86maylin

So hmm......I haven't posted in 9 months. Procrastination really got me good, especially since I wasn't in a writing mood so finished games just kept piling up and seeing so many of them there just makes me not want to write even more......So I'm just going to forget about writing and just get this post out with it so I can clear it all and restart. Hopefully this'll help, cuz I really do enjoy writing my thoughts on games when I finish them.

Lots of months update

Month Finished games Playtime
March 3 4.3 hours
April 9 44.3 hours
May 6 18 hours
June 7 42.2 hours
July 8 33.7 hours
August 5 17.3 hours
September 7 87.1 hours
October 2 5.7 hours
November 6 6.2 hours
Total: 53 258.8 hours

Nobodies

? hours of playtime, 27 of 27 achievements
Personal rating: 8/10, Date of finish: March/25
Click for review

Got this game when it went free. At first I thought it's an assassin game with its menu art, but it turns out you are the cleaner guy which is pretty interesting.

This is a point and click game. Your goal is to clean up the body and evidence while not leaving anything abnormal behind. There's only 1 way of doing it clean, but all of the ways to pass the stage are creative and fun. It is a little bit annoying to try for 100% clean tho since I often forget one thing or the other, but I don't really blame the game on that cuz it's just me being forgetful. :P

So yeah, I would definitely recommend trying it out on your phone. It's also on steam if you're more interested in getting them achievements to show off.

Superbrothers: Sword & Sworcery EP

3.9 hours of playtime, 14 of 14 achievements
Personal rating: 7/10, Date of finish: March/31
Click for review

This game is pretty interesting. It's essentially a point and click walking simulator with light combat mechanics, and it's presented in a story telling way where the main menu cigarette smoking guy is the narrator(sorta)There's also kinda fourth wall breaking in-game where the main character is said to be controlled by an unknown hand(us players).

The story of this game is honestly kinda cliche and I didn't really understand fully? You are a hunter looking to vanquish the darkness, and the motivation is because you are controlled by players? The setting is kinda cool tho and it works well with game mechanics because there's an overworld, but then you can sleep in the hut to go into dream world. Dream world is different depending on the moon state which changes with real time. Fortunately there's an in-game way to change the time or else I'll probably have to resort to changing the system time outside of the game.

The things I like the most in this game are soundtracks and voice acting of the wood guy. The soundtrack of this game is just fantastic and although I can tell the wood guy is probably not a professional voice actor, he's really fun to listen to and made me chuckle with his awkwardness.

I would definitely recommend trying out the game since it's pretty short. My playtime is probably a lot longer because I was playing some mobile games on the side since the walking speed is a bit slow, but it's expected in a walking sim anyways.

The Lost Valley

22 minutes of playtime, 0 of 0 achievements
Personal rating: 1/10, Date of finish: March/14
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This is a pagywosg and Monthly Theme game. I don't usually mind walking sims, though I find most of them to be a bit boring. However, this one I found no real point in its existence and very boring.

There's no real story and no clear objective. No voice-acting and nothing to interact with. The background music is honestly kinda bad not because itself is bad(although it's not great, especially the piano track) but because it does not fit the game. All of the music has this relaxing but eerie vibe but all the game is is a scenery explorer. I feel like it would really enhance the game a lot more and at least gave it a purpose if you pair it with peaceful and relaxing music and implement interaction sounds like the sounds of walking on grass or through shallow water, or more sounds of nature. You also can't open doors or interact with anything. So honestly I was pretty bored throughout the game. At first I thought it's gonna be a game without an end which would not be that good but thankfully it's just a really short walking sim. Would not recommend. Watching a documentary of nature would be 100% better than this.

Angelica Weaver: Catch Me When You Can

3.5 hours of playtime, 0 of 0 achievements
Personal rating: 9/10, Date of finish: April/26
Click for review

I thought I was getting tired of HOGs, but it turns out I'm just getting tired of Artifex Mundi's HOGs. This game is by MumboJumbo and it's fantastic.

