I’ll play almost anything. Achievement hunter. Favorite genres: FPS, RTS, Horror games.
Currently playing - self-explanatory
On hold - Games that I took a break from OR I haven’t 100% yet due to lack of partner, date specific achievs or for some other reason.
Dear PoP picker - Ignore “to complete” lists and just look at “to beat”. Some games didn’t had times on HLTB so I assigned them based on astats polls or just feeling ¯\_(ツ)_/¯
Short = 0-8 hours to beat (main story) or complete (100% achievements)
Medium = 8-15 hours to beat (main story) or complete (100% achievements)
Long = >15 hours to beat (main story) and complete (100% achievements)
Times taken from HowLongToBeat.com
Here I am 1/3rd of May behind us with my April report! :D
I didn’t started Ancestors Legacy yet as I had planned last month. I may have to shelve it for another month as I will probably start Distant World: Universe. It’s gonna be my first 4x game, I hope it will be good :X
Soon I’m gonna start Borderlands 2. I keep hearing it’s better in almost every way than the first game, which is ok in co-op and you can read my review of it below.
Oh and one Sakura game just after I find +18 patch since I imagine that’s the way its meant to be played :V It’s one of my current PoP games and I might as well do this one since it’s short.
Everyone is playing this right now so I decided to jump the train too. I played like 90% of base game with a friend.
FPS Loot-shooter with millions of randomized guns, four different characters to choose from that each have different abilities and personalities, a dull set of bosses, a world filled with pop culture references and Claptraps is how I would summarize this game.
For an FPS, the gunplay is pretty weak. Even strongest weapons feel weak, lack any sort of kick to them and are overall pretty boring to shoot. Explosions from grenades and rocket launchers are laughable, revolvers feel more like standard pistols and combat rifles are meh. Shotguns sound pretty good and are fun to shoot, at least they didn’t messed that up. Each weapons is randomized (with few exceptions) and not just their stats but their looks and parts. You can get sniper rifles with revolver cylinders and instead of bolt-action to remove shells, it has pump like a shotgun. Or a pistol with a bayonet and huge scope. Neat
Weapons can have elemental damage – Shock, fire, toxic, blast. Shock does a lot of damage to shields, but I found it pretty useless beyond that, most enemies have a lot of health and pretty weak shields. Fire does dmg over time and is probably the most useful overall from all four, but there are some enemies that are completely immune to it. Toxic works like fire with less dmg but can spread and ignores armor. Blast seems to ignore most of armor but then I can’t remember any armored enemies except skags (pandora dogos) in base game. But it does leave a nice red mess and gibs if you kill someone with it :P
Storyline is ok I guess, although I didn’t bothered to read quest descriptions or written dialogue as in game like this and you really don’t have to. The story is easy to follow and understand if you just listen to what characters say in cutscenes or radio. You’re on Pandora, looking for vault that opens every 200 years and you just happen to be right on time! :p
You can spawn vehicles pretty early on with mounted gun, but once you get fast travel they become obsolete pretty fast.
I wouldn’t recommend playing this in solo. While it can be pretty enjoyable and easy to let the game flow with its repetitiveness, there are just better games to play. It’s a pretty basic FPS with some basic and mostly boring talent trees. And the boss battles…oh dear…
The “Bosses” in this game are mostly just tougher enemies with big health and slightly different models. I can recount only two unique looking bosses, each part of storyline quests. Any mechanics are either bare bones or non-existent. I honestly expected a lot more. You mostly just stand still and shoot them and that’s it. Hide every now and then to regen your shield. Repeat. Even the last boss, the supposed guardian of Vault is a joke, there are tentacles you have to shoot that pop up every now and then and that’s it lol. Maybe it’s not a very fair comparison but even the most basic bosses in WoW in low level dungeons had more depth to them than any BL1 boss 🙄
Lots of pop culture references are present, from movies, tv shows, some games too, probably a hundreds more I missed or didn’t knew. I can just imagine Randy’s Pitchford happy baby face laughing after seeing every single one and saying “oh that’s from that movie/comic/game haha!” as he forces his employees to add even more.
I completed two playthrough as Roland (Soldier class) and if I can give you some advice, pick either Brick or Lilith, they’re much more fun from what I can tell during my short playthrough with them. Roland’s ultimate is that he can spawn Scorpio turret, which is pretty useful but it disappears after a short time and cooldown on this thing is very long one. Each class has three sets of talent tree and to reduce turret cooldown you have to get at least to level 20…His other talents aren’t that great either, mostly it’s just bonus to dmg, bonus to turret damage, regen bonus etc. Boring stuff. Brick’s ultimate is by far my favorite, you go into berserk mode and do absurd amounts of damage with your fists, it was really fun.
OST – I played most of game with low volume due to playing with my friend and he has a pretty quiet mic so I didn’t really had a good listen. Wasn’t anything worth sharing from what I could hear during my short solo playthroughs.
Zombie DLC, yaaay…
A new area filled with zombies, midget zombies, thriller outfit wearing zombies etc. Out of two DLCs I played so far this is the worst one. It takes place on an island (Dead Island hahaha…) where the less successful brother of Dr. Zed, Dr. Ned failed an experiment and infected everybody and by that messed the business of Jakobs corporation for whom he worked for. So now it’s up to you to get him and maybe find a cure.
It’s just most of the same. Some areas are literally copy-pasted from base game with slightly different textures and rubbish.
The last boss fight takes place in a huge and open cave, but the boss got stuck for me in the entrance so I just stood in place with my turret and killed him.
If you don’t care about achievements, skip this one.
Could be a 7/10, but for a lack of fast travel, which this DLC could really use, I have to lower this by one for wasting player’s time.
In this one you get new vehicles to travel and the new areas are huge. Long highways but just straight forward highways and big open areas with huge bugs popping out of sand. There’s a lot of new quests here compared to Island of Dr. Ned, some of them are secret and they don’t show on minimap.
There’s no fast travel because the devs wanted you to travel with new vehicle and that’s an issue to me. The hub area is where you will return most of completed quests, but often the quests to do are on one of the ends of map and traveling one way from hub to objective can take even 10 minutes. And on the road there’s usually nothing but some enemies that you can ignore. It’s always faster to just leave the game after completing the quest and re-making the lobby as you just spawn back in hub area. Traveling is just a huge time-waster in this game. It’s the worst at the beginning when on one of the highways there’s a huge blockade and you had to travel on foot quite a distance too.
The last boss, General Knoxx, is a bit better than anything I saw in base game, but with two people it’s still very easy. Some mobs and medics spawn to help him, but once you kill them you can stun lock Knoxx by just doing headshots.
Overall ok DLC and a lot more interesting than zombie island, but the repeated boring travels between areas makes it 6/10 for me instead of 7.
Cute little action adventure game in 2D. Although the game recommend controller to play, I didn’t had any problems completing the game on keyboard.
Not really sure what to say about this one. Pretty simple hack’n’slash with different melee combos and magic system. Magic depends on the knight you pick at start, I chosen poison knight and his magic does dmg over time.
Tons of stuff to unlock in base game and Insane mode (NG+). You start with 4 knights but can have like over 50 from what I saw. Different weapons, over dozen of pet companions, the game definitely encourages replaying.
It’s easy to pick up and play, the combat is easy to learn and you can use different melee or magic combos to deal with enemies. It’s pretty well balanced in solo as I rarely had to go back to previous areas to level up, I was on par with most enemies through the whole game. There are four stats that you can level, Strength just boost your damage with melee, Magic does the same for spells and unlocks new combos, Defense boosts HP and Agility your running speed, how fast you fire your bow and how much damage it does. I mostly just leveled up Magic and STR with some defense every now and then and did fine.
You also have companion pets that give you bonuses or help you in different ways. Like with everything else there is a ton of pets to find and unlock.
Almost every boss encounters is unique and fun. Borderlands 1 could use those 😂 At one point you even have to play beach volleyball against enemies to beat the level, but that was a pain in the ass in solo.
Since I played this solo I missed on the chaos that is co-op, I watched some LP’s and sometimes it’s difficult what is going on. I can imagine it’s even worse if you pick one of the unlocked knights that look exactly like one of enemies. Also the XP is gained by doing dmg and in co-op this is obviously going to spread among your team, so you’ll deal less damage on your own and actually gonna have to try work together somehow in this chaos :D
It can also be a little boring on your own after playing for a while. It’s ok on it’s own but I can imagine it’s a lot better with friend/s, so I would recommend playing it with at least one friend.
