Traqie

9th July 2022

Hey hey hey people,

I’m so happy because I finally got a new PC!!! Ok almost, I still need to replace the GPU and I need to save a little more for it, but everything else is new (except storage). I should have it running in a day or two after this post, I assembled most parts, now I just need to update the BIOS, I also want to run MEMTEST before I get to installing Windows 10 and everything else. Below is the list of what I’m replacing

OLD BUILD:
Case - some old Silentium case, I don’t remember the model
MOBO - ASUS M5A97 R2.0
CPU - AMD FX-6300
RAM - 2x8gb DDR3 (forgot the brand, latency and clock speed)
CPU Cooler - Don’t remember 😵
PSU - Corsair 550W
SSD for OS - Samsung 850 EVO 250gb
SSD for games - ADATA SU750 512gb
HDD’s - 2x Seagate 1TB BarraCuda 3’5 7200rpm
GPU - Gigabyte 660Ti 3gb VRAM

NEW BUILD:
Case - be quiet! Pure Base 600 Window
MOBO - MSI X570 A-Pro
CPU - AMD Ryzen 7 5800x
RAM - G.Skill Trident Z Neo 2x16gb ,DDR4 3600mhz, CL16
CPU Cooler - be quiet! Dark Rock 4
PSU - Corsair RM850x 2021 850W
SSD for OS - Samsung M.2 970 EVO Plus 250gb
SSD for games - ADATA SU750 512gb + Samsung 850 EVO 250gb
HDD’s - 2x Seagate 1TB BarraCuda 3’5 7200rpm
GPU - (For now…) Gigabyte 660Ti 3gb VRAM

As for old SSD and other drives, they are all in still good condition so they can stay. If I were to buy new GPU right now, I would most likely go with 3060ti. I would love an 4060 but unfortunately Nvidia likes to release their high-end GPU’s first and afaik 4060 is going to come out Q1 2023 and I don’t want to wait 6 months for new GPU :/ Perhaps I’ll buy a 3060ti in a couple months and sell it when 4060ti comes out, add some cash and buy an 4060ti.

Right, onto the games now!

  • The Binding of Isaac: Rebirth

    1293.0 hours playtime

    637 of 637 achievements

  • The Witcher: Enhanced Edition

    58.8 hours playtime

    no achievements

I thought I already posted how I 100% Isaac but apparently not, so… I DID!!! The grind is over and I’m free :) I honestly thought it might become my most played game ever, but that spot is still held by Team Fortress 2 (1477 hours) :P And since Edmund is busy with Mewgenics and other projects it will stay like this. I’m still not done with writing my thoughts on the Witcher, but frankly I haven’t been writing much since my last post :/ I hope I can find energy to finish it, but if now just know it’s a great game and worth playing.

Here are few games I beated between the last post and this one.

31.9 hours
7/10
Played on Steam

Beaten 1st time on difficulty – Advanced
Mods/Fixes used: N/A


This is a reversed tower defense game, or tower offense in other words. YOU are the attacker and have to build a squad of units to destroy or just survive the attacks of towers on your path. It’s an interesting concept, I don’t know if this is the first game of this kind but regardless I liked Anomaly.

The story is pretty simple – some kind of alien ship crashlands in Baghdad. Surrounding area starts to grow in some kind of red mold, towers begin to emerge from ground and attack anything in its range. You, the commander of 14th armored platoon is sent to investigate and it won’t take long for you to find out that aliens are hostile. And so you push on to the center of the crash site to secure the ship and its technology. The red mold thing is weird tho, as the towers are fully mechanical and not organic in any way. One of characters calls it “growth” and then it’s never mentioned again, sometimes you’ll see it on the ground on some levels but that’s it. As you play you’ll find out there is a little more to the story, one more alien race is involved and maybe there is some bigger conflict happening in the background, but I guess this was left for sequel and other parts of series. Anomaly series has 5 games in total, including this one. And besides Baghdad we also get to visit Tokyo where another ship crashed.

