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I've decided that I'm gonna write a review as soon as I finish a game for the fresh memories and genuineness of the review, instead of trying to remember what the details were at the end of the month where I would definitely forget some. Yet I don't want to clutter my profile with a game per post(kinda OCD that I want to keep it neatly to only 1 post per month). So I'm gonna put reviews here as I complete games and I'll upload them all at the end of the month. Deal? Deal. :3

Template

0 hours of playtime, 0 of 0 achievements
Personal rating: 0/10
Click for review

TL;DR

👍Thumbs up:

Thumbs up points.

🤷Meh:

Meh points.

👎Thumbs down:

Thumbs down points.

Full review

Template review.

Stickman in the Portal

0.2 hours of playtime, 26 of 26 achievements
Personal rating: 5/10
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TL;DR

👍Thumbs up:

Good stickman Portal. Quick 100%.

🤷Meh:

Most maps can be "cheated" by jumping.

Full review

This game is, average. It's a good implementation of Portal in stickman form. The one problem it has tho is you can jump exceptionally high with up button, thus makes it so that I can use 0 portals and just jump to victory for most of the maps. I would think that it's a bad decision, except that I'm not really trying to play it seriously so I guess I'm not complaining. xD Give it a try if you happen to have it. A quick 100%.

Spinning Around

0.9 hours of playtime, 11 of 11 achievements
Personal rating: 4.5/10
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TL;DR

👍Thumbs up:

Short 100%.

👎Thumbs down:

Achievement grind is boring. Sounds are bad.

Full review

Another game from spring cleaning. This game is, alright I suppose. A bit boring for the achievement grind but it's a short 100%. I would recommend muting your sound tho(since there's no in-game mute button) since the bgm and sfx are bad. I always put on music with my phone and move left and right to the rhythm and you can see the line just bob left and right. It's pretty cute and kinda feels nice. A also discovered two interesting things about the game. First one being the game prioritize right arrow since when I press left and right arrow at the same time the line goes right. The second is you can kinda bug the game into 0 friction. When moving you'll feel a bit slow/sluggish due to friction, and moving rapidly left and right will sometimes make it so you move extremely fast like there's no friction, which is pretty fun. I guess I'm just finding things to think of and do while doing the boring grind. lol

Glare1more

2.3 hours of playtime, 0 of 0 achievements
Personal rating: 2/10
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TL;DR

👍Thumbs up:

Girl looks nice.

👎Thumbs down:

Guessing game. Bland characters/story.

Full review

I kinda forgot why I downloaded this game and started playing. lol But I did, and it's kinda bad.

This is a VN with a mechanic of "guess what the next password is" to progress the story. Yes I'm not wrong with that, at least in my experience. At the start of the game it explained it saying that important keywords will be marked with 【】(although it did say some might not be in that), yet most of the keywords aren't quoted. So it just all becomes guessing game and trail and error, which is very frustrating and boring when you get the same line of "I don't think you need to search that now". I got stuck at one point of the game and had to refer to a guide. Even then I had to guess a bit since the guide wasn't detailed. You know what this game reminds me of? Another game called Façade, which is also a input text to progress(well, not really but let's just say it is) story. That game is released in 2005 and it does it better than this game by using AI. The best thing is, you won't get stuck since no input counts as a player interaction as well.

The story didn't help it either. It's the typical soft sci-fi trope of "Ohh an AI had conscious and fell in love with a human" bullshit. And the order of the keywords make it hilariously stupid sometimes when the last line the robot is asking "Are we underground? " and then next she's asking if she can go "see the moon", and act surprised when protagonist says no. The characters are bland and story is boring. It's also made by a Japanese dev so translation are a bit wunky at times.

You know what would make this game better without the need of AI? You could just write lines for all possible words "within your story" that the player might type, kinda like Stanley Parable. It doesn't even have to be that much lines as you can make use of the tsunder feeling of the robot with lines like: "That's a secret" "I'm not telling you that" "Why are you asking me that? " "Do you want to get punched" etc. It makes the robot much more lively and real, and gives variation to spice up failed attempts. At least the girl looks fine.

Unturned

118.1 hours of playtime, 46 of 46 achievements
Personal rating:8/10
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TL;DR

👍Thumbs up:

Great survival/build game. Fun achievements. Free.

🤷Meh:

Potential bad multiplayer experience as with all online survival games.

Full review

I decided to write a review for this game since I just got it 100% completed. Originally started playing this game to get items so a lot of my hours are idled. Also I play singleplayer only(except for multiplayer achievements which I grinded with another person).

This game is actually pretty good, if you look past the blocky visual. I actively played a bunch when I first started the game. Fooled around with basic survival, buildings and such. It's real fun. Reminds me a bit of Minecraft(cuz of core gameplay and blocks). And then I idled daily for items. Tbh not real idling, since I just build a garden at the side of a farm with a bunch of spawned in safes and then I would out of boredom kill zombies using crossbow and kitchen knife.

Now, I was bored and don't know what to play(yes, again) so I decided to try getting achievements for the game(I have thought of doing it before but since the process is long I gave up). To my surprise I had a lot of fun doing missions and uncovering secrets. In the end I got all singleplayer achievements and found a partner on astats Discord and got the multiplayer ones.

So, overall, not a bad game. Would recommend since it's free, but maybe not play multiplayer unless with friends since we all know how these zombie survival games work with randoms, or maybe only play PVE servers.

Sea Legends: Phantasmal Light Collector's Edition

3.7 hours of playtime, 0 of 0 achievements
Personal rating: 5/10
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TL;DR

👍Thumbs up:

HOG's gameplay. No achievements.

👎Thumbs down:

Voice acting. Too much backtracking.

Full review

This is a monthly theme game. It's a HOG~I would say generally my opinion for HOGs are, they are alright. Story always cheesy, gameplay pretty ok.

I don't really know what to say about this game. The voice acting is pretty bad. Gameplay has a lot of backtracking, which I don't really like but is pretty much expected in HOGs. One good thing is I didn't get scared by its cheap jumpscares woo hoo! Also the game has no achievements, so I play it really relaxed without worrying about using hints and skips. Haven't had this experience in a long while. Feels super nice.

Timberman

3.1 hours of playtime, 14 of 20 achievements
Personal rating: 5.5/10
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TL;DR

👍Thumbs up:

Gameplay is simple but fun.

👎Thumbs down:

No real replay value. I'm bad at the game. Easy to rage.

Full review

I dug out this game since I saw my achievement partner asked for co-op help(although he already finished it). Decided to do some achievement round up and get multiplayer ones since he can help. Now that it's finished I'm gonna throw it in the finished game pile and be done with it.

In this game you chop trees, and you alter left and right to avoid branches. Gameplay is simple yet pretty fun, I'm just not good with it. Multiplayer achievements are mostly one side suicide for the other so that's fine, but the achievement I had problem with was "score over 200 3 times in a row". For some reason I just had a hard time getting it. There's over 5 times where I would fail at the third time at around 19X score, which frustrated me greatly. I've wanted to throw my keyboard multiple times. Maybe I instinctively just don't want to complete this one? lol

It's not a bad game tho, but not much replay value(at least to me) since the core gameplay is so simple.

