I’ll play almost anything. Achievement hunter. Favorite genres: FPS, RTS, Horror games.
Currently playing - self-explanatory
On hold - Games that I took a break from OR I haven’t 100% yet due to lack of partner, date specific achievs or for some other reason.
Dear PoP picker - Ignore “to complete” lists and just look at “to beat”. Some games didn’t had times on HLTB so I assigned them based on astats polls or just feeling ¯\_(ツ)_/¯
Short = 0-8 hours to beat (main story) or complete (100% achievements)
Medium = 8-15 hours to beat (main story) or complete (100% achievements)
Long = 15-25 hours to beat (main story) and complete (100% achievements)
Very Long = >25 hours to beat (main story) and complete (100% achievements)
Times taken from HowLongToBeat.com
March 21st 2022
Hey hey hey people,
I hope you are all doing well & are safe, that’s all. As for my backlog…
The Binding of Isaac: Rebirth
The Witcher: Enhanced Edition
Ori and the Blind Forest: Definitive Edition
AAAAAAAHHHHH I AM SO CLOSE TO 100%-ing ISAAC!!!!!!!!!!! It drives me crazy when I have a good run and I die, I’m so close and every death is so frustrating now! I only have to beat Greedier Mode and The Beast as tainted lost, and I’m halfway done with Tainted Jacob. After that it’s easy mode, just find and pickup once the items I unlocked. Maybe when my next raport is done? Nah unlikely, as I also beated The Witcher but I want to spend more time writing about it, probably will write a single raport just about Witcher next. It’s a good game and I’m glad I started the series, it’s just big and there’s lot to cover. Maybe I’ll squeeze Ori in too if I beat it in time.
Anyway here are the games I beated after Witcher:
Beaten 1st time on difficulty – N/A
Mods/fixes used: None
I’m confident people that hype up this game and claim to be one of the best LucasArta games out there are speaking 100% out of nostalgia. If you’re 12 years old you might like this game, but if you’re an adult it’s hard to find something good in this game, it’s like a very average cartoon.
We have three characters that we can switch between – Bernard, Hoagie and Laverne. We visit a crazy Dr. Fred in his motel and we have to help him stop a purple tentacle that grew hands after drinking a toxic sludge and is on its way to conquer the world. To do that we have to go back in time to yesterday and turn off the sewage with the sludge. But of course something goes wrong, Hoagie gets sent 200 years in past, Laverne 200 years into future and Bernard stays in current day. So before we tackle the tentacle problem, we need to get the team back. At first we only have access to Bernard, shortly after we unlock Hoagie but before we can play as Laverne we need to rescue her from a tree that she got stuck on. How do we free her? By cutting down that tree in the past, so it never grows there in the first place. Of course neither Bern or Hoagie can do that themselves, but I won’t spoil the puzzle. There’s more puzzle like this, some of them are clever and you can figure them out, others not so much. But I’ll be honest, I played most of this game with a guide. I was just bored most of time, I wanted to finish it quickly. It’s too cartoonish & childish for me, most jokes don’t land, it’s full of stock sounds, everyone acts like a goof. Ehh.
I think this remaster could’ve been better too. It comes with new visuals and improved UI – in original you had a huge bar at bottom left with various actions, like “talk”, “use”, “open” etc. Now you have an option to use a wheel, you just right click on person or object and you get available options. I tried playing with a bar instead and it was really annoying to use, wheel is much better. New visuals are ok, but animations are as jerky as original game. Characters move and do stuff at like 20fps meanwhile when game scrolls to the side it’s in nice 60fps. It looks bad and I don’t know why they decided to keep it like this. You also have a tiny black bars at top and bottom of the screen, I’m not sure why? You can switch to old pixel visuals at any time with F1, and your screen also shrinks to 4:3 ratio. Voice acting is poor too, I’m sure it was good in 90’s but now it sounds bad, like actors didn’t try at all, except the guy who voice Hoagie. Also game crashed twice for my when I tried to exit. And it wasn’t a normal crash – my entire screen froze, I couldn’t alt-tab or force the game to close. I had to alt-ctrl-delete and log off from my windows account lol. And going back to visuals, if you can switch at any time to old graphics, why are the new animations so poorly done?
But even if they did that I don’t think it would improve my experience that much. Good luck finding any kids that will try to play this in 2022, they’re either busy playing Fortnite or playing some better and new adventure games. If you want a good, old LucasArts game, play Grim Fandango Remastered, that game is great and I played if for the first time few years ago. Or something newer, but from same writers, I would recommend even Broken Age over this.
12th January report & 2021 recap
Hey hey hey people,
late as usual!
2021 turned out to be a better year for me than 2020 in every regard EXCEPT my backlog. Sadly this year I only beated 19 games vs 27 games in 2020. Maybe one upside to it is that I beated and 100% one very long game, that is Mad Max. And in 2021 I started the first Witcher game and I’m currently in middle of chapter 2 out of four chapters. A couple un-ending games kept me busy too, that is latest DLC to The Binding of Isaac: Rebirth which I will definitely finish this year and Forza Horizon 4, I did most story missions in the base game but I don’t consider it beaten yet, so it’s still Unfinished on my list AND I haven’t touched the DLCs yet! So, maybe this year wasn’t that bad considering in 2020 I mostly played shorter games?
For the first time, I made a list of games to beat in 2021. I would say it was pretty ambitious considering there are 5 very long games and I only just started The Witcher! I ditched Yakuza after trying to play with K+M, I decided it’s finally time to buy myself a controller so I bought Wireless Xbox Series X Controller sometime during summer and I still haven’t tested it lol. As for B2, Dragon’s Dogma, Digimon and other unfinished games – I will move them soon to 2022 list which is even bigger and more ambitious. Will I succeed? Probably not XD
Some definitively good news – I read more books this year than last year, yay for the book backlog! I also worked a lot more this year and tried different jobs. And just before 2021 ended, I got a job in game industry! Well for now, my contract ends at the end of this month, hopefully they decide to extend my contract. I work in LQA (Localization Quality Assurance) and so far it’s been… very boring. I got no horror stories to tell (yet?) and apparently work in QA is not so bad too, at least here where I work. Might be because I live in EU, not in US where there are almost no labor protections or at least it feels like there’s none. But I only worked for 3 weeks there, so who knows, maybe I’ll end up hating this job and entire industry. And don’t worry, I don’t actually make translations, just look at translations of actual translators and make sure they make sense, it fits the context etc etc.
Covid remains a huge issue here, with only 48,8% of population vaccinated with 2nd dose (as of 6th January 2022), despite vaccines being free and recently allowing kids to get vaccinated. This country is fucked. As much as I want to I don’t think we’re going to see the end of it this year, with new, more resistant variants popping up it’s going to be at least one more year IMO. I hope more and more politicians take a stance like Macron and make lives of unvaccinated as annoying as possible.
But enough covid, here are my last 2 beaten games in 2021, top 5 games I played in 2021 and enjoyed the most!
See ya later this year!
Donut County is about holes in the ground, donuts, flat hollow earth and racoon conspiracy.
We are a racoon that delivers donuts to clients that order them via app. But for some reason the donuts are holes in the ground that grow bigger the more stuff falls into them. Gameplay reminds me of another game that I played long time ago, but in that game you started as some kind creature or force, that grew bigger the more stuff you absorbed. So, you would start taking small objects like scraps of paper or candy and end up eating furniture. Donut County is that but you control a hole. You start with single bricks or cups, move to bigger objects like tables and end up eating entire buildings. There is some variation of course, halfway we get a catapult upgrade for our hole, that lets us shoot certain objects out. Depending on the level, that might be frog to shoot it up high and get those bees that block a certain character from moving or a chicken that needs to get upstairs. On one level we even need to make a soup inside a hole, while avoiding cockroaches that would spoil the soup. After we finish a level we get new entry to “trashopedia” and how much exp we got.
The name of our racoon is BK and he’s kind of an asshole. We don’t consume just objects, but animals that live there and everyone, including us, ends up at exactly 999ft below the earth. Obviously everyone is pissed at him, but he doesn’t take any blame and even suggests we helped most animals that ended down there. I don’t like how sometimes characters talk to each other, for example they talk face to face but one of them will literally say “LOL!” in middle of convo, it’s annoying. Fun detail, on every level where we control the hole, there is a small round screen in the corner of monitor, that shows BK staring at his tablet while we control the hole. Every character in this game is an animal, except Mira who is the only human and who is our friend (and she’s pissed at us too). We jump from present time (when we are stuck underground) to past and getting everyone there.
Donut County has low poly graphics with a very pastel like colors and it looks pretty. On top of that we have a very nice OST that fits the game and it’s long, in fact a full OST with 3 bonus, ~1,5 minute tracks is 1 hour 42 minutes long. That’s almost as long as the game itself. And there’s some good tracks there, I might get it in the future.
Overall a nice game that doesn’t overstay its welcome. Disclaimer, I got this for free as a gift, but I don’t think I would recommend spending $13/11,49€ on this. When it goes on sale it’s around $4,50/4,50€ and that feels like a good price.
--- Top 5 games I enjoyed the most this year! ---
Pretty good adventure game from Czech Republic, inspired by Czech filmmakers. Our gnome protagonist lives in an organic and very beautiful world, this is accompanied by even more beautiful soundtrack. I recommend the entire trilogy. My review
I didn’t expected to enjoy this one as much as I did. Open world with awesome vehicular battles, insane desert storms, psychedelic trips with Griffa and a cast of other, weird characters turned this game into a fun trip. My review
My favorite boomer shooter that tries to capture what was best in that era. Fucking amazing soundtrack, good set of guns, of levels filled with occultic and some very scary enemies. My review… just scroll up!
The Final Season recaptures some of the magic from Season 1, but doesn’t try to fully copy it. A closing on Clementine’s and AJ’s story, with standard Telltale gameplay with some small twists here and there. My review
Very moving story that I related to way more than one in “To The Moon”. It’s difficult for me to say more without spoiling the story. My short review
24th November, 2021
Hey hey hey people,
Well well, I managed to squeeze in a few more completions before end of this year. Since I started tracking how many games I beated each year, 2019 was the worst year and currently I’m sitting at 17 - exactly the same number of games I beated in 2019. But this year is not over yet and I think I can beat a few more, so it’s not going to be a complete failure! I’m close to 100% The Binding of Isaac Repentance DLC too and this game keeps stealing time from other games. And Forza Horizon 4 is not helping either. For December I want to beat DUSK, a game I got from secret santa event last year and it’s about time I give it a shot. I’m hoping to 100% Isaac and Forza before the end of this year.
See ya in december or january!
Beaten 1st time on difficulty – “Bring ‘em on!” (Medium?)
ioRtCW Source Port
Gotta say, although I give this game a positive score, I was disappointed. A WWII game with nazis & supernatural elements sounds like an awesome idea, but I enjoyed the game most during stealth missions and when there was no supernatural. And for an FPS the guns here are disappointing for most part.
On surface RTCW has plenty, but even in endgame you’ll end up using same 2-3 guns if you want to stay alive. Let’s start with grenades – they’re useless for most part. The area of damage is tiny, you can land one meter from someone and it might take half of their health, throwing is awful too, it’s like they weigh 10kg. I found them to be good against zombies that use shields, but there are like 2 levels where those guys show up… Colt pistol shows up late in game where you don’t use pistols anymore, you can dual wield them which is cool, but useless. And both colt and Thompson use .45 ACP ammo, which is very scarce. However I felt like Thompson is more accurate than MP40, so it had its use but rarely. Tesla gun – it sounds awesome, should be a super powerful gun in the endgame right? Not really and it’s useless for 99% of time you have it. It has super low range, which is weird, because ubersoldiers that use it have unlimited range! And on top of that it doesn’t stun lock more common enemies like SS paratroopers, so you’ll just end up killing yourself if you try to use. Sten gun is silenced but it overheats very quickly, it’s ok at first against weaker enemies but is less desirable to better FG 42 or not overheating MP40. Venom gun and panzerfaust were situational, but pretty powerful. But each has their problems, panzerfaust – no matter if you stand still, the missile can go in slightly different direction than where you were aiming. Wanna kill ubersoldier slowly approaching you with panzerfaust? Take a shot, oops the missile went slightly to the right and completely missed the target. Venom gun is awesome but has insane spread so it was only good in close range and on later levels you are in more open spaces. There’s also flamethrower but it was very situational, however burning nazis alive was fun, though they scream so horribly that you might feel a little bad.
So I only stucked to 3 weapons for most part – FG 42 for most fights, MP40 when I was out of ammo for FG 42 and scoped mauser for long range, occasionally using Venom gun or panzerfaust against enemies like Ubersoldiers or Lopers. It’s been years since I played old CoD or MoH but I have to give a plus to this game for using FG 42, I have never seen this weapon in any WW2 game except Red Orchestra. Most games would just use StG 44.
Bosses are just bullet sponges. First boss is a walking abomination that occasionally attacks you with undead spirits (projectile), shoot, keep your distance and it’ll die. Similar with final boss, though minor enemies spawn constantly but they all use melee attacks and I was mostly ignoring them when shooting at boss. It was also the only boss where I used my tesla gun because he only has melee attacks. Somewhere in middle there is an improved ubersoldier with huge HP and it zaps you to death or spams his venom gun. But in the fight room there is an open room, hide behind a wall, as he approaches and turns towards you, shoot, repeat until it’s dead.
Story is interesting at first. Sometime in middle ages, a sorcerer unable to kill dark knight Heinrich I, traps and buries him underground with a spell. Fast forward to WWII and nazis somehow learned about this and want to free him to win the war. A paranormal SS division is created, led by SS High Priestess Marianna Blavatsky. We don’t learn about her or more about the division until later. We play as Cpt. Blazkowicz (obviously) under OSA command and game starts in Castle Wolfenstein, where we try to escape after being captured and nearly tortured by nazis. Before every mission we get a cutscene from OSA debriefing and our objectives during the loading screen. At first OSA only knows about existence of paranormal division but nothing else, we go after it to learn more, we later learn about X-creatures and different experiments nazis do.
