Kubi's killing the backlog! kubikill’s profile

Hello! I'm Jakub.

I make web things, like to play games and have terrible spending habits. I can play just about any game, as long as it's not either a dating sim, a horror game or Bad Rats.
I usually stick to singleplayer games but I'm down to play something multiplayer if someone's interested.

Currently playing:

  • Mass Effect
  • Anomaly Warzone Earth
  • Cook, Serve, Delicious! 3?!

Games put on hold:


Game strategy: Focus on unfinished games! Go for 100% completion unless it's too hard/time-consuming.

Before I started fighting the backlog for real, I used to jump from game to game much more often, resulting in tons of abandoned games. Because of that, I focus on unfinished games more than never played games.

Rating system:

★★★★★★ - Masterpiece! One of my favorites. Equal to 10/10.
★★★★★ - Loved it! Maybe not perfect but still just as amazing. Equal to 9/10.
★★★★ - Really liked it! There were some nitpicks but nothing too major. Equal to 8/10.
★★★ - Liked it! Not a jaw dropper, but not that bad either. Equal to 7/10.
★★ - It was okay. Could've been better. Equal to 6/10.
★ - Not worth playing. Equal to 5/10 or lower.


100.00% (6/6)
Click to expand
Game Playtime/Achievements
Assassin's Creed III 0 hours, 0/64
Assassin's Creed IV Black Flag 0 hours, 0/60
Assassin's Creed Unity 0 hours, 0/57
Far Cry 3 Blood Dragon 0 hours, 0/19
Rayman Origins 0 hours, N/A
Watch Dogs 0 hours, 0/48


100% (5/5)
Click to expand
Game Playtime/Achievements
Bloodstained: Ritual of the Night Origin Access 5★ ~30 hours, N/A
Brothers - a Tale of Two Sons Origin Access 4★ ~2 hours, N/A
Deponia Doomsday Origin Access 4★ ~11 hours, N/A
Mirror's Edge Origin Access 4★ ~5 hours, N/A
The Saboteur Origin Access 4★ ~21 hours, N/A


100% (3/3)
Click to expand
Game Playtime/Achievements
Fallout 2 0 hours, N/A
Fallout Tactics 0 hours, N/A
Wasteland 2 Director's Cut 0 hours, N/A

Epic Games Store

100% (21/21)
Click to expand
Game Playtime/Achievements
Ape Out 0 hours, N/A
Axiom Verge 0 hours, N/A
Celeste 0 hours, N/A
City of Brass 0 hours, N/A
Enter the Gungeon 0 hours, N/A
Horace 0 hours, N/A
INSIDE 0 hours, N/A
Into The Breach 0 hours, N/A
Metro 2033 Redux 0 hours, N/A
Mutant Year Zero Road to Eden 0 hours, N/A
Shadow Tactics: Blades of the Shogun 0 hours, N/A
Slime Rancher 0 hours, N/A
Subnautica 0 hours, N/A
Sundered Eldritch Edition 0 hours, N/A
The Messenger 0 hours, N/A
The Witness 0 hours, N/A
Thimbleweed Park 0 hours, N/A
Totally Accurate Battle Simulator 0 hours, N/A
Towerfall Ascension 0 hours, N/A
What Remains of Edith Finch 0 hours, N/A
Yooka Laylee and the Impossible Lair 0 hours, N/A

December 2019 + January 2020 Progress

The post is finally here! I’m 1 month late but still, better late than never. This post got so large I had to make 3 tabs for the games I finished.

49.3 hours
Played on Steam

Shenmue. I heard this name many times over the last years. A revolutionary game with a record-breaking budget that paved the way for open-world games and created the term "QTE". I was always curious about it, wanted to see it for myself. When the PC port was announced, I wishlisted it without skipping a beat and eventually managed to snag a copy. I heard people comparing it to Yakuza (spoiler: it's not really similar to Yakuza), which made want to try it out even more, so I downloaded it, got some modding work done and I gotta say... that was an unique experience.

Shenmue is a very slow paced game. You spend most of the time walking around, asking people for clues until you find someone who knows something. In between of that there are QTE sequences and Virtua Fighter-style fights. If you don't feel like progressing through the story, you can always hit up the local arcade to play some games, do some gambling, buy capsule toys, visit/call certain characters, train your fighting skills somewhere quiet or just walk around the city. I liked how the game didn't hold my hand and yet didn't make it excruciatingly painful to figure out what to do next - all key details are noted down in the journal, and if you can't figure something out, you can always ask people around and they'll try to steer you in the right direction.

The story itself is great and gripping. The English voice acting is pretty bad though - I played with Japanese audio, since it sounded much better (at least to someone who doesn't know Japanese). There's also a lot of secret, easily missed scenes and dialogue - the only tip I can give without spoiling anything is that you shouldn't use fast travel in the first game.

Shenmue's strongest point is the huge amount of detail it has (especially considering that the games released in 1999 and 2001!). Most, if not all characters, even random strangers, have unique models and dialogue that changes depending on your current objective, and pretty much everyone in the first game has a background of some sort. I loved how I could open the drawers and cupboards to see what's inside of them, something that's not in many games, even modern games. You can pick up objects, rotate them around and peek inside bowls and vases.

As for the port, it's okay. It's capped at 30FPS, doesn't have performance issues, audio quality is worse than the OG console versions (fortunately it's nothing a mod can't fix), partial widescreen support (cutscenes will play at 4:3 aspect ratio, but there's a mod that removes the ratio lock, it's not perfect but it works well) and the graphics were slightly improved, since the game is no longer affected by some restrictions the Dreamcast had. There are a few extra graphical options too, like anti-aliasing, render scale and bloom.

Overall, this game may have been a slog gameplay-wise but I still enjoyed it. If you don't mind the slow pacing, love story-based games and want something immersive and unique, try this game and see if it clicks with you. If if does, you'll have lots of good times with it. Looking forward to Shenmue 3 now, however from what I heard it doesn't move the story forward much, which worries me.

  • Deponia: The Complete Journey

    28.9 hours playtime

    105 of 105 achievements


  • Serious Sam 2

    13.4 hours playtime

    no achievements


  • Dust: An Elysian Tail

    19.6 hours playtime

    30 of 30 achievements


  • Scribblenauts Unlimited

    ~10 hours playtime

    no achievements


  • Mirror's Edge

    ~5 hours playtime

    no achievements


  • Brothers - A Tale of Two Sons

    ~3 hours playtime

    no achievements


~30 hours
Played (not) on Origin

To be honest, I didn't want to try this game. It's a spiritual successor to the Castlevania series, which I played a little before (the DS games in particular) but didn't like it. Not my cup of tea, I thought. When I got a free month of Origin Access, I saw that this game was recently added to it. I didn't hear much about it, some little bits here and there and it seemed good based on reviews on Steam, so I decided to try it. It turned out that the Origin version was broken. Since that was around Christmas (which meant it wouldn't be fixed any time soon) and I wasn't going to let my month expire, I decided to just get a pirated version instead and damn, how glad am I that I gave this game a chance.

This game was so fun, it made me wonder why I disliked the Castlevania series in the first place. It was challenging at first, but got super-easy at the end after I spent way too much time grinding and getting so ridiculously overpowered that the final boss was a total joke. I like how there's tons of different weapons, equipment and shards, each with different effects so you can fully customize your fighting style. The story's good, the enviroments looks nice and detailed and the music is just downright awesome. The only issues I had with this game is that the audio would sometimes crackle and the game would sometimes crash when reading books from a bookcase (fortunately, most of the bookcases are placed right outside save points, so you can save first, then go read the book to prevent any lost progress).

Bloodstained: Ritual of the Night is a great game that I couldn't easily put down. It made me give the Castlevania series a second chance. From what I see, this game hasn't received all of its Kickstarter content yet, which means I'll most likely end up replaying this game sooner or later. Not that I'm complaining - I'd love to play it again. Highly recommended.

  • Deponia Doomsday

    ~11 hours playtime

    no achievements


  • The Saboteur

    ~21 hours playtime

    no achievements


  • Half-Life: Blue Shift

    3.2 hours playtime

    no achievements


42.5 hours
Played on Steam

Note: I received this game for free for beta-testing it before launch.

Whoooo boy, here we go again. Cook, Serve, Delicious! returns once again in this unexpected (even hinted by the title itself) sequel. After becoming the only survivor of the Teragon Supertower bombing and losing your restaurant yet again, you decide to serve food on the road while going around from one end of a post-apocalyptic version of America to another, accompanied by two robots, who drive and protect your foodtruck.

