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This is a pagywosg and Monthly Theme game. I don't usually mind walking sims, though I find most of them to be a bit boring. However, this one I found no real point in its existence and very boring.
There's no real story and no clear objective. No voice-acting and nothing to interact with. The background music is honestly kinda bad not because itself is bad(although it's not great, especially the piano track) but because it does not fit the game. All of the music has this relaxing but eerie vibe but all the game is is a scenery explorer. I feel like it would really enhance the game a lot more and at least gave it a purpose if you pair it with peaceful and relaxing music and implement interaction sounds like the sounds of walking on grass or through shallow water, or more sounds of nature. You also can't open doors or interact with anything. So honestly I was pretty bored throughout the game. At first I thought it's gonna be a game without an end which would not be that good but thankfully it's just a really short walking sim. Would not recommend. Watching a documentary of nature would be 100% better than this.
Got this game when it went free. At first I thought it's an assassin game with its menu art, but it turns out you are the cleaner guy which is pretty interesting.
This is a point and click game. Your goal is to clean up the body and evidence while not leaving anything abnormal behind. There's only 1 way of doing it clean, but all of the ways to pass the stage are creative and fun. It is a little bit annoying to try for 100% clean tho since I often forget one thing or the other, but I don't really blame the game on that cuz it's just me being forgetful. :P
So yeah, I would definitely recommend trying it out on your phone. It's also on steam if you're more interested in getting them achievements to show off.
This game is pretty interesting. It's essentially a point and click walking simulator with light combat mechanics, and it's presented in a story telling way where the main menu cigarette smoking guy is the narrator(sorta)There's also kinda fourth wall breaking in-game where the main character is said to be controlled by an unknown hand(us players).
The story of this game is honestly kinda cliche and I didn't really understand fully? You are a hunter looking to vanquish the darkness, and the motivation is because you are controlled by players? The setting is kinda cool tho and it works well with game mechanics because there's an overworld, but then you can sleep in the hut to go into dream world. Dream world is different depending on the moon state which changes with real time. Fortunately there's an in-game way to change the time or else I'll probably have to resort to changing the system time outside of the game.
The things I like the most in this game are soundtracks and voice acting of the wood guy. The soundtrack of this game is just fantastic and although I can tell the wood guy is probably not a professional voice actor, he's really fun to listen to and made me chuckle with his awkwardness.
I would definitely recommend trying out the game since it's pretty short. My playtime is probably a lot longer because I was playing some mobile games on the side since the walking speed is a bit slow, but it's expected in a walking sim anyways.
At first I loved it because of its interesting mechanic, challenging levels and uninterrupted gameplay flow. But then the levels got harder than I can enjoy because of the randomness of the trucks and it being unforgiving. I especially struggled on 8-10, 9-7 and the boss level. I swear, branches are my nemesis. I always struggle with levels that have branches. I tried putting myself in the front of the truck where I'd duck under the branches but sometimes it works and sometimes I just die randomly? In one case I almost got to the end a random bump on the truck I'm at just sent me flying to my death, which tilted me a lot. The final boss is also a bad design choice because I got to the top instinctively jumped on the green button, but then just sent flying and I was super confused as to what I was supposed to do because I didn't know I'll have to do it a second time. Looked it up on youtube and apparently a lot of people struggled because they didn't even know you should step on the green button because all the mechanics have been teaching them not to touch anything that's not truck. I ended up using this guide because I just don't feel like going up there twice when I'm already struggling going up there the first time.
Overall I did like the game, although it overstayed its welcome.
I think this game is about simulating life and your goal is to kill all life? And apparently it's a recreation of a old simulation. Tho I think this game doesn't do a very good job at telling you all that. The how to play button literally calls out wiki. Does the game expect us to read the wiki to know how to play? What's the point of recreating something if you didn't improve on it? In the end I just played on easy and it became sorta tedious to just pause and use single square to clear everything. I feel like I wouldn't enjoy the game even if it has tutorials but eh, I suppose it's kinda fun for a few minutes watching all the particles go on its own for a bit.
Perhaps I've been gradually getting tired of HOG games? I have found that my patience with them are lowering and in turn the scores and enjoyment of the games are lowering as well. It's just that every HOG game seems the same. Boring and cliche story with bad jumpscares and bad voice acting. Gameplay is those usual puzzles with HOG scenes. Normally tho I would be fine since it's a great time waster. But I do not appreciate games that expect you to play it twice to get all achievements while it is a linear story experience. The game has HOGs, and then they have domino games. You can either choose to play HOGs or domino, but not both. And there's achievements for finishing all HOGs and all dominos. That is really annoying. On top of that I accidentally did a HOG in one third in my second playthrough(since you get less dominos goals if you find some objects first) so I had to do a third playthrough. It's just very boring. I honestly thought of just quitting the game. lol But eh, I still did it.
Yes, I played it for the free game and I actually got Moon of Madness on my first try which is nice. I wonder if it considers achievements and stuff when rolling the chance since being the usual myself I got everything I could on the first run.
It's quite an interesting game tho. Going into it I thought it's a horror game since I saw the tag on the store page and was kinda scared. It ended up being more of an atmospheric creepy experience, which I like quite a lot. Basically it's an ARG game where you try to find the password to the next level with the 3 pictures the game provides you(and perhaps audios too? ). Each level reveals an audio log of an astronaut and a picture of files and stuff. The voice acting is pretty nice and the story is cool. So yeah. Overall I like the game and since it's free why not try it out?
This is one of the games that I put off on getting achievements but in the end I just decided to call it beaten and done instead of torturing myself, because the core gameplay of this game really isn't great. It's ok for the first 3 runs or so since you can do a run for each character, but after that it just becomes really boring since character movements are generally slow and maps are randomly generated so you have to explore all paths and backtrack. On other games it would be fine but since you'll only be playing a single time but this is a roguelite game so it expects you to play over and over to unlock new things. The concept is very unique tho. I like that there's events that give you traits and events locked behind traits, and in the end your character will have a story depending on what traits it has. It's a shame that there's a limit on how many places you can visit. I would've like a free roam mode where there's no days limit and you can fully explore the land. And the arena although is a decent idea for players to continue playing their previous run heroes, it just isn't enjoyable because of the combat system.
Overall, I would say that I enjoy the game. It's good art and music that's lovely for the first few playthroughs. Beyond that I would not recommend unless you really like the combat system.
Growing up playing what I consider to be real "Mahjong", I've always consider these to merely be go-fish. Don't get me wrong, people do play this in real life. Mainly in night markets where you can earn prices and stuff, but to me this is not real Mahjong, and always raise an eyebrow most westerners say: "Isn't mahjong just this matching game? " So going into this game, I know that I won't like it, and sure enough that's what happened. A major problem with this game tho is we have infinite shuffles. Doesn't that make everything meaningless as you can just keep shuffling until you get the right pair?
I forgot who recommended me this game but I talked about losing motivation to play games and someone said this game is pretty straight forward and nice. They're not wrong and this game is pretty good and I tried hard to like it, but since I'm super bad at pong the game in the end just became a bit too frustrating. And yes, this game is basically pong with monsters. In this game each level has a soul room where you can have a chance to collect souls, and souls basically acts as your restart chance. When you die you can either choose to restart the level or use a soul to continue and get a nice ability. The problem with that is you need 4 souls in order to unlock the final stage, and since I'm bad at the game I ended up having to restart the same levels a lot sometimes, and that's annoying. Further more, in the castle level you can potentially screw yourself over and create an unbeatable area because walls can be broken. I really think that they should respawn walls if you lose a life, or if they want to balance it respawn certain numbers of wall tiles each death. I did like the game at first as it's quick to get into and the mechanic is interesting, so I'd still recommend anyone to try it out since it's pretty innovative.
I thought I was getting tired of HOGs, but it turns out I'm just getting tired of Artifex Mundi's HOGs. This game is by MumboJumbo and it's fantastic.
The strongest part of this game is the story. Story is very important for me and boring story is the major reason why I'm getting tired of Artifex Mundi's HOGs. But this game just gives narrative and builds atmosphere really well. I'm pretty immersed in the world and because of that some of the old school jumpscares actually got me to jump out of my chair. Interestingly enough I didn't get annoyed at it cuz it indeed builds atmosphere that made it justified.
What I also love in this game is that HOG's gameplay ties into the story. It's not just a mandatory mechanic that you have to do to find the item to progress the game. In the game the usable items can be hiding in the scene itself, although sometimes it hides too well that I got a bit annoyed that I'm stuck. Thankfully hints are not rare and the game doesn't have achievements so I can freely use them. Sometimes the killer will require you to collect a specific number of items so the scenes themselves become a huge HOG game. The most brilliant part is the ending where you search for all the victims' rings in the killers' base. It just ties in the story so well and as I find more and more rings I actually got some shivers as just thinking about how many lives it represent got me a bit sad and creeped out.
I would definitely recommend this game as it's really rare to find a HOG with actual good story, and I had a great time.
I have postponed on writing this review for over a month now just because I have so many strong emotions and conflicted opinions about this game that I'm uncertain I can't fully express them through words. I loved the previous game so much that I pre-ordered this game(I very rarely pre-order games), but the direction they went for in this game is just not what I liked in the original. There will be spoilers ahead, so beware.
To establish a memorable videogame franchise you have to have several things. One is unique and constant gameplay that improves and adds new things each game, but didn't remove the old core that made it unique in the first place. Two is distinct and relatable characters that fans can latch onto. Third is great story and setting that players can immerse in. Ori 1 has all three of those. It really looked promising and I just feel like it could be a fantastic franchise. However, in Ori 2 they threw the first 2 away.
The most unique thing about Ori 1 is the self-made save point, and really is something I felt like they could've made into an iconic mechanic throughout the franchise. When I think about Ori 1, I'll think of the intense escape sequences, beautiful visuals and fantastic music but really the save point makes the game so great. It gives player control over where to respawn and if they failed to do that it's all on them. Instead in Ori 2 it's auto-save points where I do not know how far back I'll spawn at. And to make it so it doesn't get frustrating the devs put wayy too many save points so most of the times if I die I don't really care, which sometimes makes me just go wreckless to cheese to the next point. While other times the save points made it so I have to do tedious things before getting to the part where I'll die so it's just annoying. And don't even get me started on the combat. This game is centered around the combat yet it's just not that great. Normal enemies are usually fine, but the bosses are just awful. A lot of them do not have great hitboxes since only part of their body like their head counts(who thought that was a good idea?!), and sometimes your attack doesn't hit their hitbox for some reason yet you still get hurt by their impact damage which is so unfair. Another thing is you can only equip 3 abilities, and since you'll want a basic attack one slot is always taken up by the sword or hammer, and the heal ability is a must have since hitboxes are so bad that only leaves 1 ability option left. That honestly wastes a lot of potential and I barely played around with other abilities as I can't and don't find the need to. It's just unnecessary hassle. And can we talk about the heal ability itself? I'm both glad and dislike that it exist since if it weren't for it I probably wouldn't be able to finish the game. It's such a bandage fix to the bigger problem of unfair hitbox and heavy hitting bosses tho. You just stand still and hold the button for a few second then you convert energy to health, and since energy always respawn there's no strategy there. Honestly I would like them to make it so bosses hit lighter, and also all minions that give you health and energy are like the fish in frog fight where it's 1 hit kill and they spawn more often. That's a much better risk and reward system and more fun to play around than just standing still for a few seconds.
As for the story, I don't know if it's just me, but I find myself not caring about the owl as much as I'd like to. The intro to the game really didn't grasp me as much as the first one, and since we're separated from the owl for the majority of the game and we didn't even play with him for that long before he died I'm just like: "Am I suppose to feel something? But I don't really know the owl and don't really care tho......." I have no idea why it's like that, but my speculation would be that we didn't get to play as the owl in the intro. In the first game, we played Naru both when she discovered Ori, and when she's getting food with Ori. I feel like the act of controlling a character really connects the player to it, as the player has as much time as they want to observe the character and see just how cute he/she is(yes I'm talking about the jiggly belly of Naru <3). We barely get to control Ku in this game. My suggestion would be that perhaps when Ori defeats a boss or get to a certain checkpoint we change to playing Ku, and try to survive as Ku. Perhaps make Ku have some escape sequences so that one, we get to like Ku more and two, when we switch to Ori we get the urgency to go save him. We now know that he's in real danger and that's much better than when we know nothing and can just afford to run around. In the end the favorite character for me is actually the villain. I cried 2 times(start and finish) in Ori 1, and I only cried once in this game, when they revealed the villain's backstory. I just feel so bad for him. And contrary to some people, I actually don't mind the ending. Tho now they'll need to prove to me that Ori 3(if there is one) will be worth playing since pretty much the only thing driving me to buy the game is gone now.
Although there's so much negativity in my review, I still wouldn't say this is a bad game. Visuals are as stunning as ever, soundtracks are still amazing. Maybe the hype just got to me, since I love the first game so much. I'm sure if people go into the game not knowing much about the first game they'll enjoy it quite a lot, but for me this game is a huge disappointment.
It's a boring point and click game with boring story, blurry background and worst of all the transition between scenes for some reason hurts my eyes. Thankfully it's very short.
This is a short temple run style game where you dodge incoming pillars and collect coins, except there's no standard 3 lane movement. You have free left or right movement and you can even fall off the path which is slightly interesting but honestly I would prefer the normal 3 lane instead of this. I played the game with my own music so didn't hear the background music that much, but from the faint sound it's generic dubstep and I imagine will get annoying quickly. Although the gameplay itself is actually pretty nice. The start is really slow and boring but once you reach higher than 1200 it really picks up and is pretty fun~Although the game barely had any replayability as the achievements end at 2000 meters and coins are used to buy skins but they don't even work after buying. I'd say it's pretty alright since I got it for free from sg, but paying for it will be a no, even at as low of price as it is.
This store rating is unreal. It's all nostalgia speaking I tell you, but unfortunately I didn't have the nostalgia to support me through this game, so I really struggled and am so happy I decided to use a video guide when playing.
This is a remake version. As with all remakes, it's hit or miss, and usually if you haven't played the original or didn't grow up with the original and the remake it mediocre, you'll hate it. That's me. From what I understand, the remake only updated the graphics and added a bunch more checkpoints. It did not improve the controls. The game still has arrow key to move, shift to jump and ctrl to shoot AND run. How stupid is that? You couldn't just rebind the shoot button to another one? Also, the remake even removed the background music that the real original has, and it sure as hell did not add hints to trail and error puzzles to make them more fair and easier to understand. I would not have gotten any of the puzzles myself if not for the video walkthrough. Even with it I get stuck multiple times just cuz I missed a single small detail or worst of all, the stupid enemy hitbox got me(looking at the stupid cave mouth on the ground >.>)I especially struggled with the underwater puzzle where you have to dive down to go shoot a wire. Because in previous cave sections I've learned that it's best not to run and jump with those mouth thingies since the controls doesn't always respond when you jump, so taking it slow and safe is best. However, at the place where you climb out of the water there's 2 mouths there. You could just stand still and jump right with no problem, and it kinda looks like you touched the right mouth a little bit but the hitbox didn't register. However when you jump back, you need to sprint and jump, or else you won't be able to get through. That just defies everything I've learned in the previous sections and I just didn't try it. I kept thinking I need to edge closer to the right mouth but kept dying.
