Traqie

September 4th 2022

Hey hey hey people,

Few things happened since my last post. The next day my good old 660Ti died when I was about to install windows on my new PC… I had to borrow some money from my parents to buy a new GPU and went for Gigabyte 3060Ti. I’m pretty happy with it overall but when 4xxx series will come out I think I’m going to sell it and buy a 4080 or 4070. I don’t think my recently bought CPU will be a bottleneck. And the next next day something really stupid happened… I dislocated my shoulder :| I couldn’t work for a month and games I could play shrunk to few dozen. This is the reason why I played the games you see below because those were the only one I wanted to play AND that could be played with one hand. As of writing this my shoulder is mostly fine, I can’t go to gym for a month and have to avoid some moves, but I’m fine. I’ve been working again for the last 3 weeks and I think I should have enough to pay my parents back in a month so things are going to be fine.

Prey has been a game I wanted to play for a long time but I’ve been saving it for new PC. And that was unnecessary because the game sadly does not look that good on maximum settings. I know the screenshots are usually prettier than the game itself, but goddamn the difference between what’s shown in store and how the game actually looks is huge. I made it a little better with some ini. tweaking but Bethesda or Arkane pulled some Watch Dogs shit with these screenshots… The game is fun tho. I’m not finished with it yet but gameplay is solid, lurking around the station is fun, it has good dose of horror and I’m very curious to see how it ends and what’s the end goal of some characters in this game. As for Into the Breach… I’m pretty much done, I’m just going for left over achievements and I’m gonna move onto something else. Great game but I played enough. Review of it and few others are below:

80.0 hours
8/10
Played on Steam

Beaten 1st time on difficulty – Normal
Mods/fixes used: N/A
Favorite OST:
04 – Old War Machines
11 – Cataclysm
15 – Pinnacle Robotics


ITB is a turn based game where we have a squad consisting of 3 mechs fighting giant bugs called Vek. After you place your units on the map, Vek make their move, setting up attacks on your units or the civilian buildings that you must protect. When Vek are done, you know exactly who or what they’re going to attack, how much damage their attack will do and if it will leave a mark on one of the tiles (like setting nearby forest on fire or covering a tile in pool of acid). Your next turn is to figure out the best counter. You can kill the Vek if you have enough firepower or if the type of enemy is squishy, you can move them to redirect the attack or attack each other, cancel their attacks with smoke, push them to death (they can’t swim, for example :P). You usually have plenty of options and I don’t know if I’m making this up, but the AI almost always sets their units in a way that there’s a solution where you can take no damage, if you can find it. Sometimes it’s obvious, sometimes you need to carefully plan your steps to execute a good turn. However to get the AI to setup in such a way, you need to have 4 or less Vek units on the map. Usually 3 of them will focus on building, the last one on your unit, so in this scenario you simply move the unit that’s targeted and focus on killing or pushing units that are targeting the buildings. If you can’t contain the Vek numbers though, you will quickly find yourself in situation where the best you can do is minimize the damage.

There are 4 islands, each with different environments and unique missions and the final island “The Last Stand” that you can access after clearing at least 2 islands. When you play for the first time, you only have access to island owned by “Archive Inc.” corporation. Secure it once, you get access to RST island, secure RST once and get access to Pinnacle Robotics and secure PR to get Detritus. When you unlock 2nd island it’s up to you which islands you want to clear and in what order. The islands and their respective corporations are:

Archive Inc. – Earth like island, with forests and lots of green. It’s also a sort of museum of Human civilization, before the oceans swallowed most of land. First island you have access to and the easiest. There’s a lot of missions where you have an advantage, like old Earth MLR’s or air support.

R.S.T. Corporation – Desert like island with lots of tiles covered in sand and when hit they create a smoke, smoke cancels attacks of any unit standing on it. Somewhat more fair island, there’s one mission where you get insta-killing terraformer, but others have environmental effects where both sides are affected.

Pinnacle Robotics – Icy island. Runned by AI. And you often get a missions that involve robots. Sometimes you need to protect said robots to get more reputation, even if the robots attack you or do something that makes it harder for both sides to move. If there’s water it’s frozen (duh) but you can break the ice to have option for insta killing Vek.

Detritus Disposal – Waste Island, trash, toxic industrial environment. Somewhat balanced, has unique tiles like teleporters or conveyor belts. And because of that Vek might position themselves in a way that requires you to use them to get the best result. Also lots of tiles with acid on it, units covered in acid take 2x damage and sometimes a perfect position to deal with a Vek is right on top of acid tile… At first may seem like an island where odds are stacked against you slightly, but it’s pretty balanced, just requires some more patience and planning.