Each mission starts with X amount of money at your disposal, you build your squad then you set a path for your squad. For example, you start on a straight street and at its end you can either go left or right. And after you pick either side, it goes straight and along its path there are another turns and so on. You can set your entire path at start and you can also change every turn on fly, you have a free hand most of times how your units go. Sometimes a mission begins with a very long road with no turns, but that mostly happens at the beginning of campaign where you are still being taught how to play. Other times a mission requires you to reach a point in X amount of time, then you have to take the most optimal path. At start you only have access to two unit types – APC and crawlers, the latter is 4-legged robot with rocket launchers and it’s a powerful unit even in the end game. APCs are cheap, have ok armor and deal little damage but I wouldn’t recommend using them in late game. There are shield generators that generate a shield (duh!) for itself, a unit in front of it and for unit in the back. Dragon has twin flamethrowers, I find it great as a front and more tanky unit. Tank, which is actually not the best tanky unit in the game imo! And lastly a Supply truck which spawns extra consumable for your commander once X amount of towers is destroyed. Six unit types and you can have up to six units on field at the same time. And in addition to having units that move on set path, you have a commander that you can move around with, drop various power-ups and even bait towers! That last one is an actual mechanic you can use against towers that turn veeeery slowly. Well, there’s only one tower type where it really works, but say your units are not in range of tower, you run in with commando and stand at the opposite direction from where your units are coming from, it starts shooting at you and when your units are in range attacking it, it takes 3-4 seconds for that tower to turn before it can shoot at your units. It’s a really cool mechanic but it only works on one type of tower, other types turn so fast it makes almost no difference.


"Welcome to the oil fields"

Your commander cannot be killed, but they can be knocked down for few seconds. This can be really serious when your units are entering a street filled with towers and you cannot be there and pop up healing consumables, decoys etc. sometimes it can end in mission reset, so running into every tower cluster is not a very good idea :D

There are 18 missions in campaign + 3 bonus modes, first 2-3 missions are tutorials, then game keeps getting harder and harder. It never stops innovating, the last tower type is introduced somewhere around mission 13 and some missions have unique tasks or quirks about them. 18 missions is not a lot but devs managed to make them varied and keep things interesting. I played the whole game on “Advanced” difficulty which is 2nd difficulty choice out of 3. You have “Casual”, “Advanced” and “Hardcore” and so while 2nd is named “Advanced” in every other game it would be named “Normal”. I never touched Hardcore because I don’t think I’m that good at this game + there’s no achievements tied to this difficulty so… I think there were only 2-3 missions that I really struggled with on “Advanced” and one of them being the final mission.

OST is kind of bland. And idk why they picked Iraq where 2/3 of campaign mission happens, it’s a game from 2011 and I think every military shooter was set in middle east back then? It’s the only reason I can think of and maybe this way they wanted to interest more players? I have no idea.

To end this… Maybe there are better reverse tower defense games, but I liked Anomaly.


Half-Life 2

Assassin's Creed

7/10
17.7 hours
no achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A
Favorite OST:
04 – Trouble in Jerusalem
10 – Meditation of the Assassin


This is a replay, it’s my 3rd time beating this game. First, I beated it back in 2008 when I got boxed copy of it on PC for my birthday :) 2nd time was shortly before release of AC II. And now over decade later I got challenged to beat this via PoP and so I did. This is also your warning that I’m nostalgic for this game.

Back in 2008 (or 2007 if you played it on console) this game was incredible. The cities, the storytelling, the setting, characters like Altair who looked like the coolest characters ever for 13 year old boys like me :V And the story of Assassin’s and Templar’s, the latter that are basically illuminati trying to take over the world.

AC gives us two simultaneous stories – one set in 2012 where Desmond, who grew up with the modern day Assassins who live in small communes, away from big cities, has decided to flee to pursue more interesting life away from isolation. And one set in year 1191 during the Third Crusade led by Richard the Lionheart and in that time we play as Altair, assassin master serving under Al Mualim, leader of the Assassin Brotherhood. Desmond is captured by modern day Templars, who own a mega pharmaceutical corporation named Asbergo. The templars have developed a machine called Animus that can read genetic memories of your ancestors. The idea is that your genes don’t carry just information like traits given to offspring and so on, but also memories of your ancestors and Animus can access those and that’s how we get to play Altair.

