn't do anything with that for the majority of the game, and it turned into a slice of life game where you talk to the people in the town, go to your shift to take care of patients and all that, it's all pretty nice, albeit I'll admit a bit boring for me.
I'm not one that usually like slice of life stories, and tbh slice of life story needs strong writing and especially strong characters to make it work imo, and for this game...it's decent, but not fantastic. The characters I like the most are definitely the patients. You're kinda naturally incentivized to listen to what they're saying, and hearing about their life or just a little bit about what happened that lead them in the hospital is very interesting. But there's a large chunk of time that you're spending outside of that and talking with either the towns people or your colleagues Mia/Karl. And the main 3 characters are not really that interesting. Our MC Finley kinda just gets pushed by events, and although him talking to inanimate objects and acting out their dialogue is charming at first, it becomes a chore that I habitually check just in case there's interesting dialogue in there, which there rarely are. Mia is...just a generic straight A student that's nothing special. Karl is more interesting, but I didn't spend as much time with him because I chose Mia's choices for all of them, thinking I'll do Karl's in the next playthrough(spoiler alert, I'm not gonna). And he also isn't the type of characters I personally like. Too impulsive and sometimes stupid, kinda gives off the same vibe as Chloe from Life is Strange which I also disliked.
Now I'll admit, the game did get me emotional because of one of the patients and I cried a little, I'll give the game that. But what transpired after that emotional event was a total trainwreck. I hated, not just dislike, hated the ending. Spoiler ahead btw: Giuliano was a real dick for kicking Finley out of the pub for Irma's funeral when folks started saying stupid shit, considering everything Finley did for Irma. Irma would freaking whoop his ass if she was alive and saw that. The protest and what followed is whatever I don't really care, but the fact that when the hospital got overcrowded and Karl came in and was like "Oh you know the abandoned 5th floor where there's definitely no electrical hazard or tripping hazard with leaky pipes, that floor? We should reopen it so we can take in more patients. Nothing will go wrong hurr durr let's just risk all the patients' and staff's health for reopening a floor that hasn't been used in a few years". I begrudgingly went along murmuring to myself "I do not approve of this", and then when the electricity went out cuz of the strain on the grid opening that floor did, I rolled my eyes, and then when the fucking fire started I rolled my eyes even harder. Who would've thought? Yada yada evacuation ensue, and when the fucking chief doctor guy that got blackmailed and had to allow insurance fraud to happen said "I'll stay behind and check, go on" to Finley I rolled my eyes hard enough it probably did a 360 and came back. I called out "he will die in the fire and then everything will be alright like nothing happened", and what do you know in the ending scene we see his memorial. That's the most cowardice thing to do, to die in that fire and not face the consequences of his action. Idk if I'm just weird, but dying is not as horrible to deal with, sometimes living on is the hardest thing, because you can just..."let go" if you want to die, but living on is an active choice.
The game is also quite riddled with bugs, like one of the minigame requires you to hold down 3 keys but it could bug out and only allow you to hold down 2 which results in a failure, or in the festival I had Pina actually bug out and disappear on me, making me unable to continue a section so I had to restart from checkpoint which is the start of the festival. The ending section of having to deal with a lot of patients is also very annoying because the minigames are not the game's strong suit and they're boring after a while, and yet here I am being forced to do them with no end in sight, I guess to simulate real doctor work? Idk, but I did not like that. lol It really is a shame, the game seemed cute and I liked it at first.
| Time played | 68 hours↑ |
| Achievements gotten | 21 |
| Games 100% completed | 1 |
As expected, a low backlog killing month. And I didn’t get as much writing as I wanted to either, kinda been dealing with some family bullshit that made me not able to write much, just not in the right mindset.
But hey, I did do quite a bit of Cyberpunk modding this month, although it is on and off. I also went back to Palia wiki and became an Extended Editor which is nice. :3 Means my contributions were seen~ Hope next month will be better, especially for writing cuz I wanna write dammit brain why you no work!
2026 April update
Most Enjoyable
Can I Finally Finish
Unboxathon
2.7 hours of playtime, 35 of 35 achievements
Personal rating: 3.5/10, Date of finish: April/12
Click for review
Game has a charming art style, but the gameplay loop just isn't it, which is too bad considering it's an idle/clicker game so gameplay loop is kinda the important thing. Clicking bubbles isn't fun, opening boxes isn't fun, and most importantly collecting the items isn't fun. It's all just a bit tedious with not much rewarding feeling.
Seeing there's "rainbow items" I initially wanted to archive the rainbow variants that I can get ahold of, but unticking "autosell" is just too tedious, and if I have that ticked most often than not I accidentally sell the rainbow item and curse to myself, and that's a frustrating feeling so I just gave up after a bit. Actual collection also is not good to look at, the items you archive just pile up randomly in a box, and honestly the rainbow variant doesn't look *too* different from normal so it's hard to tell, and you can't check the item's info box in the archive which...what's the point in archiving them then? There's a "display" section which you can put your archived item on there, but still like, what's the point? And most importantly, in the catalogue where you see items you've already collected, there's not even a rainbow variant record anywhere if you *have* collected on...
Thankfully the game is not long, because towards the end I keep having the thought of "why am I playing this" which is quite bad. xD Wouldn't recommend anyone to play this, unless you want to cross this off backlog I suppose.
Yaga
12.4 hours of playtime, 28 of 55 achievements
Personal rating: 7/10, Date of finish: April/30
Click for review
This game has a very interesting setting: It's using slavic folklore for the story, characters and monsters. It's not often that a game uses that, and the art style, the vibes and the dialogues are done very well. Even the voice acting most of the time are really good. I especially love the rhyming of the dialogues, it's a neat touch and adds to the feeling of the story very well. And the music, damn it didn't need to go as hard. The generic combat music did get a bit old towards the end of the game, but it's still acceptable. As for gameplay, it's ok? Like, it's not amazing that I want to replay the 12 hours I spent again, hence I only got the ending achievements that I can and I'm not gonna go through the game again for the remaining ones, but it's also quite fun when you're just smacking and slamming foes. The only annoyance I have with it is a "bug" or perhaps intended mechanic of when you get full bad luck, you'll randomly lose blessings you've gotten before. The reason why I say it might be bug is because from discussions it's supposed to clear "all" of your blessings/curses, but in reality some of my blessings just...randomly disappear. It wouldn't be a huge deal if it's a random one, but I got a really good QOL blessing that increases my speed a ton, which made traversing the map so much easier, but then I lost it seemingly out of nowhere, and that made me honestly pissed. xD I think the core of the issue is base movement speed being too slow, map being too big/repetitive and boring, so that's why I was salty when I lost that. But still, I had a great time with the game! If you want some cool vibes and don't mind some just okay gameplay, give this a try.
| Time played | 59 hours 3 minutes↓ |
| Achievements gotten | 70 |
| Games 100% completed | 2 |
| Games discontinued | 3 |
Bit of a lackluster month in terms of backlog killing. I kinda got sucked back into CAI…iykyk. lol Tho I did play a bunch of other games that weren’t contributing to backlog killing.