Story is very simple, evil wizard stole a magic crystal from your king and a few of his princesses and you have to rescue them and defeat the wizard and his lieutenants.
Here I am again late with another report, but at least I’m not the only one looking at posts below :D
This month I played four games and written a review I’ve been playing before march. But I’m not done with Apex Legends and I also started the new Enhanced edition of first Borderlands game and so far it’s pretty fun, played most of it with friend. Single player is ok-ish but I can’t see myself completing the whole game and all expansions alone. Right now I’m lvl 34 Soldier or Brigader? I forgot what’s it called in game.
Probably gonna start Ancestor’s Legacy this month, which I bought physical copy of with OST included because it was really cheap on local store.
After that at least one PoP game and then we’ll see.
Anyway here are the reviews - if you stalk my profile for w/e reason, I took some hours off Broken Age and Refunct since I had some hours of idle long time ago and AFK’ed a lot with Broken Age.
Literally a 10-minute first-person-perspective platformer. Tho you can beat it under 4 minutes if you rush it up and know the way.
You jump on platformers and paint them, reach the glowing red button and press it, more platforms spawn with another button, repeat until you reach golden button and boom, game finished. There’s some cubes to collect for achievements.
It’s a pretty easy game to beat, but I found it pretty boring when I replayed it for achievement. It’s cheap, but I would argue it could be a dollar and euro cheaper. It’s bare bones and short, but it works I guess. Regardless give it a shot if you own it, it’s a quick -1 for your backlog :P
Another FPS platformer, this one has some story and gameplay going on.
The story is mostly told and narrated through the protagonist who tells it his daughter as a nighty nighty tale. As a title suggests, it’s a story about protagonists uncle, who as a child, one day visiting his uncle finds him missing and after wandering the house, trying on a sort space/aquatic suit that was made for him, finds a jump pad that literally sends him on a different planet.
The suit you found gives you a power to jump really high or very far if you sprint, but shortly after starting you find a crystal that let’s you attach and pull yourself to the surface, which you will do most of time to move around. There’s a limit to how many times you can use pull in air, each crystal gives you one more use and you find two more, three pulls in total. To reset it you have to touch the ground and you’re free to glide. Later on you’ll get rocket boots that give you a little boost in some places.
Gliding through air is hmm, pleasant? That’s perhaps the best description I can give, you still have some control in air, you can fully stop in mid air and fall down and use your mouse and movement keys to maneuver in air. But personally to me it feels a little sluggish, if you ever bunny hoped in something Half-life or played old FPS-es you know how fast you can move in those games, the ASAMU feels slow compared to these games. Even running in a modern game like Apex Legends feels faster than flying in ASAMU.
What this game really does well is a sense of scale. The levels are HUGE and it’s impressive it runs so well and you only have few loading screens through the whole game.
The game feels a little bit unfinished at some places. Remember how you reset your pull ability by landing on ground? There’s a speedrun achievement and some later levels have quite a few places where you’re not supposed to land, especially the last one where you move above the supposed path and skip some parts. It didn’t feel like an intended way at all. But it’s the fastest way and pretty much every guide used these spots.
You will meet some creatures on your way and the animations are horrible through most of game, I found some creatures that are literally frozen in a pose. I guess they couldn’t afford good animator.
But it’s still a pleasant game if you play just once and forget about it. The narrator has a nice voice, the game is easy and has nice looking environments, a lot of checkpoints, ok OST and is easy to learn.
A 2014 adventure from Double Fine.
I don’t have much to say here other than if you played any other adventure game like Grim Fandango you already know how it plays. Lots of dialogue, try clicking on everything and everyone if you’re stuck. Game has 3 Acts and Act 1 and 3 are pretty easy and not filled with adventure game bullshit where solutions to puzzles make no sense or feel random.
Act 2 is the longest one and the one I had to use guide as there’s so much to do at once and I admit maybe I wasn’t paying my full attention during some dialogue, so I made it harder for myself.
A unique aspect of this game is that you have two protagonists that you can switch between at will. I really liked it as if I felt like I got stuck, I could just switch and progress with other character.
Everything looks hand-drawn and it’s really beautiful. Voice acting is great too, one of the protagonists is actually voiced by Frodo (Elijah Wood) which was a surprise to me. OST is excellent too. Pretty much every audio-visual aspect of this game is great.
This game lacks interesting and/or funny characters. Grim Fandango was much better in that regard, I really liked Manny and others he interacted with.
Good OST overall but I didn’t felt like going through it and picking my favorites or the one that caught my attention this time, sorry.
This could easily be 8/10 and frankly it soon might be for me when I start NG+.
A debut game from Reikon Games, RUINER is stylish and brutal game set in a not very original, but a beautifully made dark cyberpunk setting very heavily inspired by Blade Runner when it comes to looks and tone.
A top-down shooter, RUINER is pretty challenging game that throws waves on enemies on each arenas as you progress through the level. You are equipped with a full-auto gun with unlimited ammo and a pipe as a sidearm, but you can get better weapons from every enemy you kill although they have limited ammo on them. You also find better weapons lying down between arenas and inside weapon caches that you unlock doing a really easy mini-game. Each weapon is more or less unique, you’ll get a flamethrower, minigun, a shotgun where each pellet explodes on impact, a gun that shoots balls of lightning as well as some standard weapons like SMG’s that only differ in rate of fire etc. Melee weapons other that your pipe are also present but from what I noticed most of them only differ in looks and damage done. But frankly melee weapons aren’t the focus of this game, you will be using firearms through most of the game.
Fighting is fast and challenging and later on it got reaaaally fun after I got some decent skills and got used to controls, which could use a little improvement on K+M. You will have to dash constantly and be aware of what’s going on constantly.
Talent trees are present and most of them give you active abilities with a little video clip attached showing you what exactly it does. I could see starting game with different builds but I can’t imagine that a lot of them would be very good, at least on hard difficulty which is what I played on. Especially that one tree that gives boost to melee weapons, since every melee breaks except your pipe break and enemies pretty early in the game can dash to avoid your attacks. There are also passive skills that just boost your health, damage done with weapons etc. Pretty basic and boring, but kinda essential.
Between every story level you get to hang around in the city which is basically a hub area. And ehh it really lacks a purpose in this game. There’s almost nothing to do except a quest for one character which give’s you some extra chests to open in next level, it’s pretty climatic city with great background music, but the game could really do it without it.
Story is kinda predictable and not that great, but through the whole story you stay in contact with “Her” and she tells you about the locations you visit as well as motivates you and she really likes to use Japanese emojis. She’s also the only person that is friendly towards you in the game and you’re her puppy 🐶
But the OST is so fucking good. I had trouble picking just few tracks from it, most of it is so good I really recommend giving a full listen to those tracks I picked below, maybe that will encourage you to give this game a try :D But note for future, don’t buy the OST on steam as it doesn’t contain all tracks ,it’s untagged and comes in WAV (but IMO that’s still better than selling MP3…).
Visually game is gorgeous, a heavy use of dark industrial areas combined with dark red and sometimes pale white light makes for a beautiful spectacle through levels. I had to play on minimal settings but it still looked beautiful.
Boss fights – mixed feelings. Some of them are well designed and have different phases and moves you can learn and counter them. Others just feel like really buffed version of standard enemies you encounter.
I was surprised to find out it was this their first game and it’s made in my home country Poland. According to their site this studio was started by veterans who worked on all 3 Witchers, Dying Light and Dead Island. I’m really looking forward to their next games.
I will soon start my second playthrough on NG+ and as I said it might turn to 8/10 for me, I really started to love this game somewhere in the middle. A lot of you probably own it from Humble monthly like me so give it a try! :D
01 - Sidewalks and Skeletons - Memory - (start)
12 - Zamilska - Duel 35
17 - Sidewalks and Skeletons – Drifter
18 - Zamilska - Smash
19 - Zamilska- Army
25 - Sidewalks and Skeletons – Disappear
26 - Sidewalks and Skeletons - The End
After playing some BR’s like PUBG, Realm Royale, CS:GO Danger Zone and Fortnite, I can say this is easily the best Battle Royale on the market right now.
