Kubi's killing the backlog! kubikill’s profile

Hello! I'm Jakub.

I make web things, like to play games and have terrible spending habits. I can play just about any game, as long as it's not either a dating sim, a horror game or Bad Rats.
I usually stick to singleplayer games but I'm down to play something multiplayer if someone's interested.

Currently playing:

  • Hacknet
  • Final Fantasy VII
  • Cook, Serve, Delicious! 3?!

Games put on hold:

  • Anomaly 2

Game strategy: Focus on unfinished games! Go for 100% completion unless it's too hard/time-consuming.

Before I started fighting the backlog for real, I used to jump from game to game much more often, resulting in tons of abandoned games. Because of that, I focus on unfinished games more than never played games.

Rating system:

★★★★★★ - Masterpiece! One of my favorites. Equal to 10/10.
★★★★★ - Loved it! Maybe not perfect but still just as amazing. Equal to 9/10.
★★★★ - Really liked it! There were some nitpicks but nothing too major. Equal to 8/10.
★★★ - Liked it! Not a jaw dropper, but not that bad either. Equal to 7/10.
★★ - It was okay. Could've been better. Equal to 6/10.
★ - Not worth playing. Equal to 5/10 or lower.


100% (6/6)
Click to expand
Game Playtime/Achievements
Assassin's Creed III 0 hours, 0/64
Assassin's Creed IV Black Flag 0 hours, 0/60
Assassin's Creed Unity 0 hours, 0/57
Far Cry 3 Blood Dragon 0 hours, 0/19
Rayman Origins 0 hours, N/A
Watch Dogs 0 hours, 0/48


100% (5/5)
Click to expand
Game Playtime/Achievements
Bloodstained: Ritual of the Night Origin Access 5★ ~30 hours, N/A
Brothers - a Tale of Two Sons Origin Access 4★ ~2 hours, N/A
Deponia Doomsday Origin Access 4★ ~11 hours, N/A
Mirror's Edge Origin Access 4★ ~5 hours, N/A
The Saboteur Origin Access 4★ ~21 hours, N/A


100% (3/3)
Click to expand
Game Playtime/Achievements
Fallout 2 0 hours, N/A
Fallout Tactics 0 hours, N/A
Wasteland 2 Director's Cut 0 hours, N/A

Epic Games Store

100% (25/25)
Click to expand
Game Playtime/Achievements
Anodyne 2: Return To Dust 0 hours, N/A
A Short Hike 0 hours, N/A
Ape Out 0 hours, N/A
Axiom Verge 0 hours, N/A
Celeste 0 hours, N/A
City of Brass 0 hours, N/A
Enter the Gungeon 0 hours, N/A
Horace 0 hours, N/A
INSIDE 0 hours, N/A
Into The Breach 0 hours, N/A
Kingdom Come: Deliverance 0 hours, N/A
Metro 2033 Redux 0 hours, N/A
Mutant Year Zero Road to Eden 0 hours, N/A
Mutazione 0 hours, N/A
Shadow Tactics: Blades of the Shogun 0 hours, N/A
Slime Rancher 0 hours, N/A
Subnautica 0 hours, N/A
Sundered Eldritch Edition 0 hours, N/A
The Messenger 0 hours, N/A
The Witness 0 hours, N/A
Thimbleweed Park 0 hours, N/A
Totally Accurate Battle Simulator 0 hours, N/A
Towerfall Ascension 0 hours, N/A
What Remains of Edith Finch 0 hours, N/A
Yooka Laylee and the Impossible Lair 0 hours, N/A

April 2020 Progress

Finished games:

37.0 hours
Played on Steam

I've had my eyes on Mass Effect for a long time. I was unsure if it was going to be my thing. Well I had to wonder no more because Cece09 gifted me Mass Effect 1 and 2 for Christmas and now I absolutely had to try it. And whooo boy, that was such a wild ride.

Where do I begin? Let's start from the story. It was interesting from the very beginning and I was surprised to see so much lore. The ending was epic, too, and so satisfying. And the voice acting was so good! I liked my team so much I made a beeline for them every time I finished a mission, I just wanted to talk to them and hear what they have to say. Especially Wrex. Gameplay was pretty good too but just a bit clunky, quite difficult at first but once I got the hang of it and got better gear it was so easy, I had to bump up the difficulty or else things would get too boring.
What bothered me is that the dialogue choices are vague and tend to not be the same as what you end up saying. The bases you visit during side-quests are recycled too, so you see the same 3 bases or so through the entire game just with some furniture changes. The inventory was a pain to manage too, wasn't a fan of having to waste so much time converting my junk into omni-gel.

The gameplay maybe isn't that fleshed out, but the game makes up with everything else. Thank you again Cece for gifting this game, had so much fun with it :)
Can't wait to play the sequel. If I only had that new PC now… oh god the wait's gonna be unbearable oh GOSH

  • Max Payne 2: The Fall of Max Payne

    8.1 hours playtime

    no achievements


  • 11-11 Memories Retold

    10.1 hours playtime

    50 of 50 achievements


  • Kathy Rain

    5.4 hours playtime

    20 of 20 achievements


Unfinished games:

  • Haven’t played Hacknet much but hopefully I’ll have more time for it this month.
  • Obligatory CSD3 update, barely managed to finish this month’s territory just in time for the next one to come out soon.

Next up:

  • Final Fantasy VII

    0 hours playtime

    0 of 36 achievements

  • Deus Ex: Invisible War

    0.1 hours playtime

    no achievements

  • Starting this month with a bang by playing FF7! I watched sooooooooo many videos about the remake that I started going into the spoilery stuff so I had to stop myself by playing the original version instead.
  • I heard that Deus Ex Invisible War is an okay game, but a bad Deus Ex game. I want to see it for myself, especially since The Fall turned out for me to be not as bad as others have said.

Current progress

36% (201/563)
7% (42/563)
5% (27/563)
52% (293/563)

does not include games from the "won't play" list and non-Steam backlogs

BLAEO Post Saver userscript

Today I looked into making an userscript for BLAEO which would let you save your post automatically or manually while you’re writing it. It was harder than I thought, but it seems to work nicely :)

You can install the userscript here. Should work on both Chrome w/Tampermonkey and Firefox w/Greasemonkey and should not interfere with the Enhanced BLAEO userscript. Let me know if there any issues with it.

Cook, Serve, Delicious! 3?! Giveaway

I managed to win a CSD3 Steam key in a contest :) So I decided I’ll share it with you guys! The giveaway is available on SteamGifts to all members of BLAEO. If you’re in the BLAEO Steam group, you can join using the link below. If you’re not in the group, let me know below and I’ll add you to the whitelist so you can join. The giveaway lasts until May 6th, 8AM GMT+2 time.

Join here!


I’m still working towards that new PC, fortunately I managed to get some money for it but it’s still not enough. I’ll definitely have to wait at least 1.5 months before I order one. In the meantime I can still use my good ol’ potato to play some older games. I even made a small list of games I want to play as soon as I get that new PC.

March 2020 Progress

Finished games:

18.0 hours

At first I thought I wouldn't like Bastion's gameplay but then I realized that it's very similar to Transistor, which I loved. Eventually I managed to snag the game in a bundle.

The game got me hooked from the very beginning. I really liked to listen to the narrator - his voice and the way he narrates the story to you seems perfect. The story itself is unique and intriguing. Gameplay maybe isn't as deep as Transistor but it wasn't any less fun. It's fairly easy and those seeking a challenge can use the idol system to make the game harder in exchange for increased XP gain. The game looks stunning, even for today's standards. Soundtrack is top-notch, too - I've lost count of how many times I've listened to the vocal tracks. My only nitpick was that sometimes the narrator would speak mid-fight and I couldn't focus on both at the same time.

Bastion was way better than I expected. It was definitely worth my time and I wouldn't mind paying full price for it. Highly recommended.