The Last Stand – Final. Small volcanic island. Just one, two stage mission and it’s the destruction of Vek hive. On normal and hard difficulties the odds are against and you often have to cheese it to win. If you decide to tackle it early without clearing all islands, you’ll get less alpha versions of Vek but it still can be hard as your mechs don’t have many upgrades.


Example of unique objectives as seen in top right, on Archive Inc. island. Water from Dam will kill any Vek on its way and will make manoeuvre-ing for Vek more difficult. Mechs can't drown :) But they can't attack in water!

Achievements play an important role in this game, they’re not just trophies but your way of obtaining currency to unlock new mech squads. There are global achievements that you can do with any squad and squad achievements tied to specific mech squad. That can be a problem for some people as some achievements can be difficult to pull off unless you get really lucky or setup for them. And without achievements you get less coins to unlock squads, you get less options. Luckily you don’t have to do them all to get all squads. And you can do them on easy difficulty too, so you can always do run on easy to get achievements and continue on higher difficulty if you want.

Mechs are split into squads and they usually specialize in one or two things. For example Rusting Hulks specialize in covering the map tiles in as much smoke as they can and one of the mechs gives you a passive bonus that any enemy unit standing in smoke will get 1 point of dmg at the start of next turn. Flame Behemoths specialize in spreading fire and are immune to it. Blitzkrieg rely heavily on Lightning mech within that unit that has electric whip that can chain attacks to nearby units, but it can hurt your units too. You can make custom squads too, with the mechs from squads you unlocked, or create a random squad. Both custom and random squads have their achievements too.

You can make squads even stronger with special pilots. And after a lost/won game you can keep one pilot, and they keep their bonuses from leveling up. My favorite combo is Rusting Hulks with Camila Vera inside Jet Mech, Camila is immune to smoke and Vek web, so she cannot be immobilized and can attack while standing on smoke tile. It can be a pretty OP combination as it’s possible to get so much smoke on map that Vek AI gets confused and sometimes stuck. Abe Isamu is another favorite as he has “Armored” passive and blocks 1 damage. Superb in early game before Alpha Vek start to appear as most normal Vek deal 1 damage and he can just tank them with no consequence. Morgan Lejuene is another favorite, on every kill she gains “Boosted” which increases Mechs move and damage for next turn, it’s possible to keep the buff for entire mission if you can get kill on every turn with her. All pilots have some personality too, aforementioned Abe Isamu is very cold and determined to destroy the Vek, pilot named Adam is a sort of religious fanatic, Lily Reed is a little childish and sees this war like a video game. Morgan is very curious about Vek and how they communicate, how they function, she constantly wants to gather more samples and data. Even non-unique pilots have some personality to them and by their clothing you can tell from which island they originate.

Special pilots get their unique bonuses from the start, but like normal pilots they can level up and you get a random bonus. Before “Advanced Edition” update the bonuses were very simple, +2 HP or +1 reactor energy, as some examples. Advanced edition introduced bonuses like “Thick Skin” that gives immunity to fire and acid, “Masochist” which gives you +2 move when not at full HP, “Technician” that repairs your Mech by 1 at the start of enemy turn. “Normal” pilots can get any of the mentioned and not mentioned level up bonuses, but unique pilots are obviously better. It is possible to have a full squad with unique pilots as at the start of a mission there is a chance that a time pod will crash on the map and if you recover it during mission or the Vek won’t crush it, there’s a chance a unique pilot will be inside (this is also how you unlock them, as at the start of new game you can pick one unique pilot from the pool).

There’s some RNG in this game. You don’t know at what turn a specific enemy will spawn, but before picking an island you know what types of enemies are going to be present and what boss waits at the end. Missions give you reputation that you spend after clearing an island, but you don’t know what weapons or passive bonuses you will see there. And the “shop” is random as you get weapons for Mech class that you don’t have, you can still use that weapon but it will require one extra power to work. AI is not fully predictable either. While having 4 or less Vek you almost always have tools to deal with it, when you get say 6 Vek their decisions can be weird. Sometimes 4-5 will focus on your units and you can avoid most of attacks by just moving, sometimes all of them will focus on buildings. But if you have this many Vek on screen that means you made mistakes 99% of time. But that’s it I think… Hell, you even get information of attack order for Vek, perhaps a Vek attacking 1st that can be moved, could kill that other Vek attacking 2nd that cannot be moved, you have information to set it up like this. But point is while there is some RNG, I never felt like I got screwed by it.