The strongest part of this game is the story. Story is very important for me and boring story is the major reason why I'm getting tired of Artifex Mundi's HOGs. But this game just gives narrative and builds atmosphere really well. I'm pretty immersed in the world and because of that some of the old school jumpscares actually got me to jump out of my chair. Interestingly enough I didn't get annoyed at it cuz it indeed builds atmosphere that made it justified.

What I also love in this game is that HOG's gameplay ties into the story. It's not just a mandatory mechanic that you have to do to find the item to progress the game. In the game the usable items can be hiding in the scene itself, although sometimes it hides too well that I got a bit annoyed that I'm stuck. Thankfully hints are not rare and the game doesn't have achievements so I can freely use them. Sometimes the killer will require you to collect a specific number of items so the scenes themselves become a huge HOG game. The most brilliant part is the ending where you search for all the victims' rings in the killers' base. It just ties in the story so well and as I find more and more rings I actually got some shivers as just thinking about how many lives it represent got me a bit sad and creeped out.

I would definitely recommend this game as it's really rare to find a HOG with actual good story, and I had a great time.

Cyrano Story

1.1 hours of playtime, 13 of 13 achievements
Personal rating: 6.5/10, Date of finish: April/17
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Yes, I played it for the free game and I actually got Moon of Madness on my first try which is nice. I wonder if it considers achievements and stuff when rolling the chance since being the usual myself I got everything I could on the first run.

It's quite an interesting game tho. Going into it I thought it's a horror game since I saw the tag on the store page and was kinda scared. It ended up being more of an atmospheric creepy experience, which I like quite a lot. Basically it's an ARG game where you try to find the password to the next level with the 3 pictures the game provides you(and perhaps audios too? ). Each level reveals an audio log of an astronaut and a picture of files and stuff. The voice acting is pretty nice and the story is cool. So yeah. Overall I like the game and since it's free why not try it out?

Death's Hangover

6.9 hours of playtime, 36 of 50 achievements
Personal rating: 6.5/10, Date of finish: April/23
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I forgot who recommended me this game but I talked about losing motivation to play games and someone said this game is pretty straight forward and nice. They're not wrong and this game is pretty good and I tried hard to like it, but since I'm super bad at pong the game in the end just became a bit too frustrating. And yes, this game is basically pong with monsters. In this game each level has a soul room where you can have a chance to collect souls, and souls basically acts as your restart chance. When you die you can either choose to restart the level or use a soul to continue and get a nice ability. The problem with that is you need 4 souls in order to unlock the final stage, and since I'm bad at the game I ended up having to restart the same levels a lot sometimes, and that's annoying. Further more, in the castle level you can potentially screw yourself over and create an unbeatable area because walls can be broken. I really think that they should respawn walls if you lose a life, or if they want to balance it respawn certain numbers of wall tiles each death. I did like the game at first as it's quick to get into and the mechanic is interesting, so I'd still recommend anyone to try it out since it's pretty innovative.

Moon Hunters

9.9 hours of playtime, 21 of 47 achievements
Personal rating: 6.5/10, Date of finish: April/18
Click for review

This is one of the games that I put off on getting achievements but in the end I just decided to call it beaten and done instead of torturing myself, because the core gameplay of this game really isn't great. It's ok for the first 3 runs or so since you can do a run for each character, but after that it just becomes really boring since character movements are generally slow and maps are randomly generated so you have to explore all paths and backtrack. On other games it would be fine but since you'll only be playing a single time but this is a roguelite game so it expects you to play over and over to unlock new things. The concept is very unique tho. I like that there's events that give you traits and events locked behind traits, and in the end your character will have a story depending on what traits it has. It's a shame that there's a limit on how many places you can visit. I would've like a free roam mode where there's no days limit and you can fully explore the land. And the arena although is a decent idea for players to continue playing their previous run heroes, it just isn't enjoyable because of the combat system.

Overall, I would say that I enjoy the game. It's good art and music that's lovely for the first few playthroughs. Beyond that I would not recommend unless you really like the combat system.