  • Murdered: Soul Suspect

    11.6 hours playtime

    48 of 48 achievements


  • Katamari Damacy REROLL

    20.4 hours playtime

    21 of 21 achievements


  • Wonder Boy: The Dragon's Trap

    8.2 hours playtime

    13 of 13 achievements


  • Anomaly Warzone Earth

    17.9 hours playtime

    42 of 42 achievements


  • Anomaly Korea

    ~5 hours playtime

    no achievements


  • Burly Men at Sea

    ~2 hours playtime

    no achievements


  • Old Man's Journey

    ~2 hours playtime

    no achievements


  • BlackSmith HIT

    ~1 hours playtime

    no achievements


Unfinished games:

  • Still not done with Mass Effect yet. Combat is more fun now that I’ve learned how it works.
  • 11-11 Memories Retold looks very beautiful. I kind of wish it wasn’t that blurry, though.
  • Haven’t played Hacknet too much yet, but it seems fun. I can finally put all of that CMD and terminal practice to good use!
  • Honestly I didn’t expect much of Kathy Rain, but it turned out to be better than I expected.
  • I completed the 1 territory added this month in CSD3. Back to waiting for more.

Next up:

  • Max Payne 2: The Fall of Max Payne

    0 hours playtime

    no achievements

  • I won’t really have too much time for gaming next month so I’ll start only one game: Max Payne 2, so I can prepare myself for 3 once I manage to get a new PC.

Current progress

35.5% (197/555)
7.6% (42/555)
5.4% (30/555)
51.5% (286/555)

does not include games from the "won't play" list and non-Steam backlogs


My school closed mid-March so I found myself with lots of free time. Managed to get a lot of progress on the backlog, but the next month won’t be as good.
I’ve started saving up for a new PC, since my old potato just doesn’t cut it anymore. I’m not exactly a man with a fortune, so I’ve decided to set up a portfolio and look for some paid web dev tasks online to get some extra money for the build, which means that this month I won’t be fighting the backlog as much as before. If all goes well, I’ll finally be able to play at 1080p 60FPS high/ultra…

On an ending note, I would like to thank samwise84 for picking games for the current Challenge Me, those were some cool picks :)

February 2020 Progress

Finished games:

70.9 hours
Played on Steam

This took me waaay longer than I expected! I was always curious about the Gothic series since it's popular among the people from my country. After I saw the trilogy on sale for like $1, I bought it without hesitation. I skipped the first game because I feared it would be too clunky to me and because I heard the second game is better.

So far this is the hardest RPG I've ever played. From the very beginning I've struggled in combat, couldn't even defeat some random flies and midget goblins, I couldn't get into the city because I looked like a hobo, got lost because I was too poor to buy a map and I got my ass kicked by a bunch of bandits because I thought taking them all on alone was a great idea. Things get easier later on but the challenge is present all the time. Combat's pretty fun once you figure it out, however the controls are clunky and designed to be played with the keyboard alone - seems like mouse support was added just as an afterthought. The dragon fights are pretty disappointing though, especially the final boss.

Gameplay aside, the lore and the world are top-notch. The story Nearly every single character has something interesting to say. There are many side quests to do and the have lots of variety. The world is so small and yet it feels so big - there's something in pretty much every single corner - an item, an enemy or just some decor. The graphics seem decent for their age, too.

Moving on to technical stuff, the game won't run out of the box on newer systems but with some community fixes it will run fine on Windows 10. It's surprising that there's still an active community for this game. People out there are still making mods with new quests, locations and storylines, some are even creating machinimas.

Gothic II is not a game for everyone. It's high difficulty, lack of hand-holding and clunky controls may put off a lot of people, but those who don't mind any of that are in for a real treat, a true gem of a RPG.

State of Decay: Year-One Survival Edition

23.9 hours, 54 of 72 achievements

State of Decay: YOSE was an impulse purchase I made back when the devs gave free copies of the "remaster" to those who owned the original version of the game. It seemed like a unique zombie survival game with its own quirks.

It has some interesting base building mechanics - while you're out doing typical zombie apocalypse stuff, the rest of the group stays occupied - they may work on something in the base, go on a zombie hunt, argue with each other or just rest. You can also switch between them. There's permadeath so once you die, that character's gone forever. I don't like how there are endless, repeating tasks in the game and how it's not immediately obvious which mission will progress the main story and which is just a chore that will come back eventually. After a while the missions get boring since you're doing the same stuff all over again. It doesn't help that the missions appear on a timer so once you progress through the story you have to wait until the game decides to give you the next mission.

As for the DLCs… Breakdown is basically the sandbox version of the main game. I was so not going to go through all of it again for some achievements so I skipped it and went straight to the Lifeline DLCs, which was okay. It puts you in a new location, adds a new, shorter story and adds a couple new gameplay mechanics, however it's still mostly the same game.

Additionaly the port doesn't seem to be good - my PC struggled to stay at 60 FPS, especially when driving around. The game also has lots of bugs - broken animations, weird car physics or NPCs not getting up after getting downed despite not being attacked.

If you're looking for something different than most of the zombie survival games out there, State of Decay: YOSE may be your thing. Personally I think it was decent but I don't think I'll go back to get the rest of the achievements.

Unfinished games:

  • Managed to complete the 2 territories CSD3 added in February. Back to waiting for more…
  • I finally got around to starting Mass Effect this month. Save for that one time a Mako glitched and launched me into space, I’m having a blast so far (no pun intended). Oh and thank you Cece09 for gifting me this game back in December, that was an excellect pick :)
  • Is it just me, or are Anomaly Warzone Earth and its “mobile campaign” almost the same thing? Since I played the mobile version earlier I think I should’ve skipped this one as I feel like I’m replaying the same game again… I’m not saying that it’s not fun, though.
  • Started Katamari Damacy REROLL yesterday to test my streaming to TV and playing on couch setup. Turns out, it works well! The latency is minimal, the image quality is better than I expected and the Steam Controller’s touchpads seem like a perfect fit for the game. I should really start playing more games on the couch.

Next up:

  • Mystery Game

    ??? hours playtime

    ??? of ??? achievements

  • I want to mix things up in my backlog a little so I’ll participate in the next Challenge Me! Which means 5 new mystery games this month. :)

Current progress

33.9% (187/552)
7.6% (42/552)
5.1% (28/552)
53.4% (295/552)

does not include games from the "won't play" list and non-Steam backlogs


I’ve cleaned my library of F2P games, so my “won’t play” list got a bit smaller.

Also I would like to use this opportunity to make a small BLAEO Generators announcement - recently I’ve released a new beta update and now I’m considering putting it on the main branch - is there something I should add before then? New functions, QOL improvements, more stuff/tutorials/templates in the Help/Resources tab?

oh and woooooo i actually managed to make this post on time without any delays

December 2019 + January 2020 Progress

The post is finally here! I’m 1 month late but still, better late than never. This post got so large I had to make 3 tabs for the games I finished.

49.3 hours
Played on Steam

Shenmue. I heard this name many times over the last years. A revolutionary game with a record-breaking budget that paved the way for open-world games and created the term "QTE". I was always curious about it, wanted to see it for myself. When the PC port was announced, I wishlisted it without skipping a beat and eventually managed to snag a copy. I heard people comparing it to Yakuza (spoiler: it's not really similar to Yakuza), which made want to try it out even more, so I downloaded it, got some modding work done and I gotta say... that was an unique experience.

Shenmue is a very slow paced game. You spend most of the time walking around, asking people for clues until you find someone who knows something. In between of that there are QTE sequences and Virtua Fighter-style fights. If you don't feel like progressing through the story, you can always hit up the local arcade to play some games, do some gambling, buy capsule toys, visit/call certain characters, train your fighting skills somewhere quiet or just walk around the city. I liked how the game didn't hold my hand and yet didn't make it excruciatingly painful to figure out what to do next - all key details are noted down in the journal, and if you can't figure something out, you can always ask people around and they'll try to steer you in the right direction.

The story itself is great and gripping. The English voice acting is pretty bad though - I played with Japanese audio, since it sounded much better (at least to someone who doesn't know Japanese). There's also a lot of secret, easily missed scenes and dialogue - the only tip I can give without spoiling anything is that you shouldn't use fast travel in the first game.