Buildings have a chance to resist damage, in this run I managed to up my defense to 36%. This is really high and was done on easy difficulty, you start with 15% and usually it stays at this number.

ITB has some interesting story and world, though it’s never in your face, you learn about it via short dialogues that pop up during or between missions, and from dialogues of unique pilots. It also uses the idea of multiple timelines to justify you playing the same game over and over. Once you defeat the Vek or loose trying, you are sent to the next timeline to fight Vek there. Like I said before you can take one pilot with you to the next timeline and there’s no limit into how many timelines you can take them. In my current state I have one pilot with experience from 20 previous timelines :) Aforementioned time pods are obviously from different timelines. You can abandon the timeline at any point in the game, even in middle of the mission.

Overall I really enjoyed this game and after dozens of runs it serves great as a game to run a podcast or YT video in background, as sound is not needed to play this. It is from creators of FTL but it is different, though they are very familiar in some regards (art, font, music by the same guy, some game mechanics). ITB is completely turn based, FTL has pause button to issue commands and your crew carries them out in real-time, combat is in real-time too. FTL was way more tense sometimes, in this game the worst that can happen is you realizing you’re screwed after running all options in your head and just accepting it. I can’t promise you’ll enjoy this one if you enjoyed FTL and vice versa. But I highly recommend both games.


Half-Life 2

Yesterday Origins

7/10
10.6 hours
28 of 36 achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A


This is a prequel and sequel to the first game “Yesterday”. And a warning to anyone who hasn’t played the first game, do not start with this one as it will spoil the big mystery of the first game (who you are, who did this to you etc). And before you go, I highly recommend you give first game a try!

In terms of gameplay it’s a pretty standard adventure game where you collect items, go over as many dialogue choices as you can and if you can’t figure out how to progress, clicking on everything or trying to combine items with everything else will usually push you forward.

This game is a weird and funny trip with strange, sometimes crazy characters, story twists and humor that made me chuckle quite a lot. Just like first game. We play again as John Yesterday. We get to play when John was just a teen and became who he is, and back to present 3 years after the events of the first game. We also get to play Pauline, John’s girlfriend from 1st game and who shares destiny with John, often we switch between them and Pauline has her tasks to do, John has his and you need to trade information or items to push the story forward. Boris returns too and he and Pauline don’t like each other very much. We get to see many pretty drawn backgrounds, John and other characters are 3d models and occasionally we get a 3d cutscene.

Every item and clickable hotspot usually has more to offer than on first glance. If we click on say, a bookshelf, a comic panel opens with a zoomed view of said bookshelf and we can rotate our view at all clickable items etc. We can inspect each item in a 3D view and sometimes we can find more information through that. Besides items we have information that we gather from hotspots or talking to characters. Usually if you want to do something big, you need several items and information like “why do you want to do this? What about this person?”.




For some reason devs strongly recommend controller for this game, which is odd as it is perfectly playable with mouse. 90% of what you do is clicking on stuff or picking a dialogue option, I suppose 3d rotating an item could be more comfortable with controller but regardless controller is not a must have for this game.

Game is buggy though. Twice I got stuck on a comic panel of an item and game stopped reacting, I couldn’t even pause and reload, I had to alt-tab and shut it down. There’s a button that shows all clickable hotspots but it doesn’t show them all, and sometimes the dot is displayed in wrong place and you have to find it yourself. When you double click on something the character is supposed to teleport to the place instead of us watching them walking, but it never works 100% of times. I had to use a walkthrough few times because the solution was not always obvious to me and trying to combine everything with every item can be very time consuming. Lots of hotspots and sometimes you have a lot of items/information.

Still I very much enjoyed the story, it’s a great continuation of previous game and leaves the door open for 3rd game and I would love what story they come up with if they decide to do it. Recommended.

Half-Life 2

Peggle Deluxe

7/10
3.1 hours
no achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A


This is a replay. Previously beat on pirated copy, 2nd time on Origin.

Very cool and easy to learn casual game where the objective is to hit all orange “pegs” with your “balls”. Adventure is split into 55 levels, each level with a different board and every 5 levels you get a different Peggle master who gives you a different ability if you hit one of 2 green pegs. There are also blue pegs that give you small points if you hit them but they mostly serve as an obstacle. Which peg is turned into orange one or green one is random at the start of every level, so while the placement of every peg on the specific board is the same, which ones are blue, orange or green is random. You can save your ball if it falls into a bucket at the bottom of the screen and the bucket moves from left to right. If you earn 25000 points in one shot, you get an extra ball.

