Traqie’s profile

I’ll play almost anything. Achievement hunter. Favorite genres: FPS, RTS, Horror games.

AStats profile
Backloggery profile


Currently playing - self-explanatory
On hold - Games that I took a break from OR I haven’t 100% yet due to lack of partner, date specific achievs or for some other reason.

Dear PoP picker - Ignore “to complete” lists and just look at “to beat”. Some games didn’t had times on HLTB so I assigned them based on astats polls or just feeling ¯\_(ツ)_/¯

Short = 0-8 hours to beat (main story) or complete (100% achievements)
Medium = 8-15 hours to beat (main story) or complete (100% achievements)
Long = 15-25 hours to beat (main story) and complete (100% achievements)
Very Long = >25 hours to beat (main story) and complete (100% achievements)

Times taken from

February 19th, 2023

Hey hey hey people,

How’s 2023 for you so far? I myself am gonna start looking for a new job soon as currently I work whenever there’s a project happening and this time of year there are very few… I love this job and people working there, it’s paid well when I actually get to work but I just cannot afford to work only 6-8 months in a year if I want to move out or start living my life… I think I have an idea in what industry I want to work, I’m just not sure if I have enough experience to land a job there, but we’ll see.

Finally 100% Prey (2017). Second big Arkane game 100% now only Dishonored 2 remains… I also started American’s McGee Alice from 2000, if you own Special Edition of “Alice: Madness Returns” you also have that old game that you can launch from main menu in “Madness Returns”, but of course us Steam users never had option to purchase special edition 🙄 But there’s a guide on steam to get it for “free” and you can launch it through “Madness Returns” which is what I did. So far it’s ok, when I’m done with it I will start “Madness Returns”.

So far in 2023 I managed to beat 3 games and by the end of the month I’m hoping to have 4 by beating American McGee’s Alice, maybe I can beat “Madness Returns” before March and 5 games beaten in 2 months is pretty good I think.

15 hours
Played on Steam

Beaten 1st time on difficulty – Legendary
Favorite OST:
06 – Heretic, Hero
24 – Mombasa Suite
30 – Reclaimer

Enjoyed this sequel very much and I’m hyped to play Halo 3 soon! I’m only sad it ended when it did, I thought that at least the prophet arc would be over, but it seems before we deal with Gravemind in 3 we gotta start with the Prophet.

There’s some changes in gameplay, health is gone and you only have shields now. Dual wielding is introduced for some weapons like new SMG and Covenant weapons like plasma pistols, you can mix them too, but I avoided SMGs as they are basically like Assault Rifle from first game, insane spread, medium damage, pretty useless on legendary difficulty. And about that AR, it’s gone and replaced by Battle Rifle, 3 fire burst, 2x scope, decent damage against shield-less Covenant, pretty good!

This game is just evil on Legendary difficulty! Like in 1st game there are a lot more enemies and you are very squishy, but now added into mix are jackal snipers that one shot you even at 100% shields and often land a hit on first shot :| They are introduced in 2nd mission I think and pop up pretty consistently throughout the Master Chief campaign. I don’t mind the challenge but getting one shot by enemy sniper the second they spot you is just frustrating and sometimes I had to kill half a dozen of them before getting next checkpoint.

Getting to play as one of the Covenant was a surprise, but a welcome one :) I feel like Bungie could just gotten away with more Master Chief + all the gameplay additions/changes that are present and this game would be a success, but having this new covenant angle was an excellent addition! Getting to see how Covenant function was interesting, lots of good story pieces and missions.

Halo: CE felt a little dated but I think Halo 2 is better and holds up. I played mostly on classic graphics because I feel like new graphics don’t retain the same atmosphere of old visuals + they have the same issue where some pieces of environment are bigger and think they give you cover, but in fact enemies see & shoot right through it, meanwhile old visuals don’t have that issue.

Soundtrack is mostly composed of remixes from first game but there’s few new, awesome tracks.

Next – Halo 3. I’m excited for it!

Half-Life 2

Vampire Survivors

46.8 hours
162 of 162 achievements

Beaten 1st time on difficulty – N/A

“Become the bullet hell!”

I swear I saw that quote somewhere within the game, but now I cannot find it. Anyway this quote perfectly encapsulates this game. Your task is pretty simple – survive 30 minutes while leveling up your character to the point it spits out so many projectiles or other means of attack that your enemies have to go through bullet hell to reach you.

Pick your character, kill enemies with starting weapon and around half of enemies drop gems that give you exp. Lvl up, get new weapons from lvl up and new passive skills and repeat that for 30 minutes. That’s how long you have to survive on most of maps. Very simple game.

There’s so much to unblock. There are like 30 characters at least, each one with different starting weapon and quirk. And each one has at least one achievements tied to them. At least 10 different maps with its own achievements and relics to collect. There are also weapon evolutions and unions. It’s also a game where you can turn off all sounds as you don’t need them to play. Perfect game for listening to podcasts or your own music in the background. Although the game has its own OST and it’s not bad from few tracks I heard, I got bored to listening to same tracks over and over on earlier levels.

Game doesn’t look like much but it is a mindless fun once you get the hang of it. It’s cheap and it will run on a potato. It also has soooooo many copies, people quickly tried to copy it once they saw what a success this game was. Nowadays you have clones with mechs in Sci-Fi settings, clones with zombies instead of medieval/gothic creatures, clones with big anime titty girls as your heroine… in 2d, 2.5d or 3d… It’s insane how many copy cats are out there and all of them have very positive reviews from what I saw. But I have no idea what they do differently in terms of gameplay. At the moment Vampire Survivors is the safest pick I think.

But the fact it’s a perfect game for listening music/podcasts carries this game a lot. I started to get bored at around 15h mark and now only start it to keep my hands busy while I listen to something in background. Before that I played it also because I wanted to play it and unlock new stuff but that ended pretty quickly.

Half-Life 2

Rock of Ages

8.1 hours
19 of 19 achievements

Beaten 1st time on difficulty – N/A

You could describe RoA as a mix of marble game and tower defense where enemy AI is actively building defenses to stop you. Your task is to destroy enemy castle gate where enemy commander is hiding and roll over them! The thing is your enemy also has a boulder and you need to defend against their boulder and get them before they get you. You have towers, machines like catapults and trebuchets, armored animals, even air strikes lol. Boulders start with 3 layers, more layers make you slower but deal more damage, less layers make you more nimble but deal less damage to enemy gate and potentially forcing you to do more runs.

Campaign is short and took me 3,5 hours to beat which is a good time because if RoA was longer I would start to get bored. While the levels try to be different, they usually play the same, you roll 3-4 times on the same path smashing or avoiding enemy defenses and hitting the gate until you bust it open. The AI sometimes makes tough defenses and if it does smashing through is usually the best solution. If it doesn’t well just keep rolling. I noticed it wasn’t always building in the same spots when I was replaying levels for extras.

Stopping the enemy is even easier once you figure out what works and especially once you get access to more units. Halfway through the game I was always ahead and only time AI got ahead was because I tried to find keys at the same time. There are three keys in every level and you need like 18 out of 53 I think, to have access to all levels. Getting 18 is very easy, getting all requires some patience and it’s only for completionists like me.

I have mixed feelings about the story, mostly the way it’s portrayed. We play as Sisyphus who had enough of pushing that same boulder every day and decides to use it as a weapon to break the gates of underworld and escape. And so we go through different history periods from ancient Greece to 18th century. We fight and eventually roll over King Leonidas, Napoleon, Maria Antoinette, even the goat from Francisco’s Goya “Witches Sabbath” painting. Between levels we get cutscenes where aforementioned characters get a short intro and are given girly voices, doing silly things, sometimes farting or screaming… Sometimes they are funny, like with annoying Leonardo Da Vinci who breaks the 4th wall, but overall it’s not my type of humor. I saw some people describe it as monty python type of humor. I never saw any Monty Python movies or skits but if that’s their type of humor then it’s pretty lame.

I also happened onto comments stating that this game is much more fun in MP. Well I can't say anything about that because MP is dead, as you could expect from old & unpopular game. I got MP achievements with some random guy but we agreed to do it ASAP and we didn't really play as intended.

I like the idea ACE Team had here, but it feels like it could be much better. Perhaps 2 & 3 improve a lot in that regard? As for this game, I would recommend this on sale and if you like marble games and are open to play one with a twist. Get it on a sale too. I wouldn’t recommend this if you like tower defense though. It’s very basic in that regard and focus is more on attacking.

2022 Recap, top 5 played and 2023 plans!

1\ The Recap.

I think 2022 was a good year for me. I got a better idea in what industry I want to work in, I finally upgraded my 10 year old PC and monitor, and I got to play some dope games.

However as year after year I didn’t put a big dent in my backlog. I don’t need to count to know I added more games than I beat this year. But you know what? I don’t really care anymore about that. BLAEO nowadays serves as a sort of personal journal of what I played and thought about games, and to read what other people played. Plus the lists are a great feature of this site.

2\ TOP 5 of 2022.

This year I played mostly indie games, but only three made it to top 5. Here they are:

5. The Witcher: Enhanced Edition

58.8 hours, no achievements

I had plans to write big review for this and was around 1/3 done, but never finished it and never will. The first Witcher demands some patience and effort to make it run smoothly on modern hardware, especially if you have an AMD CPU. I never got it to run perfectly smooth, but it was playable.
The Witcher 1 was a really impressive game, with great and varied characters, immersive world and interesting choices throughout the story. I was especially surprised how the conflict between Scoia’tael and Order of the Flaming Rose was handled. I’m very excited to try W2 this year and eventually W3. I feel like this could’ve been the best game I played this year if not for technical problems, jank in some areas and so-so combat system.

4. Dead Cells

79.2 hours, 64 of 108 achievements

Fun and fast-paced rogue-like with lots of weapon options. I’m getting close to 100 hour playtime and so far I’m not bored with it. My full thoughts on the game.

3. Into the Breach: Advanced Edition

86.3 hours, 70 of 70 achievements

Second game from “FTL: Faster Than Light” creators and another excellent game. Turn based strategy game with a lot of different mechs teams to choose from. Like FTL, it got free “Advanced Edition” update which added a lot of new content. Fun, and once you get the hand of the gameplay, it’s that type of game you can play while listening to podcast in the background. My full thoughts on the game.

2. Prey (2017)

52.3 hours, 33 of 58 achievements

If there’s a year where I play an Arkane game, it seems to always make it to my top 5 at the end! At this point I’m impressed how consistent Arkane games are in terms of quality. Excellent world design, story, great characters, a bit repeatable combat though! My full thoughts on the game.


17.2 hours, 33 of 33 achievements

FURI is all about bosses. Nine unique bosses, each offering a challenge, with amazing electronic OST blasting as you fight them. FURI has some really cool aesthetics too inspired by anime. I still listen to its OST and sometimes have an itch to play it again. This game deserves to be more popular than it is! My full thoughts on the game.

3\ Plans for 2023.

Last year I made a list and I managed to beat some games of it. This year I made another list and as you can see some games that I wanted to try in 2022 were moved to 2023.

DOOM’s and Wolfenstein’s are staying because I want to see how these series started and evolved (I beated Wolf 3D and RtCW in 2021).

Witcher 2 is a must play for me this year because I really want to see the continuation from fantastic Witcher 1.

I bought Days Gone and Outer Wilds this winter sale and they seem really good.

I beated Kingdoms: Classic, first Zwei game and for the first time on steam, Assassin’s Creed so I picked their respective sequels. I also beated Costume Quest 1 in 2019 and it’s time to tackle the sequel.

Arkane games have been really good so far. So for this year I intend to beat their first game ever – Arx Fatalis – and their latest game – Deathloop. I’m especially interested in Deathloop because this is first Arkane game where Raphaël Colantonio was not present on development and he was one of the main brains behind Arkane games. Maybe I will find time for their other less known game, Dark Messiah of Might & Magic, but it’s not a priority for me this year.

Gemini Rue and Satisfactory are both gifts from a good steam friend so I should probably check them out asap!

I want to continue with Halo MCC. I’m hoping to beat this year Halo 2 & 3 + ODST expansion, which is half of collection.

Quantum Break is another Remedy game and I want to play it first before I even attempt their latest game Control.

Helltakers because I need that one 10 minute game I can finish to get that -1 to my backlog :D

The Stanley Parable Ultra Deluxe is here because I loved the first game and this one comes it’s own “Go outside” achievement… but this time it’s 10 years, not 5! The sooner I start it, the better :D

As for other games, various reasons but I won’t go into them as this post is too long already.

Hope you all have great 2023 and see ya soon in next post ;)

December 31st 2022

Hey hey people,

This is going to be my last post of 2022. I’m going to do 2022 summary soon, in year 2023!

Happy New Year!

Half-Life 2

Prey - Mooncrash

26.0 hours
10 of 10 achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A

Great DLC that puts you in a simulation where you are stuck on Pytheas moon base. It has a rogue-like spin on it where you can do multiple runs and your goal is to finish all objectives given to you by your employer. The levels are mostly NOT randomized, but item spawns, enemy spawns, conditions etc are randomized. So one run Crew Annex section might be perfectly functional, and on next run power might be out and there might be fires spreading that make it harder to navigate without GLOO gun. There can be smaller changes too, like a door to a room with safe with goodies will be locked with keycard that you can find on one of the bodies, on the next run the door is broken and you can’t access it without either fixing it or typhon mimic power. Sometimes that one staircase could be broken and you have to find a different way up.

Mooncrash offers 5 different characters, each with their own story mission that gives us more background about them and what was going on the station. Unlike Morgan from main game, each one of them has access only to portions of powers. So one lady is an engineer and she can fix stuff around the base, can spawn her own turret and is really good with wrench. Other guy has access to a lot of Psi powers but is very weak and squishy. Every neuromod upgrade though is permanent, so your characters will become more powerful as you go on. Same goes for blueprints for Fabricator.

You can reset the simulation at any time, if for example you don’t like how you run went with first character. Also, besides levels mostly staying the same, aforementioned elements like broken doors can be fixed with the engineer and they stay fixed when you run with next character, same with doors unlocked with keycards or hacking. But reset the simulation and it’s all in the hands of RNG again.

There’s no difficulty selection like in main game, but as you progress with objectives, corruption levels will be introduced and simulation gets harder as time goes on.

It was pretty challenging at times, especially when none of my characters were upgraded and I didn’t knew the layout that well. Learning the best routes and spots with best loot was fun, I also finally got to play with Typhon powers that I didn’t get the chance in main game because I wanted to stay human. I honestly enjoyed it a bit more than the main game, but I wouldn’t recommend playing it first. Also you can probably beat this in ~15 hours, I was grinding some achievements hence over 20 hours on my playtime with this DLC. Highly recommended you get this if you liked the main game.

Half-Life 2

Zwei: The Arges Adventure

37.6 hours
7 of 22 achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: Some launch commands added via launch options
Favorite OST:
02 - An Eternal Dream, Memories of the Heavens - Zwei!! A Great Adventure Together
14 - Hippolyta Hill
16 - Pneuma's Estate

Weird game that had an interesting idea. You don’t lvl up by killing enemies, you lvl up by eating food. But you can exchange a stack of 10 for a much better food, thus leveling up faster. But you also heal with food! My guess is the idea was to create some kind of conflict for player where they have to carefully manage their food inventory. But once I got the hang of the controls, I didn’t get hit that often so I was mostly stacking. Boss fights were a different story, their fights are quite challenging and I was eating almost everything I could bring. But there’s like 5-6 boss fights that you have to fight to progress, and another 5-6 optional. And on top of that, every boss drops plenty of food when you defeat them.

Story is simple and mostly predictable. Beautiful idyllic world with cute and varied characters, even some enemies are super cute! But something goes wrong, an old legend has something to do with it zzz… But damn, the OST is BEAUTIFUL! The game has some grind and repeating dungeons but I didn’t mind that much because it was another opportunity to listen to this awesome OST. We play as twins Pipiro and Pokkle, I love Pipiro and I hate Pokkle with his dumb jokes. Bro is a melee character, sis is a ranged magic character. I preferred Pipiro in combat too. Twins share all experience so it doesn’t matter who you have currently selected when eating.