Campaign starts like a normal WWII nazi shooting game. We escape the castle, enter the nearby village, killing many soldiers and officers. Soon we enter underground crypt where undead warriors from medieval times are waking up and killing everybody they meet, nazis included. Shortly after leaving the crypts behind, we stumble into all-female SS Paranormal division. Although this is a 2001 game, their design is very 90’s imo. They all wear leather suits, either covering their entire body, or leaving some space to show cleavage and belly button. And of course they’re all young and sexy. They also use only silenced sten guns and reminded me of female black ops assassins from Half-life. They’re very quick, agile, use silenced weapons and wear heals. Next, after this weird encounter with paranormal and with no further clues, we go to stop launch of V2 missile with some new chemical warhead. This starts as a stealth mission, we need to get inside the base without triggering the alarm. Honestly I really enjoyed this part. Near end of this mission we are introduced to another new enemy – SS Paratroopers. They use exclusively FG-42 and are tougher than standard SS Soldiers. They also get a pretty cool intro, literally parachuting into the base we’re attacking and having a unique track played in background. After that it’s finally time to investigate Secret Weapons Facility runned by a scientist dubbed “Deathshead”. This mission is more of a human-made horror, with nazis experimenting on people with genetics and attaching weird machinery. This is where we get Venom gun, which is really fun to use here because the underground labs are full of tight spaces. And of course, a new enemy – Loper. A deformed human torso with stretched, muscular arms and no legs, instead it has some kind of tesla generator, it's very quick and jumpy, and will use its generator to deal a lot of damage if it gets close to you. When we meet them, they get out of their cells by accident and they kill everyone. Sadly we only get to fight them on this mission and one more later, they are deadly but fun to fight. After that and only just witnessing Deathshead escape via his submarine, we go after him to X-labs. We’ll meet more lopers near end and a new enemy – Ubersoldier. They use venom guns too and panzerfausts, later on they also use tesla guns. This is where we fight a second boss, improved Ubersoldier with tesla gun, which I mentioned before. We leave the labs and back to chasing paranormal. After breaching a dam, we get to a village that’s near chateau and where a meeting of key SS commanders is supposed to take place. We have to go quietly through village without triggering the alarm and killing 5 SS commanders on our way. I think this is the first mission without introducing a new enemy or weapon. However, you’ll notice something after entering the chateau – enemies like female SS soldiers or SS paratroopers got their health doubled. You can pretty much feel that as at this point you killed so many before that you know you need around 10-15 bullets from MP40 to kill a paratrooper, for example. So this is a weird difficulty bump and I admit game got pretty tough from there. I had to quicksave a lot. Last mission is getting to the dig site where Heinrich I is buried, you know, the guy I mentioned at start and stop him. Undead return, as well as Ubersoldiers with tesla guns. Our tesla gun is useful in this mission against undead.
This whole journey might sound exciting, but it had its ups and downs. The aforementioned bullet spongy bosses aside, fighting hordes of soldiers with subpar AI gets boring over time. On some missions it's easy to get lost and it's not clear where are you supposed to go next, X-labs were the worst in that regard. You have no limit to how many weapons you can carry, yet you’ll default to 3 weapons because others are not useful most of times. This game has also weird balance when it comes to realism and consistency. I get it that ammo for Thompson is scarce, because nazis used 9mm for their MP40, not .45 ACP, but why not just add random parachute drops over maps? Or when we go to Secret Weapons Facility, we go through city recently bombed by Allies and meet resistance fighters there, couldn’t they use Thompson as a source for us to get more ammo? The all-female SS use silenced sten and what’s really cool, their stens get overheated too and they will hide while it cools down, just like our sten. But then we meet ubersoldiers and their tesla guns are overpowered, meanwhile our is kinda shit. The best bits for me were the stealth missions and mission in bombed city. No paranormal bullshit or weird latex SS assassins. I once got a flashback to either first CoD or MoH, in a submarine dock as I’m pretty sure one of those game had a mission with submarine docks. Like Wolf3D this game has secrets and gold to find. But gold is useless, as there’s no life system in place and no scoreboard of any kind. Sure, there is a summary at the end of how many secrets you found, but to find a secret you need to be in that room, you don’t need to pick any items there for it to count. Feels like a throwback to first game and nothing else.
Soundtrack is surprisingly high value, we have a very cinematic orchestral soundtrack. It’s pretty good within the game and works for what is happening on the screen, but not something I would listen to in my free time. Visually it’s pretty good for 2001 game and it runs on Quake III engine. I would even say it looks better than first MoH and that came year after RTCW. AFAIK ioRtCW doesn’t change the visuals of this game, just expands the engine, adds some modern features for modders to use and adds support for widescreen, multiple speakers etc. And I would highly recommend you to play it with ioRTCW, worth it just for widescreen support alone. And if you decide to install mods, most popular mods work with ioRTCW so you can install them on top of that. I’m playing one right now called RealRTCW and it works great.
Honestly I don’t know if I would recommend this. It definitely aged better than Wolf3D, but unless you are really curious what you missed from that area, I wouldn’t recommend buying this today. If you already have it and want to try, ioRTCW is a must.
Hey, if you decide to browse my screenshots from TWD games, just know that I posted my choices from each episode, so there are spoilers! For some reason spoiler tag on steam is on for only 4 weeks so :/
Beaten 1st time on difficulty – N/A
TWD choice fix
I started this right after replaying Season 2. If it’s not obvious enough from the title, we play as Michonne from main comic/TV series “The Walking Dead” who at some point in show leaves Rick and others to deal with her personal issues. Despite being tied to the show, you don’t need to see it to play this, as this mini story is constructed in such a way that it might as well be a story of some random survivor. I encountered almost no mention of Michonne being in previous group and out of few I did, they came from one of dialogue options I choose. The friends, enemies, groups etc. are all new and Michonne is the only character from show.
However this game being a short story for a telltale game (only 3 episodes) it was difficult for me to get invested in this story and Michonne as it’s been years since I watched the show. Uninteresting and cliché characters didn’t help.
During her lone journey Michonne finds a new, small group that lives on a boat and they take her in. We start properly few weeks later, during the first 15-20 minutes we get introduced to the group and to game mechanics. If you played previous TWD games, you’ll find no new gameplay changes, it plays exactly the same. So it consists of QTE’s, picking dialogue options and sometimes you get a more impactful choice. One new and a very small thing you’ll notice is when killing walker the game likes to sometimes go into slow motion as Michonne hacks the walkers. If fits, as in the show she was a kind of badass and was very skilled with her katana, though in here she uses a machete. If I remember correctly from show, she gave her katana to Rick until she comes back.
The story pattern is the same as previous games. You meet a new group, you run into problems or other people, shit happens, you need to make choice that have an actual impact or just give you illusion that maybe you could have done something differently. This is fine as long as there are interesting characters and someone for you to care for, like Clementine was in S1 or AJ in Final Season. Here the characters are very generic and uninteresting. The leader of your new group is a positive guy with faith that everyone can be good and violence is usually unnecessary, there’s an evil tough guy who enjoys violence and few others boring characters. Like I mentioned above, the story is the same reused pattern from the show and previous TWD games. And because it’s condensed into a 4 hour game, shit happens fast and some characters die or disappear as soon as you meet them. Not much else to say.
I don’t know the backstory of how this game was made. I imagine someone from AMC or Kirkman himself approached Telltale if they could make this game. Who would say no to that? But they either had no idea what to do with already existing character or this was made by B team, because it’s pretty average.
Honestly, I wouldn’t recommend buying this, skip this one. Unless you happen to just started watching the TV show or comic, then maybe wait for a part where Michonne leaves and start this game. I know I said you don’t need to see main series to play this, but honestly it might be more enjoyable if you play this between episodes. Just don’t expect this to be as good as S1 or have same emotional impact.
Beaten 1st time on difficulty – N/A
TWD choice fix
Although it wasn’t as emotional to me as S1, it’s a solid season. This is a sort of continuation of Clementine’s story but mostly from perspective of a new character, Javi. I’m not sure about when it happens, but if I had to guess it’s set like a year or two after end of S2. Regardless of your ending in S2, Clementine gets separated from her group and later in time from AJ, who she tries to get back. In flashback scenes we get to play as Clementine and some choices impact what certain characters think about us in current time (or so it seems our choices had an impact – if you played and researched just a little bit of previous games you know how much illusion of choice is in previous TWD Telltale games). But most of our game is from Javi’s perspective. Javi is another survivor with his small group. They have a small van and they constantly move, never staying in one place for too long. Along with Javi there’s Kate, wife of his brother and her two kids – Gabriel and Mariana. Since David (brother) is not with them, Javi takes the role of father and Kate has feelings for Javi since they’ve been together on road for so long. Naturally it’s up to you what kind of relationship you want to have with Kate and her kids.
As expected, it doesn’t take long when shit hits the fan and you have to make choices to survive. You’re not going to make everyone happy and people will die. It doesn’t take long until we meet Clementine, it actually happens in episode 1 and we slowly learn what happened between now and end of S2 via flashbacks or what she tells us. She’s a little more grown up and tougher. But we will have flashback scenes for Javi too. We’ll learn about his past, what his brother and his relationship with Kate was, we get to choose how we treat him etc. Good stuff, we get to meet Javi before apocalypse. Other characters who we meet are no less interesting and having Clementine around, even if she’s no longer dependent on you like in S1, is nice and it’s interesting to see how she behaves and sometimes is even more mature than other adults. I’m not sure if her behavior is dependent on your choices from previous seasons, if you imported saves.
This TWD finally has some visual improvements. Cell shading is still present, but textures and models are of much better quality compared to S2. Big change, since S1 and S2 looked more or less the same. However facial animations while good, are still the same as in previous seasons. Characters sometimes snap from one facial expression to another in an instant. Another issue I had is lack of walker variation, I felt like I too often killed the walkers that looked the same in previous episodes. Since I just replayed S1 and S2, it happened there too but not as often as here. It’s a little annoying when you see the same walker being just fine when you stabbed him in the head 1 hour ago…
Gameplay is again, unchanged. QTE’s, dialogue choices, sometimes you get to wander in a location and get to talk to people or look at/pick up objects with a fixed camera hovering in corner. Since I replayed S1 and S2 before this and played Michonne before this, it was starting to get tiresome.
Another issue I noticed is that sometimes dialogue option turned out to be different, my character said something way different than I thought. Now it’s not that uncommon with games that give you a shortened response option, like Fallout 4 or Mass Effect, and even S1 and S2 had them too but I could them on a single hand in previous seasons, here I felt like it happened more often. Thankfully it didn’t happen during choices that really mattered but it was annoying regardless.
While solid, there’s no magic in here from S1. I liked it and wanted to see how story will unfold, but I didn’t had emotional attachment like I did in first season. While there are kids depending on Javi, they’re not later on and one of them well, I don’t want to spoil what happens.
Last addition to this mini-review, I looked up some choices and it is actually possible to have one character survive from ep1 to ep5! It’s a neat change, because usually characters are destined to die in specific episodes and scene. Or like in S1, you had a choice in first episode 1 who to choose and that character would stay until episode 3, but then regardless of your actions they would die in the same spot. Unfortunately for me, in this game I killed the character on first occasion lol. But here I need to complain again, because at one point in the game you are forced to pick who to kill. But then, 10-15 minutes later into the game, that character will die regardless of your actions or relationship with them. Makes the whole drama of “why did you choose me?!” completely pointless.
Definitely recommended if you liked previous seasons. It can be played without playing previous seasons, but I would also recommend playing them before this. There’s now a TWD: Definitive Series edition, which includes all Telltale TWD games, and S1 and S2 got visual upgrade, it looks worth buying if you want to play them and don’t own any games separately.
September 1st, 2021
Hey hey hey people,
it’s been a while.
I had pretty grand plans for this year, gaming wise, but a new DLC for Isaac made them impossible. I clocked another 100 hours in this game and I feel like I’m gonna need another 100 to get back my 100%.
I even managed to start Yakuza Kiwami few days before release of Repentance DLC for Isaac but later I completely abandoned it.
And to make things worse I started Forza Horizon 4 which is probably gonna take at least 100 hours to complete. Yeah, I might as well make a list for 2022 already and just copy paste games from 2021 list!
Below is what I managed to beat between today and my last march post, before Isaac and Forza consumed me…
NOTE: I beated Samorost 1 before it got a steam re-release. I played the old flash version using BlueMaxima Flashpoint. If for whatever reason you want to play old flash version, below is how to make it run, if you gonna play steam version, just go straight to review.
This used to be hosted on a website and it used Flash, but as we all know Flash is no longer supported so to play this one requires small effort. You’ll need BlueMaxima’s Flashpoint preservation software. I recommend downloading Infinity version as you most likely just want to play this one game. The ultimate version contains all games and their assets and you only need to download that and then can play instantly any game. But it weighs almost 500gb. Infinity is 500mb download, but this contains just a launcher. When running any game for first time you’ll have to download it via launcher (for me, Samorost launched instantly). But after than can be played without internet connection. Is Samorost 1 even worth all this effort?
Beaten 1st time on difficulty – N/A
Mods/fixes used – Read above the review
Samorost 1 is an introduction to our little gnome(?) character in white pajamas that we’ll play as through the trilogy. I’ll do something different and go more into details about world etc. in Samorost 2 review. But back then Amanita Design had visuals and feel nailed and not much changed in 2 & 3 (this is good).
In this part a “planet” is on collision with our home, so we go there to try and change its path. It’s very short, which makes the whole effort of installing a soft and etc. questionable. If you don’t feel like it, just watch a walkthrough on YT. You don’t really have to play it, as the planet we visit re-appears in S3 but we don’t go to the same locations. Also a character from this part re-appears in S2. But the story is not connected in any way to S2 and S3, just a small one time adventure for our little gnome, you don’t need to play this one.
It’s very basic even for point’n’click adventure. There’s no inventory system, no dialogues, all you do is click on objects. Puzzles are easy here.
I had one technical issue and that was whenever I transitioned to another screen, the game would go back to windowed mode. That’s an issue with the launcher ofc, but still it was a little annoying.
We once more return to our little gnome. This time when chilling on our planet/spaceship, some ugly looking aliens land next to our house and steal our dachshund. Naturally, we go after them to rescue our dog.
Gameplay is mostly unchanged, however we sometimes have to combine items to do something. But you will mostly do everything through clicking, no dialogues etc.
I absolutely love the design of pretty much everything in this game. It’s mostly unchanged from first game, just with better visual quality. It’s very organic, planets/spaceships are these giant mushroom looking things, or like if you would cut out a part of forest with the ground underneath it and throw it into the space, but everything still lives there, air is present etc. It’s as it retained the atmosphere and was shielded from horrors of space despite being a tiny object. But technology is present in this world, albeit it’s very simple. It’s honestly very difficult for me to describe this, screenshots from this and S3 will do better job than me.
Do you need to play the first game? Nah.
It’s longer than 1st game, but you can finish it in one sitting. If you have it, don’t skip this one. It’s not necessary to play this part if you’re interested in 3rd game, but I think it’s worth it anyways.
The last game in the series, at least for now… This is the biggest and longest adventure for our little gnome yet. Samorost 3 is much prettier and much more expanded than the last two games.
It starts very innocent. A magical instrument (Wikipedia calls it a flute, but to me it’s closer to mix of trumpet and saxophone based on the sounds it makes) suddenly drops from the sky onto our property, waking our hero from his sleep. This is also where we have short tutorial for the instrument, movement etc. The instrument is the key tool in this game, as our hero quickly finds out we can use to listen to spirits but also communicate with them by playing. And what spirits you may ask, well spirits of nature – trees, mushrooms etc. Not all puzzles involve our instrument, but a lot of flute puzzles reward with beautiful tunes and often spirits will join too making their own sounds creating this awesome concert of saxophone and different sounds. The songs are often composed of instruments and people making weird noises, here’s a sample of what I’m talking about. The OST is fantastic and different mini concerts you hear are awesome. Another game where I had troubles picking the few favorite tracks!
To be honest I’m writing this months after finishing, so I don’t remember exactly how the story is told and when you learn about the instrument, but at some point you learn there is another person that has not one, but three instruments like you and they use it to control a 3-head mechanical dragon that can consume every spirit. Naturally, your mission is to stop him but you can’t do it alone but I won’t spoil further. So you travel to different planets or beings, trying to piece story together and so on. There’s plenty of puzzles in every area, not all of them make complete sense which is normal for these type of games. I would get stuck few times and had to use a guide, because I could not see the solution. It’s why I give it a rating like that, I had way too many moments where I got bored, despite this game being much better than the last two.