Gameplay has changed significantly since CSD2!!. Instead of serving customers as they come into your restaurant and having to deal with 2 rush hours each day, you now prepare food ahead of the time and serve it when you reach a stop. The new auto-serve button is very handy and satisfying to use. The campaign in this game is like a combination of CSD2!!'s CSD and C4H modes - there are still levels (routes divided into days) and medals like in C4H, but now you can make your own menus before each level. This is one of my favorite additions to the game, as now I can pick foods I like and also this gives me more control over the difficulty - casual players can use easier foods like brisket slices, dango or sopapillas just to barely meet the level requirements, while veterans can go all-in and use harder foods, like sushi, tamales, hamburgers or deluxe poutine for increased money and experience. Almost every level has a food filter to encourage you to use foods you haven't tried before. You can also upgrade your foodtruck, which gives you benefits such as more patience for SO foods, more holding stations or more max servings for HS foods.

The writing is still just as crazy and wacky as in CSD2!!. New Zealand and Australia are arguing about where pavlova originates from (with Australia saying they'll "visit" New Zealand if they don't give up), garden salads are made from veggies stolen from gardens of random people and the French citizens of Quebec created poutine just to spite their British oppressors, who had to learn French in order to buy it. There are actual cutscenes now, and your robot helpers are fully voice-acted, warning you of incoming hostile foodtrucks (you read that right!), approaching stops, cheering you on after each stop and having little convos every time you reach a new territory.

The graphics are still good enough to make it impossible to play without a snack within my reach. The game even says to not play it when you're hungry. Also oh man the soundtrack is FULL of absolute bops and bangers, I can barely restrain myself from dancing mid-days and the final stop music always gives that extra oomph to make you play at your best.

In it's current state, the game has around 20-25 hours of content - the dev plans to add 7 more territories (11 total), a new mode (?) called "Iron Cook Speedway", achievements, trinkets (used to customize your foodtruck interior) and many smaller improvements and balance changes. CSD3?!'s launch was very smooth too, unlike CSD2!!, which was bug-ridden and unfinished on release. The game is scheduled to leave Early Access in summer 2020.

Do I recommend this game? Hell yeah I do! It improves on CSD2 in pretty much every single way and also brings back the strategy of menu building, upgrades and sense of progression from CSD1. I can't wait until this game leaves Early Access.

Unfinished games:

  • Half-Life: Opposing Force

    6.8 hours playtime

    no achievements

  • State of Decay: Year-One

    8.9 hours playtime

    20 of 72 achievements

  • Gothic II: Gold Edition

    59.3 hours playtime

    no achievements

  • Cook, Serve, Delicious! 3?!

    42.5 hours playtime

    18 of 18 achievements

  • I actually managed to complete Half-Life Opposing Force early February, so it’ll be included in the next month’s post.
  • Since my free Origin Access month is now over, I can finally put more focus on State of Decay.
  • My struggle continues in Gothic II, as the 4th chapter of the game begins and I visit the Colony once again to hunt down some dragons.
  • CSD3 will stay on my “Currently playing” list until at least it’s out of Early Access. I have completed everything the game has to offer so far, but there will be more levels added this month.

Next up:

  • Pikuniku

    0 hours playtime

    0 of 14 achievements

  • Mystery Game

    ??? hours playtime

    ??? of ??? achievements

  • Pikuniku seems just the exact type of a quirky, weird and funny game I’d like. I’d love to try it out.
  • I’ll start one more game this month, but I don’t know which one yet. I’m open for some suggestions.

Current progress

31.80% (180/566)
7.24% (41/566)
4.77% (27/566)
56.18% (318/566)

does not include games from the "won't play" list and non-Steam backlogs

Progress as of December 2018

19.89% (108/543)
7.73% (42/543)
11.97% (65/543)
60.41% (328/543)


Since a new year has begun, I’ve decided to make some changes in the posts I make, on my profile and in my library.

The biggest change is that I will no longer write reviews/notes for every game - it’s becoming increasingly difficult for me to write them. They’re the main reason why I keep delaying posts, it takes me a lot of time to write those reviews and because of this, I’ve decided that I’ll stick to 1 review per month, maybe 2 if I’m feeling good.
Since I won’t write reviews for each game anymore, I created my own rating system, ranging from 1 to 6 stars:

★★★★★★ - Masterpiece! One of my favorites. Equal to 10/10.
★★★★★ - Loved it! Maybe not perfect but still amazing. Equal to 9/10.
★★★★ - Really liked it! There were some nitpicks but nothing too major. Equal to 8/10.
★★★ - Liked it! Not a jaw dropper, but not that bad either. Equal to 7/10.
★★ - It was okay. Could’ve been better. Equal to 6/10.
★ - Not worth playing. Equal to 5/10 or lower.

Note that those ratings reflect my own enjoyment of the game. Some can receive a 1 star rating, despite being considered good by most people.
I’ve assigned ratings to every game I’ve beaten before. This will also help me keep track of which games I liked and which ones I didn’t.

I’ve spiced up my profile description a bit and added non-Steam backlogs to it. I’m pretty happy with the end result, it looks good!
I also cleaned up my “unfinished” list by moving some of the games back to the “never played” list - as I’m better off starting entirely new playthrough on some of those games.

PS. I just noticed I failed my 2019 goal of getting 200 completed games total. i blame it all on csd and yakuza >:(

October + November 2019 Progress

Finished games:


Playtime: 143.8 hours
Played on Steam

An action-RPG game.

Wow, I was looking forward to this game for a very long time. I heard many conflicting stories about it - some people said it's a bad game, others said it's good and I really wanted to see Fallout 4 for myself.

F4 improved companions a lot. I liked how they were more like actual people and not just some blind followers or meat shields. They would actually comment on things around them or the things you do. They could also voice their opinions during conversations with other NPCs. I liked the weapon and armor modding systems as well, which were vastly expanded compared to NV which was limited. Base building was ok at first, but I got bored of building settlements and just installed a mod to let my companions automatically take care of the settlements. Apparently power armor was improved as well, but I barely used it. From the bad things, the game went from an RPG that's trying to be a shooter to a shooter that's trying to be an RPG. I missed skills, traits, skill checks and even the weapon/armor repairing system. The dialogue also sucked, you can only choose from 4 dialogue options at once. I hated how the game wouldn't tell me exactly what I would say when picking one of the options but fortunately I could fix that with a mod. Performance also sucks, I probably shouldn't be saying this as someone who played this with just 4GB of RAM but the frame rate could've been better.

Even though this game has a lot of flaws I still managed to enjoy it. It pains me that we may not see an another good Fallout game after what happened with Fallout 76 but we have The Outer Worlds so it's not that bad, I guess. Recommend.


8.9 hours, 100 of 100 achievements


This War of Mine

45.7 hours, 55 of 55 achievements

A survival game.

I'm sure most of you played this game already, so I'll keep it short - it's a really fun game that also makes you reconsider how it's like to be a normal citizen during a war. However it gets too easy when you learn fully how the game works. The DLCs were solid for the most part, Father's Promise and The Last Broadcast were really good, Fading Embers was ok, and honestly nothing would've changed if I played without The Little Ones. The devs recently released a final update which adds the DLC locations to main game, which is nice. Definitely recommend this one.

Serious Sam HD: The Second Encounter

15.2 hours, 35 of 76 achievements
Played via Serious Sam Fusion 2017

A HD version of an old-school FPS.

It's pretty much the same thing as The First Encounter, but with new levels, weapons, powerups and enemies, which help keep the game fresh and more fun.

Deus Ex: The Fall

8 hours, no achievements

An action-RPG game.

I've heard a lot of bad things about this game but honestly, as a mobile game, it's actually quite good. It's pretty much a shorter and simplified version of Deus Ex: Human Revolution. The story is good, maybe not as good as the other Deus Ex games but still good. Gameplay is mostly the same as HR, but slightly worse since some mechanics were cut. The touchscreen isn't made for FPS games and aiming is a bit difficult - because of this during my playthrough I relied more on melee takedowns than weapons. Surprisingly, the graphics look well, too. This game was supposed to be just the first episode of a larger thing, but the next episodes were never released, which is a shame - I would definitely play them as well.
PC players are reporting that the game is super glitchy but I haven't ran into any issues on the Android version. The mobile version has microtransactions but trust me, you won't need them at all.

It's impressive how they managed to make a mobile game that was so close to Human Revolution in 2013. If you loved Human Revolution and have a phone/tablet, give this game a go.

Hidden Folks

3.1 hours, no achievements

If you remember "Where's Wally/Waldo" then this is pretty much the same thing, except you can interact with objects. Hidden Folks was fun at first but after 2 hours I got tired of it. It turns out I might not like hidden object games as much as I thought. But I can see that the creator worked hard on this game. I didn't go for 100% completion for this one and I skipped the DLC as well.


9.4 hours, 48 of 48 achievements

A stealth escort game.