I don’t think my playtime reflects actual time it takes to beat this, I took the food hoarding way too seriously and just slowed myself down. Plus some AFK, I think you could subtract 7-10 hours from my playtime and you get the idea how long it takes to beat it. Just don’t go crazy with hoarding and eat more powerful food that drops from dungeons right away.

Combat is pretty brain dead and my biggest foe at start were the controls. Super-fast moving characters with little visibility around you made it so I got hit very often at beginning. Took some time to get used to. I honestly expected turn-based combat but it’s real time.

You can also have a pet (dog or cat), it has its own mini game and mini dungeons but no matter how much food I found I could not lvl it up. But it was really useful in dungeons as it also can attack and once you unlock triple play you can do a really powerful attack.

It’s overall a weird game. Cute characters in idyllic world with beautiful OST, super simple and (at start) frustrating combat, some grind on top of that. Predictable story. Although in the end the positives outweighed the negatives for me, I don’t know if I would recommend this. But I would recommend OST! :D

Half-Life 2

missed messages.

0.4 hours
2 of 4 achievements

Mods/fixes used: N/A
Beaten 1st time on difficulty – N/A

Short Visual Novel about friendship and… well, I don’t want to spoil it. But it has a very pretty art with chill music playing in the background. It can be very, very dark but it depends on your choices I guess.

Honestly there’s no point saying more about this game. It’s free, weighs ~50MBs and you can beat it in 15 minutes. And it’s super easy to 100%. Go try it yourself!

December 8th, 2022

Hey hey hey people,

Winter sale soon! What are you going to buy, any plans? I’m definitely buying the rest of Dead Cells DLC and “Days Gone” if it’s discounted by 60% or more. And probably a lot more :D

As for the games, jeez this year is going badly for me, I might beat a couple more games before 2023 but probably no more. At least I beated a few very long games this year (Witcher 1, AC 1, Prey, Zwei: The Arges Adventure) and some medium long games, so it’s not as bad as year 2019…

Also I think from next year I’ll compress my “reviews” to just few sentences. I too often find myself not starting the next game because I still have not written down my thoughts about recently beaten game and I often just don’t feel like writing all this down, even if it’s not that much text.

Anyway here’s what I played since last post, minus “Zwei: The Arges Adventure”, that I’ll talk about in next post.


26.9 hours
Played on Steam

Beaten 1st time on difficulty – Hard
Mods/fixes used: Tweaking visual settings in .ini file
Favorite OST:
02 – Everything Is Going To Be Ok
09 – Alex Theme
14 – Mind Game

Another Arkane game. While Dishonored was an immersive sim heavily inspired by games like Thief, Prey is more similar to System Shock, where player is stuck on one giant station where they can roam freely. Some sections are closed off at start, for story reasons obviously. The Talos I station is massive and so is its exterior that we can use to travel faster between sections, after we get equipment to survive in space.

Prey is set in alternative future, where the soviets first discovered an alien called Typhon after one of their satellites orbiting the moon stopped responding. They sent an investigation team, after it looked undamaged from outside, they tried to breach it and got wiped by aliens. Couple years later they contact US and explain the situation and ask for help, which results in joint program called "Kletka" (cage) where they build a station around the abandoned satellite to contain the aliens and maybe learn something from them. That same year, Harvey Lee Oswald attempts to assassinate President Kennedy. He fails, after which Kennedy's administration decides to take full control of the station and focus on researching Typhon for military and commercial purposes. It didn't took long for Typhon to breach the research station. They killed entire US research personnel and since no major discoveries were made the US decides to abandon the station and let it orbit the moon. In year 2030 the TranStar corporation takes control of the abandoned station, transforms it into a gigantic Talos I station and makes major discoveries, one of the results of that is production of Neuromods. That's our backstory. The year is 2035 and we play as Morgan Yu, vice president and Director of Research of TranStar Industries, and after picking either female or male Morgan, we go through a very impressive intro/tutorial. It’s one of the more memorable parts of the game and quite weird at first, but it makes more sense as you learn about the world and Yu’s past.

Calling it FPS is weird as while there are firearms and you do play for first person perspective, you don’t have to solve every problem with a gun or by killing something. There’s almost always an alternative path for sneaking or a spot to hide in rooms with one entry/exit. Though sometimes the game forces you to kill something, which is different from Dishonored where you could finish the mission without killing anyone, you can be stealthy most of time. But when you have to kill something, it’s Typhon, not human. But if you want to kill every human you meet, you can and this game takes that into account.

Prey has similar character look to Dishonored characters, but they are a bit more grounded in this game – no more guards with oversized shoulders and hands for example! As for station, living quarters and sections meant for guests and visitors have this very luxurious look and something called “art deco”. From rooms to normal items like lamps and chairs, they all have a very strong art deco look. As for more industrial sections and sections focused on science, they have the looks you’d expect. One section that stands out is Arboretum built at the very top of the station, an artificial park with lush greenery and where most food is grown for station inhabitants. The only thing separating this section from outer space is a giant transparent dome.

But even with this art direction the game does not look good at maximum settings. Draw distance is very low and you can see slight texture popping, the Lobby is a perfect example as it is a big and open space and you can see some exterior through its giant window. Texture quality on its own is just not good, like from first Dishonored game but Prey is from 2017, not 2012… Anti-aliasing doesn’t work and you have to force it via text edits. This was a game I wanted to play for a long time and I thought it would be a great test for my new GPU but honestly I could probably run this easily on my old 660Ti, very disappointing in this regard. I know screenshots on store page are usually made to look slightly better but this is criminal what Arkane/Bethesda did, the game does not look at all like it does on official screenshots.

This is what game looks like after I did some .ini tweaks

Yu family. What a friendly looking bunch!

Besides picking if we want to fight every enemy or sneak around them, we also get to pick what kind of Morgan we want to be. A good Morgan who helps people, even if it’s something insignificant that will only make one guy feel better, or a selfish Morgan who only focuses on more important goals and doing perhaps morally questionable things? It may not be an easy choice as we learn more about Typhon and get mixed messages from past Morgan who tells us one thing but then a different thing via video messages and robots with his/her voice. After all, as Vice President and Director of Research, Morgan is one of the people “in the know” so maybe we should listen to past ourselves even if it may seem like a bad idea from our point of view? Oh and did I mention Morgan has amnesia when we get to play him/her? A cliché, but not the worst sin this game commits, but I won’t spoil the game’s story further 😊

And back to choices, I made a choice to not inject myself with Neuromods that give you Typhon powers. In general I decided to stay human through my playthrough, saving every human I can and staying “clean” but I still used Neuromods that give you more human powers. This however resulted in me missing out on some very cool combat powers and made fights less fun and more repeatable over time. I don’t think most players will do that on their 1st playthrough and the punishment of acquiring Typhon powers is that deployable turrets will think you’re a Typhon. Sounds bad but turrets deal so little damage and are easily destroyed or disabled that it’s a small trade-off.

There’s a good dose of horror/dread in this game, not enough to call this a horror but couple jump scares and situations that made me feel uneasy. Typhon themselves can give you few scares by just their natural behavior, especially mimics who are spider-like creatures that can turn into anything smaller or slightly bigger than them. You get a tool to detect them later on (which I hate because it ruins that enemy imo) but before it you have to either check everything with wrench or pay attention to your surroundings. Maybe it’s that second chair next to the desk or extra cup… their AI makes decision what to pick and it’s never the same, but sometimes they make dumb decision like turning into a garbage can on top of a desk, but it’s rare. Phantoms are tough humanoid creatures and even late in game having to fight two at the same time was a bit stressful, at least on hard difficulty and with my choices. And they come in different flavors, fire Phantom that can burn you, electric Phantom that disables everything in close vicinity (some of your weapons included), ethereal Phantom that can make a perfect copy of itself… Telepath and Technopath are just giant floating blocks of Typhon matter, former can mind control humans and will send them at you, latter can hack any AI and likes to attach hacked turrets to itself while also spawning balls of lightning near you.

I won’t spoil the ending but it is disappointing… Like I said before, it’s another cliché, it is not as bad as it could be in other games given the context and some implications buuuuut it is still disappointing. And you have to wait for credits to end before you get to see it, I wonder how many players have missed that xD

Best Arkane game? Nah, I think I liked Dishonored 2 a bit more. But overall I had fun with this, great world, great characters, great level design, okay-ish combat. Recommended!


Half-Life 2

Kingdom: Classic

31.6 hours
34 of 34 achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A

Another indie gem according to steam, with 90% positive reviews. Somewhat surprising considering this “Classic” version was not always F2P and costed $5.

Honestly this game feels like a demo or early access version. After around 2 hours you will see most of what the game has to offer and will be stuck with gameplay loop of defending your base from enemies, recruiting new peasants to refill your losses and occasionally attacking the enemy.

Kingdom offers a simple tutorial on how to build stuff and recruit new subjects and then lets you figure out the rest by yourself. If you don’t skip tutorial I believe you don’t get attacked for first few days.

The objective of the game is to build a kingdom and destroy two portals on each side that lead to the world of Greed, weird green guys that are bent on taking anything precious – tools, gold coins and your crown. If you don’t have any money in your pouch and one of them bumps into you, your crown falls on the ground, and if you don’t pick it up before them it’s game over. As game says “No crown, no King/Queen”. You can defend for as long as you wish, but it is possible to destroy all portals before day 25 as there is an achievement for doing that.

Greed has 3 types of unit to attack you with, small trolls with some of them wearing protection that absorbs 1-3 arrows depending what they wear, huge abominations that serve as their siege machines and flying monstrosity that prefers to eat your archers on top of towers before going for ground units. Your arsenal is pretty basic too, builders that build stuff (duh!) and handle the catapults, farmers that generate coins via farming, when you fully upgrade your base you get access to knights and with them you can launch attacks on portals. Lastly archers who honestly do a lot. They will be your primary defense and attack force, and during the day they hunt and sometimes can farm money faster than farmers. In my later playthrough I only hired a few farmers because archers just make more money than farmers.

For the first ~2 hours I was really hooked, building my base, expanding, discovering new things, seeing my kingdom transfer from simple camp with some tents into something that actually started to look like kingdom – that was really fun. Unfortunately Kingdom: Classic runs out of its “steam” really fast as you quickly reach a point of running from one end to the other collecting coins from your subjects and “defending” it from Greed which gets boring pretty fast. Discovery part is fun too, but it ends pretty quickly.

I really liked the game at first and I think it has a solid foundation, but little has been built atop of it. Seems like devs thinked the same as the improved, paid version called “New Lands” offers few more units, new mounts, defense bulding etc. even companion dogs! In Classic edition you can swap your brown horse for a black one that can sprint longer before getting tired.

The game has a really beautiful soundtrack and pixel art, definitely the strongest part of this game that never gets boring to look at/listen to. Soundtrack varies from pretty, chill chiptune music during day and night to spooky music that plays during the blood moon.

Another thing worth mentioning that a lot of the game is automated. Once you recruit a peasant and they pick whichever tool that is available, they will do everything themselves. Farmers will grow crops during the day and rest at night, builders will build everything that’s queued and repair walls when needed, archers farm during the day and defend at night. You don’t control any units directly. Builders maintaining the catapults will push them to the furthest defense point and fire as long as enemies are in range. You have very little direct control, you can control what % of your population does what, because you buy the tools.

To summarize, it’s average. If you already own the new version, please try it instead of Classic. If you don’t well, I would say use it as a demo, but remember I haven’t tried “New Lands” yet and I don’t know how much new stuff is there, you might see most of game in couple hours of “Classic” and then find out “New Lands” doesn’t offer that much new stuff and feel like you wasted your money later.

Half-Life 2

Reveal The Deep

2.3 hours
9 of 9 achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: Installing Java RE 1.8.0

Huh, well this was much better than I expected! This is a short indie horror set underwater, in wreckage of a steamship that sunk in 1901. With a very short tutorial on movement and interaction, you are left alone, with no objective or backstory. Game is split into 3 chapters and chapter 1 is pretty slow and uneventful. You’ll occasionally go through a spooky looking room and see one disturbing thing but that’s it. Game builds up tension slowly and game gets better as you go.

There’s no soundtrack but it has excellent sound design. This sunken ship feels almost alive, with its creepy sounds of metal bending under pressure and other sounds. The game is very dark and almost entirely pitch black, with your flashlight being the only light source. You can die in this game and there are monsters lurking in chapter 2 & 3, but you can keep them at bay. It’s a pretty easy platformer with simple puzzles, but the atmosphere and sound design really carry this game. You learn more about the ship’s background and its passengers via notes scattered around the ship. Story is serviceable and it has a twist near the end, that is if you locate the last note that you can miss.

This game is made by 2 guys and sometimes it shows, especially on technical level. There is option menu for key bindings but it doesn’t actually work xD Once you pick a binding to change, it asks you to what you want to change but nothing changes when you press anything. That can be an issue as default key-bindings are so-so and at first I would very often confuse flashlight switch (bound to spacebar) with jumping (bound to UP) and I’m just going to say flashlight is pretty important at times, other than lighting the way. And launching this game took me some time too. If you don’t have Java installed, it asks you to install Java Runtime Environment 1.7.0 32-bit and without it the game won’t work. There’s even a steam guide on how to launch it on different Java version and it involves making a batch file or using command prompt to launch it. However I managed to launch it in a different way. I downloaded latest JRE (1.8) and instead of launching it through steam, I used the java file located in MacOS folder --- \SteamApps\common\Reveal The Deep\Reveal the\Contents\MacOS --- I don’t know why a working file for Windows is located in MacOS folder, but oh well it works, achievements work too.

But according to steam forums, for some people neither methods work. Or they can manage to launch it but game is very buggy (no screen, sound only) or very slow. This game costs a dollar, but because of its technical issues it’s difficult for me to recommend, as you may not be able to launch it at all if steam forums are to be believed. But given high review count and most of them positive, I'm guessing it’s unplayable to a small amount of players. So if you don’t mind spending ~20 minutes getting this work, I can definitely recommend this if you like indie horrors.

Half-Life 2

Dead Cells

51.2 hours
55 of 108 achievements

Beaten 1st time on difficulty – Normal (0 boss cells)
Mods/fixes used: N/A
Favorite OST:
13 – Conjoctivius
14 – Prison’s Depths
20 – Clock Tower

Rogue-like metroidvania-like souls-like and probably something else-like, Dead Cells is one of those indie games with insanely high positive ratings on steam and this time I think it’s deserved. It’s a fast paced action game with a huge variety of weapons, good variety of worlds and pretty easy to learn, hard to master. It takes some cues from Rogue Legacy and we have progression that is different for every run and permanent progression that affects every run, in this case it’s having some gold on start, better choice of weapons before starting a run, better forges or weapons that start with some upgrade when we find them and a bigger flash for healing potion. And perhaps more, I still haven’t seen everything this game has to offer.

There is lots to unlock, you use the titular Dead Cells to unlock new stuff and they sometimes drop from enemies and if you can survive to the end of the level you can spend them. Die without spending them and they’re gone. Besides weapons there are also gadgets/skills, mutations, outfits. If you like to unlock everything a game has to offer you will spend a lot of time in it.

I had some moments of frustration as I sometimes died feeling like I got stun-locked with no way of surviving. But honestly sometimes it can get so chaotic it’s hard to react properly. Or maybe I’m just getting old :/

I found some tracks in OST I really, really liked but honestly most of OST is kind of bland, good as a background music but not something I would get.

Overall I really like this, would recommend and will probably spend another 50 hours in it.

Half-Life 2

Dead Cells: The Bad Seed

5 hours
no achievements

Not a bad DLC, I love some new additions, especially the mushroom boi who I like to take for more ranged build, but he can be super annoying if I run full melee build as he keeps knocking enemies back when I’m about to hit them.

I love the outfits included in this DLC, ever since unlocking Sacrificial Tick Outfit it’s been the only outfit I used.