World design is the same, but it looks even more HD than S2. Every screen is so beautiful and every animal, insect, plant fits perfectly into this strange world. Only our little gnome and some human characters stand out a little.
Something I noticed in S2 is that this game feels very Czech. I don’t know how to describe it, but the creature design + the sound design of pretty much everything feels like something from a Czech cartoon. My feeling was correct as the devs are indeed from Czech Republic. I’m not sure how I made that connection tho, when I was little you could sometimes watch Czech cartoons and maybe that’s why I felt that? Regardless, sound and overall design is great.
Definitely recommended to all adventure fans and/or fans of previous games in the series. You don’t need to play previous games if you haven’t, but I would recommend playing S2 at the very least. The dog you rescue in that game is back in this one and yes you can pet it :)
Beaten 1st time on difficulty – N/A
“What the hell did I just played” will be the last impression this game will leave you with, whether you enjoyed the game, because of a really weird turn near the end. Ahem, but back to beginning!
INSIDE is a very interesting and fascinating game thanks to the world devs created here and all weird things you see, but at the same time it’s quite boring at times because of unchanged gameplay from LIMBO. Although it looks 3d, it’s more of a 2.5D game, backgrounds are fully 3D but you move from left to right like 80% of game. We play yet again as a young boy, but I’m not sure if this is set in the same world as LIMBO. There’s one element that “returns” from Limbo (
It even starts like LIMBO. After you launch the game, you are instantly dropped in the game. As a young boy in red shirt, we start in a forest and the only way is forward (or, the right side :P). We quickly stumble onto people dressed in black and in white masks catching and taking people that look like they’re drugged. Shortly after you’ll run into them again and this time they will notice. Don’t get caught or they will kill you. If they catch they will strangle you to death, yeah this game is brutal. We play a boy who looks like he’s 10-12 years old, but you will get strangled or shot by adults, or if the dogs catch you they will cut your throat and feast on your body.
While the world looked completely deserted in LIMBO, there are some signs of civilization here. After surviving the chase in forest and a walk through abandoned farm, we make it to heavily guarded city. More questions arise though than answers. After that there’s a underwater section where we use small submarine to move and sometimes we have to leave it to solve puzzles, it’s also where we can move vertically as we are underwater. There’s more of course but I’ll stop here.
OST is way less noticeable than in LIMBO. I actually have LIMBO OST on my PC because I like some of the tracks there but here not a single track was noticeable. Sadge.
Lastly I want to talk about story. Again comparing it to LIMBO, it’s very strange and you’re not told much. There’s never any dialogue or texts to read, you mostly learn through environments and watching what happens on screen. The world seems to falling apart, majority of population is under some kind of mind control and there are few cities/communities where people are in control of themselves. But at least one city seems to be using mind controlled population for their own purpose. Another one has a huge section with laboratories but you’ll stumble into controlled slaves too. And they’ll all very hostile to outsiders, including you. Everything else seems to be abandoned and left to rot. You could view this game through political glasses and it would make sense as sometimes it’s a little too on the nose as to what devs are trying to say, at least that was my impression, but I won’t get into that. There’s also this guide that tries to explain what exactly is happening, in what country is the game set etc. pretty impressive work and it makes sense. But it’s all spoilers so don’t read it before playing.
I think I can recommend this, especially if you liked LIMBO, but man I hope devs try to do something different for their next game.
Beaten 1st time on difficulty – N/A
Not a game for me. In The Witness we are stuck on an island that despite its small size, is very varied – it has a small desert, a jungle, some signs of civilization from different ages like a castle, modern greenhouse, lumbermill and few more. And looming over everything and the final goal of this game – a mountain with the final puzzle inside.
The puzzles in this game – I find them extremely boring. They are super simple at start – just think of those “escape the labyrinth” puzzles you maybe saw in newspapers if you’re old enough. You draw a line from start to exit. Simple enough. But as you wander around the island you’ll see puzzles with new icons, shapes etc. You are free to move around the island after leaving the first area, but if you stick to main road you’ll wander into puzzles with two new rules. One, black & white blocks – to solve that you need to draw a line that separates all black from white, it sounds simple but they obviously get more complicated over time. Oh and the line you draw, it stays so you can’t loop so you have to solve it and don’t cut your way to exit. Next, dots – you need to draw a line that cuts through all the dots before going for exit. Again, simple at start, gets harder later. There’s more of course – puzzles where you need to draw tetris blocks with your line, multiple colors of blocks, stars that liked to be paired together etc. A lot of puzzles also require you to use the environment. For example a shadow may be casted on puzzle panel and you need to reach the exit without touching it. Or you’ll need to use nearby branches that will show the correct path for a puzzle that seems to have no rules.
I have to admit, a lot of care and work has been put into the game and puzzles. There’s A LOT of them and no duplicates, I had over 400 solved when I reached the end and there was more left somewhere. There are also a lot of hidden puzzles right in the environment. But the score is based on my personal enjoyment and solving all that was just boring to me, so hence the low score. Not gonna lie, I finished like 20% on my own and I just speedrunned with a guide open to be done with this game.
Another positive I can say is that this game is gorgeous. I don’t think I took so many screenshots in a game that I didn’t enjoy. I even played with that Nvidia photo mode a little.
Story – well I’m not sure if there is any. There are audiologs scattered all over island, usually with a woman or a man reading a quote or passage. I don’t know if this all somehow connects, because I was too bored to pay attention. There are also stone statues of people all over. Most of them frozen as doing normal activities – talking, painting, admiring something etc.
As I understand, this was inspired by Myst, series of games I haven’t played but have vague idea what they’re about. I believe you’re also stuck on an island but the puzzles are more familiar to other games of that genre. If playing Myst with “escape the labyrinth” type puzzles sounds exciting to you, you will really enjoy this. If not, stay away.
25th March 2021
Hey hey hey people,
8 games beaten so far in year 2021. And if you remember from my last post, I made a list of games I want to beat this year. Well, shortly after that post I added three new games there, Wolfenstein 3D, Spear of Destiny and Return to Castle Wolfenstein. I beated first two (reviews below), and I almost 100% Mad Max a >50 hour game, so I think my progress ain’t that bad so far. Next, I plan to beat Samorost 2 & 3 as they are short and it will be my first “Animata Design” games. After that I’m starting another big one - Yakuza Kiwami. Between Yakuza, which I’m guessing will take me at least over 100 hours to 100% it, I will start Noita and either RTCW or DUSK. After that, we’ll see.
Thanks for reading and stay safe! ^-^
07 – Bestest Detectives in the World
31 – Time is a Place
54 – Wish My Life Away
Beaten 1st time on difficulty – N/A
Mods/fixes used = Beta setting "alternative" to fix stuttering (via Steam settings)
I liked this more than To The Moon. This story, really moved me and there were tears near end. And if you own it, play “A Bird Story” before playing this, it’s a prequel to this game and it will make a little more sense. Even though “A Bird Story” is quite boring on its own, please give it a shot first.
If you played To The Moon you’ll feel right at home. It plays exactly the same, made in RPGMaker and you mostly walk, talk with people and solve some puzzles every now and then.
We play again as Dr. Eva Rosalene and Dr. Neil Watts from previous game, trying to fulfil a wish of a dying man, Colin Reeds (who we play as little boy in “A Bird Story”, seriously play it first!). As in first game after setting everything up, we start in a most recent memory and through finding different clues around said memory, we progress further down into the past of the client. It’s our job to fulfil his wish. Actually I lied a little about everything, because this game jumps a little differently in time than in To The Moon, but I won’t spoil you the story.
There’s little I can say without spoiling! But once again, I think it’s better than To The Moon. I also really like how game tone changes as you go on. It’s silly at time, sad, depressing, funny, sometimes even scary and creepy. But don’t worry, it never turns into horror, you can safely play it if you don’t like horror games.
Highly recommended, it’s a must play for anyone who played To The Moon before. And if you didn’t, it’s ok there’s almost no reference to previous game from what I remember. If you like good story and mystery I highly recommend it too.
This was almost a complete blind playthrough, I knew this was about cooking but I didn’t know this was a match-3 cooking sim! Topped with anime aesthetics, wholesome characters and world.
Battle Chef Brigade is a story of Mina, a young girl from Windy Village who helps her parents run a local restaurant and who aspires to join the titular Battle Chef Brigade. To join the brigade, one must attend and win 7 matches in a tournament that attracts chefs from all over the realm. But loose three times and you out.
Making a dish is split into two parts – one, fighting monsters to gather the ingredients and two, actual cooking by mixing the ingredients, that is matching the gems and increasing the rating of your meal.
There’s a good variety in how you can destroy monsters for a cooking game, you can melee attack and you have various attacks. Standard hitting by just mashing W, power attack that sends enemies flying, kick upwards that you can also use to reach areas up faster. You have magic too and Mina can throw her cooking knives or cast a tornado that stun locks most enemies and deals some damage. There are different tiers of monsters too, for example forest arena has little birds that are harmless and like to steal any ingredients from ground and eat them, man-eater plants that attack when you’re close or buffalo’s that charge at you and can knock you quite far. Forest and Underground have boss monsters too, that only spawn once and are tough to kill, that’s Dragon and Hydra respectively. But you’re not restricted to just meat, there are usually some kinds of plants, fruits or mushrooms in each arena! There’s even an item that gives you bonus points if you make your dish vegan.
And yes there is an inventory system. You have 3 slots for combat phase, 3 slots for items related to cooking and 3 slots for different pans and pots. For combat items I liked to always have one that increases your pouch size, so you can pick up more ingredients before returning to kitchen. Rest of combat items are pretty boring, they increase your mana or health, boost your magic abilities which sounds good on paper but I didn’t used them much. Items for cooking include stuff like ready level 3 gem of a specific color, 4x level 1 gems of color etc. But more useful are expertise books that give you bonus points for doing something specific with a dish. Tasks like making it vegan, using same ingredient 5 times, having 4x fire level 3 gems in a dish. They can give you quite a lot of bonus points and sometimes can win you a game, but each book gives different amount of points and you have to figure out how much.
Lastly, your choice of pans and pots. You start with a standard cooking pan, that matches 3 gems of the same color. There are fire, earth and water gems. Later on you’ll be introduced to bone gems, that when matched, create a rainbow gem which can match with any color. And poison, which create an upgrade point on your board and after some time gem in that place will level up by one (but you can’t level a gem beyond level 3, so don’t waste it.) But if you shuffle poison more than twice it’ll explode, weakening gems around it and they’ll shatter if you move them too much. Level 1 will be destroyed completely, level 2 & 3 will be de-leveled by one and won’t be broken anymore. To help you cook with all that, you have pans that for example match 2 gems, but only of one color. You can take your dish to a different pan/pot at any time, so you could throw ingredients with a lot of red gems, turn them quickly into easy level 3 gems, switch back to standard match 3 pan and continue with more varied gems. There pots that safely trigger poison or bone, but can only match that. Or pans that match 4 a specific color, but turn it instantly into level 3. My favorite one is slow cooking pot, that slowly upgrades all gems in a meal over time, so you can just leave it on and work on other dishes or hunt more. There’s also a cutting board to cut off any unwanted gems or if you want to mess with poison and bone.
Every cooking match has at least one judge, up to 3 and they all have different preferences. So one judge really like water gems, so you want to prepare a meal for them with at least one level 3 water gem to get extra points, other might really like fire & earth, so make sure to have at least one lvl 3 earth & fire, but if a judge has two preferences and it’s unbalanced you won’t get bonus points. There’s always a theme monster or plant too, so every meal you prepare should have at least one ingredient from that theme or prepare to loose half of points right away.
Between matches you can hang out in the town and do some optional jobs to earn gold, that you can spend in the shop for new items and pots/pans.
As I mentioned, the characters and the overall aesthetic is very anime and wholesome :) All voice actors have very pleasant voices, there’s no swearing and everyone is very friendly most of time. Everything Is hand-drawn and colorful, even the Underground arena. I liked the game, but it was starting to drag on after some time. Also there’s waaaay too many cutscenes and talking. I think I can recommend this to anyone, even if you never played match-3 games before. If you’re match-3 veteran I don’t know if you’ll like it, I don’t have enough experience with this genre to know.
Beaten 1st time on difficulty – N/A
Well I heard it was a garbage before I played it and it… really is.
Included in Humble Monthly on the same as its release day, HUSK is a FPS horror that some may say copies a lot from Silent Hill, but I think it has very strong Alan Wake influence. Story has very familiar bits, the town feels very familiar and I would even say it uses the same color pallet as Alan Wake.
Game opens up on a train, where our protagonist travels with his wife and daughter to visit his dying father, who’s last wish was to see his son and family. When our daughter, who looks 12 years old, decides to go to a bathroom and for some reason asks mommy to escort her (???) and they don’t come back after a while, our dude decides to look for them. The train opening is way too long as for what felt like 5 minutes of just walking through empty carts with nothing happening. We get it, the train is suddenly empty, very strange! Then one spooky thing happens, train is derailed and we slowly make our way towards town Shivercliff.
This short segment with no enemies and before you get a gun in your hand is actually not that bad. The atmosphere is not bad, it’s dark, you are defenseless and there are glimpses that something is wrong. You walk through gas station, train station and wander around completely empty town for a while until game throws the first enemy at you in a small stealth section. We have a pipe to stun enemies and this is where the jank starts.
Besides few enemy animations, all other animations in this game are horrible. Items sometimes clip into walls or are spawned right inside them, volume on few voice lines was too low, voice actors do a mixed job, the delivery of protagonist VA is sometimes laughable, sometimes it was pretty good. Game is horribly optimized and I often experienced FPS drops. There are even typos in documents you pick up, yes really. Story is actually similar to something I finished recently, that is it’s all an illusion for something else.
It has a really nice street art and creepy art on walls in some places. Whoever did this, or whoever they bought them off from, deserves a bonus. When there’s nothing happening on screen the game does look pretty good. The sad part is, if they spent like 6 months more on just fixing and polishing what’s already included, this could be an ok game, at least it wouldn’t have mostly negative reviews on steam and the studio could make something better in the future. But as it is now, I can’t recommend this to anyone. Farm your cards, delete this from your steam account.
A very average 3d platformer. Poi was in early access for almost 2 years (!!!), yet it’s a very bland game. It’s an obvious homage to games like Super Mario 64.
Let’s start with positives. I love the hub world in this game. You are on an airship and to choose a world you need to steer it into the direction of the world you want to travel to. As you pick up more medallions, new islands and airships pop around in the sky. The visuals are nice, the game is very family friendly, you could probably play it with your kid (but I can’t promise they’ll have fun). Some music tracks are nice…but that’s really it. The game is not full of bad stuff, it’s just like I said at start, most of stuff here is very average.
I played on K+M and it was fine. You move around with WASD (you can’t change bindings via menu), you can double jump and if jump right after landing you jump a little higher and on third time you can jump really high! However I feel like perspective is a little off. Sometimes I felt like I was closer to a platform than I actually was and other times it was opposite, I jumped way too forward than I actually had to. I’m not sure what’s the reason for this. You can ofc always set your camera right above the character, but it’s not always possible or ideal. There is also a simple inventory system and you buy items from a guy in a hub world. Usefulness of items varies from completely useless to somewhat useful in unlocking more medallions. For example we have telescope which you only use once to unlock a secret medallion but it’s pretty much useless besides that. I never felt the need to use it. There’s also shovel which you use to dig up fossils. There are sets of fossils to find in each world and if you finish one set you get a medallion and an extra island pops up with showcase of what you dug. You can buy a bag to carry extra coins. Also there is a compass, but for some reason you need to activate it like other items. It’s really easy to forget you bought this lol. But it is useful, shows you the direction to your objective as pointing you to some extras like fossil dig sites or undiscovered locations.