An escort mission except it's a whole game and all the bad things about an escort mission are gone. Lilly will make a move as soon as there's a clear path ahead so you don't have to babysit her. Oh, did the guard turn around just as Lilly was running past him? Nah don't worry, the guard won't care and Lilly will just run back to her last hiding spot. Missed a gap in the guard patrols? Got spotted by a guard you didn't notice? A guard accidentally died because physics? Nothing that can't be solved with unlimited time rewind. Also time doesn't move unless you do so you have all the time to think. It gets a bit repetitive towards the end and there isn't much to the story. But as a stealth game, it's really good.

Portal Stories: Mel

11.6 hours, 28 of 28 achievements

A Portal 2 mod.

This mod takes place between Portal 1 and 2. It adds a new storyline and several new test chambers for you to solve. Puzzles were challenging, Virgil was a good Wheatley replacement, overall it just felt like it was an actual Portal 2 expansion. And it's free, too. It's so good that I wouldn't mind paying for it.

Open World Game: the Open World Game

1.4 hours, 20 of 20 achievements
Limited profile features

Wow this game is so amazing!!! The world's full of various locations, there's deserts and plains and… things! Also there are no invisible barriers! See that mountain? You can climb it! Quests are awesome as well, there are 1000s of quests that were definitely handmade and I loved that moment when I had to complete a 10-button QTE to pay respects at the graveyard. Microtransactions are cool as well, you can pay $100 to instantly complete the game! Isn't that great?

9/10 It has a little something for everyone. Too much water, though.

Ok jokes aside, this is a free satire game about open world games. All you do is go around the map picking up markers, complete QTEs and play a fishing minigame. Super simple. You get a new journal entry every time you pick up a marker, and those are interesting to read.
Also the game's volume was set to 0% for some reason and like the dummy I am, I played through it without audio. Oh well, I enjoyed it anyway. It's free so if you have an hour or two to spare give this game a go sometime.


1.9 hours, no achievements

An experimental FPS with focus on advanced gun handling.

The manual gun handling in this game is awesome. It's something that's very rarely seen in video games. I would've loved to play through this game to the end but the enemy turrets and drones really frustrated me - sometimes they go down after 1 shot and sometimes they won't go down after multiple shots! You get shot once, you die and you start from the beginning. I didn't want to spend too much time on this so I dropped it. I hope someone can take this concept and make a full game out of this.


19.6 hours, 35 of 35 achievements

Unfinished games:

  • Just started State of Decay: Year-One Survival Edition. Seems like a decent survival game so far. Quite glitchy, though.
  • Serious Sam 2 feels so different compared to The First Encounter or The Second Encounter. Some of the humor feels forced but other than that, it’s still just as fun.
  • Both Shenmue 1 and 2 seem absolutely marvelous. Gameplay is very slow-paced, but I enjoyed walking through the busy streets of Yokosuka and Hong Kong’s Wan Chai.
  • I barely made any progress on Gothic II, Dust: An Elysian Tail and Deponia: The Complete Journey because my laptop broke. More about that below.

Current progress

31.58% (168/532)
7.71% (41/532)
11.84% (63/532)
48.87% (260/532)

does not include "won't play" games


So at the end of October my laptop broke. It turns out that the GPU got fried and now I have to replace the whole motherboard… Yeah no, I thought it would be better to just buy a new laptop instead, and since Black Friday was just one month away, I decided to wait until then. Because I was without a laptop for a month, I had to stop playing Gothic II, Dust: An Elysian Tail and Deponia: The Complete Journey and I couldn’t work on BLAEO Generators too much. But now I managed to snag a nice Dell Latitude E6430 not only for less than my previous laptop, but it also has slightly better specs! Can’t wait to spend an entire day installing Windows and Linux and setting this bad boy up when it arrives next week.

Speaking of Black Friday, did you score any good deals? Other than the laptop, I only got a Steam Controller (if that counts, as I bought it on 26th). I was thinking about getting a New 2DS XL too, but I decided to pass and buy it sometime next year as I spent a lot of money recently.

I’m too tired to write reviews for Yooka-Laylee and Reventure but I’ll answer questions about them if someone has them.

That’s all for now. Have a good December!

August + September 2019 Progress

Finished games:

Mini Thief

5.7 hours, 20 of 20 achievements


A top-down 2D stealth game.

Concept is good, but execution is mediocre. It's decent, but clunky and glitchy. I skipped through the story because of how badly written it was. Difficulty isn't too hard until the train level. Oh man, SCREW THAT LEVEL. It shows how horrible the AI is - the guards can still catch you if you turn a corner and hide behind a bush when out of sight.
Worst part of the game is that if you get caught, you lose ALL your money and almost all tools you bought. There's an item that prevents that, but you have to rebuy it every time you get caught.

It's not something I would recommend. Don't play unless you really want to.


9.4 hours, 21 of 21 achievements


A puzzle adventure game.

Short and good. Puzzles are simple, but not too easy. Story is ok. The humor is pretty good - I chuckled at some cutscenes and some abilities are very hilarious. Honestly I have no idea what else to say and I just want to get this review out of the way, so… I recommend this game.


8.6 hours, 62 of 62 achievements


An adventure game and a fictional OS simulator.

I like OS simulators and this game truly feels like one. While this game has a pretty good "main story" where you use the OS in creative ways to ruin an evil CEO's evil plan, there are lots of games and distractions you can use if you want to give yourself a break from the story. On the game side, you have a Solitaire 1985 which feels similar to TriPeaks, a Mastermind clone, a 4x4 tile slider puzzle, a peg solitaire puzzle and more - basically those kind of little games you would see on Windows 3.1 or 95. On the software side, you have, for example, a BASIC terminal, a turtle programming toy, a simple animating program and a basic internet browser (with experimental support for making your own simple websites). This is an Early Access game and so far, this game is receiving small, but frequent updates with bits of content added each time.

This game is pretty cool and honestly I'm very interested into seeing how it grows. If you want to go back to the good ol' Windows 3.1/95 days, Dum-Dum is the game for you.


8.1 hours, 29 of 29 achievements


A pseudo-3D racing game.

This game feels exactly like a 80s/early 90s arcade racing game. Beautiful graphics, large replay value, challenging tracks and a perfectly-fitting soundtrack. The AI cheats sometimes, though. This game uncovered an Outrun itch I didn't even know I had after playing it a lot in Yakuza 0, and it scratched it once and for all.

If you love retro racing games, Slipstream just might be the right game for you.

One Finger Death Punch

12.6 hours, 115 of 152 achievements


A 2-button fighting game.

Remember those stick figure fight animations from the 2000s Internet? OFDP is basically that, but in game form. Simple, challenging and fun from the very start. I like how this game heavily discourages button mashing (something common in fighting games) - doing that will make you miss very often and any missed attack will leave you entirely defenseless to the enemies.

It's good, but from what I heard, the sequel is basically the same game except everything is better and you don't lose much from not playing the first game. It might be a good idea to skip straight to the sequel.

Serious Sam HD: The First Encounter

11.8 hours, 22 of 76 achievements
Played via Serious Sam Fusion 2017


A HD version of an old-school FPS.

What could I say? It's Serious Sam. In HD. You can even run the game on The Talos Principle engine.
A classic, fast-paced, mindlessly fun FPS. If you're tired or just want to take a break from modern FPS games, Serious Sam is for you.

Snake Pass

5.5 hours, 5 of 33 achievements
Challenge Me!


A 3D physics-based puzzle platformer.

I was really looking forward to this game, but I couldn't grasp its controls. I kept screwing up and the gameplay didn't seem fun to me. Shame though, since the game looks gorgeous.

Life Is Strange

1 hours, no achievements
Challenge Me!


An episodic adventure game.

I only heard good things about this game. It's similar to Telltale games, too (which I really liked). Despite all that, I couldn't get into this game. The story didn't hook me and I didn't like the characters. The time rewind mechanic was good but, ultimately, I stopped before I even finished chapter 1 and I can't bring myself to continue.

Unfinished games:

  • I started playing Serious Sam: The Second Encounter a few days ago. Haven’t played too much yet, but it feels like more of the same good ol’ Serious Sam.
  • While I did play TWoM before, I decided to return to it to play the new DLCs and clean up the achievements. Father’s Promise was pretty good and The Last Broadcast was even better. I’ll replay TLB one more time for achievements and then I’ll play the Fading Embers DLC.
  • I’m super close to finally finishing Fallout 4. It took me 138 hours to reach the ending. All that’s left to do is complete the Institute and Brotherhood of Steel questlines for the remaining achievements.
  • Haven’t played Dust too much lately, but I’ll put some more focus into it this month.
  • At first, Gothic II put me off. I couldn’t make sense of the keyboard-only controls (as mouse controls are bad) and the game felt really clunky. However, I managed to pull through - I got used to the controls, I figured out how the game works and eventually I got hooked.
  • I managed to complete the “Deponia” part of Deponia: The Complete Journey. Now I’m working on the “Chaos on Deponia” part.