After a brief training inside Animus we jump to Altair and his two companions on a mission to retrieve a precious artifact. Altair is not a very relatable character. Right at the start he kills an innocent, old man, just because he saw them enter the Solomon’s temple and is immediately scolded by our companions for breaking the code of Assassin’s, however Altair being the highest ranking assassin amongst them basically tells them to shut up. It doesn’t take long for Altair’s arrogancy to get us into trouble. Soon we reach the treasure, but the templars have already secured it and the leader of Templars, Robert de Sablé, came personally to see it. Altair thinking this is an excellent opportunity to get the treasure and kill their biggest enemy at the same time, decides to climb down from their spot up high, where they were unseen and basically tells Robert “hey I’m here and I’m going to kill you”. Of course things don’t go the way Altair intended them to. Robert quickly bests us, happens to throw us right into a wooden beam supporting the entrance to the chamber we were just in, it collapses cutting us off from our companions, we can hear a fight breaking out and presumably they’re dead. We return to Masyaf, the city where Assassins are based, to our master Al Mualim to inform him that “oops, a lot have happened, my friends are dead and the treasure is gone” but SUDDENLY one of our presumably dead companions arrives, Malik, who managed to get the treasure and tells Al Mualim everything went to shit because of Altair and with Malik came Robert with an army to lay siege on Masyaf to recover the treasure.

Back to Desmond – why did Templars kidnapped him? Well turns out that the treasure has hmmm some kind of powers that are beyond this world. But the templars knew Al Mualim had it, they sent the team to ruins of Masyaf to recover it but it was broken or decayed, I don’t remember now exactly. But beyond its powers, it also contained a map of other treasures very much like its own. So why they won’t just use Animus to jump right exactly to the moment Altair looks at that map? Well because… something something genetic memories work like real memories? Basically imagine if you had a therapy session and you tried to remember something traumatic. You can’t remember what exactly happened and you can’t recall what happened. So you start from a point before it happened and step by step you go to the point of interest, that’s how it works for genetic memories too and the incident at Solomon’s Temple is the closest the Templars could access. There’s one thing that’s very interesting about this story. Between Animus sessions, we talk to a very grumpy and aggressive Warren Vidic, director of this entire Animus program and a Templar, and Lucy who is his assistant and is sympathetic towards Desmond. As we get closer to final memory and Desmond asks more questions, Warren reveals something very interesting… I’m going to jump to the final for a second. We do get to see the map of all other treasures, it even shows few locations in North America and South America and remember this is set in 1191. The way the map is displayed is very weird too… Back to Warren, he’s very open that their plan is World Peace/New World Order and Desmond asks him why do they think they’re so special, why should they specifically be the new rulers, just because they made some important scientific discoveries gives them that right? This is where Warren tells us they’re not discoveries, but gifts from “those who came before” and when I think about that treasure… Is this some kind of Ancient Aliens shit? Because it’s possible given what you witness later. Or there’s another crazy theory out there, that we used to be an even more advanced species than now, but because of some kind nuclear war or other sophisticated weaponry we went back to hunter-gather style with no technology of that time surviving. I’m not sure which direction the AC series went but I am very interested. I played AC 2 but never beated it so I don’t really know what happens there.


So many people...

King Richard the Lionheart.

Duel with a Templar Knight on top of a church.

Ah, the always happy and friendly Doctor Warren waking us up!