For most part it’s a standard BR, jump from ship, land, loot, kill people. But you get to choose one of nine characters that each have one passive skill, one active and one ultimate ability. Though 3 of them are behind a paywall, you can still unlock them for free if you grind levels and get enough of the free currency.
Personal favorites of mine are Bloodhound, Bangalore and latest addition, Octane. Bloodhound is tracker that can see tracks, which in game translates as showing you little icons of footsteps, opened doors etc. and the more red they are, the fresher they are. It’s pretty easy after some playing to tell the time when they were left there. Active ability scans area around you and shows a snapshot of any enemy in area and its ultimate boosts your speed and turns your vision black&white but enemies are colored red, making it very easy to spot them, combine this with Bangalore smoke grenade and you can see enemies through smoke while they can’t (unless they have their own Bloodhound :P).
Bangalore’s passive gives her a speed boost when an enemy is shooting in her direction, can use aforementioned smoke grenades that cover quite a lot of ground and her ultimate calls an airstrike that drops bombs with delayed trigger that cover a huge area, but you have time to either hide or minimize the damage with proper positioning.
And added just recently Octane, who look’s A LOT like a Borderlands character, is speed junkie with passive health regeneration and can give himself a speed boost with injection that also slightly damages him, but obviously your passive mitigates it. Though that active ability has no cooldown and you could potentially kill yourself with it, but I’m not sure if that’s possible lol. His ultimate has a pretty low cooldown and he throws a jump-pad that anyone can use, it allows you to either travel a little faster with long jump or get to higher ground.
Each character has a unique personality and look that reflects that. I really like the design of all the character Respawn made. E.g. from my favorite trio, Bloodhound is a gas masked hunter with a pet raven and some kind of pagan religion centered around hunting. Bangalore is ex-military with typical military jargon and she often comments about gun's and their strengths when you ping them on ground. Octane is Spanish(?) junkie that rocks that Borderlands Psycho look and constantly wants more action. None of the BR’s I played had characters like that, usually it’s just a blank that you can decorate with cosmetics.
There were some triggered alt-righters and “””gamers””” because of course only one of the characters is a white male and apparently Bloodhound is non-binary and Gibraltar, a different character is gay. This of course triggered the fuck out of these people. But it’s nowhere written on official site nor said in the game. Frankly I couldn’t tell you what gender or what sexual preferences each character has from their dialogue or behavior. It was confirmed in an interview with a dev but that’s all. The in-game characters are not preachy or bragging in any way, as I said before I couldn’t tell you who they fuck.
No vehicles in this one, but through the whole map there balloons with ziplines that you can use to zip into air and then land whenever you want. There’s a lot of ziplines in towns and cliffsides that let you travel fast. Pathfinder can spawn a temporary zipline for his teammates, Octane jump-pads and Wraith can spawn a portal that works both ways. Each of these spawned abilities can be used by your enemies too though.
Cosmetics and loot boxes are present, but for an EA published game it’s not that bad. Everything can be unlocked with free currency for leveling up, loot boxes actually have drop chances written on shop and you get free one each lvl up to like level 20, after that it’s every few levels. Most of it is cosmetics, only 3 characters are blocked from start but as I said you can unlock them too with grind. But apparently EA had zero influence over this game. And considering it’s F2P and like 90% of content is available from get-go (not counting cosmetics) it’s really not bad :)
Lots of different guns to shot, SMG’s, AR’s, pistols, shotguns, snipers, LMG’s. Each can be equipped with modifications you find in the world, some weapons have special attachment called hop-up that give it a buff or change how they behave e.g. Havoc is a gun that needs 2-3 spin time to shoot, a legendary version of hop-up makes shooting instant.
Right now you can only play in 3-team squads, which is my biggest gripe with Apex. Premade squad or with randoms. You don’t have to talk to them ofc and you can use built in ping system that works pretty great and we use it even when we play on discord. You have different pings for loot, enemies, places to go, with proper key binds you can use it at ease.
And the game just works. It worked from the get-go unlike PUBG with took years to fix. Netcode in this one is great, I can get stable 60fps @1080p on 660Ti and FX-6350. Though I have to set most of things to minimum to keep it at 60fps on all situations, but I don’t mind considering it’s a fresh game.
And oh wow, OST is pretty great too, although it’s pretty short.
It’s super short, so I’m gonna leave all of it
February monthly report
This was a little better month than last as I had more time to play this month. I played two amazing games and 100% them, with Spec Ops: The Line being a really exceptional little game. I have to thank Wintermute for picking those two for my PoP challenge :)
Not really sure how the next month is gonna look like when it comes to games. I’m soon gonna play “A Story about my uncle” and after that, not sure.
Anyways good luck to everybody with their backlog and have a great month!
Oh boi, I did not expected this to be so good.
A 2012 TPP shooter with an ok gameplay that tells the story about horrors of war better than any game I played or even better than some movies I saw (tho I obviously haven’t played all games or watched all war movies :P)
Set in deserted Dubai city that is almost entirely covered in sand after massive sand-storms and abandoned by rest of the world, you are a leader of 3-man Delta Force squad sent in to investigate and search for survivors after a short radio signal makes it through the storm from the commander of US Army battalion that despite orders stayed in the city to try help and evacuate civilians left there. After arriving you find out that there are still people alive in Dubai and 33rd battalion is still alive and they are at war with local insurgents. After trying to contact 33rd things go south really fast among all the distrust and lack of communication and you find yourself fighting against battalion you were supposed to find and save.
It’s pretty clear, if you read that one, that in some way Spec Ops: The Line was inspired by Joseph Konrad’s “Heart of Darkness”, one of the key characters is even named John Konrad, as to make it a little obvious. You will see some fucked up action, you won’t entirely know what is going on and who to trust until very end, you will make choices that may make you uncomfortable, and only adding fuel to fire, even if that choice seemed good and reasonable in the beginning. And all of it in a video game form and done really, really well. This is what makes this game special. At one point game mocks the player and other video games (and other media) perception of being hero through mass killings and doing pretty much horrible stuff. Of course it’s probably not the first one to do so and not the last. Your character over time develops a PTSD disorder and you start hearing and seeing stuff. It also leaves a mark on your squad mates. One of your comrades who throws jokes at beginning and tries to keep mood light quickly turns into a different person over time, for example.
OST – there’s none! Every piece of music you hear is some other artist’s/band piece. There’s Deep Purple, Jimi Hendrix, Nine inch Nails and some others I don’t know. And every piece used fits perfectly into the actual stuff that happens on screen.
Gameplay is perhaps the weakest part of the game, but it’s still ok on it’s own. You will mostly gun down opponents from behind the cover and occasionally throwing a grenade or flash. There’s a variety of weapons and most of them have some kind of alternative fire or modification. Each gun handles a little bit differently and has different stats. M4A1 is solid overall and you can attach silencer to it. AK47 has a huge recoil and you can switch between burst fire or full auto. SCAR does good dmg and handles well and has grenade launcher attached. Sometimes you’ll be given an option to pick up an RPG or grenade launcher. I played on “Suicidal mission” difficulty (Hard) and I liked it for most part, enemies aren’t that bullet spongy and headshots still one-kill them, so if you’re good enough it’s pretty easy to fight them back. But you die pretty quickly too if get caught outside cover or flanked. There’s some variety between enemies but for most part you just fight soldiers with AR and smg’s. Shotguners will try to get close. Sometimes they’ll throw a grenade at you and if it lands close you gotta run to other cover. Only twice in a game you’ll be attacked by a soldier with a knife who rushes you and will one shot kill you with a knife. Occasionally a big, armored in bomb suit, guy will show up with an M249 SAW or AA-12 auto shotgun and it takes few grenades or a lot of ammo to kill him and he will slowly come to you. Snipers pop up too and they can almost one shot you on Hard difficulty.
Sometimes the enemies won’t die straight out but instead lay on ground bleeding out or slowly crawling out. They will die and you can finish them or execute them. Executions are brutal, but rewarding as they give you extra ammo and sometimes grenades. This is a really weird choice imo as for most game you will be finishing US soldiers that are supposed to be your allies and giving extra ammo encourages executions. You can of course let them die slowly or finish with a bullet, but you don’t get any ammo for that and it can be scarce at times.