Current progress:


does not include "won't play" games

News on BLAEO Generators

I’m working on the 2.0 update for BLAEO Generators. It will add a lot of new features (such as looking up games by their title instead of their AppIDs, custom images, text shadow toggle, being able to change bar height, being able to change some of the default settings, better error handling, possibly a new generator) and most of generator code will be rewritten to be more readable. I want to make BLAEO Generators useful for all of you and the code rewrite is a perfect opportunity to add more features, so if you have anything you’d like to see changed or added, let me know here or in the Steam group post.

July 2019 Progress

A bit late with the post this month, but I’m glad to get it released already.

Finished games:


9.7 hours, 8 of 8 achievements


An action platformer.

Well, despite similarities, it's not as good as Gunpoint (the game even points that out), but it's decent. Combat is fun, but it has a lot of flaws. Once you get into combat, movement is restricted to jumping. While walking wouldn't be too useful mid-combat, you can't climb ledges and you have to waste several turns jumping around just trying to get yourself over the ledge. It doesn't help that "the jump arc is a lie", like the game says, which should be treated as a bug, not a feature. The story is very vague, most of it is never explained and you have to piece it together yourself if you want it to make any sense. Graphics-wise, it looks fairly good and the few songs that play in the game are OK.

It's definitely worth giving a shot, especially if you liked Gunpoint.

Aperture Tag: The Paint Gun Testing Initiative

3.4 hours, no achievements


A Portal 2 mod which replaces the portal gun with a gel gun and adds a new story and new test chambers.

Solving puzzles with the new gel gun was pretty fun, though I feel like they didn't use all of its potential. The story is mediocre, the only character in it tries really hard to be like Wheatley or GLaDOS but isn't as likeable as either of those two. I have to praise the soundtrack though, it's really good and on top of that, most of the test chambers have their own music.

This game is OK. It's not as good as the Portal games, but it's still worth a try. Fortunately there is workshop support if you want more puzzles to solve.


4.4 hours, 10 of 10 achievements


A first person puzzle game.

It's nothing special. It tries to be similar to Portal and its test chambers aren't hard at all, but they're pretty fun to solve. The graphics and the soundtrack are poor and uninspiring, and feel like something straight out of an asset store.

It's a mediocre, short game. If you own it, give it a try, but if not, I wouldn't recommend buying it for more than $1.

Serial Cleaner

6.2 hours, 28 of 28 achievements


A 2D stealth game.

Serial Cleaner is a unique combination of Viscera Cleanup Detail and 2D Metal Gear games. Evading donut cops and sneaking around various murder scenes like a nightclub, camping site, docks or even a set straight out of Monty Python and the Holy Grail is actually fun. Add a nice pastel artstyle and a great 70s-inspired soundtrack and you've got yourself a gem of a game.

Short and sweet. If you're looking for a quick trip to the 70s, look no further.

Mafia II

35.1 hours, 64 of 67 achievements


A open-world action adventure game.

A great continuation of the series. Gameplay has improved a lot since Mafia 1 - AI doesn't act unfair anymore and driving is more fun. I love how many little details this game has - cars can run out of fuel, wheel covers can fall off when driving fast or after a jump and shooting objects causes a lot of debris to fall and stay on the ground (which is mindblowing for a 2011 game!). Story and atmosphere is just as good as the first game. As for the DLCs, they're actually pretty bad. Betrayal of Jimmy has you play through repetitive arcade-style missions with little to no story at all as a edgy Agent 47 wannabe, Jimmy's Vendetta should be renamed to Betrayal of Jimmy: Electric Boogaloo and Joe's Adventures is the only DLC that is halfway decent. There's more story and cutscenes (but still not enough), more variety in arcade missions and there are a few missions that are more similar to the missions from the main story.

I heavily recommend playing this game, but I would recommend to stay away from the DLCs unless you're going for all achievements.


9.5 hours, 15 of 15 achievements


A 3D platformer.

From what I hear, this game was inspired by Rare's 3D platformers made for the N64. I don't know how close Unbox is to those games, since I never played them. But anyway.

Gameplay is pretty simple, the game teaches everything to you at the beginning and doesn't introduce any new mechanics later, which makes things a bit repetitive if you're going for 100% completion. Otherwise, the game doesn't overstay its welcome.

The levels look really good and unique. I don't think I ever found a spot that seemed empty. Each level has over 200 collectibles scattered all over it and hints are available which makes the hunt much more enjoyable and less of a nightmare. One of the NPCs can show you a spot which has a collectible from a random angle and if you collect at least half of a certain collectible, they'll start making noise to let you know you're near one.
There's supposedly a couple multiplayer modes, but I don't know if they're good or not since I never touched them.

If N64 platformers are as fun as Unbox, I think I'll actually give them a go.


6.1 hours, no achievements


A adventure game with a OS-like interface.

Hacking itself in this game is pretty fun, but the missions themselves are too small and don't really tie together too well. Story seems generic and it doesn't seem like you, as a protagonist, make an impact on something. Some solutions that should work actually do not, and sometimes it's hard to find the solution intended by the developers.

I'm slightly disappointed with this game. I heard that this game is similar to Hypnospace Outlaw and Hacknet, so you might want to check those games first before trying Mainlining.

To Be or Not To Be

6.6 hours, 33 of 33 achievements


A choose-your-own-adventure gamebook.

I don't read books often, but I enjoyed this one. It has a great sense of humor, capable of keeping at least a grin on your face for the entire book. Every ending has its own unique artwork (and there's 102 of them, made by around 65 different artists), which is nice. Text sometimes autoscrolls faster than the narrator can read it, which was annoying at times.

If you want to read a comedy version of Hamlet then you're in for a ride.


21.8 hours, 30 of 30 achievements


A Tetris-like puzzle game.

If I had to describe this game in one sentence, I would say "Tetris, but with amazing sound design and a great soundtrack". This game feels so addicting - I could keep clearing blocks and listening to the soundtrack for hours. Those who are seeking a challenge will get one by trying to unlock all avatars in the game.

It's great to see this game back. Lumines Remastered is a good example of a game remaster done right.

Unfinished games:

Current progress:


does not include "won't play" games

June 2019 Progress

Finished games:


18.9 hours, no achievements


A open world action-adventure game.

One of the first games of its kind. It has a great movie-like story, outstanding atmosphere and a great soundtrack. However, it has a lot of laws, mainly gameplay-related. For example, the AI likes to cheat by driving faster than you can and by shooting you as soon as you come within their view, sometimes giving you zero time to avoid taking damage. The cars also accelerate slowly, turn slowly and have difficulty driving up hills, which was actually accurate for the cars in the 30s. The voice-acting is good, but there are moments when it's pretty bad.

This is a good game that I actually wouldn't recommend to just anyone. If you can look past the flawed gameplay and are willing to sacrifice fun for a great story and a realistic experience this will be the game for you. Otherwise, you can always watch the cutscenes online and then jump to Mafia II instead. Also, this game requires some modding work to get it to work well on modern systems.

Late Shift

5.8 hours, 20 of 20 achievements


A interactive thriller FMV.

I don't really have much to say about this one. The movies are well made, the acting is great and so is the story. Too bad that you can't jump into any chapter you want.

Unfinished games:

  • As of writing this post, I finished Unbox and I’ll post a review of it next month.
  • One Finger Death Punch seems fun, but I think I should’ve just skipped this one and played the sequel instead.
  • Great to see Lumines back! I remember playing it a lot on my Java mobile phone around 9 years ago and listening to that sick MIDI of SHININ’. Now I can listen to it in it’s full glory!
  • Mafia II’s gameplay feels much better than the first Mafia. I love how many little details this game has.
  • Mainlining is pretty good, but sometimes I’m confused by the arresting mechanic.
  • I managed to die in To Be or Not To Be before I could even pick my character. Off to a good start!
  • I gave Serial Cleaner a short bit of time. Seems fun enough.

Current progress:


does not include "won't play" games


Thanks to the Steam’s Summer Sale, I got loaded on some games (and increased my backlog yet again). I’ve started playing some of those games, like Mafia II, Lumines Remastered and To Be Or Not To Be, but I also bought Heat Signature, DLCs for Goat Simulator and The Escapists 2, most of the Serious Sam series and DX-Ball 2 (which I unfortunately refunded - I got bored of it fairly quickly).

