I’ll play almost anything. Achievement hunter. Favorite genres: FPS, RTS, Horror games.
Currently playing - self-explanatory
On hold - Games that I took a break from OR I haven’t 100% yet due to lack of partner, date specific achievs or for some other reason.
Dear PoP picker - Ignore “to complete” lists and just look at “to beat”. Some games didn’t had times on HLTB so I assigned them based on astats polls or just feeling ¯\_(ツ)_/¯
Short = 0-8 hours to beat (main story) or complete (100% achievements)
Medium = 8-15 hours to beat (main story) or complete (100% achievements)
Long = 15-25 hours to beat (main story) and complete (100% achievements)
Very Long = >25 hours to beat (main story) and complete (100% achievements)
Times taken from HowLongToBeat.com
August 8th, 2023
Been busy with work for the last few months. I played more games but I will post about them after I finish writing about 2Dark. I played it right after two “Alice” games and it was yet another game about children and abuse, I didn’t expect to play three games in a row like that.
Also another PC upgrade - I wasn’t really happy with RTX 3060Ti so I bought RTX 4070 couple months ago :^) And it is so much better, I don’t regret it. I only regret buying it so late because RTX 4060/4060Ti turned out to be crap and prices dropped drastically for 3060ti :S Fkin Nvidia, I already overpaid for 3060ti because back then prices didn’t dropped fully after the crypto currency fiasco and now I have to sell it cheap.
Anyway, have fun, stay safe and another post coming soon hopefuly.
Well well, looks like another person has decided to steal Daerphen’s idea >:) I didn’t had any special rules for this list, just wanted to make it varied. I wish I had more than 3 games to choose from for 2023, but turns out I don’t have many games released this year, so Dread Templar had to do. I don’t expect to beat everything on this list this year (or not even in the next). Just another selection for me to choose from :)
|1996||Strife: Veteran Edition||-|
|2000||Deus Ex: Game of the Year Edition||-|
|2003||Armed and Dangerous||-|
|2005||Judge Dredd: Dredd vs Death||-|
|2006||Condemned: Criminal Origins||-|
|2007||Jade Empire: Special Edition||-|
|2011||Orcs Must Die!||-|
|2016||Batman: Telltale Series||-|
|2017||Middle-Earth: Shadow of War||-|
|2019||Baba Is You||-|
February 19th, 2023
Hey hey hey people,
How’s 2023 for you so far? I myself am gonna start looking for a new job soon as currently I work whenever there’s a project happening and this time of year there are very few… I love this job and people working there, it’s paid well when I actually get to work but I just cannot afford to work only 6-8 months in a year if I want to move out or start living my life… I think I have an idea in what industry I want to work, I’m just not sure if I have enough experience to land a job there, but we’ll see.
Finally 100% Prey (2017). Second big Arkane game 100% now only Dishonored 2 remains… I also started American’s McGee Alice from 2000, if you own Special Edition of “Alice: Madness Returns” you also have that old game that you can launch from main menu in “Madness Returns”, but of course us Steam users never had option to purchase special edition 🙄 But there’s a guide on steam to get it for “free” and you can launch it through “Madness Returns” which is what I did. So far it’s ok, when I’m done with it I will start “Madness Returns”.
So far in 2023 I managed to beat 3 games and by the end of the month I’m hoping to have 4 by beating American McGee’s Alice, maybe I can beat “Madness Returns” before March and 5 games beaten in 2 months is pretty good I think.
Beaten 1st time on difficulty – N/A
“Become the bullet hell!”
I swear I saw that quote somewhere within the game, but now I cannot find it. Anyway this quote perfectly encapsulates this game. Your task is pretty simple – survive 30 minutes while leveling up your character to the point it spits out so many projectiles or other means of attack that your enemies have to go through bullet hell to reach you.
Pick your character, kill enemies with starting weapon and around half of enemies drop gems that give you exp. Lvl up, get new weapons from lvl up and new passive skills and repeat that for 30 minutes. That’s how long you have to survive on most of maps. Very simple game.
There’s so much to unblock. There are like 30 characters at least, each one with different starting weapon and quirk. And each one has at least one achievements tied to them. At least 10 different maps with its own achievements and relics to collect. There are also weapon evolutions and unions. It’s also a game where you can turn off all sounds as you don’t need them to play. Perfect game for listening to podcasts or your own music in the background. Although the game has its own OST and it’s not bad from few tracks I heard, I got bored to listening to same tracks over and over on earlier levels.
Game doesn’t look like much but it is a mindless fun once you get the hang of it. It’s cheap and it will run on a potato. It also has soooooo many copies, people quickly tried to copy it once they saw what a success this game was. Nowadays you have clones with mechs in Sci-Fi settings, clones with zombies instead of medieval/gothic creatures, clones with big anime titty girls as your heroine… in 2d, 2.5d or 3d… It’s insane how many copy cats are out there and all of them have very positive reviews from what I saw. But I have no idea what they do differently in terms of gameplay. At the moment Vampire Survivors is the safest pick I think.
But the fact it’s a perfect game for listening music/podcasts carries this game a lot. I started to get bored at around 15h mark and now only start it to keep my hands busy while I listen to something in background. Before that I played it also because I wanted to play it and unlock new stuff but that ended pretty quickly.
Beaten 1st time on difficulty – N/A
You could describe RoA as a mix of marble game and tower defense where enemy AI is actively building defenses to stop you. Your task is to destroy enemy castle gate where enemy commander is hiding and roll over them! The thing is your enemy also has a boulder and you need to defend against their boulder and get them before they get you. You have towers, machines like catapults and trebuchets, armored animals, even air strikes lol. Boulders start with 3 layers, more layers make you slower but deal more damage, less layers make you more nimble but deal less damage to enemy gate and potentially forcing you to do more runs.
Campaign is short and took me 3,5 hours to beat which is a good time because if RoA was longer I would start to get bored. While the levels try to be different, they usually play the same, you roll 3-4 times on the same path smashing or avoiding enemy defenses and hitting the gate until you bust it open. The AI sometimes makes tough defenses and if it does smashing through is usually the best solution. If it doesn’t well just keep rolling. I noticed it wasn’t always building in the same spots when I was replaying levels for extras.
Stopping the enemy is even easier once you figure out what works and especially once you get access to more units. Halfway through the game I was always ahead and only time AI got ahead was because I tried to find keys at the same time. There are three keys in every level and you need like 18 out of 53 I think, to have access to all levels. Getting 18 is very easy, getting all requires some patience and it’s only for completionists like me.
I have mixed feelings about the story, mostly the way it’s portrayed. We play as Sisyphus who had enough of pushing that same boulder every day and decides to use it as a weapon to break the gates of underworld and escape. And so we go through different history periods from ancient Greece to 18th century. We fight and eventually roll over King Leonidas, Napoleon, Maria Antoinette, even the goat from Francisco’s Goya “Witches Sabbath” painting. Between levels we get cutscenes where aforementioned characters get a short intro and are given girly voices, doing silly things, sometimes farting or screaming… Sometimes they are funny, like with annoying Leonardo Da Vinci who breaks the 4th wall, but overall it’s not my type of humor. I saw some people describe it as monty python type of humor. I never saw any Monty Python movies or skits but if that’s their type of humor then it’s pretty lame.
I also happened onto comments stating that this game is much more fun in MP. Well I can't say anything about that because MP is dead, as you could expect from old & unpopular game. I got MP achievements with some random guy but we agreed to do it ASAP and we didn't really play as intended.
I like the idea ACE Team had here, but it feels like it could be much better. Perhaps 2 & 3 improve a lot in that regard? As for this game, I would recommend this on sale and if you like marble games and are open to play one with a twist. Get it on a sale too. I wouldn’t recommend this if you like tower defense though. It’s very basic in that regard and focus is more on attacking.
2022 Recap, top 5 played and 2023 plans!
1\ The Recap.
I think 2022 was a good year for me. I got a better idea in what industry I want to work in, I finally upgraded my 10 year old PC and monitor, and I got to play some dope games.