Gameplay. It is probably the biggest downside of Assassin’s Creed. It’s not bad at start, the problem is it never evolves and becomes veeeeery repetitive. Let’s start with the combat – you will do a lot of sword fighting. At first you can only mash LMB to do a simple sword attack, your enemies will block it until their invisible stamina bar is depleted and then you kill them. You can block too and later you can counter-attack while blocking, this is your most powerful attack in the game. When countering weaker enemies they will instantly get killed with a very cool animation. Tougher enemies will get knocked on the ground and if you can land quick hits with LMB you can easily kill them or keep countering them to deplete their stamina bar and eventually kill them, you can tell really easily which enemies are tougher as they have more armor and unique look to them, and overall there are three different soldier/guards types. There’s also guard break (self-explanatory), dodge after enemy breaks your block, grab that lets you grab an enemy and throw them (stronger enemies can break it and hit you instead until you weaken them) and last but not least, the attack named… something, I forgot. But after successfully landing a simple LMB attack on enemy sword, if you click LMB again at that moment, you can insta kill weaker enemies or knock them down, but honestly I could never master that move, it felt like the game wasn’t always registering my second click or maybe I was doing it wrong the whole time? No idea. But yeah you will fight like this the whole game. Group of enemies surrounds you. Wait for some of them to attack, kill them with counter. Mash LMB and try to time the second click for fast kill or keep mindlessly mashing until you kill them. Animations are really cool and brutal, but it gets boring after seeing it for 15636th time. It has the same problem like Shadow of Mordor where combat is very simplistic and it tries to make up for it with cool kill animations and spectacle. Also some of them are dumb, because Altair will like kneel over dead enemy for few seconds and other enemies just stand and wait for you to stand up, others are very fast and give very little time for your enemies to react, making them feel like realistic* and something a skilled sword man could pull up (*- but I’m no expert). Later you also get throwing knives, excellent for taking out archers. Dagger - functions exactly the same as sword in sword fights, but comes with different kill animations. And of course the iconic hidden wrist blade, great for silent kills but honestly it was my least used method of killing.

The world in AC is amazing even in this day. City streets are FULL of people walking by, merchants selling their stuff, beggars that will annoy the shit out of you, guards patrolling or just standing and watching. Cities themselves look amazing, Jerusalem is beautiful and colorful, Damascus less so and it has this darker sandy tint color. Akka is very bleak and has a very different color tint, almost feels like it’s set somewhere in Europe, not in the Middle East. Perhaps devs decided for this color because it’s occupied by Crusaders. Masyaf is less impressive and very small compared to other three, it’s more like a village with a nice castle above it. No idea if that’s how it was back then. But all four cities? Real, Jerusalem and Damascus, those two I think everyone known, Akka today is on the territory of Israel, Masyaf today is a city in Northern Syria. The Assassins? Real, they existed back then but the rest about their fight for world peace and against templar is made up, I think. Robert de Sablé, he existed too and was indeed a Grand Master of Templar Order, however in our history he died in Jerusalem in 1193 in battle. We also get to meet King Richard the Lionheart. It’s such a cool concept of placing the player in historic places with real historic figures and twisting the history a little to make a story, all in third person with modern graphics and capabilities.

Things we see in Animus are not exactly as described in “history books” as Desmond says. Warren explains that of course they aren’t, because anyone can write a book and a book telling how world was created in 7 days is a bestseller as an example of bullshit that is out there. And as Lucy explains in other occasion, Templars spread misinformation on purpose to hide themselves. Well I don’t know much about history from that period but the name Templars is misleading. The actual Templars the Assassins are fighting for, are an organization consisting of various members who we get to kill by the order of Al Mualim. We kill a couple templars as we know them from history books, couple members of Hospitallers order, all four officially on the side of King Richard and residing in Akka (except one) that at that time was in control of Crusaders, and few important figures residing in Jerusalem and Damascus, officially on the side of legendary Saladin, who was trying to drive Crusaders off. As we kill them and get to hear their real thoughts in their last moments, we find out they’re all atheists and are united in creating a world with order and free from harm. We see some of it in their actions, like a crazy doctor Hospitaller in Akka who uses some kind of drug to make people more submissive or a guy in Jerusalem who starts book burning in the streets, wanting to eradicate knowledge and his idea being that with so many different books and conflicting ideas, all they do is confuse people and mess with their heads. However some do it for more personal reasons, like one Arab residing in either Damascus or Jerusalem, who loves… power. That’s his only reason, it’s like a drug to him and Templars can give it to him. Last one I’ll mention is another Templar residing in Jerusalem. His reasons are probably one of few that I found somewhat sympathetic, he is fat, likes to wear makeup and it’s strongly implied he is gay, he also likes to throw lavish parties at his palace and share some of his wealth, but despite all this, nobody accepts him and people think he is weird and degenerate. He wants to create a world where people like him will be accepted. In total, nine Templars to kill and identity of the last one is a complete mystery until the very end.