Shenmue's strongest point is the huge amount of detail it has (especially considering that the games released in 1999 and 2001!). Most, if not all characters, even random strangers, have unique models and dialogue that changes depending on your current objective, and pretty much everyone in the first game has a background of some sort. I loved how I could open the drawers and cupboards to see what's inside of them, something that's not in many games, even modern games. You can pick up objects, rotate them around and peek inside bowls and vases.

As for the port, it's okay. It's capped at 30FPS, doesn't have performance issues, audio quality is worse than the OG console versions (fortunately it's nothing a mod can't fix), partial widescreen support (cutscenes will play at 4:3 aspect ratio, but there's a mod that removes the ratio lock, it's not perfect but it works well) and the graphics were slightly improved, since the game is no longer affected by some restrictions the Dreamcast had. There are a few extra graphical options too, like anti-aliasing, render scale and bloom.

Overall, this game may have been a slog gameplay-wise but I still enjoyed it. If you don't mind the slow pacing, love story-based games and want something immersive and unique, try this game and see if it clicks with you. If if does, you'll have lots of good times with it. Looking forward to Shenmue 3 now, however from what I heard it doesn't move the story forward much, which worries me.

  • Deponia: The Complete Journey

    28.9 hours playtime

    105 of 105 achievements


  • Serious Sam 2

    13.4 hours playtime

    no achievements


  • Dust: An Elysian Tail

    19.6 hours playtime

    30 of 30 achievements


  • Scribblenauts Unlimited

    ~10 hours playtime

    no achievements


  • Mirror's Edge

    ~5 hours playtime

    no achievements


  • Brothers - A Tale of Two Sons

    ~3 hours playtime

    no achievements


~30 hours
Played (not) on Origin

To be honest, I didn't want to try this game. It's a spiritual successor to the Castlevania series, which I played a little before (the DS games in particular) but didn't like it. Not my cup of tea, I thought. When I got a free month of Origin Access, I saw that this game was recently added to it. I didn't hear much about it, some little bits here and there and it seemed good based on reviews on Steam, so I decided to try it. It turned out that the Origin version was broken. Since that was around Christmas (which meant it wouldn't be fixed any time soon) and I wasn't going to let my month expire, I decided to just get a pirated version instead and damn, how glad am I that I gave this game a chance.

This game was so fun, it made me wonder why I disliked the Castlevania series in the first place. It was challenging at first, but got super-easy at the end after I spent way too much time grinding and getting so ridiculously overpowered that the final boss was a total joke. I like how there's tons of different weapons, equipment and shards, each with different effects so you can fully customize your fighting style. The story's good, the enviroments looks nice and detailed and the music is just downright awesome. The only issues I had with this game is that the audio would sometimes crackle and the game would sometimes crash when reading books from a bookcase (fortunately, most of the bookcases are placed right outside save points, so you can save first, then go read the book to prevent any lost progress).

Bloodstained: Ritual of the Night is a great game that I couldn't easily put down. It made me give the Castlevania series a second chance. From what I see, this game hasn't received all of its Kickstarter content yet, which means I'll most likely end up replaying this game sooner or later. Not that I'm complaining - I'd love to play it again. Highly recommended.

  • Deponia Doomsday

    ~11 hours playtime

    no achievements


  • The Saboteur

    ~21 hours playtime

    no achievements


  • Half-Life: Blue Shift

    3.2 hours playtime

    no achievements


42.5 hours
Played on Steam

Note: I received this game for free for beta-testing it before launch.

Whoooo boy, here we go again. Cook, Serve, Delicious! returns once again in this unexpected (even hinted by the title itself) sequel. After becoming the only survivor of the Teragon Supertower bombing and losing your restaurant yet again, you decide to serve food on the road while going around from one end of a post-apocalyptic version of America to another, accompanied by two robots, who drive and protect your foodtruck.

Gameplay has changed significantly since CSD2!!. Instead of serving customers as they come into your restaurant and having to deal with 2 rush hours each day, you now prepare food ahead of the time and serve it when you reach a stop. The new auto-serve button is very handy and satisfying to use. The campaign in this game is like a combination of CSD2!!'s CSD and C4H modes - there are still levels (routes divided into days) and medals like in C4H, but now you can make your own menus before each level. This is one of my favorite additions to the game, as now I can pick foods I like and also this gives me more control over the difficulty - casual players can use easier foods like brisket slices, dango or sopapillas just to barely meet the level requirements, while veterans can go all-in and use harder foods, like sushi, tamales, hamburgers or deluxe poutine for increased money and experience. Almost every level has a food filter to encourage you to use foods you haven't tried before. You can also upgrade your foodtruck, which gives you benefits such as more patience for SO foods, more holding stations or more max servings for HS foods.

The writing is still just as crazy and wacky as in CSD2!!. New Zealand and Australia are arguing about where pavlova originates from (with Australia saying they'll "visit" New Zealand if they don't give up), garden salads are made from veggies stolen from gardens of random people and the French citizens of Quebec created poutine just to spite their British oppressors, who had to learn French in order to buy it. There are actual cutscenes now, and your robot helpers are fully voice-acted, warning you of incoming hostile foodtrucks (you read that right!), approaching stops, cheering you on after each stop and having little convos every time you reach a new territory.

The graphics are still good enough to make it impossible to play without a snack within my reach. The game even says to not play it when you're hungry. Also oh man the soundtrack is FULL of absolute bops and bangers, I can barely restrain myself from dancing mid-days and the final stop music always gives that extra oomph to make you play at your best.

In it's current state, the game has around 20-25 hours of content - the dev plans to add 7 more territories (11 total), a new mode (?) called "Iron Cook Speedway", achievements, trinkets (used to customize your foodtruck interior) and many smaller improvements and balance changes. CSD3?!'s launch was very smooth too, unlike CSD2!!, which was bug-ridden and unfinished on release. The game is scheduled to leave Early Access in summer 2020.

Do I recommend this game? Hell yeah I do! It improves on CSD2 in pretty much every single way and also brings back the strategy of menu building, upgrades and sense of progression from CSD1. I can't wait until this game leaves Early Access.

Unfinished games:

  • Half-Life: Opposing Force

    6.8 hours playtime

    no achievements

  • State of Decay: Year-One

    8.9 hours playtime

    20 of 72 achievements

  • Gothic II: Gold Edition

    59.3 hours playtime

    no achievements

  • Cook, Serve, Delicious! 3?!

    42.5 hours playtime

    18 of 18 achievements

  • I actually managed to complete Half-Life Opposing Force early February, so it’ll be included in the next month’s post.
  • Since my free Origin Access month is now over, I can finally put more focus on State of Decay.
  • My struggle continues in Gothic II, as the 4th chapter of the game begins and I visit the Colony once again to hunt down some dragons.
  • CSD3 will stay on my “Currently playing” list until at least it’s out of Early Access. I have completed everything the game has to offer so far, but there will be more levels added this month.

Next up:

  • Pikuniku

    0 hours playtime

    0 of 14 achievements

  • Mystery Game

    ??? hours playtime

    ??? of ??? achievements

  • Pikuniku seems just the exact type of a quirky, weird and funny game I’d like. I’d love to try it out.
  • I’ll start one more game this month, but I don’t know which one yet. I’m open for some suggestions.

Current progress

31.80% (180/566)
7.24% (41/566)
4.77% (27/566)
56.18% (318/566)

does not include games from the "won't play" list and non-Steam backlogs

Progress as of December 2018

19.89% (108/543)
7.73% (42/543)
11.97% (65/543)
60.41% (328/543)


Since a new year has begun, I’ve decided to make some changes in the posts I make, on my profile and in my library.