Voodoo Garden

18.3 hours of playtime, 33 of 33 achievements
Personal rating: 3.5/10
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TL;DR

👍Thumbs up:

Art style is great.

🤷Meh:

Meh points.

👎Thumbs down:

Achievement grind. Too much clicking.

Full review

This is a gift from a friend. I wishlisted it a while ago before being gifted after finishing Plantera since this looks quite similar to that and I had fun in Plantera and I like the art style. Unfortunately I did not enjoy the game as much as I would've liked.

This game has way to much clicking(even though I used an auto-clicker). Idk why I didn't have as much problem in Plantera(considering I didn't have an auto-clicker). Probably because there's no auto-harvesting for animals in this game? So for achievements and faster progression I have to click(well, rather move my mouse) a lot in order to create expensive potions. Another thing is unlike in Plantera where you click arrows to move, you move to different areas by moving your mouse to the side. It may seems instinctive at first, but in long term(especially for the amount of grinding you'll need) it really doesn't work well, and on top of that it scrolls pretty slowly. The background music with all the sounds for bees and potion making and sound effect in this game also gets pretty repetitive, so eventually I turned them off.

You would probably have an ok time if not aiming for 100% achievements, but I strongly recommend to NOT play this game if you don't have an auto-clicker.

Burning Daylight

0.8 hours of playtime, 0 of 0 achievements
Personal rating: 3.5/10
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TL;DR

👍Thumbs up:

Visual dingos I guess.

🤷Meh:

Everything really.

👎Thumbs down:

Invisible wall. Linear path. Side scroller disguised as a 3D exploration game.

Full review

I heard this game from Co-optional podcast from Dodger. All that she said was "there's dingdong dangling in front of me" and I got intrigued. lol(also it's short) She's not wrong tho, but since my laptop can't really handle it my dingdongs are pixelated.

This is a walking simulator with a press x occasionally to continue "gameplay". The story is boring and unclear. I generally don't really like games with very vague story, unless it has decent information and visuals so that you can form a basic theory. This game does not have that.

The other problem I have with the game is invisible walls. I always despise invisible walls especially in walking simulators because it's just bad design. It only only takes players out of immersion, it also makes the player feel annoyed because "I can obviously go there but the game doesn't let me". If you want to limit player's movement, the best way is to put obstacles in the way. Naturally players won't want to go there because there's something in the way.

I also wished the game has way more interactable objects. It's very boring to just walk through places when the backgrounds aren't that interesting and you have nothing to do.

Play a game you won on Steamgifts

2017:

January
February
March
May
August
September
November

2018:

April
May
June

2019:

January

This month is a rather good month in terms of game completion. Even though I’ve started way more games than before due to spring cleaning, I still felt great which is nice in contrast to last month. :3 I’ll probably join Challenge Me and Monthly Theme again next month since those are fun when I actually have motivation.

2019 May update

The Sexy Brutale

7.9 hours of playtime, 18 of 18 achievements
Personal rating: 8.5/10
Click for review

I just won this game 2 days ago(thanks takk <3) and since I've been trying to win it for a while now(including joining PA giveaways) I decided to play it today.

In this game you repeat the same day over and over again and try to save all the guests one by one. The concept is not new but I don't think I've ever played a game like it(I never found it that appealing). Turns out I really enjoy it, and it's a fantastic way to present a convoluted story with many events that happen simultaneously. And you really get the exploration and accomplishment feel as you explore the mansion and discover each guest's pathing, dialogue and way of death. The game also provides 3 kinds of collectibles(cards, invitations and location information) that's really fun for a completionist like me. And the story actually got me choked up and a bit teary eyed at the end. It feels a lot like the way To the Moon built up its story with gradual information hinting and then the big drop, although it isn't as much of a emotional bomb since most of the time I was busy solving puzzles and saving other guests so wasn't really invested in it. Oh and the background musics of this game is great! And I really like it that when you go near a murder event that's about to happen the music starts building up and eventually drops with whatever corresponding noise caused by the death.

I do have some complaints for the game tho. The biggest is the game has very serious input lag for me. Most of the times when I want to open the door I have to click several times, and sometimes it'll get stuck and just won't freaking open the door, resulting me having to click for like 10 to 15 seconds before it decides to let me through. The camera also sometimes doesn't follow my character to the next room, so I'll have to blindly walk around and wait for it to realize it and fix itself. If it weren't for these issues this game would rate much higher(9 or 9.5) since I loved all other things about the game. And it's not just happening to me according to google. A shame indeed. AIso I would've liked if they let us choose the next guest to rescue instead of designating the target. I think that would make it even better with more freedom as we get to pick and choose which person we want to rescue next, although it would break a little bit of the narrative since there's group targets. Even though the game did do a really good job separating guests using powers. In a sense it feels kinda like a metroidvania cuz you get powers to unlock more areas and revisit old areas with new power to get stuff.

A Story About My Uncle

7.5 hours of playtime, 6 of 15 achievements
Personal rating: 6.5/10
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This is a Challenge Me game. I have heard good things about the game, and perhaps that got my expectations up? In the end I didn't find the game that impressive, aside from its gameplay concept.

The gameplay consists of super jump, super leap, grappling hook and rocket boost. It's actually pretty fun to grapple and fly in the air. I would highly recommend using mouse and key board tho, since aiming the crosshair for grappling is much easier than controller(which I used for most of the game), especially in the ice cave chapter. I ended up switching to mouse and key board at certain parts just to make my life easier. Another thing is super leap is very inconsistence with controller, so it kinda got me mad a few times. Other then that complaint the gameplay is ok.

The story however, is really boring and shallow. I understand that cuz it's supposed to be a bedtime story told to a little girl, but it's still really boring. Characters are one dimensional, voice acting is meh, and plot is non-existence. The village is supposed to feel lively with all the frog people hanging around and chatting right? But I just felt like they were lifeless props. Perhaps due to their models? The only good thing about the story is there's some interesting environments that looked very cool when you're flinging around the place.

Overall, the game is kinda a disappointment. It's not a bad game really, but just a meh game. Plus it's really really annoying that most of the achievements are no death or challenge ones. I decided not to go for more after giving it a decent try, especially since you can't skip the story parts so every time you fail you'll have to listen to Maddie talk all over again.

Epistory - Typing Chronicles

22 hours of playtime, 55 of 55 achievements
Personal rating: 7/10
Click for review

I finally finished this game! The final achievement took me a while to get, even though I've finished the game several months ago.

This is the only real typing "game" I've ever played so I have no idea if I'd like it or not going into the game. You fight monsters off typing in this game, and I must say as I get further into the game it gets really challenging. Especially the last few insect's nest. They are impossible for me! I tried several times but failing at the very long words monster every time. In the end I used the aaaa workshop item to get past it. My only problem with gameplay is that at one point my game got bugged(potentially cuz one time I was playing the game and my laptop battery ran out?) and my words count got subtracted a lot, so I didn't have enough words typed to unlock the next area. I ended up having to grind monsters that spawn when you enter an area for a long while, which is really annoying.

Story wise tho, I was pretty confused. Don't really understand a whole lot expect that the girl likes to write and is an engineer and went to work at a lot of construction sites? I did enjoy the random convo story bits tho. It's like small breaks in between solving puzzles and fighting monsters. Voice acting is also pretty on point, which makes it more enjoyable.