Giant Mama Tick fight is alright, one new area called “Morass of the Banished” has awesome atmosphere, enemies and OST playing in the background. The other new area called “Dilapidated Arboretum” is very annoying to traverse, it feels to me like there’s not enough teleporters and despite rooms being in one giant glasshouse it feels like often one path is one long corridor separated by tiny walls and it’s annoying.

Overall it’s hard not to recommend this DLC as all DLCs for DC are cheap and this one adds good amount of new content that's useful outside new areas.

September 4th 2022

Hey hey hey people,

Few things happened since my last post. The next day my good old 660Ti died when I was about to install windows on my new PC… I had to borrow some money from my parents to buy a new GPU and went for Gigabyte 3060Ti. I’m pretty happy with it overall but when 4xxx series will come out I think I’m going to sell it and buy a 4080 or 4070. I don’t think my recently bought CPU will be a bottleneck. And the next next day something really stupid happened… I dislocated my shoulder :| I couldn’t work for a month and games I could play shrunk to few dozen. This is the reason why I played the games you see below because those were the only one I wanted to play AND that could be played with one hand. As of writing this my shoulder is mostly fine, I can’t go to gym for a month and have to avoid some moves, but I’m fine. I’ve been working again for the last 3 weeks and I think I should have enough to pay my parents back in a month so things are going to be fine.

Prey has been a game I wanted to play for a long time but I’ve been saving it for new PC. And that was unnecessary because the game sadly does not look that good on maximum settings. I know the screenshots are usually prettier than the game itself, but goddamn the difference between what’s shown in store and how the game actually looks is huge. I made it a little better with some ini. tweaking but Bethesda or Arkane pulled some Watch Dogs shit with these screenshots… The game is fun tho. I’m not finished with it yet but gameplay is solid, lurking around the station is fun, it has good dose of horror and I’m very curious to see how it ends and what’s the end goal of some characters in this game. As for Into the Breach… I’m pretty much done, I’m just going for left over achievements and I’m gonna move onto something else. Great game but I played enough. Review of it and few others are below:

80.0 hours
Played on Steam

Beaten 1st time on difficulty – Normal
Mods/fixes used: N/A
Favorite OST:
04 – Old War Machines
11 – Cataclysm
15 – Pinnacle Robotics

ITB is a turn based game where we have a squad consisting of 3 mechs fighting giant bugs called Vek. After you place your units on the map, Vek make their move, setting up attacks on your units or the civilian buildings that you must protect. When Vek are done, you know exactly who or what they’re going to attack, how much damage their attack will do and if it will leave a mark on one of the tiles (like setting nearby forest on fire or covering a tile in pool of acid). Your next turn is to figure out the best counter. You can kill the Vek if you have enough firepower or if the type of enemy is squishy, you can move them to redirect the attack or attack each other, cancel their attacks with smoke, push them to death (they can’t swim, for example :P). You usually have plenty of options and I don’t know if I’m making this up, but the AI almost always sets their units in a way that there’s a solution where you can take no damage, if you can find it. Sometimes it’s obvious, sometimes you need to carefully plan your steps to execute a good turn. However to get the AI to setup in such a way, you need to have 4 or less Vek units on the map. Usually 3 of them will focus on building, the last one on your unit, so in this scenario you simply move the unit that’s targeted and focus on killing or pushing units that are targeting the buildings. If you can’t contain the Vek numbers though, you will quickly find yourself in situation where the best you can do is minimize the damage.

There are 4 islands, each with different environments and unique missions and the final island “The Last Stand” that you can access after clearing at least 2 islands. When you play for the first time, you only have access to island owned by “Archive Inc.” corporation. Secure it once, you get access to RST island, secure RST once and get access to Pinnacle Robotics and secure PR to get Detritus. When you unlock 2nd island it’s up to you which islands you want to clear and in what order. The islands and their respective corporations are:

Archive Inc. – Earth like island, with forests and lots of green. It’s also a sort of museum of Human civilization, before the oceans swallowed most of land. First island you have access to and the easiest. There’s a lot of missions where you have an advantage, like old Earth MLR’s or air support.

R.S.T. Corporation – Desert like island with lots of tiles covered in sand and when hit they create a smoke, smoke cancels attacks of any unit standing on it. Somewhat more fair island, there’s one mission where you get insta-killing terraformer, but others have environmental effects where both sides are affected.

Pinnacle Robotics – Icy island. Runned by AI. And you often get a missions that involve robots. Sometimes you need to protect said robots to get more reputation, even if the robots attack you or do something that makes it harder for both sides to move. If there’s water it’s frozen (duh) but you can break the ice to have option for insta killing Vek.

Detritus Disposal – Waste Island, trash, toxic industrial environment. Somewhat balanced, has unique tiles like teleporters or conveyor belts. And because of that Vek might position themselves in a way that requires you to use them to get the best result. Also lots of tiles with acid on it, units covered in acid take 2x damage and sometimes a perfect position to deal with a Vek is right on top of acid tile… At first may seem like an island where odds are stacked against you slightly, but it’s pretty balanced, just requires some more patience and planning.

The Last Stand – Final. Small volcanic island. Just one, two stage mission and it’s the destruction of Vek hive. On normal and hard difficulties the odds are against and you often have to cheese it to win. If you decide to tackle it early without clearing all islands, you’ll get less alpha versions of Vek but it still can be hard as your mechs don’t have many upgrades.

Example of unique objectives as seen in top right, on Archive Inc. island. Water from Dam will kill any Vek on its way and will make manoeuvre-ing for Vek more difficult. Mechs can't drown :) But they can't attack in water!

Achievements play an important role in this game, they’re not just trophies but your way of obtaining currency to unlock new mech squads. There are global achievements that you can do with any squad and squad achievements tied to specific mech squad. That can be a problem for some people as some achievements can be difficult to pull off unless you get really lucky or setup for them. And without achievements you get less coins to unlock squads, you get less options. Luckily you don’t have to do them all to get all squads. And you can do them on easy difficulty too, so you can always do run on easy to get achievements and continue on higher difficulty if you want.

Mechs are split into squads and they usually specialize in one or two things. For example Rusting Hulks specialize in covering the map tiles in as much smoke as they can and one of the mechs gives you a passive bonus that any enemy unit standing in smoke will get 1 point of dmg at the start of next turn. Flame Behemoths specialize in spreading fire and are immune to it. Blitzkrieg rely heavily on Lightning mech within that unit that has electric whip that can chain attacks to nearby units, but it can hurt your units too. You can make custom squads too, with the mechs from squads you unlocked, or create a random squad. Both custom and random squads have their achievements too.

You can make squads even stronger with special pilots. And after a lost/won game you can keep one pilot, and they keep their bonuses from leveling up. My favorite combo is Rusting Hulks with Camila Vera inside Jet Mech, Camila is immune to smoke and Vek web, so she cannot be immobilized and can attack while standing on smoke tile. It can be a pretty OP combination as it’s possible to get so much smoke on map that Vek AI gets confused and sometimes stuck. Abe Isamu is another favorite as he has “Armored” passive and blocks 1 damage. Superb in early game before Alpha Vek start to appear as most normal Vek deal 1 damage and he can just tank them with no consequence. Morgan Lejuene is another favorite, on every kill she gains “Boosted” which increases Mechs move and damage for next turn, it’s possible to keep the buff for entire mission if you can get kill on every turn with her. All pilots have some personality too, aforementioned Abe Isamu is very cold and determined to destroy the Vek, pilot named Adam is a sort of religious fanatic, Lily Reed is a little childish and sees this war like a video game. Morgan is very curious about Vek and how they communicate, how they function, she constantly wants to gather more samples and data. Even non-unique pilots have some personality to them and by their clothing you can tell from which island they originate.

Special pilots get their unique bonuses from the start, but like normal pilots they can level up and you get a random bonus. Before “Advanced Edition” update the bonuses were very simple, +2 HP or +1 reactor energy, as some examples. Advanced edition introduced bonuses like “Thick Skin” that gives immunity to fire and acid, “Masochist” which gives you +2 move when not at full HP, “Technician” that repairs your Mech by 1 at the start of enemy turn. “Normal” pilots can get any of the mentioned and not mentioned level up bonuses, but unique pilots are obviously better. It is possible to have a full squad with unique pilots as at the start of a mission there is a chance that a time pod will crash on the map and if you recover it during mission or the Vek won’t crush it, there’s a chance a unique pilot will be inside (this is also how you unlock them, as at the start of new game you can pick one unique pilot from the pool).

There’s some RNG in this game. You don’t know at what turn a specific enemy will spawn, but before picking an island you know what types of enemies are going to be present and what boss waits at the end. Missions give you reputation that you spend after clearing an island, but you don’t know what weapons or passive bonuses you will see there. And the “shop” is random as you get weapons for Mech class that you don’t have, you can still use that weapon but it will require one extra power to work. AI is not fully predictable either. While having 4 or less Vek you almost always have tools to deal with it, when you get say 6 Vek their decisions can be weird. Sometimes 4-5 will focus on your units and you can avoid most of attacks by just moving, sometimes all of them will focus on buildings. But if you have this many Vek on screen that means you made mistakes 99% of time. But that’s it I think… Hell, you even get information of attack order for Vek, perhaps a Vek attacking 1st that can be moved, could kill that other Vek attacking 2nd that cannot be moved, you have information to set it up like this. But point is while there is some RNG, I never felt like I got screwed by it.

Buildings have a chance to resist damage, in this run I managed to up my defense to 36%. This is really high and was done on easy difficulty, you start with 15% and usually it stays at this number.

ITB has some interesting story and world, though it’s never in your face, you learn about it via short dialogues that pop up during or between missions, and from dialogues of unique pilots. It also uses the idea of multiple timelines to justify you playing the same game over and over. Once you defeat the Vek or loose trying, you are sent to the next timeline to fight Vek there. Like I said before you can take one pilot with you to the next timeline and there’s no limit into how many timelines you can take them. In my current state I have one pilot with experience from 20 previous timelines :) Aforementioned time pods are obviously from different timelines. You can abandon the timeline at any point in the game, even in middle of the mission.

Overall I really enjoyed this game and after dozens of runs it serves great as a game to run a podcast or YT video in background, as sound is not needed to play this. It is from creators of FTL but it is different, though they are very familiar in some regards (art, font, music by the same guy, some game mechanics). ITB is completely turn based, FTL has pause button to issue commands and your crew carries them out in real-time, combat is in real-time too. FTL was way more tense sometimes, in this game the worst that can happen is you realizing you’re screwed after running all options in your head and just accepting it. I can’t promise you’ll enjoy this one if you enjoyed FTL and vice versa. But I highly recommend both games.

Half-Life 2

Yesterday Origins

10.6 hours
28 of 36 achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A

This is a prequel and sequel to the first game “Yesterday”. And a warning to anyone who hasn’t played the first game, do not start with this one as it will spoil the big mystery of the first game (who you are, who did this to you etc). And before you go, I highly recommend you give first game a try!

In terms of gameplay it’s a pretty standard adventure game where you collect items, go over as many dialogue choices as you can and if you can’t figure out how to progress, clicking on everything or trying to combine items with everything else will usually push you forward.

This game is a weird and funny trip with strange, sometimes crazy characters, story twists and humor that made me chuckle quite a lot. Just like first game. We play again as John Yesterday. We get to play when John was just a teen and became who he is, and back to present 3 years after the events of the first game. We also get to play Pauline, John’s girlfriend from 1st game and who shares destiny with John, often we switch between them and Pauline has her tasks to do, John has his and you need to trade information or items to push the story forward. Boris returns too and he and Pauline don’t like each other very much. We get to see many pretty drawn backgrounds, John and other characters are 3d models and occasionally we get a 3d cutscene.

Every item and clickable hotspot usually has more to offer than on first glance. If we click on say, a bookshelf, a comic panel opens with a zoomed view of said bookshelf and we can rotate our view at all clickable items etc. We can inspect each item in a 3D view and sometimes we can find more information through that. Besides items we have information that we gather from hotspots or talking to characters. Usually if you want to do something big, you need several items and information like “why do you want to do this? What about this person?”.

For some reason devs strongly recommend controller for this game, which is odd as it is perfectly playable with mouse. 90% of what you do is clicking on stuff or picking a dialogue option, I suppose 3d rotating an item could be more comfortable with controller but regardless controller is not a must have for this game.

Game is buggy though. Twice I got stuck on a comic panel of an item and game stopped reacting, I couldn’t even pause and reload, I had to alt-tab and shut it down. There’s a button that shows all clickable hotspots but it doesn’t show them all, and sometimes the dot is displayed in wrong place and you have to find it yourself. When you double click on something the character is supposed to teleport to the place instead of us watching them walking, but it never works 100% of times. I had to use a walkthrough few times because the solution was not always obvious to me and trying to combine everything with every item can be very time consuming. Lots of hotspots and sometimes you have a lot of items/information.

Still I very much enjoyed the story, it’s a great continuation of previous game and leaves the door open for 3rd game and I would love what story they come up with if they decide to do it. Recommended.

Half-Life 2

Peggle Deluxe

3.1 hours
no achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A

This is a replay. Previously beat on pirated copy, 2nd time on Origin.

Very cool and easy to learn casual game where the objective is to hit all orange “pegs” with your “balls”. Adventure is split into 55 levels, each level with a different board and every 5 levels you get a different Peggle master who gives you a different ability if you hit one of 2 green pegs. There are also blue pegs that give you small points if you hit them but they mostly serve as an obstacle. Which peg is turned into orange one or green one is random at the start of every level, so while the placement of every peg on the specific board is the same, which ones are blue, orange or green is random. You can save your ball if it falls into a bucket at the bottom of the screen and the bucket moves from left to right. If you earn 25000 points in one shot, you get an extra ball.

Masters – there are 10 of them, each board is usually built around their special ability, however some powers are more universal and will work on most boards, but you won’t have to worry about that except when it comes to challenges and the last 5 adventure levels where you can pick your master to assist you. Our first master, unicorn Bjorn, gives you “Super Guide” which shows the trajectory of your ball after it bounces of peg or a wall (only the first bounce tho). It’s great for giving you better feel on how the ball bounces around, but if like me, you’ll tackle challenge levels after beating adventure first, you should know exactly where the ball will land after a first bounce, so it’s a great tutorial power, pretty useless later on. My favorites are “Spooky ball” which reappears at the top of the level when it hits the bottom and “Zen ball” which readjusts your shot just slightly for better shot.

Some levels have unique elements like physical objects that can block your ball, sometimes these objects move and make your shots harder to calculate but I wish base game had more of those levels because they make them more interesting. And sometimes pegs move too!

However, I have questions to the person responsible for the visuals. This game for some reason is locked to… 800x600 resolution. Yep, a 2007 game. On full screen 1080p it’s displayed in 4:3 ratio and everything is stretched and little blurry. There’s no widescreen patch as far I know. Interestingly the console version looks good even on big TVs (according to what I read online) so it’s only the PC version that gets low resolution…

It does have a banger soundtrack though, but I didn’t notice it when playing, maybe I had the music volume lowered or something, but now that I listen to it on YT, I really like it.

Adventure took me 2,5 hours to beat but as I said at start, this is a replay. If you end up reaaaally liking the game you’ll get a lot more out of it with challenges. I would highly recommend trying Peggle Deluxe Demo if you don’t own Peggle already to see the game for yourself. Full game weighs like 20mb’s so this demo should be even smaller. It’s fun, very simple, costs almost nothing on sale, weighs like a game from early 90’s and if you’re not convinced, there’s a demo for you to try. Recommended.

Half-Life 2

Peggle Nights

3.0 hours
no achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A

New adventure with new master near the end. Nothing changed in terms of gameplay, objective is the same etc. So if you enjoyed the base game you will enjoy this one, the adventure is a little longer though as I didn’t touched challenges in this version and it took me 3 hours to beat the Adventure (vs around 2,5 hours in base game).

There’s more levels with moving and still objects which I like as they make the game more interesting.

The new master is Marina with her “Electrobolt” ability. When the ball hits a first peg it creates a lightning bolt that goes from that peg to the bucket at bottom, hitting all pegs between. I haven’t touched the challenges but it felt like another situational ability that works mostly on levels that were built for levels where you have to use Marina. But overall it’s more Peggle with new adventure and totally worth the $1 it costs during the sale. Recommended!