The biggest change is that I will no longer write reviews/notes for every game - it’s becoming increasingly difficult for me to write them. They’re the main reason why I keep delaying posts, it takes me a lot of time to write those reviews and because of this, I’ve decided that I’ll stick to 1 review per month, maybe 2 if I’m feeling good.
Since I won’t write reviews for each game anymore, I created my own rating system, ranging from 1 to 6 stars:

★★★★★★ - Masterpiece! One of my favorites. Equal to 10/10.
★★★★★ - Loved it! Maybe not perfect but still amazing. Equal to 9/10.
★★★★ - Really liked it! There were some nitpicks but nothing too major. Equal to 8/10.
★★★ - Liked it! Not a jaw dropper, but not that bad either. Equal to 7/10.
★★ - It was okay. Could’ve been better. Equal to 6/10.
★ - Not worth playing. Equal to 5/10 or lower.

Note that those ratings reflect my own enjoyment of the game. Some can receive a 1 star rating, despite being considered good by most people.
I’ve assigned ratings to every game I’ve beaten before. This will also help me keep track of which games I liked and which ones I didn’t.

I’ve spiced up my profile description a bit and added non-Steam backlogs to it. I’m pretty happy with the end result, it looks good!
I also cleaned up my “unfinished” list by moving some of the games back to the “never played” list - as I’m better off starting entirely new playthrough on some of those games.

PS. I just noticed I failed my 2019 goal of getting 200 completed games total. i blame it all on csd and yakuza >:(

October + November 2019 Progress

Finished games:


Playtime: 143.8 hours
Played on Steam

An action-RPG game.

Wow, I was looking forward to this game for a very long time. I heard many conflicting stories about it - some people said it's a bad game, others said it's good and I really wanted to see Fallout 4 for myself.

F4 improved companions a lot. I liked how they were more like actual people and not just some blind followers or meat shields. They would actually comment on things around them or the things you do. They could also voice their opinions during conversations with other NPCs. I liked the weapon and armor modding systems as well, which were vastly expanded compared to NV which was limited. Base building was ok at first, but I got bored of building settlements and just installed a mod to let my companions automatically take care of the settlements. Apparently power armor was improved as well, but I barely used it. From the bad things, the game went from an RPG that's trying to be a shooter to a shooter that's trying to be an RPG. I missed skills, traits, skill checks and even the weapon/armor repairing system. The dialogue also sucked, you can only choose from 4 dialogue options at once. I hated how the game wouldn't tell me exactly what I would say when picking one of the options but fortunately I could fix that with a mod. Performance also sucks, I probably shouldn't be saying this as someone who played this with just 4GB of RAM but the frame rate could've been better.

Even though this game has a lot of flaws I still managed to enjoy it. It pains me that we may not see an another good Fallout game after what happened with Fallout 76 but we have The Outer Worlds so it's not that bad, I guess. Recommend.


8.9 hours, 100 of 100 achievements


This War of Mine

45.7 hours, 55 of 55 achievements

A survival game.

I'm sure most of you played this game already, so I'll keep it short - it's a really fun game that also makes you reconsider how it's like to be a normal citizen during a war. However it gets too easy when you learn fully how the game works. The DLCs were solid for the most part, Father's Promise and The Last Broadcast were really good, Fading Embers was ok, and honestly nothing would've changed if I played without The Little Ones. The devs recently released a final update which adds the DLC locations to main game, which is nice. Definitely recommend this one.

Serious Sam HD: The Second Encounter

15.2 hours, 35 of 76 achievements
Played via Serious Sam Fusion 2017

A HD version of an old-school FPS.

It's pretty much the same thing as The First Encounter, but with new levels, weapons, powerups and enemies, which help keep the game fresh and more fun.

Deus Ex: The Fall

8 hours, no achievements

An action-RPG game.

I've heard a lot of bad things about this game but honestly, as a mobile game, it's actually quite good. It's pretty much a shorter and simplified version of Deus Ex: Human Revolution. The story is good, maybe not as good as the other Deus Ex games but still good. Gameplay is mostly the same as HR, but slightly worse since some mechanics were cut. The touchscreen isn't made for FPS games and aiming is a bit difficult - because of this during my playthrough I relied more on melee takedowns than weapons. Surprisingly, the graphics look well, too. This game was supposed to be just the first episode of a larger thing, but the next episodes were never released, which is a shame - I would definitely play them as well.
PC players are reporting that the game is super glitchy but I haven't ran into any issues on the Android version. The mobile version has microtransactions but trust me, you won't need them at all.

It's impressive how they managed to make a mobile game that was so close to Human Revolution in 2013. If you loved Human Revolution and have a phone/tablet, give this game a go.

Hidden Folks

3.1 hours, no achievements

If you remember "Where's Wally/Waldo" then this is pretty much the same thing, except you can interact with objects. Hidden Folks was fun at first but after 2 hours I got tired of it. It turns out I might not like hidden object games as much as I thought. But I can see that the creator worked hard on this game. I didn't go for 100% completion for this one and I skipped the DLC as well.


9.4 hours, 48 of 48 achievements

A stealth escort game.

An escort mission except it's a whole game and all the bad things about an escort mission are gone. Lilly will make a move as soon as there's a clear path ahead so you don't have to babysit her. Oh, did the guard turn around just as Lilly was running past him? Nah don't worry, the guard won't care and Lilly will just run back to her last hiding spot. Missed a gap in the guard patrols? Got spotted by a guard you didn't notice? A guard accidentally died because physics? Nothing that can't be solved with unlimited time rewind. Also time doesn't move unless you do so you have all the time to think. It gets a bit repetitive towards the end and there isn't much to the story. But as a stealth game, it's really good.

Portal Stories: Mel

11.6 hours, 28 of 28 achievements

A Portal 2 mod.

This mod takes place between Portal 1 and 2. It adds a new storyline and several new test chambers for you to solve. Puzzles were challenging, Virgil was a good Wheatley replacement, overall it just felt like it was an actual Portal 2 expansion. And it's free, too. It's so good that I wouldn't mind paying for it.

Open World Game: the Open World Game

1.4 hours, 20 of 20 achievements
Limited profile features

Wow this game is so amazing!!! The world's full of various locations, there's deserts and plains and… things! Also there are no invisible barriers! See that mountain? You can climb it! Quests are awesome as well, there are 1000s of quests that were definitely handmade and I loved that moment when I had to complete a 10-button QTE to pay respects at the graveyard. Microtransactions are cool as well, you can pay $100 to instantly complete the game! Isn't that great?

9/10 It has a little something for everyone. Too much water, though.

Ok jokes aside, this is a free satire game about open world games. All you do is go around the map picking up markers, complete QTEs and play a fishing minigame. Super simple. You get a new journal entry every time you pick up a marker, and those are interesting to read.
Also the game's volume was set to 0% for some reason and like the dummy I am, I played through it without audio. Oh well, I enjoyed it anyway. It's free so if you have an hour or two to spare give this game a go sometime.


1.9 hours, no achievements

An experimental FPS with focus on advanced gun handling.

The manual gun handling in this game is awesome. It's something that's very rarely seen in video games. I would've loved to play through this game to the end but the enemy turrets and drones really frustrated me - sometimes they go down after 1 shot and sometimes they won't go down after multiple shots! You get shot once, you die and you start from the beginning. I didn't want to spend too much time on this so I dropped it. I hope someone can take this concept and make a full game out of this.


19.6 hours, 35 of 35 achievements

Unfinished games:

  • Just started State of Decay: Year-One Survival Edition. Seems like a decent survival game so far. Quite glitchy, though.
  • Serious Sam 2 feels so different compared to The First Encounter or The Second Encounter. Some of the humor feels forced but other than that, it’s still just as fun.
  • Both Shenmue 1 and 2 seem absolutely marvelous. Gameplay is very slow-paced, but I enjoyed walking through the busy streets of Yokosuka and Hong Kong’s Wan Chai.
  • I barely made any progress on Gothic II, Dust: An Elysian Tail and Deponia: The Complete Journey because my laptop broke. More about that below.