I'll say that story is the only alright part of the game. Like, I did get intrigued at first with the sci-fi settings and stuff, but it never got established other than "oh it's an alien world with very advanced technology" since we're just running, shooting and solving boring puzzles all game. I would not recommend this game unless you grew up playing and loving it.
Well, this is a bad VN with bad writing, tons of grammar error, atrocious music, mediocre to bad art and stupid storyline. I don't really need to say anymore except stay away.
Tis is what I get for entering each and every giveaway. This is a coloring game intended for toddlers to learn alphabets. However I fail to see how a toddler would be able to use mouse to draw on stuff, and if it's intended for kindergardener then it doesn't spell out the actual words but only the alphabets which is not that helpful. The brush feature basically draws on top of the everything and has a very ugly border around it so I barely used it. Another thing is the camera movement from alphabet to the next actually makes me a bit nauseous. I started out painting "seriously" but in the end just tried to make the most ugly thing every time which actually turns out to be a bit of fun, tho I still got very bored most of the time. There are definitely better coloring games out there and tablet and phone might be a better choice, although I'd still recommend doing the old fashion way of crayons and paper.
This game is a strange mix of walking simulator and first person shooter with open world map. It's set in a world full of robots, and you are a program/conscious(it's never mentioned exactly what you are) working for an information broker and he hacks into one of the 3 factions to inject you into their robots to collect information. The setting and scenery are very interesting and it builds ambient really well. The problem with the game tho is indeed that's it's sorta a walking simulator. You will have a lot of down time from objective to objective, and since there's no vehicle you just have to walk. The game does spread currency collectibles somewhat regularly throughout the map, but one, it's still pretty boring and two, when you die it is extremely frustrating to have to walk. Kinda feels like Titan Souls where on top of dying the game punishes you with painstaking travel time. Though I'll have to say, when you first get to a new environment and first step into a new contaminated area, the wow factor is really there. It's just so cool and interesting the first time, but then it starts repeating and gets boring to look at. There are data snoopers to scan which fills in as story telling and world building but they were mostly flavor text and I just got too bored to read them all. The combat is also just as bland as the data snoopers. It basically comes down to shoot enemy to get them to use shield -> hide and wait for their shield to run out -> pop out to finish them with your shield on, or the more boring alternative which is just pop your shield, stand still and fire to destroy enemy shield while he's also standing still and firing at you.
My conclusion for this game is that it's a niche game that requires quite some patience to get the best out of. You could have a decent time playing it if you're the walking sim type of person. Just don't expect too much. And also, I hate the mazes in this game. It's the worst.
A diving spear fishing game that's honestly not good for my wrist, but thankfully I quickly switched to using a controller. I wouldn't say I like nor dislike the game, it was kinda just meh. Every world you're doing certain tasks like spearing some amount of a certain fish, capturing some amount of photos of a certain fish and stuff. It's not bad, it's just a bit bland. My only question is: "Why can't we fish clown fishes? " Like, I understand that perhaps you wouldn't want to fish turtles and dolphins, but why clown fish? If it's because of finding nemo then why can we fish dori like it's no one's business? lol
One thing that I do not like in games, is wonder around aimlessly while having a time limit. I'm fine with wondering around or having a time limit on things, just not both things combined, unless it's done in a bite size chunk. Meaning I should be able to remember important detail on what I need to do just on the top of my head like in The Sexy Brutale for example. This game tho has quite a big map with a lot of things and different paths to explore, and it's just not my kind of game. Thankfully, there's a guide I can use. So I ended up using the guide to explore each path. Even then, some paths still has very vague hints. The story is honestly pretty interesting and answers the question of why can our main character rewind time over and over again. In a sense, this game is kinda similar to reventure where you follow a certain path to unlock an ending, only that the game has actual puzzle elements and less about collecting endings. I played it the same way as reventure tho cuz of the guide. lol
If you like puzzle games and like to play games with time loops where you gradually collect information, I would definitely recommend this game as it's pretty cheap. Tho I would also recommend you to give The Sexy Brutale a try since I love that game and it has a similar premise.
This game would be great, if the strangers you meet are actually interesting. It's labeled as a visual novel and has barely any gameplay, meaning that the most important thing of this game is the story. Yet the people you meet on the bus are either super boring or doesn't make any sense. Like, I get that most people you meet on the bus won't be interesting, but if you're making a game on it you can at least make most or some of them do. And I also don't understand the eating/drinking and money system in this game. At first I thought something bad would happen if you get no food or water but since you can't control how long the dialogue goes it was kinda tense when a guy just keeps talking, but then I found out nothing happens if I don't have food or water, then what's the point of the system?
2017:January, March, May, September
Others:BLAEO review finder
Jigsaw Update #01
Jigsaw Update #02
Challenge Me:Round #5(2018.05~06)
Monthly Theme:May 2018(The Grateful Assassins)
June 2018(Bundle appreciation month)
July 2018(The Endless S)
August 2018(A Second Chance)
September 2018(Otterly Cute September)
November 2018(Impulse purchases)
December 2018(Winter / 2018)
January 2019(Community Picks)
February 2019(Spring Cleaning)
March 2019(Popularity Contest)
June 2019(Lost at sea)
August 2019(Unfinished Business)
September 2019(Deal with the DLC)
December 2019(Best of)
January 2020(Community Picks)
February 2020(Out of This World)
March 2020(Let's march!)
Super late post yet again. Haven't had much motivation to write these couple of days so I was kinda stuck on the last review. Finished quite a lot of games this month which is nice. I also tried calling it quit early on games I did not enjoy that much to avoid the annoyance of getting achievements which is a good thing that I should always do. And due to getting a new PC I've discontinuted some games that's near impossible to transfer save data and I don't feel like replaying, which I think is alright.
2020 February update
Most Looking Forward To
This was a pagywosg game but I didn't complete it last month, although it kept me interested enough that I made it the first finish this month. :P It made me so angry for the protagonist at the end that I had to go listen to some lighthearted songs, which is definitely a great thing cuz it got me emotional and that's the greatest thing a VN can do.
Tbh I don't really want to talk too much about the story, since it'll ruin the game. I'll just say I really want to punch a certain someone in the face at the end and it got me so angry I'm shaking. >:( If you've played the game you'll know why. Also there's not much story-changing choices you can make, but I feel like it's fine cuz it did its job great: telling a great story. I will talk about the gameplay tho, which is VN mixed with puzzles that tie into the story. The puzzles are all very enjoyable and not really that hard. Although it is questionable if everything is happening is real life cuz of the bizarre things that happened.
I highly recommend the game. It's got lovely art style, fantastic writing, great character design and an awesome story. I love it. :3
This is a pagywosg game. Tequila Games really does not disappoint! I love their previous game The Sexy Brutale, and this one has a similar premise which is just great. The game is all about experience tho so if you haven't played the game I strongly recommend you play it first as I will go into deep spoilers in this review.
In this game you are basically in a movie as a spectator. You can pause, rewind and fast forward and also interact with objects. Most objects doesn't mean anything unless it glows in yellow. The great thing about this game is similar to The Sexy Brutale where you'll get to uncover the secret and the story behind everyone bit by bit, although this time it's not metriovania-esque and you(mostly) are free to go where ever you want in the house. The story in this game tho is great as everyone has their own motive and their own background story that you can discover through news clippings scattered around the house and through their action and words. What is interesting about this game compared to the previous is that the characters aren't all charming. In fact some of them have major flaws that make them unlikable, where as the previous one I feel like all the guests are shined in good light. I think the reason is your role is to save the guests in The Sexy Brutale. If you dislike the guests you won't be inclined to save them right? But in this game you're merely a spectator. Imo that made it possible for the devs to build characters that are complex and intriguing but aren't that likable. Well, one of them rather. lol
So yeah, let's talk about the characters and at the same time talk about the story associated with them: (spoiler ahead)
First off our "protagonist" Gustav. He's honestly not that interesting. A typical detective that has made a mistake trope. Not a smart detective mind you, since he didn't notice Swan's lie at the start yet Flora did.
Next is Flora. Like, I understand why she does what she did and all, but she didn't really grab my attention. All I want to ask is where did she go after chapter 0? lol I tried looking for her but she's nowhere to be found. Also if Tesla died but goes to the future wouldn't it cause a time paradox or something? It explains very little about the actual time travel which is the biggest problem of time travel stuff really.
Next on the roster is Swan, which I sympathize with the most. He just seems like a decent guy. He has a nice heart but was oppressed. Honestly all this time until when I saw Flora took the handle I thought he was the killer, and I'm totally fine with that. He tries to do good, and even though at the end he made a mistake, his intentions were good. Ofc, that's all because I'm not the one involved so I can say all these. When I first saw Gustav's ending I was pretty confused and kinda annoyed on why Swan did it but then I rewind and followed him and understood. Although I'd say straight up pushing him off the cliff was a bit extreme but I suppose since Gustav has a gun he didn't want to take the risk. It's also really strange for me when I saw Gustav go near the cliff with Edison cuz like, why? In a normal scenario he would just stay in front of Edison and that wouldn't have happened. Swan is also great cuz of amazing emotions the voice actor conveys and also damn when he gets serious his voice goes deep and it's like wow you got a wonderful voice I like it. :D
Vanderberg boy, oh Vanderberg boy. Tho a bit arrogant and spoiled, he's the most innocent of everyone in the mansion. Just a troubled teenager and it's really a shame that he just died like that. Which comes to our next part.
Mr. fucking Edison. God I hate him so much. When I talked about unlikable characters I was mainly talking about Edison and Mundy, but boy oh boy is Edison unlikable And boring. You see, I don't work well with slimy people as I'm a very straight-forward person. View it as a self-defense mechanism if you will, but I do not like people that do all the schemes and stuff as I know I will not notice and fall for those easily. So even though Mundy is far more violent, I dislike Edison more as he's the typical slimy businessman and he also has a huge fucking ego. Always jumping to stupid conclusions way too quickly and being overall an annoyance. And he punched Swan and killed Vanderberg boy. Like, what more do I need to say about him? You drank the whiskey that doesn't belong to you, gets poisoned from it and then suddenly the whiskey is yours and someone is out to poison and get you? No, just no. I will say tho the first conversation between him and Bernhardt is so cringey it's a bit funny. He's trying to sound so "dangerous" but I mean, I suppose he is dangerous to the weaklings but he's scared of the strong like Mundy so lol bluff all you like.
Bernhardt is really cool. I admire her. She can stand up from all those terrible things and then enact revenge is just great. I actually know that she's Mundy's daughter as soon as she pulled her nose off. And at the end I all I was thinking is: get that knife wound checked girl stop standing in the rain! xD
Lastly Mundy. Honestly I actually really like him, which is interesting since I like Bernhardt so much so I would think that I won't like him, but i did. One of the reason I'll talk about later but another is he's straight forward and direct. I like direct people. Also his voice is deep and pleasant and I enjoy that a lot. Another thing about him is he's the perfect enact of a "dangerous Christian". I am a theism myself, and I generally don't mind religions. However, one major religion I have problems with is Christianity. My dismay kinda started with all the war that it has caused, and then to it opposing and oppressing homosexual people. And then a couple months ago I attended a Christian funeral of one of my distant relatives and honestly it made me realize just how dangerous the belief can be. Hear me out before hating alright? In my mind, funerals are suppose to be about the dead, but in the funeral I attended, when it's the priest's time to give a speech he started talking on and on about how great God and Jesus is and my relative would happily live immortal in heaven. He even preached for the people attending to join Christianity like my relative did. Imo this is just not the place to do that, and also if everything can be undone and you'll live forever in heaven as long as you believe in god, that's dangerously easy to manipulate people! And really the problem I have with it is if you're a strong believer, you will not be afraid of death. That's scary because being afraid of death is one of he major aspect in stopping terrible things from happening. Now back to Mundy. Since everything of Christianity involves God and people say he'll give signs to his believers, it gives people the kinda, scapegoat to do whatever they want in the name of "God". When the person is kind-hearted, ofc all the signs will be good. But when that person is violent and bad it's very easy for them to get triggered by any "sign" that could just be their mind speaking. I hope I didn't upset many people with what I just said.
Next part I'll talk about me shipping the guys in the game. If you don't like slash(male x male) then skip this part: I think it's the 3D models guys! Why do they always make my mind go into the gutter. xD I guess also cuz I was a spectator in this game so I can only enact my dismay by imagining it? Yes your guess is right, it's about Edison~The scene that got my imagination running is when Mundy is pressuring Edison to help him with the spirit radio. I guess it was a combination of Mundy's deep and sexy(yes I said it) voice, Edison being a jerk that I really wish someone would punish him and also I love seeing guys in formal wear getting manhandled. Especially the type that's all ego and "I'm the greatest you all are peasants". And also the dialogues are just great. Mundy keeps saying "come here" in his deep voice which is aaaa great! And the "I do bite" part and the close up whisper. O///////O Also the fear in Edison's voice is delicious~And then Vanderberg boy and Edison heading down to the secret basement oh boy! I love it. :D I'm a simple gal. When I ship, I love. :3
I do have minor complaints about the game. I wish I could go into back to the menu whenever I can and pick a time and place to go back in since a lot of times after getting the scenes I needed I'll either have to speed up to re-select scene or rewind to the start. A quick button to restart the scene would also be very helpful.
Overall I enjoyed the game very much. Would highly recommend if you're the exploration/story/discovery type of person, and oh man that's a of words that I just typed. It's 3 am I should go to bed. lol
This is a Challenge Me game~I contemplated on playing the game and almost quit at the start due to its horror nature, but in the end I pushed through! I'm proud. :D And the game is pretty nice~
It's kinda funny that I found myself ramble and talk to the game a lot when playing a horror game. I guess to lessen the alone and silence atmosphere and also to lessen the effect of ambient noises? I felt like perhaps I should've recorded me playing it since my new PC can handle that now. xD My most said sentence when playing the game is "I don't trust this. " cuz really tho, I don't trust anything in the game. lol The bridges(whether wooden or stone) makes me feel like they're gonna collapse. I also often yell at the game to stop doing all the ambient noises and stop scaring me, as if the game can hear me. lol
The strongest part of the game is the looks. It's a very pretty game throughout. Especially at the river part. It's interesting tho cuz at first I thought it's just a special effect, but after a while I suddenly realized that the scanner points couldn't stick cuz of dripping water, which just blew my mind cuz the game sticks with consistency instead of fancy looks(granted it's still fancy looks but just makes sense). I would love it more if the game explored horror with that aspect alone instead of the jump-scare like ones, but I'll say that there's rarely jump-scares. It's more towards creepy and atmospheric scary. What I meant by using the scanner in horror is for example there could be an area that has shallow flowing water on the ground and you couldn't make points stay and just keeps flowing, which builds up atmosphere and will be a cool visual like the lake. And there could be a creature or something(kinda like the lake monster) that has points on the back but since everything is moving it'll be hard to spot it moving towards you. It could be lethal or not since either way we'll get scared, tho I'm more leaning towards non-lethal since it'll be great to have a companion, but I'm sure that goes against the isolated feel they're aiming for.