There are also a lot of minor things to do, like killing knights of the Templar Order that are scattered all over the map, or finding all flags of specific cities or factions, but it’s all optional and gives you nothing. Game has some issues, like sometimes dozen NPCs will spawn in front of you. Funny because I don’t remembered this at all, I remember AC Unity having this problem (among many other issues) but I was genuinely surprised to see it happen here. Perhaps game doesn’t fully like a modern OS or hardware? No idea. Or maybe I just forgot it happened back then. Had a couple crashes to desktop too. Also you have a surprising amount of HUD customization, you can pretty much disable all HUD elements for more immersive experience, I only left mini-map on and what weapon I currently had equipped.

I don’t know if this game aged well compared to other entries. If you played newer games this might seem primitive and boring, at least when it comes to gameplay (and maybe presentation too). But I think it aged fine. It’s also a game that started the tower craze in Ubisoft games, so if you see towers that unlock map fragments in Far Cry’s, The Crew’s, Watch Dogs and other AC’s, you can blame this game. Though in this game it makes sense (unlike Far Cry…) and it was new at a time. Overall, I like this game but I don’t know if I would recommend this. Newer AC’s are probably superior to this one in every regard (except setting and maybe story too) but if you’re curious how the series started or like decent action games from late 2000’s this is a game worth checking out.


Masyaf

Half-Life 2

12 is Better Than 6

6/10
5.5 hours
46 of 46 achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A
Favorite OST:
01 – El Tiroteo Loco
05 – Espiritus Del Diablo
08 – Epic Pendejo


I didn’t had high expectations and yet I was slightly disappointed…

“12 is better than 6” is Hotline Miami in the wild west. But the devs either didn’t had time or skill to recreate what made Hotline Miami such a fantastic game. First let’s look at what this game does different.

There’s a loooot of levels that are set outside. No buildings and your only cover or line of sight blockers are some items like barrels and canyon walls. This doesn’t sound bad until you shoot one guy and you find out there’s 5-7 guys with guns running toward you from multiple directions and you can’t always hide in a spot to create a chokepoint to kill them all. And just like in HM you die from 1 hit. I had one issue with HM and that it was after shooting a gun the game was not consistent with how many and which guards exactly would run toward the shot, sometimes it was entire floor, sometimes it was guys from the back etc. and this game has that issue too. In 12ibt6 you also have two guns with you always – a knife for stealth kills (or desperate kills if you run out of ammo) and whatever weapon you have in your 2nd slot. You have access to revolver, double-barreled shotgun, lever action rifle, bow and another melee weapon if you find one. Unlike knife, melee weapon will always 1-hit kill enemy, knife kills in one hit if enemy is unaware of your presence, but melee weapons are scarce in this game. I don’t know why they even included them, there’s 1 level in last Act where you start with one and they pop up in some levels where you don’t have a gun. But you can’t throw them like in HM, so running at a dude with a gun is very stupid because you have no way to knock him out.

12ibt6 puts heavy focus on gunfights and it’s most fun when you have a shootouts inside buildings while enemies try to breach it. In HM you could knock out someone with a door, you can’t do that here but you can shoot through them (and some other wooden obstacles) but the bullet trajectory will change as it passes through. Still, if enemy is right in front of the door it will hit them. Shooting most guns is not as simple as pressing LMB, after you shoot once with revolver you have to press RMB to move the cylinder and then you can shoot again. Similarly for bow and lever rifle action. Bow - hold RMB to draw it and LMB to shot for bows. Lever action - hold LMB to shoot, let it go then press RMB again to load next bullet to the chamber for lever rifle. The double barrel is the only weapon where you just shoot with LMB until both barrels are empty :D At first fights were really intense because remembering to cock the revolver or load the rifle was something I needed to get used to, I would often die because I forgot to do that, but later I had no issues. And another thing this game does different is how you can have extra ammo to reload your guns, in HM once you emptied the magazine that was it (but it worked in that game, it’s not a criticism).