100% completed Crime Scene Cleaner again including all the true cleaner challenges! Quite proud of that. Played a bit of Earth Atlantis, I really liked the visuals, but ultimately gave up cuz it’s too annoying to have to backtrack all the time without a proper map. Also discontinued 2 bad sg wins. Yaga took a lot of my time this month, it was a tad bit of slug to go through in the mid game, but still had fun.
Also also I finally got back into Cyberpunk modding! Kinda hyperfocused for like, 3 days but then now I’m not working on it anymore which…idk, I’ll get back to it eventually. xD
And I’m aiming to go back to writing, too many WIPs, not enough willpower to finish them, but I have to! For my blorbo, and myself. :3
So next month will likely also not be too many killings, but we’ll see when next month rolls around~
2026 March update
Most Enjoyable
Most Looking Forward To Continuing
Who Pressed Mute on Uncle Marcus?
5.4 hours of playtime, 17 of 17 achievements
Personal rating: 8/10, Date of finish: March/16
Click for review
My first ever FMV game, actually quite liked it! The acting is pretty good, the characters are all charming douche bags with their own quirks(except Uncle Marcus, he's just boring), and it's very fun going through all the options and seeing what kinda thing this fucked up family is up to. xD Also Bradley is soooo freaking cute, I actually learnt to make gifs on a whim just so I can post him on tumblr. :D
Just look at this edgy cute lil guy:
I do have to say if you accuse him it's actually pretty fucked up what happens, but also really awesome cuz I didn't expect the game to actually...go there. I like it. :3
Scritchy Scratchy
18.1 hours of playtime, 34 of 34 achievements
Personal rating: 7/10, Date of finish: March/21
Click for review
What the hell, I played 18 hours of this game in 2 days? After getting the final achievement, I felt like I woke up from a fever dream or something. lol This game is insanely addicting and like other incremental games, the game only really starts until you get automation running, and it feels soooo good seeing the scratch cards fly and your money go up. I played a large chunk of the game muted with my own music like usual, but I gotta say I love the music in this one. Also the fact that music changes to a new one for each catalogue you unlock, add to the variety.
I do have some complaints. First is the fact that one of the accessibility options acts differently from the demo. I bought the game because I liked the demo a lot, and there's 3 different modes to scratch the cards which is awesome btw, I love that devs put that in. The options are click and drag, just drag or the hold option. In the demo, hold makes it so the cursor swings around on its own, you still have to move it since it only covers a certain area, but it works wonderfully. In the actual game it's changed to holding in place and the cursor will go over the square from top left to bottom right. This is a significant nerf and practically non-usable because you have to do it for individual cells, and there's cards containing upward of 20 cells so it's super slow. The other thing is some cells has penalty symbols that you shouldn't scratch, and you can "cheat it"(most likely intentional design) by lightly scratching it and seeing the symbol to determine if you should scratch it. The new hold option is really inflexible in that, so another reason not to use it. I ended up using the just drag option and it's ok, but did put some strain on my wrist.
Second is I'd highly recommend anyone that wants to play it to use an auto-clicker. There's quite a lot of clicking early-mid game which is kinda expected for an incremental game, but it is beyond me how the devs didn't make things truly infinite automatic where the fan that blows cards into processor requires click to charge, albeit just one click to charge it to full but early prestige still require quite a few. The most egregious however is the egg timer, which one click only charge a sliver of the bar, and the upgrade to increase duration of it comes much much later in a run, so to fully utilize the fact that you unlocked it, you have to constantly click it, like every 5 seconds it loses 1 click of charge or something. Thank goodness I used an auto-clicker. lol I also ran into a progression blocking bug that prevented me from clicking the button that finishes the game, which is especially annoying when attempting the "speedrun" achievement. Forum post did help me in solving that one, but I'm surprised such a big bug isn't patched post haste. As a game dev myself, if it were our games, I'd be working overtime to find and fix that. xD
Despite a ton of bashing I still really enjoyed the game. It's quite cheap to pick up, I'm actually happy that it isn't too long. I feel like the novelty might wear off if it's longer? Tho there's a "challenge mode" which was present in the demo but wasn't in the main game so I suppose the devs might update more later down the line. I'll see if I get back to this one or not. c:
Celestial Return Demo
47 minutes of playtime, no achievements
Personal rating: 7.5/10, Date of finish: March/30
Click for review
I'm always down for games set in cyberpunk world setting, and I saw this game on kickstarter with amazing art. Since it has a demo why not try it out? I haven't played Disco Elysium myself, but this is heavily inspired by it with the different sides of protagonist like rage and perception etc. There's also monsters called "abstracts" that's wrecking havoc in the city that you're tasked to track down and hunt. I really really like the setting, art style and the writing. The gameplay is pretty neat as well, having to spend dice to do practically any check, unlike other rpgs where you get higher base stat to get easier rolls. The only thing I didn't like is moving in the overworld, it feels weird and takes me out of immersion to have it in 3D, and the movement is tad clunky and slow. I will keep an eye on the game tho, have it on my wishlist and if/when it comes out, might grab it. :3
| Time played | 92 hours↑ |
| Achievements gotten | 71 |
| Games 100% completed | 5 |
| Games discontinued | 1 |
Crime Scene Cleaner got an Act 2 update hell yeahhhhhhh, I’m enjoying it so much. There’s also a DLC in the making and I’m gonna buy that as soon as it drops, love that game. :3 Just like when Viscera Cleanup Detail 2 comes out I’m gonna buy that immediately as well. It’s been in the making for a couple of years I think? I just really really like cleaning games. :P
I also kinda got into kickstarter? Backed a few projects….which costs quite a bit, especially the Fallen London board game one cuz of the shipping price costing half of the price of my pledge omg why’s it so expensive. Backed that cuz I am playing Fallen London, which is a browser game. Highly recommend it, it’s from the Sunless Sea/Sky folks, and features amazing writing and extensive and interesting world.
2026 February update
Most Enjoyable
Contemplating on Buying
Small Town Terrors: Pilgrim's Hook Collector's Edition
3.2 hours of playtime, no achievements
Personal rating: 8/10, Date of finish: February/04
Click for review
I haven't played a good HOG in a while, and this game came in a total surprise. There's actually good voice acting here! All of the voice actors did amazing job, none too forced and amateur and they all sound in character. Really sells the story, which is the typical corny HOG but not too bad. I especially love the bad guy's voice since it's deep and smooth, also it's got a bit of a creepy vibe in a grooming uncle gonna do bad thing to you way. Doesn't help that he tells you to do a fetch quest for him and calls you a "good girl" lmao. The actual HOG part is pretty fun as well, and I liked that there's "searching for multiple of a kind of item" ones a lot. The minigames in the base game were fine, but the bonus content has the minigames that I hate the most like tile swapping puzzles and the likes, I opted to skip a few of them there.