March - May 2019 Progress

Finished games:


Yakuza Kiwami

77.8 hours, 55 of 55 achievements


It's a Yakuza game, alright, but it's not one of the best of the series. The remake shares a lot of assets and mechanics from Yakuza 0.
Combat is mostly the same - you have your 3 standard fighting styles from Yakuza 0 that work almost exactly the same as before and the Dragon style, which starts off weak but gets stronger and stronger as you complete certain encounters.
The story is okay for today's standards and not as good as the rest of the series. In contrast to the other entries, Yakuza 1 was made more like a normal action movie with little to no room for a sequel.
If I had to pick the best thing in Yakuza Kiwami, I'd say the Majima Everywhere system. Early in the game, Majima notices that you're in pathetic shape and he decides to harass you until you get better. He's on a constant lookout for Kiryu and you can meet him literally anywhere. You may bump into him while he's patrolling the streets, he may surprise you from a hiding spot and he can also go Roman Bellic on you and challenge you to a game of bowling! Every win against Majima brings Kiryu one step closer to his former strength by giving you an upgrade or a new move for Dragon style and as you fight Majima more, encounters with him get funnier and more ridiculous.
As for differences between the remake and the original… I would say the remake is very faithful to the original PS2 version. Cutscenes are exactly the same, with the same animations (which are so well done, it's hard to notice that the anims were reused) and same camera angles. Dialogues were rerecorded and some parts of the game that weren't voiced are now voiced in the remake, however there is no English dubbing this time (the original English dub is hilariously bad, though). The English translation was redone and now matches the Japanese script closely.

Shortly put, Yakuza Kiwami might not be as impressive as Yakuza 0, but it's still a good game. As a remake, it does its job very well as it improves on the original in many ways.

SteamWorld Dig

8.6 hours, 24 of 24 achievements


A platform action-adventure game about digging in a mine.

This game reminds me of Motherload, a old, awesome Flash game I used to play back in the day. This game hooked me just like Motherload. While it's a short game (4-6 hours long), it's well-polished, beautiful and addicting. The final boss fight is a bit of a dissapointment, though - it's forgettable and too easy. It's a good choice if you're looking to play something that you can finish in one weekend.

Hector: Badge of Carnage

10.1 hours, no achievements


A point-and-click game.

This game is full of dark, British humour. Dialogues are sometimes hard to understand due to British slang but usually it's hilarious. Puzzles are quite easy, but if you do get stuck, there's a in-game hint system that'll help you out.
This is nowhere close to games like Day of the Tentacle, but it's fairly decent. It's worth a shot if you enjoy British humour.

Beat Cop

10 hours, no achievements


A Papers, Please style game about being a beat cop (police officer who patrols a specific territory).

This one's interesting. This game was inspired by 80s cop shows and movies, which I like to watch myself. Writing parking tickets isn't really that fun but there are unique, interesting events each day, which will keep you playing. Some of those events are searching vehicles, helping the mafia deal with other gangs or solving weird problems for the community (like finding an actor for a porn movie). While I had fun until the end, the endings themselves are underwhelming, the game just goes "so this and that happened to you and the antagonist, k thx bye". It's also incredibly easy to skip dialogue by mistake if some pops up while you're trying to run, at least that's what happened to me on the mobile version. It's a nice game, too bad that they didn't put much effort into the endings.

Binary Domain

11.3 hours, 30 of 49 achievements


A third-person shooter.

This is a game made by the same people behind the Yakuza series. I was curious to see how they would handle a game that has very little to do with Yakuza. The story kept me intrigued, the gunfights are pretty fun and the locations you visit in this game are nice-looking. This game also boasts that you can use your voice to issue orders to your squadmates, but honestly it's just a gimmick that doesn't have much impact on gameplay. The PC port is good, it's stable and with no performance issues. It runs at 60 FPS and 30 FPS in cutscenes. However, some work is required to get controllers to work properly. In the end, I'm surprised that they handled this game quite well! It's not amazing, but it's good and it should keep you entertained for a while.


Quantum Break

15.0 hours, 42 of 42 achievements


A third-person shooter with live-action TV show episodes.

In my opinion, the story, cutscenes and TV shows are the best points of the game. Those are really good, I felt like I was playing (or rather watching?) a Hideo Kojima game. There's also tons of collectibles (like e-mails, posters, radio podcasts) that add depth to the world and the story. Gameplay isn't really special, just a TPS with a couple abilities you can use, but it's pretty good. Great game, now I'm excited to see what Remedy will do with Control.

Aviary Attorney

9.2 hours, no achievements


A detective visual novel with Ace Attorney-like gameplay.

You can see right away that the game is trying to be like the Ace Attorney series. It takes a lot of features and traits of that series, however it does change up some things. The story is fairly good, the artstyle is charming, while the dialogues are interesting and funny. It's short though, and the court cases end way too quickly in my opinion. I would recommend to play the Ace Attorney series instead, but if you already completed the series and are still looking for more, this game will help you fill the void.


Hyper Light Drifter

29.5 hours, 23 of 23 achievements


A 2D action RPG with inspiration from the Zelda and Diablo series.

This game is incredible. Wonderful artstyle, hard, but very fun gameplay, top-notch soundtrack and a wordless story that lets you interpret it any way you would like. It's almost perfect. Gameplay is hard to master, but satisfying. This game is no cakewalk - I sucked at it at the beginning, but as I played more, I had less problems avoiding attacks and slashing enemies. No one will hold your hand, not much is explained, except for controls and few mechanics. If you're up for a good challenge then I would absolutely recommend this game.

The Talos Principle

33.8 hours, 40 of 40 achievements


A 3D puzzle game.

The puzzles in this game are amazing! I suck at puzzle games and I usually get stuck halfway through, but in this game, I was able to figure out almost all of the puzzles on my own. Solving a hard puzzle always took me a while, but hot damn, I felt so satisfied when I finally solved it! The story gives you a lot of food for thought and the graphics, while not important, look very good. The Road To Gehenna DLC is great, too. It has less, but harder and more complex puzzles. I liked how I could talk with other people on a forum board through terminals and play short text adventure games.
I can easily say this is one of the best puzzle games I've ever played. I would recommend this game to any puzzle lover. If you suck at puzzles, consider playing the free demo first.

Cook, Serve, Delicious! 2!!

126.1 hours, 45 of 45 achievements


Oh boy, here we are… After over a year and a half, I finally managed to complete CSD2 and get true 100% completion! That took really long, but I'm very proud of this incredible achievement.

First, I have to say that I'm one of the beta testers for this game. My point of view is slightly different as I had a chance to play the game and every update before their release. I gotta say, the game right after release and right now feel completely different. The developer wrote a nice article about CSD2's hectic launch and sales, here's the link if anyone is interested. It's a interesting article to read if you're curious about the game development career.

This game is CHALLENGING. You have to make the food exactly as the order specifies, placing the correct ingredients and making sure that the food cooks/bakes/fries/freezes/whatever for a proper amount of time. There's no such thing as undo - screw up just one order and you can say goodbye to the gold medal. The first few moments are easy, but later on the game gets much, MUCH harder. Fortunately, the game has drop in, drop out co-op to let your friend/partner help you out with orders and zen mode available for those who wish for a calmer experience.

During gameplay you get to see all those incredibly appetizing food you make. The food looks so good, you could basically rename "Cook, Serve, Delicious! 2!!" to "Food Porn: The Game", and there's over 200 different foods! It's a shame that you won't be able to pay much attention to how mouth-watering the food is during tense situations or when you learn to prepare orders super fast.

Also, for a game about cooking and running a restaurant, it has some seriously deep lore, hidden in e-mails, food and restaurant descriptions. Did you know that in the CSD universe, World War I was actually an unsuccessful attempt to combine several cuisines into one, most of the western part of USA was either destroyed or turned into a nuclear wasteland and tea is used to treat existential crises? At certain times it felt like a goddamn cooking game had better writing than some visual novels.

I have to praise the well-done soundtrack that matches the game very well. Chill songs will play in the evening when the day is about to end and intense music will play during rush hours when the starving, impatient mob charges into your restaurant to get some of that sweet, swell-looking delish grub.

Honestly I would be hesitant to recommend Cook, Serve, Delicious! 2!! shortly after release. It was still good at that time, but considering how many features it was missing, I would tell others to wait for the patches and then buy. But after all those updates that added lots of new content, modes, features, improvements and fixes, I can safely recommend it to any player, casual or hardcore. Supposedly there's even more stuff coming later this year. Oh, and by the way… don't play this game on an empty stomach.

Yakuza Kiwami 2

91.7 hours, 59 of 59 achievements


WOW. I was completely surprised that this game got released on PC so early - almost 3 months after Kiwami 1's PC release!

