86maylin

Guess I’m continuing the two games per month thing. :blobsweat: Reasons are basically the same as last month, plus I got to know a few people through DbD so have been playing quite a lot of SWF with them this month. It was a whole new experience and honestly a lot of fun.

2018 November update

Ninja Pizza Girl

6.2 hours of playtime, 26 of 28 achievements
Personal rating: 6/10
Click for review

I originally started this game for a website called "BountyMode" where you'll get a bundle if you get certain achievements before a certain time. Turns out I couldn't get the achievements in time. :P But I still ended up finishing the game anyways. Tried to go for 100% but gave up to prevent myself from getting angry.

This is a platformer game. I don't usually do well with platformer games, however this one is alright. Control wise it feels ok. I didn't feel like I'm not in control but it didn't seem as fluid as say Ori's control. One thing that's annoying right off the bat is that when you enter "fever" mode for the first time in a run, the game will do a dramatic slowmo. If I'm just running and there's no obstacles then it's all fine and dandy, but if I'm jumping in the air the sudden slowmo actually makes it really hard to navigate my character, plus it gets old real quick so it's just annoyance. I like most of the gameplay aspect except the very last level. I have no idea why they did it, but you have to run away from enemies in slowmo. Why? Just why would you make it like that? It not only adds unnecessary difficulty cuz there's no space for mistakes since enemies are right behind, it also makes it very frustrating when I die, and it doesn't have any checkpoint. It was really is infuriating. As for the story, it's laughable and silly. If they kept it light-tone all the way then sure, it's just a side thing but they had to make it this dramatic thing in the final level(yes, I have a lot of complaints about the final level), and then give you a half-ass happy ending. Like, it didn't solve anything? Why are all those people there?

When I finished playing through the story, it didn't leave me with good impression. Surprisingly tho, for this game achievement hunting actually helped it at making me like the game more. Each level there's credits and QR codes to collect that can be used to unlock items, and one of the achievements is to collect all of them. It was a pleasure going through each level and finding all of the hidden collectibles since it requires you to explore every possible path which is quite fun. There's two other achievement for delivering 100 pizzas and getting highest score on all levels. I was close to 100 pizzas and didn't want to farm so I decided to start trying to get the highest score in all levels. I had a blast! I kinda understand why speedrunning is enjoyable now. It's the accomplishment after getting it that's so great. Though I still gave up on the latter achievement since I got stumped in a level and I think it'll be really hard for me to get high score, it still made me like the game a bit more. So overall, it was quite a nice game.

LIMBO

3.2 hours of playtime, 12 of 13 achievements
Personal rating: 9.999999/10
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Dang, I did not expect this. I played this game for last month's monthly theme + it got picked for challenged me. My first impression of the game is not that good. I played the demo version way back when it first came out on PS3. I got to the spider part and didn't notice those are legs, so I got brutally murdered. Needless to say little young me was super scared, so my impression was that this game looks interesting and has jumpscares. Oh how wrong am I.

This game is the perfect kind of(imo) horror game where it builds up tension using atmospheres and surroundings and scare you instead of using cheap jumpscares. I'm not saying jumpscares are bad since I enjoyed Puzzle Agent quite a bit and it has those old style jumpscares, just that when a game overuse it or use it incorrectly, after getting scared(it's human nature) I'll just feel cheated. However I've always viewed those that rely more of "creepieness" better such as Little Nightmare or this game. You feel like you're thrown into a unknown environment where everything's hostile and wants to kill you, so the tension builds up as you move forward, thinking about what's the next lethal thing that the game's gonna throw at you. And both of those games did well on warning you of what's coming most of the times. I also absolutely adore the art style in this game. It looks amazing because of the simplicity of using black and white(feels a bit like Chinese ink painting), and it's made even more wonderful when you got to the secret path and everything goes dark. Speaking of secret path, that I think is my favorite of this game. When it's getting darker and darker the tension builds up and I was half expecting there to be a jumpscare(I'm paranoid ok? xP) but then I was surprised by something that's as stressful and as lethal as jumpscare monsters: platforming with only your ears. The art style here totally makes the whole thing so much better since you'll only see your glowing eyes and hear those danger coming with your ear, it was very exciting and a smart way of utilizing it. The game is also very fair in giving you time to learn and keeping sounds in their seperate sections. Though the ending of that path is quite anti-climatic. I was expecting some secret but nope. :<