I like the art style, it’s like drawings with blue ballpoint pen and I don’t think I have ever seen a game with art style like this.

Now to talk about the bad. First the performance is awful and inconsistent, for some reason this game requires minimum 2GB’s of RAM and 2.9GHz CPU… that’s the minimum requirements. This game was made on GameMaker engine. So was Hotline Miami and yet its minimum specs are 512MB’s of RAM and 1.2GHz CPU. 12ibt6 would often randomly drop FPS for me from 60 to as low as 20 and it would stay like this. Sometimes it lagged even in menus, sometimes it works pretty well regardless of what’s happening on the screen. It often likes to lag when there’s lots of blood on the screen or if you happen to kill 2-3 dudes at the same time with say, the shotgun.

Levels too often feel like they were copy pasted with loosely connected buildings or small huts placed next to each other. I know, it’s wild west and from few movies I saw I guess that’s how they built back then. But still, there were few scenarios that were really cool, like one time when you had to defend yourself in a barber shop as enemies kept coming. But most levels felt like they changed very little and they were pretty straight forward. The canyon fights were the worst because of being in open space and I’m 99% sure some layouts were used again and again in different parts of the story. Dogs are some enemies you’ll face too, like in HM but they don’t kill you instantly, they are the only enemy that latches to you and kills you like 2 seconds later and they are very rarely used, feels like another idea copy-pasted from HM but they don’t add anything to the game since you barely see them… Story is… ok. You play as a Mexican with amnesia who is a slave in a mine, breaks out and tries to find out who he was and how we ended up as a slave. There’s like dozen different sub plots and you keep going to different locations that sadly don’t differ from each other that much, again the feeling of copy pasting. Near end you meet some new characters and gather a team for a big fight, but you fight alone regardless, story ends suddenly and it feels like they had no idea how to end this game.

There are tons of minor issues too: typo’s, grammar errors, you can get stuck in some locations and have to restart the level, options menu is weird and descriptions blend a little with actual option selections, once the text went outside the text box and off the screen… The more you play the more it feels like this game never had proper testing and lacks some polish.

One extra positive I can give is that the OST has some really good tracks.

Overall I have more positive feelings toward this game than negative, but it’s really difficult to recommend. I often wanted to just launch Hotline Miami and play that instead and if you haven’t tried HM yet, do it and skip 12ibt6.

Half-Life 2

Ori and the Blind Forest: Definitive Edition

3/10
32.3 hours
57 of 57 achievements

Beaten 1st time on difficulty – Hard
Mods/fixes used: N/A


Ori and the Blind Forest proves that visuals do matter in video games, because despite awful platforming and combat, this game is beloved by many people because it has beautiful visuals, soundtrack and cute creatures.

But I’ll start with the good. I will admit that the intro got me, it starts with Naru, a chubby creature who finds Ori (the creature we play) in the forest and takes Ori as her own child. In this prologue we get to control Ori for few moments and see them bond, we gather fruits together, mark the trees, play, go sleep hugging each other. All this paired with excellent visuals and a beautiful music, the presentation is great in this game, I’ll give them that. I felt invested already in the characters and when eventually things started to go wrong I wanted to restore that beautiful life they had together.

Things go wrong when Naru dies (spoiler ig) because of Ori, well not directly. You see Ori is a guardian spirit that was carried away by a huge storm before he hatched or turned into the creature he is, whatever. The spirit tree of forest Nibel where action takes place, was calling to the missing Ori by casting a light that was seen in most of the forest. It never reached Ori, but something else happened, a huge Owl named Kuro became enraged and decided to destroy the spirit tree by taking out its core and destabilizing the three elements of: water, wind and warmth. Soon the forest started to wither, water became toxic for most creatures, new creatures filled with darkness started to show up. And fruits and other food that Naru lived off stopped growing and she died of starvation. Ori, now alone started to wander the forest until he too collapsed and was on brink of death. But he happened to wander not far from spirit tree and it, with its last remaining strength revived Ori. That’s where the prologue ends and game starts.