Yakuza Kiwami 2 runs on the new Dragon Engine, which is a massive improvement. Kamurocho and Sotenbori both look marvelous and there are no loading screens during fights and when entering buildings!
Compared to Yakuza 1, Y2's story is much better. It introduces new, more interesting characters (including Kiryu's best rival in the series). Gameplay is radically changed due to the new engine. Fighting is very similar to Yakuza 6 with some improvements. You only have one, new fighting style that combines the features of all Kiryu's styles. Some moves are now gone and some new ones were added. The only issue here is that Kiryu feels overpowered in this game, upgrade damage too much and you'll defeat pretty much everyone with no challenge at all, even on hard difficulty.

When it comes to minigames, Kiwami 2 has a pretty low amount of them, compared to other Yakuza games. Outside of the staple minigames like gambling minigames, mahjong, karaoke, darts, baseball and UFO Catcher, you can also play driving range, Clan Creator from Yakuza 6, Cabaret Club from Yakuza 0 and there's also a toilet minigame for some reason???
As for the soundtrack, while Kiwami 1 remixed most of the old songs and added a couple new ones, Kiwami 2 did the opposite - most of the songs are new and only a few of them are remixes of the original songs. The new songs are average, but all of the remixes surpass the originals. The 2 licensed songs made by Crazy Ken Band are also gone and replaced by songs made by SiM, but those songs don't fit the cutscenes they play in as much as CKB songs do.

Last, the port. The only issue I had with the port is the mediocre performance, but this isn't much of a surprise considering that the PS4 can barely handle this game as well. Some users report frequent crashes, however I did not get a single crash on my PC.

Yakuza Kiwami 2 is definitely a huge step forward compared to Kiwami 1, and one of the better games in the series. Amazing plot, great fighting mechanics, beautiful graphics and fun minigames are hurt by low difficulty and poor soundtrack. I recommend installing this mod to restore the licensed music from the PS2 version of the game.

Unfinished games:

  • The first time I played Tower Unite, it was extremely addicting. Cool minigames, meeting and chatting with strangers, being able to decorate your condo any way you like… This game is awesome, but it gets a little boring after 100+ hours of playtime. Fortuntely, this game is still receiving updates with new features, items and games. Can’t wait for the arcade update!
  • I started playing Unbox: Newbie’s Adventure in June. It has the charm and I love the beautiful, large and detailed locations in this game, but I felt bored after a while since it was repetitive.

Next up:

  • Mafia

    0.0 hours playtime

    no achievements

  • I heard so many good things about the first two Mafia games, I wanted to play them ASAP, so I’ve decided to buy and try the first Mafia. Looking forward to it!

Current progress:


does not include "won't play" games

Final notes:

Oh man… It’s been so long since I last made a post. I’m sooo late with this, but I’m glad to finally get this post done. Progress will be a bit slower from now on. There are a couple web projects I want to work on and I’ll focus more on them. I hope you enjoyed the post!

January + February 2019 Progress

Finished games:


15.8 hours, 32 of 32 achievements


A really interesting 2D cyberpunk open-world sidescrolling RPG. The story is great and the characters are well built. Each part of the city feels unique, the graphics are nice overall and there's lots of interesting sidequests to do. Combat is pretty hard at the beginning at the game though, and stealth feels basic and not viable.

This one's a hidden gem. If you like Shadowrun and/or Deus Ex (is this where the game got its name from?), you'll definitely like this game as well.

Fahrenheit: Indigo Prophecy Remastered

9.3 hours, 17 of 17 achievements


A interactive movie action-adventure game made by Quantic Dream, the same studio that made Heavy Rain and Detroit: Become Human. It holds up pretty well despite being old. The voice acting is superb, the story is gripping and really good, but it gets really chaotic and weird near the ending. Some of the QTEs are too long, though. The keyboard + mouse controls are clunky. Some people claim the game is nearly unplayable with those controls, but I did not have any major issues.

If you played and liked either of these (or any of Telltale's games), you'll like this game for sure.

Just Cause 3

52.4 hours, 66 of 66 achievements


A action-adventure game with a open world.
Just Cause 3 is a huge improvement over JC2. Weapons have more variety, the wingsuit is fun to use (especially with DLC), tethers are now actually useful, characters are interesting and likeable (Mario Frigo is the best character, no doubt about it), the world is very beautiful and full of things and easter eggs to check out. The only things I can complain about is that it's too hard to get the maximum rating on certain challenges and the game is badly optimized on all platforms (it uses so much RAM, 16GB of it is required to play the game without it stuttering). I also kinda miss the goofy voices of the soldiers from JC2.

If you want to blow some stuff up and mess around, this is the perfect game for you. This is the best Just Cause game. It's really sad to see how badly they screwed up Just Cause 4 :(

Subsurface Circular

2.5 hours, 13 of 13 achievements


A 2 hour-long visual novel with a great narrative. All characters have different personalities and it was interesting to hear them talk about the world and its current problems. You can shape your own character's personality as well. The text-based puzzles are pretty nice, too. Music is great and the graphics are decent. I recommend this one if you like text-based adventure games or visual novels.

Alpha Protocol

14.9 hours, no achievements


A action RPG with stealth elements. The best part of the game is definitely the story and the choices you can make. Choices matter and characters will talk to you differently based on your attitude, past actions and your reputation with them. The gameplay is clunky, some perks are hilariously overpowered (cough Shadow Operative cough) and the AI is dumb at times. For its time, the graphics look OK but the character animations are a bit weird.
This is a rough hidden gem. If you can look past the game's flaws, you'll love it. Make sure to check PCGamingWiki before playing to improve the game's graphics and performance.

Show more games

Zuma Deluxe

3.6 hours, no achievements


A casual match 3 game. I'm sure all of you played this game in a web browser at some point... But if you didn't, this is a cool game for short sessions. Easy to pick up and hard to master. Levels are short and you can save and quit at any point you want. The game gets really hard in the last levels, and the strategy you use on earlier levels may not work on the later ones. Still, it's a great time waster that can be played by casual players.

Insaniquarium! Deluxe

3.5 hours, no achievements


Did you ever have that moment when you feed your cute little guppies in your aquarium and all of sudden some scary aliens come crashing the party out of nowhere to eat all your fish? This game is basically it, but you now have a laser gun to show them who's the boss. I almost broke my left mouse button because I was desperately trying to feed over 50 fishes while keeping 2 aliens outta my underwater lawn at the same time.
This game is insane and I love it.

You Have 10 Seconds

0.1 hours, no achievements


A simple platformer. Gives you a bit of a challenge, but it's very, very short. It's free though, so if you like platformers and have 10-20 minutes to spare, play this.

You Have 10 Seconds 2

0.5 hours, no achievements


Pretty much the same thing as the first game, but longer and with new levels and mechanics. This game is free too, so if you liked the first game, play this as well.


0.4 hours, 9 of 9 achievements


A 2D platformer, DDR clone and a clicker mashed into one strange, funny and very short game entirely made out of stock assets… wait, why did I play this???

Meteor 60 Seconds!

0.4 hours, no achievements


A short game where you have 60 seconds left to do whatever you want before Earth is destroyed. Gameplay is fun and simple and the endings are hilarious. Can't really say anything else because that would spoil the game. Just play this game! It should take you around 30 minutes to get all endings.

Unfinished games:

  • We’ve finally made progress in Borderlands with Garcias! We’ve completed 2 DLCs and are now playing the Underdome. The rounds take waaaaay too long.
  • I did make some progress in CSD2 but I forgot how many gold medals I have and I’m too lazy to check. I’m pretty close to getting them all!
  • Hector: Badge of Carnage is pretty interesting. I love the British humour and the puzzles aren’t too hard. I’m currently playing through the 3rd, last episode.
  • I booted up Mountain a while ago and it’s not really a game. It’s more like a screensaver. I’ll probably get all the achievements then never launch this again.
  • I got bored of All Walls Must Fall after around 7 hours of gameplay. To get all achievements you need to beat the campaign, like, 10 times or more… and there’s an achievement for collecting all 600-700ish collectibles. So far I have around 100. I’ll get the achievements that don’t require much time, then move on to something else.

Next up:

  • Yakuza Kiwami
    Yakuza Kiwami

    0.0 hours playtime

    no achievements

  • I’ve been waiting so long for this! It’s finally coming out tomorrow and I can’t wait to play it. I wonder how much stuff did they change from the original PS2 version?

Current progress


does not include "won't play" games

Final notes

Here’s an update on my 2019 goals:

  • I’ve received a lot of Steam wallet money from completing online offers and spent almost all of it in the Lunar New Year sale on Steam. None of my real money was spent, so all good for now!
  • I did some progress in CSD2. Maybe I’ll complete it before December 2019! Probably… I think?
  • I’m sitting at 124 completed games right now. I need to complete 76 games in a little over 10 months - around 8 games per month. I might have made the goal a bit too hard, but I’ll try my best!
  • My reviews will now be shorter. Writing them took too long because I didn’t know what to type.
  • I’ve sorted out my “won’t play” list, resulting in over 100 mostly bad games landing in my pile of shame. I wonder if there’s going to be a “play a bad game” month?
  • I said I’ll pick games from monthly themes more often… but now that Yakuza Kiwami is coming out, I can’t pick any games. I promise I’ll get back to it right after that!