Clustertruck

4.8 hours of playtime, 18 of 19 achievements
Personal rating: 6/10, Date of finish: April/06
Click for review

At first I loved it because of its interesting mechanic, challenging levels and uninterrupted gameplay flow. But then the levels got harder than I can enjoy because of the randomness of the trucks and it being unforgiving. I especially struggled on 8-10, 9-7 and the boss level. I swear, branches are my nemesis. I always struggle with levels that have branches. I tried putting myself in the front of the truck where I'd duck under the branches but sometimes it works and sometimes I just die randomly? In one case I almost got to the end a random bump on the truck I'm at just sent me flying to my death, which tilted me a lot. The final boss is also a bad design choice because I got to the top instinctively jumped on the green button, but then just sent flying and I was super confused as to what I was supposed to do because I didn't know I'll have to do it a second time. Looked it up on youtube and apparently a lot of people struggled because they didn't even know you should step on the green button because all the mechanics have been teaching them not to touch anything that's not truck. I ended up using this guide because I just don't feel like going up there twice when I'm already struggling going up there the first time.

Overall I did like the game, although it overstayed its welcome.

Ori and the Will of the Wisps

25.9 hours of playtime, 31 of 37 achievements
Personal rating: 5/10, Date of finish: April/27
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I have postponed on writing this review for over a month now just because I have so many strong emotions and conflicted opinions about this game that I'm uncertain I can't fully express them through words. I loved the previous game so much that I pre-ordered this game(I very rarely pre-order games), but the direction they went for in this game is just not what I liked in the original. There will be spoilers ahead, so beware.

To establish a memorable videogame franchise you have to have several things. One is unique and constant gameplay that improves and adds new things each game, but didn't remove the old core that made it unique in the first place. Two is distinct and relatable characters that fans can latch onto. Third is great story and setting that players can immerse in. Ori 1 has all three of those. It really looked promising and I just feel like it could be a fantastic franchise. However, in Ori 2 they threw the first 2 away.

The most unique thing about Ori 1 is the self-made save point, and really is something I felt like they could've made into an iconic mechanic throughout the franchise. When I think about Ori 1, I'll think of the intense escape sequences, beautiful visuals and fantastic music but really the save point makes the game so great. It gives player control over where to respawn and if they failed to do that it's all on them. Instead in Ori 2 it's auto-save points where I do not know how far back I'll spawn at. And to make it so it doesn't get frustrating the devs put wayy too many save points so most of the times if I die I don't really care, which sometimes makes me just go wreckless to cheese to the next point. While other times the save points made it so I have to do tedious things before getting to the part where I'll die so it's just annoying. And don't even get me started on the combat. This game is centered around the combat yet it's just not that great. Normal enemies are usually fine, but the bosses are just awful. A lot of them do not have great hitboxes since only part of their body like their head counts(who thought that was a good idea?!), and sometimes your attack doesn't hit their hitbox for some reason yet you still get hurt by their impact damage which is so unfair. Another thing is you can only equip 3 abilities, and since you'll want a basic attack one slot is always taken up by the sword or hammer, and the heal ability is a must have since hitboxes are so bad that only leaves 1 ability option left. That honestly wastes a lot of potential and I barely played around with other abilities as I can't and don't find the need to. It's just unnecessary hassle. And can we talk about the heal ability itself? I'm both glad and dislike that it exist since if it weren't for it I probably wouldn't be able to finish the game. It's such a bandage fix to the bigger problem of unfair hitbox and heavy hitting bosses tho. You just stand still and hold the button for a few second then you convert energy to health, and since energy always respawn there's no strategy there. Honestly I would like them to make it so bosses hit lighter, and also all minions that give you health and energy are like the fish in frog fight where it's 1 hit kill and they spawn more often. That's a much better risk and reward system and more fun to play around than just standing still for a few seconds.