Overall sound design is excellent. Voice actors did a great job and weapons sound really great and everything else too.
I really enjoyed this one and it’s a game I won’t forget quickly. It’s disturbing, mature and fair on hard difficulty. It makes me a little sad to see that the devs of this one decided to work on F2P multiplayer games, their next one in works right now is an MMO FPS, ugh :(
Another great game played and completed this month :) I was quite hyped about this one back in 2012 but didn’t had any spare cash to get it. Viktor Antonov who designed the look of Combine architecture in Half-life 2 was also responsible for some of the design in this game and it shows. The little cars on rails in Dishonored look like a miniature Combine APC from HL2. Walls and guard towers are strikingly similar to those in HL2 as well.
Dishonored for those few that don’t know is an FPS that can be played in full stealth through the whole without killing anyone, or played as a shooter with a pistol in one hand and a sword in other and going on rampage every mission.
Story is set in a fictional empire where you are Corvo, Lord Protector of the Empress and the day you return from a mission to meet the Empress, she gets assassinated in front of your eyes and her daughter and only heir is kidnapped. You are falsely accused of murdering her by Royal Spymaster and High Overseer and thus thrown in prison and sentenced to death. Not everyone believes you did tho and soon you escape the prison with the help from conspirators that want to overthrow Royal Spymaster, now called Lord Regent, and return the throne to the rightful heir.
Through the whole game you work in conspiracy to overthrow Lord Regent and his wealthy supporters and lieutenants, whether you straight out murder them or dispose them in some other way is up to you :)
There’s one more party involved in all of this and it’s the Outsider, a more or less a godly figure that leaves his mark on your hand and gives you access to some of his powers. At start you are given Blink, which is basically a short range teleport. To unlock more or upgrade powers you need to find Runes which are scattered on each mission. There are active and passive powers available. Most useful I found are upgraded blink and a passive that let’s you jump much higher, opening a lot of paths. You can also posses small animals or people, summon a swarm of rats or get adrenaline up each time you kill and gaining a short time bloodlust with gruesome finishers. There are also bone charms which give you small, passive boosts, like more health or mana, faster sword swinging, less damage taken from falls etc.
But if you like you can completely ignore those super-natural powers or combine them with technology and just use your sword and different tools – grenades, mines, pistol, crossbow. You can upgrade all of them as well or unlock new variants via blueprints that you can find on missions.
Level design is excellent, every level offers multiple ways to enter the building or get close to the target. There are moments in the game where you are thrown into a linear path but it doesn’t happen often. I really have no bad things to say here.
Combat is ok but it’s not recommended you get in a fight with a lot of enemies, it’s pretty easy to die if you get swarmed and attacked both from melee and range at the same time. If you time a block with your sword your enemy will stagger and you can kill them with a finisher. Killing enemies in stealth also guarantees a cool looking finisher.
I should probably mention that there’s a plague spreading through the city that is carried by rats and your playstyle will affect it, and it’s represented by “Chaos” level. The more people you kill directly or indirectly, the more rats and infected people (weepers) will show up. Or so does the game tells you at one point. I finished the game second time on pacifist and there was maybe one camp where instead of weepers I had normal healthy people. There was maybe less rats in areas? But your Chaos does determine the ending and how characters treat you in the end.
Soundtrack is ok, fits the game but the only track that is outstanding is the “Drunken Whaler” song which is only in trailer and you can hear some guards whistling theme of that track :D
First DLC released for Dishonored and the least fun from all three, DCT offers 10 challenges with two difficulty settings. All challenges are pretty short and straight forward e.g. here’s a house, steal as much stuff as you can and get bonus points for staying undetected. Another example, run from point A to B as fast as you can.
I’ll keep it short, most of them are ok but really get boring after you do them once, there’s very little point in replaying them unless you REALLY care about leaderboards or want to get achievements. The most fun I had is where you are stuck on a party in a mansion and you have to get clues that randomly spawn each challenge and find who you have to kill. There’s a dozen or so characters, wearing either blue or red clothes, headwear or not and being different class (guard, aristocrat, servant). Each clue tells you a little more until you get four of them and you know who it is. Try your luck with no clues or just couple – kill wrong person, you fail and challenge is over. Kill the right one and you get bonus points for luck.
Not a DLC worth picking if this is the only one you don’t own, unless you plan to 100% Dishonored then you sadly need it.
Oh and one more thing, if you want your highscores to be uploaded to leaderboards, make sure you undo any tweaks or fixes you did in .ini files. I tweaked graphics a little and a game didn’t uploaded my scores lol. So even though I did all of them on both difficulties, the only proof I have is few screenshots I took :S
In The Knife of Dunwall (TKoD) you play as one of the key characters from the base game, Daud. The DLC starts shortly after you escape as Corvo in base game.
This DLC is mostly just more Dishonored. There are only 3 missions and on first and second you have to infiltrate and get rid of someone, as usual you have to option to kill them or spare them and remove from power by some other means. The levels are as always really well designed, giving you option to approach it in different ways and enter the area of interest via different entries and ways.
The last mission is slightly different as your base is being attacked by Overseers and you have to reclaim it, but even then you can do it without killing anyone and avoiding all the attackers.
Daud also doesn’t have access to “Possession” or “Rat Swarm” power, but he has some unique new powers, like ability to summon one of his assassin’s to fight along side him and a passive that boost’s his assassin’s powers. His blink also stops time if he doesn’t move (even in air!), making it really easy blink between unaware enemies or doing sick moves and climbs. It’s also a really cool aspect that people marked by the Outsider have either different powers or they have their own twists (like Daud’s blink). I know from trailers that Emily also has some unique powers in Dishonored 2.
Overall it’s a decent DLC, but maybe because I jumped into it straight after finishing base game I didn’t enjoyed as much as Dishonored? Still, if you somehow still don’t own it or wonder if GOTY version is worth it, it is and I can recommend this one :)
A continuation of Daud story, this one picks where TKoD left off. This one is a little longer and introduces some new enemies, new kind of bone charms and a power that wasn’t available to Corvo, but was often used against you in base game by the assassin group.
TBW offers again 3 missions with the second one being so long that I think it took me more to finish it longer than other two combined, which made me a little bored at times, as there was some downtime during that. I also felt like this time the levels were a little more closed than in previous DLC and base game, with perhaps the last mission being the exception and giving you some options to enter the building.
This DLC introduces corrupted bone charms, which give better benefits than normal one’s but also give you some kind of debuff. For example, the one I wore stopped mana regeneration after using blink and other low mana cost powers and I COMPLETELY FORGOT ABOUT IT! I thought they just removed the mana regeneration in TBW to make mana elixirs more useful, but nope, it was my own stupidity and made this DLC a little harder. I had to be waaaay more careful with using my abilities and made game a bit more challenging. Don’t make the same mistake :D I can’t even remember what benefit I got from that corrupted bone charm.
New enemies are undead hounds and the witches. Hounds act the same, but to truly kill them you have to break their skull after downing them. Witches, are just different assassin’s that fight for Daud. They blink around, sometimes coming at you with a sword and every now throwing a fireball from what I remember. Frankly I didn’t had a chance to fight them in open except the first time you meet as I did the last mission in full stealth, killing them from distance with headshots, so yeah, not a lot to say about them.
Story is a bit more interesting in this DLC as it actually shows that Daud helped saved Empire too, not just Corvo and as the Outsider says, no one will ever truly know his story. People will only and forever know his as the master assassin and neither Emily nor Corvo will know what he did for the Empire.
The final boss is kinda a mess. You get to fight a lot of false copies of the enemy, get pushed a lot and set on fire. It’s the only time in both DLC’s where ability to summon one of your assassin’s is really helpful as he helps to take attention of some enemies. But once you figure out what to do, it’s a really simple fight.
Overall a good DLC with some improvements and additions but also some downgrades (less open level design & slightly disappointing finale). Still, recommended if you liked base game and/or TKoD! :)
As I expected in my last post, this was pretty chill month for me when it comes to playing games. I only finished 2 mods for half-life 2, Minerva which you can quickly read about below.
Minerva is one of the most known singleplayer HL2 mods in the community and it's been out there since 2005.
It's a solid piece of work and could be a part of HL2 and it would fit. You gun down a lot of combine and zombies, you solve some puzzles and the author understood some of the level design in HL2 and 1. It's a solid 2-3 hour experience from beginning to the end.