Furry Love 2
52 minutes of playtime, 100 of 100 achievements
Personal rating: 2/10, Date of finish: February/04
Click for review
Servicable artwork, tho not my thing cuz furry and also mostly male dominating female poses. Nothing against furries and some of the single person ones are rather beautiful, just doesn't get me going. The minigames are, fine, I suppose. The only one that I really had trouble and actively dislike is the "cutter" one, just a bit of a frustrating minigame. Everything else is fine.
Emily is Away
46 minutes of playtime, 20 of 20 achievements
Personal rating: 7/10, Date of finish: February/06
Click for review
Well, this is certainly something! I played this since it's the first game of a series of Emily games that I own and plan to play someday in the future, and I went into it not knowing anything except it looks very old windows/computer vibes. It nailed the vibes fantastically! The story however is like, not bad but also not good? I feel like it could've expanded way more through the profile context, I like that there's hints of what other people are going through through the years. And if it's trying to tell a story of how shitty Emily is, then it succeeded cuz the part about her blaming me for something that I *did not* intent to do at all is just, real shitty. There's also a bunch of early messages that made me go "this girl does not give me the good vibes". I would've cut her outta my life very quickly.
However, it does work as an intriguing little snippet into these two people's lives, and in a neat way I like that there's no way for us players to change the outcome. Things are gonna happen the way they happen, and that's cool. Give it a try if that all sounds interesting, it is free after all. :3
Play a game you won on SteamGifts
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Interactive Sex - Queen Prince Incest
0 hours playtime
-
Animals vs Animals
0 hours playtime
no achievements
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Who Pressed Mute on Uncle Marcus?
0 hours playtime
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Legends of Mathmatica²: Under the Shadow of Certainty
0 hours playtime
no achievements
Plan on Continuing
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Lies of P
25.6 hours playtime
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Poems & Codes
44 minutes playtime
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Fall of Porcupine
2.7 hours playtime
| Time played | 61 hours 54 minutes ↓ |
| Achievements gotten | 136 |
| Games 100% completed | 3 |
| Games discontinued | 1 |
Happy Chinese New Year everybody~I had half a month of holiday cuz of taking day offs+connected holidays, and was back at my parent’s place and away from my main PC so not a lot of game time this month. On the other hand I got back into writing fanfics which is nice. :3 Gonna try to take it chill in March as well, continuing Lies of P and Fall of Porcupine. I actually wanted to play Fall of Porcupine with my old PC during the holiday but found out it doesn’t have cloud save which kinda sucks. ^^;
As for the “Contemplating on Buying”, it’s cuz I haven’t played any Metal Gear Solid games before, and somehow(well I know how but still) I got utterly fascinated/entranced by a little rat man called Huey Emmerich. The fanfics that I’m writing are with him in it actually! I guess I just feel silly buying a game just to see a side character? So I’m still like, thinking about it. xD Maybe when spring sale comes around…maybe.
2026 January update
Currently Bashing My Head Against
Most Looking Forward To
Alphabetron
2.2 hours of playtime, 21 of 21 achievements
Personal rating: 6/10, Date of finish: January/08
Click for review
This is a word search game. Takes me back to when I was little, my mom bought me one of these books where you reveal word lines with these invisible ink pen, and the book was cat themes which is neat. I had fond memories. :3 The BGM is pretty alright, although there's only 3 so I still ended up muting and playing my own music. Towards the end I got a little bit bored tho with the bigger boards, I think I prefer smaller boards. Still a pretty alright game tho.
Spilled!
1 hours of playtime, 11 of 11 achievements
Personal rating: 7/10, Date of finish: January/11
Click for review
This game is both exactly what I expected, but also not. I expected it to be a ship cleaning game, it delivered that and I enjoyed it a lot. What I did not expect is for it to be this short, only a single hour of content. On one hand, if it had been longer it might overstay its welcome given the core mechanic is not strong enough and also doesn't change much, on the other hand I just kinda want more. xD The only thing I didn't like about the game is the "end boss", you fight the big ship by spraying water on it to make it sink...which just makes me go: Omg this seems like an environmental disaster. I mean, technically I know sink ships could become habitat for sea creatures, and with the special sucking equipment in the game, oil spills aren't that much of an issue, but still...it doesn't seem to fit the game's focus, cuz afaik most oil spills happen with boat accidents? Idk, I just don't agree with it is all. :P
Mizi NO!
1 hours of playtime, 20 of 20 achievements
Personal rating: 6.5/10, Date of finish: January/11
Click for review
It's a free puzzle game about a cat smashing pots and cups and what not. It is charming and I love the hints you can do(align pieces so no rotation needed, show silhouette and show the full picture temporarily), tho I played it primarily without hints. There's 15 free levels, rest are DLC which I probably won't buy, cuz I think I'm out of the jigsaw puzzle phase atm. Used to enjoy them a ton back in collage, now not as much plus they put a lot of strain on my wrists due to many mouse clicks. I would recommend this game tho if you like jigsaw puzzles! :3
A Building Full of Cats
36 minutes of playtime, 23 of 23 achievements
Personal rating: 8.5/10, Date of finish: January/12
Click for review
Very cute, wholesome, short and sweet. Only thing I didn't like was some of the interactible cats are hidden in 1 of the x cups, or 1 of the x containers in a specific pile and I'd have to click all of them to be sure. I like it better if it's something clever like clicking on the computer button shows a cat on the screen, which there's quite a lot of which I like, just wish all of them are like that. :3
| Time played | 161 hours 51 minutes ↓ |
| Achievements gotten | 114 |
| Games 100% completed | 4 |
It’s a purple month! Lots of game with purple in their thumbnail, so it’s a variety shade of purples, quite pretty. :3 I started Lies of P cuz of Alienware task actually, but then I kept playing cuz it’s a lot of fun! It’s my first ever souls-like game, so lots to learn. :P I am enjoying the “hit a wall and keep hitting it until you pass it” learning curve, and I must say I think I’m quite good, cuz I generally don’t get stuck on a boss for too long ever since I learned to actually block. The first boss did a great job and forcing that. xD
2025 December update
Most Enjoyable
Most Looking Forward To
Storm Lancers Demo
18 minutes of playtime, no achievements
Personal rating: 6/10, Date of finish: December/04
Click for review
Played this cuz of Discord quest. It's...fine? I think I kinda got gaslit by the discussions on Steam afterwards, cuz I was curious and checked and the reception was...not good. And now I'm questioning my opinion on it. xD But when playing, I think it was just fine. I actually like the weighty feeling of the movement, although I wish we can jump a tad higher so that reaching ledges doesn't feel like we teleport slightly upward. And wish MC has heavier armor to justify the weightier movement. The enemies are....kinda dumb? Aside from the fire type which freaking hurts the DOT of fire needs to be adjusted I died to it twice, all the other enemies have very rigid attack patterns and they look so alike it's hard to tell what type they are. Especially since the *fire* dog is actually blue what?? Thought it's ice type enemy at first. The weapons are...meh? It tried a couple, and there's I really like the fast dagger, but the stats on the tooltip doesn't really match since I equipped a higher stat whip and it deals less damage than the starting sword. I do like the rumble of the controller when hitting tho.