9th July 2022

Hey hey hey people,

I’m so happy because I finally got a new PC!!! Ok almost, I still need to replace the GPU and I need to save a little more for it, but everything else is new (except storage). I should have it running in a day or two after this post, I assembled most parts, now I just need to update the BIOS, I also want to run MEMTEST before I get to installing Windows 10 and everything else. Below is the list of what I’m replacing

Case - some old Silentium case, I don’t remember the model
MOBO - ASUS M5A97 R2.0
CPU - AMD FX-6300
RAM - 2x8gb DDR3 (forgot the brand, latency and clock speed)
CPU Cooler - Don’t remember 😵
PSU - Corsair 550W
SSD for OS - Samsung 850 EVO 250gb
SSD for games - ADATA SU750 512gb
HDD’s - 2x Seagate 1TB BarraCuda 3’5 7200rpm
GPU - Gigabyte 660Ti 3gb VRAM

Case - be quiet! Pure Base 600 Window
MOBO - MSI X570 A-Pro
CPU - AMD Ryzen 7 5800x
RAM - G.Skill Trident Z Neo 2x16gb ,DDR4 3600mhz, CL16
CPU Cooler - be quiet! Dark Rock 4
PSU - Corsair RM850x 2021 850W
SSD for OS - Samsung M.2 970 EVO Plus 250gb
SSD for games - ADATA SU750 512gb + Samsung 850 EVO 250gb
HDD’s - 2x Seagate 1TB BarraCuda 3’5 7200rpm
GPU - (For now…) Gigabyte 660Ti 3gb VRAM

As for old SSD and other drives, they are all in still good condition so they can stay. If I were to buy new GPU right now, I would most likely go with 3060ti. I would love an 4060 but unfortunately Nvidia likes to release their high-end GPU’s first and afaik 4060 is going to come out Q1 2023 and I don’t want to wait 6 months for new GPU :/ Perhaps I’ll buy a 3060ti in a couple months and sell it when 4060ti comes out, add some cash and buy an 4060ti.

Right, onto the games now!

  • The Binding of Isaac: Rebirth

    1293.0 hours playtime

    637 of 637 achievements

  • The Witcher: Enhanced Edition

    58.8 hours playtime

    no achievements

I thought I already posted how I 100% Isaac but apparently not, so… I DID!!! The grind is over and I’m free :) I honestly thought it might become my most played game ever, but that spot is still held by Team Fortress 2 (1477 hours) :P And since Edmund is busy with Mewgenics and other projects it will stay like this. I’m still not done with writing my thoughts on the Witcher, but frankly I haven’t been writing much since my last post :/ I hope I can find energy to finish it, but if now just know it’s a great game and worth playing.

Here are few games I beated between the last post and this one.

31.9 hours
Played on Steam

Beaten 1st time on difficulty – Advanced
Mods/Fixes used: N/A

This is a reversed tower defense game, or tower offense in other words. YOU are the attacker and have to build a squad of units to destroy or just survive the attacks of towers on your path. It’s an interesting concept, I don’t know if this is the first game of this kind but regardless I liked Anomaly.

The story is pretty simple – some kind of alien ship crashlands in Baghdad. Surrounding area starts to grow in some kind of red mold, towers begin to emerge from ground and attack anything in its range. You, the commander of 14th armored platoon is sent to investigate and it won’t take long for you to find out that aliens are hostile. And so you push on to the center of the crash site to secure the ship and its technology. The red mold thing is weird tho, as the towers are fully mechanical and not organic in any way. One of characters calls it “growth” and then it’s never mentioned again, sometimes you’ll see it on the ground on some levels but that’s it. As you play you’ll find out there is a little more to the story, one more alien race is involved and maybe there is some bigger conflict happening in the background, but I guess this was left for sequel and other parts of series. Anomaly series has 5 games in total, including this one. And besides Baghdad we also get to visit Tokyo where another ship crashed.

Each mission starts with X amount of money at your disposal, you build your squad then you set a path for your squad. For example, you start on a straight street and at its end you can either go left or right. And after you pick either side, it goes straight and along its path there are another turns and so on. You can set your entire path at start and you can also change every turn on fly, you have a free hand most of times how your units go. Sometimes a mission begins with a very long road with no turns, but that mostly happens at the beginning of campaign where you are still being taught how to play. Other times a mission requires you to reach a point in X amount of time, then you have to take the most optimal path. At start you only have access to two unit types – APC and crawlers, the latter is 4-legged robot with rocket launchers and it’s a powerful unit even in the end game. APCs are cheap, have ok armor and deal little damage but I wouldn’t recommend using them in late game. There are shield generators that generate a shield (duh!) for itself, a unit in front of it and for unit in the back. Dragon has twin flamethrowers, I find it great as a front and more tanky unit. Tank, which is actually not the best tanky unit in the game imo! And lastly a Supply truck which spawns extra consumable for your commander once X amount of towers is destroyed. Six unit types and you can have up to six units on field at the same time. And in addition to having units that move on set path, you have a commander that you can move around with, drop various power-ups and even bait towers! That last one is an actual mechanic you can use against towers that turn veeeery slowly. Well, there’s only one tower type where it really works, but say your units are not in range of tower, you run in with commando and stand at the opposite direction from where your units are coming from, it starts shooting at you and when your units are in range attacking it, it takes 3-4 seconds for that tower to turn before it can shoot at your units. It’s a really cool mechanic but it only works on one type of tower, other types turn so fast it makes almost no difference.

"Welcome to the oil fields"

Your commander cannot be killed, but they can be knocked down for few seconds. This can be really serious when your units are entering a street filled with towers and you cannot be there and pop up healing consumables, decoys etc. sometimes it can end in mission reset, so running into every tower cluster is not a very good idea :D

There are 18 missions in campaign + 3 bonus modes, first 2-3 missions are tutorials, then game keeps getting harder and harder. It never stops innovating, the last tower type is introduced somewhere around mission 13 and some missions have unique tasks or quirks about them. 18 missions is not a lot but devs managed to make them varied and keep things interesting. I played the whole game on “Advanced” difficulty which is 2nd difficulty choice out of 3. You have “Casual”, “Advanced” and “Hardcore” and so while 2nd is named “Advanced” in every other game it would be named “Normal”. I never touched Hardcore because I don’t think I’m that good at this game + there’s no achievements tied to this difficulty so… I think there were only 2-3 missions that I really struggled with on “Advanced” and one of them being the final mission.

OST is kind of bland. And idk why they picked Iraq where 2/3 of campaign mission happens, it’s a game from 2011 and I think every military shooter was set in middle east back then? It’s the only reason I can think of and maybe this way they wanted to interest more players? I have no idea.

To end this… Maybe there are better reverse tower defense games, but I liked Anomaly.

Half-Life 2

Assassin's Creed

17.7 hours
no achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A
Favorite OST:
04 – Trouble in Jerusalem
10 – Meditation of the Assassin

This is a replay, it’s my 3rd time beating this game. First, I beated it back in 2008 when I got boxed copy of it on PC for my birthday :) 2nd time was shortly before release of AC II. And now over decade later I got challenged to beat this via PoP and so I did. This is also your warning that I’m nostalgic for this game.

Back in 2008 (or 2007 if you played it on console) this game was incredible. The cities, the storytelling, the setting, characters like Altair who looked like the coolest characters ever for 13 year old boys like me :V And the story of Assassin’s and Templar’s, the latter that are basically illuminati trying to take over the world.

AC gives us two simultaneous stories – one set in 2012 where Desmond, who grew up with the modern day Assassins who live in small communes, away from big cities, has decided to flee to pursue more interesting life away from isolation. And one set in year 1191 during the Third Crusade led by Richard the Lionheart and in that time we play as Altair, assassin master serving under Al Mualim, leader of the Assassin Brotherhood. Desmond is captured by modern day Templars, who own a mega pharmaceutical corporation named Asbergo. The templars have developed a machine called Animus that can read genetic memories of your ancestors. The idea is that your genes don’t carry just information like traits given to offspring and so on, but also memories of your ancestors and Animus can access those and that’s how we get to play Altair.

After a brief training inside Animus we jump to Altair and his two companions on a mission to retrieve a precious artifact. Altair is not a very relatable character. Right at the start he kills an innocent, old man, just because he saw them enter the Solomon’s temple and is immediately scolded by our companions for breaking the code of Assassin’s, however Altair being the highest ranking assassin amongst them basically tells them to shut up. It doesn’t take long for Altair’s arrogancy to get us into trouble. Soon we reach the treasure, but the templars have already secured it and the leader of Templars, Robert de Sablé, came personally to see it. Altair thinking this is an excellent opportunity to get the treasure and kill their biggest enemy at the same time, decides to climb down from their spot up high, where they were unseen and basically tells Robert “hey I’m here and I’m going to kill you”. Of course things don’t go the way Altair intended them to. Robert quickly bests us, happens to throw us right into a wooden beam supporting the entrance to the chamber we were just in, it collapses cutting us off from our companions, we can hear a fight breaking out and presumably they’re dead. We return to Masyaf, the city where Assassins are based, to our master Al Mualim to inform him that “oops, a lot have happened, my friends are dead and the treasure is gone” but SUDDENLY one of our presumably dead companions arrives, Malik, who managed to get the treasure and tells Al Mualim everything went to shit because of Altair and with Malik came Robert with an army to lay siege on Masyaf to recover the treasure.

Back to Desmond – why did Templars kidnapped him? Well turns out that the treasure has hmmm some kind of powers that are beyond this world. But the templars knew Al Mualim had it, they sent the team to ruins of Masyaf to recover it but it was broken or decayed, I don’t remember now exactly. But beyond its powers, it also contained a map of other treasures very much like its own. So why they won’t just use Animus to jump right exactly to the moment Altair looks at that map? Well because… something something genetic memories work like real memories? Basically imagine if you had a therapy session and you tried to remember something traumatic. You can’t remember what exactly happened and you can’t recall what happened. So you start from a point before it happened and step by step you go to the point of interest, that’s how it works for genetic memories too and the incident at Solomon’s Temple is the closest the Templars could access. There’s one thing that’s very interesting about this story. Between Animus sessions, we talk to a very grumpy and aggressive Warren Vidic, director of this entire Animus program and a Templar, and Lucy who is his assistant and is sympathetic towards Desmond. As we get closer to final memory and Desmond asks more questions, Warren reveals something very interesting… I’m going to jump to the final for a second. We do get to see the map of all other treasures, it even shows few locations in North America and South America and remember this is set in 1191. The way the map is displayed is very weird too… Back to Warren, he’s very open that their plan is World Peace/New World Order and Desmond asks him why do they think they’re so special, why should they specifically be the new rulers, just because they made some important scientific discoveries gives them that right? This is where Warren tells us they’re not discoveries, but gifts from “those who came before” and when I think about that treasure… Is this some kind of Ancient Aliens shit? Because it’s possible given what you witness later. Or there’s another crazy theory out there, that we used to be an even more advanced species than now, but because of some kind nuclear war or other sophisticated weaponry we went back to hunter-gather style with no technology of that time surviving. I’m not sure which direction the AC series went but I am very interested. I played AC 2 but never beated it so I don’t really know what happens there.

So many people...

King Richard the Lionheart.

Duel with a Templar Knight on top of a church.

Ah, the always happy and friendly Doctor Warren waking us up!

Gameplay. It is probably the biggest downside of Assassin’s Creed. It’s not bad at start, the problem is it never evolves and becomes veeeeery repetitive. Let’s start with the combat – you will do a lot of sword fighting. At first you can only mash LMB to do a simple sword attack, your enemies will block it until their invisible stamina bar is depleted and then you kill them. You can block too and later you can counter-attack while blocking, this is your most powerful attack in the game. When countering weaker enemies they will instantly get killed with a very cool animation. Tougher enemies will get knocked on the ground and if you can land quick hits with LMB you can easily kill them or keep countering them to deplete their stamina bar and eventually kill them, you can tell really easily which enemies are tougher as they have more armor and unique look to them, and overall there are three different soldier/guards types. There’s also guard break (self-explanatory), dodge after enemy breaks your block, grab that lets you grab an enemy and throw them (stronger enemies can break it and hit you instead until you weaken them) and last but not least, the attack named… something, I forgot. But after successfully landing a simple LMB attack on enemy sword, if you click LMB again at that moment, you can insta kill weaker enemies or knock them down, but honestly I could never master that move, it felt like the game wasn’t always registering my second click or maybe I was doing it wrong the whole time? No idea. But yeah you will fight like this the whole game. Group of enemies surrounds you. Wait for some of them to attack, kill them with counter. Mash LMB and try to time the second click for fast kill or keep mindlessly mashing until you kill them. Animations are really cool and brutal, but it gets boring after seeing it for 15636th time. It has the same problem like Shadow of Mordor where combat is very simplistic and it tries to make up for it with cool kill animations and spectacle. Also some of them are dumb, because Altair will like kneel over dead enemy for few seconds and other enemies just stand and wait for you to stand up, others are very fast and give very little time for your enemies to react, making them feel like realistic* and something a skilled sword man could pull up (*- but I’m no expert). Later you also get throwing knives, excellent for taking out archers. Dagger - functions exactly the same as sword in sword fights, but comes with different kill animations. And of course the iconic hidden wrist blade, great for silent kills but honestly it was my least used method of killing.

The world in AC is amazing even in this day. City streets are FULL of people walking by, merchants selling their stuff, beggars that will annoy the shit out of you, guards patrolling or just standing and watching. Cities themselves look amazing, Jerusalem is beautiful and colorful, Damascus less so and it has this darker sandy tint color. Akka is very bleak and has a very different color tint, almost feels like it’s set somewhere in Europe, not in the Middle East. Perhaps devs decided for this color because it’s occupied by Crusaders. Masyaf is less impressive and very small compared to other three, it’s more like a village with a nice castle above it. No idea if that’s how it was back then. But all four cities? Real, Jerusalem and Damascus, those two I think everyone known, Akka today is on the territory of Israel, Masyaf today is a city in Northern Syria. The Assassins? Real, they existed back then but the rest about their fight for world peace and against templar is made up, I think. Robert de Sablé, he existed too and was indeed a Grand Master of Templar Order, however in our history he died in Jerusalem in 1193 in battle. We also get to meet King Richard the Lionheart. It’s such a cool concept of placing the player in historic places with real historic figures and twisting the history a little to make a story, all in third person with modern graphics and capabilities.

Things we see in Animus are not exactly as described in “history books” as Desmond says. Warren explains that of course they aren’t, because anyone can write a book and a book telling how world was created in 7 days is a bestseller as an example of bullshit that is out there. And as Lucy explains in other occasion, Templars spread misinformation on purpose to hide themselves. Well I don’t know much about history from that period but the name Templars is misleading. The actual Templars the Assassins are fighting for, are an organization consisting of various members who we get to kill by the order of Al Mualim. We kill a couple templars as we know them from history books, couple members of Hospitallers order, all four officially on the side of King Richard and residing in Akka (except one) that at that time was in control of Crusaders, and few important figures residing in Jerusalem and Damascus, officially on the side of legendary Saladin, who was trying to drive Crusaders off. As we kill them and get to hear their real thoughts in their last moments, we find out they’re all atheists and are united in creating a world with order and free from harm. We see some of it in their actions, like a crazy doctor Hospitaller in Akka who uses some kind of drug to make people more submissive or a guy in Jerusalem who starts book burning in the streets, wanting to eradicate knowledge and his idea being that with so many different books and conflicting ideas, all they do is confuse people and mess with their heads. However some do it for more personal reasons, like one Arab residing in either Damascus or Jerusalem, who loves… power. That’s his only reason, it’s like a drug to him and Templars can give it to him. Last one I’ll mention is another Templar residing in Jerusalem. His reasons are probably one of few that I found somewhat sympathetic, he is fat, likes to wear makeup and it’s strongly implied he is gay, he also likes to throw lavish parties at his palace and share some of his wealth, but despite all this, nobody accepts him and people think he is weird and degenerate. He wants to create a world where people like him will be accepted. In total, nine Templars to kill and identity of the last one is a complete mystery until the very end.