I started playing Dishonored this month, 9 hours in and so far I’m really enjoying it. Hopefuly I will finish it this month and maybe even 100% it but I can already see that’s gonna be tough :D
Thanks for reading and see ya next month!
2018 recap - 37 wins, 199 loses.
Hey, I’m back after months of just lurking around and not reporting on my progress. Since October I’ve been busy with college and while I had time to game, I didn’t felt like making reviews and all that, but with some free time I have now I prepared a re-cap + quick reviews of everything I played since my last post, my favorite games I played in 2018 and thanks to data from backloggery, I made a table showing my awful progress over this year and stats I probably shouldn’t share D:
Overall, this year I have beaten 33 games on steam, one on origin, one short mod for Half-life that is on steam store and two mods that are not on steam, but it took like 3-5 hours to finish each one.
And I have also replayed all Half-life games and episodes/expansions because of the recent Half-life (1) 20th anniversary. Still amazing after all these years and I don’t regret spending my time on them instead of working on backlog :D
So 38 games overall if we count mods as such, and not counting HL’s as those are replays. That’s on average ~3 games beaten a month, which is not that bad on it’s own considering I try to go for 100% if game has achievements and also that there were few big and long games on that list. But here’s where it gets bad. Most of you probably figured it out given the title of this post but… In 2018 I added 199 new games to my account. On average that’s ~16.5 new games added every month. Below is a table of shame.
|Month||No. of games beaten||No. of games added to the backlog||Balance|
Now, my thoughts on the games I beated since this post.
Simple aRPG built with the intention for multiple playthroughs. After tutorial you continue the story but every time you are given a choice, where to go and during a mission you also have to make choices that affect how the story will end. There are four categories of endings, with 24 endings in total, with one "true" ending. To unlock the path to true ending you need one ending from each category, but it's easy to figure out how to get one ending in each category, you just have to fully commit to specific objectives.
Combat is really simple, based on Arkham style fighting. You always start a fight with multiple enemies, you mash your attack button focusing on one enemy and building up your combo, often one of enemies will try to attack you and you have a short window to counter-attack, if you do so, you get to critical strike the countered enemy, often just killing most of them in single hit. There's a talent tree and level system in this game, with some interesting talents in there that give you dash, hook ability, movement speed upgrade, teleporting to enemies after certain combo is reached. But there's a good chunk of boring % upgrades from what I remember.
Enemy variety is ok if you don't plan to get all 24 endings, if you do you'll get sick of the same locations and enemies pretty quickly… You have your standard grunt that attacks every now and then, a grunt with a shield that you either have to attack from behind or knock his shield with your hook shot. Magic serpent-like-thingy that heals and buffs it's allies or fire variant that tries to cast area of attack under your feet. Sometimes a kamikaze like enemy will pop up, if you hit him once he will explode after few seconds, but hit him twice and he will explode immediately and breaking your combo.
Pretty decent and fun game overall. But the most grindy achievement in it will make you hate it :P
I probably wouldn't have played it this year if not for the fact that the devs of this game were acquired by VALVe.
This game has some of the best written dialogue between characters I have ever heard in a video game. Great atmosphere, pretty cartoon-ish visuals and uncertanity as to what is going on in this forest through most of game, make Firewatch for a really great experience. I'm looking forward to their next game and with some Valve folks there to help them out I'm sure it's going to surpass Firewatch in almost every way.
Kane & Lynch is a TPP shooter from 2007 that I was hyped for back before it came out, but never actually got it back then for whatever reasons. I won it + second game in series on SG few years ago. And I can't remember what I read or saw back in 2007/06 that got my hyped for it but I gotta say it turned out to be a pretty mediocre game with an aim to tell a mature and dark story.
The first half of the game is really good. The game opens up with Kane getting rescued by unknown group from prison transport and along with them you fight your way through streets with police and SWAT trying to stop you at every corner and few police choppers flying above. Never mind the absolute waste of resources and men that had to be spent to rescue Kane once you find out why he was rescued.
Turns out our boy Kane fucked over some boss of a group called "The Seven" and caused him to loose a lot of money, so the boss rescued him so Kane can repay his debt. All this action just for that. And later on it gets more ridiculous, but I'm not going to spoil it, the game is not that bad overall. Later missions are pretty good, you lead a bank heist, kidnaping in Tokyo, shortly after an assassination in Tokyo inside a office building which ends in escape from police on the streets, which reminded me of similar scene from Michael's Mann "Heat" and also a prison bust to rescue few old time pals.
When you land in Havana, this is where the downfall begins. For the rest of game you run through worn torn city shooting soldiers, ending the game with a jungle mission shooting even more soldiers. Boring. At one point game throws you an "optional" stealth section.
Gameplay is ok for most part, each gun has a nice kick to it and they sound good too. There's no reload button tho and it only reloads automatically when you stop firing or when you're out. You can stick to cover, but it often didn't work for me and there's no button for that either… You just had to hug a wall or something else that counts as cover and hope that game decides to stick you to it.
Voice acting is decent too, Voice actors voicing Kane and Lynch did a pretty good. Story is overall forgettable, it tries to be dark and mature, it didn't come of as edgy for most of time, but neither it was amazing. Kane is a brutal, but for most part composed character and Lynch is kinda a polar opposite who often loses control of himself which just puts both of them in worse situations.
Play this only if you started or if you are really interested and committed to learn japanese, specifically katakana syllabry. I think this game could work as a start for determined person or as a mean to reinforce what you already learned, but if you are not really committed (like me) then don't bother.
I would like to learn another language at some point and while japanese is on that list, it's not particularly high. This game a simple RPGMaker game and the way it tries to teach you is by making each enemy one syllable of Katakana syllabry. One of your party members is a japenese english teacher and he gives you and your party lessons. You are shown usually five syllables, how to pronounce each one of them and how to draw them on paper.
What ended up happening in my case is that I had four A4 sized papers with every single syllable and I often had to look through them to make sure I use correct syllable to attack enemy.
As you can imagine this wasn't a lot fun. The fight system is, thankfully, really simple, so that's really the only time you can mess up but if you use wrong syllable on an enemy you deal zero damage, so it's crucial that you use the right one. In total there are 80 or so syllables near end and game kinda expects you to learn all of them in a course of 12 hours. You are also given few words for everyday use or sentences, but they are not needed at all to beat this game.
Combat is really simple, you have a physical attack (syllable), items that heal or restore your mana, each party character has it's own magic spells, but you can't kill with magic, you can only bring enemies to 1hp so there's no way around, you have to know those syllables :P
You can have up to 3 other party members and each one of them has a unique personality and combat preferences. You can gain affection with them by taking them on missions and you can increase their stats without leveling up by becoming their friends.
Personally it wasn't the best experience for me, but if you like RPGMaker games and as I said, are very determined to learn or already are learning, I think it could work. Me, I don't remember any syllable already :D
Favorite tracks: OST for this game is nowhere to be found, so I can't share that with you...but I do remember liking few tracks in this game.
Visually this game is beautiful, but gameplay and story is incredibly shallow.
Through the game you gain the ability to change seasons which affect different plants and environment around you. E.g. sometimes you need to freeze the lake to cross it by changing season to winter or mushrooms for example change to platforms only during fall. And that's as much depth as you get from this game. The whole game is made of just very simple platforming, with some very simple puzzles every now and then.
It is a really beautiful game, you play as a cute fox and everything is hand-painted, and I have to say the soundtrack is really beautiful and fitting, in my opinions the best part of this game.
Perhaps that was the intent of the devs to make this game very simple and accessible or maybe they didn't knew how to use season changing powers to make a more fun and challenging gameplay. But it does get pretty boring really fast, the prolonged cutscenes don't make it better.
If you want something cute and beautiful and not challenging at all, then this could be a game for you. But for others, there are better alternatives.
Most of them! Honestly it's hard for me to pick favorites from this
Seasons after Fall OST
I will preface this by saying I am a huge Lovecraft fan and read most of his novels/texts.
The first half of this game is pretty much a retelling of "The Shadow over Innsmouth" with some "The Shadow out of Time" in it AND as I see it, it's set shortly after Shadow over Innsmouth, when the federal government started their investigation into Innsmouth.