Story wise the game is meh. The final reveal is hinted at quite a bit so it's not really a surprise. I will say I really like the ending, but despise the monster growling cuz it just doesn't fit and feels like a too obvious jump-scare attempt.
Overall I'm surprised I like the game a lot, as it has less of jump-scare and it's very visually pleasing. Tho it does strain my eyes a bit at the end of the game with all the constant rainbow or pure green and brown and white. I would recommend it a lot, but maybe take a short break or two to makes your eyes feel better.
This is a Monthly Theme and pagywosg game. It's quite an interesting one.
I didn't really expect anything when I go in except that it's bloody but with cartoony art style, and I must say I really like the art style. It's very trippy and weird and honestly at the final battle it gives me a strong vibe of cuphead for some reason. It also is bloody in a kinda exaggerated way.
While the art style is its strong suit, the gameplay is just mediocre. I would've liked it more if it supports keyboard movement or even controller since you move with clicking which is not that comfortable. However the mechanics in the game are pretty intuitive and interesting. I will say tho the hitbox is pretty terrible as it doesn't fully go away until the full art vanishes, and also the hitbox is all of the art, not just where it should land. It's especially annoying with the idol's fist and the horizontal level since you could die even when you're ways ahead the landing zone of the fist. Another annoying part is the final boss battle which is a bullethell. I've died at least 5 times and it's very frustrating because of the control and also sometimes you just can't avoid everything that's coming towards you. If you die then back to the start of the battle you go~Lastly the music. It's pretty alright most of the time and even accompanies the theme of the game pretty well. However I just had to turn off the sound altogether at the last battle due to repetitiveness since I died so much. -.-
Overall I'd say I enjoyed the game. It's a neat little story about blood and gore and rabbit and carrots. Bizarre but fun. :3
This is a gift and a Monthly Theme game. I actually finished the main game a while ago but been putting off getting more achievements since I didn't quite enjoy the gameplay that much. Decided to do some easy to get achievements and call it beaten. I've been doing that more lately and it's actually been nice cuz I don't need to push myself to do things I don't like just for achievements. :3
Since it has been a long while from when I finished the game I won't go into details about specific mechanisms(cuz I don't remember that well lol). I will say tho I have some problems with the gameplay. It's a neat concept yes but gets old rather quickly. On top of that, the game doesn't really "stop" when you stop, rather it moves at a much slower pace, which sometimes gets frustrating as I always forgets and thought I could plan out my movement when stopping but nope. One major frustration tho is dying to blind bullets. Because it's a FPS, you will have a lot of blind spots and since you won't be familiar with the spawn points the first time playing it's quite easy to die.
Next is the story. Although it's pretty cliche, I honestly really like it. I think it's executed well and it gave me quite some goosebumps. :P
Overall, I'd say I enjoyed the game but think it's overrated. People praise it like it's a masterpiece but I just don't see it. Though it's still neat to play through the story mode and experience the mechanics tho.
This is a gift and a Challenge Me game. :3
I really think it's a shame that I already watched several playthroughs of this before actually playing it, but at the same time if I haven't watched videos of it I wouldn't have wishlisted it and wouldn't have been gifted it so eh, idk. Cuz when playing the game I felt sufficiently intrigued but at the same time kinda bored. It could be that I used a guide but I just didn't feel like figuring everything out blindly since you have to wait to try out combos which will get frustrating.
I don't really have anything else to say about the game really. I suppose since I played the game "wrong" cuz I used a guide. But I'd say overall I enjoyed the game, and would recommend.
This is a Challenge Me and a pagywosg game. Dang my eyes hurt after beating this game in one sitting. lol Probably not a good idea on my part but I'll probably lose motivation if I put it down and I wanted to play a new game so I guess it's fine. But I've decided to call it beaten and put it aside(probably for the best) unlike other games where I'd try to go for remaining achievements.
I've never really fully play a Luxor game before. I remember trying it out once and then got annoyed at the mechanics so I left it. And yes, I still got annoyed by the mechanics in the game. I guess I just don't like it cuz the game seems "skillful" but sometimes it's just bullshit that made you lose your streak or screw up. Like sometimes if you cut off the trail the front will stay while sometimes it goes backwards rapidly causing you to miss. Or the start of the game it all goes wayy too fast that if theres no 2 or more of your color then you can't possibly add to the correct place. Or sometimes the marbles will get pulled to the front like a magnet instead of the back like where I'm obviously shooting. Or the level design of having horizontal lines right in front of my base causing me to have to not be able to do much about it but wait for it to turn an angle. Or the worst of them all, the protecting trails in front of bosses. I don't really have a problem with them if there weren't those damn warp points. Warp points are just weird in general when you shoot at it. Sometimes it passes through while other times it adds to the trail going into it. Since I normally won't be shooting at it it's not a problem but at boss fights sometimes I just need to get rid of my current color but it instead passes through and stick to the boss' ring which is just so frustrating.
Now that gameplay rant is out of the way, let's talk about art style. On paper and in theory, it's very cool and futuristic. But in practice, it just doesn't work well with human eyes. And also on bonus stages all the particle effects and lights are just wayy too strong. I will say tho I do love the arcadey feel and the super mode transformation that made your platform super cool.
So why did I give it such a high score even though I rant so much? Cuz in the moment of playing it, it's all kinda alright. It's like when you're fully playing a game you won't really notice the problems(well, except the gameplay), but afterwards it becomes more apparent like some things are not that great. Like after finishing it I found my eyes very sore. I'd say tho overall I did have a lot of fun with game in the moment, but had to point out the problems afterwards.
This was last month's pagywosg game. Honestly I got into the game with high expectations, since all I heard were praises about the game. I left the game in disappointment and frustration. I almost threw my controller.
I grew up playing Nintendo Game Cube, and one of my favorite games was Mario Sunshine. This game gives me a strong vibe of that and is also what got my hopes up. It could be my bias speaking, but this game is not that good. The biggest problem I have with the game is the camera. It's a 3D platformer so camera placement and moving is very important, and imo the game should do as less movement itself as possible, because that interferes with the movement of the character and it's so frustrating when you're trying to land a jump but suddenly the camera moves causing you to miss. It's especially infuriating at the tree climb in subcon forest. It jerks your camera so much that I'd say majority of the trouble you'll have is cuz of the camera. Like I've said before, for me a platformer has to really be fair and every death/failure has to be the player's fault in order not to get called bullshit and not get frustrating. Another annoyance is the auto-climb feature. It's both a good thing and bad thing really cuz it can be helpful butin certain cases where you have to land in precise area with a ledge to the side it's very hard to do. I was mainly talking about the faucets on mafia town's lava level.
Tbh I actually went through most of the game without much issue since the game is quite generous in health and I am not That bad at platformer, but what really pushed me over the edge of saying: "Fuck this I'm out. " and uninstalling was a combination of the the arctic cruise chapter and challenge road. At first I tried passing the time rift since it's at the dock. What a wrong decision I've made as it's a very difficult time rift with stingy hearts that punishes you for mistakes by sending you either to the start of the level or in the case of death the start of the rift. It's also a very long rift btw so after dying 2 times I just gave up and moved on to the main chapter. I really like the seals and the captain and the ship itself is very cool and I love the details in the DLC, but the designs of the map and mechanism are just atrocious. It is basically a huge maze. Most of the time I spent on it was on getting lost and finding my way, especially the fetch quest in act 2. Although it's fine for me since I wasn't planning on getting the no mad captain achievement anyway. However act 3 is awful with its weird angle and ice water and when you get too many people on you the game pushes you around. The tilted angle works wonderfully on paper, but the collision and engine of the game just doesn't work well in reality. More often than not I felt like I was walking on thin pipes with slippery ice on it. Come to think of it, perhaps it was because of the overloading cargo that caused that? Cuz I felt like I was constantly fighting with the game to gain control of my character. Whatdoes the devs expect us to do when presented with a linear path with multiple people needing pickup? Obviously we're not going to pick up 1 or 2 and then just go back. Combine that with the ice water where it's near impossible to get out without getting hit twice when fallen into it and you have a prime example of bad design where the game fights the player instead of work with the player. Then there's the challenge road. After finishing chapter 6 I decided to try it out and the first 2 worlds were pretty fine and nice. The third world gave me a lot of trouble at the start of the world. I have no idea if it's the level design or the game but I couldn't wall climb and jump at a place where you have to. Hat kid would just fall down the abyss while next to the wall. And it's limited lives so as you can probably guess it pushed me over the edge and I ragequitted.
Next is the story. The main story did not grasp me at all. I feel like it's kinda the same with Life is Strange in that I just cannot bring myself to like mustache girl. She is arrogant, annoying and stupid. The story is also really boring. I would say tho, I really like side character's story, particularly the ones that's told through storybook you find in time rifts. Vanessa's story is just super sad and I love that it gives insight to the world and how subcon forest became how it is. Captain's story(although I didn't get it I looked it up on wiki) is also sad and honestly brings up my next point which is Hat Kid is a douche. Tbh if I wasn't playing as Hat Kid I probably would dislike her also. I think a lot of it is because hat kid's personality is rarely shown, while her actions do a lot. What I'm talking about is I don't see the regret or empathy or emotion much except rarely in cut scenes, but I do see that she's wreckless in blowing shit up and then tries to make up for it(which is suppose to have emotion but doesn't due to gameplay) and somehow people praise and thank her for all she's done? That's just stupid.
I will say tho, this is not a bad game. It's got cute visuals, great soundtrack and alright gameplay. It just hits all my nos about platformer, which is also part of the reason why I don't like to play platformers. I get frustrated easily by them. Would I recommend the game? Sure, I think a lot of people will like the game far more than I do. So give it a try and see if you'll like it.
This is a pagywosg game.
It's a generic HOG game, which mean normal HOG gameplay with mediocre puzzles, lots of backtracking, bad voice-acting and bland story. This game has all of those, so I suppose it's just an ok game. lol Nothing more I can say really.
I think I won this from astats and just decided to download and play it since I thought it'll be those nice simplistic puzzle games I've played before, but this one is not that great.
In this game you aim to make every tile into a single color by drawing a single line. Sound easy and allows a lot of interesting designs right? Except in this game, there's not much "learning" involved. By learning I mean that usually these kinda games introduce new mechanics gradually to keep things fresh. This game however, only has 2 special tiles. One is a teleporter tile while the other is a cross available tile. This game has 96 levels! It not only stops introducing new mechanics, on later levels there's also a lot of huge levels that has no special tiles. Maybe I'm just not the puzzle type person but I do not enjoy trying to figure out how to get a path through everything repeatedly. It gets boring, especially since there's no starting point to reference so you just have to kinda pick a place to start and if it doesn't work you'll just have to restart. It wouldn't be much of an issue if the controls weren't so bad. I feel like this game really should've been a mobile game since having to hold down and drag constantly is not comfortable, and the game made it worse where you'll get stuck if you move too fast. You know what quality of life change this game needs? An undo button. Countless times I drag too fast for the game to register so the lines goes to the wrong place. Having to redo everything is not fun. Time mode is worse. Although I did reference a guide, time is actually pretty tight so I on later levels have no idea how you'll do it legitimately without reference. I did not enjoy the game and I'm glad I got it over with.
Ori 2 comes out next Wednesday!! Also Animal Crossing New Horizon comes out on the 20th!!! Omg I’m so excited. This is going to be a great month for me. :D See you next month~:3
Super duper late post again! Cuz I just didn't feel like posting. Also as you can probably see I finished a bunch of games at the start of the month and due to rl stuff and lack of motivation didn't play much for the rest of the month. lol I did make progress on A Hat in Time and managed to finish the main story at the start of this month tho~Still need to go back for more achievements. :3
2020 January update
Cute art style. Simplistic yet enjoyable combat.
Story kinda boring and cliche.
Repetitive background music. Not much replayability yet achievements asked to replay the game 3 times.Full review
This is a Monthly Theme and Challenge Me game. I'm writing this review a long while after finishing it cuz I decided not to go for the remaining achievements, so some things might be a bit fuzzy for me. :P
This game is pretty fine. A lot of cat related puns, which I got used to and just kinda started ignoring. lol Gameplay is quite straight forward and simplistic yet it's very addicting when you do get into the flow. Part of the reason why I finished the game in a single day. Story wise it's pretty boring standard hero stuff with a "twist" at the end which is just eh. Music is honestly a bit too repetitive for its length as it's just very short bits repeated over and over again. There's also not a whole lot of variety. Combine all that without the ability to skip dialogues is what made me give up on getting the remaining achievements. I just don't feel like playing the game over again 3 times.
So yeah, overall I'd say I enjoyed the game while it lasted. Though come to think of it I have no idea why I enjoyed it so much. lol
Really fun mechanics. Funny endings.
Gets boring after a while.
Too repetitive.Full review
This is a Monthly Theme game of last month. Got it from chrono.gg coin shop.
In this game, you restart everytime you get an ending, and the world changes as you get more and more endings. Whether it's unlocking a shortcut or simply seeing the blood and corpse that you caused. At the start of the game it's really fun and cool to explore the world and get to know what you're working with and what combinations there is. I especially loved to carry around the hug bear and finding out what exactly I can hug. But ofc, passing the initial phase it becomes a bit repetitive and it gets especially annoying if you're aiming for an ending but triggered one you already got. I ended up using videos as guides to get the rest of the endings after getting half, but I have to says it gets very interesting for later endings. So overall I enjoyed the game.
Nice arts, some funny dialogues.
Dialogues can be cringey sometimes.
Too many clicks per reset(auto-clicker highly recommended). Wait time way too long at end game.Full review
Holy crap I finally finished this game. It took a long while cuz of the absurdly long waiting time at the end game.