If I have so much praise for this game then why is it not a perfect score? Well, it is infinitely close to perfect score, but somehow I just can't give it that. It didn't have the "Oh dang this game is a masterpiece" feeling like after I finished Ori and Transistor, but thinking back I really can't find any major flaws. I think some nitpick problems that might be preventing me from feeling like this game is perfect are one, I don't really get the story. Story for me is really important as it allows me to get invested in the character and really immerse myself in the game. I am the kind of person that gets into good stories real easy(and also cries real easily) and good story is what keeps me interested in a game after finishing it, thus I feel like there's something lacking(although I also know that it's really fine as it is. This is more of a personal preference). The other problem is that it has a bit of trail and error. This is a really small nitpicky problem but take an early puzzle of the game for example: when you're chasing those little kids and coming across two piston-like things with sensor buttons at the bottom, the first one you have to jump on the button, the second you have to avoid the button. It's simply silly when you put two different mechanisms so close to each other. The player is bound to die one time whether they choose to step on it or not. I feel tricked when doing this part and it's not a good feeling. Plus, when the kids start chasing you, there's no way they don't know how to avoid the piston since they must've gone over there to get to the other side, yet they all died to it. The last problem is that the play time is too short. However I do understand why it's made that way and it's really an ok length, especially since it's a horror game. But idk, I just can't give it a perfect score, even though there's really no big complaints and I feel like it's worthy of all the praise it can get.

Overall, I highly recommend this game and I urge anyone that hasn't played it to go play it.

BLAEO review finder

Mandatory advertising. :P Still haven’t added much to it, but at least I submitted all my new reviews to it~ See you next month. :3/

Minamimoto

Quick question about BountyMode: Will you be notified if you own a game for the next challenge? I want to try it out that badly but there weren’t any challenges I could participate yet Dx

Games like Limbo don’t tell you the story. They mainly focus about you thinking “What the heck is going on” and leave a lot of place for interpretation. This also is followed by Inside, their second game. But they do quite a good job and succeed with this style, so I’m glad you enjoyed it even if the story isn’t clear! Iirc there were a lot of hints that the boy and his sister fell off their treehouse and I guess he saved her? Which is why he searches for her in the game, while he is confronted with his fears (therefore the spider and I hated this thing <.<). It’s long ago since I played it but I think something like that was my interpretation.

86maylin

Don’t think so. It didn’t notify me when I have Ninja Pizza Girl in my library. Also I’m not sure if it’s just a one time thing? Since there’s nothing on the website now and the last post on the blog is one month ago, so they probably stopped with the project? I hope not tho. It’s a really cool concept.

Yeah, I get why they did it and it’s perfect as it is, but it’s just kinda a personal preference of mine. I love good story in games, so it’s hard for me to give a perfect score to a game that has such minimal story. I thought that girl is the boy’s crush or something. xD I think they did Inside’s story better since it has far more hints at what’s going on and you can speculate more, although Inside also lost quite a bit of the charm in art style and atmospheric feel that Limbo has. :3

Minamimoto

Aw man that’d suck ;< There once was a similar project which also stopped and I was really happy so see something like that again T^T

Inside was really fucked up imho. I was so grossed out at the end and haven’t had any idea any more what’s happening. :,D

86maylin

My speculation of the game is that they are merging clone humans to make a powerful human brain that can control all clone human to work for them. And the main character is also a clone human and controlled by the big ball brain to release it and escape.

Trent

Dbd? SWF? What are these things?

It’s great how Limbo is still entertaining folks all of these years later. 3.2 hours for 12/13 completion is impressive! At least to me, but I kinda suck, so take it for what it’s worth. :D

86maylin

Dead by Daylight and Survive With Friends. DbD is an endless asymmetrical survival horror game that’s currently one of my daily games, and SWF is basically where you play with your friends as survivors. :3 It’s a lot of fun and the game’s balance currently is better than ever so I’d recommend it a lot!

I did use a guide after my playthrough to find the remaining eggs, but I found most of the eggs on my own at first so I feel good about that myself. :D My favorite part of the game is indeed the darkness part that unlocks after getting all the eggs so yay completionist me for getting all of them. x3 Would suck if I miss that path.