Devs representation of Innsmouth is quite amazing for that time and hardware. Dark, decayed and slowly falling apart city with ugly deformed humans roaming the city constantly reminding you that they do not tolerate strangers in their city, with few normal looking humans too frightened to talk you and in the town square a clean and well lit building, the building of the "Esoteric Order of Dagon".
First half is mostly gun-less, with you roaming the city trying to find a person you're after, then escaping it street after street, eventually ending up in a canal for some time. You pretty much get to experience Robert's Olmstead tale in a form of videogame and it's absolutely amazing. It's really well done and creepy.
Once you get your hands on the first gun and stack up on ammo, it quickly turns from horror to a mix of action-horror. But even then there were situations when I uncertain if my guns will be enough to protect me.
This is game is not without some cons tho. Sometimes the game throws you into situations where you have to figure out what exactly you have to do to progress and I would get stuck and had to use YT to find out. Sometimes you also need to open a safe with a number combination. While at the beginning the codes were easy to find, you have to "input" them in a specific way, like the safes used to work back then I guess? E.g. you have 1854. You start at zero, you turn wheel to right on number 1, then you have to turn to left till you reach number 8. Pretty simple to figure out for most part, and the game also gives you clues to which side you have to turn if you find the code, but I felt like that wasn't always the case and had to yet again turn to YT for help.
There were times shortly after you got your hands on a gun that the game throw a lot of enemies at you, too much for my opinion to deal with, you really had to land these headshots to not run out of ammo.
As for the guns themselves, you get to wield five guns through the whole game. A pistol, a revolver, tommy gun, bolt action rifle and double-barreled shotgun. Bolt action was my favorite, excellent for headshots and quickly killing town folk of Innsmouth, but you only get it later on. I found tommy gun to be least favorite gun, only good against one type of enemy that attacks you in melee range.
Game has also a sanity system, that I'm pretty sure Frictional games nicked and used in Amnesia Dark Descent. Witnessing disturbing things well affect your sanity and thus vision and movement until you calm down. Loading screen hints suggest also that if you don't control you character may kill himself if you have weapon equipped, but that never happened to me.
I think every Lovecraft fan should play this, at least for the first half. I think that people who never read Lovecraft may enjoy this, but it is a little dated game and you obviously won't get all the references and appreciate the work devs put into this game.
Cutesy little platformer à la Super Mario 64. Amazing OST. Five different worlds, each unique with it's own unique set of characters, only later to join our little hat girl and beat the ultimate baddie. You finish each level by collecting "Time Piece" which is basically a fuel for your spaceship but after an unfortunate accident at the beginning they were scattered on this planet nearby.
Besides time pieces, you also need to collect hat yarns which you use to craft new hats that you need to progress further. You start with basic hat that just points you to the objective, but you get access to sprint hat that let's you sprint, duh! Freeze hat that turns you into a solid ice block and allows you to use a specific platform or just shield yourself from attack or drop on an enemy. There's few more and you often will be using most of them to move around the level. One exception is perhaps time-slowing hat, it's more of a help if you struggle with some parts of platforming or group of enemies. I only used it on Death Wish levels from Seal the Deal DLC.
I liked the DLC too and if you already played base game and missed the period it was for free, it's worth grabbing. It offers new world, shorter than previous one's but definitely harder than from the base game. There's also Death Wish mode which is just Hard mode for previous levels and bosses and you can unlock new cosmetics for your hat girl. And if you want to 100% this game, you need this DLC :P
A little better than I expected, Hacknet is a game you "play" through in-game terminal with a simple interface attached. But you can play using nothing but commands in terminal.
I would describe Hacknet as a set of mini-games that you often repeat (hacking) with main story that gets forgotten at the beginning only to return to it near end once you build a reputation and contacts inside the hacking world to solve it.
When you're not looking for your lost…friend? You do all kinds of tasks, covering tracks, deleting delicate files, faking someone's uni history or death, or just simply messing with someone's save in a clicker game.
You hack terminals and servers by doing a little mini-game, you have to open ports using tools you gain over time, sometimes you just need to hack one port to gain access and mess with the files, sometimes you need to build a small botnet to crash the proxy server that blocks you from hacking ports.
Often once you start messing with unhacked terminal, the system will begin to track you and you have to hack it and do your job before timer reaches zero. I gotta say that there were moments when it was intense typing commands on keyboard while watching timer and trying to finish before you get caught. The finale was the most tense, with so much to do and not a lot of time and this playing in the background.
My only gripe with the whole mini-game is that you can only run 2, sometimes 3, hacking software at same time as you are limited by your terminal's memory and have to wait for one to launch next. I kinda wish the game had like a "fast-typing" mode or something, where there's no memory limit but instead you have to type faster. I am a pretty fast typer and can type without looking at the keyboard, and that finale would have been just much better for me if it was like 2 minutes of intense typing.
A short stand-alone mod for Half-life with it's own new synth wave soundtrack. Looks much better than Half-life with HD Pack and it actually keeps the guns from original half-life with updated models and textures. (Official HD pack replaces MP-5 with M16, glock with beretta)
The beginning is quite difficult as you barely have any ammo and you have to face many enemies, you have to be smart with what you get. After that it's a pretty great ride as you try to escape, with a finale with you and apache helicopter.
It also replaces crowbar with a plumber and you get to beat few soldiers to death with it.
Co-op expansion for Half-life that is exclusive to PS2, I played port of it on PC with a friend, you can download it here if you're interested.
So this was my first playthrough ever and after this I can say I have finally played all official Half-life content that is out there. Half-life is part of my childhood and I played it and it's expansions shortly after they came out. But this is the one I have never played so this was quite a unique experience for me to see "new" Half-life content after all these years.
Like previous expansions it was made by Gearbox and I have to say even tho it's pretty good, it's the weakest of all expansions. They could have used co-op aspect of this more than they did, for the most part it feels like playing Sven co-op, but slightly worse somehow? I can recall only one cool puzzle you have to solve with your partner with lasers and most of the game you just proceed from level to level gunning down HECU and aliens.
Level design is ok-ish but again I think it's their weakest compared to Opposing Force and Blue Shift.
Still, it's a piece of Half-life even if it's place in canon is unsure and I had a fun with my friend. There were only 2 occasions where we had to restart whole level because something didn't trigger. But keep in mind it's an unofficial port so it's bound to not work perfectly. Also you may need to use hamachi or something similar to see your friend's server. We used a small program called ZeroTier.
Top 5 games I played in 2018 and enjoyed the most
5. A Hat in time (2017)
4. The Saboteur (2009) (my review of it is here )
3. Half-life: Echoes (2018)
A free mod you can download here. It’s really amazing and surpasses official expansions and even original Half-life in some ways. I wanted to write review of it and games below but writing all of the above already took me so much time and energy that I just gave up >_< You just have to trust me that this and games below are amazing and worth playing.
2. Hollow Knight (2017)
1. Hellblade: Senua’s Sacrifice (2017)
My new year resolution for gaming
1. Finish Dark Souls
2. Beat more games in 2019 than in 2018
3. Get back to doing monthly reports on BLAEO
And that’s all, thanks for reading and yes I know I’m 13 days late with this post :D I’m not going to be late with January report as I don’t expect to finish a lot of games. January and February are going to be very busy for me.
Here I am, 10 days late with my August report :p
I managed to beat 3 games in this time, two steam games and one on Origin! I also started Dark Souls: Prepare to Die Edition at the start of August and I’m still not done with this after almost 70 hours :D I wasted way too many hours wandering around and a little on some bosses. I also re-installed Hollow Knight as it got a new free DLC recently with new content and achievements so I’m working on that too to get back my 100%. And btw Hollow Knight is amazing and you should get it if you don’t have it already :P
I also changed a little bit the format of my reviews. I’m going to list pros/cons/meh(not bad, but could be better) at the end, my recommendation AND as someone who likes to collect and listen to game’s OSTs I’m going to list 2 to 4 tracks from the game I liked the most, unless nothing I heard catched my interested. If a game has no it’s own OST (like the Saboteur below or as another example, older GTA’s) I will list the songs or tracks the game used.