Overall, it's a fine demo, doesn't make me want to buy the full game tho which means it failed. Also only like 8 minutes of gameplay for some, since I died twice my time was longer. xD
Loddlenaut
9.3 hours of playtime, 23 of 23 achievements
Personal rating: 9.5/10, Date of finish: December/09
Click for review
This game is awesome. Very chill, very relaxing cleaning game, just the kind I like. I started playing with K&M but quickly switched to controller cuz it just feels like the kinda game to sit back relax and clean. The visual is stylized and very cute, the mechanics honestly isn't that in-depth which is fine for a cleaning game. Tho I do wish holding down button also continues sucking in trash like cleaning pollution, since it's a tad awkward when both are present and your lock on switches between them. And the loddles, the loddles are everything in this game. :3 You get close to a gooped up one and it sticks to you, posing a tiny annoyance of re-infecting plants you touch until you clean it. But once you do you can feed it various foods and evolve it to various adorable evolutions. My favorite one is the bunny just because the way it moves is so wavy and cute. There's tons of areas to clean and stuff to do, and I honestly thought I wouldn't bother getting the "all 100% resistance/diversity" hidden goal, but after finishing the main game I can't get enough and kept playing. :P Highly recommend, and if you're a cleaning game fan you gotta play it, it's great.
Druidwalker
43 minutes of playtime, 7 of 7 achievements
Personal rating: 9/10, Date of finish: December/11
Click for review
So I actually bought a bunch of bundles this week, in particular I bought the 25 pack Mystery Box bundles from Fanatical. lol I did not get good pulls unfortunately, but this is one of the titles that looked interesting! It's a card game about picking cards which are paths to go, most of the time exchanging your stamina(purple fabric looking thing) for leaves, which is the "currency", so to speak. You use it to upgrade your stamina and other abilities once you get them in your journey back at the camp, which you will automatically go back once your stamina runs out. There's technically no fail state as you just loop back to the camp until you gain enough currency to reach the next ability, allowing you to extend your journey more, but you can make your later journey harder, as I noticed Well and Plant Totem, which gives stamina and antler(a skill check requirement for paths) respectively, both increasing in price the more you pick them. Thankfully I did notice that and avoided picking them unless I'm aiming to push to the next skill in a run. Each card has a fixed outcome, so it's a rough test of memory when you pick a card that disabled the owl ability, which prevents you from seeing what the card outcomes are. The main gameplay loop is quite nice, and I particularly like that it didn't explain anything and left you to figure it out on your own. The music memory game at the end is kinda meh tho. Highlight of the game is definitely the design of the cards, they are gorgeously hand drawn with vibrant colors, very lovely. I'd recommend this game when it goes on sale, as it only took less than an hour to beat for me, but an enjoyable 43 minutes nonetheless. :3
Chill & Reel Demo
21.5 hours of playtime, no achievements
Personal rating: 8/10, Date of finish: December/21
Click for review
I've been looking for truly idle desktop idlers, and this one is that! The alligator sits at the bottom of your screen and waits for fish to bite, and technically you *can* catch manually, but since fishes are bound by the tier of rod you have and you can't really catch stuff by skill, there's not much point to manual work. I was a tad frustrated about that fact at first, but ended up liking it because it incentivizes me to be hands off. :D There's just some UI clunkiness and sound improvements that needs addressing imo, which I've gave my feedback to the devs~ And I'm definitely looking to buy the full game in the future. Highly recommend. It's a free demo, so no lose in trying. ;3
Lost But Found
13.8 hours of playtime, 47 of 47 achievements
Personal rating: 4/10, Date of finish: December/22
Click for review
From the idea of this game, it would've totally be up my alley. And it was, at the start when I had to juggle customers, find items in the pile of barely sorted ones when I haven't gotten my sorting system down and also doing minigames to get some extra money on the side. It was great and I enjoyed it a lot. But then, there's an upgrade that just entirely nullifies the "bring money home else you lose game" aspect that I can straight up get from the start, and why wouldn't I? There's no penalty other than it taking up a space on your table, but your table shouldn't be that full if you've been doing orders correctly. And then it's the struggling with the box to steal items, where the interact area is so finnicky and weird that I have to try multiple times to put stuff in, and if you don't put stuff in it'll actually hide itself, and I have to bring it back and rinse and repeat, So. Freaking. Frustrating. I know I don't *need* to use it, but it feels pretty nice to bring back items at the end of a shift and sell them. Finally the most annoying thing about the game is the grindy achievements. I got the 30k needed to finish the game on day 40, and when you end game it actually deletes your save(good thing it warns you beforehand), so it's not like I can finish game and come back to do more achievements. And you know what achievement it has? Reach 100 days. I tried to play it for real, but I just couldn't cuz there's no goal for me to reach, nothing else for me to do except do the same thing. The gameplay is isn't fun enough to support that. So I did the guide recommended way of not putting any items on the table and just afk, but I can't truly afk cuz every 3 minutes I have to click next day...
I haven't even touch on the fact that there's no story, no stakes and when you end the game you just get comic frames of you going to vacation and then bam, yeeted your save and back to title screen. Also the fact that when I was grinding the other achievements I ran into really annoying glitches with interactions, like how putting stuff to trash will push the items next to conveyor belt around(they didn't disable collision when doing that??), and when you put stuff to trash it sometimes will go to the leftmost customer instead(same collision issue???). Okay maybe I should stop writing anymore it's making me annoyed. lol This game had a fantastic idea, but then dropped the ball on execution, and that is just a damn shame.
Play a game you won on SteamGifts
-
Unhack
0 hours playtime
no achievements
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Les Quatre Alices
0 hours playtime
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Alphabetron
0 hours playtime
-
Murders on the Yangtze River
0 hours playtime
Winter Sale Buys
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Spilled!
0 hours playtime
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A Building Full of Cats
0 hours playtime
Others
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Emily is Away
0 hours playtime
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Mizi NO!