In this game you "crush" into all kinds of girls and will manage to date all of them by furiously clicking on them, talking to them so fast you can't even read what they replied, giving tens of thousands of gifts and taking them on tons of dates. The game is simple, the art is quite nice and some of the dialogues are interesting and funny while others are a bit cringey. There is a soft reset ofc, but that's my biggest problem with the game. You have to click wayy too much for each soft reset. Constantly clicking to gifts tab, get to the gift you have to gift and choose number. Sometimes the numbers aren't even rounded so when you don't have enough money you'll have to click multiple times of the same step to gift everything required. Dating is better since every date is on the same page but that's only cuz I have an auto-clicker. If not then the date amounts are annoying. Not to mention each stage you usually need one kind of date, making the early girls a chore to go through. They did come up with a "solution" that allows you to click on the requirements and instantly complete it if you have the stuffs, but that's hiding behind a pay wall so nope, your game is not good enough that I'll spend money on it. I generally don't buy in-game purchases. Also did I mention the absurd amount of time needed at end game for hobbies to level up? You need 10~15 days just to level up a single level. And that's with max prestige. What's up with that? Ain't nobody got time for that. lol
I'll probably still go on it daily just to get missions and potentially get new girls unlocked since the devs are doing that a lot lately, but it's been fun and I like the game.
Visuals is nice. Relaxing game.
Sound effects are a bit sharp at times.Full review
This game is pretty interesting. I finished Crush Crush so I was thinking about starting another clicker game. This time I want it to be short, and since the hltb time for this game is 45 minutes so I gave it a try. Btw steam's tag search system is kinda neat. :3
In this game everything is math generated presumably? At least according to the store page, and it basically simulates a plankton's life of evolution. The game alternates between plankton hunting for food itself and you feeding it depending on levels. Generally it's more of an idle game than a clicker game, especially when the plankton is moving on its own. You can nudge it to sprint forward but that won't help with eating the food. I saw it on the forum that a lot of people have problems with level 12, but I don't think it's that hard? It's just being patient I think. Overall the aesthetics of the game is nice, sound effects are pretty alright, although a bit too sharp at times. It's a relaxing game.
Quick 100%. Multiple solutions to a puzzle.
Not challenging. Gets bored after a while.Full review
This is a pagywosg game. It's......ok I guess? A bit boring. Basically you have to move to the exit while going over all tiles once. Not really that innovative and there's several solutions to a puzzle which I actually like but it boils down to move in whichever direction you feel like while not leaving 1 space gaps(dead ends where you wouldn't be able to fill later) while not forgetting to fill out part by part to the exit. Not really that challenging. Only got stuck like 3 times and it all took less than 5 tries to pass. A nice quick 100% I suppose.
Hopefully I’ll be able to play/finish more games next month. It’s looking good cuz I just finished a game and got in the flow to write the review and this post which always feels nice. :D Also also, I got a new PC and was moving all my saves but I just couldn’t find the saves for Impulse! and The Window Box. I am pretty far in Impulse and honestly do not want to restart the game again cuz the writing and voice acting are both bad so I dropped it. I do have to give props to the devs for making it fully voice-acted, although it isn’t a that good of an idea if done poorly. :/ The Window Box is the game I just finished and thankfully it has a chapter select feature, although I still would replay it again if there isn’t cuz it’s just a lovely game. :3
Looking through the games I've beaten I've noticed, this month is just kinda meh. However I bought Supergiant Games' game bundle in winter sale and fell in love with Hades! It's such an amazing game~Everything about it is great. Supergiant Games really do not disappoint. :3
2019 December update
Most Exciting Addition
Nice atmosphere building.
Repetitive music. Confusing story.Full review
Saw this game from Ylthin's post and I can't believe I didn't know this one! It's from the Freebird Games who made To the Moon and Finding Paradise. It's listed under different devs so that's why I missed it in steam store. It's their usual style but this time it's a thriller/mystery game. Tbh I still have no idea what the game is about, and talking about it would be a spoiler cuz it's these types of games. So I'll just say that it gave me chills and builds atmosphere pretty well. I like the game. :3
Nice art. Alright gameplay.
A bit boring.Full review
This is another switch demo. This is basically flow free(if you've played those on phone) with added length limits to nodes. It limits your moves to a set one and makes it much easier than flow free. Ofc they made it so there's only ever one solution since they're painting a picture and I actually quite like the mechanism since the things you drew will appear in the room. In the end it makes it less challenging and a bit boring. Also it has pretty nice art style, even though the objects that appear sometimes doesn't match the background.
Game looks nice despite the graphics. Sound effects are satisfying.
Gameplay gets blend after a while.
Bad background music.Full review
This is a Challenge Me and a pagywosg game.
It's a match-3 game~I've actually been craving for some on my phone so I'm pretty happy that it got picked by samwise(thx buddy. :D). The game feels pretty old with its graphics since everything is kinda blurry, but it's really fine and for the buildings that you build up part by part they actually look great! Match-3 mechanic is simple but perhaps a little too simple. You got a layer(or two) under every tile to break and you also get 1 to 2 boulders that'll fall after a bit into the game and you need to drop them to the bottom. If you match 4 you'll get a horizontal swipe power, and 5 or more gives you a cross wipe power(especially useful for boulders). The first playthrough is very easy as I had no trouble going through them and did not die once. I started the second playthrough and what's pretty cool is the buildings you're building up changes from the first playthrough and all look much more fancier and prettier. I like the detail there. But ultimately I gave up due to wrist strain it's causing with having to drag the mouse around a lot, and also I was getting a little bored of the gameplay cuz there's no variety. Oh also, the background music is just bad so I turned it off and listened to my own music. Sound effects are nice and satisfying tho so I kept them on.
The world is quite colorful.
Gameplay is alright.
Story is a bit boring.Full review
Another switch demo cleanup~I've actually heard some good things about this game. Some people compared it to Minecraft and some prefer this one over it. I'd say I still like Minecraft more cuz of all the mods, but that's not really fair isn't it since vanilla Minecraft is really not that fun for me. I'm sure there's amazing mods out there for this game(if the devs supports the option). But as it stands, the demo didn't impress me.
The thing I didn't like about this game is the slowness and treating the player as dummies. Mostly I'm annoyed at the spirit/god that keeps repeating what she's saying. This is largely due to there being a plot in the game unlike Minecraft. Also the story is really mundane and boring. At first I tried reading but after a bit I just skips every dialogue with villagers which is probably not a good thing for this game? I enjoyed exploring, but the direction on switch is not that accurate. Combined with camera movement and it makes combat much harder than it's supposed to be. Also building things is also annoying cuz of controls. So overall I was kinda feeling meh about the game. It's alright, but just alright.
Nice pixel art.
Cheap and bad sound effects. A major bug that could cause frustration in having to replay the level.Full review
This is a pagywosg game. Tbh I wasn't expecting much from the game so that kinda made the experience ok.
Tbh I don't really know what genre to call this game. In the game you basically need to find the key and then outrun the scary green monster to the exit. It's not really that exciting and the sound effects made it way worse. However I do enjoy the nice exploration before getting the key tho as there's no pressure. And I like how the pixel art looks. There's one major bug in the game I'd like to point out is that if you get chased very close to the exit door the monster will actually phase through the door and get you if you don't move forward. It got me twice and that's pretty annoying. Other than that it's a ok game that's just meh.
A bit of nostalgia. Collector game.
To many pop-up ads.Full review
This is a crane style idle game where you grab gachas and wait for them to open to get toys. I played the original game Clawbert wayy back on my dad's iphone before, so when I saw this I was like:"Why not? " And the bad thing about this game is its filled with pop-up ads, and it gets really annoying that I'll always just close the game and restart to bypass it partially. Still need to sit through the intro screen tho. I got every toy, puzzle and hats so I'm counting it as a finish even though they might add other worlds later, which I'm not going to go back to play. In general it's just an alright game to satisfy my needs of being a completionist/horder where I love to collect things. If you also like to do those things then go for it! Maybe try the original first tho, since I just downloaded it and it has way less ads. Edit: Nvm only after playing a certain amount do you get pop-up unskippable ads. Arg annoying!
Art style. Cool design of a major character.
Standard point and click gameplay.
Cliche story.Full review
This is a free android app. First noticed it cuz of the art style and it did not disappoint. It's this sorta realistic yet fantasy feel. I like it. :3 Only the first chapter is free tho, and I don't plan on buying the rest.
It's a point and click game, and tbh, the gameplay is not that great. It's not bad, just a bit boring. It's the typical collect items, use on place and progress. The story has a lot of potential but turned out cliche even just on the first chapter. So basically, the only good thing about the game is the art style and the design of the evil dude. He's really cool looking. :3
Real-time turn-based gameplay.
Slow movement. Cliche story.Full review
I got back to playing Pokemon Quest on switch recently. Browsing the games I have on there I decided to finish and clean up some of the demos that I downloaded long time ago. This is one of them, and I originally downloaded it purely based on the looks on its frontpage(the thumbnail of the game), but it deceived me! It's the turn-based rpg that I personally don't really enjoy. I still trudged through it though even if I'm pretty bored.
When I said turn-based, it's in fact real-time turn-base where there's action bars filling up and stuff. I've found that I'm not as patient as I was when I was little where I could enjoy turn-based games like Pokemon very much. They became a bit too slow for me. In this game the special thing about the combat is that you can suit up to have different move sets and attack more powerfully, and also you can freely position yourself when attacking so that you can utilize area attack more. Also positioning is really important as I almost died from area attacks since I grouped my dudes closely. It is pretty strategic, but well, I also don't like RTS games. lol So yeah, I was kinda bored by the gameplay. Not to mention the movement speed is slow and important objects on the map are a bit too sparse. It's my pet peeve that movements are too slow.
The story is also not all that interesting. Rather cliche with the empire being bad and doing evil deeds while the protagonists helped first but discovered the evil and fights back. At least that's the vibe that I got from the demo, and the writing is also boring with sometimes questionable translation.
Overall I must say I'm not that impressed. Granted that I'm not their targeted audience, so it may have effected my enjoyment a lot. Still, give it a try if you're into these kinda games. Cuz it's free. :3
Some fun yearly stats based on my assassinations:
Number of assassinations: 71 games/dlcs
Hours played on record: 208.5 hours
Achievements earned total: 697 achievements
See you next month~:3 Oh and, happy new year guys!
Super late post~I dunno, just didn't feel like posting. Plus, I was super excited to play Dropsy and decided to put it in this post cuz I haven't made one yet. :3 Kinda not feeling like playing much games lately again, which is why I skipped this month's Challenge Me. Gonna ease up on pushing myself since I realized that I've been playing games to tick them off like tasks instead of enjoying them which might be the reason why my will to play has decreased.
2019 November update
Fantastic story. Great environmental and atmosphere building.
The clown foot sound achievement is annoying and grindy.Full review
This is a pagywosg game. It's a point and click game! And surprising I have a lot more patience for this one than all the others. In my main playthrough I wasn't really bothered about the walking speed. Only really noticed it when going for leftover achievements.
I think part of the reason is the game builds atmosphere really well, and has a variety of environments that each has their unique looks and background music. I feel like I was constantly going to brand new places when exploring for the first time, and boy did I spend a lot of time exploring the map ignoring the main quest. lol It's nice that the game allows you to get to most places. It made me grasp the world better and kept me entertained. The world is also super bleak and terrible, and that actually made me sympathize with the people in there and made helping them later much more rewarding. Helping each of them and giving them a hug afterwards always made me smile.
On the topic of helping, let's talk about the story. It's great, it's amazing, I love it. I never thought a point and click game of all things can make me bawl my eyes out for two times! Dropsy is really lovable in the way he moves and when he gets happy he jumps around, but he also made me question if it's in real world would he still be likable? In the game it's all pixelated and cutified, but the glimpse of "real" Dropsy in the mirror really jumped me. I'm not sure I would really go near him in real life, which makes me feel super bad. But alas, it's a game. When I play games, I often form a close bond with the main character. I see it more like caring for them like a mother or elder, and it makes emotional scenes much more impactful. Helping Dropsy makes friends and hug everyone really just warms my heart seeing him grow. Spoiler alert: And it made the ending all that more heart-wrenching. When I saw Doggo, Birdie and Rat get monsterfied I was furious, super sad and worried about Dropsy, but then I saw them getting along fine and its just so nice, but also at the back of my head I was still not happy about the 3 of them being like that, but then I question myself if I was judging them and at the same time also judging Dropsy based on looks. But then that fucking CEO pulled out a gun and shot something, someone? Anyways, there's too much chaos that I didn't really understand what happened. When I saw the news on the TV I just couldn't take it and started crying. I tried so hard to help Dropsy and now everyone think he's a criminal. I just feel so bad for him. Thankfully we helped a lot of people so when I saw that people were telling Dropsy where the CEO went and helping I felt much better. But when we got through the portal and the only way to progress is to hug the CEO and he shot Dropsy, I cried the second time cuz fucking hell Dropsy doesn't deserve this! Thankfully his mom saved him, his dad and pet friends. But then I couldn't help but wonder if it's true and it isn't just the afterlife of Dropsy. I'm really hoping it is since CEO seemed to see the bright light and reacts. Anyways, I freaking love the story. I love me games that can make me emotional.
Interesting HOG scenes. More leaning towards puzzles.
Quite a bit of backtracking.Full review
This is a pagywosg game. A HOG that hardly felt like one. It's really interesting actually. :3
When I said that this hardly felt like a HOG game, I mean that this game is more like a point and click puzzle game with slight HOG elements. Even some of the HOG elements doesn't feel like traditional HOG cuz you're finding objects with their shape instead of names. Puzzles in this game are mostly alright, with some of them being a bit annoying but managable. It has quite a lot of backtracking but it's got a map teleportation with areas highlighted with interaction so it's pretty alright. Overall I enjoyed the game. :3
Really good looking visuals.
Voice acting and animation being clunky at times. Story doesn't make much sense and disappoints me. Characters unlikable. Slow walking speed.Full review
This is a Challenge Me and pagywosg game. I must say I'm fairly disappointed about this game. I thought it's gonna be a great point and click story game since I've heard some good things about the game, but it just didn't grab me.
First thing first, it's a point and click game. With almost all point and click games I have the problem of having to wait for characters to walk to the destination. It's probably just a me problem, but it's so boring and annoying having to wait, especially since some point and click games have backtracking which makes it wayy more tedious. The puzzles also aren't that straight forward. Though I did use a guide(a bit too late if I may say), but some of the solutions still made me go: "What? That's stupid. ".
The story. I really wanted to like it, and I feel like if they done it right it can really be great, but they didn't. First off, voice acting is a bit iffy at times. On one line it'll be full of sadness and the next it'll just be calm or joyful. It feels unnatural and makes it a bit hard to connect with characters. Coupled that with the sometimes weird animation and you made me unable to fully like and connect with the characters. Next is the plot. There's definitely some pacing issues or writing problems. The first big "reveal" where Noah is actually Sadwick did struck me a bit, but honestly all this way I knew what it means to be in Silence from the prologue so I know someone is having problems. Imo it would work much better as a final reveal than the mirror. And the final reveal is just weak. The effect they used on mirror's voice is just not pleasant to hear, I already know what's coming and there's no surprise. Finally, the characters. They are not fleshed out enough and are hardly likable. Noah is pretty stupid in what he does and as our controlled character he lacks personality. Kyra is just a freaking jerk. I'm very confused with her, like are we supposed to like her? Cuz she just came off as rude, violent and annoying. Reenie is a bit eh. We are suppose to like her no? But she's just an annoying kid that doesn't listen to people and do stupid things. She got through everything only cuz she's lucky and/or she's the queen. Spot is adorable but hard to really......like? Partly due to he's sound effect sounding bad and out of place, but he's alright. The only character that I did like is Sam, cuz he's pretty chill and his interaction with Reenie is pretty nice. But even him has moments of annoyance, mostly after both groups meet up and under the influence of Kyra(like that one scene where he kept whispering with Kyra. That one is the most annoying since it's just freaking disrespectful. )
Overall, I'm not that impressed by the game. It's alright, but could've been better.