However as year after year I didn’t put a big dent in my backlog. I don’t need to count to know I added more games than I beat this year. But you know what? I don’t really care anymore about that. BLAEO nowadays serves as a sort of personal journal of what I played and thought about games, and to read what other people played. Plus the lists are a great feature of this site.
2\ TOP 5 of 2022.
This year I played mostly indie games, but only three made it to top 5. Here they are:
I had plans to write big review for this and was around 1/3 done, but never finished it and never will. The first Witcher demands some patience and effort to make it run smoothly on modern hardware, especially if you have an AMD CPU. I never got it to run perfectly smooth, but it was playable.
The Witcher 1 was a really impressive game, with great and varied characters, immersive world and interesting choices throughout the story. I was especially surprised how the conflict between Scoia’tael and Order of the Flaming Rose was handled. I’m very excited to try W2 this year and eventually W3. I feel like this could’ve been the best game I played this year if not for technical problems, jank in some areas and so-so combat system.
Fun and fast-paced rogue-like with lots of weapon options. I’m getting close to 100 hour playtime and so far I’m not bored with it. My full thoughts on the game.
Second game from “FTL: Faster Than Light” creators and another excellent game. Turn based strategy game with a lot of different mechs teams to choose from. Like FTL, it got free “Advanced Edition” update which added a lot of new content. Fun, and once you get the hand of the gameplay, it’s that type of game you can play while listening to podcast in the background. My full thoughts on the game.
If there’s a year where I play an Arkane game, it seems to always make it to my top 5 at the end! At this point I’m impressed how consistent Arkane games are in terms of quality. Excellent world design, story, great characters, a bit repeatable combat though! My full thoughts on the game.
FURI is all about bosses. Nine unique bosses, each offering a challenge, with amazing electronic OST blasting as you fight them. FURI has some really cool aesthetics too inspired by anime. I still listen to its OST and sometimes have an itch to play it again. This game deserves to be more popular than it is! My full thoughts on the game.
3\ Plans for 2023.
DOOM’s and Wolfenstein’s are staying because I want to see how these series started and evolved (I beated Wolf 3D and RtCW in 2021).
Witcher 2 is a must play for me this year because I really want to see the continuation from fantastic Witcher 1.
I bought Days Gone and Outer Wilds this winter sale and they seem really good.
I beated Kingdoms: Classic, first Zwei game and for the first time on steam, Assassin’s Creed so I picked their respective sequels. I also beated Costume Quest 1 in 2019 and it’s time to tackle the sequel.
Arkane games have been really good so far. So for this year I intend to beat their first game ever – Arx Fatalis – and their latest game – Deathloop. I’m especially interested in Deathloop because this is first Arkane game where Raphaël Colantonio was not present on development and he was one of the main brains behind Arkane games. Maybe I will find time for their other less known game, Dark Messiah of Might & Magic, but it’s not a priority for me this year.
Gemini Rue and Satisfactory are both gifts from a good steam friend so I should probably check them out asap!
I want to continue with Halo MCC. I’m hoping to beat this year Halo 2 & 3 + ODST expansion, which is half of collection.
Quantum Break is another Remedy game and I want to play it first before I even attempt their latest game Control.
Helltakers because I need that one 10 minute game I can finish to get that -1 to my backlog :D
The Stanley Parable Ultra Deluxe is here because I loved the first game and this one comes it’s own “Go outside” achievement… but this time it’s 10 years, not 5! The sooner I start it, the better :D
As for other games, various reasons but I won’t go into them as this post is too long already.
Hope you all have great 2023 and see ya soon in next post ;)
December 31st 2022
Hey hey people,
This is going to be my last post of 2022. I’m going to do 2022 summary soon, in year 2023!
Happy New Year!
Prey - Mooncrash
Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A
Great DLC that puts you in a simulation where you are stuck on Pytheas moon base. It has a rogue-like spin on it where you can do multiple runs and your goal is to finish all objectives given to you by your employer. The levels are mostly NOT randomized, but item spawns, enemy spawns, conditions etc are randomized. So one run Crew Annex section might be perfectly functional, and on next run power might be out and there might be fires spreading that make it harder to navigate without GLOO gun. There can be smaller changes too, like a door to a room with safe with goodies will be locked with keycard that you can find on one of the bodies, on the next run the door is broken and you can’t access it without either fixing it or typhon mimic power. Sometimes that one staircase could be broken and you have to find a different way up.
Mooncrash offers 5 different characters, each with their own story mission that gives us more background about them and what was going on the station. Unlike Morgan from main game, each one of them has access only to portions of powers. So one lady is an engineer and she can fix stuff around the base, can spawn her own turret and is really good with wrench. Other guy has access to a lot of Psi powers but is very weak and squishy. Every neuromod upgrade though is permanent, so your characters will become more powerful as you go on. Same goes for blueprints for Fabricator.
You can reset the simulation at any time, if for example you don’t like how you run went with first character. Also, besides levels mostly staying the same, aforementioned elements like broken doors can be fixed with the engineer and they stay fixed when you run with next character, same with doors unlocked with keycards or hacking. But reset the simulation and it’s all in the hands of RNG again.
There’s no difficulty selection like in main game, but as you progress with objectives, corruption levels will be introduced and simulation gets harder as time goes on.
It was pretty challenging at times, especially when none of my characters were upgraded and I didn’t knew the layout that well. Learning the best routes and spots with best loot was fun, I also finally got to play with Typhon powers that I didn’t get the chance in main game because I wanted to stay human. I honestly enjoyed it a bit more than the main game, but I wouldn’t recommend playing it first. Also you can probably beat this in ~15 hours, I was grinding some achievements hence over 20 hours on my playtime with this DLC. Highly recommended you get this if you liked the main game.
Zwei: The Arges Adventure
Beaten 1st time on difficulty – N/A
Mods/fixes used: Some launch commands added via launch options
02 - An Eternal Dream, Memories of the Heavens - Zwei!! A Great Adventure Together
14 - Hippolyta Hill
16 - Pneuma's Estate
Weird game that had an interesting idea. You don’t lvl up by killing enemies, you lvl up by eating food. But you can exchange a stack of 10 for a much better food, thus leveling up faster. But you also heal with food! My guess is the idea was to create some kind of conflict for player where they have to carefully manage their food inventory. But once I got the hang of the controls, I didn’t get hit that often so I was mostly stacking. Boss fights were a different story, their fights are quite challenging and I was eating almost everything I could bring. But there’s like 5-6 boss fights that you have to fight to progress, and another 5-6 optional. And on top of that, every boss drops plenty of food when you defeat them.
Story is simple and mostly predictable. Beautiful idyllic world with cute and varied characters, even some enemies are super cute! But something goes wrong, an old legend has something to do with it zzz… But damn, the OST is BEAUTIFUL! The game has some grind and repeating dungeons but I didn’t mind that much because it was another opportunity to listen to this awesome OST. We play as twins Pipiro and Pokkle, I love Pipiro and I hate Pokkle with his dumb jokes. Bro is a melee character, sis is a ranged magic character. I preferred Pipiro in combat too. Twins share all experience so it doesn’t matter who you have currently selected when eating.
I don’t think my playtime reflects actual time it takes to beat this, I took the food hoarding way too seriously and just slowed myself down. Plus some AFK, I think you could subtract 7-10 hours from my playtime and you get the idea how long it takes to beat it. Just don’t go crazy with hoarding and eat more powerful food that drops from dungeons right away.
Combat is pretty brain dead and my biggest foe at start were the controls. Super-fast moving characters with little visibility around you made it so I got hit very often at beginning. Took some time to get used to. I honestly expected turn-based combat but it’s real time.
You can also have a pet (dog or cat), it has its own mini game and mini dungeons but no matter how much food I found I could not lvl it up. But it was really useful in dungeons as it also can attack and once you unlock triple play you can do a really powerful attack.
It’s overall a weird game. Cute characters in idyllic world with beautiful OST, super simple and (at start) frustrating combat, some grind on top of that. Predictable story. Although in the end the positives outweighed the negatives for me, I don’t know if I would recommend this. But I would recommend OST! :D
Mods/fixes used: N/A
Beaten 1st time on difficulty – N/A
Short Visual Novel about friendship and… well, I don’t want to spoil it. But it has a very pretty art with chill music playing in the background. It can be very, very dark but it depends on your choices I guess.