Sepia Tears

7 hours of playtime, 11 of 11 achievements
Personal rating: 5.5/10
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I "played" this game before when I was searching up quick 100% free games, but didn't really play it for real. Since I saw that a bunch of achievement got added I decided to actually play it since I've always been trying to get into VN(but always seems to be picking the wrong ones to play) cuz I like reading so I imagine I would like VN.

I'll say that my feeling for this game is torn. Let's talk about the good first. I think this game's writing is pretty alright in that at important moments, I did feel emotional. And I think the internal dialogue of protagonist helped a lot in that(although they sometimes feels pretentiously poetic). My favorite moments are the one with your sister and the one with Lillian(that's basically 2 of the 3 emotional ones lol). I've grown to like some characters(although that could be because of the art), and also the art is nice. I especially love Lillian's design and certain cgs that just looks, artsy to me? In particular the one where she's looking up to the sky, and also the one where the background is yellow and she's in a silhouette.

Now on to the not so good. Some dialogues are just, not what normal people would say or react. Like, the game tried to hide the truth with giving out vague as hell dialogues and although I kinda understand at the end when it's all revealed, I don't think it's a good story telling and I was yelling at the game internally throughout my playthrough to be more clear. Another thing is the relationship Mark has with other people is weird. Perhaps it all comes to the anime-like aspect of it? It all felt very floaty and fake. Refer to the "it's not what normal people is like" part. With his sister, perhaps I don't really understand it cuz I don't have siblings but it feels like they have a love hate relationship, and they say they're close but doesn't seem close? For example, at one point your sister kicks you in the temple, and I understand the joking relationship between them but normally you would show some concern no? But she didn't. Another one is Mark's relationship with Lukas. I know that because of spoiler involved thingys they'll will kinda be in a rivalry type deal? But before all of that they keep saying they are "friends" but I don't feel like they are. Especially when Lukas tells Mark he wants to talk to him for something, and then Mark's reply is like: you don't normally talk to me so what's up. Idk, it just feels weird to me. Finally, why did Mark "fall for" Myra only like, two weeks after confessing to Lillian? Love doesn't fucking work like that. Especially that Mark's internal dialogues make me feel like he's just lost the whole world and then quickly comes back like nothing happened. I would love if Lillian's story and Myra's story are separated, because they make good stories on their own.

In conclusion, I still don't know if I like VNs or not, but I'm leaning towards yes, when I'm in the mood. This one is alright I'd say, definitely worth the free price that it's at. I should really just play some actual good VNs that I have instead of these. lol(looks at tsuper's VN masterpost)

BLAEO review finder

This is still there btw. :P I’m just paying much less attention to it now. But I’m still adding my posts to it. See you next month~

I skipped March since I didn’t finish any games due to not having motivation to play any new ones. I think I’m hitting the wall again in that I did not feel like playing anything. :< Probably due to mid-term exam or something. Good thing I still play DbD and met another group of people that can play survivors with me, but due to me being an introvert it is getting tiring to play with them constantly.

2019 April update

Pixel Puzzles: UndeadZ

10.9 hours of playtime, 34 of 34 achievements
Personal rating: 3/10
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It's another one of those jigsaw puzzle games. I'm almost done with them! Now all that's left is Ultimate, which I'm sure I won't finish(glares at all those DLCs), but I'm sure as hell gonna try and work on it.

This one is the worst of them all. I appreciate that it's trying to do something different by adding a mini game, but it's so bad that it just makes me really annoyed when going for the achievements. Especially the kill 5000 zombies one since you had to do it in one go and there's no pause so it forces you to sit there for 1.5 hours or so. The actual jigsaw puzzles are eh, but the pictures for this one are ugly as fuck. Like, I get the theme and all, but some of them are just so badly drawn it's crazy that they chose it to be the picture. Guess they're just cutting down on the cost or something.

4 Alice : Lorange Journey [Second Edition]

2.4 hours of playtime, 13 of 13 achievements
Personal rating: 4/10
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This is a VN. Well, not exactly that visual, more like a choose your own adventure but I guess it can categorize as one. Decided to play a short game since I'm bored and dunno what to do. Writing of the story is kinda meh and there's typos here and there. The story is also quite boring even though the setting is quite interesting, which is a shame. Overall did not enjoy it that much.

See you next month~Hopefully I’ll finish more games.

This month I finished a bunch of games that I normally wouldn’t want to touch, so I’m proud about that. :3

2019 February update

Day of the Tentacle Remastered

5.5 hours of playtime, 58 of 58 achievements
Personal rating: 7.5/10
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This is a Challenge Me game. I have confirmed the optimal way for me to play a point and click game is following a guide.

I played the entire game following a 100% achivement guide, and still enjoyed the story and characters quite a bit, despite the problem of character's slow walking speed still being there. I think the game is based on a comic? Cuz the storyline and characters are certainly very comic-like and full of comic tropes. I don't mind that actually. I grew up on Japanese manga more so western comics are pretty interesting.

Gameplay wise, the game is the typical point and click. I would've gotten pretty angry trying to figure things out myself tho since it's not like typical point and click in that there's 3 people and 3 inventory, so I could've easily missed a crucial item and just gets stuck there. Yet I actually liked the 3 people system. It's pretty interesting and them being at different timeline gives the dev the opportunity to bring in different side characters and have different aesthetics. Personally I enjoyed Hoagie's timeline the most cuz of the Washington dudes. They are super funny! The music in that timeline is also pleasant. Bernard's present timeline would be the second except that in order to get an achievement I had to have this loud repeating music turned on and it's really unbearable so everytime I switch there I had to mute the sound. Laverne's timeline is the most boring one. The only interesting person is Harold. Out of all the 3 main characters, my favorite is Hoagie cuz of his chill attitude, although I hate that he burps when he's idle. Bernard is alright, just a typical nerd dude. And Laverne is really kinda cuckoo in her head isn't she? She feels super weird. I don't like her. :/

Overall, I enjoyed the game. The gameplay is ok, story is fine and characters are pretty good.

Fruit Sudoku🍉 2

20 minutes of playtime, 5 of 5 achievements
Personal rating: 4.5/10
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This game replaces numbers with fruits in a normal 3x3 sudoku game. It was alright, although the whiteness of the board made my eyes kinda hurt, and the fruits looked a little bit too similar. There's no feature really to differentiate it from paper sudoku so I'd still recommend people that, but if you want a quick 100% like I do and to knock a game off from your backlog then this'll be pretty ok.

Loot Hero DX

3 hours of playtime, 20 of 20 achievements
Personal rating: 6.5/10
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This game is actually pretty good. From the thumbnail and store rating I thought it's gonna be one of those shitty games, yet it's surprising fun. You play as a knight that needs to defeat dragon to save the world. You move right to progress and moving into monsters automatically attacks them and they drop gold. There's 4 attributes that you can upgrade using gold at the inn. The most fun one is speed. Speed in this game is an attribute you can adjust, so you can turn your speed up super high and just watch your knight zoom back and forth killing monsters. You can even zoom through the boss without killing it which is pretty funny. I would strongly recommend using a controller tho, since you can only click to move with mouse and keyboard which will be pretty uncomfortable.