I also adjusted the format of my post again. Hopefully it’ll be better to look at now. See you next month~:3
Jigsaw puzzle update #2
I have finally made some progress in my jigsaw puzzle backlog, and oh man I’ve bought far far more than I’ve finished.
It’s just that so many of them have amazing pictures or adorable animals and I just can’t control myself.
Sooo…..basically I now have around 6 1000 pieces ones, a couple of 500 and a bunch of little ones of Totoro that I mentioned last time but has yet to touch. It’s worse than my gaming backlog. D:
But I still really enjoy doing them tho. :3 Well, I enjoy both buying them and completing them, but since completing needs time and dedication I ended up buying more. ^^;
Oh and, the Pokemon one I bought from Pokemon center at Tokyo when I went there with my friends. :D And I like Eevees quite a lot so it’s nice. :3
Until next time~Which is hopefully soon since I still have the urge to complete more. :3/
stolenlearned from EvilBlackSheep's post and added two top games in my post which looks quite nice. :3
Finished a bit of game and re-visited the other view. Pretty nice progress I'd say~Also I finished Tadpole Treble yesterday but decided to put it in this post.
2019 October update
Most Looking Forward To
Great art style, great soundtrack, nice gameplay. Achievements are direct and pleasant to get.
Quite a lot of backtracking. Story is meh.Full review
This is a game I won from Playing Appreciated. I joined the giveaway cuz of the art style, and it did not disappoint.
This is a point and click/HOG game. Unlike normal HOG games however, in this game there's no HOS(Hidden Object Scene). Instead, objects are hidden throughout the map. What's more, you can't pick up an item before knowing you need them. Tbf, it does get a little bit annoying at first since I'm so used to collecting everything in a scene before moving on, but after a while I got used to it and actually kinda like it. Have you wondered or get annoyed in HOG games, why you can pick up some items and not the others? This game solves that by only letting you pick up items after knowing. It's more logical really. And also it becomes kinda a memory as you can tell what items you're supposed to be able to pick up, and exploring a scene fully does pay off since you'll have a vague idea of where everything is. Another thing I really enjoy is that most of the achievements you can get normally if you just explore and clock everything. It is honestly a real surprise when I finished the game without using a guide that I end up with 29/30 achievements, and the best thing is, the game allows chapter select. What a delight that I can actually play a game with achievements without altering my playstyle or looking up a guide.
Now onto the art style which is the strongest point of the game. I really like the real world art style with black and white outline first and then the colors filling in. It's also really well done. As for in-game, it's just fantastic. It has the cuteness there but also oddly weird world and creatures, much like how it's wanting to portray: a child's imagination. I really like it. :D
And then last but not least, the soundtracks are great! The main song(menu/outro song) is just very pleasant to hear. The story itself is not really that pleasant(except the ending), and background music really fits the scenery and invokes feelings.
Overall I really enjoyed this short game. Probably the best HOG game I've played so far. Would 100% recommend. :3
Visuals, music and story. All great.
Puzzles are a bit easy.
Jumpscares. A bit of directionless at the start of the game.Full review
Woo I actually finished this one! It's a Monthly Theme game. I tried this game way back on 2018 August's Monthly(Second Chance) since someone suggested it, but got too scared at the start so I stopped. I'm really surprised I like the game a lot.
You know, there's several times that a game has left a strong impression on my mind but I just can't quite put words into it, and this game is one of those. It took me 3 days to finally sit down and write this review, accompanied by the soundtrack of the game to really remind me of the vibe it gave. It's not gonna be as coherent as others I imagine but bear with me here. :P This game is quite something. From the visuals to the sounds to the cultural information it contains. It feels kinda like Never Alone, where I'm just learning to seeing things that were out of my knowledge and it's so cool. The game builds atmosphere really well which is what I really like about horror games. There's no monsters that will chase you when you walking in the snow so in general I wasn't afraid most of the game, but the strange symbols on tree trunks and strange structures and also me being alone in the snow just really builds this feeling of isolation. The soundtrack is also amazing. It's interesting how little I notice background music until I actually listen to it without the game. What I love the most is each mystical creature has their own theme music and they're all really fitting of their characters.
The art style really is the best part of the game. Everything looks gorgeous and surreal, and when it gets creepy it does so really well. I also really like the designs of the mystical creatures. And the sound effects adds to the immersion a bunch, especially the snow crunching sounds when walking and other sounds like the baby wiggling and such. What really got me though is the story. It's a cliche story tbh, but the way they deliver it is brilliant. It's a combination of in-game mechanic and writing, which I appreciate since I actually really like to read about lore and story if it's written well. Especially in this kinda horror game, a nice long moment of reading is both relaxing and builds background knowledge and in this game's case tension. Remember me abandoning the game last year? It was merely because I read all the encyclopedia first and had the anticipation of there being scary monsters, also the fact that I'm alone in a snowy woods doesn't help. As for the actual story, there's several theories and the one I agree most is that nothing really changed and he didn't take the advice, hence the last remark on the news paper(to avoid spoilers I'll just leave it at that). I must say I'm most drawn to stories with suspense and surprise since they kept me wanting for more and thinking about them more.
As for gameplay mechanics, it's the only one I have complaints for. Firstly I did get kinda lost at the start of the game since I went through the intro last year. After wandering around aimlessly trying to find the Huldra(since I just can't figure out her song since it's kinda not that directional), ended up looking up a guide. Another thing is the god damn jumpscares. There's a total of 3 in the game, and I do not like them. The first one is the end of finding Huldra. This one I'm the most betrayed that they did it since I can easily think of a better one without jumpscare. Just make the Huldra rapidly teleport forward while getting more and more bloody and then finally her face right in front of the camera. It would serve as a semi-jumpscare but also the creepy factor is enough making it not feel as cheap. I did read a comment saying that it's suppose to give the feeling that Huldra is jumping to feed on your blood but I still feel cheated. The next one is the Windmill, which is the most useless one. Doesn't really serve any story purpose and makes no sense. The last one is the Grim which is the one that I understand the most. Grim suddenly comes out and is suppose to be scary. I still jumped but it's fine. But overall, the gameplay is pretty fine. Puzzles are not that hard and it relies on the old pen and paper tactic, which honestly I really like. It has a whole different feel than other puzzle games in me really making the notes down. Here's my notes btw:
So yeah. I'll definitely recommend this game to other people despite it being a horror game. It's worth experiencing and if you're bad with jumpscares just note the three parts that have jumpscare down and you should be fine. :3
Good story. Nice voice acting. Great atmosphere.
Gameplay flow way too slow.Full review
This is a Monthly Theme, Challenge Me and pagywosg game. All in one ey? :P Figured I should write the review as soon as I finished the game for the fresh experience and then go back to get the remaining achievements. After that I'm gonna add more to the review.
First off, dang I did not expect this game to be this scary. And like, the creepy atmospheric scary which I liked a lot. Ofc there's still small jumpscares here and there but it's subtle and not abused.
Ok so now I'm gonna talk about my first playthrough. I had a bit of issue at first tho with the game having very low fps(most likely due to my laptop being potato) and I had to lower the resolution a bit to make it manageable. My fps was still always around 15 tho and occasionally drops under 10, though thankfully there's no chase scenes that requires fast movement in the game so it's fine. It did slightly effected my gameplay flow but overall it's fine. There's also occasional screen tearing and audio glitches but eh I managed. All those things did effect my enjoyment of the game, but this is still a good game.
Next I'll talk about story. The writing is great, the voice acting is fantastic and overall it was a good time. There was several times that when I choose my response I thought it's gonna be neutral but it ended up being a negative comment which is a bit annoying. Especially the first time when we flashback to Michael on the beach. I didn't mean to be a jerk to Clarissa(cuz she seemed alright at the time) but the options kinda confused me. Also I did get a bit frustrated with the story not being clear and also Alex getting pushed around not knowing what's happening. I think it's just my mother instinct(?) kicking in cuz when playing games I usually bonds with the main characters and care for them a lot. Seeing them hurt or get pushed around just gets me angry and sad, especially if there's no clear explanation of why. Suppose I'm just not used to the horror genre since a lot of the times MC gets tortured with no reason other than "oh ghosts want to kill" or something. The suspense and atmosphere that the game built really got me spooked. I got goosebumps several times and was very tense in certain sections. One last complaint I'll make tho is near the end of the game, when you yourself is choosing the response to give to others, I'm not sure if I was slow to pick up on that but I thought it's another test and that I have to pick the exact responses I got so I ended up doing that and I just think it's a shame that I didn't get to do that on my own.
So in the end it's really hard for me to start another playthrough of the game since I just have no motivation since the game is too slow, so I'm gonna leave the review there. Possibly re-visiting later but unsure.
Art style is cute and music is great.
Gameplay itself. Notes not on point. Game mechanics not explained.Full review
This is a Playing Appreciated game. It was on my wishlist for a quite a while before finally winning it so I was excited to play it, especially since I recently got into a mobile rhythm game so getting the grooves is nice, but sadly I did not like this game that much.
Let's talk about the good first. The art style is just so adorable and the story bits with the comic style is so cute. Music in this game is also just lovely all around. Different areas has their respective songs which fit the environment a lot. I also like the mechanics of dodging notes since it's a cool spin on rhythm since you're generally not hitting the notes, but dodging them. I also enjoyed the cool credit screen where you can play with the names. I just wished there could be more things to interact with. Maybe some things on the background you can use your tail to tap it or some other interesting interaction besides words as objects.
Now I'll talk about what I don't like, which is the main gameplay. The most important thing in a rhythm game for me, is to be on point. Every note needs to be on point so that it feels satisfying to play and when you miss a note you won't feel cheated. In general rhythm games are a combination of using your eyes to see where the notes' at and ears to judge the timing, and honestly everyone's timing will be slightly different. That's why for most rhythm games, you have a thing called calibration. Small offsets that the player can set to either change the judging of the notes or change the notes' placement. In this game, there's nothing like that, and the worst thing is I always have to hit "early" to actually get the hits on bells and polls. That is very frustrating and unsatisfying. The other thing is the controls. In most rhythm games, in order to not limit the player you usually can hit any lane you want to get the notes. In this game you use arrow key or w, s to move up and down. The only other game I've played that works like this is audiosurf, and in that game you can use a mouse which has far quicker and precise movements. Also the game doesn't tell you a lot of things and it's super frustrating. Like for example, the stage I had the most problem is Pihranna Jungle, and at the final part you had to tap the fruits down to get the pihrannas to go away. I did not know that and so I died at the end 2 times, which is super frustrating since I had lag problems before(fixed it by lowering resolution) and it's already a pain to get to there the first place. The other one is the final boss stage. How am I suppose to know the strings can be broken? Since the strings has electricity going through them I generally just avoid them all together. It wasn't until after 10 loops or so that I paused and look up posts on steam discussion. And thankfully I did since the egg and laser part are also not obvious at all as to what I should do.
Overall tho, I don't mind the game, but it's a huge disappointment. Guess hype really is a bad thing in some cases huh?
Story and voice acting kinda meh.
Way too much backtracking.Full review
This is a Monthly Theme and a pagywosg game. It's a HOG that has achievements~Thankfully the achievements aren't too hard to get.
Gameplay is just like any other HOGs, but since I like HOGs it's fine. Although cuz of the achievement I'm having the limit of not using hints which is a bit eh. Story and voice acting are both kinda meh. There's cheap "jumpscares" but I didn't get scared at all. It's just whenever it happened I rolled my eyes and thought: "Here we go again. ". lol The worst thing about the game is there's wayyyy too much backtracking. There's three main paths that each has like 6 to 7 places, so I'm having to spend so much time backtracking to the right place which is annoying to say the least. Nothing much else to say really.
Pretty alright party game if you have friends to play with.
Grindy achievements. Limited gamemode so it could get boring after a while.Full review
This was for August's Monthly Theme. A party game. Tbh, I don't really like party games. Probably due to me not having a large group of friends to play with. lol
In this game there's 2 game modes. Party and arena. I mostly played party since most achievements required party mode. Party mode basically has a few sets of mini-games and the goal is to get as much coins as possible and also be the last one standing since you'll get a pot of gold if you do. And arena mode is just fight to the death. Tbh I could've marked this as beaten long times ago, but I decided to get a few of the achievements that I'm willing to grind for. It is a huge grind and I can't imagine how much more I'll need if I want to 100% it, so I just gave up. It's just an average game with annoying to get achievements. The only complaint I have is that block collision is sometimes kinda wunky, especially on miners mayhem level. A lot of the times I can't jump onto a block and will get stuck on the edge. Other than that, it's a game that I really wouldn't recommend to anyone but there's also not much flaw to it.
Could be fun for a bit to see the tree grow if you have an auto-clicker.
Boring gameplay. Grindy achievements.Full review
I've actually beaten this game when I first won it(2017/April) since it's a PA win, but when I was playing around with the new library system and saw the game I figured I could try to 100% it.
This is not really a good game. You grow trees by clicking, and you trim branches by clicking also. I'm not entirely sure if this is how Bonsai works, but as a game it's boring. Plus the graphics are not that great. The game even crashes if you grow a tree too much without trimming. And oh boy the trimming achievement is such a grind. It really is just unnecessary.
If you love HOG games I guess play it just for the sake of it.
Game is blurry. Hidden objects hard to find with their weird models. Grammar, characters and story are bad. Nausea inducing scene.Full review
This is a pagywosg game. I have never played a bad HOG before, and I thought there would be no bad HOGs cuz they're pretty easy and straight forward and hard to mess up. But now I have.
I thought this is gonna be a nice relaxing experience with another HOG game, but this game is just bad. It's made in Unity, and the graphics are super blurry. It's 3D, which made me realize just how great the previous HOG games I've played with their drawn background since it's just so damn hard to find the objects in 3D. The blurry-ness of the entire game didn't help. Also it might be that they just found inconsistent models since a lot of the times models and models does not look like they fit together. I ended up just clicking everywhere in the HOS(Hidden Object Scene), which is definitely not what you want players to do in a HOG game. The worst scene tho is the rotating HOS. It's so damn dizzying with the camera movement and such. I rarely gets dizzy at games and this game achieved that. In theory could've been a great idea to incorporate moving HOS but they messed up big times.