Honestly there’s no point saying more about this game. It’s free, weighs ~50MBs and you can beat it in 15 minutes. And it’s super easy to 100%. Go try it yourself!
December 8th, 2022
Hey hey hey people,
Winter sale soon! What are you going to buy, any plans? I’m definitely buying the rest of Dead Cells DLC and “Days Gone” if it’s discounted by 60% or more. And probably a lot more :D
As for the games, jeez this year is going badly for me, I might beat a couple more games before 2023 but probably no more. At least I beated a few very long games this year (Witcher 1, AC 1, Prey, Zwei: The Arges Adventure) and some medium long games, so it’s not as bad as year 2019…
Also I think from next year I’ll compress my “reviews” to just few sentences. I too often find myself not starting the next game because I still have not written down my thoughts about recently beaten game and I often just don’t feel like writing all this down, even if it’s not that much text.
Anyway here’s what I played since last post, minus “Zwei: The Arges Adventure”, that I’ll talk about in next post.
Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A
Another indie gem according to steam, with 90% positive reviews. Somewhat surprising considering this “Classic” version was not always F2P and costed $5.
Honestly this game feels like a demo or early access version. After around 2 hours you will see most of what the game has to offer and will be stuck with gameplay loop of defending your base from enemies, recruiting new peasants to refill your losses and occasionally attacking the enemy.
Kingdom offers a simple tutorial on how to build stuff and recruit new subjects and then lets you figure out the rest by yourself. If you don’t skip tutorial I believe you don’t get attacked for first few days.
The objective of the game is to build a kingdom and destroy two portals on each side that lead to the world of Greed, weird green guys that are bent on taking anything precious – tools, gold coins and your crown. If you don’t have any money in your pouch and one of them bumps into you, your crown falls on the ground, and if you don’t pick it up before them it’s game over. As game says “No crown, no King/Queen”. You can defend for as long as you wish, but it is possible to destroy all portals before day 25 as there is an achievement for doing that.
Greed has 3 types of unit to attack you with, small trolls with some of them wearing protection that absorbs 1-3 arrows depending what they wear, huge abominations that serve as their siege machines and flying monstrosity that prefers to eat your archers on top of towers before going for ground units. Your arsenal is pretty basic too, builders that build stuff (duh!) and handle the catapults, farmers that generate coins via farming, when you fully upgrade your base you get access to knights and with them you can launch attacks on portals. Lastly archers who honestly do a lot. They will be your primary defense and attack force, and during the day they hunt and sometimes can farm money faster than farmers. In my later playthrough I only hired a few farmers because archers just make more money than farmers.
For the first ~2 hours I was really hooked, building my base, expanding, discovering new things, seeing my kingdom transfer from simple camp with some tents into something that actually started to look like kingdom – that was really fun. Unfortunately Kingdom: Classic runs out of its “steam” really fast as you quickly reach a point of running from one end to the other collecting coins from your subjects and “defending” it from Greed which gets boring pretty fast. Discovery part is fun too, but it ends pretty quickly.
I really liked the game at first and I think it has a solid foundation, but little has been built atop of it. Seems like devs thinked the same as the improved, paid version called “New Lands” offers few more units, new mounts, defense bulding etc. even companion dogs! In Classic edition you can swap your brown horse for a black one that can sprint longer before getting tired.
The game has a really beautiful soundtrack and pixel art, definitely the strongest part of this game that never gets boring to look at/listen to. Soundtrack varies from pretty, chill chiptune music during day and night to spooky music that plays during the blood moon.
Another thing worth mentioning that a lot of the game is automated. Once you recruit a peasant and they pick whichever tool that is available, they will do everything themselves. Farmers will grow crops during the day and rest at night, builders will build everything that’s queued and repair walls when needed, archers farm during the day and defend at night. You don’t control any units directly. Builders maintaining the catapults will push them to the furthest defense point and fire as long as enemies are in range. You have very little direct control, you can control what % of your population does what, because you buy the tools.
To summarize, it’s average. If you already own the new version, please try it instead of Classic. If you don’t well, I would say use it as a demo, but remember I haven’t tried “New Lands” yet and I don’t know how much new stuff is there, you might see most of game in couple hours of “Classic” and then find out “New Lands” doesn’t offer that much new stuff and feel like you wasted your money later.
Reveal The Deep
Beaten 1st time on difficulty – N/A
Mods/fixes used: Installing Java RE 1.8.0
Huh, well this was much better than I expected! This is a short indie horror set underwater, in wreckage of a steamship that sunk in 1901. With a very short tutorial on movement and interaction, you are left alone, with no objective or backstory. Game is split into 3 chapters and chapter 1 is pretty slow and uneventful. You’ll occasionally go through a spooky looking room and see one disturbing thing but that’s it. Game builds up tension slowly and game gets better as you go.
There’s no soundtrack but it has excellent sound design. This sunken ship feels almost alive, with its creepy sounds of metal bending under pressure and other sounds. The game is very dark and almost entirely pitch black, with your flashlight being the only light source. You can die in this game and there are monsters lurking in chapter 2 & 3, but you can keep them at bay. It’s a pretty easy platformer with simple puzzles, but the atmosphere and sound design really carry this game. You learn more about the ship’s background and its passengers via notes scattered around the ship. Story is serviceable and it has a twist near the end, that is if you locate the last note that you can miss.
This game is made by 2 guys and sometimes it shows, especially on technical level. There is option menu for key bindings but it doesn’t actually work xD Once you pick a binding to change, it asks you to what you want to change but nothing changes when you press anything. That can be an issue as default key-bindings are so-so and at first I would very often confuse flashlight switch (bound to spacebar) with jumping (bound to UP) and I’m just going to say flashlight is pretty important at times, other than lighting the way. And launching this game took me some time too. If you don’t have Java installed, it asks you to install Java Runtime Environment 1.7.0 32-bit and without it the game won’t work. There’s even a steam guide on how to launch it on different Java version and it involves making a batch file or using command prompt to launch it. However I managed to launch it in a different way. I downloaded latest JRE (1.8) and instead of launching it through steam, I used the java file located in MacOS folder --- \SteamApps\common\Reveal The Deep\Reveal the Deep.app\Contents\MacOS --- I don’t know why a working file for Windows is located in MacOS folder, but oh well it works, achievements work too.
But according to steam forums, for some people neither methods work. Or they can manage to launch it but game is very buggy (no screen, sound only) or very slow. This game costs a dollar, but because of its technical issues it’s difficult for me to recommend, as you may not be able to launch it at all if steam forums are to be believed. But given high review count and most of them positive, I'm guessing it’s unplayable to a small amount of players. So if you don’t mind spending ~20 minutes getting this work, I can definitely recommend this if you like indie horrors.
Rogue-like metroidvania-like souls-like and probably something else-like, Dead Cells is one of those indie games with insanely high positive ratings on steam and this time I think it’s deserved. It’s a fast paced action game with a huge variety of weapons, good variety of worlds and pretty easy to learn, hard to master. It takes some cues from Rogue Legacy and we have progression that is different for every run and permanent progression that affects every run, in this case it’s having some gold on start, better choice of weapons before starting a run, better forges or weapons that start with some upgrade when we find them and a bigger flash for healing potion. And perhaps more, I still haven’t seen everything this game has to offer.
There is lots to unlock, you use the titular Dead Cells to unlock new stuff and they sometimes drop from enemies and if you can survive to the end of the level you can spend them. Die without spending them and they’re gone. Besides weapons there are also gadgets/skills, mutations, outfits. If you like to unlock everything a game has to offer you will spend a lot of time in it.
I had some moments of frustration as I sometimes died feeling like I got stun-locked with no way of surviving. But honestly sometimes it can get so chaotic it’s hard to react properly. Or maybe I’m just getting old :/
I found some tracks in OST I really, really liked but honestly most of OST is kind of bland, good as a background music but not something I would get.
Overall I really like this, would recommend and will probably spend another 50 hours in it.