I mentioned medallions before and they’re key to finishing the game. Each world has around 6-8 medallions. You can get around 3 from each world by doing specific story mission, you pick those after choosing a world. There are also optional objectives on each world that reward you with a medallion and you do them at any time. There are two that are always there regardless of the world. One is to get 100 coins and buy it from a local shop. Another one is a key-minigame, find 7 keys and that will spawn a medallion. There are around 120 medallions total in the whole game. Besides doing things I already mentioned, there are two extra worlds, a set of different challenges you do from islands in hub world and so on. There’s A LOT to do. But like everything in this game none of it is very exciting.
This game lacks personality. Humor. Interesting or funny story. Enemies. A lot.
To me, it feels like devs wanted to create a next hit platformer like A Hat in Time or classic SM64, but they lacked ideas and good designers to make it happen. I cannot recommend this, unless you’re STARVED for a platformer that you haven’t played before.
A meme game where your main enemy are supposed to be controls, but for me it was the camera. Though that could be because I played on keyboard? On keyboard you move bread into a certain direction with arrow keys. But to do so you need to “tense your muscles” if bread had muscles. You do that with 1,2, 3 and 4 on your keyboard. So you place one hand on arrow keys, another one on numbers keys under your F1-F12. How do you move the camera? With your mouse. But humans usually don’t have three hands, so you can see the problem already. But it’s actually not a big issue. You can compensate for having static camera during movement if you just look around before moving and remembering your surroundings. That’s not the issue I have with camera. The issue is it like to move around or even jump around on it’s own and completely ruining your moves. It’s so fucking frustrating. It loves to do that especially during wall climbing and I can’t take my hand off, because I either have to drop to floor or stop moving and waste time. I could understand why they recommend the controller, because you can just adjust camera on fly. But it shouldn’t happen in the first place.
There are more reasons why I think this game is unfinished. First one you’ll see when you get to main menu, a welcome screen says “Welcome to the early access of I am Bread!”, yeeeep it looks like it got rushed from EA. Second – I experience random FPS drops and crash to desktop twice, where nothing was happening, no weird collision with objects or anything like that. And few times I got thrown into air by just touching some objects.
It’s a shame because this game could actually be fun! You play as a slice of bread and to complete a level you need to toast yourself on both sides, but you need to be careful not to overdo it. You want to be 100% toasted on both sides, no more no less. You need to avoid dirty surfaces, so that’s floor generally and places with bugs. If your edibility level reaches 0% it’s game over. On first level you can toast yourself by using the electric oven that’s on. But later levels have less obvious ways to get toasted and sometimes there’s more than one way. For example in the bathroom level you need to turn on hairdryer and heat yourself that way. On garden level you can turn on the car by rotating the keys in ignition and laying flat on the mask of the car. But none of it is easy, and to get A++ rating is on a level is very, very challenging. You need to beat it in par time and stay at 100% edibility. Oh and if you find it too difficult, just try dying 2-3 times and a magic marmalade will spawn next to you and give you invincibility, however doing so will always give you E rating, no matter how good you do.
The music is very catchy, it fits and I really enjoy it, might grab the OST actually. Story is quite hilarious. At the start of each level, you can read a note from psychiatrist of the guy who lives in the house we live in. As you complete the levels, you can read from psychiatrist how our guy is becoming more and more insane and starts talking that the bread is alive and it leaves a mess in the house and how he tries to fight it by setting traps or locking the bread in different places, but it always finds a way out. I won’t spoil the ending but I thought it was hilarious. AND while I haven’t played it yet, I think this is actually a prequel to Surgeon Simulator 2013, the game from same developers.
I would enjoy this more with better camera. No, I don’t care it recommends a controller, don’t release your games on PC if you can’t support K+M.
I played this out of curiosity to see what I missed from my childhood. And after beating First 3 episodes + 3 Nocturnal Missions, I have to say – not much.
This game really didn’t aged well. I don’t mind the graphics, I really don’t. Also the fact you can only aim horizontally doesn’t bother me, as through the whole game you stay on the same level, there are no structures or buildings with different floors like in Doom or Duke Nukem where you have to aim at the direction of the enemy that is up/below you, everyone is on the same level in Wolfenstein.
Wolfenstein 3D is an FPS distilled to its most basic elements. You run around and shoot nazis. There’s almost no story at all, no puzzles, cutscenes etc. But it is a little too basic for me.
Your enemies are german shepherds which I hate because they’re just good boys used by bad guys. And nazis, lots of nazis, every single one of them use hitscan weapons. Worse, they can shoot through eachother and when they do it only hits you, so you ideally want to face them 1v1 or quickly wipe the room with a chain gun or bottleneck them in door frames. And your arsenal is very small too. You have a knife, which you’ll almost never use, a Luger pistol, MP 40 SMG and a chain gun, they all share the ammo. You might think there’s no reason to use for other guns after you get a chain gun and you’ll be wrong. Chain gun shoots REALLY FAST and it’ll eat your bullets like crazy, so SMG still is useful for killing single enemies or small groups to conserve ammo. Hell I even used pistol too sometimes for single guards or dogs, since they can die in one shot. You’ll see the same enemies through all six episodes. Guards with pistol, SS guards who use MP 40 and officers, who are faster and a little tougher version of normal guards. Only episode 2 has a unique enemy and that’s a nazi mutant, that has a gun sticking out of its stomach and they pull a trigger by doing a “sieg heil!” lol. But they are the most annoying enemies in the game. When you hit an enemy with a pistol or SMG, it breaks their animation for a half a second, effectively stunning them. The nazi mutants can shoot between your SMG shots and kill you really easily, only a chain gun stops them. At the end of each episode is a boss fight. Most episodes have a big guy with one or two chain guns. Go for cover when they shoot, peek and shoot back at them, repeat. Only Hitler has two phases, first you need to break his armor, then finish him off. Ah, also on episode where you kill Hitler there is a special enemy, a wizard that looks like Hitler too and he casts fire orbs at you, a lot of fire orbs, it’s better not to dodge them but hide.
For some reason this game has a lives system. You can have up to 9 lives, the floor you’re on resets when you die and you spawn with pistol and 8 bullets. Perhaps original version had no save system or something? ECWolf introduces modern save system, you can save at any time and have up to 10 saves. If you happen to die on boss level and you didn’t saved and don’t want to come back, I found there is always a secret with a chain gun and lots of ammo. That’s not always the case on different levels but every SS Guard drops their SMG if you don’t have one, so it’s not a big issue.
And besides seeing same enemies, get used to seeing same damn wall textures through all 6 episodes. And episodes 4-6 and 2 really like to throw in floors that are fucking mazes and really hard to navigate without a minimap. Luckily ECWolf adds a minimap that you can customize and it saves a lot of your time.
I don’t think I can recommend this, it didn’t age well and it’s more of a historical curiosity at this point.
Beaten 1st time on difficulty = “Bring ‘em on!” (Hard?)
Mods/fixes used – ECWolf Source Port
Spear of Destiny is a prequel to Wolfenstein 3D. The nocturnal missions I mentioned in W3D review are also prequels, but what comes first I’m not sure. What I’m sure about is that SoD and it’s extra mission packs that are included in steam version are for veterans of first game only. ESPECIALLY the mission packs, in those named “Mission 2: Return to Danger” and “Mission 3: Ultimate Challenge” the devs use maze-like level design a ton, hide enemies in various corners and on some floors make sure that if you shoot one enemy, half of the map hears it and they all start charging at you. All of it was present in base game, but it was not a standard. Here it is. And sometimes to progress, you need to find keys that are inside secrets.
On the plus side, mission 2 & 3 come with completely new textures for literally everything – enemies, walls, treasure, guns, even new sounds for all the nazis and guns! It’s a nice change.
In all 3 missions you have to retrieve the titular Spear of Destiny, which is a religious artifact of sorts. In first mission, after picking the spear you are transported into hell to kill Angel of Death. On next two you are again transported somewhere but you fight some kind of Lovecraftian looking creature that speaks german. Each version of hell has some kind ghosts that slowly follow you and dmg you really fast if you let them touch you. You can make them disappear for few seconds if you shoot at them, but they will respawn. And each boss in hell uses fast projectile attack, but is avoidable. It makes them a little too easy, but you need to keep an eye on ghosts because they will slowly surround you. Some of nazi bosses used rocket launchers too, a bad choice to take a projectile weapon to a hitscan fight.
Again, this is for veterans only. Some levels gave me a hard time, but jumping from nocturnal missions straight into this helped a lot, I think. I would definitely NOT recommend this if you haven’t played W3D before, because you’ll have a hard time. And gameplay wise this is still W3D but with more bullshit, so I enjoyed it less.
18th January 2021
2020 Wrap up
Hey hey hey people,
Here are the reviews and below, summary of my 2020 gaming and plans for 2021. This year already started horribly but I hope things will improve soon… But whatever
This is 1 hour long if you beat it once and ignore the achievements mind you. I spent like 10 hours on this DLC to 100%. That’s because in this DLC, we drive a car between scavenging and you only have one passenger and you will meet a lot of different survivors but can always take one with you. To 100% you need to reach last level with each survivor and once completely alone. My rating is also based on just one playthrough. If you are about to play it, I recommend this guide to save yourself some time.
We play as seemingly another survivor we met in base game, but our guy was little paranoid and expected another visitation. We have a sports car in a good condition, we just need to gather food, water and medkit from our apartment block and ready to go. You only have a baseball bat and find a gun later on (it’s revealed in base game via passenger that guns were banned nation-wide, hence our paranoid guy only has a baseball bat). Scavenging is almost identical, but this time you cannot leave until you find bottled water, food and a medkit. But on some levels they are found pretty early on, on some you need to traverse like 90% of the level. You only get to spend your money at two spots and you can only buy more medkits or ammo, no weapon upgrades this time. Also your passenger is responsible for crafting and when you find someone you get information about their crafting and healing skills. Yeah they can also heal you while traveling so you save a medkit. Depending on their skill, it can be 20hp to a whooping 80hp, almost a full heal.
Each passenger gives you some information, more or less useful. So if you want to find out about story as much as possible, you will want to play it with having every passenger at least once. But prepare for boredom because you will see same level +10 times. I would recommend a youtube video instead if you don’t care about achievements.
You will find out a little more about story and the world regardless of what passenger you find. It answers some small questions, but I think it also raises more than it answers. And you will only find out about why “The Only Traitor” is a traitor if you take a specific passenger who seems to have some inside information.
There are two more enemy types never seen in base game. One that spits green goo at you, has no melee attack so will run away from you if you get close and if you time it, you can block his spit with your baseball swing. Another one that seems to have a small head, big body but once you hit him he enlarges and attacks really fast. I also feel like they changed something and you cannot stun-lock enemies so easily as in base game, I would sometimes die because they somehow broke from it. Oh and now there are human enemies too! They are members of some cult that was sometimes mentioned in base game but we never saw them, but turns out they play a pretty big role in all of this.
Ok DLC, but achievement hunters prepare some podcasts or albums to listen while you 100% this.
A short, episodic genre mashup that was the biggest surprise in this batch.
“Stories Untold” consists of 4 episodes, at first seemingly unrelated, and each plays very differently. In the first episode you play a text adventure game similar to something like Zork. Second stars you in some kind of experiment, where a scientist tells you what to do via speaker and you have to look up manual on the terminal to fulfil his instructions. Third episode, my favorite, again puts in you in a desk in front of a terminal in some kind of arctic station. You are again given instructions via speaker but this time you’re putting on coordinates into the terminal. The last episode combines all previous episodes to reveal how all of it is connected and what’s the story about.
Sounds kinda boring huh, just sitting and staring at terminals? But this game has great atmosphere, some genuinely spooky moments. The first episode Is set what looks like an abandoned house and in the adventure game you visit an old family house. Second has some kind of alien artifact and later on it turns into text adventure again but this time it’s not really a game. Episode 3 has you typing coordinates for perhaps? maybe? nuclear strikes, there is something or someone outside and you crew mates in other stations start to disappear one by one. It seems to pull a little from different horror/thriller genres. Spooky houses, aliens, secret military facilities, but the true meaning behind it is just a sad human story. I enjoyed this one quite a lot despite simple gameplay.
Easily the worst game I played this year. This “comedic” adventure is an unoptimized garbage walking sim with very simple puzzles thrown for the player to do something else than constantly walking.
I don’t have the newest PC but I am close to recommended specs and way above the minimum. Yet everytime the game took me outside, it was impossible to have 60fps even on minimum settings. It’s not as bad when It takes you underground, there I could switch to high settings and have it run decently for the most part. It also launches very slowly, I had it installed on my SSD and yet it takes 12-15 seconds before I got to main menu, this is IMO pretty slow for an SSD, comparing it to Destiny 2 or CS:GO where they take 5-7 seconds for me to launch.
The gameplay – you walk, you sometimes listen to characters or watch cutscenes that progress the story and sometimes a game throws a simple puzzle at you. The puzzles don’t make the most sense (it’s part of the humor, you see!) but they generally require you to find some items that are near you.
Gameplay is very simple and this game is all about the humor and the setting. As you can guess, I hated it, the only satisfaction I got was from ending because it was finally over and something funny actually happened, but I won’t spoil it. I highly recommend you find some no commentary gameplay or let’s play on YT, watch the first 20-30 minutes and decide if you like this type of humor. I hated it. But someone on my friend list reviewed it and gave it 10/10 and said this is the most hilarious game they have played and it has very positive reviews on steam, so you really have to see for yourself if this is your type of game.
Plus for being short.
Decent boomer shooter. Though I had slightly higher expectations.
This game is a love letter to old FPS-es like Heretic, Hexen, Blood, DOOM etc. There are plenty references to each game mentioned and more, from weapons to enemies and so on. There are good references to movies and books too, like Antarctica level that has enemies from H.P. Lovecraft “In the mountains of madness” and one enemy that’s similar to alien from John Carpenter’s “The Thing”.
Game is split into 5 worlds, each different thematically and enemy wise. Enemies generally serve one role and you’re supposed to prioritize which to kill first but I find that even on hard difficulty (my first playthrough) it didn’t really matter. You want to kill enemies that charge at you first and then it didn’t matter. There are no hit-scan enemies here except the industrial level if I remember correctly, so just focus on moving around and shooting and you’ll be good.
Even on hard difficulty game starts to be pretty easy somewhere near the end of 2nd world. At least to me, if you pick a certain perk, which gives you HP boost and reduces all dmg received by 30%, it’s pretty difficult to die. And it seems like a very good idea to get it, since the game is actually hard at start. I had to be really good with dodging and keeping enemies at bay, because it was easy to die. But you level, get more points in HP and that one perk and it really changes.