As for the story, I don't know if it's just me, but I find myself not caring about the owl as much as I'd like to. The intro to the game really didn't grasp me as much as the first one, and since we're separated from the owl for the majority of the game and we didn't even play with him for that long before he died I'm just like: "Am I suppose to feel something? But I don't really know the owl and don't really care tho......." I have no idea why it's like that, but my speculation would be that we didn't get to play as the owl in the intro. In the first game, we played Naru both when she discovered Ori, and when she's getting food with Ori. I feel like the act of controlling a character really connects the player to it, as the player has as much time as they want to observe the character and see just how cute he/she is(yes I'm talking about the jiggly belly of Naru <3). We barely get to control Ku in this game. My suggestion would be that perhaps when Ori defeats a boss or get to a certain checkpoint we change to playing Ku, and try to survive as Ku. Perhaps make Ku have some escape sequences so that one, we get to like Ku more and two, when we switch to Ori we get the urgency to go save him. We now know that he's in real danger and that's much better than when we know nothing and can just afford to run around. In the end the favorite character for me is actually the villain. I cried 2 times(start and finish) in Ori 1, and I only cried once in this game, when they revealed the villain's backstory. I just feel so bad for him. And contrary to some people, I actually don't mind the ending. Tho now they'll need to prove to me that Ori 3(if there is one) will be worth playing since pretty much the only thing driving me to buy the game is gone now.

Although there's so much negativity in my review, I still wouldn't say this is a bad game. Visuals are as stunning as ever, soundtracks are still amazing. Maybe the hype just got to me, since I love the first game so much. I'm sure if people go into the game not knowing much about the first game they'll enjoy it quite a lot, but for me this game is a huge disappointment.

Grim Legends: The Forsaken Bride

7.2 hours of playtime, 24 of 24 achievements
Personal rating: 4/10, Date of finish: April/14
Click for review

Perhaps I've been gradually getting tired of HOG games? I have found that my patience with them are lowering and in turn the scores and enjoyment of the games are lowering as well. It's just that every HOG game seems the same. Boring and cliche story with bad jumpscares and bad voice acting. Gameplay is those usual puzzles with HOG scenes. Normally tho I would be fine since it's a great time waster. But I do not appreciate games that expect you to play it twice to get all achievements while it is a linear story experience. The game has HOGs, and then they have domino games. You can either choose to play HOGs or domino, but not both. And there's achievements for finishing all HOGs and all dominos. That is really annoying. On top of that I accidentally did a HOG in one third in my second playthrough(since you get less dominos goals if you find some objects first) so I had to do a third playthrough. It's just very boring. I honestly thought of just quitting the game. lol But eh, I still did it.

Bacteria

47 minutes of playtime, 6 of 6 achievements
Personal rating: 3/10, Date of finish: April/12
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I think this game is about simulating life and your goal is to kill all life? And apparently it's a recreation of a old simulation. Tho I think this game doesn't do a very good job at telling you all that. The how to play button literally calls out wiki. Does the game expect us to read the wiki to know how to play? What's the point of recreating something if you didn't improve on it? In the end I just played on easy and it became sorta tedious to just pause and use single square to clear everything. I feel like I wouldn't enjoy the game even if it has tutorials but eh, I suppose it's kinda fun for a few minutes watching all the particles go on its own for a bit.

Mahjong Solitaire

22 minutes of playtime, 10 of 10 achievements
Personal rating: 2/10, Date of finish: April/20
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Growing up playing what I consider to be real "Mahjong", I've always consider these to merely be go-fish. Don't get me wrong, people do play this in real life. Mainly in night markets where you can earn prices and stuff, but to me this is not real Mahjong, and always raise an eyebrow most westerners say: "Isn't mahjong just this matching game? " So going into this game, I know that I won't like it, and sure enough that's what happened. A major problem with this game tho is we have infinite shuffles. Doesn't that make everything meaningless as you can just keep shuffling until you get the right pair?