Dead Cells: The Bad Seed
Not a bad DLC, I love some new additions, especially the mushroom boi who I like to take for more ranged build, but he can be super annoying if I run full melee build as he keeps knocking enemies back when I’m about to hit them.
I love the outfits included in this DLC, ever since unlocking Sacrificial Tick Outfit it’s been the only outfit I used.
Giant Mama Tick fight is alright, one new area called “Morass of the Banished” has awesome atmosphere, enemies and OST playing in the background. The other new area called “Dilapidated Arboretum” is very annoying to traverse, it feels to me like there’s not enough teleporters and despite rooms being in one giant glasshouse it feels like often one path is one long corridor separated by tiny walls and it’s annoying.
Overall it’s hard not to recommend this DLC as all DLCs for DC are cheap and this one adds good amount of new content that's useful outside new areas.
September 4th 2022
Hey hey hey people,
Few things happened since my last post. The next day my good old 660Ti died when I was about to install windows on my new PC… I had to borrow some money from my parents to buy a new GPU and went for Gigabyte 3060Ti. I’m pretty happy with it overall but when 4xxx series will come out I think I’m going to sell it and buy a 4080 or 4070. I don’t think my recently bought CPU will be a bottleneck. And the next next day something really stupid happened… I dislocated my shoulder :| I couldn’t work for a month and games I could play shrunk to few dozen. This is the reason why I played the games you see below because those were the only one I wanted to play AND that could be played with one hand. As of writing this my shoulder is mostly fine, I can’t go to gym for a month and have to avoid some moves, but I’m fine. I’ve been working again for the last 3 weeks and I think I should have enough to pay my parents back in a month so things are going to be fine.
Prey has been a game I wanted to play for a long time but I’ve been saving it for new PC. And that was unnecessary because the game sadly does not look that good on maximum settings. I know the screenshots are usually prettier than the game itself, but goddamn the difference between what’s shown in store and how the game actually looks is huge. I made it a little better with some ini. tweaking but Bethesda or Arkane pulled some Watch Dogs shit with these screenshots… The game is fun tho. I’m not finished with it yet but gameplay is solid, lurking around the station is fun, it has good dose of horror and I’m very curious to see how it ends and what’s the end goal of some characters in this game. As for Into the Breach… I’m pretty much done, I’m just going for left over achievements and I’m gonna move onto something else. Great game but I played enough. Review of it and few others are below:
Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A
This is a prequel and sequel to the first game “Yesterday”. And a warning to anyone who hasn’t played the first game, do not start with this one as it will spoil the big mystery of the first game (who you are, who did this to you etc). And before you go, I highly recommend you give first game a try!
In terms of gameplay it’s a pretty standard adventure game where you collect items, go over as many dialogue choices as you can and if you can’t figure out how to progress, clicking on everything or trying to combine items with everything else will usually push you forward.
This game is a weird and funny trip with strange, sometimes crazy characters, story twists and humor that made me chuckle quite a lot. Just like first game. We play again as John Yesterday. We get to play when John was just a teen and became who he is, and back to present 3 years after the events of the first game. We also get to play Pauline, John’s girlfriend from 1st game and who shares destiny with John, often we switch between them and Pauline has her tasks to do, John has his and you need to trade information or items to push the story forward. Boris returns too and he and Pauline don’t like each other very much. We get to see many pretty drawn backgrounds, John and other characters are 3d models and occasionally we get a 3d cutscene.
Every item and clickable hotspot usually has more to offer than on first glance. If we click on say, a bookshelf, a comic panel opens with a zoomed view of said bookshelf and we can rotate our view at all clickable items etc. We can inspect each item in a 3D view and sometimes we can find more information through that. Besides items we have information that we gather from hotspots or talking to characters. Usually if you want to do something big, you need several items and information like “why do you want to do this? What about this person?”.
For some reason devs strongly recommend controller for this game, which is odd as it is perfectly playable with mouse. 90% of what you do is clicking on stuff or picking a dialogue option, I suppose 3d rotating an item could be more comfortable with controller but regardless controller is not a must have for this game.
Game is buggy though. Twice I got stuck on a comic panel of an item and game stopped reacting, I couldn’t even pause and reload, I had to alt-tab and shut it down. There’s a button that shows all clickable hotspots but it doesn’t show them all, and sometimes the dot is displayed in wrong place and you have to find it yourself. When you double click on something the character is supposed to teleport to the place instead of us watching them walking, but it never works 100% of times. I had to use a walkthrough few times because the solution was not always obvious to me and trying to combine everything with every item can be very time consuming. Lots of hotspots and sometimes you have a lot of items/information.
Still I very much enjoyed the story, it’s a great continuation of previous game and leaves the door open for 3rd game and I would love what story they come up with if they decide to do it. Recommended.
Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A
This is a replay. Previously beat on pirated copy, 2nd time on Origin.
Very cool and easy to learn casual game where the objective is to hit all orange “pegs” with your “balls”. Adventure is split into 55 levels, each level with a different board and every 5 levels you get a different Peggle master who gives you a different ability if you hit one of 2 green pegs. There are also blue pegs that give you small points if you hit them but they mostly serve as an obstacle. Which peg is turned into orange one or green one is random at the start of every level, so while the placement of every peg on the specific board is the same, which ones are blue, orange or green is random. You can save your ball if it falls into a bucket at the bottom of the screen and the bucket moves from left to right. If you earn 25000 points in one shot, you get an extra ball.
Masters – there are 10 of them, each board is usually built around their special ability, however some powers are more universal and will work on most boards, but you won’t have to worry about that except when it comes to challenges and the last 5 adventure levels where you can pick your master to assist you. Our first master, unicorn Bjorn, gives you “Super Guide” which shows the trajectory of your ball after it bounces of peg or a wall (only the first bounce tho). It’s great for giving you better feel on how the ball bounces around, but if like me, you’ll tackle challenge levels after beating adventure first, you should know exactly where the ball will land after a first bounce, so it’s a great tutorial power, pretty useless later on. My favorites are “Spooky ball” which reappears at the top of the level when it hits the bottom and “Zen ball” which readjusts your shot just slightly for better shot.
Some levels have unique elements like physical objects that can block your ball, sometimes these objects move and make your shots harder to calculate but I wish base game had more of those levels because they make them more interesting. And sometimes pegs move too!
However, I have questions to the person responsible for the visuals. This game for some reason is locked to… 800x600 resolution. Yep, a 2007 game. On full screen 1080p it’s displayed in 4:3 ratio and everything is stretched and little blurry. There’s no widescreen patch as far I know. Interestingly the console version looks good even on big TVs (according to what I read online) so it’s only the PC version that gets low resolution…
It does have a banger soundtrack though, but I didn’t notice it when playing, maybe I had the music volume lowered or something, but now that I listen to it on YT, I really like it.
Adventure took me 2,5 hours to beat but as I said at start, this is a replay. If you end up reaaaally liking the game you’ll get a lot more out of it with challenges. I would highly recommend trying Peggle Deluxe Demo if you don’t own Peggle already to see the game for yourself. Full game weighs like 20mb’s so this demo should be even smaller. It’s fun, very simple, costs almost nothing on sale, weighs like a game from early 90’s and if you’re not convinced, there’s a demo for you to try. Recommended.
Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A
New adventure with new master near the end. Nothing changed in terms of gameplay, objective is the same etc. So if you enjoyed the base game you will enjoy this one, the adventure is a little longer though as I didn’t touched challenges in this version and it took me 3 hours to beat the Adventure (vs around 2,5 hours in base game).
There’s more levels with moving and still objects which I like as they make the game more interesting.
The new master is Marina with her “Electrobolt” ability. When the ball hits a first peg it creates a lightning bolt that goes from that peg to the bucket at bottom, hitting all pegs between. I haven’t touched the challenges but it felt like another situational ability that works mostly on levels that were built for levels where you have to use Marina. But overall it’s more Peggle with new adventure and totally worth the $1 it costs during the sale. Recommended!