Current progress

31.58% (168/532)
7.71% (41/532)
11.84% (63/532)
48.87% (260/532)

does not include "won't play" games


So at the end of October my laptop broke. It turns out that the GPU got fried and now I have to replace the whole motherboard… Yeah no, I thought it would be better to just buy a new laptop instead, and since Black Friday was just one month away, I decided to wait until then. Because I was without a laptop for a month, I had to stop playing Gothic II, Dust: An Elysian Tail and Deponia: The Complete Journey and I couldn’t work on BLAEO Generators too much. But now I managed to snag a nice Dell Latitude E6430 not only for less than my previous laptop, but it also has slightly better specs! Can’t wait to spend an entire day installing Windows and Linux and setting this bad boy up when it arrives next week.

Speaking of Black Friday, did you score any good deals? Other than the laptop, I only got a Steam Controller (if that counts, as I bought it on 26th). I was thinking about getting a New 2DS XL too, but I decided to pass and buy it sometime next year as I spent a lot of money recently.

I’m too tired to write reviews for Yooka-Laylee and Reventure but I’ll answer questions about them if someone has them.

That’s all for now. Have a good December!

August + September 2019 Progress

Finished games:

Mini Thief

5.7 hours, 20 of 20 achievements


A top-down 2D stealth game.

Concept is good, but execution is mediocre. It's decent, but clunky and glitchy. I skipped through the story because of how badly written it was. Difficulty isn't too hard until the train level. Oh man, SCREW THAT LEVEL. It shows how horrible the AI is - the guards can still catch you if you turn a corner and hide behind a bush when out of sight.
Worst part of the game is that if you get caught, you lose ALL your money and almost all tools you bought. There's an item that prevents that, but you have to rebuy it every time you get caught.

It's not something I would recommend. Don't play unless you really want to.


9.4 hours, 21 of 21 achievements


A puzzle adventure game.

Short and good. Puzzles are simple, but not too easy. Story is ok. The humor is pretty good - I chuckled at some cutscenes and some abilities are very hilarious. Honestly I have no idea what else to say and I just want to get this review out of the way, so… I recommend this game.


8.6 hours, 62 of 62 achievements


An adventure game and a fictional OS simulator.

I like OS simulators and this game truly feels like one. While this game has a pretty good "main story" where you use the OS in creative ways to ruin an evil CEO's evil plan, there are lots of games and distractions you can use if you want to give yourself a break from the story. On the game side, you have a Solitaire 1985 which feels similar to TriPeaks, a Mastermind clone, a 4x4 tile slider puzzle, a peg solitaire puzzle and more - basically those kind of little games you would see on Windows 3.1 or 95. On the software side, you have, for example, a BASIC terminal, a turtle programming toy, a simple animating program and a basic internet browser (with experimental support for making your own simple websites). This is an Early Access game and so far, this game is receiving small, but frequent updates with bits of content added each time.

This game is pretty cool and honestly I'm very interested into seeing how it grows. If you want to go back to the good ol' Windows 3.1/95 days, Dum-Dum is the game for you.


8.1 hours, 29 of 29 achievements


A pseudo-3D racing game.

This game feels exactly like a 80s/early 90s arcade racing game. Beautiful graphics, large replay value, challenging tracks and a perfectly-fitting soundtrack. The AI cheats sometimes, though. This game uncovered an Outrun itch I didn't even know I had after playing it a lot in Yakuza 0, and it scratched it once and for all.

If you love retro racing games, Slipstream just might be the right game for you.

One Finger Death Punch

12.6 hours, 115 of 152 achievements


A 2-button fighting game.

Remember those stick figure fight animations from the 2000s Internet? OFDP is basically that, but in game form. Simple, challenging and fun from the very start. I like how this game heavily discourages button mashing (something common in fighting games) - doing that will make you miss very often and any missed attack will leave you entirely defenseless to the enemies.

It's good, but from what I heard, the sequel is basically the same game except everything is better and you don't lose much from not playing the first game. It might be a good idea to skip straight to the sequel.

Serious Sam HD: The First Encounter

11.8 hours, 22 of 76 achievements
Played via Serious Sam Fusion 2017


A HD version of an old-school FPS.

What could I say? It's Serious Sam. In HD. You can even run the game on The Talos Principle engine.
A classic, fast-paced, mindlessly fun FPS. If you're tired or just want to take a break from modern FPS games, Serious Sam is for you.

Snake Pass

5.5 hours, 5 of 33 achievements
Challenge Me!


A 3D physics-based puzzle platformer.

I was really looking forward to this game, but I couldn't grasp its controls. I kept screwing up and the gameplay didn't seem fun to me. Shame though, since the game looks gorgeous.

Life Is Strange

1 hours, no achievements
Challenge Me!


An episodic adventure game.

I only heard good things about this game. It's similar to Telltale games, too (which I really liked). Despite all that, I couldn't get into this game. The story didn't hook me and I didn't like the characters. The time rewind mechanic was good but, ultimately, I stopped before I even finished chapter 1 and I can't bring myself to continue.

Unfinished games:

  • I started playing Serious Sam: The Second Encounter a few days ago. Haven’t played too much yet, but it feels like more of the same good ol’ Serious Sam.
  • While I did play TWoM before, I decided to return to it to play the new DLCs and clean up the achievements. Father’s Promise was pretty good and The Last Broadcast was even better. I’ll replay TLB one more time for achievements and then I’ll play the Fading Embers DLC.
  • I’m super close to finally finishing Fallout 4. It took me 138 hours to reach the ending. All that’s left to do is complete the Institute and Brotherhood of Steel questlines for the remaining achievements.
  • Haven’t played Dust too much lately, but I’ll put some more focus into it this month.
  • At first, Gothic II put me off. I couldn’t make sense of the keyboard-only controls (as mouse controls are bad) and the game felt really clunky. However, I managed to pull through - I got used to the controls, I figured out how the game works and eventually I got hooked.
  • I managed to complete the “Deponia” part of Deponia: The Complete Journey. Now I’m working on the “Chaos on Deponia” part.

Current progress:


does not include "won't play" games

News on BLAEO Generators

I’m working on the 2.0 update for BLAEO Generators. It will add a lot of new features (such as looking up games by their title instead of their AppIDs, custom images, text shadow toggle, being able to change bar height, being able to change some of the default settings, better error handling, possibly a new generator) and most of generator code will be rewritten to be more readable. I want to make BLAEO Generators useful for all of you and the code rewrite is a perfect opportunity to add more features, so if you have anything you’d like to see changed or added, let me know here or in the Steam group post.

July 2019 Progress

A bit late with the post this month, but I’m glad to get it released already.

Finished games:


9.7 hours, 8 of 8 achievements


An action platformer.

Well, despite similarities, it's not as good as Gunpoint (the game even points that out), but it's decent. Combat is fun, but it has a lot of flaws. Once you get into combat, movement is restricted to jumping. While walking wouldn't be too useful mid-combat, you can't climb ledges and you have to waste several turns jumping around just trying to get yourself over the ledge. It doesn't help that "the jump arc is a lie", like the game says, which should be treated as a bug, not a feature. The story is very vague, most of it is never explained and you have to piece it together yourself if you want it to make any sense. Graphics-wise, it looks fairly good and the few songs that play in the game are OK.

It's definitely worth giving a shot, especially if you liked Gunpoint.

Aperture Tag: The Paint Gun Testing Initiative

3.4 hours, no achievements


A Portal 2 mod which replaces the portal gun with a gel gun and adds a new story and new test chambers.

Solving puzzles with the new gel gun was pretty fun, though I feel like they didn't use all of its potential. The story is mediocre, the only character in it tries really hard to be like Wheatley or GLaDOS but isn't as likeable as either of those two. I have to praise the soundtrack though, it's really good and on top of that, most of the test chambers have their own music.

This game is OK. It's not as good as the Portal games, but it's still worth a try. Fortunately there is workshop support if you want more puzzles to solve.


4.4 hours, 10 of 10 achievements


A first person puzzle game.

It's nothing special. It tries to be similar to Portal and its test chambers aren't hard at all, but they're pretty fun to solve. The graphics and the soundtrack are poor and uninspiring, and feel like something straight out of an asset store.

It's a mediocre, short game. If you own it, give it a try, but if not, I wouldn't recommend buying it for more than $1.