The Signal From Tölva

13.7 hours of playtime, 42 of 42 achievements
Personal rating: 6.5/10, Date of finish: May/29
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This game is a strange mix of walking simulator and first person shooter with open world map. It's set in a world full of robots, and you are a program/conscious(it's never mentioned exactly what you are) working for an information broker and he hacks into one of the 3 factions to inject you into their robots to collect information. The setting and scenery are very interesting and it builds ambient really well. The problem with the game tho is indeed that's it's sorta a walking simulator. You will have a lot of down time from objective to objective, and since there's no vehicle you just have to walk. The game does spread currency collectibles somewhat regularly throughout the map, but one, it's still pretty boring and two, when you die it is extremely frustrating to have to walk. Kinda feels like Titan Souls where on top of dying the game punishes you with painstaking travel time. Though I'll have to say, when you first get to a new environment and first step into a new contaminated area, the wow factor is really there. It's just so cool and interesting the first time, but then it starts repeating and gets boring to look at. There are data snoopers to scan which fills in as story telling and world building but they were mostly flavor text and I just got too bored to read them all. The combat is also just as bland as the data snoopers. It basically comes down to shoot enemy to get them to use shield -> hide and wait for their shield to run out -> pop out to finish them with your shield on, or the more boring alternative which is just pop your shield, stand still and fire to destroy enemy shield while he's also standing still and firing at you.

My conclusion for this game is that it's a niche game that requires quite some patience to get the best out of. You could have a decent time playing it if you're the walking sim type of person. Just don't expect too much. And also, I hate the mazes in this game. It's the worst.

Zimbo

13 minutes of playtime, 5 of 5 achievements
Personal rating: 3.5/10, Date of finish: May/14
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This is a short temple run style game where you dodge incoming pillars and collect coins, except there's no standard 3 lane movement. You have free left or right movement and you can even fall off the path which is slightly interesting but honestly I would prefer the normal 3 lane instead of this. I played the game with my own music so didn't hear the background music that much, but from the faint sound it's generic dubstep and I imagine will get annoying quickly. Although the gameplay itself is actually pretty nice. The start is really slow and boring but once you reach higher than 1200 it really picks up and is pretty fun~Although the game barely had any replayability as the achievements end at 2000 meters and coins are used to buy skins but they don't even work after buying. I'd say it's pretty alright since I got it for free from sg, but paying for it will be a no, even at as low of price as it is.

Another World – 20th Anniversary Edition

2.5 hours of playtime, 13 of 13 achievements
Personal rating: 1.5/10, Date of finish: May/18
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This store rating is unreal. It's all nostalgia speaking I tell you, but unfortunately I didn't have the nostalgia to support me through this game, so I really struggled and am so happy I decided to use a video guide when playing.

This is a remake version. As with all remakes, it's hit or miss, and usually if you haven't played the original or didn't grow up with the original and the remake it mediocre, you'll hate it. That's me. From what I understand, the remake only updated the graphics and added a bunch more checkpoints. It did not improve the controls. The game still has arrow key to move, shift to jump and ctrl to shoot AND run. How stupid is that? You couldn't just rebind the shoot button to another one? Also, the remake even removed the background music that the real original has, and it sure as hell did not add hints to trail and error puzzles to make them more fair and easier to understand. I would not have gotten any of the puzzles myself if not for the video walkthrough. Even with it I get stuck multiple times just cuz I missed a single small detail or worst of all, the stupid enemy hitbox got me(looking at the stupid cave mouth on the ground >.>)I especially struggled with the underwater puzzle where you have to dive down to go shoot a wire. Because in previous cave sections I've learned that it's best not to run and jump with those mouth thingies since the controls doesn't always respond when you jump, so taking it slow and safe is best. However, at the place where you climb out of the water there's 2 mouths there. You could just stand still and jump right with no problem, and it kinda looks like you touched the right mouth a little bit but the hitbox didn't register. However when you jump back, you need to sprint and jump, or else you won't be able to get through. That just defies everything I've learned in the previous sections and I just didn't try it. I kept thinking I need to edge closer to the right mouth but kept dying.

I'll say that story is the only alright part of the game. Like, I did get intrigued at first with the sci-fi settings and stuff, but it never got established other than "oh it's an alien world with very advanced technology" since we're just running, shooting and solving boring puzzles all game. I would not recommend this game unless you grew up playing and loving it.