Now, the downside of this game is one that can only be experience with me being a completionist. The final achievement requires you to get to level 100, which is just such a grind to do. I ended up muting the game and putting on my playlist to pass the time, but it's still super boring. Maybe I should prepare some audio books or listen to some podcasts next time I come around to these kinda achievement grind. But still, the game is good and I recommend people to give it a try if you have it.

How To Cope With Boredom and Loneliness

37 minutes of playtime, 16 of 16 achievements
Personal rating: 4/10
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This game is kinda cringy.....The worst part is Nigel's voice. I just, really hate it honestly. lol The songs are pretty impressive tho. I guess, this game is an unique experience? You just have to try it out to get what I mean. xD

Masky

3 hours of playtime, 11 of 16 achievements
Personal rating: 5/10
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Won this game from Playing Appreciated. This is a simple game about balancing. You move left and right using arrow key, and touching people sticks them to your line. And then the balance starts to shift if one side is heavier than the other. Concept is simple and is executed really well. I especially love the extra touch of adding a person that'll give you a (mostly) bad side effect when you add him to your line. It becomes a decision of whether I should touch it and risk getting a really bad effect that caused me to lose, or go the other way and make it really hard for myself to balance.

The only complaint I have with this game is achievements. Particularly, the multiplayer and the hour played achievements. There's basically no one playing the online multiplayer and AFAIK from the forums, they don't unlock correctly. The other thing is the playtime one. I tried idling at the start of a match thinking that maybe it would count(thus the high hour count on my account), but nope. I think it only counts after you've put on the mask? I'm still really uncertain but my tactic now is to use the most balanced character and try to make the balance in the middle. Leave it there and go do other things. lol Let's see if the 5 hour one unlocks that way. If not I'll probably just give up. There's even a 24 hour one. Pretty stupid imo.

Overall I enjoyed this little game. It's a good filler in between games where you can play for 5 minutes or so. If the achievements aren't this bad the rating would probably be higher but oh well, that's the consequence of me being an achievement hunter.

Viscera Cleanup Detail: Shadow Warrior

1.8 hours of playtime, 2 of 2 achievements
Personal rating: 8.5/10
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This is a Monthly Theme game. This is basically the same as the the previous one I played(Santa's Rampage), where you play as a janitor that needs to clean up a place. This time however it's set in world of Shadow Warrior, and the janitor has lines of the main character apparently? I only found that out after looking at the description of its steam store page. I originally thought they gave the janitor a personality or something, which I actually really like. I think it adds some characteristic into it. This game however is shorter since it has less achievements and less objects to clean. I don't really mind that tho since the two achievements it has are quite manageable and fun, although I do wish it had more, like collecting shuriken stars or something, cuz that sounds quite fun.

BLAEO review finder

Mandatory advertising. :P See you next month~

First month of the new year, and also it’s winter vacation~So Got quite a bit more done than the past few months. :3 Though there are two really short games padding the game count. :P

2019 January update

Robin

15 minutes of playtime, 6 of 6 achievements
Personal rating: 9/10
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This one hits too close to home. More often than not I focus on what I didn't do instead of what I did do at the end of a day. It's even worse for me since I procrastinate often(leaning towards the entertainments path) and beating myself up cuz of it is a common thing(especially under high stress). Even right now writing this post is me procrastinating on my finals next week. This is not a "fun" game for me to play. Through out the whole game I felt a weight on my chest. Oh and, it's ironic how I have to use a guide to find the perfect balance and that I couldn't figure it out myself. Makes me think that I also couldn't really figure it out myself in real life. The game is executed extremely well and I liked it a lot.

A Book of Beasts and Buddies

46 minutes of playtime, 0 of 0 achievements
Personal rating: 9/10
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This game is sooooo adorable!!!! I found this game from discovery queue of the winter sale(hey, discovery queue actually working for once) and since the game is free and looks cute I decided to give it a try. I did not get disappointed. :D

Would this be classified as a VN? Idk but I'm considering it a VN since it only has text and choices. :P In this game you flip through pages of a book about monsters, and you unveil information of monsters by inspecting and interacting with them. It also has a little bit of puzzle element to it, but it's pretty easy to figure out via trail and error. The music is nice and fits the monsters' personalities, visuals are pleasing and the writing is good. Since the game is still in "steam is still learning about this game" state I recommend anyone who's interested in a short, cute and relaxing game to try it out!

Dear Esther

1.6 hours of playtime, 0 of 0 achievements
Personal rating: 7/10
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Dear Esther: Landmark Edition

2.7 hours of playtime, 10 of 10 achievements
Personal rating: 8/10
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This is a Challenge Me game. After finishing the game, I found out that I actually own the Landscape Version which added achievements and director's commentary. So I played through the game for a total of 3 times.

Since the tag doesn't have horror in it I went in kinda layed back, thinking this might be a walking simulator that excels in scenery. I was partially right, but this game is like, super scary, at least for me. Maybe I shouldn't have gone in the water at the start of the game? But I was just really curious as to what would happen, and holy crap, it scared me good. (note that I use scared and creeped out usually interchangeably, so my scary is usually not the jumpscare type) That made me really on edge. And then when I entered the abandoned building there's suddenly very strong wind and ominous sounds. Like noooooo why are you doing this to me? QAQ I was pretty confused since it didn't have horror tag yet it's so scary, so I went on SG Discord to ask if people have played it and if it's a scary game. No one have played it, but a friend of mine was there so I decided to ask him to join me in VC and accompany me. I think I wouldn't have made it through the game if I was on my own the first time, so I'm glad I did it, but at the same time I probably won't have the same experience that some people have when playing it the first time since my friend was being very goofy in trying to keep me not scared. So that kinda broke immersion.

Even with my friend there, this is still one of the scarier games I've played. The good thing is, it's the kind of "good scary" that I quite admire, where the game builds an intense atmosphere instead of jumpscares(albeit, there's still 2 jumpscares in the game. lol). With the use of abandoned house, barren surroundings and background music, this game made me on edge all the time, even though there's really no need to. It's kinda like when you're alone out in the wilderness. It's calm but at the same time you can't help but feel like the environment is conveying a hostile attitude.

The story is kinda confusing. You go along paths and at certain trigger points the narrator will speak. I did not get the story at all the first time around, but after playing through the director's commentary and understanding what the devs were thinking, my final playthrough I get it, a little bit? It's the type of story that's very vague and purposely left for interpretation, and I don't mind it at all. The voice actor of the narrator did a fantastic job tho!

Gameplay wise, honestly the walking speed is bit too slow. In the director's commentary they kinda explained why it's that slow and why they didn't add a sprint button. I do agree with them, but since this game has quite a bit of backtracking if you want to explore everything, that speed is just painful. I really wouldn't mind it as much if I didn't need to backtrack that much. As for the visuals, I love it. It's not very realistic and high res visual mind you, but they managed to made it look amazing! Almost all of the special places are worthy of screenshotting and they wowed me a ton.

Overall, I enjoyed the game a lot. Most people probably won't have as much trouble as me since I'm a scaredy cat. xD Would definitely recommend it.