Serial Cleaner

6.2 hours, 28 of 28 achievements


A 2D stealth game.

Serial Cleaner is a unique combination of Viscera Cleanup Detail and 2D Metal Gear games. Evading donut cops and sneaking around various murder scenes like a nightclub, camping site, docks or even a set straight out of Monty Python and the Holy Grail is actually fun. Add a nice pastel artstyle and a great 70s-inspired soundtrack and you've got yourself a gem of a game.

Short and sweet. If you're looking for a quick trip to the 70s, look no further.

Mafia II

35.1 hours, 64 of 67 achievements


A open-world action adventure game.

A great continuation of the series. Gameplay has improved a lot since Mafia 1 - AI doesn't act unfair anymore and driving is more fun. I love how many little details this game has - cars can run out of fuel, wheel covers can fall off when driving fast or after a jump and shooting objects causes a lot of debris to fall and stay on the ground (which is mindblowing for a 2011 game!). Story and atmosphere is just as good as the first game. As for the DLCs, they're actually pretty bad. Betrayal of Jimmy has you play through repetitive arcade-style missions with little to no story at all as a edgy Agent 47 wannabe, Jimmy's Vendetta should be renamed to Betrayal of Jimmy: Electric Boogaloo and Joe's Adventures is the only DLC that is halfway decent. There's more story and cutscenes (but still not enough), more variety in arcade missions and there are a few missions that are more similar to the missions from the main story.

I heavily recommend playing this game, but I would recommend to stay away from the DLCs unless you're going for all achievements.


9.5 hours, 15 of 15 achievements


A 3D platformer.

From what I hear, this game was inspired by Rare's 3D platformers made for the N64. I don't know how close Unbox is to those games, since I never played them. But anyway.

Gameplay is pretty simple, the game teaches everything to you at the beginning and doesn't introduce any new mechanics later, which makes things a bit repetitive if you're going for 100% completion. Otherwise, the game doesn't overstay its welcome.

The levels look really good and unique. I don't think I ever found a spot that seemed empty. Each level has over 200 collectibles scattered all over it and hints are available which makes the hunt much more enjoyable and less of a nightmare. One of the NPCs can show you a spot which has a collectible from a random angle and if you collect at least half of a certain collectible, they'll start making noise to let you know you're near one.
There's supposedly a couple multiplayer modes, but I don't know if they're good or not since I never touched them.

If N64 platformers are as fun as Unbox, I think I'll actually give them a go.


6.1 hours, no achievements


A adventure game with a OS-like interface.

Hacking itself in this game is pretty fun, but the missions themselves are too small and don't really tie together too well. Story seems generic and it doesn't seem like you, as a protagonist, make an impact on something. Some solutions that should work actually do not, and sometimes it's hard to find the solution intended by the developers.

I'm slightly disappointed with this game. I heard that this game is similar to Hypnospace Outlaw and Hacknet, so you might want to check those games first before trying Mainlining.

To Be or Not To Be

6.6 hours, 33 of 33 achievements


A choose-your-own-adventure gamebook.

I don't read books often, but I enjoyed this one. It has a great sense of humor, capable of keeping at least a grin on your face for the entire book. Every ending has its own unique artwork (and there's 102 of them, made by around 65 different artists), which is nice. Text sometimes autoscrolls faster than the narrator can read it, which was annoying at times.

If you want to read a comedy version of Hamlet then you're in for a ride.


21.8 hours, 30 of 30 achievements


A Tetris-like puzzle game.

If I had to describe this game in one sentence, I would say "Tetris, but with amazing sound design and a great soundtrack". This game feels so addicting - I could keep clearing blocks and listening to the soundtrack for hours. Those who are seeking a challenge will get one by trying to unlock all avatars in the game.

It's great to see this game back. Lumines Remastered is a good example of a game remaster done right.

Unfinished games:

Current progress:


does not include "won't play" games

June 2019 Progress

Finished games:


18.9 hours, no achievements


A open world action-adventure game.

One of the first games of its kind. It has a great movie-like story, outstanding atmosphere and a great soundtrack. However, it has a lot of laws, mainly gameplay-related. For example, the AI likes to cheat by driving faster than you can and by shooting you as soon as you come within their view, sometimes giving you zero time to avoid taking damage. The cars also accelerate slowly, turn slowly and have difficulty driving up hills, which was actually accurate for the cars in the 30s. The voice-acting is good, but there are moments when it's pretty bad.

This is a good game that I actually wouldn't recommend to just anyone. If you can look past the flawed gameplay and are willing to sacrifice fun for a great story and a realistic experience this will be the game for you. Otherwise, you can always watch the cutscenes online and then jump to Mafia II instead. Also, this game requires some modding work to get it to work well on modern systems.

Late Shift

5.8 hours, 20 of 20 achievements


A interactive thriller FMV.

I don't really have much to say about this one. The movies are well made, the acting is great and so is the story. Too bad that you can't jump into any chapter you want.

Unfinished games:

  • As of writing this post, I finished Unbox and I’ll post a review of it next month.
  • One Finger Death Punch seems fun, but I think I should’ve just skipped this one and played the sequel instead.
  • Great to see Lumines back! I remember playing it a lot on my Java mobile phone around 9 years ago and listening to that sick MIDI of SHININ’. Now I can listen to it in it’s full glory!
  • Mafia II’s gameplay feels much better than the first Mafia. I love how many little details this game has.
  • Mainlining is pretty good, but sometimes I’m confused by the arresting mechanic.
  • I managed to die in To Be or Not To Be before I could even pick my character. Off to a good start!
  • I gave Serial Cleaner a short bit of time. Seems fun enough.

Current progress:


does not include "won't play" games


Thanks to the Steam’s Summer Sale, I got loaded on some games (and increased my backlog yet again). I’ve started playing some of those games, like Mafia II, Lumines Remastered and To Be Or Not To Be, but I also bought Heat Signature, DLCs for Goat Simulator and The Escapists 2, most of the Serious Sam series and DX-Ball 2 (which I unfortunately refunded - I got bored of it fairly quickly).

March - May 2019 Progress

Finished games:


Yakuza Kiwami

77.8 hours, 55 of 55 achievements


It's a Yakuza game, alright, but it's not one of the best of the series. The remake shares a lot of assets and mechanics from Yakuza 0.
Combat is mostly the same - you have your 3 standard fighting styles from Yakuza 0 that work almost exactly the same as before and the Dragon style, which starts off weak but gets stronger and stronger as you complete certain encounters.
The story is okay for today's standards and not as good as the rest of the series. In contrast to the other entries, Yakuza 1 was made more like a normal action movie with little to no room for a sequel.
If I had to pick the best thing in Yakuza Kiwami, I'd say the Majima Everywhere system. Early in the game, Majima notices that you're in pathetic shape and he decides to harass you until you get better. He's on a constant lookout for Kiryu and you can meet him literally anywhere. You may bump into him while he's patrolling the streets, he may surprise you from a hiding spot and he can also go Roman Bellic on you and challenge you to a game of bowling! Every win against Majima brings Kiryu one step closer to his former strength by giving you an upgrade or a new move for Dragon style and as you fight Majima more, encounters with him get funnier and more ridiculous.
As for differences between the remake and the original… I would say the remake is very faithful to the original PS2 version. Cutscenes are exactly the same, with the same animations (which are so well done, it's hard to notice that the anims were reused) and same camera angles. Dialogues were rerecorded and some parts of the game that weren't voiced are now voiced in the remake, however there is no English dubbing this time (the original English dub is hilariously bad, though). The English translation was redone and now matches the Japanese script closely.

Shortly put, Yakuza Kiwami might not be as impressive as Yakuza 0, but it's still a good game. As a remake, it does its job very well as it improves on the original in many ways.

SteamWorld Dig

8.6 hours, 24 of 24 achievements


A platform action-adventure game about digging in a mine.

This game reminds me of Motherload, a old, awesome Flash game I used to play back in the day. This game hooked me just like Motherload. While it's a short game (4-6 hours long), it's well-polished, beautiful and addicting. The final boss fight is a bit of a dissapointment, though - it's forgettable and too easy. It's a good choice if you're looking to play something that you can finish in one weekend.

