Traqie

December 31st 2022

Hey hey people,

This is going to be my last post of 2022. I’m going to do 2022 summary soon, in year 2023!

Happy New Year!

Half-Life 2

Prey - Mooncrash

+8/10
26.0 hours
10 of 10 achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A


Great DLC that puts you in a simulation where you are stuck on Pytheas moon base. It has a rogue-like spin on it where you can do multiple runs and your goal is to finish all objectives given to you by your employer. The levels are mostly NOT randomized, but item spawns, enemy spawns, conditions etc are randomized. So one run Crew Annex section might be perfectly functional, and on next run power might be out and there might be fires spreading that make it harder to navigate without GLOO gun. There can be smaller changes too, like a door to a room with safe with goodies will be locked with keycard that you can find on one of the bodies, on the next run the door is broken and you can’t access it without either fixing it or typhon mimic power. Sometimes that one staircase could be broken and you have to find a different way up.

Mooncrash offers 5 different characters, each with their own story mission that gives us more background about them and what was going on the station. Unlike Morgan from main game, each one of them has access only to portions of powers. So one lady is an engineer and she can fix stuff around the base, can spawn her own turret and is really good with wrench. Other guy has access to a lot of Psi powers but is very weak and squishy. Every neuromod upgrade though is permanent, so your characters will become more powerful as you go on. Same goes for blueprints for Fabricator.

You can reset the simulation at any time, if for example you don’t like how you run went with first character. Also, besides levels mostly staying the same, aforementioned elements like broken doors can be fixed with the engineer and they stay fixed when you run with next character, same with doors unlocked with keycards or hacking. But reset the simulation and it’s all in the hands of RNG again.

There’s no difficulty selection like in main game, but as you progress with objectives, corruption levels will be introduced and simulation gets harder as time goes on.

It was pretty challenging at times, especially when none of my characters were upgraded and I didn’t knew the layout that well. Learning the best routes and spots with best loot was fun, I also finally got to play with Typhon powers that I didn’t get the chance in main game because I wanted to stay human. I honestly enjoyed it a bit more than the main game, but I wouldn’t recommend playing it first. Also you can probably beat this in ~15 hours, I was grinding some achievements hence over 20 hours on my playtime with this DLC. Highly recommended you get this if you liked the main game.

Half-Life 2

Zwei: The Arges Adventure

6/10
37.6 hours
7 of 22 achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: Some launch commands added via launch options
Favorite OST:
02 - An Eternal Dream, Memories of the Heavens - Zwei!! A Great Adventure Together
14 - Hippolyta Hill
16 - Pneuma's Estate


Weird game that had an interesting idea. You don’t lvl up by killing enemies, you lvl up by eating food. But you can exchange a stack of 10 for a much better food, thus leveling up faster. But you also heal with food! My guess is the idea was to create some kind of conflict for player where they have to carefully manage their food inventory. But once I got the hang of the controls, I didn’t get hit that often so I was mostly stacking. Boss fights were a different story, their fights are quite challenging and I was eating almost everything I could bring. But there’s like 5-6 boss fights that you have to fight to progress, and another 5-6 optional. And on top of that, every boss drops plenty of food when you defeat them.

Story is simple and mostly predictable. Beautiful idyllic world with cute and varied characters, even some enemies are super cute! But something goes wrong, an old legend has something to do with it zzz… But damn, the OST is BEAUTIFUL! The game has some grind and repeating dungeons but I didn’t mind that much because it was another opportunity to listen to this awesome OST. We play as twins Pipiro and Pokkle, I love Pipiro and I hate Pokkle with his dumb jokes. Bro is a melee character, sis is a ranged magic character. I preferred Pipiro in combat too. Twins share all experience so it doesn’t matter who you have currently selected when eating.

I don’t think my playtime reflects actual time it takes to beat this, I took the food hoarding way too seriously and just slowed myself down. Plus some AFK, I think you could subtract 7-10 hours from my playtime and you get the idea how long it takes to beat it. Just don’t go crazy with hoarding and eat more powerful food that drops from dungeons right away.

Combat is pretty brain dead and my biggest foe at start were the controls. Super-fast moving characters with little visibility around you made it so I got hit very often at beginning. Took some time to get used to. I honestly expected turn-based combat but it’s real time.

You can also have a pet (dog or cat), it has its own mini game and mini dungeons but no matter how much food I found I could not lvl it up. But it was really useful in dungeons as it also can attack and once you unlock triple play you can do a really powerful attack.

It’s overall a weird game. Cute characters in idyllic world with beautiful OST, super simple and (at start) frustrating combat, some grind on top of that. Predictable story. Although in the end the positives outweighed the negatives for me, I don’t know if I would recommend this. But I would recommend OST! :D

Half-Life 2

missed messages.

7/10
0.4 hours
2 of 4 achievements

Mods/fixes used: N/A
Beaten 1st time on difficulty – N/A


Short Visual Novel about friendship and… well, I don’t want to spoil it. But it has a very pretty art with chill music playing in the background. It can be very, very dark but it depends on your choices I guess.

Honestly there’s no point saying more about this game. It’s free, weighs ~50MBs and you can beat it in 15 minutes. And it’s super easy to 100%. Go try it yourself!

devonrv

and repeating dungeons

Can you elaborate on that? I played the sequel, and in that one, whenever you had to “go back” to a previous dungeon, you’d just fast-travel to the split path and go through different rooms to get what you needed. Is it like that, or are you literally doing the same stuff again?

Traqie

Dungeon areas are split into different paths for different levels, you do have option to fast travel to specific split if you have an item that’s fairly cheap, but once there, all enemies are respawned and you basically do the same thing again. Some containers like pots have items in there but you can only get them once, if you want to farm food your only option is to kill enemies in dungeon over and over again.

Here’s a map from steam guide to see how it looks like

map

devonrv

Did you respond to the right comment?

If so, I do appreciate your explanation of how Arges Adventure’s dungeons and fast travel work; it seems your issue isn’t so much that you’re going through the same rooms, but that the different rooms are too similar to what you’ve already done in the dungeon. The sequel is a bit better in that regard, like when you have pits or poison pools to jump over, but it is mostly still just fighting the dungeon’s few enemies and hitting switches.

…or are you saying the game makes you backtrack through the rooms you’ve already done once you get what you needed? Because the sequel doesn’t do that either since you can also always fast-travel to towns, and fast travel is free. Even if you miss something (always optional if missable) in a room you’ve been, you can unlock the locked doors easily from the other side, though enemy lockdown arenas still happen.

I think maybe I will skip Arges Adventure after all since it just seems like a not-as-good version of the sequel.