I do like the weapons and various upgrades that are available. There are over 12 weapons or so, and each can be upgraded once and you get two choices. For most it’s either “change its look and make it more powerful” or change it into something else. So for example you can turn pistol into either a magnum gun or a flare gun (like Caleb from Blood). Turn your uzi into akimbo uzi’s (Lo-Wang style) or into a nail-gun and the nails can ricochet of the walls. Change your axe into a bloodthirsty axe that heals you slightly when you kill something or soulstealer that gives you mana. Oh and speaking about mana, you can have spells that do various things, do massive damage, give defense boost, freeze enemies etc. The problem is you only start with a weak spell that gives you a magic torch for dark areas (but it’s useless, since everything is pretty well lit) and you only start getting interesting spells somewhere in 3nd world. And to add to that, you use upgrade points to unlock them after you find a spellbook, but you also need upgrade points for weapons. And so early in the game you have just two spells that don’t do much and I ask myself what’s the point in getting them. Later on you get better weapons and when finally some interesting and more expensive spells are on the table, I had dilemma whether to go for weapons or spells and I went all in on weapons. Was it a good choice? Well after I beated the game, I played around with them after enabling cheats and 2-3 of them are really fun and useful, the rest not so much. I would probably go for weapons again and 2 spells if I had to play again. So that whole system feels like a wasted opportunity to me.
Soundtrack is pretty good. It’s free on steam and it has OVER 100 TRACKS! Achievements are easy for most part, using cheats actually doesn’t block you from getting them, so you can easily get anything you missed on first run. Level design is ok, nothing spectacular. There’s some typical stuff happening from the era this game copies. E.g. there’s a pickup in middle with lots of pillars, you pick it up, pillars descend with enemies inside. If you never played these old FPSes you’ll learn pretty quickly where to expect a trap. There are key cards to be found and several buttons to press to progress further. And secrets, tons of secrets! If you just stick to walls and keep mashing “Use” key you’ll find like 90% of them. You can also see if there is a secret behind, walls with secrets have a slightly different look to them, different on every world.
Game is horribly optimized or something else is going on. For a pixel art game I had to set almost everything to low to get +60 FPS. Also if you watch the clip, it doesn’t look very smooth, like there are mini-stutters every now and then. That’s how it plays sometimes, especially on later levels it loved to do that, I don’t know why. Looking at steam discussion it seems a lot of people experience that and more often than me.
But in the end I enjoyed the game. It’s a good game but never goes beyond that. It often got me into the zone where I just mindlessly pushed forward, dodging and shooting and I like this type of experience. It was smooth for most time and problem less. I think I only got stuck two times.
A second game by Mike Bithell, the mind behind “Thomas Was Alone”. This is a pretty big switch from his last game. For a start, we’re no longer in 2D, we are now playing in 3D! Secondly this isn’t a heartwarming story about overcoming obstacles and self-acceptance, but a stealth game set in a corrupted and fascist England.
The monarchy and the government are in pocket of one rich guy with kingly ambitions, everyone is corrupt and everything seems hopeless. This is where our guy steps in, a hacker who only has 2 hours or so left before police track him down. Using some kind of VR setup, we hack into various locations and steal information or currency? I’m not entirely what exactly I saw this whole time, but as you can tell by the rating, this game is quite enjoyable.
There are over 100 levels and half dozen gadgets to play with. When starting a level you don’t start with gadgets, you find them and each level is built with that gadgets in mind and you can always hold one. If a situation requires a different gadget, it’s always nearby waiting for you, so you always have the right tools in hand and it’s up to you to do things right.
There are also different type of enemies to deal with. Since this is a stealth game, you will obviously try to avoid them and the most damage you can do to them is stun them for few seconds with one gadget. Each type of enemy has its own vision cone and range. The basic enemy has a short cone around 45 degrees wide and runs as fast as you, so you can’t outrun it. Sniper can see ridiculously far but their vision is very very narrow and they move slow. If you get caught you have few seconds to save yourself, like I do in clip below.
When new gadget, enemy or mechanic is introduced it’s either in a safe environment or it’s filled with enemies/gadgets and/or familiar layout so you it’s something you know with that new element stacked on top of it. Gadgets include stuff like mimic, blackjack to stun enemies, something you throw and it makes a noise when you press LMB, disguise. You can also whistle at any moment to get enemy attention, it has small range but they can hear it through walls. Generally I found it to be pretty easy to learn and the whole game didn’t give me a lot of trouble. There was ONE level I wish I wrote down its name, but the ending was so utterly broken and frustrating I almost closed the game.
I went through 95% of the game with ease and it was fun stealth/puzzle game. Difficulty curve is great, level design is pretty good and every now and then they throw a little more challenging level at you but nothing too hard. Soundtrack is very good too, sometimes too dramatic or orchestral for a game like this in my opinion, but great nonetheless (I wanted to put some tracks at top, but there’s only one video on YT without timestamps and for some reason the creator doesn’t have it listed on his bandcamp, so no samples sorry :/). I mentioned at start our hero has 2 hours before he is found, when inside simulation the time runs slower in real world, so the 2 hours is just for story, there is no time limit on the levels or anything like that. There are par times and leaderboards, if you’re into that.
Very pretty platformer! The whole game is visually almost stunning, everything seems hand-drawn yet all animations are very fluid for most of time, it reminds me of Hollow Knight in this regard (apart from cutscenes, they play more like standard animations in ~30 fps). Soundtrack is very beautiful too, something I’ll definitely grab later :)
GRIS is a story of depression and coping of losing someone very close to you. One might even describe it as a video game form of “5 stages of grief”, as game hints at that with its achievement descriptions, but I’m not sure if it fits, some stages in game definitively give me that feel like the desert level for “denial” or underwater level for “depression” but forest level doesn’t fit at all.
As you progress in the game you gain new abilities, you start with just basic movement and jump. First you learn to transform your coat into a cube that protects you from desert storm but later the game shows you that you can use it to break weak floors or weight objects down. Though this is the only ability that I found to have such a wide range of use, later you get double jump but well, It’s just a jump. Late game you learn to sing to bring life back around you, but this has singular use too. Basically it’s a pretty simple platformer, puzzles are present and they’re not too hard.
Still I liked it, presentation is great and carries this game a lot. It has a lot of cool and small moments, like a forest friend you meet and help him grow or these little sentient rocks on tiny legs in desert level. Later levels have a gimmick where gravity changes when you cross a certain line, I liked that too. I think this game relies heavily on emotional response and since I personally never lost someone this close to me like the heroine, I can’t fully relate.
Debut game of Danish indie studio. A game heavily inspired by Portal 1 & 2 and the devs aren’t shy about it, thanking Valve and main writers of Portal 2 in credits, and the game’s equivalent of Cave Johnson even jokes how terrible Aperture Science is.
But the twist here is instead of portals, we use lights. Some experiment has gone wrong and shadows can dematerialize any living being. You just happened to be on a tourist tour in facility when the entire underground facility was shaken and quickly evacuated and you missed the last train. So now stuck here, you are guided by the CEO of Lightmatter company who only helps because he wants to fix the whole mess and thinks you will only cause trouble. If he already sounds mean, he is and will really start hating you over time as he starts to think you’re someone, that I’m not sure if we actually are or if he made it up? Anyway he is an asshole. Another element borrowed from Portal 2 where you’ll have a voice constantly patronizing you, but I found GlaDOS to be kinda funny despite insulting you over time, whereas this guy not so much. GlaDOS also had a backstory and she has a human side to her in Portal 2, here this guy has almost no redemption.
Back to lights – to stay alive you need to be constantly in light. If you stand in shadow for just a second it will kill you. You don’t have any flashlight or torch, but there are limited number of lamps that you can move around. Later on you’ll find lamps that are powered by crystals and as long as they have a line of sight with another lamp like this or a huge crystal that powers them, they’ll give a small light around and the beam that connects to other lamps/crystals gives light too, so they create a path for you.
Most puzzles are pretty clever and some of them made me feel dumb, but I think the difficulty curve was weird sometimes. There were puzzles that I had no problems with, then something much harder, then again it would sometimes jump to hard, back to easy. There was one chapter, or maybe two, where the harder puzzles were at the beginning, easier in middle and ending with something again hard. But your experience may differ, maybe I’m just dumb in a different way.
This game is GORGEUS! I love how this game looks, it’s really beautiful and I would often stop and just look around at pretty environments. Everything that’s cowered in shadows has this nice, greyish outline and all light sources cast this pleasant white light. For a game all about dark & light they really nailed the look of it.
I wish it had better story and characters. Better difficulty curve and puzzles would be plus too. They are very open about Portal 2 as their inspiration but unfortunately it is nowhere as good. But whether you’re undecided, interested or not interested, there’s a free demo you can try.
2020 Balance - Have I made progress this year?
I beated more games this year than last but I also added so much more LMAO. See for yourself below.
|MONTH||BEATEN THIS MONTH||ADDED THIS MONTH|
Here’s hoping this year every month will be like August for games added and like November for games beaten.
Alright but now onto more positive things
Top 5 games I played in 2020
Another known indie I finally catched up to. Fun, fast, brutal game that’s also difficult. FULL REVIEW
Beautiful story-adventure set in WWI with fictional protagonists, focused on telling the story rather than teaching you about WWI. FULL REVIEW
Excellent sequel, improves every aspect of the original. FULL REVIEW
Biggest surprise of the year. Like D2, it improves almost every aspect of the first Turok game and is insanely fun to play. Best boomer shooter I played in a long time. FULL REVIEW
Absolutely amazing what Crowbar Collective pulled here. A modern re-make of original Half-life 1 on the latest version of Source (1) engine, with blessing from Valve themselves. A re-make fits the part of game happening on Earth, but Xen got greatly expanded and re-imagined into something stunning and Half-Life 1 finally got a proper final boss fight. And that’s based on older version of the game :) They polished it even more and turned into Definitive Edition, which I haven’t played yet. FULL REVIEW
This year I decided to make a list of games I want to play. Here they are and short explanation why:
Digimon Story Cyber Sleuth: Complete Edition
The Witcher: Enhanced Edition
Dragon's Dogma: Dark Arisen
Into the Breach
The Walking Dead: Michonne
The Walking Dead: A New Frontier
The Walking Dead: The Final Season
Digimon Story Cyber Sleuth: Complete Edition because it’s an expensive whitelist SG win and I feel like I owe it to creator to give it a try
Borderlands 2 because I promised my friend some time ago we’ll play it. It’s also supposed to be much better than first game, I hope it is.
Noita and Celeste both gifts from a long time friend who I had falling out near end of 2020. I was hyped for Noita and I would get it during winter sale anyway. Celeste because I feel like it’s gonna be a closing of sort.
The Witcher: Enhanced Edition because it’s so well known and witcher series are almost a national treasure, so its time I give it a try. Who knows maybe I’ll play second game this year too
DUSK because its a gift from my BLAEO secret santa :) Thank you again Leo!
Dragon’s Dogma: Dark Arisen because it’s a series that is often recommended by one gaming “journalist” that I have some respect for. It looks good too. And it gets its own anime, this year I think?
Into the Breach because I feel like it’s something I want to play. That’s it!
The Walking Dead because I bought The Final Season this winter sale and it’s time I finish this story. I still have my old saves from first and second season, but I think I’ll replay them. It’s been almost a decade since I played first game and I am a different person then I was back then, I might make radically different choices in both seasons.
Yakuza because Yakuza games look hilarious and I feel it’s a series I will really enjoy. Perfect time too since remastered collection is coming to PC this year. Still no steam page though, I hope it won’t be Epic exclusive :/
Samorost 2 and Samorost 3 last minute addition. I was talking with a friend about adventure games and I actually never played any Amanita Design games and I have few others in library and on wishlist. They’re short too - Samorost 1 is a browser game that’s 10 minute long. Samorost 2 is just one hour long. Samorost 3 is few hours long.
That’s a pretty decent list I would say! Even if I don’t beat more than this, at least I’ll knock off a few big ones.
Thanks for reading if you made it this far :)
3rd December 2020
Hey hey people,
Not much has changed here, I’m still playing Destiny 2 :D I bought an expansion “Forsaken” and been playing around with new talent trees in pvp and pve since then. I also got access to Forsaken campaign and some other stuff. There was recently new expansion Beyond Light and I’m probably gonna get it soon, we’ll see ;)
There’s still a partial lockdown going on here, but hopefuly the corona virus will be over by the summer, as you may have heard there’s not one vaccine, but three on the horizon!
If this is really over in summer 2021 or earlier, what are you plans for that part of the year?
Waaaah I feel like I would enjoy this so much more if not for horrible K+M controls! I gotta warn you right now, if you plan to play it, do so with a controller as aiming where to jump with a mouse is horrible and you will do a lot of jumping, more than walking. It’s a platformer where you play as a blue blob named MO that can stick to any solid surface, but it will drop or slide down after a few seconds. You jump by holding LMB and arrow shows a direction where you will jump, release it and you jump. For some reason the game recommend using inverted controls for jumping if playing K+M, I don’t know why the hell they think it’s a better option, I personally find it less annoying by playing normal controls. And you may be surprised why I gave this a good rating but I just got used to the controls and it felt more or less natural, but it took me HOURS to get used to it.
Ok but controls aside, this is a first game by this Chinese dev team Archpray Inc. And for a first game it is pretty impressive what they pulled off. The game has a very beautiful art style, it looks just slightly pixelized up close and has really pretty background art but I don’t know if it has any name. Just look at the screenshots! The game is in full 2D and once I got used to controls, I feel like it’s really well balanced and constantly challenging. Everytime something new is introduced it slightly ramps up platforming difficulty and I don’t remember it going too hard or too easy. There are puzzles too and there were few that got me stuck for a while but nothing brain-breaking. Music is ok, the first half works well withing the game but I find it average outside the game. Later on it has much better tracks.
Game is set on some alien planet where the ship in which we were born crashed. The first levels are inside the ship and later on we get to the surface. We are guided by a female voice who, without spoiling the story, is somehow connected to us. She “talks” to us and by talking I mean making various sounds like “oh!” “ah!” “aww” (I promise it doesn’t sound sexual in actual game lol) and by looking at subtitles you can see what she is saying. It’s fine for most part but I don’t like the fact she does it in middle of boss fights, I can’t be asked to dodging attacks and reading subtitles at the bottom of the screen at the same time. After finishing every chapter we get a short comic telling us some backstory. There are also memories to collect, while giving some story too, if you collect 5 of them you get extra health point to total health pool. At one point you gain the ability to attach yourself to head of a monster and you can read some of their memories that give you little more backstory. Overall the story is ok.
I think this could be said about every aspect of the game but the execution of platforming and boss fights is excellent. It didn’t felt like the devs were trying to innovate here, just make a good game. There are multiple boss fights and every single one is different and challenging. At one point you even get to ride a giant mech and kill hundreds of enemies.
I’d recommend this one but play with the controller, otherwise be ready to spend few hours getting used to controls XD
What a meme game. It’s basically a 2d platformer focused on shooting bad guys in style, while skateboarding, double wielding Uzi’s and shooting in slow-mo, that sort of stuff, all while dubstep plays in background. There’s dumb humor too and your companion is a talking banana that lives inside your head :V
But it is a fun to play game once you get handle of the controls. You can have unlimited slow-mo as long as you keep killing, you can make it look really stylish with various flips, wall-jumps etc. There’s not much weapon variety and frankly this game doesn’t need it, I had the most fun with my double-wielded pistols and Uzis. On later levels you kinda have to use sniper rifle and AR as enemies get tough or are very far away and they have sniper rifles.