0 hours playtime
| Time played | 219 hours 48 minutes ↓ |
| Achievements gotten | 142 |
| Games 100% completed | 4 |
| Month | Finished games |
|---|---|
| 2025 January | 10 |
| 2025 February | 7 |
| 2025 March | 7 |
| 2025 April | 2 |
| 2025 May | 2 |
| 2025 June | 5 |
| 2025 July | 6 |
| 2025 August/September | 3 |
| 2025 October | 6 |
| 2025 November | 8 |
| 2025 December | 6 |
| Total: | 62 |
2025 January
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LEWD GIRLS: Hentai Puzzle
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Glass Masquerade - Inceptions Puzzle Pack
1.3 hours playtime
no achievements
Rating: ★★★☆☆
-
Glass Masquerade - Halloween Puzzle Pack
1.3 hours playtime
no achievements
Rating: ★★★☆☆
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Glass Masquerade - Heritages Puzzle Pack
1.3 hours playtime
no achievements
Rating: ★★★☆☆
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Placid Plastic Duck Simulator
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Rusty's Retirement
-
Vectronom
-
Samantha Swift and the Hidden Roses of Athena
3.3 hours playtime
no achievements
Rating: ★★★★☆
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Say No! More
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The Pedestrian
2025 February
-
Hentai Memory - Sexy Couples
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Taken Souls: Blood Ritual Collector's Edition
3.4 hours playtime
no achievements
Rating: ★★★☆☆
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TOEM: A Photo Adventure
-
Just a To the Moon Series Beach Episode
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Go! Go! Nippon! ~My First Trip to Japan~
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Kitty Cat: Jigsaw Puzzles
5.1 hours playtime
no achievements
Rating: ★★☆☆☆
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Dollar
2025 March
-
Everhood 2 Demo
1.2 hours playtime
no achievements
Rating: ★★★☆☆
-
Rusty Lake: Roots
-
Puzzles Under The Hill
4.1 hours playtime
no achievements
Rating: ★★★☆☆
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Detective Support - Grow a Carrot
14 minutes playtime
no achievements
Rating: ★☆☆☆☆
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Doors: Paradox
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Detention
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Lock Parsing 2
2 minutes playtime
no achievements
Rating: ☆☆☆☆☆
2025 April
2025 May
2025 June
-
Boxes: Lost Fragments
-
Monument Valley 2
-
Infinity Nikki
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Interactive Sex - Daddy Daughter Incest BDSM
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DARQ: Complete Edition
2025 July
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Anime! Oi history!
10 minutes playtime
no achievements
Rating: ☆☆☆☆☆
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Nemo Dungeon
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Doors
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Forward to the Sky
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Clawfish
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Grotto
2025 August/September
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Trivia Vault: Classic Rock Trivia
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Fall of the New Age Premium Edition
3.1 hours playtime
no achievements
Rating: ★★☆☆☆
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Orwell: Keeping an Eye On You
2025 October
-
Invention 3
1 hours playtime
no achievements
Rating: ★★★☆☆
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Brutal Runner
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Away
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Soulless: Ray Of Hope
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Aesthetic Clicker
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Model Building Restoration
2025 November
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Edgar's Poetical Nightmare
1.1 hours playtime
no achievements
Rating: ★☆☆☆☆
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Repeat the image: Animals
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Bounce ASMR
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A Short Hike
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Trashville
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Fap Simulator 2020
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A Little to the Left
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Graveyard Shift
2025 December
Lots of idle time this month with Palia(I have the game open in the background while I edit the wiki lol) and Idle Waters, and surprised I still have less playtime than last month.
This is a pretty good year of backlog slaying for me! Number of games is increased from last year(granted there are demos and DLCs in there, but they count!), and I’ve tried quite a few genres I normally don’t play this year cuz of events, most notably Horror with “Detention”. Quite proud of that even tho I was superrrrr scared all the way. xD
Hope next year will also be a good year~ Happy New Year everyone! :3/
2025 November update
Most Enjoyable
Most Looking Forward To
Edgar's Poetical Nightmare
1.1 hours of playtime, no achievements
Personal rating: 1/10, Date of finish: November/07
Click for review
It really only takes a single bad game to ruin a genre, and platformer is sort of that genre for me. There's so many shitty platformers that frustrates me so much that I used to avoid them at all cost. Thanks to a few good platformers tho, I'm not avoiding them like a plague now. This one, is the exact kinda platformer that gave me the bad impression on them.
It starts out fine enough, simple jumps, easy enemies and the "ghost" ability seems like a cool thing. I didn't like how it's used to justify drops that you can't see beforehand tho, but the art is charming, the music is pretty ok and I love the vibe. I don't really know anything about Edgar, and the starting paragraph of a level goes by way too quickly for me to read them so I'd have to exist the game and relaunch multiple times to read it fully. But, it was alright, up until level 8. Level 8 introduces an obstacle. A black cat that can't be killed, moved or get past with the ghost ability. You can only jump over it, and if you land on top of it you die. You can kinda see where it's going. The location is a checkpoint leading up to two moving logs, you have to jump onto one, walk with it because for some reason it doesn't move the character with it, and jump dash to the next moving log before jumping off onto a platform. Simple enough. Then comes the part that got my attitude from "slight positive" to "overwhelmingly negative". There's a black cat on a slope of a log. It should be simple, I just run on the log and jump it, but no. The cat's kill zone is ever too high for me to jump that casually. It almost felt impossible at first, but then I tried to use my ghost ability to test if it is, and I actually made it through! Except there's a second cat on the slope right after it. >.> Ok no big deal I can just practice with my ghost ability and...except the freaking log comes to push you off every second try so I have to keep jumping on the log and off when that happens. I got soooo frustrated, but for some reason I'm stubborn on this and want to beat it. What did I get in return? There isn't even a proper end screen. It's just a short "animation" of a rat, that's it!? I hate it, thanks for ruining my Friday night I'ma go play an actual good game now, fuck you.
A Short Hike
5.7 hours of playtime, 12 of 12 achievements
Personal rating: 9.5/10, Date of finish: November/20
Click for review
This game is amazing. Can't believe I didn't played it earlier cuz it's just the coziest little game I've ever played. The vibe is just so soothing, the visuals are charming, the characters are really cute especially since you get little snippets of their personality with side quests, and the music oh the music. I've actually listened to the soundtrack way before playing this game, I believe cuz it was used in an essay video or something, and I had the habit of going through the entire album of something when I find a song that I like, so I've listened to almost the entire ost multiple times since it's just *that good*. But that was a while ago, and now hearing it I'm like "omg, it's the songs, and it's fantastic and so fitting".
The gameplay is not bad at all. You start as just a lil guy on the ground only able to walk and hop, but then with finding golden feathers you can start climbing and hop onto new places. Soon enough you're soaring and gliding through the sky at ease. It feels great to do that especially since the song picks up when you go for long flights. Tho I will say that there's no real middle part when I played it, it's either at the start when I had to feathers and felt grounded, or once I get feathers it's like I'm basically unstoppable. That's not a negative tho given the game is short, just something I felt when playing. The only little gripe I have with the gameplay is the fact that camera changes perspective when you get to certain places on the island, and when you're flying fast it can get disorienting and a little nauseous, especially one time when I wanted to drop down on a place that's right at the perspective change threshold and as I glide front and back it keeps rotating the camera, not a great feeling. xD
Overall, I had a great time with the game, and would highly recommend it. :3 Play it if you own it!! You won't regret it.