Masters – there are 10 of them, each board is usually built around their special ability, however some powers are more universal and will work on most boards, but you won’t have to worry about that except when it comes to challenges and the last 5 adventure levels where you can pick your master to assist you. Our first master, unicorn Bjorn, gives you “Super Guide” which shows the trajectory of your ball after it bounces of peg or a wall (only the first bounce tho). It’s great for giving you better feel on how the ball bounces around, but if like me, you’ll tackle challenge levels after beating adventure first, you should know exactly where the ball will land after a first bounce, so it’s a great tutorial power, pretty useless later on. My favorites are “Spooky ball” which reappears at the top of the level when it hits the bottom and “Zen ball” which readjusts your shot just slightly for better shot.

Some levels have unique elements like physical objects that can block your ball, sometimes these objects move and make your shots harder to calculate but I wish base game had more of those levels because they make them more interesting. And sometimes pegs move too!

However, I have questions to the person responsible for the visuals. This game for some reason is locked to… 800x600 resolution. Yep, a 2007 game. On full screen 1080p it’s displayed in 4:3 ratio and everything is stretched and little blurry. There’s no widescreen patch as far I know. Interestingly the console version looks good even on big TVs (according to what I read online) so it’s only the PC version that gets low resolution…

It does have a banger soundtrack though, but I didn’t notice it when playing, maybe I had the music volume lowered or something, but now that I listen to it on YT, I really like it.

Adventure took me 2,5 hours to beat but as I said at start, this is a replay. If you end up reaaaally liking the game you’ll get a lot more out of it with challenges. I would highly recommend trying Peggle Deluxe Demo if you don’t own Peggle already to see the game for yourself. Full game weighs like 20mb’s so this demo should be even smaller. It’s fun, very simple, costs almost nothing on sale, weighs like a game from early 90’s and if you’re not convinced, there’s a demo for you to try. Recommended.

Half-Life 2

Peggle Nights

7/10
3.0 hours
no achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A


New adventure with new master near the end. Nothing changed in terms of gameplay, objective is the same etc. So if you enjoyed the base game you will enjoy this one, the adventure is a little longer though as I didn’t touched challenges in this version and it took me 3 hours to beat the Adventure (vs around 2,5 hours in base game).

There’s more levels with moving and still objects which I like as they make the game more interesting.

The new master is Marina with her “Electrobolt” ability. When the ball hits a first peg it creates a lightning bolt that goes from that peg to the bucket at bottom, hitting all pegs between. I haven’t touched the challenges but it felt like another situational ability that works mostly on levels that were built for levels where you have to use Marina. But overall it’s more Peggle with new adventure and totally worth the $1 it costs during the sale. Recommended!

Zelrune

Congratulations on your assassinations! And woah that’s some luck; how did you even dislocate your shoulder anyway? The only time I’ve ever seen anyone manage to do it was an acquaintance worked on a zipline and her hand got caught on the rope when she pushed someone.

Traqie

I don’t know really, I’m still trying to replay that moment in my head and imagine what caused it. It happened in my home, I was about to lay on a couch, I sort of did a free-fall while having my arm in a position to rest my head on it and I think my own body weight + free-fall caused it? But I can’t believe it happened and I was angry at myself because I lost a month doing nothing most of time…

Kyrrelin

because the game sadly does not look that good on maximum settings

I was shocked by it too, when I first set the max settings. Don’t remember how I resolved it, I believe I had to lower it again and then put it on higher? Or just the second highest? Not sure now, but the graphics looked amazing afterwards and I was quite satisfied with the look. Even wrote about it in my post. ^^

Also, get better soon!

Traqie

This is how it looks now after I played with settings in .ini file. 1, 2, 3

I think it looks good enough now, but I could maybe make it better if I forced some settings via Nvidia driver. I think I read somewhere that anisotropic filtering is broken and it can only be applied via drivers lol, but I haven’t done that yet. There are also mods and stuff but I think I’ll try them out for 2nd playthrough.

And thank you!

Kyrrelin

I think it looks good, I believe I had it the same way. ;)
But if you fee like you can squeeze more from it, then go for it. :D I usually use just the in game settings, for me to go play with anything else is pretty much rare occasion.