Hector: Badge of Carnage

10.1 hours, no achievements


A point-and-click game.

This game is full of dark, British humour. Dialogues are sometimes hard to understand due to British slang but usually it's hilarious. Puzzles are quite easy, but if you do get stuck, there's a in-game hint system that'll help you out.
This is nowhere close to games like Day of the Tentacle, but it's fairly decent. It's worth a shot if you enjoy British humour.

Beat Cop

10 hours, no achievements


A Papers, Please style game about being a beat cop (police officer who patrols a specific territory).

This one's interesting. This game was inspired by 80s cop shows and movies, which I like to watch myself. Writing parking tickets isn't really that fun but there are unique, interesting events each day, which will keep you playing. Some of those events are searching vehicles, helping the mafia deal with other gangs or solving weird problems for the community (like finding an actor for a porn movie). While I had fun until the end, the endings themselves are underwhelming, the game just goes "so this and that happened to you and the antagonist, k thx bye". It's also incredibly easy to skip dialogue by mistake if some pops up while you're trying to run, at least that's what happened to me on the mobile version. It's a nice game, too bad that they didn't put much effort into the endings.

Binary Domain

11.3 hours, 30 of 49 achievements


A third-person shooter.

This is a game made by the same people behind the Yakuza series. I was curious to see how they would handle a game that has very little to do with Yakuza. The story kept me intrigued, the gunfights are pretty fun and the locations you visit in this game are nice-looking. This game also boasts that you can use your voice to issue orders to your squadmates, but honestly it's just a gimmick that doesn't have much impact on gameplay. The PC port is good, it's stable and with no performance issues. It runs at 60 FPS and 30 FPS in cutscenes. However, some work is required to get controllers to work properly. In the end, I'm surprised that they handled this game quite well! It's not amazing, but it's good and it should keep you entertained for a while.


Quantum Break

15.0 hours, 42 of 42 achievements


A third-person shooter with live-action TV show episodes.

In my opinion, the story, cutscenes and TV shows are the best points of the game. Those are really good, I felt like I was playing (or rather watching?) a Hideo Kojima game. There's also tons of collectibles (like e-mails, posters, radio podcasts) that add depth to the world and the story. Gameplay isn't really special, just a TPS with a couple abilities you can use, but it's pretty good. Great game, now I'm excited to see what Remedy will do with Control.

Aviary Attorney

9.2 hours, no achievements


A detective visual novel with Ace Attorney-like gameplay.

You can see right away that the game is trying to be like the Ace Attorney series. It takes a lot of features and traits of that series, however it does change up some things. The story is fairly good, the artstyle is charming, while the dialogues are interesting and funny. It's short though, and the court cases end way too quickly in my opinion. I would recommend to play the Ace Attorney series instead, but if you already completed the series and are still looking for more, this game will help you fill the void.


Hyper Light Drifter

29.5 hours, 23 of 23 achievements


A 2D action RPG with inspiration from the Zelda and Diablo series.

This game is incredible. Wonderful artstyle, hard, but very fun gameplay, top-notch soundtrack and a wordless story that lets you interpret it any way you would like. It's almost perfect. Gameplay is hard to master, but satisfying. This game is no cakewalk - I sucked at it at the beginning, but as I played more, I had less problems avoiding attacks and slashing enemies. No one will hold your hand, not much is explained, except for controls and few mechanics. If you're up for a good challenge then I would absolutely recommend this game.

The Talos Principle

33.8 hours, 40 of 40 achievements


A 3D puzzle game.

The puzzles in this game are amazing! I suck at puzzle games and I usually get stuck halfway through, but in this game, I was able to figure out almost all of the puzzles on my own. Solving a hard puzzle always took me a while, but hot damn, I felt so satisfied when I finally solved it! The story gives you a lot of food for thought and the graphics, while not important, look very good. The Road To Gehenna DLC is great, too. It has less, but harder and more complex puzzles. I liked how I could talk with other people on a forum board through terminals and play short text adventure games.
I can easily say this is one of the best puzzle games I've ever played. I would recommend this game to any puzzle lover. If you suck at puzzles, consider playing the free demo first.

Cook, Serve, Delicious! 2!!

126.1 hours, 45 of 45 achievements


Oh boy, here we are… After over a year and a half, I finally managed to complete CSD2 and get true 100% completion! That took really long, but I'm very proud of this incredible achievement.

First, I have to say that I'm one of the beta testers for this game. My point of view is slightly different as I had a chance to play the game and every update before their release. I gotta say, the game right after release and right now feel completely different. The developer wrote a nice article about CSD2's hectic launch and sales, here's the link if anyone is interested. It's a interesting article to read if you're curious about the game development career.

This game is CHALLENGING. You have to make the food exactly as the order specifies, placing the correct ingredients and making sure that the food cooks/bakes/fries/freezes/whatever for a proper amount of time. There's no such thing as undo - screw up just one order and you can say goodbye to the gold medal. The first few moments are easy, but later on the game gets much, MUCH harder. Fortunately, the game has drop in, drop out co-op to let your friend/partner help you out with orders and zen mode available for those who wish for a calmer experience.

During gameplay you get to see all those incredibly appetizing food you make. The food looks so good, you could basically rename "Cook, Serve, Delicious! 2!!" to "Food Porn: The Game", and there's over 200 different foods! It's a shame that you won't be able to pay much attention to how mouth-watering the food is during tense situations or when you learn to prepare orders super fast.

Also, for a game about cooking and running a restaurant, it has some seriously deep lore, hidden in e-mails, food and restaurant descriptions. Did you know that in the CSD universe, World War I was actually an unsuccessful attempt to combine several cuisines into one, most of the western part of USA was either destroyed or turned into a nuclear wasteland and tea is used to treat existential crises? At certain times it felt like a goddamn cooking game had better writing than some visual novels.

I have to praise the well-done soundtrack that matches the game very well. Chill songs will play in the evening when the day is about to end and intense music will play during rush hours when the starving, impatient mob charges into your restaurant to get some of that sweet, swell-looking delish grub.

Honestly I would be hesitant to recommend Cook, Serve, Delicious! 2!! shortly after release. It was still good at that time, but considering how many features it was missing, I would tell others to wait for the patches and then buy. But after all those updates that added lots of new content, modes, features, improvements and fixes, I can safely recommend it to any player, casual or hardcore. Supposedly there's even more stuff coming later this year. Oh, and by the way… don't play this game on an empty stomach.

Yakuza Kiwami 2

91.7 hours, 59 of 59 achievements


WOW. I was completely surprised that this game got released on PC so early - almost 3 months after Kiwami 1's PC release!

Yakuza Kiwami 2 runs on the new Dragon Engine, which is a massive improvement. Kamurocho and Sotenbori both look marvelous and there are no loading screens during fights and when entering buildings!
Compared to Yakuza 1, Y2's story is much better. It introduces new, more interesting characters (including Kiryu's best rival in the series). Gameplay is radically changed due to the new engine. Fighting is very similar to Yakuza 6 with some improvements. You only have one, new fighting style that combines the features of all Kiryu's styles. Some moves are now gone and some new ones were added. The only issue here is that Kiryu feels overpowered in this game, upgrade damage too much and you'll defeat pretty much everyone with no challenge at all, even on hard difficulty.

When it comes to minigames, Kiwami 2 has a pretty low amount of them, compared to other Yakuza games. Outside of the staple minigames like gambling minigames, mahjong, karaoke, darts, baseball and UFO Catcher, you can also play driving range, Clan Creator from Yakuza 6, Cabaret Club from Yakuza 0 and there's also a toilet minigame for some reason???
As for the soundtrack, while Kiwami 1 remixed most of the old songs and added a couple new ones, Kiwami 2 did the opposite - most of the songs are new and only a few of them are remixes of the original songs. The new songs are average, but all of the remixes surpass the originals. The 2 licensed songs made by Crazy Ken Band are also gone and replaced by songs made by SiM, but those songs don't fit the cutscenes they play in as much as CKB songs do.