9th July 2022
Hey hey hey people,
I’m so happy because I finally got a new PC!!! Ok almost, I still need to replace the GPU and I need to save a little more for it, but everything else is new (except storage). I should have it running in a day or two after this post, I assembled most parts, now I just need to update the BIOS, I also want to run MEMTEST before I get to installing Windows 10 and everything else. Below is the list of what I’m replacing
Case - some old Silentium case, I don’t remember the model
MOBO - ASUS M5A97 R2.0
CPU - AMD FX-6300
RAM - 2x8gb DDR3 (forgot the brand, latency and clock speed)
CPU Cooler - Don’t remember 😵
PSU - Corsair 550W
SSD for OS - Samsung 850 EVO 250gb
SSD for games - ADATA SU750 512gb
HDD’s - 2x Seagate 1TB BarraCuda 3’5 7200rpm
GPU - Gigabyte 660Ti 3gb VRAM
Case - be quiet! Pure Base 600 Window
MOBO - MSI X570 A-Pro
CPU - AMD Ryzen 7 5800x
RAM - G.Skill Trident Z Neo 2x16gb ,DDR4 3600mhz, CL16
CPU Cooler - be quiet! Dark Rock 4
PSU - Corsair RM850x 2021 850W
SSD for OS - Samsung M.2 970 EVO Plus 250gb
SSD for games - ADATA SU750 512gb + Samsung 850 EVO 250gb
HDD’s - 2x Seagate 1TB BarraCuda 3’5 7200rpm
GPU - (For now…) Gigabyte 660Ti 3gb VRAM
As for old SSD and other drives, they are all in still good condition so they can stay. If I were to buy new GPU right now, I would most likely go with 3060ti. I would love an 4060 but unfortunately Nvidia likes to release their high-end GPU’s first and afaik 4060 is going to come out Q1 2023 and I don’t want to wait 6 months for new GPU :/ Perhaps I’ll buy a 3060ti in a couple months and sell it when 4060ti comes out, add some cash and buy an 4060ti.
Right, onto the games now!
I thought I already posted how I 100% Isaac but apparently not, so… I DID!!! The grind is over and I’m free :) I honestly thought it might become my most played game ever, but that spot is still held by Team Fortress 2 (1477 hours) :P And since Edmund is busy with Mewgenics and other projects it will stay like this. I’m still not done with writing my thoughts on the Witcher, but frankly I haven’t been writing much since my last post :/ I hope I can find energy to finish it, but if now just know it’s a great game and worth playing.
Here are few games I beated between the last post and this one.
This is a replay, it’s my 3rd time beating this game. First, I beated it back in 2008 when I got boxed copy of it on PC for my birthday :) 2nd time was shortly before release of AC II. And now over decade later I got challenged to beat this via PoP and so I did. This is also your warning that I’m nostalgic for this game.
Back in 2008 (or 2007 if you played it on console) this game was incredible. The cities, the storytelling, the setting, characters like Altair who looked like the coolest characters ever for 13 year old boys like me :V And the story of Assassin’s and Templar’s, the latter that are basically illuminati trying to take over the world.
AC gives us two simultaneous stories – one set in 2012 where Desmond, who grew up with the modern day Assassins who live in small communes, away from big cities, has decided to flee to pursue more interesting life away from isolation. And one set in year 1191 during the Third Crusade led by Richard the Lionheart and in that time we play as Altair, assassin master serving under Al Mualim, leader of the Assassin Brotherhood. Desmond is captured by modern day Templars, who own a mega pharmaceutical corporation named Asbergo. The templars have developed a machine called Animus that can read genetic memories of your ancestors. The idea is that your genes don’t carry just information like traits given to offspring and so on, but also memories of your ancestors and Animus can access those and that’s how we get to play Altair.
After a brief training inside Animus we jump to Altair and his two companions on a mission to retrieve a precious artifact. Altair is not a very relatable character. Right at the start he kills an innocent, old man, just because he saw them enter the Solomon’s temple and is immediately scolded by our companions for breaking the code of Assassin’s, however Altair being the highest ranking assassin amongst them basically tells them to shut up. It doesn’t take long for Altair’s arrogancy to get us into trouble. Soon we reach the treasure, but the templars have already secured it and the leader of Templars, Robert de Sablé, came personally to see it. Altair thinking this is an excellent opportunity to get the treasure and kill their biggest enemy at the same time, decides to climb down from their spot up high, where they were unseen and basically tells Robert “hey I’m here and I’m going to kill you”. Of course things don’t go the way Altair intended them to. Robert quickly bests us, happens to throw us right into a wooden beam supporting the entrance to the chamber we were just in, it collapses cutting us off from our companions, we can hear a fight breaking out and presumably they’re dead. We return to Masyaf, the city where Assassins are based, to our master Al Mualim to inform him that “oops, a lot have happened, my friends are dead and the treasure is gone” but SUDDENLY one of our presumably dead companions arrives, Malik, who managed to get the treasure and tells Al Mualim everything went to shit because of Altair and with Malik came Robert with an army to lay siege on Masyaf to recover the treasure.
Back to Desmond – why did Templars kidnapped him? Well turns out that the treasure has hmmm some kind of powers that are beyond this world. But the templars knew Al Mualim had it, they sent the team to ruins of Masyaf to recover it but it was broken or decayed, I don’t remember now exactly. But beyond its powers, it also contained a map of other treasures very much like its own. So why they won’t just use Animus to jump right exactly to the moment Altair looks at that map? Well because… something something genetic memories work like real memories? Basically imagine if you had a therapy session and you tried to remember something traumatic. You can’t remember what exactly happened and you can’t recall what happened. So you start from a point before it happened and step by step you go to the point of interest, that’s how it works for genetic memories too and the incident at Solomon’s Temple is the closest the Templars could access. There’s one thing that’s very interesting about this story. Between Animus sessions, we talk to a very grumpy and aggressive Warren Vidic, director of this entire Animus program and a Templar, and Lucy who is his assistant and is sympathetic towards Desmond. As we get closer to final memory and Desmond asks more questions, Warren reveals something very interesting… I’m going to jump to the final for a second. We do get to see the map of all other treasures, it even shows few locations in North America and South America and remember this is set in 1191. The way the map is displayed is very weird too… Back to Warren, he’s very open that their plan is World Peace/New World Order and Desmond asks him why do they think they’re so special, why should they specifically be the new rulers, just because they made some important scientific discoveries gives them that right? This is where Warren tells us they’re not discoveries, but gifts from “those who came before” and when I think about that treasure… Is this some kind of Ancient Aliens shit? Because it’s possible given what you witness later. Or there’s another crazy theory out there, that we used to be an even more advanced species than now, but because of some kind nuclear war or other sophisticated weaponry we went back to hunter-gather style with no technology of that time surviving. I’m not sure which direction the AC series went but I am very interested. I played AC 2 but never beated it so I don’t really know what happens there.
Gameplay. It is probably the biggest downside of Assassin’s Creed. It’s not bad at start, the problem is it never evolves and becomes veeeeery repetitive. Let’s start with the combat – you will do a lot of sword fighting. At first you can only mash LMB to do a simple sword attack, your enemies will block it until their invisible stamina bar is depleted and then you kill them. You can block too and later you can counter-attack while blocking, this is your most powerful attack in the game. When countering weaker enemies they will instantly get killed with a very cool animation. Tougher enemies will get knocked on the ground and if you can land quick hits with LMB you can easily kill them or keep countering them to deplete their stamina bar and eventually kill them, you can tell really easily which enemies are tougher as they have more armor and unique look to them, and overall there are three different soldier/guards types. There’s also guard break (self-explanatory), dodge after enemy breaks your block, grab that lets you grab an enemy and throw them (stronger enemies can break it and hit you instead until you weaken them) and last but not least, the attack named… something, I forgot. But after successfully landing a simple LMB attack on enemy sword, if you click LMB again at that moment, you can insta kill weaker enemies or knock them down, but honestly I could never master that move, it felt like the game wasn’t always registering my second click or maybe I was doing it wrong the whole time? No idea. But yeah you will fight like this the whole game. Group of enemies surrounds you. Wait for some of them to attack, kill them with counter. Mash LMB and try to time the second click for fast kill or keep mindlessly mashing until you kill them. Animations are really cool and brutal, but it gets boring after seeing it for 15636th time. It has the same problem like Shadow of Mordor where combat is very simplistic and it tries to make up for it with cool kill animations and spectacle. Also some of them are dumb, because Altair will like kneel over dead enemy for few seconds and other enemies just stand and wait for you to stand up, others are very fast and give very little time for your enemies to react, making them feel like realistic* and something a skilled sword man could pull up (*- but I’m no expert). Later you also get throwing knives, excellent for taking out archers. Dagger - functions exactly the same as sword in sword fights, but comes with different kill animations. And of course the iconic hidden wrist blade, great for silent kills but honestly it was my least used method of killing.