Super Switch

0.9 hours of playtime, 0 of 0 achievements
Personal rating: 1/10(2.5/10)
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This is a PA game, and I thought I'd like it, but it turns out I really, really don't like it. I stopped playing after going through all the levels and beating the ones I can because I think if I push myself to complete it all I'd break my controller. There's already several times that I almost smashed my controller on the table out of frustration.

The concept of this game is simple: You can press a button to switch the obstacles so you can pass the level. And it's a minimalistic art style platformer. However, the controls are not that responsive. I especially hate that it seem to fail to handle controller inputs correctly, where I would keep going left even after I let go of the joy stick. It only happens when I go left, not right. And I'm pretty sure my controller is not broken since on most games that doesn't happen(there's I think one more game that that happened? But I do think it's the devs not handling it correctly since I saw a review about the same issue). And that is really frustrating as I felt like my character is very slippery and moves on its own sometimes. I did try keyboard, but since there's no key rebinding and switch button is left shift, it's honestly really awkward to play. The level design is also pretty bad, especially the later levels. It often combines multiple of the same kind of mechanism/section layered on top of each other. Meaning you'll have to execute the same thing correctly consecutively and also after that you'll have to switch to another thing and do that thing for a couple of time also. There's also no check point in the game, thus making that failure extra frustrating especially if the cause of death is the controller bug.

Objectively speaking, this is not a bad game, thus why the other rating is 2.5/10. But for me, this game sucks.

Hidden Paws

3.3 hours of playtime, 8 of 8 achievements
Personal rating: 2.5/10
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This is a Monthly Theme game and a gift. I really wanted to like this game, but unfortunately I find myself unable to cuz of the controls. The worse thing is, I couldn't think of a solution to make it better.

This game is really cute, and the concept is great. I have two major gripes however. First is the controls like I said. You have to click, hold and drag to move in the scene, and to zoom in and out you need to use your mouse wheel. Every scene has a large amount of boxes, windows and little log piles that needs you to click on them to make sure cats or yarn balls aren't hiding in there. That's a ton of clicking and dragging! As mentioned in some of my posts my right wrists does strain and hurt since I use mouse and keyboard a bit too much, and this game made it pretty uncomfortable. I felt like this would be better played on mobile? Yet I don't seem to find a mobile port of the game which is surprising. And tbh this would be tolerable if the hint system isn't so bad. Which is the second problem with the game.

The hint system does not really help with finding the last cats or yarn balls since it doesn't even show the correct picture of the place. If the thing is hiding near a house, it just gives you a generic house picture so I had to search through all the houses which there are usually 15 of them or so, just to find that it's at the corner of the wall beside a house. Idk if it's me, but these kinda games for me categorize as "relaxing and casual", so you have to make your player really relax and enjoys the entire experience. The two things I mentioned failed completely on that. I don't play this game because I want to be challenged. I play this game to find cute kittens hiding in places. A good hint system would tremendously help on that. I ended up having to look up a playthrough video(thank god there's one) to find the ones I'm missing cuz my hand just couldn't take it anymore. And guess what, everything resets when you re-enter the scene so good luck clicking through those windows and boxes again cuz it's definitely fun right?

I felt like this review is just full of complaints and I'm kinda sorry about that. Maybe I have too high of an expectation for it? It has been on my wishlist for a long while before a friend gifted it to me, so perhaps I was overhyped. Or maybe it's just my personal preference, cuz the reviews on steam seems to show that I'm the minority. But alas, I tried very hard to like it, it did make me smile at the first few levels, but overstayed its welcome.

BLAEO review finder

Mandatory advertising. :P See you next month~

Happy new year!!! Can’t believe it’s already another year. Time flies past fast. :o And yep, still on the 2 games per month train. I did plan on playing more(especially since I have 2 short games downloaded) but let’s just say that it didn’t go as planned. But oh well, life has been giving me crap(more like I’ve been giving myself crap) and next week is finals so aaaaa! On to the reviews.

2018 December update

Frederic: Resurrection of Music

2.5 hours of playtime, 15 of 18 achievements
Personal rating: 2.5/10
Click for review

This is a Challenge Me game. I originally thought I would like this game, since I like to play rhythm games. But unfortunately, I didn't like it.

The biggest issue about this game is its controls. As a rhythm game, two things are important. First, your note map must be good and on point. Second, your controls must be responsive and comfortable for the players. To me, it's very much like platformer games where the player must be in full control of the game and the controls must feel natural. This game doesn't do that. The default setting that you'll naturally start with is all keyboard and asdf as white notes and wer as black. You can probably tell that this is not a very good set up since your hand will be cramped. You can ofc, re-map keys. But since it's a piano you're hitting notes with, the visual and instinctive reaction would be what the default mapping is. Guides suggested several different ways of playing including separating white and black keys, using mouse for black and using all mouse. In the end I found that using all mouse is the best for me.

Viscera Cleanup Detail: Santa's Rampage

4.5 hours of playtime, 13 of 13 achievements
Personal rating: 8.5/10
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This is a monthly theme and challenge me game. I have played it before in high school on my friend's laptop(pirated btw)I really enjoyed it the first time I played it, and I still enjoyed it a lot the second time playing it now.

The premise is simple: You have to clean up santa's workshop. It's interesting how fun it is to clean up in videogames compared to real life. I've always hated tidying up my room since I more often than not spend a lot of time yet get very little done. Maybe I'm just not very good at it. In this game however, it is not tiring to clean up(since you're just controlling the player) and you have very obvious progression that you can see. It's kinda like idle games in the sense that it's using the quick progression and great accomplishment feeling for the fun factor. But oh well, I wouldn't have played so many idle games if I don't like that, so yeah, I enjoyed it a lot.

I kinda cheated using commands for playthroughs after the first where you can't break anything and clean out everything, and burning everything. The first playthrough I aimed to get burn everything achievement but didn't know that items in my box also counts. Since I didn't want to repeat it all over again and have the possibility of turning my like to dislike for the game I used commands. For "Tower of Babel" however I did it fair and square. It was really hard to have good position when putting new stools on, and only half way did I remember I can actually save to not redo eveything, but alas it was done. Pretty proud.

So yeah, liked the game a lot. Will probably play the other games in the near future. Would recommend to anyone who likes idle games or farming games since you'll feel accomplished.

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Mandatory advertising. :P Hope everyone had a good 2018 and have a good happy new year~

Guess I’m continuing the two games per month thing. :blobsweat: Reasons are basically the same as last month, plus I got to know a few people through DbD so have been playing quite a lot of SWF with them this month. It was a whole new experience and honestly a lot of fun.

2018 November update

Ninja Pizza Girl

6.2 hours of playtime, 26 of 28 achievements
Personal rating: 6/10
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I originally started this game for a website called "BountyMode" where you'll get a bundle if you get certain achievements before a certain time. Turns out I couldn't get the achievements in time. :P But I still ended up finishing the game anyways. Tried to go for 100% but gave up to prevent myself from getting angry.