And would you look that, The Saboteur has steamdb page with ID and all that, I wonder if this was available on steam at one point? Does anyone read this garbage of mine btw?:P
If GTA and Assassin’s Creed had a baby, with some cummies from Just Cause slipped in there, this is what would come out. An open-world, stealth game set in Nazi occupied Paris during WWII that gives you a choice to approach any mission like either a guns-blazing nazi killing machine or a silent assassin.
It has a very similar climbing mechanic from Assassin’s Creed that let’s you climb any building by hanging on the edges of windows etc and quickly making your way up, in cities there’s sometimes cables hovering over buildings that let’s you quickly slide down some distance across the street. The only thing that’s missing is a quick way down like jumping into a stack of hay like in AC.
The world consists of city of Paris, including iconic places like Eiffel Tower that you can climb on, Notre Dame cathedral etc, as well as country surrounding Paris area that takes most of the available map and each area has a tons of Nazi installations, towers and armored patrols to blow up. The cities are comically filled with nazi stuff to blow up like in some Ubisoft games with white dots filling your radar when cruising through city. But destroying at least some of it is necessary as it’s one of two ways to earn contraband which serves as a currency in this game to buy weapons, ammo and upgrades from Black Market (the other way of earning contraband is completing missions). And there’s a good reason to kill and blow up nazis outside mission’s other than earning contraband. This game has a “wanted” system similar to GTA IV where if you get spotted planting explosives, killing nazis, trespassing without disguise or just acting too suspicious you’ll get chased and a red circle will appear on your radar and keep centering on you until you lose your pursuit and stay outside the red circle for 2 seconds or enter one of the hiding spot scattered through cities without. I often failed to loose pursuit because of a single tower around the corner and once got blown up by a tank on a street that I could have taken care of during free roam.
One thing I really liked is how every area has a black&white filter on it where nazis have strong presence, the city is literally black&white with only red (nazi), blue(resistance) and yellow(searchlights, street lights) colors enabled. But once you finish a specific mission for each region, a huge blast wave will run through the area, bringing colors back!
The gunplay is ok-ish, some stronger weapons have a nice kick to them like revolver which sounds and feels very powerful, tommy gun spits bullets and has manageable recoil. You can carry only two guns at a time + explosives and grenades. You can have pistols, machine guns, shotguns, sniper rifles or carbines, later on you get access to stuff like flamethrower, silenced MP and panzerfaust, which is a real beast. I’m not really a fan of having only two weapons restriction, you can have 16 dynamite sticks and 16 RDX (Remote detonator) AND 10 grenades AND a freaking Panzerfaust hidden under a coat as a second weapon but I can’t have more then one weapon with this Panzerfaust?
The story is a simple revenge story, on nazis and one specific SS torturer that killed your friend. Sean the Irishman as most characters call him, the protagonist we play as, is a blunt irish jock that loves beautiful women, fast cars and killing nazis. And tells brits to fuck off, which is always good in my book!
Overall the game is fun to play, story mission’s are sometimes repetitive but you get something different every now and then, I was only disappointed with the very final story mission, it has a great build-up where after fighting with the French resistance through the Paris you reach the top of Eiffel Tower but the very end is just…bad. I can’t really say much more without spoiling :/
And how’s the game working on modern systems? It worked fine for me on Windows 10 64-bit with constant 60fps on maximum settings at 1080p. Though to be honest it doesn’t look that good, it didn’t aged very well. The Origin version comes with latest official patch HOWEVER they fucked up on one thing. You cannot change the resolution and graphic settings from in-game menu, the game comes with a launcher and that’s where you can change visual settings but in Origin it launches the game .exe directly thus skipping the launcher. Also the map is broken in this version if you play on resolution 720p or greater. I can’t explain but you can see for yourself here.. This was fixed in GOG version from what I read. There were also few weird bugs with physics and I saw few times how water turned clean white during night, but that was all.
- Lots of fun stuff to do outside missions
- Great music, atmosphere and aesthetics
- Sean <3
- Lots of nazis to kill
- Bringing back colors to the Paris
- Story & side missions and good enough variety between them
- Disappointing ending
- Broken map (Origin version)
- Visually it didn’t aged well
Would I recommend this?
Yes! I would recommend this to anyone, unless you really don't like open-world games. However make sure you grab GOG version for the best experience. Be wary though that it’s more expensive than Origin version.
I was surprised how much I enjoyed this little game. It’s a fast-paced platformer where objective is to finish levels as fast as possible, killing as many enemies as you can and picking up all the loot. That is if you care about score, you can do it at your own pace but it’s much more fun when you rush through levels killing everything and jumping and dashing through. It really makes you feel like a badass ninja after you get hang of controls and I had fun 100% this game.
My only gripe with this game are boss fights, they are quite boring and repetitive. On 3 out 4 boss fights you are stuck in one room with them and it’s just “wait for them to attack, they get tired, hit them, repeat”. Last one is a little different where you move from room to room and avoid his attacks while trying to deal damage at same time, but still pretty disappointing for a final boss.
The game offers three difficulty settings, you start with normal and have to beat it to unlock harder version, levels change with each difficulty, sometimes they just add one or two enemies, sometimes more significantly with whole requiring a lot more skill to pass through.
It’s not the best looking game neither the soundtrack was that good but I did find few tracks I liked.
- Nailed the feel of being a badass ninja
- Decent level design and difficulty curve through most of the game
- Difficulty settings alter the levels
- Boss fights
- Dated visuals for a game from 2015
Favorite tracks from the game:
I don’t know why below tracks are 10 min long, not sure if they come like this with the DLC or the uploader extended them. And the quality is not the best, it sounded better in-game.
01 – Main Menu
05 – Jade City
17 – Dungeon
Would I recommend this?
Yep, perhaps not for a full price, but if it’s in a bundle or on sale, it’s totally worth it! Just know that if you only plan beating it once it’s a game for 4-5 hours top.
A slightly boring and short puzzle game, where you pilot a little flying robot that gets sucked into some kind of living machine and you have to make your way out by fixing it on the way. A 2-5D game where you can fly and you only have a pulling force-thingy that let’s you move object from one place to another and interact with buttons and switches. It starts with basic puzzles like “pick a rock, drop it on a button, ding ding ding!” with more interesting puzzles later on that involved replicating music played, scales and logic.
I liked the atmosphere, the background visuals and original soundtrack helped too. Game overall looks and works well.
There’s also “extended DLC” that was added later on and it’s mostly more of the same, but at one point you almost completely loose ability to fly and you gotta make it to repair station, but I did not liked that part, that little robot is just too heavy and clumsy and it controlled like a bag of rocks.
I honestly can’t understand why this game has so many positive reviews (92% positive reviews, 249 reviews in total), I guess it’s just not my type of game?
- It’s short
- Pretty easy to grasp
- Puzzle variety as game goes on
- The free DLC is more of the same, nothing special
- A little bit boring
Would I recommend this?
If it’s on sale and you really like 2d puzzle games then why not? You can try a free demo that’s available on steam store and see for yourself.
Late July report - slow and shameful month
Second post! Oh man, this was a really bad month for my backlog…Only beaten one game and almost beaten the second one, and had to force myself a little to play Blade & Bones :/ Good news is I finally started Dark Souls this month and so far I’m having lots of fun with it and making good progress in it :D It also helped me when writing my short review of Blade & Bones in understanding what makes Souls-like games fun and interesting.
Anyway I hope to beat at least 4 games this month, that’s including Dark Souls.
Enjoy my little revies and I hope they are at least a bit helpful to some of you :P
The objective is to obtain 7 legendary swords that will unlock a path to a final boss and to get them you need to kill 7 bosses that are scattered through the world, some are available from start, to some you need to find a way to get to them. The game is open-world from start, with 5 locations: a desert, snow-covered mountains, boring green landcscape, a swamp and a bamboo forest.
Like Dark Souls, this game is pretty difficult and unforgiving, especially at start when you're still learning the ropes. You can die in few hits, you have to watch your enemy to dodge its attacks, you can only heal via this game version of bonfire or life fragments (estus flask) and you only start with one, so you'll often find yourself running back to safety at the beginning, unless you can find more life fragments scattered through world. There's no armor or magic, no upgrades, no status effects, no item's except relics (more on that below), any currency system of any sort. And you only use swords. Yep, it's really the only weapon you get. There are 3 types: common, rare and legendary. Each variant look's different from last one and they have better stats but that's all. And every sword can break in this game. So you'll quickly run out of rare swords and legendary and will use mostly the shitty common swords. Actually I'm not sure if you can break a legendary, becuase I always swapped right before they break. I mean you need them to complete the game and I'm not going to start again becuase devs thought it's a great idea you can break items you need to finish the game. Maybe if it was as good as Dark souls I would take this risk but it's not.