A Little to the Left
16.6 hours of playtime, 62 of 65 achievements
Personal rating: 6.5/10, Date of finish: November/30
Click for review
I actually had high hopes for this game, since it seems like a cozy little puzzle game that I bought it during Steam sales. It's not bad per say. The art style is very charming, the "ding" sound effect is satisfying(kinda like in Powerwash Simulator), and the kitty that seemingly messes up our OCD having protagonist is so cute that we can't really scold them for it. Cuz kitty's gotta do what kitty does. The main problem with this game is the fact that everyone's sorting logic is different. For ones where solution is straight forward and simple, it is very satisfying to tidy thing up. But others where it's either single solution that's not easy to think of, or one of the multi-solution where when I saw the solution I was like "Ok why", especially because there's sometimes red herrings with design of items. It is most obvious on the compass level in Seeing Stars DLC. It's a compass that has different size/amount of rings on it, different squiggly engraving when you open it, the compass hand moves when you change the position, different colored compass faces and the compass face has different amount of directions. Out of all of that, there's 3 solutions. Sometimes in other levels sorting just based on 1 criteria is not enough, you need to match multiple at the same time. So you can imagine with a level like this, it is very confusing what actually matters and what doesn't. That is all fine if there's an actual good hint system. The hint system in this game sucksssss big times. It's basically not a hint system, but straight up tells you solution to the level. That is horrible as most of the time I just need a nudge into the direction that the dev actually wants this level to be solved in, not getting the entire solution spoiled to me.
In terms of level quality I would say I like Cupboards & Drawers DLC the most, since for most of these it's single solution and about putting things to its place, which is very satisfying. Then it's base game which can be hit or miss but generally are fine. Seeing Stars DLC I had the most problem with. I also want to briefly talk about the Daily Tidy which is daily randomized levels. I quite like them! It's a nice replay-ability thing, and actual require some thought since the hints only tell you the logic instead of actual solution. The only levels I don't like are the snowflakes ones, since it is just tedious and not fun. Despite all that, I'd still say this is a neat little game that if you can accept some flaw, it's worth a play.
Graveyard Shift
3.1 hours of playtime, 16 of 16 achievements
Personal rating: 4.5/10, Date of finish: November/30
Click for review
This is a pretty neat FPS horde shooter where you chug mushrooms with different elements to hit ghosts. Ghosts have different colors which correspond to the elements, and there's elements one is strong/weak against. You can also combine elements, tho from playing I can't really tell how the combination works, as what ghosts are resistant/weak to to them seem quite random? Or maybe there's a set rule to it, I just couldn't figure it out amidst the chaos since you kinda have to keep moving. It's a nice game as it is, but there's one achievement about getting 10k points in endless mode that is just an absolute slog. The ghosts are slow, slower than your walking speed and you can shift to sprint, so there's practically no threat to get hit if you keep moving. And at the end of my run I still got down to half health purely because I'm bored out of my mind I stood still to hit ghosts and one of them snuck up behind me. It's beyond me why the devs would make such an achievement.
| Time played | 272 hours 35 minutes ↑ |
| Achievements gotten | 3381 |
| Games 100% completed | 7 |
| Games discontinued | 3 |
Lots of finished games tho a couple are either idled or very short. Actually finished 2 wins for December pagywosg already, so can chill a lil bit and play some backlog games next month. :3 Haven’t been having the best sleep tho mostly cuz I just go to bed too late, but I don’t really know how to make myself go to sleep earlier… Tbh feels like what I need the most is therapy above everything. lol Easier said than trying to find one. Anyhow, I hope everyone’s had a chill November~Almost the end of the year now, time flies. :3
2025 October update
Most Enjoyable
Most Looking Forward To
Invention 3
1 hours of playtime, no achievements
Personal rating: 6.5/10, Date of finish: October/02
Click for review
This is a bad Left 4 Dead copy and according to some reviews it's a straight rip off of a map? I did however enjoy it since it's short and simple, and found out the best strategy for this game which is to use the pistol with shotgun as sidearm. Yes you read that right, pistol is the primary weapon in this game due to the ability to one tap with headshot, no damage fall off and unlimited ammo. The broken aggro system in this game makes it even stronger because missed shots on far targets does not attract zombie attention, and aggro is only drawn when you hit a zombie, only in a radius around the zombie and the zombies run at you in a straight line. xD So basically I've been using it as a sniper rifle with no scope and it becomes a game of "how fast can you click heads", and I'm not even ADS cuz the sway when you back away is too much with ADSing. As for the shotgun? It'll save you in a pinch when too many zombies and you ran out of shots for pistol, or for tight corners when you don't have distance to back off of. The only thing that annoyed me is getting to the end doesn't give you an end screen or anything, it just sends you back to the main menu and I did not realize that's the end point, so I had to redo the last chapter to get screenshot for pagywosg. :P Otherwise I think this is a fine little game, not worth buying but definitely worth playing if you won it.
Away
3 minutes of playtime, 1 of 1 achievements
Personal rating: 0.5/10, Date of finish: October/14
Click for review
What even is this game and why's it so highly rated?? It's just a black background with a glowing white light that you click to move forwards 5 times, each with a line of spoken dialogue and then it's finished. It hurts my freaking eyes cuz it's so damn bright, especially the fade to white at the end, and the dialogues are vague and uninteresting that I basically tuned out on the first sentence. It was free and should've stayed free cuz this is just not a proper "game".
Soulless: Ray Of Hope
2.6 hours of playtime, 11 of 11 achievements
Personal rating: 5.5/10, Date of finish: October/16
Click for review
This is like, an ok game. Tad boring at times, frustrating at others with some jankiness. Story is also nothing to write home about, not to mention I got the first part of the credits stuck at the bottom of my screen mid-game so can barely read the dialogues. The visuals are quite nice tho, and I enjoyed trying to get all the achievements but I did use a guide. Overall, just a slightly above average game, would recommend if you own it/won it.
| Time played | 145 hours 45 minutes ↑ |
| Achievements gotten | 592 |
| Games 100% completed | 4 |
| Games discontinued | 1 |
Well, most of the new games I’ve played I finished towards the start of the month cuz work has been rough towards the end, but now that it’s over, should be more chill from now on. Also the one game I’m looking forward to last month Neo Cab, turns out to not be that interesting? I just don’t care about the mc’s friend cuz we didn’t have time to know her, and the limited times we do interact with her I feel like she’s a jerk. lol So why should I care to save her? At least the one quantum scientist lady I got was interesting, all the others are kinda meh… And I also don’t like the fact that I get lock out of choices depending on my mood state, just don’t even show me those options then if I can’t pick them. >.< Idk, maybe when I get back to it I’ll enjoy it more, I really do like its aesthetic.