Last, the port. The only issue I had with the port is the mediocre performance, but this isn't much of a surprise considering that the PS4 can barely handle this game as well. Some users report frequent crashes, however I did not get a single crash on my PC.

Yakuza Kiwami 2 is definitely a huge step forward compared to Kiwami 1, and one of the better games in the series. Amazing plot, great fighting mechanics, beautiful graphics and fun minigames are hurt by low difficulty and poor soundtrack. I recommend installing this mod to restore the licensed music from the PS2 version of the game.

Unfinished games:

  • The first time I played Tower Unite, it was extremely addicting. Cool minigames, meeting and chatting with strangers, being able to decorate your condo any way you like… This game is awesome, but it gets a little boring after 100+ hours of playtime. Fortuntely, this game is still receiving updates with new features, items and games. Can’t wait for the arcade update!
  • I started playing Unbox: Newbie’s Adventure in June. It has the charm and I love the beautiful, large and detailed locations in this game, but I felt bored after a while since it was repetitive.

Next up:

  • Mafia

    0.0 hours playtime

    no achievements

  • I heard so many good things about the first two Mafia games, I wanted to play them ASAP, so I’ve decided to buy and try the first Mafia. Looking forward to it!

Current progress:


does not include "won't play" games

Final notes:

Oh man… It’s been so long since I last made a post. I’m sooo late with this, but I’m glad to finally get this post done. Progress will be a bit slower from now on. There are a couple web projects I want to work on and I’ll focus more on them. I hope you enjoyed the post!

January + February 2019 Progress

Finished games:


15.8 hours, 32 of 32 achievements


A really interesting 2D cyberpunk open-world sidescrolling RPG. The story is great and the characters are well built. Each part of the city feels unique, the graphics are nice overall and there's lots of interesting sidequests to do. Combat is pretty hard at the beginning at the game though, and stealth feels basic and not viable.

This one's a hidden gem. If you like Shadowrun and/or Deus Ex (is this where the game got its name from?), you'll definitely like this game as well.

Fahrenheit: Indigo Prophecy Remastered

9.3 hours, 17 of 17 achievements


A interactive movie action-adventure game made by Quantic Dream, the same studio that made Heavy Rain and Detroit: Become Human. It holds up pretty well despite being old. The voice acting is superb, the story is gripping and really good, but it gets really chaotic and weird near the ending. Some of the QTEs are too long, though. The keyboard + mouse controls are clunky. Some people claim the game is nearly unplayable with those controls, but I did not have any major issues.

If you played and liked either of these (or any of Telltale's games), you'll like this game for sure.

Just Cause 3

52.4 hours, 66 of 66 achievements


A action-adventure game with a open world.
Just Cause 3 is a huge improvement over JC2. Weapons have more variety, the wingsuit is fun to use (especially with DLC), tethers are now actually useful, characters are interesting and likeable (Mario Frigo is the best character, no doubt about it), the world is very beautiful and full of things and easter eggs to check out. The only things I can complain about is that it's too hard to get the maximum rating on certain challenges and the game is badly optimized on all platforms (it uses so much RAM, 16GB of it is required to play the game without it stuttering). I also kinda miss the goofy voices of the soldiers from JC2.

If you want to blow some stuff up and mess around, this is the perfect game for you. This is the best Just Cause game. It's really sad to see how badly they screwed up Just Cause 4 :(

Subsurface Circular

2.5 hours, 13 of 13 achievements


A 2 hour-long visual novel with a great narrative. All characters have different personalities and it was interesting to hear them talk about the world and its current problems. You can shape your own character's personality as well. The text-based puzzles are pretty nice, too. Music is great and the graphics are decent. I recommend this one if you like text-based adventure games or visual novels.

Alpha Protocol

14.9 hours, no achievements


A action RPG with stealth elements. The best part of the game is definitely the story and the choices you can make. Choices matter and characters will talk to you differently based on your attitude, past actions and your reputation with them. The gameplay is clunky, some perks are hilariously overpowered (cough Shadow Operative cough) and the AI is dumb at times. For its time, the graphics look OK but the character animations are a bit weird.
This is a rough hidden gem. If you can look past the game's flaws, you'll love it. Make sure to check PCGamingWiki before playing to improve the game's graphics and performance.

Show more games

Zuma Deluxe

3.6 hours, no achievements


A casual match 3 game. I'm sure all of you played this game in a web browser at some point... But if you didn't, this is a cool game for short sessions. Easy to pick up and hard to master. Levels are short and you can save and quit at any point you want. The game gets really hard in the last levels, and the strategy you use on earlier levels may not work on the later ones. Still, it's a great time waster that can be played by casual players.

Insaniquarium! Deluxe

3.5 hours, no achievements


Did you ever have that moment when you feed your cute little guppies in your aquarium and all of sudden some scary aliens come crashing the party out of nowhere to eat all your fish? This game is basically it, but you now have a laser gun to show them who's the boss. I almost broke my left mouse button because I was desperately trying to feed over 50 fishes while keeping 2 aliens outta my underwater lawn at the same time.
This game is insane and I love it.

You Have 10 Seconds

0.1 hours, no achievements


A simple platformer. Gives you a bit of a challenge, but it's very, very short. It's free though, so if you like platformers and have 10-20 minutes to spare, play this.

You Have 10 Seconds 2

0.5 hours, no achievements


Pretty much the same thing as the first game, but longer and with new levels and mechanics. This game is free too, so if you liked the first game, play this as well.


0.4 hours, 9 of 9 achievements


A 2D platformer, DDR clone and a clicker mashed into one strange, funny and very short game entirely made out of stock assets… wait, why did I play this???

Meteor 60 Seconds!

0.4 hours, no achievements


A short game where you have 60 seconds left to do whatever you want before Earth is destroyed. Gameplay is fun and simple and the endings are hilarious. Can't really say anything else because that would spoil the game. Just play this game! It should take you around 30 minutes to get all endings.

Unfinished games:

  • We’ve finally made progress in Borderlands with Garcias! We’ve completed 2 DLCs and are now playing the Underdome. The rounds take waaaaay too long.
  • I did make some progress in CSD2 but I forgot how many gold medals I have and I’m too lazy to check. I’m pretty close to getting them all!
  • Hector: Badge of Carnage is pretty interesting. I love the British humour and the puzzles aren’t too hard. I’m currently playing through the 3rd, last episode.
  • I booted up Mountain a while ago and it’s not really a game. It’s more like a screensaver. I’ll probably get all the achievements then never launch this again.
  • I got bored of All Walls Must Fall after around 7 hours of gameplay. To get all achievements you need to beat the campaign, like, 10 times or more… and there’s an achievement for collecting all 600-700ish collectibles. So far I have around 100. I’ll get the achievements that don’t require much time, then move on to something else.

Next up:

  • Yakuza Kiwami
    Yakuza Kiwami

    0.0 hours playtime

    no achievements

  • I’ve been waiting so long for this! It’s finally coming out tomorrow and I can’t wait to play it. I wonder how much stuff did they change from the original PS2 version?

Current progress


does not include "won't play" games

Final notes

Here’s an update on my 2019 goals:

  • I’ve received a lot of Steam wallet money from completing online offers and spent almost all of it in the Lunar New Year sale on Steam. None of my real money was spent, so all good for now!
  • I did some progress in CSD2. Maybe I’ll complete it before December 2019! Probably… I think?
  • I’m sitting at 124 completed games right now. I need to complete 76 games in a little over 10 months - around 8 games per month. I might have made the goal a bit too hard, but I’ll try my best!
  • My reviews will now be shorter. Writing them took too long because I didn’t know what to type.
  • I’ve sorted out my “won’t play” list, resulting in over 100 mostly bad games landing in my pile of shame. I wonder if there’s going to be a “play a bad game” month?
  • I said I’ll pick games from monthly themes more often… but now that Yakuza Kiwami is coming out, I can’t pick any games. I promise I’ll get back to it right after that!