And it’s on those levels where MFP loses steam :/ The last level is full of commando-style enemies that are tough, half of them use sniper rifles and gameplay changes from charging ahead, killing in style to taking cover, killing them one by one. Boss battle before the last, is really bad too as you pretty much fight your clone, she moves like you and has same abilities. The bosses are mixed bag in this anyway, some are silly and fun like where you drive on a highway and shoot shitload of cars and bad guys on motorcycles as they chase you.
Story is non-existent, it feels like devs made it up as they built the game lol. You wake up with amnesia in a basement, banana tells you he’s your friend and you need to make revenge on people who put you here yada yada.
Levels are more or less varied and fun for most part. Devs also insert their dumb humor into them, so like the first set of levels is a neighborhood that consists of retired gangsters, so you just shoot elderly people in sportswear, second set is a building site where it just happens that bounty hunters decided to throw their Christmas party, so you shoot bounty hunters wearing ugly Christmas sweaters. My favorite one is a sewer set (and don’t worry, they do poke fun at this with “oh wow sewer level how original XDDD” not direct quote btw) and it’s filled with GAMERS that try to kill you for fun, some of them LARP as knights so you’ll have to worry about getting shot AND getting sliced by a fat NEET.
But it’s all ruined by the last set of levels that completely change the pace of game :/ Such a shame, because it’s really a fun game. I should mention it’s also score-attack game, you get scored for every kill, how you did and of course you have a multiplier that vanished over time. At the time of writing I haven’t yet 100% this game which requires getting S rank on all levels, but as far as I can tell if you want to S-rank all levels, just be fast and don’t let your multiplier reset, it doesn’t matter how you kill people in the end.
Would I recommend this? Yeah, but expect last hour of the game to be bad.
Woooow how I wish HBO would make a show based on Fables comics! This Telltale game is set in New York, in modern times but no idea what exact time period it is. Anyway for those that don’t know, Fables is a world where all characters, monsters, creatures etc. from fairy tales and legends live in real world in hiding and we play Bigby, the big bad wolf from Little Red Riding Hood and who is a sheriff and who is feared in his community because of his past.
We can change the opinion of the community if we make right actions but as it is with Telltale games we often get thrown into situations where it’s hard to not say or act as a big wolf or we may not the get outcome we want. I played previously The Walking Dead S1 and S2 and so far gameplay wise this feels very similar. You have a simple item system where you hold onto items and sometimes can use them on other items or show to people. There are short QTE’s every now and then, and sometimes you get thrown into a dialogue that may have an impact on the story. But as it is with Telltale games, most of it is just an illusion and very few actions have an actual impact.
I haven’t read the comics but I really like this world and characters, they’re excellent! It’s so bizarre no one tried to turn this into a TV show, according to Wikipedia there were some attempts by ABC and NBC but they never went past writing script. Aaaaand as it is with all Telltale games I played, the characters and world is the only thing carrying this game. Let’s be real, gameplay wise this is very shallow and not at all innovative from older adventure games. The first Walking Dead worked so well because of Clementine and rest of the team but also it really felt like every dialog had an impact on story, there was this great illusion that literally every action had an impact. But it takes one look behind the curtains to see that’s not the case (and it would just be really hard and time consuming to make so many branching paths lol). So I hope the later Telltale games try to innovate a little because next time great characters and setting might not be enough. But I enjoyed The Wolf Among Us and I recommend this to everyone. Heck, check out the comic if you don’t feel like playing Telltale game.
A note on Halo. I read this book (the 2019 edition) before playing it for the first time. The book actually came out BEFORE the game and it tells the story of how Master Chief was made who he is in the game, the first contact with the Covenant and who they are and of course the fall of Reach battle, which is main story of “Halo: Reach” game. The game picks up exactly where the book ended and it kinda assumes you read it, but you don’t have to really. As for the book itself, it’s a pretty decent military Sci-Fi, though they could really develop Master Chief himself more in this and his squadmates. They’re kinda shallow even in the book. If I had to rate the book based on my enjoyment I would give it 7/10
Halo: Combat Evolved
Dope classic that’s still fun to play, I’m really happy MS brought this whole collection to steam. Mind you I haven’t plated MP yet so this will be strictly about SP.
I played blind for the first time and on legendary difficulty, hence so much playtime for just SP D: It’s really tough as your shield depletes really quickly and your health doesn’t regenerate. Everything hurts really badly and while common enemies are not that tough themselves if you use covenant weapons, it’s hard to get a good shot as there are always multiple enemies. Through like 60% of game you will fight covenant, an alien empire? or some kind of religious alliance that has multiple alien species in its rank. A group of covenant enemies consists almost always of 3 types of aliens – grunts, small and weak cannon fodder that likes to throw grenades and uses plasma pistols or a kind of nail gun that instead of nails uses small crystals and they can track enemies. Jackals, that have head of a vulture and carry small shields that block damage. And elites that are the toughest and have plasma rifle or blades and will try to melee you. Even the ones with plasma rifles sometimes tried to rush me when I was behind cover. They have their own shield similar to Master Chief so you have to break them first before you can kill them and they do regenerate like yours. But if you manage to attach plasma grenade to them it’s no problem :) They are also higher rank and if you kill them before grunts or jackals, those two will be disoriented for a while and run in fear.
And these three will be your main enemies through not just the game, but AFAIK they also appear in all the other Halo games and I wonder how are they made it not boring in next games lol. Having same enemies in a game is fine as long as the gameplay loop is fun. But I’m not sure if I could stand these same enemies through 5 games. The AI is rather basic. You quickly learn to either clean grunts and jackals fast and leave elites for last or other way around, you’ll do this a lot through the game. But for now I had fun and the loop here didn’t bore me for most of the time.
Luckily you’ll be thrown into different and fun scenarios every now and then. You’ll get to storm the beach with USMC marines, drive a tank and take part in a huge assault where there will be enemy tanks, hover light vehicles, banshees (covenant planes), assault a facility in Warthog (armored vehicles with mounted turret) with the marines. There were plenty of these situations and I really love when the game throws you into mini-wars like this where there’s lots of enemy and friendly AI and they fight with each other. The Marines are not bad fighters either as long as it’s just grunts and jackals 😅
But like I said that’s just 60% of enemies. The rest is called The Flood and it’s a type of a parasite that consumes every biological thing, zombifies anything that can be used and tries to turn everything into its own homeworld. When fighting them you’ll fight against fellow zombified marines that charge at you shooting whatever gun they had and then attacking from melee. Same with zombified Covenant Elites. There’s an entire chapter dedicated to fighting just waves of waves these guys and it’s long and gets boring really quickly imo. They just charge you mindlessly and it’s easy to die. On mentioned chapter you only get few useless drones that try to help you but they die after like two shots. The very last fight is also you vs them, though sometimes a small distraction is thrown between you and them.
You can only carry two weapons at the same time and you have two types of grenades for your disposal, standard frag grenade that explodes exactly when it stops and a plasma grenade that explodes after a few seconds, but it can stick to enemies. Funny thing with these nades is that if one explodes near the other uncooked grenades that enemies drop, you can start a chain reaction and a shitload of them will explode. I died few times from this :D From human weapons you start with AR that’s pretty good on short range against grunts but is terrible against anything tougher, at least on legendary diff. Later on you get a shotgun, rocket launcher, sniper rifle, pretty standard stuff. Of course there’s the famous pistol and yes it is one of the best and deadliest weapons in this game. It’s very precise and does lots of damage. Covenant weapons consists of plasma pistol that can be charged for one powerful shot, great for breaking jackal and elite shields. Needler, the weapon I mentioned earlier is kinda poopy IMO, maybe its because of the difficulty. And plasma rifle, IMO one of the best weapons against covenant, not so much against the flood. But it’s great overall.
The story focuses on Halo and The Flood rather than Covenant. I don’t remember the game explaining who covenant are or why are you fighting them, it assumes you read the book. Hell the game starts EXACTLY where the book ended. It’s pretty bare bones without the book, not much to talk about.
You also have option to switch to old graphics on fly and the implementation is not great. Visually it looks ok but the new models don’t always match the old. For example a tree is much more wider on new graphics but it’s not as much on old and the way enemies “see” is with old graphics, so you thought that tree covers you when in reality it does not. Hell you can shoot through parts of it. They also planted more foliage that you think would hide you but it’s not there when you switch to old graphics so it’s just a cosmetic change. Covenant ships received a really bad redesign, on old graphics they have a completely different color palette and it does look kinda alien, on new graphics they turned covenant ships into these shiny, white-grey rooms that look nothing like the old. But even the old graphics are not properly implemented! It’s because they used port made by Gearbox years ago and from my understanding, they’re not the highest quality that was available at the original release. So your Halo with old graphics will look worse than Halo on original Xbox.
But overall I had fun with this for most part, still gotta try that MP tho!
To paraphrase LeoTurambar’s summary, this whole game consists of “open door - good build up to nowhere – repeat”. Which is a shame because I was hoping for more.
We play as a struggling painter trying to make his last masterpiece. He also has schizophrenia or something else that makes him mental and is the source of his horror. We start at the entrance to our house and we are free to explore it, not much happens at first and the game really starts after we find the key to the painting room and start working on our last masterpiece.
After touching the painting a scary noise plays and nothing else happens. No one or nothing appears, nothing changes in the room and you think to yourself “well maybe something in the house changed?” – So you open the door and find a completely different hallway. You keep going and you find completely new rooms and hallways and so on. And now you know it started.
There’s no way to go but forward through most of the game, every time you enter new room the door behind you closes and is locked. You will revisit some rooms more than twice but usually they’ll be a little different in some way, there are letters and mementos to pick up that give you some background on our guy, his relationship with his wife and kid. Three endings and your actions determine which one you get but it’s very very difficult to tell when you are presented with a choice that impacts the ending. I got the “self-portrait” on my first, blind playthrough.
To 100% this I had to get all three endings and I had to find out how game determines the ending so I don’t replay it just to get the same one. So this game uses points system, there are many actions and small choices that you can make that add score to certain ending and at the very end you get the one with most points. Actions like picking certain mementos, small actions in room like looking at something or ignoring something. Hell there are rooms where you get points just for NOPE-ing out of the room.
But back to the beginning of my text, this sounds great and this game has some great build-up at times but it always ends with a disappointment :( It’s just not that scary. It is sometimes even hilarious (to me at least) when it tries to be scary, especially in the chapter with your child. Maybe some of you saw that AngryJoe clip yeah that’s not scary to me either, I laughed too when I saw it. I have to give props to dev to at least not using jumpscares to create fear, there were few but most of the game was without them. It’s surprising to me this game has over 90% positive reviews on steam, it wouldn’t surprise me tho if a lot of these are positive because the game is not that bad to give it a negative review, but when presented with just a binary choice a lot of people picked positive because it’s closer to what they feel about this game. That’s the case with me for sure, if I had to make it a steam review.
But maybe I’m wrong and some of you will love this one. Mild recommendation
In this DLC we play as daughter of the protagonist. Like in base game there are three endings and our choices impact which one we get, though in this DLC it was more obvious to me when we are presented with a choice that will have an impact. It’s short, took me around one hour to complete on my first playthrough, which helps this DLC because it is more of the same, but less scary.
It’s set in the same house but our heroine doesn’t seem to have same mental problems as our father, we can safely wonder around and other than our flashlight malfunctioning every now and then, not much happens. Instead what happens when you approach certain objects in the house, it triggers a memory where we get to hear our parents. Hear, because we never actually see them.
There are three memories and once you complete them, the door that was never accessible in the main game (before shenanigans started happening) opens up for us and our heroine makes a judgement on her father. There you’ll get ending 1 or 2, but to get the ending 3 you’ll gonna have to explore the house a little more carefully AND make proper decisions inside memories to form a map to a hidden room where you can discover your true inheritance OOooOOoOO!
The memories are quite varied at least, one is very similar to what happens in base game, you loop around the house, but you see it from a perspective of a small child, like 5 year old child. For that reason the devs decided to change the way you see, everything feels gigantic when you’re close but zoomed out when far away. The other one you have a painting lesson with your papa and if you make more childish decisions, you are transported into a world where everything is made of cardboards and crayons, if you follow your father it’s more Layers of Fear. Last one is short and very simple and I’m not gonna spoil it.
If this DLC is canon then it’s not even clear which ending you got in the base game is canon, IMO “the wife” ending is most likely canon after playing this DLC, but “self-portrait” could work too. Not recommended if you found base game average or worse, you won’t find anything interesting here. Unless you want to 100% LoF then I’m afraid you need to finish it at least 3 times :(
26th October 2020
Hey hey people,
Been a long time since the last post, but I’m quite happy with my progress. I at least managed to beat more games this year than my last year and last yeat was horrible, so this year is a little less horrible! yay! If you look at my list, imagine Halo: CE is there too, I can’t add it as it counts as a DLC and adding the whole MC Collection feels unfair with just 1/5 of package beaten.
And I did beated more games that those below, I’ll try to write about those too before december. My progress would be even better if not for my new addiction…
Destiny 2 is my new time sink. Yesterday I beated my first raid, Leviathan and I really enjoyed it. I was just starting to get bored with this game because recently I was just farming gear mostly and doing daily bounties and it was starting to get repetitive and this raid was a well needed breath of fresh air. I’m playing on F2P content for now, I really want to get Forsaken expansion as it is pretty cheap (I could get it for 10€) but I’m gonna wait for Beyong Light first (the upcoming exp) and maybe the price will drop. Or I might buy Beyond Light and explore the new content like everyone else. Who knows!
Anyway onto reviews:
A blast from the past…well not exactly, but Turok is still a decent FPS.
This was a N64 exclusive for six months before it got a Windows release and it shows from the start that it was developed with console in mind and not PC and K+M combo. Guys from Nightdive studios who brought this game to Steam and updated for modern systems didn’t seem to touch that console-like aspect. For example you can kill pretty much any enemy by aiming in their direction but you don’t have to place crosshair exactly on their body. It feels like instead of having auto-aim on console they did that to compensate for pad aim and Nightdive left it like that. Enemies are not very challenging either, most of them shoot projectiles or try to melee you, so it’s fairly easy to not take damage most of the time, you can out run pretty much everyone by strafe running. But I hate how they did harder difficulty settings in this, they went with the most lazy solution ever, which is just give everything HUGE health buff to the point it takes fifty magazines to kill one of the first enemy humans and dino’s you encounter. I hate that kind of solution, so I just went with normal difficulty. Nothing else changes as far as I noticed, they still behave the same and do maybe more dmg, but it’s not challenging in any way when every enemy is dumb and tough like a brick wall at the same time. They handled it much better in Turok 2, but that’s for a next review.
I really like the visuals. They have a certain charm to them. OST is pretty decent too, I especially love that track that plays when you swim underwater, it sounds like something out of Mario game lol. There were some weird sound glitches at few points, where every sound was slightly muted and if something shoot or made other sound it was scratchy, not sure why it happened, but I feel like I had that happen in some other old games.
After clearing first level instead of having loading screen to next one, you discover your hub world with a circle of teleporters and key slots required to open the next one. Interesting thing, you can even do world 3 first instead of world 2 for example, if you choose to slot keys there, but you can never really go straight to the last world, as there are different key types and you won’t find the late game keys in early levels obviously. And it’s a little stretch to call it a hub as you can’t really do anything there, there’s no ammo pick up or anything to help you prepare, no fun or dumb stuff to do, not even an NPC.