This is a platformer game. I don't usually do well with platformer games, however this one is alright. Control wise it feels ok. I didn't feel like I'm not in control but it didn't seem as fluid as say Ori's control. One thing that's annoying right off the bat is that when you enter "fever" mode for the first time in a run, the game will do a dramatic slowmo. If I'm just running and there's no obstacles then it's all fine and dandy, but if I'm jumping in the air the sudden slowmo actually makes it really hard to navigate my character, plus it gets old real quick so it's just annoyance. I like most of the gameplay aspect expect the very last level. I have no idea why they did it, but you have to run away from enemies in slowmo. Why? Just why would you make it like that? It not only adds unnecessary difficulty cuz there's no space for mistakes since enemies are right behind, it also makes it very frustrating when I die, and it doesn't have any checkpoint. It was really is infuriating. As for the story, it's laughable and silly. If they kept it light-tone all the way then sure, it's just a side thing but they had to make it this dramatic thing in the final level(yes, I have a lot of complaints about the final level), and then give you a half-ass happy ending. Like, it didn't solve anything? Why are all those people there?

When I finished playing through the story, it didn't leave me with good impression. Surprisingly tho, for this game achievement hunting actually helped it at making me like the game more. Each level there's credits and QR codes to collect that can be used to unlock items, and one of the achievements is to collect all of them. It was a pleasure going through each level and finding all of the hidden collectibles since it requires you to explore every possible path which is quite fun. There's two other achievement for delivering 100 pizzas and getting highest score on all levels. I was close to 100 pizzas and didn't want to farm so I decided to start trying to get the highest score in all levels. I had a blast! I kinda understand why speedrunning is enjoyable now. It's the accomplishment after getting it that's so great. Though I still gave up on the latter achievement since I got stumped in a level and I think it'll be really hard for me to get high score, it still made me like the game a bit more. So overall, it was quite a nice game.

LIMBO

3.2 hours of playtime, 12 of 13 achievements
Personal rating: 9.999999/10
Click for review

Dang, I did not expect this. I played this game for last month's monthly theme + it got picked for challenged me. My first impression of the game is not that good. I played the demo version way back when it first came out on PS3. I got to the spider part and didn't notice those are legs, so I got brutally murdered. Needless to say little young me was super scared, so my impression was that this game looks interesting and has jumpscares. Oh how wrong am I.

This game is the perfect kind of(imo) horror game where it builds up tension using atmospheres and surroundings and scare you instead of using cheap jumpscares. I'm not saying jumpscares are bad since I enjoyed Puzzle Agent quite a bit and it has those old style jumpscares, just that when a game overuse it or use it incorrectly, after getting scared(it's human nature) I'll just feel cheated. However I've always viewed those that rely more of "creepieness" better such as Little Nightmare or this game. You feel like you're thrown into a unknown environment where everything's hostile and wants to kill you, so the tension builds up as you move forward, thinking about what's the next lethal thing that the game's gonna throw at you. And both of those games did well on warning you of what's coming most of the times. I also absolutely adore the art style in this game. It looks amazing because of the simplicity of using black and white(feels a bit like Chinese ink painting), and it's made even more wonderful when you got to the secret path and everything goes dark. Speaking of secret path, that I think is my favorite of this game. When it's getting darker and darker the tension builds up and I was half expecting there to be a jumpscare(I'm paranoid ok? xP) but then I was surprised by something that's as stressful and as lethal as jumpscare monsters: platforming with only your ears. The art style here totally makes the whole thing so much better since you'll only see your glowing eyes and hear those danger coming with your ear, it was very exciting and a smart way of utilizing it. The game is also very fair in giving you time to learn and keeping sounds in their seperate sections. Though the ending of that path is quite anti-climatic. I was expecting some secret but nope. :<

If I have so much praise for this game then why is it not a perfect score? Well, it is infinitely close to perfect score, but somehow I just can't give it that. It didn't have the "Oh dang this game is a masterpiece" feeling like after I finished Ori and Transistor, but thinking back I really can't find any major flaws. I think some nitpick problems that might be preventing me from feeling like this game is perfect are one, I don't really get the story. Story for me is really important as it allows me to get invested in the character and really immerse myself in the game. I am the kind of person that gets into good stories real easy(and also cries real easily) and good story is what keeps me interested in a game after finishing it, thus I feel like there's something lacking(although I also know that it's really fine as it is. This is more of a personal preference). The other problem is that it has a bit of trail and error. This is a really small nitpicky problem but take an early puzzle of the game for example: when you're chasing those little kids and coming across two piston-like things with sensor buttons at the bottom, the first one you have to jump on the button, the second you have to avoid the button. It's simply silly when you put two different mechanisms so close to each other. The player is bound to die one time whether they choose to step on it or not. I feel tricked when doing this part and it's not a good feeling. Plus, when the kids start chasing you, there's no way they don't know how to avoid the piston since they must've gone over there to get to the other side, yet they all died to it. The last problem is that the play time is too short. However I do understand why it's made that way and it's really an ok length, especially since it's a horror game. But idk, I just can't give it a perfect score, even though there's really no big complaints and I feel like it's worthy of all the praise it can get.

Overall, I highly recommend this game and I urge anyone that hasn't played it to go play it.

BLAEO review finder

Mandatory advertising. :P Still haven’t added much to it, but at least I submitted all my new reviews to it~ See you next month. :3/

Only two. This month I’m busy trying to balance out school work and my own time and then struggling with procrastination. :/

2018 October update

The Lion's Song: Episode 1 - Silence

2.8 hours of playtime, 19 of 86 achievements
Personal rating: 8/10
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The first chapter of this game is free, and I have it in my library somehow, so I decided to give it a try. I know nothing beforehand btw. After playing this game, I kinda understand the appeal of VNs. This game has a lovely pixel art style. Character expressions are also done very well through it which makes dialogues believable. The writing is also pretty good, which I assume is very important for VNs.

The main character of the first chapter is a college student studying music. The whole episode is about her getting a composer's block, and her professor suggesting she go to one of his cabins in the woods to find inspirations. It all started quite normal(although her mentor is a little bit too excited at times), but when I saw the first nightmare I was like: "Is this kinda a mystery thing where she gets drugged by her professor and the reason he insists she goes there is because of that? " since I got suspicious when Leos called. That'll be really interesting actually, but alas I was disappointed.That is just a nightmare and it's just a normal story about her hitting obstacles and overcoming it. Not really that interesting, but also not really that boring. I like the writing and the way characters express their feelings tho. Overall, quite an enjoyable experience. I think one of the reasons why I can't really get into VNs is that some of them only has a fixed portrait and it's hard for me to visualize the expression and stuff. The visualization and the median of game can be good and bad at the same time, since I will be distracted by it. But in Aviary Attorney it's quite ok, and in this game they did it really well. Oh and, tried very hard to get the last achievement but I followed the guide and tried out another few variations but no luck, so I just gave up. :P

Between Me and The Night

2.9 hours of playtime, 18 of 18 achievements
Personal rating: 6.5/10
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This one is for the monthly theme, which is spooky~So yeah, expect biased review. This one tbh I've put it on my wishlist for a while before getting it. I got intrigued by its visual style and it seemed interesting so I wistlisted it. Didn't know it was horror tho, but since I wishlisted it I thought why not try it out for the monthly theme?