There are also a lot of minor things to do, like killing knights of the Templar Order that are scattered all over the map, or finding all flags of specific cities or factions, but it’s all optional and gives you nothing. Game has some issues, like sometimes dozen NPCs will spawn in front of you. Funny because I don’t remembered this at all, I remember AC Unity having this problem (among many other issues) but I was genuinely surprised to see it happen here. Perhaps game doesn’t fully like a modern OS or hardware? No idea. Or maybe I just forgot it happened back then. Had a couple crashes to desktop too. Also you have a surprising amount of HUD customization, you can pretty much disable all HUD elements for more immersive experience, I only left mini-map on and what weapon I currently had equipped.

I don’t know if this game aged well compared to other entries. If you played newer games this might seem primitive and boring, at least when it comes to gameplay (and maybe presentation too). But I think it aged fine. It’s also a game that started the tower craze in Ubisoft games, so if you see towers that unlock map fragments in Far Cry’s, The Crew’s, Watch Dogs and other AC’s, you can blame this game. Though in this game it makes sense (unlike Far Cry…) and it was new at a time. Overall, I like this game but I don’t know if I would recommend this. Newer AC’s are probably superior to this one in every regard (except setting and maybe story too) but if you’re curious how the series started or like decent action games from late 2000’s this is a game worth checking out.


Half-Life 2

12 is Better Than 6

5.5 hours
46 of 46 achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A
Favorite OST:
01 – El Tiroteo Loco
05 – Espiritus Del Diablo
08 – Epic Pendejo

I didn’t had high expectations and yet I was slightly disappointed…

“12 is better than 6” is Hotline Miami in the wild west. But the devs either didn’t had time or skill to recreate what made Hotline Miami such a fantastic game. First let’s look at what this game does different.

There’s a loooot of levels that are set outside. No buildings and your only cover or line of sight blockers are some items like barrels and canyon walls. This doesn’t sound bad until you shoot one guy and you find out there’s 5-7 guys with guns running toward you from multiple directions and you can’t always hide in a spot to create a chokepoint to kill them all. And just like in HM you die from 1 hit. I had one issue with HM and that it was after shooting a gun the game was not consistent with how many and which guards exactly would run toward the shot, sometimes it was entire floor, sometimes it was guys from the back etc. and this game has that issue too. In 12ibt6 you also have two guns with you always – a knife for stealth kills (or desperate kills if you run out of ammo) and whatever weapon you have in your 2nd slot. You have access to revolver, double-barreled shotgun, lever action rifle, bow and another melee weapon if you find one. Unlike knife, melee weapon will always 1-hit kill enemy, knife kills in one hit if enemy is unaware of your presence, but melee weapons are scarce in this game. I don’t know why they even included them, there’s 1 level in last Act where you start with one and they pop up in some levels where you don’t have a gun. But you can’t throw them like in HM, so running at a dude with a gun is very stupid because you have no way to knock him out.

12ibt6 puts heavy focus on gunfights and it’s most fun when you have a shootouts inside buildings while enemies try to breach it. In HM you could knock out someone with a door, you can’t do that here but you can shoot through them (and some other wooden obstacles) but the bullet trajectory will change as it passes through. Still, if enemy is right in front of the door it will hit them. Shooting most guns is not as simple as pressing LMB, after you shoot once with revolver you have to press RMB to move the cylinder and then you can shoot again. Similarly for bow and lever rifle action. Bow - hold RMB to draw it and LMB to shot for bows. Lever action - hold LMB to shoot, let it go then press RMB again to load next bullet to the chamber for lever rifle. The double barrel is the only weapon where you just shoot with LMB until both barrels are empty :D At first fights were really intense because remembering to cock the revolver or load the rifle was something I needed to get used to, I would often die because I forgot to do that, but later I had no issues. And another thing this game does different is how you can have extra ammo to reload your guns, in HM once you emptied the magazine that was it (but it worked in that game, it’s not a criticism).

I like the art style, it’s like drawings with blue ballpoint pen and I don’t think I have ever seen a game with art style like this.

Now to talk about the bad. First the performance is awful and inconsistent, for some reason this game requires minimum 2GB’s of RAM and 2.9GHz CPU… that’s the minimum requirements. This game was made on GameMaker engine. So was Hotline Miami and yet its minimum specs are 512MB’s of RAM and 1.2GHz CPU. 12ibt6 would often randomly drop FPS for me from 60 to as low as 20 and it would stay like this. Sometimes it lagged even in menus, sometimes it works pretty well regardless of what’s happening on the screen. It often likes to lag when there’s lots of blood on the screen or if you happen to kill 2-3 dudes at the same time with say, the shotgun.

Levels too often feel like they were copy pasted with loosely connected buildings or small huts placed next to each other. I know, it’s wild west and from few movies I saw I guess that’s how they built back then. But still, there were few scenarios that were really cool, like one time when you had to defend yourself in a barber shop as enemies kept coming. But most levels felt like they changed very little and they were pretty straight forward. The canyon fights were the worst because of being in open space and I’m 99% sure some layouts were used again and again in different parts of the story. Dogs are some enemies you’ll face too, like in HM but they don’t kill you instantly, they are the only enemy that latches to you and kills you like 2 seconds later and they are very rarely used, feels like another idea copy-pasted from HM but they don’t add anything to the game since you barely see them… Story is… ok. You play as a Mexican with amnesia who is a slave in a mine, breaks out and tries to find out who he was and how we ended up as a slave. There’s like dozen different sub plots and you keep going to different locations that sadly don’t differ from each other that much, again the feeling of copy pasting. Near end you meet some new characters and gather a team for a big fight, but you fight alone regardless, story ends suddenly and it feels like they had no idea how to end this game.

There are tons of minor issues too: typo’s, grammar errors, you can get stuck in some locations and have to restart the level, options menu is weird and descriptions blend a little with actual option selections, once the text went outside the text box and off the screen… The more you play the more it feels like this game never had proper testing and lacks some polish.

One extra positive I can give is that the OST has some really good tracks.

Overall I have more positive feelings toward this game than negative, but it’s really difficult to recommend. I often wanted to just launch Hotline Miami and play that instead and if you haven’t tried HM yet, do it and skip 12ibt6.

Half-Life 2

Ori and the Blind Forest: Definitive Edition

32.3 hours
57 of 57 achievements

Beaten 1st time on difficulty – Hard
Mods/fixes used: N/A

Ori and the Blind Forest proves that visuals do matter in video games, because despite awful platforming and combat, this game is beloved by many people because it has beautiful visuals, soundtrack and cute creatures.

But I’ll start with the good. I will admit that the intro got me, it starts with Naru, a chubby creature who finds Ori (the creature we play) in the forest and takes Ori as her own child. In this prologue we get to control Ori for few moments and see them bond, we gather fruits together, mark the trees, play, go sleep hugging each other. All this paired with excellent visuals and a beautiful music, the presentation is great in this game, I’ll give them that. I felt invested already in the characters and when eventually things started to go wrong I wanted to restore that beautiful life they had together.

Things go wrong when Naru dies (spoiler ig) because of Ori, well not directly. You see Ori is a guardian spirit that was carried away by a huge storm before he hatched or turned into the creature he is, whatever. The spirit tree of forest Nibel where action takes place, was calling to the missing Ori by casting a light that was seen in most of the forest. It never reached Ori, but something else happened, a huge Owl named Kuro became enraged and decided to destroy the spirit tree by taking out its core and destabilizing the three elements of: water, wind and warmth. Soon the forest started to wither, water became toxic for most creatures, new creatures filled with darkness started to show up. And fruits and other food that Naru lived off stopped growing and she died of starvation. Ori, now alone started to wander the forest until he too collapsed and was on brink of death. But he happened to wander not far from spirit tree and it, with its last remaining strength revived Ori. That’s where the prologue ends and game starts.

Ori’s movement is pretty restricted at start, we can move left and right, and jump. This game being metroidvania you can see right away there’s more than one path, but with our restricted movement you will end up going to one direction and finding Sein, a small spirit that was casted out when Kuro took out the core. It will help us in restoring the forest and help us fight the dark creatures. And right away we get our first combat encounter. Combat in this game is weird with just your basic attack, you don’t actually attack enemies, Sein does by shooting projectiles that never miss if target is in range, all you do is get in range and press LMB and keep pressing it until the enemy dies. Shooting doesn’t restrict your movement so you just have to avoid the attacks while enemy tries to kill you and let Sein kill them. You will have to do this often as even in late game you will have enemies midair attacking you and you don’t really have many options midair other than that or light burst. Light burst is a charged attack that damages everything around Ori, it has limited range tho, it’s also used to destroy weakened walls etc. Next is Slam, which is OP once you upgrade it with ability points. But it’s not a slam as in grabbing the enemy and slamming them on ground, you slam on ground and create a damaging shockwave. Lastly we have a universal skill that can be used offensively and that’s Bash. Ori can launch himself from enemy, most projectiles or lanterns, when used, time stops and an arrow pops up showing which direction Ori will dash to and enemy/projectile will be bashed in opposite direction. Bashing enemy does very little damage, but shooting their own projectiles back at them can be effective and satisfying. And also sections where you need to use Bash to traverse were one of few that I enjoyed. Honestly I would either remove combat entirely or rework it, I hate how you half-control Sein, I feel like I’m partly disconnected from the combat and if it was up to me I would delete Sein and make our Ori in full control of combat or refocus this game on platforming entirely. Slam is fun at but it’s so OP once you upgrade it… I just ended up jumping and pressing S over and over until all enemies are dead, that’s your entire ground combat. And in mid-air it’s Sein time with shooting and light burst, and like I said it’s not fun.

As for platforming it’s super frustrating at times and not necessarily because of the player abilities. The game has this issue where a lot of walls are uneven. Ori will slide down them until you get an ability to crawl on walls (but that requires holding a button) and you may think you’re touching that wall as you slide and Ori is attached to it, but in a split second you don’t and if you try to wall jump you will just fall down. THIS HAPPENS A LOT! And I can’t even tell you how fucking annoying that is, at one point I even started to think that maybe my keyboard was not working as it should, but nope I started reading how this game exactly works and it’s not my keyboard. Now imagine that you have to deal this when there are insta-kill lasers above or below you or you are in middle of a cinematic escape sequence where insta-kill obstacles are common. One of those escape sequences was especially making me furious as some debris that was falling would land and it looked like something you could walk on but nope, it counted as background (even though it can kill if it falls on you). Even devs know this is bad as they made Ori more “sticky” in the sequel or so I read. And maybe I’ll give the sequel a chance since I could see myself enjoy this game if it didn’t had shit walls and so-so combat system. The sequel looks as pretty as this game and I’m sure it has great orchestral music too, so hey maybe it will be enough to make me like it, it worked for this game judging by over 44,000 positive reviews on steam ¯_(ツ)_/¯ I like a challenge but as long as it is fair.

I honestly can’t believe this game is so highly rated. Overwhelmingly positive? Right next to my beloved Hollow Knight and Portal 2? And it’s higher than Furi, game I finished recently? How.

I don’t feel like rating this 1/10 as there were moments when I enjoyed this game. Also if you wonder how I got “Unhinged” achievement, I save scummed and made copies as I progressed, other achievements including speedruns I did legit. But, for the reasons above…

Not recommended.

March 21st 2022

Hey hey hey people,

I hope you are all doing well & are safe, that’s all. As for my backlog…

  • The Binding of Isaac: Rebirth

    1217.6 hours playtime

    629 of 637 achievements

  • The Witcher: Enhanced Edition

    58.8 hours playtime

    no achievements

  • Ori and the Blind Forest: Definitive Edition

    2.0 hours playtime

    10 of 57 achievements

AAAAAAAHHHHH I AM SO CLOSE TO 100%-ing ISAAC!!!!!!!!!!! It drives me crazy when I have a good run and I die, I’m so close and every death is so frustrating now! I only have to beat Greedier Mode and The Beast as tainted lost, and I’m halfway done with Tainted Jacob. After that it’s easy mode, just find and pickup once the items I unlocked. Maybe when my next raport is done? Nah unlikely, as I also beated The Witcher but I want to spend more time writing about it, probably will write a single raport just about Witcher next. It’s a good game and I’m glad I started the series, it’s just big and there’s lot to cover. Maybe I’ll squeeze Ori in too if I beat it in time.

Anyway here are the games I beated after Witcher:

17.2 hours
Played on Steam

Beaten 1st time on difficulty – Furi (Normal)
Mods/fixes used: None
Favorite OST –
02 – 6.24 (by Danger)
12 – You’re Mine (by Carpenter Brut)
15 – A monster (by Waveshaper)

“The jailer is the key. Kill them and you’ll be free.”

You are a prisoner. You are tortured everyday by a sadistic jailer. You can’t be killed and so the jailer keeps torturing you and eventually you pass out, you wake up and the process repeats. But one day a strange person in a oversized bunny hat wakes you up, frees you, gives you a sword and tells you to fight for your freedom. “The jailer is the key. Kill him and you’ll be free”. And the game starts. We slowly make our way towards an exit when the jailer comes back up and promises us that we’ll regret every step we’ve taken out of our cell. Our first fight begins and not even 5 minute passed since pressing “New game”.

Furi is all about killing jailers, each jailer has multiple phases and different mechanics that you need to learn to beat them. There are no minor enemies in-between, only nine jailers that you need to beat + one extra boss depending on what ending you pick in the end. You have a sword and a pistol, you can charge both weapons by holding their respective buttons for couple seconds to deal more damage. You can dodge projectiles or AoE attacks, some projectiles can be parried back at the enemy, and you have to parry melee attacks to not take damage, successful parry of a melee attack also heals you a little.

Furi is not completely unforgiving as you start with 3 lives before you have to try the boss again. The game calls them KO’s as technically your character can’t die but in game it functions as extra life. Say you reach 2nd phase of a boss, but they beat you. Boss stays in 2nd phase but they heal back to full, so you do but have one life less. If they beat you two more times, it’s back to phase one. However if you beat them, you get your life back (but it can’t go over 3). So yeah if boss has 7 phases for example, it’s possible to beat them even if you were knocked 7 times as long as you pushed them to next phase after getting beat once.

The game may seem very difficult at first, as first boss is pretty quick and the only warm-up you get are his special 3 phases at start that serve as a tutorial on how to attack, charge your attacks, parry etc. and then the hand holding is over. I got really frustrated at first as I couldn’t parry fast enough even in training and got beat three times at the first, non-training phase. But you get used to the pace the game throws at you, and near end you’ll know you can dodge or parry any attack the game throws at you. When I did a 2nd playthrough the first boss felt like a pushover. Same for 2nd boss which I thought was insanely hard at first. But if that doesn’t sound like your kind of game, don’t worry as there is a special difficulty that was added later, that’s meant for players who just want to know the story and see the end with no frustration or trying over and over. Looking at gameplays from that mode, it looks like some attacks are missing, bosses are slower and you have more time to react. And everything deals very little damage. If you’re that type of player that wants to experience a story and not spend time learning the game, it’s for you. As for story sure there is some, but the main focus of this game is combat. Sure, I had some questions, like who my character is, why this huge, complex prison was built just for him, who the bunny man is and why is he helping me escape. But it’s all about combat and you’re robbing yourself from true Furi experience by playing on story mode.

OST is absolutely fantastic and fits each boss. It was composed by different electro and synthwave music artists specifically for this game and music gives you that extra kick to keep trying. However I have two complaints about sound in this game, one – it’s too quiet. Normally, on headphones I have if I set my volume to 30-32% and usually it’s good, in this game I had to set it to like 46-50% in windows mixer, IDK why the entire game is so quiet, I had everything on max in options, in windows mixer the game wasn’t set lower than other apps either. Second – sometimes sound would randomly cut off for a second, usually it happened when walking from one arena to another when bunny man talks to you, but both of these are small complaints.