The world in AC is amazing even in this day. City streets are FULL of people walking by, merchants selling their stuff, beggars that will annoy the shit out of you, guards patrolling or just standing and watching. Cities themselves look amazing, Jerusalem is beautiful and colorful, Damascus less so and it has this darker sandy tint color. Akka is very bleak and has a very different color tint, almost feels like it’s set somewhere in Europe, not in the Middle East. Perhaps devs decided for this color because it’s occupied by Crusaders. Masyaf is less impressive and very small compared to other three, it’s more like a village with a nice castle above it. No idea if that’s how it was back then. But all four cities? Real, Jerusalem and Damascus, those two I think everyone known, Akka today is on the territory of Israel, Masyaf today is a city in Northern Syria. The Assassins? Real, they existed back then but the rest about their fight for world peace and against templar is made up, I think. Robert de Sablé, he existed too and was indeed a Grand Master of Templar Order, however in our history he died in Jerusalem in 1193 in battle. We also get to meet King Richard the Lionheart. It’s such a cool concept of placing the player in historic places with real historic figures and twisting the history a little to make a story, all in third person with modern graphics and capabilities.
Things we see in Animus are not exactly as described in “history books” as Desmond says. Warren explains that of course they aren’t, because anyone can write a book and a book telling how world was created in 7 days is a bestseller as an example of bullshit that is out there. And as Lucy explains in other occasion, Templars spread misinformation on purpose to hide themselves. Well I don’t know much about history from that period but the name Templars is misleading. The actual Templars the Assassins are fighting for, are an organization consisting of various members who we get to kill by the order of Al Mualim. We kill a couple templars as we know them from history books, couple members of Hospitallers order, all four officially on the side of King Richard and residing in Akka (except one) that at that time was in control of Crusaders, and few important figures residing in Jerusalem and Damascus, officially on the side of legendary Saladin, who was trying to drive Crusaders off. As we kill them and get to hear their real thoughts in their last moments, we find out they’re all atheists and are united in creating a world with order and free from harm. We see some of it in their actions, like a crazy doctor Hospitaller in Akka who uses some kind of drug to make people more submissive or a guy in Jerusalem who starts book burning in the streets, wanting to eradicate knowledge and his idea being that with so many different books and conflicting ideas, all they do is confuse people and mess with their heads. However some do it for more personal reasons, like one Arab residing in either Damascus or Jerusalem, who loves… power. That’s his only reason, it’s like a drug to him and Templars can give it to him. Last one I’ll mention is another Templar residing in Jerusalem. His reasons are probably one of few that I found somewhat sympathetic, he is fat, likes to wear makeup and it’s strongly implied he is gay, he also likes to throw lavish parties at his palace and share some of his wealth, but despite all this, nobody accepts him and people think he is weird and degenerate. He wants to create a world where people like him will be accepted. In total, nine Templars to kill and identity of the last one is a complete mystery until the very end.
There are also a lot of minor things to do, like killing knights of the Templar Order that are scattered all over the map, or finding all flags of specific cities or factions, but it’s all optional and gives you nothing. Game has some issues, like sometimes dozen NPCs will spawn in front of you. Funny because I don’t remembered this at all, I remember AC Unity having this problem (among many other issues) but I was genuinely surprised to see it happen here. Perhaps game doesn’t fully like a modern OS or hardware? No idea. Or maybe I just forgot it happened back then. Had a couple crashes to desktop too. Also you have a surprising amount of HUD customization, you can pretty much disable all HUD elements for more immersive experience, I only left mini-map on and what weapon I currently had equipped.
I don’t know if this game aged well compared to other entries. If you played newer games this might seem primitive and boring, at least when it comes to gameplay (and maybe presentation too). But I think it aged fine. It’s also a game that started the tower craze in Ubisoft games, so if you see towers that unlock map fragments in Far Cry’s, The Crew’s, Watch Dogs and other AC’s, you can blame this game. Though in this game it makes sense (unlike Far Cry…) and it was new at a time. Overall, I like this game but I don’t know if I would recommend this. Newer AC’s are probably superior to this one in every regard (except setting and maybe story too) but if you’re curious how the series started or like decent action games from late 2000’s this is a game worth checking out.
I didn’t had high expectations and yet I was slightly disappointed…
“12 is better than 6” is Hotline Miami in the wild west. But the devs either didn’t had time or skill to recreate what made Hotline Miami such a fantastic game. First let’s look at what this game does different.
There’s a loooot of levels that are set outside. No buildings and your only cover or line of sight blockers are some items like barrels and canyon walls. This doesn’t sound bad until you shoot one guy and you find out there’s 5-7 guys with guns running toward you from multiple directions and you can’t always hide in a spot to create a chokepoint to kill them all. And just like in HM you die from 1 hit. I had one issue with HM and that it was after shooting a gun the game was not consistent with how many and which guards exactly would run toward the shot, sometimes it was entire floor, sometimes it was guys from the back etc. and this game has that issue too. In 12ibt6 you also have two guns with you always – a knife for stealth kills (or desperate kills if you run out of ammo) and whatever weapon you have in your 2nd slot. You have access to revolver, double-barreled shotgun, lever action rifle, bow and another melee weapon if you find one. Unlike knife, melee weapon will always 1-hit kill enemy, knife kills in one hit if enemy is unaware of your presence, but melee weapons are scarce in this game. I don’t know why they even included them, there’s 1 level in last Act where you start with one and they pop up in some levels where you don’t have a gun. But you can’t throw them like in HM, so running at a dude with a gun is very stupid because you have no way to knock him out.
12ibt6 puts heavy focus on gunfights and it’s most fun when you have a shootouts inside buildings while enemies try to breach it. In HM you could knock out someone with a door, you can’t do that here but you can shoot through them (and some other wooden obstacles) but the bullet trajectory will change as it passes through. Still, if enemy is right in front of the door it will hit them. Shooting most guns is not as simple as pressing LMB, after you shoot once with revolver you have to press RMB to move the cylinder and then you can shoot again. Similarly for bow and lever rifle action. Bow - hold RMB to draw it and LMB to shot for bows. Lever action - hold LMB to shoot, let it go then press RMB again to load next bullet to the chamber for lever rifle. The double barrel is the only weapon where you just shoot with LMB until both barrels are empty :D At first fights were really intense because remembering to cock the revolver or load the rifle was something I needed to get used to, I would often die because I forgot to do that, but later I had no issues. And another thing this game does different is how you can have extra ammo to reload your guns, in HM once you emptied the magazine that was it (but it worked in that game, it’s not a criticism).
I like the art style, it’s like drawings with blue ballpoint pen and I don’t think I have ever seen a game with art style like this.
Now to talk about the bad. First the performance is awful and inconsistent, for some reason this game requires minimum 2GB’s of RAM and 2.9GHz CPU… that’s the minimum requirements. This game was made on GameMaker engine. So was Hotline Miami and yet its minimum specs are 512MB’s of RAM and 1.2GHz CPU. 12ibt6 would often randomly drop FPS for me from 60 to as low as 20 and it would stay like this. Sometimes it lagged even in menus, sometimes it works pretty well regardless of what’s happening on the screen. It often likes to lag when there’s lots of blood on the screen or if you happen to kill 2-3 dudes at the same time with say, the shotgun.