To compensate for the lack of any other means of fighting, devs implement various "styles" you use to swing your sword. You start with one and get another one right after short tutorial. I only found one more through the whole game (so 3 in total) but the problem is I really couldn't justify using other style than Basic, the one you have from the very beginning. It does decent damage and it has ok speed and the other two I got did more damage at the cost of slower swings. And after playing with each styles a little I'm pretty sure the basic does most DPS in the end and makes it really easy to stun-lock enemies until your stamina runs out. And it's also really easy to get stun-locked yourself as some of the warriors also use different styles and some of them have a quick attack that is almost impossible to dodge, so it's really not worth taking risk using slow swinging style for a little more damage. Oh and enemies? There are only 3 types of enemies in the whole game. A samurai like enemy that uses swords like you and also have different sword styles, a zombie-like samurai that only spawns on desert and groot (guardians of galaxy) looking-like monsters that roam in swamp and some underground areas. The bosses aren't that great either.
The story is very vague on purpouse and you can learn more about story and lore via runes and messages scattered through the world. And I don't remember any of it to be honest.
There are also relics that you can find, you start with one and it points you in straight line to the bosses, but as mentioned earlier you can't get to all of them by just walking in, so it's more like a compass than a GPS. The most useful relic I had was a revolver that basically let you shoot once at the enemy but it does a lot of damage but it has a long cooldown. There's also an eye that let's you open various secrets or points to them. Other weren't really that useful.
There's some other systems in place that I won't mention because this game has two major problems that make this whole game unworthy of anyone's attention: bugs and shallownes.
The core of this game is combat and exploration.
Combat as mentioned earlier is pretty shallow in this game, with one weapon and one good style. But what really ruines it is just one awful bug. And that is that if you and enemy are at different elevations, your hits often won't land. And by different elevation I'm talking centimeters and milimeters of difference. Literally if an enemy was one centimeter above my hits would sometimes not land at all. Enemy would miss too, but obviously I got screwed more often. And most of game's land is uneven so it was pretty common for me to not land a hit, therefore not stun-locking the enemy and instead they stun-locked me. I died so many times and lost so much HP becuase of that. Dark souls is hard but it's fair 99% of times and if you die it's almost always your own fault. This one bug, but so frequent ruins this game for me. Some of the bosses also happen to be on uneven ground.
And exploration…I admit the game can look pretty at times ( 1, 2, 3 ), but the locations are mostly empty or filled with trees with nothing interesting between them. Oh and you can get stuck in enviroment. The game has a suicide option and after reading some discussions in steam forums I found out it was added in a patch becuase someone suggested it after they got stuck and couldn't get out…
Do I recommend this?
Nope, I can't recommend this to anyone. It's boring, buggy, shallow. The last update was a year and half ago and this game desperatly needs a patch to fix some of the common bugs.
A liquid-physics puzzle game. First time I played liquid-based puzzle game and it turned out to be ok.
This game consists of 7-9 different worlds, each with different liquids you have to play with and each liquid has different particularity and they control differently. E.g. nitrogliceryne will explode when in contact with lasers and heated surface, water will slowly evaporate when in contact with heated surface, lava has to kept heated or it will slowly loose it's liquidity. Most of the levels are about to getting from start to finish without losing all of the liquid and you can get medals if you do good enough, but finishing level without medal still unlocks the next one. There's also an option to skip, in this game literally caled "whine" and depending what difficulty you chosen you get more or less "whines". If you come back and finish the level you skipped you get your "whine" back. The only level you cannot skip is the final one.
Every now and then you get a unique level like the one where you control a glass ball with liquid inside and you have to transport it to the end without breaking it too much or a level in low gravity where you control a wheel with 4 lasers attached and have to power up a generator without destroying a liquid that spins around on the level.
You do all that by tilting the screen with A&D/left&right arrow, you don't need anything else to play this game. You can't tilt your screen in 360 degrees sadly, the tilt is fixed and pressing one of the keys will automatically tilt it to some extent, you can't really control how far left or right the screen will tilt.
I can't compare it to anything because I never played a puzzle game with focus on liquid's but I had good time with it, I played it mostly in short bursts, I had to force myself to sit and get gold medals on all levels tho :D But it was worth it for another 100%!
My only complaint would be that some worlds felt a little like a re-skin of the other, without introducing anything new or special. And I'm not a huge puzzle-player so that's why I'll give this game a 6/10.
First post :O Hi BLAEO and thanks for taking me in! At first I wanted to join just for Play or Pay events but this seems like an active and nice place so I might actually share my progress on here :P
Since I joined recently and June just ended I only managed to beat just 2 games from my huge backlog, both an SG win and no longer available in store. I wrote short review for each game but it took me some time to write since I don’t usually post reviews :X
Thanks for reading and feel free to share your thoughts or anything :P
Chrome is semi-open world FPS made by Techland, the studio nowadays best known for Dying Light, Dead Island and Call of Juarez series. It’s a pretty dull FPS with basic revenge story with evil space corporations in background. Each mission you get dropped on pretty big maps (for a 2003 game) with some simple objectives and you’re free to roam around. It kinda reminded me of first ARMA where you can approach from whatever direction you want, with enemy patrols roaming around and huge pieces of land or forests with nothing of interest in them. Oh and like in ARMA you can die very easily, you can’t get one-shot but if you stay in open one enemy can fuck you up pretty quickly and I only played on medium difficulty.
However the game quickly becomes easy once you find out that AI in this game is fuckin retarded. When engaged they barely move, when you throw a grenade they don’t even try to run from it, when you snipe them most of them will duck and stay where they were, some have a bit more IQ and actually try to hide, but given how few of them try it might as well been a bug. You can easily sneak up on them or loose them. The only thing that makes them dangerous is their insane reactions, if you’re close and get in their sight they shoot almost immediately, even if you have good reactions it’s impossible to kill them without taking at least a single shot from them even with reflex implant. Oh and yeah this game has implant system that give you buffs and extra abilities, you start with only 2 but the more you use them the more you unlock. There’s 8 in total, but I mostly used only 4 through entire game, time slow, aim boost, zoom-in when aiming and dmg resistance.You also had faster running, infra-vision and something else I never used ¯\_(ツ)_/¯
You get to ride a buggy with a mounted gun in some missions, take control of a walker with heavy machine gun and once a heavily armored walker with machine gun and rocket launchers, those walkers are quite fun and one of few positives in this game.
The story is basic and forgettable, voice acting is ok-ish for most part, the only standout is the voice of your protagonist, but that’s because it’s voiced the by Jon St. John himself.
Gunplay is meh, you have good set of weapons but most of them don’t feel and sound too good. You have your standard pistol, shotgun, assault rifle, a sniper rifle, rocket launcher and a futuristic looking revolver (the only fun gun in entire game imo…).
Overall a dull FPS, pretty for a 2003 game I guess?
Prequel to Chrome.
Wow, this standalone expansion is an improvement in almost every way. The AI is no longer dumb, they actually take cover, try to hide from sniper fire and run from grenades, if they’re in group one of them will charge you while others wait covering him. Their insane reactions are gone too which makes the fight’s fair and you can take a couple of weaker enemies down in slow-mo before they fire a single shot. The boring assault rifle from first game is gone and split in two, faster firing AR and less accurate but more powerful AR with bigger magazine. The game is more linear now but most levels maintain that openness from previous game, it’s just that this time you’re either lead by a NPC or walking in canyons/mountains that don’t give you much room to roam around :P But considering the locations in the first game were boring and the game is nowhere as intense and varied with units like ARMA it’s a good change.
The story is perhaps the only part that’s as boring as previous game. You’re a SpecForce soldier, commando-like unit, you and your partner from first game get sent on a mission, shit goes wrong and you’re stuck on planet with rebels that fight evil corporation that fucked over your unit and commander.
Overall I enjoyed this one more than first game, but there’s still many more better FPSes out there, play it only if you’re starved for FPS and you played most of them out there.