It’s also pretty clear that anime/manga was huge inspiration for this game’s combat design, your character runs like Naruto characters, uses a katana, game has some cool cutscenes that could be in anime, I think, sorry I only watched Naruto and JoJo so maybe I’m wrong lmao. The characters were also designed by a Takashi Okazaki, who did illustrations for “Afro Samurai” manga and it shows they were designed by manga illustrator. The Game Bakers is a French studio and on top of having English and French VO you can also play with Japanese VO.

When I first beated Furi I felt like giving it 7/10 but the more I played the more I liked this game and its combat system. So yeah, 8/10 it is, my 3rd beaten game this year and so far it’s the best! Easy recommendation.

Half-Life 2

Day of the Tentacle Remastered

9.3 hours
58 of 58 achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: None

I’m confident people that hype up this game and claim to be one of the best LucasArta games out there are speaking 100% out of nostalgia. If you’re 12 years old you might like this game, but if you’re an adult it’s hard to find something good in this game, it’s like a very average cartoon.

We have three characters that we can switch between – Bernard, Hoagie and Laverne. We visit a crazy Dr. Fred in his motel and we have to help him stop a purple tentacle that grew hands after drinking a toxic sludge and is on its way to conquer the world. To do that we have to go back in time to yesterday and turn off the sewage with the sludge. But of course something goes wrong, Hoagie gets sent 200 years in past, Laverne 200 years into future and Bernard stays in current day. So before we tackle the tentacle problem, we need to get the team back. At first we only have access to Bernard, shortly after we unlock Hoagie but before we can play as Laverne we need to rescue her from a tree that she got stuck on. How do we free her? By cutting down that tree in the past, so it never grows there in the first place. Of course neither Bern or Hoagie can do that themselves, but I won’t spoil the puzzle. There’s more puzzle like this, some of them are clever and you can figure them out, others not so much. But I’ll be honest, I played most of this game with a guide. I was just bored most of time, I wanted to finish it quickly. It’s too cartoonish & childish for me, most jokes don’t land, it’s full of stock sounds, everyone acts like a goof. Ehh.

I think this remaster could’ve been better too. It comes with new visuals and improved UI – in original you had a huge bar at bottom left with various actions, like “talk”, “use”, “open” etc. Now you have an option to use a wheel, you just right click on person or object and you get available options. I tried playing with a bar instead and it was really annoying to use, wheel is much better. New visuals are ok, but animations are as jerky as original game. Characters move and do stuff at like 20fps meanwhile when game scrolls to the side it’s in nice 60fps. It looks bad and I don’t know why they decided to keep it like this. You also have a tiny black bars at top and bottom of the screen, I’m not sure why? You can switch to old pixel visuals at any time with F1, and your screen also shrinks to 4:3 ratio. Voice acting is poor too, I’m sure it was good in 90’s but now it sounds bad, like actors didn’t try at all, except the guy who voice Hoagie. Also game crashed twice for my when I tried to exit. And it wasn’t a normal crash – my entire screen froze, I couldn’t alt-tab or force the game to close. I had to alt-ctrl-delete and log off from my windows account lol. And going back to visuals, if you can switch at any time to old graphics, why are the new animations so poorly done?

But even if they did that I don’t think it would improve my experience that much. Good luck finding any kids that will try to play this in 2022, they’re either busy playing Fortnite or playing some better and new adventure games. If you want a good, old LucasArts game, play Grim Fandango Remastered, that game is great and I played if for the first time few years ago. Or something newer, but from same writers, I would recommend even Broken Age over this.

Not recommended.

12th January report & 2021 recap

Hey hey hey people,

late as usual!

  • The Witcher: Enhanced Edition

    19.8 hours playtime

    no achievements

  • The Binding of Isaac: Rebirth

    1143.6 hours playtime

    613 of 637 achievements

2021 turned out to be a better year for me than 2020 in every regard EXCEPT my backlog. Sadly this year I only beated 19 games vs 27 games in 2020. Maybe one upside to it is that I beated and 100% one very long game, that is Mad Max. And in 2021 I started the first Witcher game and I’m currently in middle of chapter 2 out of four chapters. A couple un-ending games kept me busy too, that is latest DLC to The Binding of Isaac: Rebirth which I will definitely finish this year and Forza Horizon 4, I did most story missions in the base game but I don’t consider it beaten yet, so it’s still Unfinished on my list AND I haven’t touched the DLCs yet! So, maybe this year wasn’t that bad considering in 2020 I mostly played shorter games?

For the first time, I made a list of games to beat in 2021. I would say it was pretty ambitious considering there are 5 very long games and I only just started The Witcher! I ditched Yakuza after trying to play with K+M, I decided it’s finally time to buy myself a controller so I bought Wireless Xbox Series X Controller sometime during summer and I still haven’t tested it lol. As for B2, Dragon’s Dogma, Digimon and other unfinished games – I will move them soon to 2022 list which is even bigger and more ambitious. Will I succeed? Probably not XD

Some definitively good news – I read more books this year than last year, yay for the book backlog! I also worked a lot more this year and tried different jobs. And just before 2021 ended, I got a job in game industry! Well for now, my contract ends at the end of this month, hopefully they decide to extend my contract. I work in LQA (Localization Quality Assurance) and so far it’s been… very boring. I got no horror stories to tell (yet?) and apparently work in QA is not so bad too, at least here where I work. Might be because I live in EU, not in US where there are almost no labor protections or at least it feels like there’s none. But I only worked for 3 weeks there, so who knows, maybe I’ll end up hating this job and entire industry. And don’t worry, I don’t actually make translations, just look at translations of actual translators and make sure they make sense, it fits the context etc etc.

Covid remains a huge issue here, with only 48,8% of population vaccinated with 2nd dose (as of 6th January 2022), despite vaccines being free and recently allowing kids to get vaccinated. This country is fucked. As much as I want to I don’t think we’re going to see the end of it this year, with new, more resistant variants popping up it’s going to be at least one more year IMO. I hope more and more politicians take a stance like Macron and make lives of unvaccinated as annoying as possible.

But enough covid, here are my last 2 beaten games in 2021, top 5 games I played in 2021 and enjoyed the most!

See ya later this year!

8 hours
Played on Steam

Beaten 1st time on difficulty – Cero Miedo (Hard)
Mods/fixes used: N/A
Favorite Tracks:
04 - Alienation Akimbo
07 - Handgun Harmony
24 - Sacrifice
26 - Beautiful Blasphemy
27 - Occultivated
37 - Reflections of Violence

DUSK is one of the best boomer shooters that I played so far. It takes inspiration and best parts from most well-known, old FPS games. Quake, Blood, Half-life, DOOM, Hexen/Heretic etc.

But I’ll start with OST – it’s absolutely fucking amazing. When you’re not fighting, it’s usually a dark ambient music that perfectly captures the atmosphere of the level, and during fight, full on industrial metal, a music closer to Quake 1 than DOOM. I strongly recommend to listen to all tracks I listed above when you read this. Picking just 6 was really hard and I usually try to pick just 3 tracks when I make these reviews 😭

DUSK is split into 3 episodes, each consisting of 10 levels + 1 secret level for each episode, so 33 in total. Episode 1 consists of levels set at farms, old caves, abandoned industrial sites and cities. Generally most enemies appear in every episode, but some stay in the episode they were introduced in, so in episode 1 we have demonic goats and live scarecrows with shotguns that don’t come back until more twisted levels of episode 3. Episode 2 is even more industrial, with giant factories and machines, with one level that’s basically Black Mesa from Half-life and near end it goes in a strange direction, like E2M7 where we are on an industrial site that appears to be in some kind of void and it gets weirder the further we go like in E2M9 where industrial meshes with some ancient castle or fortification set underground. Episode 3 aims for more Hexen/Heretic vibes as we start in a gothic, underground cathedral and we descent further to what turns out to be an entire city and then down the crypt where stone seems to merge with flesh… And then, halfway into the episode, we start on a floating island with a big church in the middle with dark and red blood sky above. After we gain access to the church and destroy a corrupted altar, a giant, bloody tornado comes, destroying the church but also revealing entrance to the underground.

DUSK has a story, that’s stretched through all three episodes. Through episode 1 and 2 it’s barely there, sometimes game reminds you that maybe there is something more to this, with a deep, demonic voice that occasionally talks to you or a blood written message on a wall. It starts to unfold in episode 3, giving us some idea who we are, what we’re going through and what’s the purpose to all this. It’s nothing amazing, though there is a little more to it than “big demon boss is behind all this and you have to destroy it!!”. There’s some Lovecraftian elements too, because of course there is.

But now it’s time to talk about most important thing in an FPS – gunplay. DUSK gives us 11 weapons, or more if you consider double-wielded variants. We start with sickles, which you will mostly use for first 2 minutes and then only switch to destroy a vent entrance or a box. But they have one secret power that game never mentions to you – if you time it, you can deflect any attack, including bullets. Sadly, I discovered this after I 100% DUSK so I never had a chance to play around with it. Later, we get a sword that can be charged up if we have 100 morale, to deal one powerful blow and it will kill instantly most enemies. If you have 50 morale or more it can be also used to block & deflect attacks like sickles, but you don’t need to time it and each block consumes 1 morale point. 2nd slot – pistols. Another weapon that you might use at start and dump, but even that has its use. Generally DUSK likes to throw in some cannon fodder with tougher enemies, often that’s Klansman or Soldiers, so instead of wasting ammo of more powerful weapons, use pistols. 3rd – a shotgun. It does decent damage and in this game has good range for a shotgun, excellent for one-shoting some smaller enemies, and you can dual-wield if you find another shotgun! 4th slot is reserved for an absolute classic – super shotgun! It feels and sounds powerful and can take down most end-level enemies in a couple shots. Downside being that it obviously shares ammo with normal shotgun and you can only have 50 shells and it firing both barrels, you can only fire it 25 times before running out of ammo. 5th – Assault Rifle. Fast firing, decent damage, great for spraying or finishing off some tougher enemies. 6th – hunting rifle, DUSK’s sniper rifle, has big zoom, will one-shot some tougher enemies. 7th – crossbow, this one can be really powerful if you utilize it well. It can fire through anything, literally. Any wall, any enemy, it pierces everything, get in a position and with one bolt you’ll kill several weaker enemies. Game even sometimes likes to throw you into a long corridor filled with klansmen to give you some fun with crossbow. It has a slight knockback too and can be used to jump to reach secrets. Downside being it has kinda meh damage. 8th slot is for grenade launcher, fun to use and turn enemies into pile of guts, grenade explodes on impact with enemy and if you miss it will bounce around and explode few seconds later. But with right-click you can detonate all grenades. Last but not least, a riveter, this game version of rocket launcher. You shoot rockets, enemies go boom, you can rocket jump with it, it’s a boss killer, it’s good. It doesn’t have a huge splash damage so you can’t just fire at the ground to clear a room, but landing a rivet right next to their feet is usually good enough. Every weapon has its purpose, you will use most of them (at least on higher difficulty), they all sound good too. Except maybe standard shotgun, it could use a little more audio punch, but it’s a minor critique.

I mentioned how you can deflect any attack with sickles, that’s because there are no hitscan enemies in this game, anything can be dodged or reflected, including soldiers shooting at you with their assault rifles. In hardest difficulty you die from one hit and so it's possible to complete enitre game without getting hit, but it is also possible to do like 90% levels without killing anything. I’m not sure about some boss fights, some are definitely possible to do skip. If you beat it with no killing you get Pacifist award. There’s few more, a Speedrun award for beating dev time, Completionist for killing everything and finding all secrets. Of course there are secrets and I would say most of them are pretty easy to find, maybe even too easy, but most of them just give you some ammo and health, nothing game breaking but can be lifesaving on higher difficulties. Some are harder to find and they give you big rewards. In E1M2 there is a secret that gives you a sword, riveter, crossbow and something else, but you have to complete few steps to open it.

DUSK has some horror elements too, like this game can be genuinely scary sometimes. First time when you encounter this enemy, you can only hear them through walls as you explore dark crypt. They make this horrific, breathing noise like every breath is their last. And when you finally meet your first one, they run insanely fast at you, making noise like they are sucking in all the air on their way towards you. Another horror enemy, the wendigo. It’s invisible until you hit it and there are only two ways to tell it’s nearby – a small drops of blood it leaves on the ground as it approaches you or heavy animal like breathing. Well there’s third way too, when it hits you. And a couple levels fully utilize the scary nature of this enemy, where it throws you into dark corridors or underground passages, where you only have your flashlight (or not! it can break too).

DUSK can be beaten in 7-9 hours, depending on the difficulty and how dedicated you are to finding secrets. Standard play time for games it’s based upon. Don’t worry if you don’t play a lot of FPS games, as easy difficulty is perfect for people that never played one or very little, normal offers some challenge but enemies are slowed down and most don’t hit too hard. Cero Miedo is difficulty I played on and it was great – enemies and projectiles are 50% faster than those on normal difficulty and you have to keep a tab on your health. DUSKmare is for masochists, you get hit once and you die.

I struggle to find any critique for this game, to me it’s excellent. I wish it had one or two “crazy” weapons, something very fun to use but not necessarily always useful, like bee launcher in Turok 2, devs played it very, very safe with weapons. Enemy AI sometimes got stuck, but that’s it. I’m not giving it a 10 or 9 because I didn’t enjoy it THAT MUCH, it’s super solid in everything it does and I might return to it someday but it doesn’t have that something that really stands out, that will make me remember this game for a loooong time. I also wanted to try multiplayer, but I think it’s dead now. There’s only few servers and most of them are empty, with one or two players in them. But you don’t really miss much, from what I saw on YT it’s a simple arena deathmatch.

Oh and there’s a soap bar you can find on every level. It kills every enemy with one throw. Highly recommended!

Half-Life 2

Donut County

2.1 hours
20 of 20 achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A
Favorite Tracks:
04 – Holes
14 – Bird of Paradise
29 – Racoon House Music

Donut County is about holes in the ground, donuts, flat hollow earth and racoon conspiracy.

We are a racoon that delivers donuts to clients that order them via app. But for some reason the donuts are holes in the ground that grow bigger the more stuff falls into them. Gameplay reminds me of another game that I played long time ago, but in that game you started as some kind creature or force, that grew bigger the more stuff you absorbed. So, you would start taking small objects like scraps of paper or candy and end up eating furniture. Donut County is that but you control a hole. You start with single bricks or cups, move to bigger objects like tables and end up eating entire buildings. There is some variation of course, halfway we get a catapult upgrade for our hole, that lets us shoot certain objects out. Depending on the level, that might be frog to shoot it up high and get those bees that block a certain character from moving or a chicken that needs to get upstairs. On one level we even need to make a soup inside a hole, while avoiding cockroaches that would spoil the soup. After we finish a level we get new entry to “trashopedia” and how much exp we got.

The name of our racoon is BK and he’s kind of an asshole. We don’t consume just objects, but animals that live there and everyone, including us, ends up at exactly 999ft below the earth. Obviously everyone is pissed at him, but he doesn’t take any blame and even suggests we helped most animals that ended down there. I don’t like how sometimes characters talk to each other, for example they talk face to face but one of them will literally say “LOL!” in middle of convo, it’s annoying. Fun detail, on every level where we control the hole, there is a small round screen in the corner of monitor, that shows BK staring at his tablet while we control the hole. Every character in this game is an animal, except Mira who is the only human and who is our friend (and she’s pissed at us too). We jump from present time (when we are stuck underground) to past and getting everyone there.

Donut County has low poly graphics with a very pastel like colors and it looks pretty. On top of that we have a very nice OST that fits the game and it’s long, in fact a full OST with 3 bonus, ~1,5 minute tracks is 1 hour 42 minutes long. That’s almost as long as the game itself. And there’s some good tracks there, I might get it in the future.

Overall a nice game that doesn’t overstay its welcome. Disclaimer, I got this for free as a gift, but I don’t think I would recommend spending $13/11,49€ on this. When it goes on sale it’s around $4,50/4,50€ and that feels like a good price.

Raccoons studying trash, very important! You can also see the hole in bottom-center.