Note that I used guides for the game since I don't want to wonder around aimlessly and get scared. However, this is actually a really nice game. I kinda get why some games use horror as an element now. If a game has horror in it, players will be constantly on edge, thus resulting in higher concentration and greater ability to notice details. Using this, player will be more engaged in the story. When I first got into college, there's an event to welcome freshman and our seniors prepared a haunted house for us. I was(and still am) a scaredy cat so I practically hid behind my partner the entire time. However when we're done with it and the discussion of stories happened, I was super into it. Although I was super scared when in the scene, when it's over everything just seems far more interesting and engaging. I can remember certain aspects that I inadvertently and unavoidably saw and piece them together. This game is kinda the same. If it didn't have horror aspect in it, I probably wouldn't enjoy it as much since its story is very vague. But I still grasped what it's trying to tell tho(except the end, like, wat. The achievement for finishing the game "I don't get it" perfectly described my feeling), and it makes perfect sense for there to be horror since the main character is just a boy. And that is the principle cuz the finale feature very much no horror at all(except one jumpscare). The visual style is as good as I thought it would be especially at the start with the TV monster. Vibrant color contrast looks great. I like it.

Now I'm gonna go on a rant about a stupid mini game in this game. It's at the very start of the first chapter, where you have to play a retro platformer to stage 3 to get an achievement. Being an achievement hunter and completionist ofc I'm going to try and get the last achievement. I never liked platformers, especially retro ones. I didn't really play much of the original Mario or megaman. My childhood games consist of pokemon, harvest moon and mario sunshine. I especially do not like when a platformer has shitty controls because I know I am going to rage very quickly if I died because of the game's fault, and there's little to no checkpoint. That's why I praise Ori and the Blind Forest so much despite it being a platformer since its controls are so well done. This "retro" platformer is honestly shit. I got so mad at it that I was cursing a bunch, not caring that my mom is right there in the room with me. The jumping is sluggish that I don't feel like I'm in control at all, the enemies are annoying especially when they're bound to jump down the ladder and I had to wait for them but then the ladder will soon disappear, and the ladder. Oh boy the fucking ladder sucks. I get stuck on it so much and when I get to the top of it it's freaking hard to jump and then when you don't jump properly you fell down. And did I say that they disappear? I don't remember how many times I've died because of the ladder. Each stage has 100 seconds time limit, and when you die the stage resets......Stupid stupid stuff. *sigh* The things I do just to get achievements.

Overall, I quite enjoy the game, and it was not that scary so that's great.

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Mandatory advertising. :P Still didn’t add much to it. I really do have this problem of getting bored of things quickly and abandoning it. >~<

Not much games yet again cuz I fell into the hole called Monster Hunter World. xD Thankfully it did make me want to play more games, plus school has started so I don’t feel like shit when playing games since I am doing something productive now.

2018 September update

Cryptocurrency Clicker

89.9 hours of playtime, 51 of 51 achievements
Personal rating: 3.5/10
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It's just a random clicker game with no reset mechanic and (before update when I first played it)no offline progression. What more do you want me to say? :P Playtime mostly idled cuz no offline progression. *shrug*

The Deer

5 minutes of playtime, 0 of 0 achievements
Personal rating: 4/10
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This is a game? Of some sort. There's a total of 3 mini games with about 5 minutes content. You can pass it off as an educational game, but I'm really confused as to the target audience's age. Content wise, it's suited for little kids, but educational wise, it throws lots of professional words at you with large paragraphs(considering the age). I just don't think it works for anyone. I don't dislike it per say, but I don't think it's a good game.

Cube Escape: Paradox Chapter 1

1.1 hours of playtime, 13 of 28 achievements
Personal rating: 7.5/10(6.5/10)
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Another multi-score game, I'll explain down below. I originally found this game on mobile. After finishing it and jumping on here to write reviews, I decided to check if there's a steam version(for the thumbnail, since a lot of the mobile games I covered before has a steam port). It turns out, there is! It's free and it even has achievements~So I decided to play the game again on PC, cuz why not? I'll list my reviews on mobile and PC respectively.

First off, I played the mobile version with no sounds since one, I'm too lazy to use a ear bud(since I was eating dinner) and two, it turns out that this is quite a spooky one so I'm too afraid to play with sounds. This is quite a cool escape room puzzle, with rather direct puzzle logic which I really like. There's also occasional jumpscares and spookieness. To be honest I got quite spooked when playing the game. The last part when you walk in snow reminds me especially of the game "Year Walk" that I started for the last monthly but quickly abandoned due to being too scary. Really liked it.

Now, as for the steam playthrough, since I'm playing on PC, and it's the second time so I'll know where the scares are, I decided to play with sounds on. Oh boy, did I realize sounds make all the difference, and how bad sound effects totally ruins the mood. The major jumpscare parts all uses really old fashion jumpscare sound(not good ones, mind you), and pick up and use item sound effects are all so silly sounding that they took me out of the mood instantly. Voice acting could also use some more work. As for the good part, I really like the background music. It has this chill feeling that soothes you and won't annoy you when you're solving puzzles. It would've worked really well if the game has proper creepy ambiance sound effect, cuz it'll be totally unexpected and you'll be on edge at critical parts(like I was when playing on mobile). There's also some parts that nailed the ambiance sound(like when drinking vials) and the background music is pretty good when you're out in the snow(albeit a bit too strong, making it feel like it's trying too hard). So oddly enough it's a horror game where no sound is scarier than with sounds. Quite disappointed.

Another thing to note is that this is a direct port from mobile, meaning they didn't change any controls for PC. It obviously feels very much like a mobile game, with the arrows clicking to the side and when scrolling through the person's info card you have to drag and it's really weird. Overall not a bad game, especially since it's free. I would recommend playing without sounds(I guess imagination and unknown really is the most scary thing), and preferably on phone. Give it a try if you like these kinda games.

Pixel Puzzles 2: Anime

10.4 hours of playtime, 27 of 27 achievements
Personal rating: 3.5/10
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I really don't like this one. The main reason is it doesn't allow me to turn off piece rotation. I play jigsaw puzzle games just cuz I can assemble the pieces without worrying about its orientation. If I wanted to do one with rotation I would rather go and do one from my actual jigsaw puzzle backlog. Another thing is playing jigsaw puzzles on PC kinda hurts my wrist since you hold left click for so long. For a while I don't really have a proper computer chair so my hands are always slightly upwards, thus resulting in my wrist pain. But now I got a computer chair my posture is much better. Other than that, not much else to say about this. I did use the cheats that I mentioned before.

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Mandatory advertising. :P I am slacking off on adding other people’s review but I will try to get back to it. See you next month~

Not much games. Kinda was unmotivated to play any games. Ended up having to ask my friend to choose a random number to decide which game I’ll play out of all the game I’ve installed. lol I don’t really do well with long breaks.

2018 August update

DISTRAINT: Deluxe Edition

2 hours of playtime, 16 of 16 achievements
Personal rating: 5.5/10
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Gahhhh I hate horror games so much! I just, can't even. ;-; Got this free on mobile, but then noticed I have it on steam. Was contemplating on if I should play but then decided to give it a go since monthly theme fits it.