Levels too often feel like they were copy pasted with loosely connected buildings or small huts placed next to each other. I know, it’s wild west and from few movies I saw I guess that’s how they built back then. But still, there were few scenarios that were really cool, like one time when you had to defend yourself in a barber shop as enemies kept coming. But most levels felt like they changed very little and they were pretty straight forward. The canyon fights were the worst because of being in open space and I’m 99% sure some layouts were used again and again in different parts of the story. Dogs are some enemies you’ll face too, like in HM but they don’t kill you instantly, they are the only enemy that latches to you and kills you like 2 seconds later and they are very rarely used, feels like another idea copy-pasted from HM but they don’t add anything to the game since you barely see them… Story is… ok. You play as a Mexican with amnesia who is a slave in a mine, breaks out and tries to find out who he was and how we ended up as a slave. There’s like dozen different sub plots and you keep going to different locations that sadly don’t differ from each other that much, again the feeling of copy pasting. Near end you meet some new characters and gather a team for a big fight, but you fight alone regardless, story ends suddenly and it feels like they had no idea how to end this game.
There are tons of minor issues too: typo’s, grammar errors, you can get stuck in some locations and have to restart the level, options menu is weird and descriptions blend a little with actual option selections, once the text went outside the text box and off the screen… The more you play the more it feels like this game never had proper testing and lacks some polish.
One extra positive I can give is that the OST has some really good tracks.
Overall I have more positive feelings toward this game than negative, but it’s really difficult to recommend. I often wanted to just launch Hotline Miami and play that instead and if you haven’t tried HM yet, do it and skip 12ibt6.
Beaten 1st time on difficulty – Hard
Mods/fixes used: N/A
Ori and the Blind Forest proves that visuals do matter in video games, because despite awful platforming and combat, this game is beloved by many people because it has beautiful visuals, soundtrack and cute creatures.
But I’ll start with the good. I will admit that the intro got me, it starts with Naru, a chubby creature who finds Ori (the creature we play) in the forest and takes Ori as her own child. In this prologue we get to control Ori for few moments and see them bond, we gather fruits together, mark the trees, play, go sleep hugging each other. All this paired with excellent visuals and a beautiful music, the presentation is great in this game, I’ll give them that. I felt invested already in the characters and when eventually things started to go wrong I wanted to restore that beautiful life they had together.
Things go wrong when Naru dies (spoiler ig) because of Ori, well not directly. You see Ori is a guardian spirit that was carried away by a huge storm before he hatched or turned into the creature he is, whatever. The spirit tree of forest Nibel where action takes place, was calling to the missing Ori by casting a light that was seen in most of the forest. It never reached Ori, but something else happened, a huge Owl named Kuro became enraged and decided to destroy the spirit tree by taking out its core and destabilizing the three elements of: water, wind and warmth. Soon the forest started to wither, water became toxic for most creatures, new creatures filled with darkness started to show up. And fruits and other food that Naru lived off stopped growing and she died of starvation. Ori, now alone started to wander the forest until he too collapsed and was on brink of death. But he happened to wander not far from spirit tree and it, with its last remaining strength revived Ori. That’s where the prologue ends and game starts.
Ori’s movement is pretty restricted at start, we can move left and right, and jump. This game being metroidvania you can see right away there’s more than one path, but with our restricted movement you will end up going to one direction and finding Sein, a small spirit that was casted out when Kuro took out the core. It will help us in restoring the forest and help us fight the dark creatures. And right away we get our first combat encounter. Combat in this game is weird with just your basic attack, you don’t actually attack enemies, Sein does by shooting projectiles that never miss if target is in range, all you do is get in range and press LMB and keep pressing it until the enemy dies. Shooting doesn’t restrict your movement so you just have to avoid the attacks while enemy tries to kill you and let Sein kill them. You will have to do this often as even in late game you will have enemies midair attacking you and you don’t really have many options midair other than that or light burst. Light burst is a charged attack that damages everything around Ori, it has limited range tho, it’s also used to destroy weakened walls etc. Next is Slam, which is OP once you upgrade it with ability points. But it’s not a slam as in grabbing the enemy and slamming them on ground, you slam on ground and create a damaging shockwave. Lastly we have a universal skill that can be used offensively and that’s Bash. Ori can launch himself from enemy, most projectiles or lanterns, when used, time stops and an arrow pops up showing which direction Ori will dash to and enemy/projectile will be bashed in opposite direction. Bashing enemy does very little damage, but shooting their own projectiles back at them can be effective and satisfying. And also sections where you need to use Bash to traverse were one of few that I enjoyed. Honestly I would either remove combat entirely or rework it, I hate how you half-control Sein, I feel like I’m partly disconnected from the combat and if it was up to me I would delete Sein and make our Ori in full control of combat or refocus this game on platforming entirely. Slam is fun at but it’s so OP once you upgrade it… I just ended up jumping and pressing S over and over until all enemies are dead, that’s your entire ground combat. And in mid-air it’s Sein time with shooting and light burst, and like I said it’s not fun.
As for platforming it’s super frustrating at times and not necessarily because of the player abilities. The game has this issue where a lot of walls are uneven. Ori will slide down them until you get an ability to crawl on walls (but that requires holding a button) and you may think you’re touching that wall as you slide and Ori is attached to it, but in a split second you don’t and if you try to wall jump you will just fall down. THIS HAPPENS A LOT! And I can’t even tell you how fucking annoying that is, at one point I even started to think that maybe my keyboard was not working as it should, but nope I started reading how this game exactly works and it’s not my keyboard. Now imagine that you have to deal this when there are insta-kill lasers above or below you or you are in middle of a cinematic escape sequence where insta-kill obstacles are common. One of those escape sequences was especially making me furious as some debris that was falling would land and it looked like something you could walk on but nope, it counted as background (even though it can kill if it falls on you). Even devs know this is bad as they made Ori more “sticky” in the sequel or so I read. And maybe I’ll give the sequel a chance since I could see myself enjoy this game if it didn’t had shit walls and so-so combat system. The sequel looks as pretty as this game and I’m sure it has great orchestral music too, so hey maybe it will be enough to make me like it, it worked for this game judging by over 44,000 positive reviews on steam ¯_(ツ)_/¯ I like a challenge but as long as it is fair.
I honestly can’t believe this game is so highly rated. Overwhelmingly positive? Right next to my beloved Hollow Knight and Portal 2? And it’s higher than Furi, game I finished recently? How.
I don’t feel like rating this 1/10 as there were moments when I enjoyed this game. Also if you wonder how I got “Unhinged” achievement, I save scummed and made copies as I progressed, other achievements including speedruns I did legit. But, for the reasons above…
March 21st 2022
Hey hey hey people,
I hope you are all doing well & are safe, that’s all. As for my backlog…
The Binding of Isaac: Rebirth
The Witcher: Enhanced Edition
Ori and the Blind Forest: Definitive Edition
AAAAAAAHHHHH I AM SO CLOSE TO 100%-ing ISAAC!!!!!!!!!!! It drives me crazy when I have a good run and I die, I’m so close and every death is so frustrating now! I only have to beat Greedier Mode and The Beast as tainted lost, and I’m halfway done with Tainted Jacob. After that it’s easy mode, just find and pickup once the items I unlocked. Maybe when my next raport is done? Nah unlikely, as I also beated The Witcher but I want to spend more time writing about it, probably will write a single raport just about Witcher next. It’s a good game and I’m glad I started the series, it’s just big and there’s lot to cover. Maybe I’ll squeeze Ori in too if I beat it in time.
Anyway here are the games I beated after Witcher:
Beaten 1st time on difficulty – N/A
Mods/fixes used: None
I’m confident people that hype up this game and claim to be one of the best LucasArta games out there are speaking 100% out of nostalgia. If you’re 12 years old you might like this game, but if you’re an adult it’s hard to find something good in this game, it’s like a very average cartoon.