Now for the story, it's all over the place. Grammar is bad, story doesn't make sense, characters are boring. Oh and, the menu music is a overused copyright free music. When I opened up the game and heard it I had a bad feeling and I was right. Also, did I mention how stupid the expert difficulty is? You have 20 seconds to progress in the game. If you don't make any progress, you'll have to start all over again. Also if you click too much there's a notification window pop-up telling you to stop wasting time but at the same time you can't click to close the window, thus the window itself is wasting your time. Wtf!? Just don't play this game. Play other good HOGs instead.
See you next month~:3
Not a lot of games this month. Mostly due to the graduation trip at the start of the month and also idk, I just don't feel like gaming much this month. :P It's kinda the same problem I have where I look at all the games I have downloaded yet I don't want to play any of them. Hopefully playing some new games will solve that!
2019 September update
Most Looking Forward To
Great dialogues and great atmosphere. Gives insight to the plot of the series.
Controls are a bit clunky.Full review
This is a Monthly Theme game. Played the main game a long time ago but totally forgot about the DLCs since you had to launch it form the game folder. I must say I'm biased since I like To the Moon very much, and these two DLCs just brings me back to the universe I know and love.
For the first one, I love the conversations at the party and I absolutely adore the mini-game. It just brings back so much memory. And then idk if it's the one can of beer I had but I cried a lot when they were talking in the meeting room. I think it's the building up from the mini-game to the actual talk. Why can't people just be happy with what they have? I would wish everything for SigmundCorp to actually be a thing in our world, and there they are protesting it. And while I cry Neil is just cracking jokes like it's nothing, and I love it. It made me smile.
The second one just gives me so much chills holy shit. Especially the ending. My hair were all standing when that happened, even though I already know it's gonna happen since I watched a playthrough beforehand. I love the way the game builds mystery so much. :D
So yeah, I love the DLCs a bunch. Would definitely recommend!
Very cute pixel art. Nice communicative devs.
Gameplay is a bit hard.Full review
This is a pagywosg game. A platformer, which I kinda was unsure if I'll like about since my experience with most platformers are not great. Thankfully this one's not bad.
In this game you can control two characters that needs to work together to reach the exit. You have the guy that can dash which more often than not resulting in me dying accidentally cuz I pressed the wrong button. And then there's the girl who can double jump, which is just super great for getting those medals. Gameplay wise, I don't really have much of a problem except factory level 12 and the entirety of management levels. Factory level 12 I just couldn't figure it out at first since I forgot I can dash in air. Management levels really "spike" up the difficulty with a lot of extra spikes and precise jumping requirements so I died quite a bit. And since I wanted to get all the collectibles in 1 try it tends to get more annoying since I'll have to do everything all over again if I die. But I don't hate it tho. I think it's probably due to me not getting to the point of rage quitting. :P And I didn't attempt hardcore or old timer mode since I know for sure I'm gonna rage at those.
Art style and music I think is the strength of this game. It has a very lovely and cute pixel art style. I just absolutely adore the girl's walking animation and the one strand of hair on her head that moves on its own. So cute! The music on the other hand are really nice. Definitely something I can jam to. Although it does get a bit repetitive if you die a lot.
Overall I enjoyed the game. The devs seems pretty active in replying to reviews, discussions and even Youtube let's plays which is just great. Shows that they really love the project. How can I not recommend such nice devs. :3
HOG's gameplay. No achievements. Teleport ability.
Story boring. Cheap and bad jumpscares.Full review
This is a Challenge Me game. I'm starting to really like these HOGs that don't have any achievements. Makes the game much more relaxing since I don't have to worry about it.
This game is still "horror" themed with cheap old-timey jumpscares. I only fell for it one time tho, which is quite nice. Guess I'm getting better at these huh? :3 What I like about this game tho compared to the previous 2 I've played is that the HOG spots never repeat, and the game also uses that to allow you to get certain items after clearing the spot(like getting the plank ladder after clearing the tree house). And although there's still a bunch of backtracking, it's made much better with the teleport ability. The game also highlights the next place to go on the map which is super nice since I got lost a few times.
Some levels are pretty interesting. Quick 100%.
Kinda boring. BGM repetitive.Full review
This is a pagywosg game. I'm not sure what to say about this game. You play an archer shooting poop from the sky, and you need to avoid shooting other black people. There's some levels that are pretty interesting, but still it's just a simple game that's pretty boring. Another thing is, the background musics of this game are pretty interesting. I'm not sure if they are original or even copyrighted, but they sound like famous background musics remixed. It loops between a couple of songs and become repetitive so I ended up turning it off.
See you next month~:3
Yooo tis a super late post cuz I just got back from the graduation trip to Tokyo with my senior high school friends. :D Thought about doing the post before going out but ended up having to pack for stuff instead.
This month is pretty good. Did some cleanups of games I haven't finished and played a bunch of short sg win titles cuz of pagywosg event. September's progress is probably gonna be less tho since there's already a third of the month dedicated to trips. :P But it's fine~I'll probably still play a game or two for sg event and a game for Challenge Me. Planning on playing the 2 short DLC for To the Moon so that'll be quick. Gotta catch up on DbD dailies tho. lol
2019 August update
Art style and music. Also the way they handled the story.
Story might be too depressing for some people.Full review
This is such a depressing game holy shit. I did not expect that at all. It's a pagywosg game.
From the start I know that it's not going to be a "happy" game, but I was expecting horror, not depression. I won't really go into much detail about the story since that'll spoil it, but I really think they did well on the part when I encountered the monster and I felt really angry, but then at the final moment I can't help but feel sad for her when she's looking down at the photos. And damn did the credits make me cry with the photos and music. So well done! I just felt super sad about what could've been and what did not happen. Throughout the game I didn't encounter any problems with the point and click aspect, but the choices were a bit vague as to what the outcomes were, but they largely don't matter that much so I think it's fine. It's the "you have a choice but not really" type of VN but tbh I don't mind at all, as it's telling such a delicate story that needs the preciseness in dialogues. The art style is great. Looks pleasing and delivers the emotional weight that it needs. And I really like their choice for "voices" as it's not overly annoying fake speaking, and gives out the appropriate emotions.
So yeah. Would 100% recommend if you have the emotional strength to go on the journey.
Art style looks great. Cultural values portrayed well.
Story is not that interesting.
Directions not clear. A bit of control problems.Full review
This is a Challenge Me game. This is such an unique game. The feeling of experiencing a culture that I'm totally unfamiliar with, and the game really does capture the essence of inupiat people's culture. Just noticed that I haven't played this kinda story driven games in a while. Kinda makes me not know where to start. :P
I suppose let's talk about the story first. Honestly, it doesn't make much sense. However, I don't really mind that since then again, it's those kinda bedtime fairytale stories that old people will tell kids(as evident by the cultural insights) so it doesn't really need to make much sense. I like it tho, especially that they chose to use their language to tell the story. Gives it an original feeling.
Next up is the art style, which is just great. The girl is so cute, the fox is so adorable, the bad guy in the main game isn't that terrifying but is hideous looking, and the boss in the DLC is absolutely horrifying. And the unique inupiat art style in the cut scenes is just super cool.
Finally, the gameplay, which is the part that I have some problems with. I will say tho, some of the mechanics of the game is pretty interesting. Like guiding the spirits with your fox, and platforming with winds. But I think that this game shares a lot of the problem that LIMBO and Inside has, which is more of a trail and error gameplay. You go forward, you died. Re-spawn and you'll know what to do next time. But this game does it poorly in that sometimes in a chase sequence or really any platforming you have to stop to wait for something to happen before being able to continue, and that really breaks the momentum. It also doesn't indicate direction very well, which is frustrating at times. For example, the first time you got the bola you couldn't fire it to the left, so I just assumed that you can only fire to the right. The next escape sequence however required me to fire to the left and I just didn't know I could so I died. Another example is when the polar bear chased you for the first time, when coming to the part where you need the fish, there's no indication that you could hit the bear with the bola, so I didn't know and died a lot there. I even forgot that I need to do that the second time I go back for insights. That's how you'll know you have a design flaw when even the player that have already played it didn't know what to do. Lastly, the controls are not that great. The girl moves and jumps weirdly at times. And when getting stuck or clipping into something, I suppose it just triggers the unstuck command to teleport the girl out of the location. I have the biggest frustration however with the foxtale DLC. I'm pretty sure it's my resolution problem since I looked up on Youtube and other people's tunnels are far wider than mine, but the final puzzles has this really narrow tunnel at the very bottom and your fox need to get across a few times. My fox just keeps getting stuck and unable to pass through. It's the most annoying thing ever because I was also stuck on the puzzle itself, so having to fumble around the tunnel while stuck just makes me mad. lol That really effected my overall view of the game I'd say.
I did still enjoy the game. It's interesting, it's fun. Furthermore it's learning/knowing something you never know before and it's beautiful. Will recommend.
Pretty fun gameplay.
Rogue-lite system. Some people like it some people don't.
Screen shaking effect causing players to get hit when they can't see. Me not liking bullet hell games.Full review
This is a pagywosg game. This game is pretty good! Though I already suspected that this one is gonna be good when picking.
This is a rogue-lite top down shooter game. It's weird that there's no rogue-lite tag in the steam page, but it's a major thing for the game. Personally I don't enjoy rogue-lites/likes unless there's constant unlocks and progression since I really like progression in game and the feeling of achieving something step by step, but some people do like it. Each time you play you start a new game with 3 doors to pick from. each door has same monsters but different bosses, and the game adds buffs to the monsters depending on which boss you defeat. You also can choose an upgrade out of the 3 species for the rooms after defeating each boss. It's also a bullet hell like game btw, and boy oh boy am I bad at bullet hell games.
I already know from past experience that I do not like or am good at bullet hell games, but since it's marked as top down shooter I thought it would be fine. In fact, the first and the third boss are fine since their projectiles have patterns. After dying a bunch I managed to defeat them. But the second boss is just a fucking mess since the boss itself not only splits to two when you hurt it enough, it also spawns 2 monsters each time it splits. The bosses also shoot out a lot of projectiles in different direction, causing it all to become very chaotic. It's just super frustrating to deal with especially that the smallest version boss moves unpredictably. Thankfully I defeated it before I get really mad and quit. Even managed to defeat the first boss in the same playthrough, although still died at the third room due to monsters being too strong and projectile flying everywhere. I'm really bad at dodging. Often times I even run to the projectiles.....Orz
I do have one problem with the game tho. There's a special effect that shakes the screen when there's an explosion on the screen. It wouldn't really be a problem if there's no projectiles, but since when it's shaking you can't see a thing often times I found myself getting hit when the screen is shaking and I can't see a damn thing. It just feels like my life points got cheated away, which is a bit annoying. Other than that, the game is pretty fun. I don't plan on attempting defeating all bosses in the same run since I don't really want to. It's a shame that according to Youtube videos there's actually a final boss and also the escape sequence is pretty cool, but I'm done with the game for now. Give it a try if you own the game. I'd say it's a little hidden gem.
Adds an entire side storyline. The same enjoyable main game mechanics. Great exciting story moments.
Story itself is a bit cliche.
There could be some problems getting to it after finishing the main game.Full review
This is a Monthly Theme DLC~I got gifted this a while ago, but I've already completed the main game and forgot about most of the commands, so I couldn't bring myself to go back to it and play it. I originally thought it's only going to be a few side quests, but it ended up being a whole branch of side stories, which is super cool.
Since I already finished the game and the DLC is in the form of a mission, I had to try to get to the mission with my existing saves since I don't really wanna restart the game again. I first started with my completed save file, but I forgot that somehow that save file is stuck in a mission for entropy and you can't really abort entropy missions, and I also can't complete the mission either. So I spent a bunch of times to familiar myself with the commands and also to figure out how to get to the mission. Ended up having to use my older save that I got the Rude achievement on. Played a bit of the storyline to get to the actually DLC. A bit annoying really.
Tbh the storyline of the DLC is not that impressive. It's more of the same take mission, do task, get some dialogues in return. However, the two noticeable moments are very good in what they achieve. It's spoiler so I won't go into detail about them but I got goose bumps when the first one happened even though a similar thing happened in the main game, and the second one really got me nervous. Ended up restarting that segment since I panicked and didn't read the instructions in the chat clearly and almost ran out of time. Those are very memorable and the new gadgets and stuff that I got are pretty cool.
Overall, I really enjoyed the DLC. Surpassed my expectations a lot and had more content than anticipated. Would recommend if you like the basegame mechanic.
Pretty fun gameplay.
No replay value. Grindy achievements.Full review
I found myself playing a couple of Digital Melody's games lately(this game, Timberman and recently played a bit of Masky to get more achievements) and I must say, I don't particularly enjoy their games. Their games are usually party games with very little replayability. The gameplay itself is not usually a bad one, just gets boring after a while. They also usually have very grindy achievements so that's also annoying. This game is no exception, although I did enjoy its gameplay more than Timberman and Masky.
I like the story.
Story could've been expanded on.Full review
Aaaa another sad game. Not as sad as Lydia tho, but still sad. This is a pagywosg game btw.
This is a RPG maker game that tells the stories of 2 broken family. It's basically a pure story game with small choices effecting dialogue and a big final choice. The story is told in a bit of time jumping sequence, which makes it a bit confusing since characters doesn't look that distinct from each other, and also you don't really get to know much about each character since all scenes are very short. This game could really benefit from just adding more to the story. Give us more time to get familiar and really know the characters. Why should I care if a character I barely know dies? And the final plot twist I saw that long ways away. Was silently yelling when the boy wonders off with the dog. Gotta say, the dog is the fucking villain here. lol But in the end it got a home. Evil dog!
Overall I enjoyed the game, although it was boring at times. I can see the potential but it's not fully explored so a shame really.
Art style is really cute. Concept of the time crystal is cool.
Story is cliche. Voice acting is pretty bad. Game is poorly optimized.Full review
Saw this game from E3 and was surprised to find a demo. Perhaps I have too much expectations? Or maybe I misjudged my feelings for these kinda games, but I was rather disappointed about the demo and will probably not keep an eye on the game if they continue in the same direction.
First off, the game doesn't run that well. Not sure if it's my laptop being weak or the game not optimized or probably both, but it jumps between 12 to 33 fps. Especially during combat the fps drops and causes lag, which makes it hard to fight since you have to press z at the correct moment to double attack or block attacks. Next, the combat is kinda, boring? I think it's just personal preference but I find it uneventful and stuff. Then comes the characters and the voice acting, which are the parts I dislike the most. Character does not react the way normal people would when coming across things is my biggest pet peeve when it comes to characters in games. Accompany that with the over dramatic voice acting you have a story where everything's floaty and fake and unrelatable. It also doesn't help that when you talk to a lot of the people for the first time you can't really interact with them, only hearing a dialogue of them talking to themselves. It made the whole town seem shallow. And when Crisbell comes out of the Cathedral she said she shouldn't go to Mother Superior cuz she won't be happy to see her like this, but I'm just like: "See you like what? Your appearance aren't changed, only your view of the world changed so why is that a problem? " Oh and, did I mention the weird control scheme? Arrow keys to move, z and space to interact/confirm, a for objectives and s for time travel power. So weird.