Honestly, I don't even know where to start......I played half of the game muted(when I anticipate there'll be a jumpscare), but it is still pretty scary. The whole story is unique in a way, but also super cliche. Cliche in that whenever I arrive at a new area, my thought is always "Oh great, another old apartment/cabin in the woods/shady hospital/drug filled apartment cliche". It's just, idk, expected yet I get annoyed at it. Unique as in the main character needs to seize properties from others(how do you call it, property agent or something? ), but I partly disagrees with what it's trying to convey. You see, this is how our society works, you work, you get paid, you get better life. If you borrow money from others and put your property as a mortgage, you should expect it to be taken away when you can't pay up. Or else why would they lend you money in the first place? Their money didn't come for free either. They worked for it(legal or illegal it doesn't really matter, although if you're talking about illegal money by my moral standards it'll depend on which kind of acts they did). Yes, there's always a reason for them not paying up and what not, and yes there are some cases that we sympathize with them, but imagine, if you allow them to keep extending the due time of their loan, what would happen? The company you work for will go bankrupt eventually. How can you tell if the person asking for extended due time is telling the truth or not? Yes, the bosses shouldn't be so rude to the people that called them, but I also could imagine they'll be getting these kinds of calls all the time. It's either harden your heart or go crazy, like the protagonist did I guess. So, I suppose the entire game is the struggle of the protagonist's conscience and stuff.

Maybe I'm just nitpicking cuz I don't like horror stuff >.> but the story doesn't really justify all the horror. Gameplay is pretty generic walking, interacting, solving things with items you get stuff. The green drug mechanic is pretty cool tho. I like it, although it hurts my eyes a bit. So, subjectively speaking, I dislike this game, but objectively speaking, it's a pretty ok game.

The Average Everyday Adventures of Samantha Browne

1.3 hours of playtime, 5 of 5 achievements
Personal rating: 6/10
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Found this free visual novel type game from Akantha's review when I'm uploading them to my BLAEO review finder. Found quite a bunch of interesting free games that I've either downloaded or added to my wishlist by just looking through the reviews. x3

This is a game about a college girl with anxiety issues and quite anti-social. And your task is to choose the correct decisions to help her go to the communal kitchen, successfully cook oatmeal as dinner and return to her room. I personally doesn't have anxiety issues, so I can't really understand some of her thoughts and reasoning, although I can still very much relate to her in that she's like me that overthinks way too much, while caring too much about what others think about ourselves. That's why although I feel like some of her worries are silly, I can't help but feel like perhaps my worries look really silly in other people's eyes. But they are so real, and they stop me from doing some things that I think I really should do, but I don't want to do because of doubts.

MANDAGON

1.3 hours of playtime, 5 of 5 achievements
Personal rating: 6/10
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Another game from Akantha's review.

I really really like the art style of this game. It's the highlight of the game imo. It's intricate and visually pleasing to look at. Gives an ancient vibe that it's suppose to. The movement of the totem is also super cool in that the totem itself briefly disappears when you jump, with a dark red trail indicating where it's heading and then it reappears at the end of the jump.

As for the story, I don't really get it. I think this one is largely based on a certain religion, I want to say Buddhism since some parts look like it, but then the godly figure doesn't look like it that much? Maybe it's one that I'm not really familiar with. Not a religious person myself. The background music also gives out this ominous feeling so at first I thought it's gonna be a creepy scary game and I'm not really down for that(tried playing a bit of Year Walk before this game. A huge nope from me for Year Walk. Too scary. ;-;)

I did get some frame rate issues tho, sometimes it'll have slight slow down lag which makes movement not as fluent. But overall I enjoyed this game.

Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist

2.9 hours of playtime, 6 of 6 achievements
Personal rating: 9.5/10(7/10)
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Third free short game. :3

This game is great. I haven't laughed so much in ages with anything, not to mention a videogame. I'll resemble this the closest to Stanley Parable, only that it's funnier, but it's more linear. However to me, this one is far better than Stanley Parable due to the fact that I enjoy games that make me emotional, whether it be laughing, crying or anything really(except scared, I don't like horror games). Stanley Parable has some moments that's funny, but the majority of the game focuses on the choices and the, I can only describe as fresh and coolnest of the game. I felt like "wow, that's kinda neat" through out the game, but that's it.

I think it all comes down to the narrator's voice. Stanley Parable's narrator is always in a high authority place. He's usually calm, distant and narrating or give instructions to the player. The narrator in this game however, sounds like a real person is talking to you through a speaker. I suppose it's their fault so he can't really stand on a high ground, but that really made the difference. Like always, not obeying is really more fun in these types of games, but in Stanley Parable, you felt like, although you're misbehaving, the narrator is still mostly in control. In this game, the narrator can't do anything about it if you misbehave, and he'll genuinely sound annoyed when you do(props to the voice acting work). That, puts the power back on your hands(at least it seems like it although the story is linear). I think it's human nature to want to have power in their hands, and to feel joy when you see someone else's mishap(just like when you watch those videos of people tripping over something and fall, most people will laugh), especially if that reaction is caused by you(look at all those prank videos and all the people that like pranking). Or maybe it's just me? Anyways, I had a good laugh.

Why the (7/10) at the end then you ask? Well, that's cause I tried to get all the achievements. I'm starting to think that when I try to get all the achievements and thus replaying a game(which was maybe not meant to be played more than 1 or 2 times) I always tend to notice more and more of the mistakes and what the game lacks in. I still don't know if it's a good thing or a bad thing, since I get to thoroughly examine a game, but then my nice first impression usually gets tramped a bit. The problem with this game, is indeed the linear story line. It really wouldn't be a problem if I didn't need to go back and replay the game, and it wouldn't be such a huge problem if the achievements really unlocked as they were intended. I got 2 achievements in my first playthrough. For whatever reason, once you get an achievement in one playthrough, the next one you do achievements won't unlock, unless you close the game and restart. There's also no save option, so for the rest of 4 achievements, I was forced to do 3 full playthroughs of the game. And, I did not know of this issue when I played the second playthrough so I wasted a lot of time on getting all the collectibles only to found out that only one of the achievements unlocked. And when I was doing my final playthrough, I freaking fell through the floor in one room and ended up having to restart the game. Like, really tho, if you're going to put achievements in these kind of narrative focused game where you have linear story line, either make them cool easter eggs like in Stanley Parable, or please make sure they work? And that doesn't only happen to me, I recommended the game to one of my friends after the first playthrough and he said this also happened to him.

Although there's problems with the achievements, I felt like it'll be unjust to give the game a 7 based purely on that, since my first impression really is fantastic. Thus, I recommend everyone to play it, although if you're an achievement hunter keep those things that I said in mind.

BLAEO review finder

It’s still here btw. It’ll always be on my profile. :P See you next month. Hopefully I’ll be more excited and motivated to play more games. I am considering buying Monster Hunter World to play with my friends tho, so that might take up my time. At least I’ll know what to play. :3

I totally forgot to post this in last month’s post, and also procrastination has been preventing me from making a post but I’m gonna do it now.
I finished 2 jigsaw puzzle from my jigsaw puzzle backlog last month! (yes, that is a thing)
Still have a couple of 108 small pieces of Totoro series, 2 1000 pieces ones and a 600 pieces ones. Gonna get around to them when I motivate myself to do so. :P
They are super fun to do but usually I’ll need to dedicate a chunk of my time to it since I like to finish one in 1 sitting, so it’s quite hard to motivate myself to start one.
Alright, see you on my next monthly update. :3/