2025 August/September update
Most Enjoyable
Most Looking Forward To
Fall of the New Age Premium Edition
3.1 hours of playtime, no achievements
Personal rating: 3/10, Date of finish: September/01
Click for review
I'm kinda disappointed by this game, cuz most of the other old and no achievements HOG games I've played were awesome, but this one is kinda meh. The item usage were a lot of moon logic. There's way too many back and forth and without a map system it got annoying fast, especially since there's always a slight load time in between scenes. The story is meh and doesn't make much sense. You're a presumably teenager or a young adult and Herbert who's suppose to be a capable hero type of dude, yet he's just utterly useless and demands this young girl to go to all the dangerous places and do things for him. I know it's for gameplay purposes but he could've idk, did his own side of work and together they bring down the cult or something. Instead he just comes off as a horrible person. lol I didn't enjoy the HOGs either as they're all rather blurry and boring, and the minigames are ugh, just really bad. Would not recommend.
Orwell: Keeping an Eye On You
9.4 hours of playtime, 27 of 27 achievements
Personal rating: 6/10, Date of finish: September/08
Click for review
This game is quite disappointing for me. It has really great framing and vibe especially with its art style, and the main mechanic/premise was real interesting at first, but does get dull near the end. What I think fell short for me is the story. The writing isn't bad, but it's just...average/passable. It failed to make me care about any of the characters, and more importantly, it failed to make me care about "Orwell" and the plot. It's especially apparent at the final chapter where there's a long ass "cutscene" where you're stuck reading phone logs of the activist group as they fight with each other, and I'm just sitting there thinking: I don't care about any of these. It might also be that I ran into a weird situation where I actually had no clue about who the culprit is, but in the phone call a guy hacked into my system and said I figured it all out and revealed who it is, which just made me very confused. I'm also confused about the message the game is trying to give me. It seems like it's trying to say that ultra surveillance is bad, but we as the player can stop a bomb attack with Orwell, and the "activist group" left the impression that they're a bunch of mad people trying to terrorize people. And the final reveal of you're getting targeted is supposed to be this bum bum bum big thing but the game flat out told you it's gonna happen, multiple times already to the point where it just didn't hit me at all.
I'm coming to the conclusion that the story is sanitized too much, which is funny given it's clear political waving message, but there's no real ugliness, no real consequences and not really grounded, which is the biggest failure in getting me to care. I think if it's set when Orwell is already live and you as an investigator are tasked with a series of cases. One person you deemed as suspect got shot dead while police are arresting them, and later on you find out more information that they are actually innocent. Perhaps later you're tasked with a target who is their partner who you initially don't know, and the partner is really struggling because the person you killed was the bread bringer of the family, and is now resorting to some criminal acts to keep afloat. Or perhaps not even that, it could just be a blurb about someone that's discovered dead in their house, and then you found out who that person is related to. For some reason I'm thinking of Papers Please's story, just more of that type of grounded-ness. There's actually a lot of potential, but the story has to dare to go there, which Orwell just didn't. It tried, but it didn't work because the person was not at all innocent, or not even likable cuz a character can be guilty and if they're charismatic enough the player will grow fond of them.
Another rather unfun part of the game that I only realized since I went back to get the remaining achievement is that, your actions doesn't mean shit. Whatever you do, it'll still lead to the same big plot points, and even if you actually get the "good ending" where Orwell is rightfully shutdown, you still get investigated which is just funny to me cuz then what's the point? What's the point of all the activist group that has done and the innocent people that has died in the bombing? Orwell is still active and being used, and nothing has changed. It left me with a bitter feeling but that bitter feeling is empty, because I don't really care about the story, it left me bitter because of the real world correlations of feeling helpless when I see all the news about political stuff.
Maybe this review didn't make sense, I'm not sure. Brain is a little bit of a mush after a long day of work. I do still think this game is worth a play, it's just disappointing. I do own the sequel so when I get around to it I'll see if things improve.
| August | September | |
|---|---|---|
| Time played | 96 hours 50 minutes ↓ | 96 hours 4 minutes ↓ |
| Achievements gotten | 5017 | 39 |
| Games 100% completed | 1 | 1 |
Welp I called it, the only game I finished in August is the trivia game, and also technically Fall of the New Age since I played it at the last day all the way past midnight for pagywosg event. lol September isn’t much different with only Orwell finished. It’s a game from my ABC list and on my To Play for a while, so that’s nice~Mostly been hyper focus on modding Cyberpunk, updating some of my older mods and such. I kinda did burn out a little bit, so might pivot back to gaming? I’ll be going on a week long trip to japan next week so one week down from next month! But I did already finish a game for this month’s pagywosg so…pretty swell, pretty nice. It’s close to the end of the year which is scary how time flies. ^^; Hope everyone’s doing well and see you next month. :3/
2025 July update
Most Enjoyable
Most Looking Forward To
Anime! Oi history!
10 minutes of playtime, no achievements
Personal rating: 1/10, Date of finish: July/02
Click for review
Incomprehensible writing, character's eyes changing colors between outfits, actual real time waiting when you make a choice which is boring af and nonsensical story/abrupt ending, just really bad. Game's muted as well and no sound or music. Dunno if it's a change by the devs afterwards since from some of the discussions they used other people's music without permission/license. Just a really bad game. lol
Nemo Dungeon
1.9 hours of playtime, 11 of 11 achievements
Personal rating: 7/10, Date of finish: July/9
Click for review
This is a neat little dungeon crawler game with 3 characters to choose from, the sword guy, the other sword guy and the mage. I tried all 3 and can confidently say that the first guy is way better than the other two because of his abilities. Being able to deflect bullets with the first ability, destroy area bullet with his third ability, and his fourth ability which is aoe drain health from enemy, the fact that it stuns the enemies and give you health is super strong. I managed to beat the game several times on that guy while the other two I die cuz of lack of health. :P Other than the balance, the only thing I don't is you sometimes get stunlocked when you get hit so you just keep getting hit if there's multiple bullets/enemy in your way. But I thoroughly enjoyed the game, and since it's not a huge grind on the achievement it didn't overstay its welcome, which is nice. :) Would recommend.