Mystery Of Rivenhallows

30 minutes of playtime, 0 of 0 achievement
Personal rating: 1.5/10, Date of finish: May/13
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It's a boring point and click game with boring story, blurry background and worst of all the transition between scenes for some reason hurts my eyes. Thankfully it's very short.

ABC Coloring Town

35 minutes of playtime, 0 of 0 achievements
Personal rating: 1/10, Date of finish: May/25
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Tis is what I get for entering each and every giveaway. This is a coloring game intended for toddlers to learn alphabets. However I fail to see how a toddler would be able to use mouse to draw on stuff, and if it's intended for kindergardener then it doesn't spell out the actual words but only the alphabets which is not that helpful. The brush feature basically draws on top of the everything and has a very ugly border around it so I barely used it. Another thing is the camera movement from alphabet to the next actually makes me a bit nauseous. I started out painting "seriously" but in the end just tried to make the most ugly thing every time which actually turns out to be a bit of fun, tho I still got very bored most of the time. There are definitely better coloring games out there and tablet and phone might be a better choice, although I'd still recommend doing the old fashion way of crayons and paper.

Midnight Carnival

26 minutes of playtime, 0 of 0 achievements
Personal rating: 1/10, Date of finish: May/22
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Well, this is a bad VN with bad writing, tons of grammar error, atrocious music, mediocre to bad art and stupid storyline. I don't really need to say anymore except stay away.

Depth Hunter 2: Deep Dive

28.8 hours of playtime, 17 of 17 achievements
Personal rating: 5/10, Date of finish: June/14
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A diving spear fishing game that's honestly not good for my wrist, but thankfully I quickly switched to using a controller. I wouldn't say I like nor dislike the game, it was kinda just meh. Every world you're doing certain tasks like spearing some amount of a certain fish, capturing some amount of photos of a certain fish and stuff. It's not bad, it's just a bit bland. My only question is: "Why can't we fish clown fishes? " Like, I understand that perhaps you wouldn't want to fish turtles and dolphins, but why clown fish? If it's because of finding nemo then why can we fish dori like it's no one's business? lol

Future Proof

3.5 hours of playtime, 17 of 17 achievements
Personal rating: 5/10, Date of finish: June/14
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One thing that I do not like in games, is wonder around aimlessly while having a time limit. I'm fine with wondering around or having a time limit on things, just not both things combined, unless it's done in a bite size chunk. Meaning I should be able to remember important detail on what I need to do just on the top of my head like in The Sexy Brutale for example. This game tho has quite a big map with a lot of things and different paths to explore, and it's just not my kind of game. Thankfully, there's a guide I can use. So I ended up using the guide to explore each path. Even then, some paths still has very vague hints. The story is honestly pretty interesting and answers the question of why can our main character rewind time over and over again. In a sense, this game is kinda similar to reventure where you follow a certain path to unlock an ending, only that the game has actual puzzle elements and less about collecting endings. I played it the same way as reventure tho cuz of the guide. lol

If you like puzzle games and like to play games with time loops where you gradually collect information, I would definitely recommend this game as it's pretty cheap. Tho I would also recommend you to give The Sexy Brutale a try since I love that game and it has a similar premise.

Bustories

37 minutes of playtime, 2 of 2 achievements
Personal rating: 4/10, Date of finish: June/16
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This game would be great, if the strangers you meet are actually interesting. It's labeled as a visual novel and has barely any gameplay, meaning that the most important thing of this game is the story. Yet the people you meet on the bus are either super boring or doesn't make any sense. Like, I get that most people you meet on the bus won't be interesting, but if you're making a game on it you can at least make most or some of them do. And I also don't understand the eating/drinking and money system in this game. At first I thought something bad would happen if you get no food or water but since you can't control how long the dialogue goes it was kinda tense when a guy just keeps talking, but then I found out nothing happens if I don't have food or water, then what's the point of the system?

I spent way too much time on the banners. ^^; But I had a lot of fun! Although it did delay the post a couple of weeks more. :P See you next month, hopefully.