December 2018 Progress

Finished games:


12.7 hours, 47 of 47 achievements


A casual puzzle platformer game.

It's a really simple game. Gameplay is fun, addicting and easy enough for casual players. Levels are short, which is great for short game sessions. The graphics are minimalistic, but appealing. The soundtrack is good and varied. My only compliant is that sometimes you'll be unable to move on moving platforms (which usually results in you falling off the level).

It's a great, cheap game (it costs less than $1 on Steam right now!). Get the Android/iOS/3DS version instead if you want to play it on the go.

Suits: A Business RPG

9.3 hours, 35 of 35 achievements


A turn-based RPG game.

Gameplay-wise, it's average, but thankfully the game is short enough for gameplay to not feel too repetitive. But if you tough the battles out, you'll see that the game doesn't take itself seriously and you'll encounter silly references, brilliant jokes and several WTF moments. (The dinosaur fight easily tops them all). The graphics may look unfinished at first, but the artstyle and the soundtrack both fit the dark atmosphere very well.

For the surprisingly low price of $1 ($0.50 on sale), this game will keep you entertained for a couple hours. It's definitely one of the most unique RPG Maker games.


11.5 hours, 12 of 12 achievements


A co-op cooking simulator.

This is one of the best co-op games I've ever played. It's one of those games that will either break or strengthen a friendship. Levels are creatively designed to encourage cooperation and coordination and it's so easy to cause chaos in the kitchen. Unfortunately singleplayer mode sucks. All the best aspects are gone and managing 2 chefs by yourself is much harder. The fact that this game has no online multiplayer makes everything worse if you don't have anyone to play with.

If you have anyone nearby to play this game with, then GET THIS GAME! If not, check the sequel instead, as it at least has online multiplayer.


4.2 hours, 25 of 25 achievements


A puzzle game.

The main concept is easy to learn. The puzzles are grouped by difficulty ranging from easy to very hard, which is nice. There's a hint system that you can use if you get stuck. The amount of puzzles is quite low though, and the game can be finished in just a couple hours. Can be bought for an incredibly small price of $0.50 on sale.

Great time waster to relax by if you like puzzles.

Toki Tori

7.1 hours, 38 of 38 achievements


A puzzle platformer game.

It's a very cute game, but there's more puzzle than platformer in this game. The game gives you a lot of freedom in how you solve the levels. You can take as much time as you want, and if you ever make a mistake, you can undo it by rewinding time, which also allows you to experiment with different ways to get across gaps, enemies, etc. New mechanics are introduced in each area to keep things fresh. The levels are grouped by normal and hard difficulty - perfect for those who would like something harder. If you need help, the game will let you skip 1 level, but it won't give you hints. The soundtrack is great as well - it adds to the charm the game has.

Definitely recommend this one.

Human Resource Machine

??? hours, no achievements


A programming puzzle game.

If you want to learn programming, this is a great game to start with, as it does a great job at teaching you the basics. At the beginning it eases you in nicely with very simple programs, but the last levels get too complicated and tedious. The small, basic instruction set closely resembles a low-level language (like assembly), which might be a problem if you're used to programming in high-level languages (like Java, Python or Lua). The interface could use some more work - jumps make your program hard to read, the more jumps, the worse it becomes. Also, you can't copy/paste code, only whole programs. As for the rest, the graphics look cute and your bosses on each level have lots of interesting and weird things to say.

Play only if you want to learn programming or like to program in low-level languages.

Unfinished games:

  • Didn’t progress in CSD2 too much. But I at least reached 2 milestones: reached rank 100 and got 300 gold medals in C4H mode! Just need 25 more ranks and 100 more gold medals…
  • I’ve played Heavy Rain before and so far I feel like at home in this game. Fahrenheit hooked me in with its story, but some of the moments made me go “WTF is going on?!” (Talking about Lucas’s QTE segments in the bank and in his apartment)
  • Rewinding time in All Walls Must Fall is great! I find it fun that I can empty all my guns at the guards and then rewind time only for myself so it’s like I never took any damage and I don’t have to reload. I finished the campaign and now I’m going for all the achievements, which is going to take a while.
  • Alpha Protocol seems cool so far. Never thought that adding RPG elements to a stealth game would work so well!
  • I remember spending so many hours playing Super Scribblenauts for the DS. Feels great to go back to this series on my phone!

Current progress


End of February 2018 progress


Goals for 2019:

  • Buy less games. I can barely keep up with the games I buy. I’ll stop buying games during Steam sales and focus on buying bundles alone (I’ll make an exception for Yakuza Kiwami, but only once. Sorry, Shakedown: Hawaii!).
  • Complete Cook, Serve, Delicious! 2!!. bloody hell this game is on my currently playing list since february and i still haven’t finished it goddamn it
  • Reach 200 completed games! (This will be tough!)
  • Change how I write reviews. I feel like my reviews aren’t good. Sometimes I don’t know what to write, sometimes I don’t know what should I focus on… I’ll try to write them in a different way in 2019.
  • Sort out my “won’t play” list. I have to go through my game list again and filter out all the bad games I have.
  • Pick games from monthly themes more often.

And that’s it for my post! Happy New Year, everyone!

October + November 2018 Progress


No Time To Explain Remastered

7.1 hours, 9 of 9 achievements
Challenge Me!


A platform game with--
Oh, shoot! I'm running out of time to explain this game!
Okay, so you're chilling in your house when future you comes out of nowhere and he says has no time to explain and then he suddenly gets kidnapped by a mutant crab and you grab a laser and go rescue him and use the laser to propel yourself through hard levels and then you meet and another future you who happens to be a football player with a shotgun and then you meet another future you you collect hats and then suddenly you meet a talking, dancing muffin???

This is one of the craziest games I've ever played. Shame that it's pretty short, though :/

Costume Quest

8.7 hours, 20 of 21 achievements
Challenge Me!


A simple turn-based RPG game with some Paper Mario-style mechanics.

One of the most cute and charming games I've ever played. It looks like a game only for kids, but adults will enjoy it as well. Great sense of humor that will make you laugh dozens of times. The combat is good, but simple enough to feel repetitive after a few hours of playing.

Adult or not, definitely check this game out. The low difficulty makes this game easy to pick up for casual players. I recommend to play this game during the Halloween season.

Creepy Castle

20.7 hours, 29 of 29 achievements


An adventure game combined with some WarioWare, RPG and metroidvania elements.

The story is most definitely the strongest point of this game. It's well written and detailed and the characters are unique and memorable. Combat is fun, but gets repetitive after some time, especially since the game does not introduce any new battle mechanics or mini-games after the 1st scenario. The 3rd scenario (Depth) made it worse by reducing enemy variety (resulting in playing the same mini-games again and again in certain segments). The same scenario also contains huge levels where it's easy to get lost unless you have a map. Except that the in-game map is barely useful. All it does is show you where you've been and where the save points are. It won't show you items, it won't show you if a path is blocked behind a locked door and you can't scroll it to see the entire area. (The dev did promise to improve the map and they're still working on an update, but no release date yet)
Some people compare this game to Undertale, but in my opinion both games aren't really similiar to each other as the combat system is different, you can't spare or befriend enemies and the story is fully linear - no choices and only one ending.

If you enjoy retro games, love deep lore and don't mind exploring and getting lost, Creepy Castle may just be the game for you. If you're not going for 100% achievements, I recommend skipping the 3rd scenario (Depth), as it has little to no story included.


Day of the Tentacle Remastered

10.7 hours, 58 of 58 achievements
Challenge Me!


A point-and-click adventure game.
The puzzles are very creative and some of the solutions are so weird and crazy that I would never come up with them. The humor is great, too. The downside is that the puzzles are very hard and help is scarce - there isn't anything that will help you if you get stuck, but the game will provide subtle, vague hints when examining certain items.
The remaster itself is done very well - the updated graphics fit the original style, the new interface is pretty handy and the sounds and voices are kept the same, but in high quality. It's also nice that the original Maniac Mansion is included as well, just like in the original version.

It's a very good game overall, but you'll most definitely get stuck at some point. If you're going to play this game, I would recommend using this website, as it will provide you with hints so you can figure out the solution with minimal help.

Fallout 3

45.6 hours, no achievements


A post-apocalyptic action-RPG with an open world.