Levels are sadly not very varied, it’s all slightly different flavors of jungle with one level being entirely in underground temple that’s also my least favorite as I got lost there many times. The last level takes place on some kind of alien underground facility that experiments on dinosaurs and before you reach that it’s more jungle set close to volcano so you get to jump around some lava. Another disappointment are boss fights, all of them play exactly the same, run backwards strafing and shooting the boss until it dies. Your arsenal consists of alien weapons such as Fusion Cannon and Pulse Rifles, to Grenade launchers, quad rocket launchers and ending on more classic weapons like Shotgun and Pistol. Pro-tip, if you kill something with a knife there’s a chance they drop a permanent HP boost, you can go up to 150hp if I remember correctly. There’s also an achievement for doing that. Oh I and would also recommend playing tutorial – it’s short (~10 minutes) and it teaches you strafe jumping, something that’s not around anymore and it’ll help you reach secrets most of time :) And for a “dinosaur hunter” there’s not that many dinosaurs, I killed way more humans, robots and aliens then dinosaurs. A minor complaint. But you do get to fight T-Rex with cybernetic parts.
I realize I maybe complained too much about the game but in the end I enjoyed it because I often had these moments where I immersed myself and mindlessly moved ahead shooting stuff and that’s a good thing and I like it when an FPS does that to me. The rating is after all just my personal enjoyment. There’s also a lot of secrets to discover and a secret weapon to assemble. I recommend this to boomers or people who grew up playing older FPSes.
Weird game which starts as a sort of boring farming sim, where you play as a granny who lives in middle of nowhere and her only contact with outside world is through her traveling friend who serves as mailman and trader at the same time. You start with some chickens, a couple of goats and some seeds. You’ll quickly learn that goats are your gold mine as you can buy a lot for just one wheel of cheese, you can buy quite a lot of seeds and a couple stacks of hay. You need hay to keep your goats fed, you’ll grow food from seeds but some seeds just turn into a decorative plants, so be careful not to waste time on growing these. Chickens don’t need any maintenance from what I noticed, they just give you eggs every couple of days. Your time is limited and ideally you’ll want to get milk from goats, start making cheese, pick some edible mushrooms from around your farm, plant seeds or upkeep the ones you already planted in a single day and top it off with a hot meal at evening. But you never have enough time for that, best to just take care of goats on day 1, do rest on other days till goats can give you milk again, though I noticed sometimes days are randomly shorter than usual.
But if you want story you should try find some time to read letters brought to you by your childhood friend. You’ll learn what goes on in outside world from your family members as well as what they are up to. It’s kinda boring at first but at the end something changes and it’s when the game got really interesting for me. Your family starts talking about people disappearing, some of them seemingly losing their minds, cities becoming empty. Your brother or cousin (don’t remember now) in his last letter says he’s trapped in his office and when looking through keyhole he sees a strange figure with two black goats at its side just waiting outside. It seems it happens all over the planet. You connect it with the fact you learn at the start that apparently we finally colonized the moon and it makes you think what the hell did we discovered there and unleashed on ourselves. But shortly after the game ends in a strange way. I guess whatever was spreading through the planet finally reached you.
I should mention that through the game you’ll also have few strange dreams and nightmares. One day your friend brings a black goat with him and asks if you would take care of it for him, just one day. That night I had a dream that showed my farm abandoned with I think ash filling the air and something covering the sun and that goat just standing outside my house. I absolutely loved moments like that and near the end. It just sucks that the first 2 hours felt like 4 hours to me. I kinda fear that games like Stardew Valley might not be for me after playing this lol. I hope the farming is just bad in this specific game, if not that means I’m gonna have to remove a couple games from my library…
Anyway do I recommend this? Not really. It is short, but it felt like I spent more that 3 hours playing this. The story gets interesting near the end, I loved the mix of satanic and Lovecraftian feel near the end. At least it has no achievements and is just 3 hours, so it’s an easy -1 from backlog.
Visual novel developed by Zachtronics. Yep, the same people that did Space, Opus Magnum and other mind-bending games.
Eliza tries to tackle a lot of topics that are IMO very important today – privacy, use of AI, technology advancements, mental health in today’s society.
We play as Evelyn, a software dev who quit her job years ago after a burnout and who worked on a new app that aims to help people with mental health. The program – Eliza – uses human proxies that read generated script based on clients responses. It is in practice, a chat bot that uses human proxies to make it feel less so like a chat bot and more like an actual conversation. The proxy must stay on script but we don’t get the choice to read off-script until later on. It’s a bizarre app where after hearing someone’s problems, just pretending to be mental health counselor, you get rated like an uber driver where clients give you 5 out of 5 stars, a leveling system and a tip if they so desire. If necessary the app can prescribe drugs to the clients, you wish them the best and “hope to see you soon!”. It’s so ridiculous but it wouldn’t surprise me if it happens one day for real.
Evelyn after not doing anything for the last 3 years decides to get a job as a proxy to see it working in the field and finds out it changed since she left the company. She keeps working and starts feeling that it really doesn’t solve anything, that it’s missing something. It’s also where we meet our first potential friend, our supervisor Rae who worked there for years and while she knows it doesn’t fully work now, she believes it can be better if they could actually track if people take their medicine and if they follow advices given by Eliza. We later get contacted by an old friend who worked with Evelyn on Eliza and who wants to catch up with her, we also run into our old employers, who are very happy to see her and want to recruit us. One of them still leads Eliza, a narcistic boss that uses Eliza as a foundation for something bigger, the other who left the team and started his own project and wants Evelyn too for his grand project. They also both want fuck Evelyn and that’s perhaps one sub-topic that’s touched in this game is the sexism in tech industry, but it is not the main topic like the ones I included at start.
I don’t think I played any serious visual novel before, but I would say the gameplay is very standard. You mostly keep going, listening to conversation, sometimes you can make a choice who to trust or what decision to make, both have consequences later on. Story is pretty good, the people you meet during your proxy work are varied and some interesting, some were really annoying to me, but I think you can relate to all of their problems. I ended up choosing friendship over all this mess.
There’s only one achievement and it’s to win solitaire game on an expert difficulty. To unlock this you need to beat it on easy, medium and hard. The easy/medium/hard weren’t that difficult, but I think spent like an hour trying to beat in on expert lol. So take that into account when looking at my time playing this.
FTL-like rogue-like strategy-lite litelikelitleliktelike.
Bad north starts you with two commanders that need to run away from Viking horde that is pillaging every nearby island and leaving just ashes behind. You need to make it to the last island which will be your last stand and toughest island to defend. On your very first run you’ll only can pick the portrait of your commanders, but it is just an icon as in game all your troops look like blue blobs with tiny hands and legs. Later on you’ll unlock starting items and traits, but at start you don’t get anything.
The islands and enemy types and their group size that will attack are randomized. You pick an island from a map, you defend it, get gold depending on how many houses you save and you spend it on your troops, their abilities or their items if a commander has one. It’s quite similar to FTL where you have to run away from rebel fleet Viking horde, you take turns on map but on island it’s real time passage. However unlike FTL, if full might of Viking horde catches up with you it’s game over, whereas in FTL you could still fight and maybe outrun the fleet, but the fight was always tough and rewards very small. But unlike FTL you can visit more than one location per turn if you split your commanders. It’s risky at the start when you only have few of them, but you can have up to 10 later on so it’s possible to do 3 islands in one turn, get ton of resources and ahead of the horde. And you can only send up to 4 commanders to defend one island. There are three classes you can upgrade your militia to – archers, pike man and sword & shield. It’s all very simple and each class is a counter to some enemy type, but you learn their weaknesses and strengths through playing, you never get any pop up what is good against what.
As you hop from island to island you’ll meet new commanders and they’ll join you if you defend their home. It’s also the only opportunity to unlock starting traits. Every commander carries a banner that also tells you what trait their group has. If it’s just plain color then they have no trait. Traits vary from stuff like “weapons do more damage”, “upgrading skill/item is 50% cheaper” to “resistance to stun/knockback”. And some work better for one class, others less so. Archers on level 2 can knock most units off the boat with increased knockback trait instead of needing to be upgraded to level 3. Pikeman with sharp weapons at lvl 3 can stop pretty much any charging group at them.
The game is pretty tough at start when you try figure it out and you have no advantages at start. It reminds me of Rogue Legacy where you start with nothing, but over time build your castle, but here you unlock starting traits and items. I have to admit, I was very very very lucky because the first item I unlocked was philosophers stone, which gives you one extra gold if commander carrying it survives the island. Upgrade it to level 3 and you get 3 extra coins. And add to that trait that makes item upgrades 50% cheaper and I could have level 3 artifact on turn 3. After unlocking this combo, it made first 2/3 of every run a little too easy.
Sorry, I didn’t took any screenshots or clips here, and there’s no interesting tracks in the OST =/
Super meat boy wanna-be.
AT:TP is a tough platformer to the likes of SMB and The End is Nigh. It has a slight mobile game feel to it as you get rated in stars with one to three stars and it’s the type of game you just pick and go. It is on android, but honestly I can’t imagine playing this on the phone, unless you’re okay with getting one star on every level lol. There are 3 worlds, each having over 50 levels that you can beat in 10-20 seconds if you know the mechanics and layout. Of course the game is not easy, so you’ll spend a lot more on each level. First world focuses mainly on teaching you how to jump and it gets harder and requires more precision as you go. You can endlessly wall jump as long as you have wall to jump on and you can even bounce just before you hit the wall again, you’ll need to learn it for later levels as sometimes you need to get up really fast or just for the sake of getting 3 stars. And you jump around obstacles like spikes, sometimes spikes move and sometimes they are stationary until you get close and they charge at you as a “nice” surprise. Second world introduces platforms that fall off if you stand on them, jumping platforms and sawblades, one more thing from SMB. Not just that but I’m pretty sure some parts of SMB levels are copy-pasted in here. And sawblades get their own variations too, moving sawblades, stationary sawblades, saw blades that are shot from turret.
Third world is all that but we are introduced to turrets – rocket turrets, homing rocket turrets and laser turrets. So generally more fuckery. And it can get really frustrating at times to the point I sometimes wanted to smash my fucking keyboard.
There’s no story at all, the visuals are very minimalistic. It is one-man game after all, so taking that into account it’s not a bad game. Ignoring the levels that are just copied from SMB, the level design is not that bad, some even have slightly two different paths you can take, though I’m not sure if that’s by design or dev just didn’t think you could do something different. I just wish the music was better. It’s one song per world that just loops, ok fine SMB was the same in that regard but IMO the soundtrack there was much better and it fitted thematically with every world. Here it’s just a weak electronic music, I got bored of it very quickly and just turned the sound off and played my own music in the background. Music on world 3 is pretty decent and fast but it gets tiresome too after hours of listening.
Overall when I played with my own music and wasn’t trying to beat absurdly hard levels, I had some fun with it. It’s pretty good at times and found myself immersing in this game trying to push on. But would I recommend it? Eh, that’s difficult considering SMB and TEiN exist, but if you already beaten everything else and looking for something new, then you could give it a shot.
Lastly, I mentioned mobile version. Looks like it’s free, but it is flagged with “in-game purchases” on Play Store, so just mind that. What exactly you buy in this version I’m not sure, on PC you just pay for the game and that’s it, there’s no in-game stuff to buy.
Well that’s one more “blast from the past” but slightly worse than Turok.
I hope the audio-visual department got a nice bonus for this game, because this is the strongest aspect of this game. Characters look awesome and the soundtrack is absolutely amazing, what’s neat is you can change it to it’s 8-bit version and hear the original, switch back and hear their recreation. Background visuals look good too when they are drawn, but everything at front and not so far in the back is 3D and quality varies. Most of you will see through the level looks ok, but some models have pretty bad textures.
I haven’t played original NES game, but it feels the remaster left gameplay mostly untouched. Enemies are very basic, do one thing, are easy to kill but sometimes game likes to throw many of them at once and it’s easy to get hit. Bosses are easy too, tbh I find the levels themselves harder than all of the bosses. You kill everything by jumping on their heads using pogo jump, which you also use to jump on floor that would normally damage you or to reach secrets. There’s one really annoying thing about this pogo jump though… It has it’s own hitbox and it’s a pretty small cane. And it’s possible to not hit someone as you fall down on them, but your character will touch the enemy and get hit. You can also miss the floor, say you land on the edge, the cane landed outside the edge but part of your character did not, so it breaks your pogo jump and you just stand there. It was a cause of a lot of frustration for me with this game at start as I didn’t understood why it was behaving like that.
100%-ing this is a small chore, you need to beat this pretty much 3-times and grind a little to unlock all the stuff in vault, but I like some of stuff you unlock. Things like art pieces, drawings, original TV series art and sketches, new and old character models. But like I said unlocking all this is a chore.
The game is overall ok, it’s simple and when the frustrating parts don’t get in the way it can be fun. But I played better and I can only recommend buying this on discount. If you already have this and want to play a platformer, give it a try but don’t expect anything big.
5th July 2020
Hey hey people,
Boy, it’s been 4 months since my last update and I only bring this…I did beat three more games actually, but I’m saving those for next report as I expect to beat at least 6 more by the end of July as part of Cjcomplex “Monthly in a monthly” games. Next one is gonna be a big one!
And I hope everyone is doing ok. In my country restrictions are pretty much off, except having to wear masks in closed spaces but half of people don’t do that already and among those that do, a lot of them wear it without covering their nose… which to me is more frustrating to see than someone without a mask… why, why is it so hard for some people?
Also big thank you to Arbiter Libera, I
stole borrowed the template for screenshot showcase from him, like the one you see in my A Hat in time review, I also used it in my Black Mesa review but I completely forgot to mention that back then 😰
Anyway back to games
I tried but honestly this game really bores me… I even started using the walkthrough from GameFAQs but I kind forgot about this game. I should probably finish this as I think I’m 2/3 done but man I’m gonna rate it pretty low if things don’t change :S It’s from the team that did Pathologic, I really hope at least that game is better than this as I often hear nothing but praises for Pathologic games.
Played cyrano back in april
I played it for free game like everyone else. Sadly I was too late and didn’t get anything :/ Played with guide after trying to figure it out myself, some answers make sense and I think I would figure it out with time, some don’t (to me at least). Not really worth playing it now…
A Hat in Time - Nyakuza Metro + Online Party
I wasn’t very interested in the online mode for this, but honestly even I am a little disappointed by the implementation of this mode. You’ll see a new machine in your spaceship which lets you join a party game. Simply put a name and any other players that have typed the same name for lobby will be connected. You can hang out together on the spaceship and do chapters together. But everything is the same, you progress on your own, nothing is synced, not even enemies. It’s basically like having a ghost that you can emote with. If you start a chapter at similar time you can compete who gathers more gems and the person to first pick up the time piece gets a lot of bonus gems, but that’s it. Really weak co-op implementation. But it’s quite impressive you can have 50 other people at the same time.
The Nyakuza metro is pretty awesome tho. A big city with colorful neon signs and metro system where HUGE cats server as a locomotive. And it’s runned by big black sphinx cat lady and her mafia (not the same as Mafia in base game). The new outfits and color schemes are pretty awesome. To move around the city you need metro passes, you get your first one from boss lady and over time find new ones and the whole area is similar to Alpine Skies where you can access every time piece from the get go, you don’t really need to pick a chapter from the book (at least that’s how I remember alpine sky worked…). Story is kinda lackluster tho, the boss lady wants the timepieces for herself and you work for her at the start, you give them back to her after finding them only to steal them all near the end. But you won’t know anything about the city or the boss lady herself. The base game and the first DLC were a little more fleshed out than this.