Ori’s movement is pretty restricted at start, we can move left and right, and jump. This game being metroidvania you can see right away there’s more than one path, but with our restricted movement you will end up going to one direction and finding Sein, a small spirit that was casted out when Kuro took out the core. It will help us in restoring the forest and help us fight the dark creatures. And right away we get our first combat encounter. Combat in this game is weird with just your basic attack, you don’t actually attack enemies, Sein does by shooting projectiles that never miss if target is in range, all you do is get in range and press LMB and keep pressing it until the enemy dies. Shooting doesn’t restrict your movement so you just have to avoid the attacks while enemy tries to kill you and let Sein kill them. You will have to do this often as even in late game you will have enemies midair attacking you and you don’t really have many options midair other than that or light burst. Light burst is a charged attack that damages everything around Ori, it has limited range tho, it’s also used to destroy weakened walls etc. Next is Slam, which is OP once you upgrade it with ability points. But it’s not a slam as in grabbing the enemy and slamming them on ground, you slam on ground and create a damaging shockwave. Lastly we have a universal skill that can be used offensively and that’s Bash. Ori can launch himself from enemy, most projectiles or lanterns, when used, time stops and an arrow pops up showing which direction Ori will dash to and enemy/projectile will be bashed in opposite direction. Bashing enemy does very little damage, but shooting their own projectiles back at them can be effective and satisfying. And also sections where you need to use Bash to traverse were one of few that I enjoyed. Honestly I would either remove combat entirely or rework it, I hate how you half-control Sein, I feel like I’m partly disconnected from the combat and if it was up to me I would delete Sein and make our Ori in full control of combat or refocus this game on platforming entirely. Slam is fun at but it’s so OP once you upgrade it… I just ended up jumping and pressing S over and over until all enemies are dead, that’s your entire ground combat. And in mid-air it’s Sein time with shooting and light burst, and like I said it’s not fun.

As for platforming it’s super frustrating at times and not necessarily because of the player abilities. The game has this issue where a lot of walls are uneven. Ori will slide down them until you get an ability to crawl on walls (but that requires holding a button) and you may think you’re touching that wall as you slide and Ori is attached to it, but in a split second you don’t and if you try to wall jump you will just fall down. THIS HAPPENS A LOT! And I can’t even tell you how fucking annoying that is, at one point I even started to think that maybe my keyboard was not working as it should, but nope I started reading how this game exactly works and it’s not my keyboard. Now imagine that you have to deal this when there are insta-kill lasers above or below you or you are in middle of a cinematic escape sequence where insta-kill obstacles are common. One of those escape sequences was especially making me furious as some debris that was falling would land and it looked like something you could walk on but nope, it counted as background (even though it can kill if it falls on you). Even devs know this is bad as they made Ori more “sticky” in the sequel or so I read. And maybe I’ll give the sequel a chance since I could see myself enjoy this game if it didn’t had shit walls and so-so combat system. The sequel looks as pretty as this game and I’m sure it has great orchestral music too, so hey maybe it will be enough to make me like it, it worked for this game judging by over 44,000 positive reviews on steam ¯_(ツ)_/¯ I like a challenge but as long as it is fair.

I honestly can’t believe this game is so highly rated. Overwhelmingly positive? Right next to my beloved Hollow Knight and Portal 2? And it’s higher than Furi, game I finished recently? How.

I don’t feel like rating this 1/10 as there were moments when I enjoyed this game. Also if you wonder how I got “Unhinged” achievement, I save scummed and made copies as I progressed, other achievements including speedruns I did legit. But, for the reasons above…

Not recommended.

Mskotor

I still need to replace the GPU and I need to save a little more for it

With recent crypto crash it should not be that far off :D Unless Nvidia and AMD manages to sell out old cards before they release new gen.

Traqie

Get ready for a story, two things happened since that post…

One, when I finished assembling the PC right, I slot my old GPU to new pc, play shortly with BIOS, then runned MEMTest and did 2 passes, all ok. So I slot the gpu back to old PC to make a backup for few more things, copied all i wanted, slot it back to new PC and when I press the power button I hear a very weird click… PC launches everything has power etc but I get just a black screen. I look at mobo and red lamp next to “VGA” is on… I look at my gpu and a single loose PCIe pin is slightly loose. I shut it down, push it back in, turn PC again and still black screen. I slot it back to my old PC and I get the same results. That GPU just died on me, either because I didn’t plug it in correctly or it died for other reasons and one pin just jumped when gpu got powered.