The only two good things I like about this game's demo are the art style and the concept of the crystal power. The art style is just really cute and is what drew my attention to the game in the first place. The crystal power is so cool in the town for the past present future split. Now I wish there's another game with better story utilizing this design in its full. Imagine a walking sim with this mechanic. That would be so totally cool!
Perhaps hype got to me again, or perhaps because it's a demo I'm not getting the full picture or the best experience it can offer, but I was disappointed.
Gameplay is alright.
Very boring game.Full review
This is a Monthly Theme game way back for Impulse Purchases. I "beaten" it quickly at the time just so I can keep the 1 done per event streak. Now that I got all the achievements I'm willing to grind for I'll call this one a done. I found that I'm getting better and better at letting a game go when I don't think I'll be able to 100% it, which is quite nice.
I'll just say that, this is not a good game, but also not a bad game. It reminds of me Timberman but worse, cuz for Timberman at least I had a few very fun matches with my friend. This game's gameplay is just so boring, that I didn't even want to continue grinding because it also requires me to stay focused unlike Ninja Pizza Girl(which I recently went back and 100%'ed) where I could just watch Youtube videos on the side while I grind. But then again, the game itself is not really that bad per say, especially compared to most cheap games on steam. That's why the ratings are higher. Also I suppose the art is kinda nice.
This is a play a game you won on steamgifts game(I'll probably just use pagywosg initial in the future? Although I'm not sure most people will know what it is. lol), and it is bad. The camera movement makes me nauseous, the jumps are wonky, and the level design is just annoying. Especially for all of the 2.5D levels. If you even get a slight push to the front it throws your position away and you run the risk of the game randomly putting you to the foreground when you're just moving normally. Also, getting damaged by the spikes has a chance of pushing you to the foreground. It just doesn't work, as much as I would like for it to since in theory it's a pretty nice idea. The game just makes me bored and annoyed.
This is a pagywosg game. I knew beforehand that I'm mostly not going to have fun when picking these games, and I am correct for this one. Just after 2 minutes I wanna close the game and mark it complete, but since it's a pagywosg game I told myself to at least give it 30 minutes, but then when I reached the 10 minute mark I decided to give myself the goal of either getting 25 score, 150 coins or 30 minutes playtime. Ended up getting 150 coins first, with 21 score and 19 minutes of playtime.
This seems like a mobile port, or just very badly made. Likely is the latter but you click the left of the screen to jump and right of the screen to slice. Awkward controls. You have a double jump but it's barely used since if you double jump the platform you'll overshoot. You have to jump over the girl and slice ninjas. How is the score calculated? It only adds when you slice a ninja, so if you get bad spawns you can go a while with 0 score. And the coins? Most of the times you can't collect them or you'll surely fall. The only timme you can collect them are on the big platforms. When you play you can even see the platforms and people spawn and drop in front of you. It's just very boring and annoying and bad.
Lost Legends: The Weeping Woman Collector's Edition
Sigmund Minisode 1 [Free 2013 Holiday Special]
Sigmund Minisode 2 [Free 2014/15 Holiday Special]
Play a game you won on SteamGifts
Odysseus Kosmos and his Robot Quest (Complete Season)
Jet Racing Extreme: The First Encounter
Super Lemonade Factory
I also plan on continuing some of the unfinished games for the last monthly theme if I get the chance and feel like playing them. :P See you next month~:3
Late post since I got lazy with the last review so this whole post got delayed. :P Revamped the whole layout of the post since I've been thinking about it for a long while now and finally decided to do it. Using that sweet sweet tab. :3
This month I finished quite a lot of games, even though most are really short titles. Next month's gonna be largely the same since I picked a bunch of cheap short titles for play a game you won on sg event. x3
Also since I got Moonlighter from Epic store I've been playing it and having a blast! It's so fun omg. Perfect for me since I love these kinds of shop games. My only complaint is the limited backpack size cuz my hoarder side is complaining, but I understand why they did it.
A chunk of my time was dedicated to Minecraft Sky Factory 3 at the start of the month since I watched videos of an old Minecraft Youtuber that I used to watch. And that gave me the urge to go back and play more Minecraft~
2019 July update
The setting of the story. Writing and characters.
Background music repetitive.Full review
This is a Monthly Theme game. I got the secret path DLC from their website, which is why I decided to try it out. Tried to squeeze this in yesterday but couldn't finish it in time. Still gonna put it in the July update tho since it's a Monthly Theme game and I haven't made my July post yet. Note that I haven't played any of their games before so I know nothing of the universe that this game is set in.
This is a VN~I'm getting into more and more VN stuff, which is real nice. Especially when the writing and characters are good. This game is set in a society where everyone is a clone of "Horatio", and that Horatio is their god and almighty leader. It's actually a really interesting concept and setting. And honestly, I think a society like that won't really go anywhere, as evident by the story itself, especially since Horatio himself is a narcissistic and proud person. The protagonist is a faulty clone in the sense that he didn't inherent any memory from the supposedly memory imprint. They are cloned to replace a bunch of cadets that went missing and their mission is to greet Horatio himself and get to go to the galaxy-wide research center to steal their technology or something. In the studying process protagonist found himself in all sorts of troubles. The writing is really nice, and I only noticed one typo throughout the whole game.
This game's endings basically are corresponding to each major character. My favorite character is Exrus. I'm a really straight forward person and have a strong dislike for people that's more cunning and guileful because I'm easily deceived. My mom always said I'm more of an animal person with a lot of primary instincts, so I guess it's sorta like I'm avoiding potential danger. So when I saw Exrus who is a military officer I just started liking him more and more. I'm also really glad he's my first chosen path cuz he's just so damn cute in that path! It's great to be able to fight alongside him and also get to make out with him. His embarrassed face is so adorable. :3 Next let's talk about Aeternus(yes I had to copy his name. It's one of the problems of this game with really hard to remember names. Not just this game. Some other VNs I've played also had this problem). He's my least favorite character cuz of the reason I mentioned up above. He's the highest authority of the station and is arrogant and narcissistic. I do not like him, and through out his path I'm just not trusting any of his bullshit, even though tbh, some of his dialogues of pretty likable, especially the ones that shows more of his emotions. I do have one problem with the secret ending of his path tho. <class = "spoiler">Like, I get that everyone's a clone and such, but from the characters I saw, the markings on their head and also their eye sockets colors are different. If that's so how does protagonist replace Aeternus if people will just identify him? If they're indeed just the same and the art is different for us reading to easily distinguish characters, then how the hell does everyone recognize other people? Or specifically in some instances of the story, how the hell does protagonist recognize the one that had a fight with him at the lab, and the one that he bumped his head with on the dance practice? It just doesn't make sense at all. </class>Now that's done, on to the two less memorable paths. First one is Darien's path. I actually really like his character until he put out all the revolution stuff. Before he's just this chill guy that trolls protag but also became friends with him. But yeah, I also get where he's coming from and why he would want to do it, however I really don't think he's smart in trying to negotiate with the raiders. So yeah, from the start I know his plans are gonna fail. Now the last path is Tergus, who's plan I also think will fail from the start since the raiders don't plan on fulfilling their side of the contract from the start. And his romance arc is also tagged on and a bit forced since they had no real prior interaction to warrant that kind of jump where as for Exrus you can dance with him at first.
I did still however get bored with the build up tho, so ofc I still used my phone on the side, which might be the reason why the playtime is slighty higher, but this game is pretty good. Not to mention it's free! Check it out if you like VNs.
The setting. Environments in the mine looks cool.
Most of the voice acting are pretty bad.Full review
This is a play a game you won on steamgifts game. This game is a walking sim. I must say I'm not all that familiar with walking sim. The only two I think I've played are Stanley Parable and Dear Esther. For this game, I kinda get how some people say walking sims are boring.
This game has a pretty alright setting. Nothing that spectacular but it's end of the world kinda situation and androids are trying to make mars inhabitable for humans or something. Main menu at first is pretty interesting since your a robot walking to a departure room and selecting chapters, but since you can't sprint like in the actual game it becomes pretty painful, especially since I missed a couple of achievements so I had to go back to some of the chapters. In the game you play as "DOG" the android. Pretty funny eh cuz the game is called "CAT" Interstellar. You can sprint in the game which is really nice for chapter 2 where there's a huge open space area. Environment changes from chapter to chapter are pretty alright, and the highlight of the game is the mine chapter where there's really cool visuals and interesting potential background story. It creeped me out a bit, which is a good thing. The visuals also reminded me of the caves in A Story About My Uncle although more creepy.
Now that all the goods are out of the way, let's talk not so good. The major part is voice acting. Stanley Parable and Dear Esther both have incredible voice acting and I think that's why it works. In this game, the voices of the androids just, doesn't sound good. They don't give off any emotion. They are suppose to be sentient beings who's personalities are supposedly made up of a real person's datas on earth. Not to mention that a dozen of them are voiced by the same guy(likely due to budget) who did not change his voice at all since I clearly recognizes him. How am I suppose to feel immersed? At least maybe you could of, idk, do some auto-tune or something to make it feel more robot-like to say that hey, maybe they can't really convey emotions that well. And imo that maybe unless the walking sim can fill every corner with interesting things or characters to interact with, a narrator is surely needed. The environment and dialogues are just not interesting enough to stop me from getting bored. The last point of mention is for the mine chapter. What a wasted opportunity. There could've been some interesting story to explore but nope, they just glossed over it. I guess it was to keep the ending open to interpretation but it was a disappointment for me nonetheless.
Although it seems that I have a lot of complaints for this game, I was mainly just bored. No real strong emotional dislike there. It's an alright game, pretty short and mechanically nothing's bad.
Interesting and pretty good visuals.
This is a monthly theme game. Saw it from Tsuper's review. This game is much like the Samantha game that I've played before. However since the game revolves around his life instead of a single thing, it's a bit more confusing imo, cuz things pass by so quickly that there's no real time to react to them or even think more deeply about them. Tho I still think it gives its points across pretty well and at the end I really feel great for the bear that he met someone that can understand him.
Most puzzle designs are nice.
Puzzle solutions sometimes doesn't make sense.Full review
This is an android game. Stumbled upon it the other day. Generally it's quite fine. Utilizes its perspective changing feature quite while. I did get stuck a couple of times and had to consult Youtube videos tho, but other puzzles I solved myself made me feel quite good. Story basically doesn't matter. I did run into a bug that made me have to restart chapter 5 tho, which made me put off the game for a bit and only finished it today. Only the first season is out and chapter 7 is said to be out on August. Not sure if I'll check it out when it comes out or not. Mostly likely not but it's fun while it lasted.
Unfinished game.Full review
This is a Monthly Theme game. I don't really have much to say about this game except that I found out I don't really like labyrinth games. I'm sure if I get lost longer in the maze I would probably get annoyed, but thankfully I didn't and it's a short game to finish. Also this game is made in RPG maker.
Interesting story concept.
Bad grammar. Bad sounds and musics. Story is all over the place and incomplete.Full review
This is a Monthly Theme game. I went in not expecting anything from it and went out not getting anything from it. lol Mostly picked it for the short completion time and just to tick a game off my backlog.
What is most important thing in a VN? I think for me is grammar. Grammar is important in any sort of story cuz it allows you to get immersed in the story, but this game has very poor grammar. I struggle with comprehending half of the sentences and it mostly comes down to a bit of guessing work. The visuals are pixel retro style which I'm fine with and it actually pretty cool, but it doesn't help me with the story. The sound effects and musics are cheesy 8-bit feels that's just not fitting at all.
One thing I'll say tho is the story is both not bad and very bad. It has a bunch of very interesting ideas(especially at the cemetery) and builds characters decently, however it's all over the place and half of the time I just don't understand what is happening. This is also apparently the first act and there's more to the story, but I don't think it's gonna come out. I will say that if they flesh out the grammar and also add more to/change the story it could potentially be a good VN. I got intrigued by the stories at the cemetery(aside from the fact that MC suddenly started flirting with the statue girl. I was very confused. 0-0) and it made me imagine a bizarre age where Ragonald(or whatever his name is) ruled the place.
Stolen background music. Bad damage detection.Full review
Idk why I played this. Just bored I guess, and also it's in my very short game list, and it also is an achievement spam game. This is a platformer game where you collect the key and get out of the golden gate with red damage areas and monsters in your way. You have 2 ammo types to fire and they are limited. The platforming is, ok I guess. The only annoying thing is that you can only press w to jump and can't use space. However the red damage area's detection is very finicky and a lot of the times I felt like I wasn't even touching it yet I got damaged. Also the final boss level is literally unbeatable since you have limited ammo. Also also the background music is stolen. It's a bad game. Idk why I played this. lol
Nostalgic feeling, I guess.
Gameplay and sounds.Full review
This is a Monthly Theme game. At this point I'm just digging through my "very short" game list to try and tick some of them off my backlog. This one I understand the nostalgic feel and it's suppose to be a replica of that, but I gotta say it did not age well.
Graphic I can just look past cuz it's understandable. Sound I kinda can't really cuz it hurts my ears, but I can get why it's bad. Gameplay however is pretty bad. It does give very much an arcade feel, but enemies just come too fast that I could not react in time. Your movement is also too quickly and out of control that I felt slightly nauseous(in the city level since the turns are too sharp). Also there's no way to avoid damage since either the enemy will be too far away to shoot or they'll just pop in and shoot you. I gave it 2 tries and both died on the city level. I did go further the second try however still didn't progress to the next. So I called it beaten.
Really happy with how the formatting of the post turned out. :D See you next month~:3
Hello I’m back~This month I did quite a lot of games, so long post ahead. :P Added a summarized section for my reviews since I admire people that can make their reviews short but precise. Let me know if it’s good or not. :3
2019 June update
Good stickman Portal. Quick 100%.
Most maps can be "cheated" by jumping.Full review
This game is, average. It's a good implementation of Portal in stickman form. The one problem it has tho is you can jump exceptionally high with up button, thus makes it so that I can use 0 portals and just jump to victory for most of the maps. I would think that it's a bad decision, except that I'm not really trying to play it seriously so I guess I'm not complaining. xD Give it a try if you happen to have it. A quick 100%.