--- Top 5 games I enjoyed the most this year! ---

5. Samorost 3

5.6 hours, 30 of 30 achievements

Pretty good adventure game from Czech Republic, inspired by Czech filmmakers. Our gnome protagonist lives in an organic and very beautiful world, this is accompanied by even more beautiful soundtrack. I recommend the entire trilogy. My review

4. Mad Max

68.9 hours, 48 of 49 achievements

I didn’t expected to enjoy this one as much as I did. Open world with awesome vehicular battles, insane desert storms, psychedelic trips with Griffa and a cast of other, weird characters turned this game into a fun trip. My review


18.3 hours, 30 of 30 achievements

My favorite boomer shooter that tries to capture what was best in that era. Fucking amazing soundtrack, good set of guns, of levels filled with occultic and some very scary enemies. My review… just scroll up!

2. The Walking Dead: The Final Season

18.4 hours, 48 of 48 achievements

The Final Season recaptures some of the magic from Season 1, but doesn’t try to fully copy it. A closing on Clementine’s and AJ’s story, with standard Telltale gameplay with some small twists here and there. My review

1. Finding Paradise

4.9 hours, 1 of 1 achievements

Very moving story that I related to way more than one in “To The Moon”. It’s difficult for me to say more without spoiling the story. My short review

24th November, 2021

Hey hey hey people,
Well well, I managed to squeeze in a few more completions before end of this year. Since I started tracking how many games I beated each year, 2019 was the worst year and currently I’m sitting at 17 - exactly the same number of games I beated in 2019. But this year is not over yet and I think I can beat a few more, so it’s not going to be a complete failure! I’m close to 100% The Binding of Isaac Repentance DLC too and this game keeps stealing time from other games. And Forza Horizon 4 is not helping either. For December I want to beat DUSK, a game I got from secret santa event last year and it’s about time I give it a shot. I’m hoping to 100% Isaac and Forza before the end of this year.

See ya in december or january!

Half-Life 2

Return to Castle Wolfenstein

8.0 hours
no achievements

Beaten 1st time on difficulty – “Bring ‘em on!” (Medium?)
Mods/fixes used:
ioRtCW Source Port

Gotta say, although I give this game a positive score, I was disappointed. A WWII game with nazis & supernatural elements sounds like an awesome idea, but I enjoyed the game most during stealth missions and when there was no supernatural. And for an FPS the guns here are disappointing for most part.

On surface RTCW has plenty, but even in endgame you’ll end up using same 2-3 guns if you want to stay alive. Let’s start with grenades – they’re useless for most part. The area of damage is tiny, you can land one meter from someone and it might take half of their health, throwing is awful too, it’s like they weigh 10kg. I found them to be good against zombies that use shields, but there are like 2 levels where those guys show up… Colt pistol shows up late in game where you don’t use pistols anymore, you can dual wield them which is cool, but useless. And both colt and Thompson use .45 ACP ammo, which is very scarce. However I felt like Thompson is more accurate than MP40, so it had its use but rarely. Tesla gun – it sounds awesome, should be a super powerful gun in the endgame right? Not really and it’s useless for 99% of time you have it. It has super low range, which is weird, because ubersoldiers that use it have unlimited range! And on top of that it doesn’t stun lock more common enemies like SS paratroopers, so you’ll just end up killing yourself if you try to use. Sten gun is silenced but it overheats very quickly, it’s ok at first against weaker enemies but is less desirable to better FG 42 or not overheating MP40. Venom gun and panzerfaust were situational, but pretty powerful. But each has their problems, panzerfaust – no matter if you stand still, the missile can go in slightly different direction than where you were aiming. Wanna kill ubersoldier slowly approaching you with panzerfaust? Take a shot, oops the missile went slightly to the right and completely missed the target. Venom gun is awesome but has insane spread so it was only good in close range and on later levels you are in more open spaces. There’s also flamethrower but it was very situational, however burning nazis alive was fun, though they scream so horribly that you might feel a little bad.

So I only stucked to 3 weapons for most part – FG 42 for most fights, MP40 when I was out of ammo for FG 42 and scoped mauser for long range, occasionally using Venom gun or panzerfaust against enemies like Ubersoldiers or Lopers. It’s been years since I played old CoD or MoH but I have to give a plus to this game for using FG 42, I have never seen this weapon in any WW2 game except Red Orchestra. Most games would just use StG 44.

Bosses are just bullet sponges. First boss is a walking abomination that occasionally attacks you with undead spirits (projectile), shoot, keep your distance and it’ll die. Similar with final boss, though minor enemies spawn constantly but they all use melee attacks and I was mostly ignoring them when shooting at boss. It was also the only boss where I used my tesla gun because he only has melee attacks. Somewhere in middle there is an improved ubersoldier with huge HP and it zaps you to death or spams his venom gun. But in the fight room there is an open room, hide behind a wall, as he approaches and turns towards you, shoot, repeat until it’s dead.

Story is interesting at first. Sometime in middle ages, a sorcerer unable to kill dark knight Heinrich I, traps and buries him underground with a spell. Fast forward to WWII and nazis somehow learned about this and want to free him to win the war. A paranormal SS division is created, led by SS High Priestess Marianna Blavatsky. We don’t learn about her or more about the division until later. We play as Cpt. Blazkowicz (obviously) under OSA command and game starts in Castle Wolfenstein, where we try to escape after being captured and nearly tortured by nazis. Before every mission we get a cutscene from OSA debriefing and our objectives during the loading screen. At first OSA only knows about existence of paranormal division but nothing else, we go after it to learn more, we later learn about X-creatures and different experiments nazis do.

Campaign starts like a normal WWII nazi shooting game. We escape the castle, enter the nearby village, killing many soldiers and officers. Soon we enter underground crypt where undead warriors from medieval times are waking up and killing everybody they meet, nazis included. Shortly after leaving the crypts behind, we stumble into all-female SS Paranormal division. Although this is a 2001 game, their design is very 90’s imo. They all wear leather suits, either covering their entire body, or leaving some space to show cleavage and belly button. And of course they’re all young and sexy. They also use only silenced sten guns and reminded me of female black ops assassins from Half-life. They’re very quick, agile, use silenced weapons and wear heals. Next, after this weird encounter with paranormal and with no further clues, we go to stop launch of V2 missile with some new chemical warhead. This starts as a stealth mission, we need to get inside the base without triggering the alarm. Honestly I really enjoyed this part. Near end of this mission we are introduced to another new enemy – SS Paratroopers. They use exclusively FG-42 and are tougher than standard SS Soldiers. They also get a pretty cool intro, literally parachuting into the base we’re attacking and having a unique track played in background. After that it’s finally time to investigate Secret Weapons Facility runned by a scientist dubbed “Deathshead”. This mission is more of a human-made horror, with nazis experimenting on people with genetics and attaching weird machinery. This is where we get Venom gun, which is really fun to use here because the underground labs are full of tight spaces. And of course, a new enemy – Loper. A deformed human torso with stretched, muscular arms and no legs, instead it has some kind of tesla generator, it's very quick and jumpy, and will use its generator to deal a lot of damage if it gets close to you. When we meet them, they get out of their cells by accident and they kill everyone. Sadly we only get to fight them on this mission and one more later, they are deadly but fun to fight. After that and only just witnessing Deathshead escape via his submarine, we go after him to X-labs. We’ll meet more lopers near end and a new enemy – Ubersoldier. They use venom guns too and panzerfausts, later on they also use tesla guns. This is where we fight a second boss, improved Ubersoldier with tesla gun, which I mentioned before. We leave the labs and back to chasing paranormal. After breaching a dam, we get to a village that’s near chateau and where a meeting of key SS commanders is supposed to take place. We have to go quietly through village without triggering the alarm and killing 5 SS commanders on our way. I think this is the first mission without introducing a new enemy or weapon. However, you’ll notice something after entering the chateau – enemies like female SS soldiers or SS paratroopers got their health doubled. You can pretty much feel that as at this point you killed so many before that you know you need around 10-15 bullets from MP40 to kill a paratrooper, for example. So this is a weird difficulty bump and I admit game got pretty tough from there. I had to quicksave a lot. Last mission is getting to the dig site where Heinrich I is buried, you know, the guy I mentioned at start and stop him. Undead return, as well as Ubersoldiers with tesla guns. Our tesla gun is useful in this mission against undead.

Meet one of the members of all-female SS division.


This whole journey might sound exciting, but it had its ups and downs. The aforementioned bullet spongy bosses aside, fighting hordes of soldiers with subpar AI gets boring over time. On some missions it's easy to get lost and it's not clear where are you supposed to go next, X-labs were the worst in that regard. You have no limit to how many weapons you can carry, yet you’ll default to 3 weapons because others are not useful most of times. This game has also weird balance when it comes to realism and consistency. I get it that ammo for Thompson is scarce, because nazis used 9mm for their MP40, not .45 ACP, but why not just add random parachute drops over maps? Or when we go to Secret Weapons Facility, we go through city recently bombed by Allies and meet resistance fighters there, couldn’t they use Thompson as a source for us to get more ammo? The all-female SS use silenced sten and what’s really cool, their stens get overheated too and they will hide while it cools down, just like our sten. But then we meet ubersoldiers and their tesla guns are overpowered, meanwhile our is kinda shit. The best bits for me were the stealth missions and mission in bombed city. No paranormal bullshit or weird latex SS assassins. I once got a flashback to either first CoD or MoH, in a submarine dock as I’m pretty sure one of those game had a mission with submarine docks. Like Wolf3D this game has secrets and gold to find. But gold is useless, as there’s no life system in place and no scoreboard of any kind. Sure, there is a summary at the end of how many secrets you found, but to find a secret you need to be in that room, you don’t need to pick any items there for it to count. Feels like a throwback to first game and nothing else.

Soundtrack is surprisingly high value, we have a very cinematic orchestral soundtrack. It’s pretty good within the game and works for what is happening on the screen, but not something I would listen to in my free time. Visually it’s pretty good for 2001 game and it runs on Quake III engine. I would even say it looks better than first MoH and that came year after RTCW. AFAIK ioRtCW doesn’t change the visuals of this game, just expands the engine, adds some modern features for modders to use and adds support for widescreen, multiple speakers etc. And I would highly recommend you to play it with ioRTCW, worth it just for widescreen support alone. And if you decide to install mods, most popular mods work with ioRTCW so you can install them on top of that. I’m playing one right now called RealRTCW and it works great.

Honestly I don’t know if I would recommend this. It definitely aged better than Wolf3D, but unless you are really curious what you missed from that area, I wouldn’t recommend buying this today. If you already have it and want to try, ioRTCW is a must.

Hey, if you decide to browse my screenshots from TWD games, just know that I posted my choices from each episode, so there are spoilers! For some reason spoiler tag on steam is on for only 4 weeks so :/

Half-Life 2

The Walking Dead: Michonne

4.3 hours
21 of 21 achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used:
TWD choice fix

I started this right after replaying Season 2. If it’s not obvious enough from the title, we play as Michonne from main comic/TV series “The Walking Dead” who at some point in show leaves Rick and others to deal with her personal issues. Despite being tied to the show, you don’t need to see it to play this, as this mini story is constructed in such a way that it might as well be a story of some random survivor. I encountered almost no mention of Michonne being in previous group and out of few I did, they came from one of dialogue options I choose. The friends, enemies, groups etc. are all new and Michonne is the only character from show.

However this game being a short story for a telltale game (only 3 episodes) it was difficult for me to get invested in this story and Michonne as it’s been years since I watched the show. Uninteresting and cliché characters didn’t help.

During her lone journey Michonne finds a new, small group that lives on a boat and they take her in. We start properly few weeks later, during the first 15-20 minutes we get introduced to the group and to game mechanics. If you played previous TWD games, you’ll find no new gameplay changes, it plays exactly the same. So it consists of QTE’s, picking dialogue options and sometimes you get a more impactful choice. One new and a very small thing you’ll notice is when killing walker the game likes to sometimes go into slow motion as Michonne hacks the walkers. If fits, as in the show she was a kind of badass and was very skilled with her katana, though in here she uses a machete. If I remember correctly from show, she gave her katana to Rick until she comes back.

The story pattern is the same as previous games. You meet a new group, you run into problems or other people, shit happens, you need to make choice that have an actual impact or just give you illusion that maybe you could have done something differently. This is fine as long as there are interesting characters and someone for you to care for, like Clementine was in S1 or AJ in Final Season. Here the characters are very generic and uninteresting. The leader of your new group is a positive guy with faith that everyone can be good and violence is usually unnecessary, there’s an evil tough guy who enjoys violence and few others boring characters. Like I mentioned above, the story is the same reused pattern from the show and previous TWD games. And because it’s condensed into a 4 hour game, shit happens fast and some characters die or disappear as soon as you meet them. Not much else to say.

I don’t know the backstory of how this game was made. I imagine someone from AMC or Kirkman himself approached Telltale if they could make this game. Who would say no to that? But they either had no idea what to do with already existing character or this was made by B team, because it’s pretty average.

Honestly, I wouldn’t recommend buying this, skip this one. Unless you happen to just started watching the TV show or comic, then maybe wait for a part where Michonne leaves and start this game. I know I said you don’t need to see main series to play this, but honestly it might be more enjoyable if you play this between episodes. Just don’t expect this to be as good as S1 or have same emotional impact.

Half-Life 2

The Walking Dead: A New Frontier

9.9 hours
30 of 30 achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used:
TWD choice fix

Although it wasn’t as emotional to me as S1, it’s a solid season. This is a sort of continuation of Clementine’s story but mostly from perspective of a new character, Javi. I’m not sure about when it happens, but if I had to guess it’s set like a year or two after end of S2. Regardless of your ending in S2, Clementine gets separated from her group and later in time from AJ, who she tries to get back. In flashback scenes we get to play as Clementine and some choices impact what certain characters think about us in current time (or so it seems our choices had an impact – if you played and researched just a little bit of previous games you know how much illusion of choice is in previous TWD Telltale games). But most of our game is from Javi’s perspective. Javi is another survivor with his small group. They have a small van and they constantly move, never staying in one place for too long. Along with Javi there’s Kate, wife of his brother and her two kids – Gabriel and Mariana. Since David (brother) is not with them, Javi takes the role of father and Kate has feelings for Javi since they’ve been together on road for so long. Naturally it’s up to you what kind of relationship you want to have with Kate and her kids.

As expected, it doesn’t take long when shit hits the fan and you have to make choices to survive. You’re not going to make everyone happy and people will die. It doesn’t take long until we meet Clementine, it actually happens in episode 1 and we slowly learn what happened between now and end of S2 via flashbacks or what she tells us. She’s a little more grown up and tougher. But we will have flashback scenes for Javi too. We’ll learn about his past, what his brother and his relationship with Kate was, we get to choose how we treat him etc. Good stuff, we get to meet Javi before apocalypse. Other characters who we meet are no less interesting and having Clementine around, even if she’s no longer dependent on you like in S1, is nice and it’s interesting to see how she behaves and sometimes is even more mature than other adults. I’m not sure if her behavior is dependent on your choices from previous seasons, if you imported saves.

This TWD finally has some visual improvements. Cell shading is still present, but textures and models are of much better quality compared to S2. Big change, since S1 and S2 looked more or less the same. However facial animations while good, are still the same as in previous seasons. Characters sometimes snap from one facial expression to another in an instant. Another issue I had is lack of walker variation, I felt like I too often killed the walkers that looked the same in previous episodes. Since I just replayed S1 and S2, it happened there too but not as often as here. It’s a little annoying when you see the same walker being just fine when you stabbed him in the head 1 hour ago…

Gameplay is again, unchanged. QTE’s, dialogue choices, sometimes you get to wander in a location and get to talk to people or look at/pick up objects with a fixed camera hovering in corner. Since I replayed S1 and S2 before this and played Michonne before this, it was starting to get tiresome.

Another issue I noticed is that sometimes dialogue option turned out to be different, my character said something way different than I thought. Now it’s not that uncommon with games that give you a shortened response option, like Fallout 4 or Mass Effect, and even S1 and S2 had them too but I could them on a single hand in previous seasons, here I felt like it happened more often. Thankfully it didn’t happen during choices that really mattered but it was annoying regardless.