Jaded

Hahaha love the banners!
At least you still kept playing, and that’s the main thing :P

Mskotor

Procrastination really got me good, especially since I wasn’t in a writing mood so finished games just kept piling up and seeing so many of them there just makes me not want to write even more……

Sometimes I don’t feel like playing because I know I will need to sit down for an hour to write review for the game. I mean I don’t need to but I kind of do? I post on this website for so long it feels like something mandatory. I do like that I have history of last 3 years of my playing, but I despise each time I need to sit down and write a review xD

(I need to post about Degrees of Separation now :sweatsmile:)

When I think about Ori 1, I’ll think of the intense escape sequences, beautiful visuals and fantastic music but really the save point makes the game so great.

This is the thing I disliked about Ori 1 :P Same for Hollow Knight. I’m avid F5 spammer, when game has only rare auto-saves or other similar mechanic - I can’t enjoy it fully, as I constantly think something will kill me and I will lose 5 / 10 / whatever minutes of progress. Or that I will make bad choice in RPG game and need to live with consequences or reload save that was 30 min ago, wasting maybe half of the time I had this day for playing.

So for me change in how Ori saves work was really welcomed. I’d prefer it to stay more platforming focused, but they went into more Hollow Knight route. Let’s see if Ori 3 will be released, and if they move back to the original or make it even more Hollow-Knight-Like.

86maylin

I never really had problems with playing games as they’re sorta an escape so my procrastination don’t really act up with them, but yeah, having the history down(especially your thoughts) on the site is so interesting! I found myself looking through my old reviews sometimes. :P

Oh really? Good that you liked Ori 2. :D I know I’m probably in the minority as the game received much praise. Suppose it’s just cuz it’s not what I thought, and the hype did indeed get to me. :3 If Ori 3 is like Hollow Knight then I’m probably not gonna buy it if I’m honest, since imo they did not handle combat that well with all the weird hitboxes. In hollow knight it’s very clear where you can hit cuz of the art style but that’s different in Ori.

Vito

Those banners are preeeetty cool! Nice job.

I agree with your Another World review. It has to be a lot of nostalgia that fuels those very positive ratings on the store. Because otherwise, the game’s really tedious. I’m glad we live in times with more appealing choices!

kubikill

Good to see you back! You made progress on your backlog and that’s good. Also I like those banners! The face in the November one gave me a chuckle haha

86maylin

I started getting more and more creative towards the ending banners and it’s so much fun making them. xD

Traqie

The Signal From Tolva sounds almost exactly like “Sir, you are being hunted” 🙄 That Sir game was also my first ever early access purchase and the first disappointment. And I’m pretty sure they made yet another game similar to those two, what a fucking joke.

I played Another world too and yeah it sounds similar to what you say. I think I enjoyed it in the end but it was very frustrating at times. I looked at my aStats rating and I gave it 6/10, huh.

And I have to mention it too, nice banners! :) 53 games in 9 months is pretty good progress imo! :D Keep it up!

Q09066930

Haha, nice banners! And some nice games you’ve played too.

devonrv

I had a similar experience with Ori 2 and Clustertruck…

And to make it so it doesn’t get frustrating the devs put wayy too many save points

though I have to disagree with you there. Sure, Ori 1 starts with you not being able to make too many save points at once, but it only costs 1 magic point to make a checkpoint, and magic restoration drops aren’t that uncommon, either, meaning you can basically do the same thing not far into the game.

For me, what made Ori 1 unique was your weapon: auto-targeting short-ranged projectiles, meaning you could attack without hindering your movement. Ori 2 has a more generic combat system where attacking basically locks you in place. Yeah, “it’s like Hollow Knight” like many others have said, but it’s also like a thousand other games, too; Hollow Knight didn’t invent that combat system.

we didn’t get to play as the owl in the intro.

Except you kinda did, though (well, Ori riding on Ku, at least; happens right after you get the feather and before the cutscene where they fly into the storm and get separated). That said, I, too, expected the game would have players switch between the two characters and was kinda surprised when Ku’s whole existence was relegated to the intro and a brief part in the grey area before the desert.