Achievement grind is boring. Sounds are bad.Full review
Another game from spring cleaning. This game is, alright I suppose. A bit boring for the achievement grind but it's a short 100%. I would recommend muting your sound tho(since there's no in-game mute button) since the bgm and sfx are bad. I always put on music with my phone and move left and right to the rhythm and you can see the line just bob left and right. It's pretty cute and kinda feels nice. A also discovered two interesting things about the game. First one being the game prioritize right arrow since when I press left and right arrow at the same time the line goes right. The second is you can kinda bug the game into 0 friction. When moving you'll feel a bit slow/sluggish due to friction, and moving rapidly left and right will sometimes make it so you move extremely fast like there's no friction, which is pretty fun. I guess I'm just finding things to think of and do while doing the boring grind. lol
Girl looks nice.
Guessing game. Bland characters/story.Full review
I kinda forgot why I downloaded this game and started playing. lol But I did, and it's kinda bad.
This is a VN with a mechanic of "guess what the next password is" to progress the story. Yes I'm not wrong with that, at least in my experience. At the start of the game it explained that important keywords will be marked with 【】(although it did say some might not be in that), yet most of the keywords aren't quoted. So it just all becomes guessing game and trail and error, which is very frustrating and boring when you get the same line of "I don't think you need to search that now". I got stuck at one point of the game and had to refer to a guide. Even then I had to guess a bit since the guide wasn't detailed. You know what this game reminds me of? Another game called Façade, which is also a input text to progress(well, not really but let's just say it is) story. That game is released in 2005 and it does it better than this game by using AI. The best thing is, you won't get stuck since no input counts as a player interaction as well.
The story didn't help it either. It's the typical soft sci-fi trope of "Ohh an AI had conscious and fell in love with a human" bullshit. And the order of the keywords make it hilariously stupid sometimes when the last line the robot is asking "Are we underground? " and then next she's asking if she can go "see the moon", and act surprised when protagonist says no. The characters are bland and story is boring. It's also made by a Japanese dev so translation are a bit wunky at times.
You know what would make this game better without the need of AI? You could just write lines for all possible words "within your story" that the player might type, kinda like Stanley Parable. It doesn't even have to be that much lines as you can make use of the tsunder feeling of the robot with lines like: "That's a secret" "I'm not telling you that" "Why are you asking me that? " "Do you want to get punched" etc. It makes the robot much more lively and real, and gives variation to spice up failed attempts. At least the girl looks fine.
Great survival/build game. Fun achievements. Free.
Potential bad multiplayer experience as with all online survival games.Full review
I decided to write a review for this game since I just got it 100% completed. Originally started playing this game to get items so a lot of my hours are idled. Also I play singleplayer only(except for multiplayer achievements which I grinded with another person).
This game is actually pretty good, if you look past the blocky visual. I actively played a bunch when I first started the game. Fooled around with basic survival, buildings and such. It's real fun. Reminds me a bit of Minecraft(cuz of core gameplay and blocks). And then I idled daily for items. Tbh not real idling, since I just build a garden at the side of a farm with a bunch of spawned in safes and then I would out of boredom kill zombies using crossbow and kitchen knife.
Now, I was bored and don't know what to play(yes, again) so I decided to try getting achievements for the game(I have thought of doing it before but since the process is long I gave up). To my surprise I had a lot of fun doing missions and uncovering secrets. In the end I got all singleplayer achievements and found a partner on astats Discord and got the multiplayer ones.
So, overall, not a bad game. Would recommend since it's free, but maybe not play multiplayer unless with friends since we all know how these zombie survival games work with randoms, or maybe only play PVE servers.
HOG's gameplay. No achievements.
Voice acting. Too much backtracking.Full review
This is a monthly theme game. It's a HOG~I would say generally my opinion for HOGs are, they are alright. Story always cheesy, gameplay pretty ok.
I don't really know what to say about this game. The voice acting is pretty bad. Gameplay has a lot of backtracking, which I don't really like but is pretty much expected in HOGs. One good thing is I didn't get scared by its cheap jumpscares woo hoo! Also the game has no achievements, so I play it really relaxed without worrying about using hints and skips. Haven't had this experience in a long while. Feels super nice.
Gameplay is simple but fun.
No real replay value. I'm bad at the game. Easy to rage.Full review
I dug out this game since I saw my achievement partner asked for co-op help(although he already finished it). Decided to do some achievement round up and get multiplayer ones since he can help. Now that it's finished I'm gonna throw it in the finished game pile and be done with it.
In this game you chop trees, and you alter left and right to avoid branches. Gameplay is simple yet pretty fun, I'm just not good with it. Multiplayer achievements are mostly one side suicide for the other so that's fine, but the achievement I had problem with was "score over 200 3 times in a row". For some reason I just had a hard time getting it. There's over 5 times where I would fail at the third time at around 19X score, which frustrated me greatly. I've wanted to throw my keyboard multiple times. Maybe I instinctively just don't want to complete this one? lol
It's not a bad game tho, but not much replay value(at least to me) since the core gameplay is so simple.
Art style is great.
Achievement grind. Too much clicking.Full review
This is a gift from a friend. I wishlisted it a while ago before being gifted after finishing Plantera since this looks quite similar to that and I had fun in Plantera and I like the art style. Unfortunately I did not enjoy the game as much as I would've liked.
This game has way to much clicking(even though I used an auto-clicker). Idk why I didn't have as much problem in Plantera(considering I didn't have an auto-clicker). Probably because there's no auto-harvesting for animals in this game? So for achievements and faster progression I have to click(well, rather move my mouse) a lot in order to create expensive potions. Another thing is unlike in Plantera where you click arrows to move, you move to different areas by moving your mouse to the side. It may seems instinctive at first, but in long term(especially for the amount of grinding you'll need) it really doesn't work well, and on top of that it scrolls pretty slowly. The background music with all the sounds for bees and potion making and sound effect in this game also gets pretty repetitive, so eventually I turned them off.
You would probably have an ok time if not aiming for 100% achievements, but I strongly recommend to NOT play this game if you don't have an auto-clicker.
Visual dingdongs I guess.
Invisible wall. Linear path. Side scroller disguised as a 3D exploration game.Full review
I found this game from Co-optional podcast from Dodger. All that she said was "there's dingdong dangling in front of me" and I got intrigued. lol(also it's short) She's not wrong tho, but since my laptop can't really handle it my dingdongs are pixelated.
This is a walking simulator with a press x occasionally to continue "gameplay". The story is boring and unclear. I generally don't really like games with very vague story, unless it has decent information and visuals so that you can form a basic theory. This game does not have that.
The other problem I have with the game is invisible walls. I always despise invisible walls especially in walking simulators because it's just bad design. It only only takes players out of immersion, it also makes the player feel annoyed because "I can obviously go there but the game doesn't let me". If you want to limit player's movement, the best way is to put obstacles in the way. Naturally players won't want to go there because there's something in the way.
I also wished the game has way more interactable objects. It's very boring to just walk through places when the backgrounds aren't that interesting and you have nothing to do.
Nice puzzles and art.
Story is a bit confusing.Full review
Got the game when it went free. Heard good things about it so decided to give it a try.
I'm not really sure what to say about this game. The puzzle is pretty great. I enjoyed it a lot. The story I don't really get especially since between pictures you're trying to solve the puzzle. The art style is real nice. Sounds I don't really know since I didn't play with it on. That's about it I suppose. :P
Story resonates with me. Art is good.
Story itself really. And characters.Full review
I'm surprised I like it this much. Well, tbh like is not really the correct word to use per say. Just, it brings up a lot of emotions. This is a monthly theme game.
If you really consider it, the story of the game is very generic. An unpopular boy meets a girl at sea shore and became friends with her. What really got me is that the boy is just very similar to me. Too similar in fact, that I cried twice. Maybe it's just me being under much pressure since I just graduated and don't know what the hell I want to do with my life. A bit of spoiler ahead btw. I cried when Cantus talked about him being laughed at when he did nothing laughable. And when his mom appeared and talked to him. The main reason is that I also had a similar experience that when my name came up in junior high, some of my classmates would laugh, when I have no idea why they're laughing. I ended up thinking it was because of me, and I'm bad. Another part is my mom is also a clean freak and has very strong opinion and personality. I'm at the point of life where I had to decide what to do for myself, but since I'm so used to listening to my mom's opinion idk what I should do. So yeah, it's just cuz the story resonates with me I suppose.
As for the characters, I would say the game did a pretty ok job at building them. Cantus is in his rebellious age and doesn't like to talk. Maris is just adorable. Albeit a bit affectation sometimes if I'm totally honest, but I still ended up liking her a lot. Chuckled many times cuz of her. Cantus' mom is alright. Not built that thoroughly but it's alright. His classmate is pretty interesting, although only served as a fill-in character. The art of the game is quite nice, although the face turning portrait of Maris looks kinda weird.
I'd say this game is most likely not as good as I scored it as(especially the characters part now that I've written all that down), but I am biased so can't really help it. Try it out if you want. It's at most an one hour experience, and also free so why not?
Real nice looking 3D models. Great shipping potentials. Achievement hunting is kinda fun. Character building is good(most of the times).
Background music and SFX.
Story not complete.Full review
This is a Monthly Theme and a Challenge Me game~It's a VN. I've been playing a bit more VN, which is quite a nice change since I usually feel relaxed when playing them. I have found that I tend to need to mute the game and put my own music on the side since usually(at least the ones that I played) they don't really have nice or enough background music, so it just ended up being the same 3 tracks repeated or something. Since they are not that great it gets repetitive and annoying after a while. Especially for this game since it's quite a long VN. I did keep the SFX sound on, although that's also relatively repetitive. Also I used a guide.
This is a pirate VN. Story is about our main protagonist(who I can not remember the name of), who's handed to his step-uncle after his father left his mother since she couldn't support him. His uncle is a captain of a pirate ship, and our MC ended up rising up as the coxswain of the ship. After a failed mutiny he got locked away, but then the a shipwrecked happened and they got to an island at Bermuda Triangle. The story, tbh is kinda boring. My actual playtime is around 12 hours, but I put it at 11 cuz I think I spent around an hour of time playing puzzle games on my phone(I recently got into nonogram) and being distracted in general. What I do like tho, is the characters and the "potential" the story can have. Warning, if you don't like male x male relationship you should probably stop reading the next part.
You see, I am a huge shipper. I used to be a huge fan on shipping characters from movies/tv shows/games that I play or consume videos of. It's sorta like a hobby of mine, and I read a lot of fan-fics and saved a lot of fan-arts back in the days. I'm not as huge on it nowadays, but every now and then some things trigger my shipping side and it's a hell of a lot of fun. It's kinda like inspirations for writers, only that I "write" in my head. I did think of becoming a writer and write fan-fics and stuff, but let's just say my procrastination gets the best of me. In this game, you have these real nice 3D models. And the MC looks real handsome. You start off seeing MC locked in a small cell with all the description about how he got beat up and stuff. Then flashbacks of before the mutiny happened, and there's a scene where the captain was fucking a woman that they caught(typical pirates amiright) and then MC comes in to talk about something. That is great potential right there! An imprisoned play between uncle and niece, how nice. And then the ship broke down and there's a doctor that's a traitor stuck under a canon and you can save him. He's like, idk, looks pale and slim and is a perfect play thing to let off some steam for the guys. After that MC and another two(a cook and a boy) ended up on the island. The cook honestly is just an typical pirate man being driven by his lower half(according to later parts of the story) and that's another great place for something to happen. Then the MC and cook gets captured by local people who's ruled by a white Spanish military guy and then locked up. More potential! Maybe my mind's in the gutter, but I just love imagining it. :D The later part of the story isn't that interesting tho, but at the end when MC overthrows captain I'm like: "That's some wonderful revenge fucks waiting to happen right there. ". :P
Ok shipping part is over. Let's talk real about the story now. Generally I really liked the options and how the outcomes turned out to be. Most of the times it's decision making instead of randomly guessing(except when in the cave where you have to guess directions). And all the death paths have some brutal but awesome deaths. However, I did find the story drags on a bit too much with boring filler texts and stuff, even though it does help build the characters. There's also quite a bit of typos. One giant thing to note is, the story isn't finished yet. lol The 4th chapter is not out yet(not fully translated, according to the news section of the game) and I have no idea if it'll ever get finished since they said it'll be out soon back in 2017. I will say that the most unenjoyable(is that even a word? ) part is when they got to Kumram. I suppose it did its purpose since the place is filthy and it just makes me feel uncomfortable, but the orgy part is just too much for me to handle, especially since I'm a woman.
Character wise the story builds them really well. MC is kinda what you want him to be with(which is expected) but then he's still got a chilled yet serious vibe. The cook is my favorite character, even though I have conflicted opinions on him. He's humorous and tries to make situations feel better with jokes and such(even though sometimes they're inappropriate), and I just love when he sings on their small raft. However he's also an idiot when he's controlled by his lower half body. I grew a sense of disdain for him when they're at Kumram, especially down the orgy path. Like, before that yes he did say some of those nasty things but most of them were in a humorous fashion since, idk, he doesn't have the power to force girls into doing what he wants. When I chose the orgy path, it's just disgusting for me to read all of that. It left a bad taste in my mouth. Timmy is a bit one dimensional and bland honestly, even though he's made to be this character that we all should care about. Monique is kinda eh. Like, I know they are trying very hard to push the MC/Monique pairing but since my heart is already set on my own pairings I didn't really feel anything, and is actually kinda annoyed that "Oh right the beautiful independent woman has to fall for MC with just these unimpressive skills". I probably wouldn't be as annoyed if she's not like, all serious about their relationship when you chose the orgy part and she just brushed it off like "boys gotta be boys I'm just playing". Like if she's a strong independent playful pirate woman(is that weird? lol) that just doesn't care.
You know, sometimes I judge myself on these kinda things. Like, on one hand I ship men like objects or objectify them for my own pleasure, but on the other hand I dislike objectification of woman. Pretty hypocritical of me right? lol But like, I can't help it. xD We think what's beneficial of us most of the times, and since I'm a woman I naturally wouldn't want to see the latter happen. Welp, it's just something I ponder from time to time. I wonder about weird things sometimes. Like another time when I was doing dishes, I was thinking about what would happen if a disease appeared that affect women's fertility and causing only a few hundred thousand women that's able to reproduce left in the world. Would the woman be locked away and used as breeding tools or would woman rise in power cuz there's really few of them? In my opinion the former would happen. But what if the role reversed and it's now men? I'm honestly not so sure at that point. Or maybe it's cuz I'm a female and I'm biased. :P
See you next month~
- Won on SteamGifts 781
- Playing 15
- To be continued 31
- To play 54
- Favorite 7
- Endless 36
- Gifts 32
- Picked by EvilBlackSheep 10
- Play a Game You Won on Steamgifts 75
- Monthly Theme 49
- Challenge Me 36
- Very short(< 2 hours) 232
- Short(2 ~ 5 hours) 304
- Medium(5 ~ 10 hours) 207
- Long(10 ~ 20 hours) 136
- Very long(> 20 hours) 70
- ABC plan 27