Overall it’s an ok DLC but could be a little better. IMO wait for it to go on a sale.
I did not expect to like this one as much as I did. A narrative-adventure game (or in other words, a walking sim with some easy puzzles and simple gameplay here and there) set in The Great War/WWI. Though set during actual historical event, the two characters you play as and their history is completely fictional AFAIK. You play as Harry the photographer on the Canadian side and Kurt the engineer on the German side, so you get to experience the war from both sides. Eventually both characters get to meet and their stories connect.
You may notice from screenshots that the game has some strange artsy visuals. This is because the engine tries to “paint” everything in impressionist style, which was a dominant painting style back in this era. For me it’s a mixed result, sometimes it looks pretty and everything Is more or less visible, sometimes it’s just a visual mess and I couldn’t tell what’s in the room. But I appreciate that they at least went with something that has connection to time when The Great War is set and not picking something random just to look different and artsy. But the game is not focused on teaching you history, it’s main focus is to tell a story. Through the game you’ll stumble unto photographs and if you gather all the pieces you unlock a small memorabilia that tells you about a small fact from the war. This ranges from tactics, logistics and life in trenches to civilian life, newspapers etc. a little bit of everything. But it’s easy to miss most of these pieces if you don’t look for them so it’s possible to miss them all and learn nothing new. And some of them can only be found via Harry’s camera, which brings me to our protagonists.
Harry is the first character that’s introduced. He’s a young Canadian, working with his best friend Julia in her father’s photography shop and Julia is ofc his love interest. One day Major Barret comes in looking for a photographer for the war and Harry signs up to get that uniform and find glory and heroism in the war and ultimately to impress Juliet. He’s young and stupid and maybe my biggest gripe with him is that he never grows, he seems to stay the same regardless of the ending. At one point Kurt even says “he is a coward with a camera who believes he is some kind of hero” and frankly I kinda agree. He’s voiced by Elijah Wood (Frodo from LOTR) and he does really great, not so much on some sad parts of the game, tho I feel like the director is there to blame, not him. Since he is a photographer you get the camera as him and sometimes have to take pictures the game tells you too to progress, but you can also photograph anything you want and keep them, there also optional objectives you can photograph and sometimes you get pieces to unlock memorabilia. When photographing you have some freedom how to take a photo, you can stand anywhere you want, pick different zoom and angle. At one point one of the characters shows you your photos and I think they were just the way I took them :)
Kurt is the opposite of Harry, he joins the army to find his son who is MIA and believes he is still alive. He’s more of a tragic character and it’s really just downhill for his story, how bad it ends, depends on you. Instead of photographing you will solve very simple puzzles and sometimes do some eavesdropping on enemies with stethoscope, in practice it’s just moving your mouse on the right spot and pressing E. He is somewhere in his 40’s and is not interested in glory and heroism and is very determined to find his son. Although I am not a father so I cannot really empathize with him, he’s the one I really cared most through the whole story.
When you don’t do any of the above you usually just walk around, doing simple tasks, there are few moments when you can die but most of the game is without consequences. Still, I found myself to really enjoy the story. There’s also a twist near the end that I absolutely did not see coming, but I honestly wasn’t that hooked up into the game at the start so I’m not sure if it surprised me because I didn’t paid much attention at start.
Also huge props to Olivier Deriviere and London Philharmonia Orchestra for the OST, it’s phenomenal! Up there with ABZU OST, definitely something I’m gonna get.
I wasn’t sure what to expect, I only remember watching TotalBiscuit showing this years ago on his “WTF is…” series and I remember it looked interesting. I was kinda expecting some rogue-like in space but I was wrong. There’s almost zero randomness as far as I can tell, the levels, enemy placement, timings etc are not random which was a pleasant surprise!
You are a space scumbag smuggler, a cheap rip-off of Han Solo with IMO a pretty bad voice actor. You work for various corporations that want you to move cargo and you have to protect it from pirates and asteroids of varying size. You don’t control your ship, it moves in a straight line from point A to B and you can only control your speed i.e. how many engines you build. Your ship consists of hexagonal pieces where you place cargo at start, one engine and after that all the defenses and extra engines you need.
You can build laser turrets, rocket launchers, engines, generators and defenses. Every type of building has 3 tiers which you unlock with money you get from missions and each building has it’s own 3 tier tree. So for example tier 1 turret has a tier 2 ability that allows it to fire ridiculously fast for 30 sec and it also has tier 3 passive permanent +30% dmg boost if it’s powered by generator. Or a tier 3 generator can make everything immune from dmg for a short time. And so on, each building has quite a lot of options and you build that or use special abilities with scrap. You start with some and generate more slowly over time. Each destroyed ship, drone or asteroid drops more and the bigger the better. You don’t carry any extra scrap to the next mission, so if you have loads of it there’s no point in saving it, unless you know something big is coming and you want spam a lot of special abilities in short time.
Why yes it is a screenshot from the store! I somehow never took one myself during battle
But during that you also need to get the cargo on time. You fail either by getting it all destroyed or if you don’t deliver it on time. At the end of the mission you get rated based on how much cargo you delivered and how fast. The faster and the more cargo you deliver, the more money you get so you can upgrade your ship and building faster. And if you don’t do well every time the game can become pretty grindy near the end, I had to repeat few missions quite a lot just to get the latest upgrades as most of them are pretty essential near end. During the actual run you also need to balance your defenses vs your speed. It’s possible to not make it on time because you spent too much on turrets and forgot to buy extra engines. This gets extra tricky on levels with bosses as they can stop your ship completely until you destroy them. The cargo is also different for every corpo. One for example specializes in nuclear cargo and on few missions you get to carry a nuclear warhead that you can use, but if you do it’s counted as cargo lost. Or one specializes in alien technology that consumes energy from nearby buildings, so everything around it needs extra +1 power to work properly.
It’s a fun game that involves some planning and smart placement of the turrets and generators, so you can get the maximum effect. It’s also quite an impressive game considering it’s from a 1-man team.
But the music in this game, oh my gods it’s so dull. I just turned it off at some point and listened to my own in the background. The writing is not so good either and at times really cringy. Audio-visually it’s ok, not bad looking for a 2013 indie game. But I did enjoyed it overall, at some points I really got immersed and fully focused on defending my ship, the battles can look amazing at times. If it only was less grindy near end and had better writing and story I would enjoy it more.
9th March 2020
I hope everyone is doing well during the pandemic, I was fine for a while, it’s sad but my life didn’t changed much after the lockdown lol. I only miss going to gym and taking my dog on a long walks to local park, it’s closed now and neither me nor my dog enjoy walking around the neighborhood for a long time. The peak here is supposed to happen somewhere in may, which is gonna put a lot of stress on a lot of folk here and our government just keeps coming up with new restrictions and rules while at the same time trying to push for presidential elections to happen because our current president has a high approval rating and polls highly, I guess somehow people think this moron is handling the pandemic well even tho he has little to do with that.
Anyway despite the lockdown it was still a slow month for me when it comes to games.
I did 100% in this and it wasn’t fun. Someone at Tripwire thought it would be a great idea if achievements only counted when there are 16 or more players on the server. Sixteen. And bots don’t count, but a fellow achievement hunter managed to gather a group so we could all do it. If you don’t care about achievements, don’t bother starting it, delete it, this game is dead. And if you do care but have 0% or don’t want to look for 15 other people delete it as well. I did it because 15 years ago or so I did one achievement and this game was already counting into my completion percent on steam.
I started it before Black Mesa came out of EA. Weird game, but I’ll try to finish it. It’s an FPS without shooting part and it has some crazy character design when it comes to “male demigods” lol. Very abstract, hopefuly it’ll make more sense to me.
And I also completed these two gems:
Another one of these, that one could name indie “classic”. It’s 7 years old and I remember hearing a lot of praises for it when it came out in 2013. For those few that don’t know what this game is, it’s fast paced and skill based (although with some randomness, more on that later), top down, pixel art and a very brutal shooter/slasher.
Game usually goes like this – you start a level, pick rubber animal mask that gives you some kind of buff (the starting out being the only exception, it does nothing) and your goal is to brutally murder everyone. You have good melee weapon variety as well as firearms. Melee weapons include knife’s, baseball bats, golf club, machete, fire axe, a pot and so on. Firearms arms are less varied – revolver, silenced pistol, uzi/scorpion, mp5, assault rifle and a couple of shotguns – pump and double barreled. The one complain is that it’s really hard to tell apart uzi from scorpion once you pick it up. I don’t even remember picking scorpion ever but I had to since I got an achievement for killing with every gun. If MP-5 was smaller in this game I probably wouldn’t be able to tell it apart from uzi either. But if you don’t like guns of any kind you can always use your fists. Though you can only knock someone on ground with them and have to finish them off by banging their head on the floor.
And oh yeah, this game is very brutal and graphic, even if it’s all pixel art. Each enemy leaves a big pool of blood, you can crack their skulls open with various melee weapons or turn their heads into tiny pieces with a close shotgun blast. If you knock someone on the ground, you can finish them with any melee weapon. Sit on them and crush their head with a sledgehammer, cut their throat open with a knife or crack open their skull with few, swift crowbar hits. There also dogs that you have to kill, even if you wear a mask that makes them friendly.
Camera is placed right above you and you can see through walls, but your view is not big enough to see the whole level. You can move camera independently if you press shift and look further, you can also lock on target to for example quickly jump from around a corner and shoot somebody but I never used it to be honest. The game also recommends controller when you launch it but it is playable with K+M, I did every level on “A+” for achievement like that. And AFAIK there is no S ranking in this game, so this was the highest possible.
The game rewards recklessness and speed, the faster and more dangerous your approach, the better your combo will get. There’s a very short time after one kill to rack up a combo and killing with melee weapons nets you more points than firearms. The enemies are also very fast, their aim is pretty good mostly and they swarm you if they either spot you or hear your gun. Though that doesn’t always happen, here comes the randomness. Because you will often die in this game, it’s normal you will replay the same level many times just to beat it. I would often see enemies in the same spot either reacting to my gunshot or not. Sometimes every enemy on the level hears it and rushes to you. Sometimes only the guy in the next room will hear it, sometimes he won’t but two guys at the end of the level will and they will rush you instead. The weapons they get is also random, although from what I noticed the type of weapon they get is always the same. So for example one guy in this room always gets melee weapon and the other two a gun.
The music is a highlight of this game, most of music is from different artists and it wasn’t commissioned for this game, there’s some reggae in more chill moments of the game and electronic, synthwave and club music during combat levels. I honestly didn’t know most of these artists except Perturbartor. It fits the game great.
The story is a little vague and there are 3 endings, one perhaps the “true” ending requires you to find a password to a computer. But it’s not the focus of the game and at one point devs break the 4th wall and just tell you it’s a game (and maybe they also say “fuck the story, gameplay is what is more important” but that’s just my interpretation). If you haven’t yet, give this game a try! If you don’t care about achievements you can finish this one in 5-8 hours.
Absolutely amazing recreation of the original. It tries to make an OG Half-life more modern while also trying to stay faithful to the original and I think it succeeded for the most part. There are some level design changes or specific encounters where it is a small downgrade from original, but I could count these on just one hand.
I remember majority of levels but throughout the whole game I was positively surprised in almost every corner. Old and familiar levels were recreated with much more detail while retaining the layout and paths. And some were drastically changed but most of that happened in levels that either had no combat or very little of it. Thankfully they kept most pieces where combat happens the same, and the few that got changed (or added completely new) are better for most part 😊 Xen has received the biggest changes and it’s what we’ve been waiting for since the free mod release in 2012 which lacked these last levels. Xen is now much, much bigger and longer. And much, much better. You can pretty much forget what you remember from original Xen. Most of areas have been scrapped or redesigned to the point where they don’t look like the OG Xen, it’s also more varied. There parts with strange fauna where most of Xen wildlife resides like hound eye’s and bullsquids, it’s where Black Mesa set it’s Xen HQ to study the area until it was overtaken, Gonarch Lair is not a 5 minute fight anymore but a tough boss fight that only ends with you wounding Gonarch, a long chase after her until she starts chasing you again and ends with a final stand where this banger plays in the background. Build up to final boss is so amazing, it felt like Xen forces start throwing everything at you to stop you. Final boss got a great redesign and is now a multi-phase battle. And the whole Xen is so beautiful now, especially the first part with its lush environment and cosmic sky above you. Overall there’s a lot more exploring too and solving puzzles. Platforming is still here but not as much and now you have something called “landing jets” which completely negate falling damage and it was a frustrating part of OG Xen, you could easily kill yourself there. No more in this remake…well unless you fall into the void ;p
Human AI has been improved from what I can tell. It used combine soldier AI in free mod from what I can tell which was dumber than human grunts AI in OG Half-life, combine soldiers would just stand like dummies or rush straight into your face and occasionally throw a grenade, but here on improved AI, soldiers try to flank you, suppress fire on your last position and throw grenades more often, even more than in original but since they are an actual physical objects you can pick up and throw back it’s not a big issue.
Gunplay is great for a source engine game. The one thing that in my opinion was a downgrade in HL2 from HL were guns. Thankfully the guns feel, sound and shoot more like those in original than a reskin of those from Half-life 2. I can only wish shotgun in HL2 felt so powerful and impactful like the one in Black Mesa. MP-5 feels quite powerful for a SMG and has nice and controllable recoil, Gluon gun feels more like a devastating Ghostbuster gun and has its own special moment in Interloper level, something similar to how gravity gun got a power up in HL2 Citadel near the end. .357 is exactly the same like in HL2 from what I can tell, which is the only gun that didn’t need any changes, so that’s good they left it as it was, but you can use iron sights now with it. Glock doesn’t feel like a toy gun (looking at you, HL2 pistol). Each weapon has a special pick up animation when you get it for first time.
Soundtrack is different and sounds nothing like original Kelly Bailey OST. Every track that plays on Xen is excellent and fits really nicely with that they made. The “earth” part on its own is not that bad but I don’t think it always fitted what happened on screen. For example when you are on your way back to control room in rocket engine test pit where green tentacles spawned, this “epic” rock music starts blasting in your ears while you try to slowly sneak up the room like you’re doing something amazing. And instead of industrial and electric music the whole “earth” OST feels more “rock” like if it makes any sense lol, but it is very atmospheric at times.
This and few other minor annoyances prevent this me to feel like a 10/10 game. Xen could use a lot of optimization in certain levels. Certain small encounters got questionable changes and it felt like they had no idea what they were doing. They also recreated multiplayer from original but I haven’t touched, its probably something you can ignore anyways, in original it was basically a worse version of Quake II/Quake MP.
- Won on SteamGifts 320
- Currently Playing 8
- On hold 7
- Beaten in 2018 35
- Beaten in 2019 17
- Beaten in 2020 27
- Beaten in 2021 19
- Beaten in 2022 5
- Short - to beat 794
- Short - to complete 249
- Medium - to beat 475
- Medium - to complete 243
- Long - to beat 257
- Long - to complete 237
- Very Long - to beat 177
- Very Long - to complete 519
- Play this year (2022) 36