While solid, there’s no magic in here from S1. I liked it and wanted to see how story will unfold, but I didn’t had emotional attachment like I did in first season. While there are kids depending on Javi, they’re not later on and one of them well, I don’t want to spoil what happens.

Last addition to this mini-review, I looked up some choices and it is actually possible to have one character survive from ep1 to ep5! It’s a neat change, because usually characters are destined to die in specific episodes and scene. Or like in S1, you had a choice in first episode 1 who to choose and that character would stay until episode 3, but then regardless of your actions they would die in the same spot. Unfortunately for me, in this game I killed the character on first occasion lol. But here I need to complain again, because at one point in the game you are forced to pick who to kill. But then, 10-15 minutes later into the game, that character will die regardless of your actions or relationship with them. Makes the whole drama of “why did you choose me?!” completely pointless.

Definitely recommended if you liked previous seasons. It can be played without playing previous seasons, but I would also recommend playing them before this. There’s now a TWD: Definitive Series edition, which includes all Telltale TWD games, and S1 and S2 got visual upgrade, it looks worth buying if you want to play them and don’t own any games separately.

18.4 hours
Played on Steam

Beaten 1st time on difficulty – N/A
Mods/fixes used:
TWD choice fix

This was awesome! Excellent season that closes the book on Clementine’s story.

This is set few years after S3, Clementine is 17 or 18 years old and she managed to rescue AJ, who looks like he could be 5 or 6 years old. They’ve been on the road for a long time now, having a working car and just going forward, trying to survive. AJ is our responsibility, like Clementine was in S1 for Lee. He looks up to us for guidance and learns from us. Or so the game tells us. Game likes to remind us that but through most of the game he doesn’t really make his own choices, but what we tell him. Most of our “guidance” boils down to what he’s gonna say in some parts of the game, but it didn’t felt like I had any significant impact on him besides some dialogue scenes. He doesn’t really become independent until episode 4, which in this game is the last episode. It does make some sense that he is still dependent on us through most of game, because he’s own decision kicks the story onto “shit goes down” in episode 1 and I at least made it clear what he did was wrong, so in my story it made sense he became more reserved. Regardless, it’s nice to have him around, I think he’s very likeable and for a small kid, not annoying.

Game kicks off with us searching an old train station looking for supplies. Unsurprisingly, things go wrong, we get swarmed with walkers and have to run, we destroy our car in accident and get saved in the last second by someone, before we fade out. We wake up in “Ericson school for troubled youth” that’s runned by kids who lived there before the apocalypse and were left alone after all adults left them when everything started. We meet Marlon, leader of group, and soon get introduced to other kids. Most of them are Clementine’s age, but there’s two closer to AJ’s age. Ericson school is big, has solid concrete walls and fence, it’s in middle of forest so far from strangers and full of animals to hunt, with nearby river being another source of food (fish). Clementine figures it would be a great place for AJ and he likes it too, so we decide to make it into the group and be useful. But as some secrets from inside school are becoming known to everyone, we soon learn about new danger from outside. In S3 we get to meet The New Frontier and one other small town, but as it’s been almost decade since the start of apocalypse, more groups formed and walkers are no longer the main enemy, but other groups. It’s an all-out war out there, apparently, because we never actually see it, and the community that found our school wants us to help them and they don’t take “no” for an answer.

New 3rd person perspective.

Pupper :) Yes, you can pet her!

Gameplay is mostly unchanged, however! Sometimes you get to play in 3rd person and you can move freely in the area. During that you can also fight walkers with one or two button presses, but it’s a nice change, I only wish they gave you more situations like that. There are collectibles too that you can find when you can move freely and at the end of episode you can place them in your room. Couple of them are miss able, like you can’t get them if you don’t make right choices, rest of them is miss able if you don’t pay attention to your surroundings.

Visuals got some improvement too, not as big jump as it was between S2 and S3, but noticeable. I encountered no crashes or bugs.

One complain I had with S3 was that the models for walkers were re-used a little too much, but this game really likes to re-use walkers. I think I killed the same walker like 30 times in entire game, they use the same models several times in just one episode and it’s really hard to not notice. When this was developed Telltale was on a brink of bankruptcy and AFAIK only skeleton crew remained and finished this game. With that in mind, it’s pretty impressive what they did and re-used models is not that bad.

In summary I really enjoyed this season. The illusion of choice is great in this one, it almost took me back to S1 where I was constantly guessing what I could have done or said differently. I liked the school and AJ, and I might even call this an adventure, if not for the horrible things that happen on the way. AJ also plays a huge part in this story, he’s not a baby that we just have to look after. He even disregards what we till him in one important moment, changing the ending and at same time becoming more independent. Not everyone can like this, as you could view this as a reason for Telltale to shoe-in a better ending, but I didn’t mind and was happy it turned out how it did. Definitively recommended!

September 1st, 2021

Hey hey hey people,
it’s been a while.

I had pretty grand plans for this year, gaming wise, but a new DLC for Isaac made them impossible. I clocked another 100 hours in this game and I feel like I’m gonna need another 100 to get back my 100%.

I even managed to start Yakuza Kiwami few days before release of Repentance DLC for Isaac but later I completely abandoned it.

And to make things worse I started Forza Horizon 4 which is probably gonna take at least 100 hours to complete. Yeah, I might as well make a list for 2022 already and just copy paste games from 2021 list!

Below is what I managed to beat between today and my last march post, before Isaac and Forza consumed me…

NOTE: I beated Samorost 1 before it got a steam re-release. I played the old flash version using BlueMaxima Flashpoint. If for whatever reason you want to play old flash version, below is how to make it run, if you gonna play steam version, just go straight to review.

This used to be hosted on a website and it used Flash, but as we all know Flash is no longer supported so to play this one requires small effort. You’ll need BlueMaxima’s Flashpoint preservation software. I recommend downloading Infinity version as you most likely just want to play this one game. The ultimate version contains all games and their assets and you only need to download that and then can play instantly any game. But it weighs almost 500gb. Infinity is 500mb download, but this contains just a launcher. When running any game for first time you’ll have to download it via launcher (for me, Samorost launched instantly). But after than can be played without internet connection. Is Samorost 1 even worth all this effort?

Half-Life 2

Samorost 1

0.2 hours
no achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used – Read above the review

Samorost 1 is an introduction to our little gnome(?) character in white pajamas that we’ll play as through the trilogy. I’ll do something different and go more into details about world etc. in Samorost 2 review. But back then Amanita Design had visuals and feel nailed and not much changed in 2 & 3 (this is good).

In this part a “planet” is on collision with our home, so we go there to try and change its path. It’s very short, which makes the whole effort of installing a soft and etc. questionable. If you don’t feel like it, just watch a walkthrough on YT. You don’t really have to play it, as the planet we visit re-appears in S3 but we don’t go to the same locations. Also a character from this part re-appears in S2. But the story is not connected in any way to S2 and S3, just a small one time adventure for our little gnome, you don’t need to play this one.

It’s very basic even for point’n’click adventure. There’s no inventory system, no dialogues, all you do is click on objects. Puzzles are easy here.

I had one technical issue and that was whenever I transitioned to another screen, the game would go back to windowed mode. That’s an issue with the launcher ofc, but still it was a little annoying.

Half-Life 2

Samorost 2

0.8 hours
13 of 13 achievements

08 – Planina
09 – Jezevec
Beaten 1st time on difficulty – N/A

We once more return to our little gnome. This time when chilling on our planet/spaceship, some ugly looking aliens land next to our house and steal our dachshund. Naturally, we go after them to rescue our dog.

Gameplay is mostly unchanged, however we sometimes have to combine items to do something. But you will mostly do everything through clicking, no dialogues etc.

I absolutely love the design of pretty much everything in this game. It’s mostly unchanged from first game, just with better visual quality. It’s very organic, planets/spaceships are these giant mushroom looking things, or like if you would cut out a part of forest with the ground underneath it and throw it into the space, but everything still lives there, air is present etc. It’s as it retained the atmosphere and was shielded from horrors of space despite being a tiny object. But technology is present in this world, albeit it’s very simple. It’s honestly very difficult for me to describe this, screenshots from this and S3 will do better job than me.

Do you need to play the first game? Nah.

It’s longer than 1st game, but you can finish it in one sitting. If you have it, don’t skip this one. It’s not necessary to play this part if you’re interested in 3rd game, but I think it’s worth it anyways.

Half-Life 2

Samorost 3

5.6 hours
30 of 30 achievements

01 – Samorost 3 Theme
03 – Mushroom Picker Dance
04 – Behind the Cosmic Curtain
Beaten 1st time on difficulty – N/A

The last game in the series, at least for now… This is the biggest and longest adventure for our little gnome yet. Samorost 3 is much prettier and much more expanded than the last two games.

It starts very innocent. A magical instrument (Wikipedia calls it a flute, but to me it’s closer to mix of trumpet and saxophone based on the sounds it makes) suddenly drops from the sky onto our property, waking our hero from his sleep. This is also where we have short tutorial for the instrument, movement etc. The instrument is the key tool in this game, as our hero quickly finds out we can use to listen to spirits but also communicate with them by playing. And what spirits you may ask, well spirits of nature – trees, mushrooms etc. Not all puzzles involve our instrument, but a lot of flute puzzles reward with beautiful tunes and often spirits will join too making their own sounds creating this awesome concert of saxophone and different sounds. The songs are often composed of instruments and people making weird noises, here’s a sample of what I’m talking about. The OST is fantastic and different mini concerts you hear are awesome. Another game where I had troubles picking the few favorite tracks!

Mushroom spirits.


To be honest I’m writing this months after finishing, so I don’t remember exactly how the story is told and when you learn about the instrument, but at some point you learn there is another person that has not one, but three instruments like you and they use it to control a 3-head mechanical dragon that can consume every spirit. Naturally, your mission is to stop him but you can’t do it alone but I won’t spoil further. So you travel to different planets or beings, trying to piece story together and so on. There’s plenty of puzzles in every area, not all of them make complete sense which is normal for these type of games. I would get stuck few times and had to use a guide, because I could not see the solution. It’s why I give it a rating like that, I had way too many moments where I got bored, despite this game being much better than the last two.

World design is the same, but it looks even more HD than S2. Every screen is so beautiful and every animal, insect, plant fits perfectly into this strange world. Only our little gnome and some human characters stand out a little.

Something I noticed in S2 is that this game feels very Czech. I don’t know how to describe it, but the creature design + the sound design of pretty much everything feels like something from a Czech cartoon. My feeling was correct as the devs are indeed from Czech Republic. I’m not sure how I made that connection tho, when I was little you could sometimes watch Czech cartoons and maybe that’s why I felt that? Regardless, sound and overall design is great.

Definitely recommended to all adventure fans and/or fans of previous games in the series. You don’t need to play previous games if you haven’t, but I would recommend playing S2 at the very least. The dog you rescue in that game is back in this one and yes you can pet it :)

Half-Life 2


4.4 hours
14 of 14 achievements

Beaten 1st time on difficulty – N/A

“What the hell did I just played” will be the last impression this game will leave you with, whether you enjoyed the game, because of a really weird turn near the end. Ahem, but back to beginning!

INSIDE is a very interesting and fascinating game thanks to the world devs created here and all weird things you see, but at the same time it’s quite boring at times because of unchanged gameplay from LIMBO. Although it looks 3d, it’s more of a 2.5D game, backgrounds are fully 3D but you move from left to right like 80% of game. We play yet again as a young boy, but I’m not sure if this is set in the same world as LIMBO. There’s one element that “returns” from Limbo ( the mind controlling worm ) for just one scene and the overall feel and world of the game reminds me of LIMBO. I could see this being a prequel to LIMBO, but I’m not entirely sure.

It even starts like LIMBO. After you launch the game, you are instantly dropped in the game. As a young boy in red shirt, we start in a forest and the only way is forward (or, the right side :P). We quickly stumble onto people dressed in black and in white masks catching and taking people that look like they’re drugged. Shortly after you’ll run into them again and this time they will notice. Don’t get caught or they will kill you. If they catch they will strangle you to death, yeah this game is brutal. We play a boy who looks like he’s 10-12 years old, but you will get strangled or shot by adults, or if the dogs catch you they will cut your throat and feast on your body.

Underwater section.

While the world looked completely deserted in LIMBO, there are some signs of civilization here. After surviving the chase in forest and a walk through abandoned farm, we make it to heavily guarded city. More questions arise though than answers. After that there’s a underwater section where we use small submarine to move and sometimes we have to leave it to solve puzzles, it’s also where we can move vertically as we are underwater. There’s more of course but I’ll stop here.

OST is way less noticeable than in LIMBO. I actually have LIMBO OST on my PC because I like some of the tracks there but here not a single track was noticeable. Sadge.

Lastly I want to talk about story. Again comparing it to LIMBO, it’s very strange and you’re not told much. There’s never any dialogue or texts to read, you mostly learn through environments and watching what happens on screen. The world seems to falling apart, majority of population is under some kind of mind control and there are few cities/communities where people are in control of themselves. But at least one city seems to be using mind controlled population for their own purpose. Another one has a huge section with laboratories but you’ll stumble into controlled slaves too. And they’ll all very hostile to outsiders, including you. Everything else seems to be abandoned and left to rot. You could view this game through political glasses and it would make sense as sometimes it’s a little too on the nose as to what devs are trying to say, at least that was my impression, but I won’t get into that. There’s also this guide that tries to explain what exactly is happening, in what country is the game set etc. pretty impressive work and it makes sense. But it’s all spoilers so don’t read it before playing.

I think I can recommend this, especially if you liked LIMBO, but man I hope devs try to do something different for their next game.

Half-Life 2

The Witness

14.0 hours
2 of 2 achievements

Beaten 1st time on difficulty – N/A

Not a game for me. In The Witness we are stuck on an island that despite its small size, is very varied – it has a small desert, a jungle, some signs of civilization from different ages like a castle, modern greenhouse, lumbermill and few more. And looming over everything and the final goal of this game – a mountain with the final puzzle inside.

The puzzles in this game – I find them extremely boring. They are super simple at start – just think of those “escape the labyrinth” puzzles you maybe saw in newspapers if you’re old enough. You draw a line from start to exit. Simple enough. But as you wander around the island you’ll see puzzles with new icons, shapes etc. You are free to move around the island after leaving the first area, but if you stick to main road you’ll wander into puzzles with two new rules. One, black & white blocks – to solve that you need to draw a line that separates all black from white, it sounds simple but they obviously get more complicated over time. Oh and the line you draw, it stays so you can’t loop so you have to solve it and don’t cut your way to exit. Next, dots – you need to draw a line that cuts through all the dots before going for exit. Again, simple at start, gets harder later. There’s more of course – puzzles where you need to draw tetris blocks with your line, multiple colors of blocks, stars that liked to be paired together etc. A lot of puzzles also require you to use the environment. For example a shadow may be casted on puzzle panel and you need to reach the exit without touching it. Or you’ll need to use nearby branches that will show the correct path for a puzzle that seems to have no rules.

I have to admit, a lot of care and work has been put into the game and puzzles. There’s A LOT of them and no duplicates, I had over 400 solved when I reached the end and there was more left somewhere. There are also a lot of hidden puzzles right in the environment. But the score is based on my personal enjoyment and solving all that was just boring to me, so hence the low score. Not gonna lie, I finished like 20% on my own and I just speedrunned with a guide open to be done with this game.

Another positive I can say is that this game is gorgeous. I don’t think I took so many screenshots in a game that I didn’t enjoy. I even played with that Nvidia photo mode a little.

Story – well I’m not sure if there is any. There are audiologs scattered all over island, usually with a woman or a man reading a quote or passage. I don’t know if this all somehow connects, because I was too bored to pay attention. There are also stone statues of people all over. Most of them frozen as doing normal activities – talking, painting, admiring something etc.

As I understand, this was inspired by Myst, series of games I haven’t played but have vague idea what they’re about. I believe you’re also stuck on an island but the puzzles are more familiar to other games of that genre. If playing Myst with “escape the labyrinth” type puzzles sounds exciting to you, you will really enjoy this. If not, stay away.