Doors
1.1 hours of playtime, 6 of 7 achievements
Personal rating: 7/10, Date of finish: July/12
Click for review
So, I've got 6 out of 7 achievements in this game, why did I mark it as complete then? That is because the last achievement is unobtainable. And not just speculation like the Stanley Parable one, but actually unobtainable since I got curious and looked into the files(since I'm a Unity dev myself), and unless I missed something the devs didn't put any way to get it in the game. It's not directly triggered in code, there's a script that triggers achievements by name which is used to trigger another achievement but I look through the gameobjects and didn't find another copy of that object. So I can quite confidently say that I have completed this game. :)
Yes, that's the biggest impression that this game's gonna leave me, that I got curious poked into the game and I quite like that. But for the actual game, I'd say it's not bad! It's a series of logic puzzles of "x amount of doors are lying which lie which tell truth and you have to find out the correct door to go through" and they did get my brain going for some of the harder ones. :3 The atmosphere is also really nice and spooky, gave me chills while there's never a jumpscare(bar one that's semi-loud and jumpy-ish but not a real jumpscare). Only complaint I have is the sound effects when you go through a door is a bit loud, other than that I recommend this short little game, tho if you're a completionist stay clear cuz you won't get 100% on this one. :P
Forward to the Sky
1.8 hours of playtime, 12 of 12 achievements
Personal rating: 5/10, Date of finish: July/25
Click for review
Hmm...I can't say this game is bad per se. It has its quirks like movement being slow so certain sections that require backtracking is tad tedious, thankfully there isn't much of that. Combat can get some getting used to and I don't like how damage locks you in place or pushes you, but it can be fun to dance around enemies if you adopt the cautious play-style. And the voice acting and story are just...ok, I guess. The voice acting and dialogues were a bit cringe at times, and I didn't care for the story much cuz...it's nothing new or interesting. All that aside tho, the game is pretty charming with the art style, and the level design is pretty fun with every level pretty much focusing on a new mechanic. And it's really short, so I'd say it's a pretty nice game. :3
Clawfish
33 minutes of playtime, 14 of 14 achievements
Personal rating: 5/10, Date of finish: July/25
Click for review
It's a game where there's fish trapped(?) in claw machines, and you have to release all the fish there is. Really short game as the full game is even less than the 33 minutes here, probably about 25 minutes of gameplay. Why did I have the extra 8 minutes? Well, the first time I booted it up and walked around the place exploring and releasing a few fishes that's hidden around the map in buckets, it was all really nice and relaxing. When I play a few times of the claw machine and tried to take more coins, the buttons suddenly don't respond anymore, and I can't interact with anything. Naturally, I quit out the game and reopened, thinking it'll just fix itself since a lot of issues are fixed like that in other games, only to find out shockingly: This game does not have a save feature. It does not save your game progress and you will have to restart the game every time. I know it's just 8 minutes, and I know since this game is so short it honestly doesn't matter, but it still made me annoyed that I stopped playing and only picked it up 2 weeks later. It would be nice if the game warned you of it, or idk actually implement the basic function of saving one's game? It's especially weird in these kinds of "collectithon" type games since the whole point is collecting and seeing your collection/progression.
As for the actual gameplay, I like it. It has very authentic claw machine vibe where the claw is quite slow and a bit clunky. Read a few reviews saying it's a bad thing, but I actually think the dev got the feeling down perfectly, even to the slow waiting of the claw to go left, back and open the claw when you miss. lol And I like that the two later machines has their own limitations to make the gameplay slightly different. The game is, just really short tho. 2 bucks for 30 minutes of gameplay is not a lot and even tho I don't normally think much of price/time, the game feels more like a demo than a fully fleshed out game, especially with empty unused claw machines just being there. And I would've liked if you can see the fishes in their unique self swimming in the machine, and also what fish you're actually grabbing. But oh well, I did enjoy it, just felt like it could've been more is all.
Grotto
7.5 hours of playtime, 21 of 21 achievements
Personal rating: 10/10, Date of finish: July/27
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When I first started playing this game I was drinking, and in my slight intoxicated state all the weird visuals, the eerie music, strange booming god voice that talks to me through the fire and all the creatures that comes to me, it's surreal and almost like a fever dream, but also grounded in its own raw way. The latter half when shit really hits the fan, I was sober and clear headed, so the gut punches were much more memorable.
The ending left me with the same bitter sweet distraught feeling as when I finished Cyberpunk. In this game you play as a silent prophet set in a pre-historic time, and the only gameplay mechanic is forming constellations from stars, and giving those constellations to people.
But as the first character that comes to you says: "People are dif-fer-ent. You give 3 people 'blue'. The one who lives by the sea will think it means water, the one who lives on the mountain will think of sky, and the last one becomes sad, just because." It gave me that helpless feeling like Cyberpunk gave me, because when the characters misinterpret your intentions, you can only just watch things go horribly wrong without a way to stop it.
There's also the fact that it doesn't shy away from the brutality of it all. The violence, inhumane and nastiness. But in that time, it is just like that, it's treated as normal, and I loved being placed into such a different world from our own. Ofc, I did get the "good" ending in the end, but there's no real good ending here because of all that has happened, just like there isn't one in Cyberpunk.
If you have the game in your library I strongly recommend giving it a try. It's such an unique experience that's so unlike any other games I've played before, with a stunning art style and vibe to go with it. And if you like narrative games and/or choose your own adventure stories, or wouldn't mind going into a game just for the experience, I'd also recommend it to you. Really, I just want more people to play it cuz it seems to underrated.
| Time played | 206 hours 34 minutes ↑ |
| Achievements gotten | 122 |
| Games 100% completed | 4 |
Bit of a late post. Was back to my parent’s place at the start of August, and when I came back I found out that the SSD of my PC(the one that Windows is installed on) died so my PC is unusable. :< Had to take it to a repair shop and since I don’t have a car I had to carry it by hand. That situation was both emotionally and physically exhausting and I’m still winding down from that. PC is all fixed now tho so should be good to go thankfully.
I’ll probably take it easy this month with pagywosg and new games. Still need to catch up on Infinity Nikki new update since I’ve did mostly dailies only on my phone. There were good things last month tho. I uninstalled DbD, again, which is pretty nice since I don’t enjoy the game anymore and it even often makes me mad, more playing to get the cosmetics/events. Another wonderful thing is I finally got back into Cyberpunk 2077 modding. I’ve had a lot of bad associations due to fandom drama on it, but time did heal them and I got back to making stuff and learning new knowledge, which I enjoy so so much. :) So likely I’ll be focusing on Nikki and modding for August.
| 3278 | games (+3 not categorized yet) |
| 79% | never played |
| 2% | unfinished |
| 4% | beaten |
| 9% | completed |
| 6% | won't play |
- Won on SteamGifts 1094
- Playing 0
- To be continued 21
- To play 331
- Discontinued 111
- Favorites 10
- Endless 61
- Gifts 65
- Picked by EvilBlackSheep 10
- Play a Game You Won on Steamgifts 208
- Monthly Theme 56
- Challenge Me 36
- Very short(< 2 hours) 555
- Short(2 ~ 5 hours) 613
- Medium(5 ~ 10 hours) 516
- Long(10 ~ 20 hours) 371
- Very long(> 20 hours) 216
- ABC plan 27
- Playing Appreciated 31






















