Now I have a borrowed Asus 1060 from my dad and I made a deal with my parents that they’ll buy me a new GPU and I will have a debt with them. Ok np, I have a job, I can pay them back in few months and for now I have a decent GPU so I’m not limited by it, next week I’ll finally have a 3060ti to go with it.

Next day, day before my parents leave for a week I go to a room where my couch is to play with my dog. I sit down and then I let my torso free-fall on my right arm in a position like i want to rest my head on it. And somehow I dislocated my shoulder like this. I had to wait 1,5 hour in hospital before a doc looked at me, then 1 hour of pouring painkillers into my arm because they couldn’t give me anesthesia right away because i was eating recently, right before they set my right shoulder back they gave me some light drug and I was slightly high for next 30 minutes. I’m fine but now I have ortosis on my arm that I can only take off for shower, I’m stuck with it for a month and can’t play most games 😭😭😭 I can’t work for month either. I just started Civ IV and Into the Breach because that’s the type of games I can play with just a mouse

Mskotor

Oh my, that’s extremely unlucky D:

I had problem with (by the looks of it) GPU like 2 months back but turned out it’s something with RAM or RAM controller in CPU. I had to drop RAM frequency to 3200 or 3000 for PC to work. Before it was stable at 3600.

Hope you will be better with your shoulder sooner than later! Especially that it’s summer so time when we have more energy and will to go outside and do stuff.

Traqie

I could test it with RAM frequencies but it’s too late now because I ordered a new one already xD I went with 3060ti

Mskotor

How much did you “Save” on price drop between getting rest of PC and getting GPU? :D

Traqie

GPU was discounted from like 3499PLN to 2969PLN
For the other PC parts I paid 4170PLN in total xD

Mskotor

“Discounted” said NVidia and AMD while they try to desperately sell piles of cards that are no longer of interest to miners, while competing with said miners for customers. MSRP on 2,5 year old cards :D

stef

Congrats on your new PC and 100% Binding of Isaac. That could NOT have been easy!

Traqie

Thanks!
Very time consuming and some new characters have very annoying quirks about them. I think you could 100% this game in 700-800 hours if you’re determined, I have over 1500 hours because I played this game for years, did at least one complete save reset or just played for fun after I 100% the previous expansions.

devonrv

Weird, I played Ori 1 a while back, and while it had its fair share of problems, I never had an issue with the wall-crawling move. Then again, I don’t remember using it all that much, so maybe the devs just didn’t expect you to use it in certain parts? It wouldn’t be the first time improper testing resulted in a worse experience. Then again, I played on normal mode and didn’t bother trying to get the achievements, so maybe you reached areas I didn’t, encountering problems I never knew about.

Also, I prefer how attacking works in the first game compared to the second because you can move and attack simultaneously, but that’s just my opinion.

you don’t actually attack enemies, Sein does by shooting projectiles

No, you’re still pushing the button to make Sein attack, so it’s still you attacking; you’re just, as you wrote later, half-controlling the second character. It’s not like they ever get separated or anything, either; the combat wouldn’t be any different if Sein didn’t exist and the short-range homing shots came from Ori when you hit the button. For your talk of people liking bad games because of the visuals, that sounds a heck of a lot like you inventing a problem from the visuals.

Traqie

Yes it would be different without Sein and its homing attack. I wouldn’t keep that attack either.

devonrv

and its homing attack

Okay, that’s different because now it sounds like your issue is with how the attack itself functions, and not where the attack comes from. In that case, why not just say something like “I don’t like how the attack auto-targets enemies because there’s no skill requirement” instead of spending a paragraph talking about how you feel disconnected because the attack is technically coming from a different character when you hit the button (a character who is always right next to the one you’re controlling anyway)?

What I’m saying is: if they removed Sein but kept the homing attack, giving the homing attack directly to Ori instead, combat would be no different on a mechanical/gameplay level (it would only be a visual difference).