We have three characters that we can switch between – Bernard, Hoagie and Laverne. We visit a crazy Dr. Fred in his motel and we have to help him stop a purple tentacle that grew hands after drinking a toxic sludge and is on its way to conquer the world. To do that we have to go back in time to yesterday and turn off the sewage with the sludge. But of course something goes wrong, Hoagie gets sent 200 years in past, Laverne 200 years into future and Bernard stays in current day. So before we tackle the tentacle problem, we need to get the team back. At first we only have access to Bernard, shortly after we unlock Hoagie but before we can play as Laverne we need to rescue her from a tree that she got stuck on. How do we free her? By cutting down that tree in the past, so it never grows there in the first place. Of course neither Bern or Hoagie can do that themselves, but I won’t spoil the puzzle. There’s more puzzle like this, some of them are clever and you can figure them out, others not so much. But I’ll be honest, I played most of this game with a guide. I was just bored most of time, I wanted to finish it quickly. It’s too cartoonish & childish for me, most jokes don’t land, it’s full of stock sounds, everyone acts like a goof. Ehh.
I think this remaster could’ve been better too. It comes with new visuals and improved UI – in original you had a huge bar at bottom left with various actions, like “talk”, “use”, “open” etc. Now you have an option to use a wheel, you just right click on person or object and you get available options. I tried playing with a bar instead and it was really annoying to use, wheel is much better. New visuals are ok, but animations are as jerky as original game. Characters move and do stuff at like 20fps meanwhile when game scrolls to the side it’s in nice 60fps. It looks bad and I don’t know why they decided to keep it like this. You also have a tiny black bars at top and bottom of the screen, I’m not sure why? You can switch to old pixel visuals at any time with F1, and your screen also shrinks to 4:3 ratio. Voice acting is poor too, I’m sure it was good in 90’s but now it sounds bad, like actors didn’t try at all, except the guy who voice Hoagie. Also game crashed twice for my when I tried to exit. And it wasn’t a normal crash – my entire screen froze, I couldn’t alt-tab or force the game to close. I had to alt-ctrl-delete and log off from my windows account lol. And going back to visuals, if you can switch at any time to old graphics, why are the new animations so poorly done?
But even if they did that I don’t think it would improve my experience that much. Good luck finding any kids that will try to play this in 2022, they’re either busy playing Fortnite or playing some better and new adventure games. If you want a good, old LucasArts game, play Grim Fandango Remastered, that game is great and I played if for the first time few years ago. Or something newer, but from same writers, I would recommend even Broken Age over this.
12th January report & 2021 recap
Hey hey hey people,
late as usual!
2021 turned out to be a better year for me than 2020 in every regard EXCEPT my backlog. Sadly this year I only beated 19 games vs 27 games in 2020. Maybe one upside to it is that I beated and 100% one very long game, that is Mad Max. And in 2021 I started the first Witcher game and I’m currently in middle of chapter 2 out of four chapters. A couple un-ending games kept me busy too, that is latest DLC to The Binding of Isaac: Rebirth which I will definitely finish this year and Forza Horizon 4, I did most story missions in the base game but I don’t consider it beaten yet, so it’s still Unfinished on my list AND I haven’t touched the DLCs yet! So, maybe this year wasn’t that bad considering in 2020 I mostly played shorter games?
For the first time, I made a list of games to beat in 2021. I would say it was pretty ambitious considering there are 5 very long games and I only just started The Witcher! I ditched Yakuza after trying to play with K+M, I decided it’s finally time to buy myself a controller so I bought Wireless Xbox Series X Controller sometime during summer and I still haven’t tested it lol. As for B2, Dragon’s Dogma, Digimon and other unfinished games – I will move them soon to 2022 list which is even bigger and more ambitious. Will I succeed? Probably not XD
Some definitively good news – I read more books this year than last year, yay for the book backlog! I also worked a lot more this year and tried different jobs. And just before 2021 ended, I got a job in game industry! Well for now, my contract ends at the end of this month, hopefully they decide to extend my contract. I work in LQA (Localization Quality Assurance) and so far it’s been… very boring. I got no horror stories to tell (yet?) and apparently work in QA is not so bad too, at least here where I work. Might be because I live in EU, not in US where there are almost no labor protections or at least it feels like there’s none. But I only worked for 3 weeks there, so who knows, maybe I’ll end up hating this job and entire industry. And don’t worry, I don’t actually make translations, just look at translations of actual translators and make sure they make sense, it fits the context etc etc.
Covid remains a huge issue here, with only 48,8% of population vaccinated with 2nd dose (as of 6th January 2022), despite vaccines being free and recently allowing kids to get vaccinated. This country is fucked. As much as I want to I don’t think we’re going to see the end of it this year, with new, more resistant variants popping up it’s going to be at least one more year IMO. I hope more and more politicians take a stance like Macron and make lives of unvaccinated as annoying as possible.
But enough covid, here are my last 2 beaten games in 2021, top 5 games I played in 2021 and enjoyed the most!
See ya later this year!
Donut County is about holes in the ground, donuts, flat hollow earth and racoon conspiracy.
We are a racoon that delivers donuts to clients that order them via app. But for some reason the donuts are holes in the ground that grow bigger the more stuff falls into them. Gameplay reminds me of another game that I played long time ago, but in that game you started as some kind creature or force, that grew bigger the more stuff you absorbed. So, you would start taking small objects like scraps of paper or candy and end up eating furniture. Donut County is that but you control a hole. You start with single bricks or cups, move to bigger objects like tables and end up eating entire buildings. There is some variation of course, halfway we get a catapult upgrade for our hole, that lets us shoot certain objects out. Depending on the level, that might be frog to shoot it up high and get those bees that block a certain character from moving or a chicken that needs to get upstairs. On one level we even need to make a soup inside a hole, while avoiding cockroaches that would spoil the soup. After we finish a level we get new entry to “trashopedia” and how much exp we got.
The name of our racoon is BK and he’s kind of an asshole. We don’t consume just objects, but animals that live there and everyone, including us, ends up at exactly 999ft below the earth. Obviously everyone is pissed at him, but he doesn’t take any blame and even suggests we helped most animals that ended down there. I don’t like how sometimes characters talk to each other, for example they talk face to face but one of them will literally say “LOL!” in middle of convo, it’s annoying. Fun detail, on every level where we control the hole, there is a small round screen in the corner of monitor, that shows BK staring at his tablet while we control the hole. Every character in this game is an animal, except Mira who is the only human and who is our friend (and she’s pissed at us too). We jump from present time (when we are stuck underground) to past and getting everyone there.
Donut County has low poly graphics with a very pastel like colors and it looks pretty. On top of that we have a very nice OST that fits the game and it’s long, in fact a full OST with 3 bonus, ~1,5 minute tracks is 1 hour 42 minutes long. That’s almost as long as the game itself. And there’s some good tracks there, I might get it in the future.
Overall a nice game that doesn’t overstay its welcome. Disclaimer, I got this for free as a gift, but I don’t think I would recommend spending $13/11,49€ on this. When it goes on sale it’s around $4,50/4,50€ and that feels like a good price.
--- Top 5 games I enjoyed the most this year! ---
Pretty good adventure game from Czech Republic, inspired by Czech filmmakers. Our gnome protagonist lives in an organic and very beautiful world, this is accompanied by even more beautiful soundtrack. I recommend the entire trilogy. My review
I didn’t expected to enjoy this one as much as I did. Open world with awesome vehicular battles, insane desert storms, psychedelic trips with Griffa and a cast of other, weird characters turned this game into a fun trip. My review
My favorite boomer shooter that tries to capture what was best in that era. Fucking amazing soundtrack, good set of guns, of levels filled with occultic and some very scary enemies. My review… just scroll up!
The Final Season recaptures some of the magic from Season 1, but doesn’t try to fully copy it. A closing on Clementine’s and AJ’s story, with standard Telltale gameplay with some small twists here and there. My review
Very moving story that I related to way more than one in “To The Moon”. It’s difficult for me to say more without spoiling the story. My short review
- Won on SteamGifts 347
- Currently Playing 12
- On hold 10
- Beaten in 2018 35
- Beaten in 2019 17
- Beaten in 2020 27
- Beaten in 2021 19
- Beaten in 2022 18
- Beaten in 2023 11
- Short - to beat 950
- Short - to complete 315
- Medium - to beat 575
- Medium - to complete 288
- Long - to beat 316
- Long - to complete 272
- Very Long - to beat 221
- Very Long - to complete 623
- Life of Traqie challenge 29
- Play this year (2023) 36