Playing this after Fallout New Vegas felt weird. Couldn't mod weapons, speech checks were chance-based, V.A.T.S. was overpowered, there were no reloading benches, no companion wheel, no hardcore mode… but even without all those improvements, I still liked the game. The story and the side quests from the main game were quite interesting.
The DLCs - Operation Anchorage and The Pitt were average, Broken Steel extended the main story which was pretty good, Point Lookout added an interesting location to explore and Mothership Zeta was fun.
As for the PC port… oh god, it's so horrible. Crappy performance, frequent crashing and on top of that it uses Games for Windows Live. Heck, even the store page says that it is not optimized for Windows 7 or later (!!). The modding community did fix most of the issues present in the game themselves, crashes included, but installing and applying all the mods and fixes will take at least an hour or two, possibly more.

Despite being inferior to Fallout New Vegas, Fallout 3 is still worth trying out. Keep in mind that you'll have to spend a bit of time to get this game to run. If you own Fallout 3 and Fallout New Vegas, both with all DLC's, don't bother with fixing Fallout 3 and just install the Tale of Two Wastelands mod for Fallout New Vegas, which brings all Fallout 3 content to New Vegas.

Mad Max

63.8 hours, 49 of 49 achievements


An action-adventure game with an open world based on a movie series.

Vehicular combat is so fun in this game. You can either ram into the enemy cars, shoot the fuel tanks or just blow them up entirely with a thunderpoon, resulting in spectacular explosions. But you can go smart as well by shooting the driver with a shotgun or destroying the car wheels to make the car stop, but what's the fun in that when there are no explosions to watch? Ground combat is good, but nothing special.
For a 2015 game, it looks really, really beautiful. Surprisingly, the wasteland doesn't feel empty. There's tons of locations to loot and explore. The story is short and meh, though, so there's no need to rush through it. No knowledge of the movies is required to understand the story, but if you know the movies, you might get a few of the references. I liked this game, but it got repetitive towards the end.


2.2 hours, no achievements


A turn-based RPG with bullet-hell mechanics. Spin-off of Undertale.

While not as amazing or long as Undertale, it still has a deep story, charming characters and lots of humor. However, compared to Undertale, Deltarune is linear and choices barely matter. Combat has been greatly expanded, but it's no longer as challenging - I completed the game on first try without getting any party members knocked out and without using items and the secret boss is the only enemy in the game that made me use items and once managed to knock out 2 party members.

I don't really want to say more since it's so short, but if you liked Undertale, you'd be crazy to not play this. If you didn't play Undertale yet, I highly recommend playing it first.

Unfinished games:

  • I still play CSD2, doing 2-3 shifts every session. It’s not much per session, but it’s progress! Just to clear things up, rather than going only for all achievements, I’m going for full 100% completion, including reaching rank 125, getting gold medals in all 400 Chef 4 Hire shifts and completing all milestones in the CSD restaurant.

Next up:

  • I decided to play Toki Tori and RUSH in December since both games have achievements that can be unlocked only in December.
  • I received ETS 2 and All Walls Must Fall as a gift from my secret santa (Thanks again! :D ). Just gotta make sure to prepare some nice music for ETS2!

Current progress


September 2018 Progress

Finished games:

Yakuza 0

144.3 hours, 55 of 55 achievements


A brawler with JRPG elements, heavy focus on story and lots of minigames. Not similiar to Grand Theft Auto, despite being called "Japanese GTA".

Yakuza 0 was one of the wildest rides I've ever been on. The story is amazing. It keeps surprising you with twists and turns that you don't expect. It's easily one of the best criminal dramas ever made. It might be super serious, but once you start digging into the side content… Oh boy.
I hired a chicken to be one of my real estate managers. I watched two women slap the crap out of them in a underground fight tournament. I sent a TV host to Area 51 to fetch me some weapon parts. I played bowling, sang karaoke and raced miniature cars despite the fact that an entire yakuza family wanted me dead. There's enough side content in this game to make you forget that the main storyline exists - dancing, managing a cabaret club, baseball, mahjong, fishing, even arcade games like OutRun! On top of that, there's a lot of funny and bizarre sidequests (called substories in-game) to do.
As for the main gameplay (fighting enemies), it starts simple. You have a small moveset and no weapons, but as you go further, you'll unlock new moves, new fighting styles (both protagonists have 3 styles + 1 secret style) and you'll be able to craft weapons, firearms, armor and accessories. Beating up enemies is extremely fun. You can pick up stuff like signs, trash cans and bicycles and then smash them on some poor thug's head. You can also perform special attacks that are brutal and sometimes just downright hilarious.
For a game originally released on PS3 in 2015, it looks very beautiful, especially during nighttime. The PC port is quite good. It runs well on low-end PCs and has plenty of settings. Most of the issues present at release were fixed too, but some remain unpatched. The game is fully playable with a mouse and keyboard, but a controller is heavily recommended.

In conclusion, Yakuza 0 is an excellent game that is well worth the $20 it's asking for. The main story alone takes around 30 hours and getting all achievements will take you at least 110 hours. I can't wait for Yakuza Kiwami already.

Oh, and since it's Otterly Cute September, here's a picture of my employee of the month:

Grand Theft Auto: Episodes from Liberty City

43.5 hours, no achievements


A standalone release of two of Grand Theft Auto IV's add-ons: The Lost and Damned & The Ballad of Gay Tony.

TLaD and TBoGT expand GTA IV by giving you 2 new protagonists with new storylines that take place during GTA IV's story, new missions, weapons, vehicles and activities.
TLaD just gives you more GTA IV, differences being that it's shorter, has slightly better bike handling and doesn't have annoying friends that invite you to bowling every 5 minutes.
TBoGT, on the other hand, feels like a big improvement over GTA IV. It has crazy missions, weapons that are fun to use (explosive shotgun, sticky bombs and the gold SMG are the best!), parachutes, underground fights and nightclubs.
Just like IV, EFLC suffers from terrible performance and the fact that it uses Games for Windows Live. I recommend installing this mod pack, which fixes some issues, greatly improves graphics without impacting performance, removes GFWL and restores removed music from radio stations.

I recommend Grand Theft Auto: Episodes from Liberty City to anyone who played and enjoyed GTA IV and wants more. Both expansions are quite solid and I had lots of fun, especially in TBoGT. Completing the main story in both games will take you around 15 hours. Getting 100% completion in both games takes at least 35 hours.

Since there are no Steam achievements for this game, here are 100% completion screenshots:



Q.U.B.E: Director's Cut

6.0 hours, 46 of 53 achievements
Challenge Me!


A physics-based puzzle game.

A pretty short game with quite interesting mechanics. The puzzles are pretty good and easy enough to figure out without a walkthrough. The story is OK, though it seems unnecessary. I also couldn't understand some words because there are no subtitles. The Against the Qlock mode is a nice bonus. It contains 10 new levels that you have to complete as fast as possible. Speedrunning through them is pretty fun, as there's a lot of secrets that you can use to complete levels even faster.

A good choice for those who are looking for a first person puzzle game. The game is around 3 hours long. I would not recommend getting 100% completion, as some achievements are very grindy.

Lumino City

??? hours, no achievements


A puzzle adventure game.

This game has a unique and beautiful art style. The city in this game was built in real life and then digitized. It looks so well, you may think it was generated entirely with a computer. The puzzles are hit and miss, though - some are clever and some are too obscure. Luckily, if you ever get stuck, you have a manual that'll help you out. It kind of sucks that the manual gives you a complete solution rather than just a hint, but looking up the solution in the manual is a puzzle by itself - since the manual is huge, you have to figure out which page has the solution you need.

It's worth picking up if you can look past the obscure puzzles. The game takes around 4-5 hours to complete.

Anomaly Warzone Earth Mobile Campaign

??? hours, no achievements


A tower-defense game, but the sides are switched - it's you who is attacking.

Gameplay is innovative and addicting. It made me go "Just one more level…". Missions are pretty short, so you can play during a short break or when you're waiting for the bus. The story is basic and the voice acting is pretty good.

If you like strategy, tactics and tower defense games, you'll like this game. It takes around 3 hours to beat this game.

Unfinished games:

  • I made some good progress on CSD2 this month! I currently have around 240 gold medals out of 400. Still a long way to go, but I’m getting close!
  • I completed scenarios 2 and 2B in Creepy Castle this month, and started scenario 3.
  • I haven’t been able to progress on Borderlands with Garcias this month. I hope we’ll be able to do some actual progress in October.
  • I haven’t progressed too much in Evoland 2, as I mainly focused on Lumino City and Anomaly: Warzone Earth.

Games added to the "Currently playing" list for this month:

  • This month I’ll play 2 games from my Challenge Me! list - No Time To Explain Remastered and Costume Quest.

Current progress:



With Yakuza 0 out of the way, I can finally continue the fight with my backlog! I’m kind of sad to see this game go, though.
I’ll have less time to play now, since I’m working on a new project, I have to deal with school and I also want to start taking driving lessons in October. This will be a tough month.