Progress Neku’s profile
What a month! I started going to university and goddammit. The first days were so hard for me! So much new stuff to organize! It's still overwhelming and so much to do, I terribly sucked at the challenge and hadn't much time to spare. Especially math is going to kill me. I always loved math. Still do. But heck I don't get a thing. Every week we get a exercise sheet and somehow I thought we're already halfway through. Then I realized we only had 3 sheets done of over 20 :D But because we already did so many topics in math I thought there can't be much left. Guess I'm wrong. I'm a bit terrified and also friends are already quitting only thanks to math being too difficult but I'm still doing my best =3= Also it's such a nice feeling getting a sheet back with 100% after hours after hours learning.
Gotta Crochet 'Em All!
This Is the Police 2
So after I absolutely loved TItP1 I had to buy it's sequel and I enjoyed it pretty much as well. Although it has a lot of improvements, it's better and worse than it's prequel at the same time. First of all I want to talk about it's cutscenes because when I thought about buying the game and read the reviews before I had my doubts. Reviews say it's cutscenes are long and boring and while I do see why that's a popular opinion I really enjoyed them. Well. At least after it's beginning b/c before you're finally able to play the game you have cutscene after cutscene that take about one hour. So considering that you only can refund your games if you haven't played them for more than two hours this wasn't a good start at all. Sitting through a damn hour of cutscenes indeed was boring and more than annoying. Though after those I liked them. They are still long and most of the time they're pretty bland. There's one cutscene for example where Jack goes inside the sheriff's office to have a talk. It's important for the story what he talks about and what it's outcome but instead we see this conversation, we watch one between two officers talking about the difference of white and black mold. I get why that isn't everybody's taste but I found it's style pretty funny tbh. Somehow reminded me a bit of Pulp Fiction. The story itself wasn't as good as the prior. Getting money also was very easy and the only difficulty the game had was sending your officers to the crime scenes (as in 1) and the new tactic missions. The first half of the game it's important that you're good at managing your cops as you get points for every criminal caught. With those points you can buy more cops and equipment. Later on you're not able to buy anything anymore so I got the feeling it didn't matter anymore if I catch any criminals or not. Missions were awesome improved. You always have to give instructions what your officers shall do at the crime scene. You have to take a look on their skills, their level and their equipment. If a slow cop follows a man he will fail to catch him and so on. Also they can level up and you can skill them. There's also a loyalty system now! Cops that don't like you won't listen to you, neither at crime scenes nor a tactical missions so you first have to gain their trust. The tactical missions were... well. I liked them sometimes. Most of them are not skipable (the ones that are will give you penalties if ignored) and those also have to be won or it's game over. Just like in it's prequel you can't save midday and those missions mostly are the last thing you'd do for the day which means you have to finish them or replay the whole day again if you quit. One mission was a pain in the ass x_x I just couldn't do it and a friend tried for me and failed too so we had to replay it several times which took more than two hours? Retrying over and over and over again wouldn't even be that bad IF the animations weren't so daaamn slow. Those missions also have their own game now (Rebel Cops) and I really do hope they improved it's speed. I also missed the challenges of the first game such as keeping the female quote or whoopsie, suddenly you have to pay some thousand dollars because of shit has been going on. The game added it's own challenges but they weren't challenging, tho still fun to play. I'd say I fully enjoyed the game until some point. After that it wasn't bad but it wasn't outstanding either (and not that addictive as I was addicted to TItP1 anymore). And I was kind of... disappointed by the end. But overall if you liked the first game you probably will have your fun with it's sequel!
Also Played This Month
Because I’m always too late with my posts I already wish you a great Halloween and a spoopy Spooktober! Enjoy your horror movies and games and pumpkin spice latte (I already had like four or so) °^°
Gotta Crochet 'Em All!
Epicstore Boy, this game was a blast! It's really rare that I'm that addicted to a game that I have to force myself to stop playing. That was the case with Moonlighter. Basically the game is about looting dungeons at night and open your shop at day where you can sell the loot you found. Upgrade your shop and your weapons with the money you make, buy new merchants for the town and go back to the dungeons again. So kind of like Recettear but with a better fighting system? To be fair I had a difficult time at the start. The game won't really tell you anything how things work and not even explains the controls. It does show you a picture but I couldn't make any sense out of it. The old grump who is mad at you for going to the dungeons talks more than the game explains itself and I took my time to get used to it's mechanics. But after that I had a really great time! With the lack of explanation I missed a lot of stuff. When I finally found out that skeletons drop weapons I was already almost done so I never found any accessories. There is a note about a ring that if you die you won't lose any loot you have found and I wonder what else there was. I somehow got the feeling I haven't seen everything which is also the reason why I can't give this game a full 5 star rating. When opening your shop you have to make your own prices and try find the right one which isn't too expensive or too cheep. Customers don't come with a budget except that rich people will pay for too expensive items while others won't. If you find the correct price there will be a note in your handbook but only if the item isn't considered as low or high demand and if the buyer wasn't rich. To be honest that was a pain in the ass. When you focus on higher level dungeons the items of the prior will get a higher demand because they're getting rare which causes that you'll never be able to find the correct price anymore without looting the hell out of the previous dungeons but there's no reason why you should do that. Also after some time spent in the dungeons and with your shop you get rich. Like really really rich. And after becoming a triple millionaire there's almost no reason to open your shop anymore because you can already buy everything you want. Still you find stuff that's even more worth and you get even wealthier. Everything else was superb. I loved exploring the dungeons even if you can only hold onto 20 items and won't ever be able to upgrade your backpack. You have then to decide which item you take with you or hope to find a chest that sends your stuff back home so you can explore even further. I hated that at first but after a time it was great because it forced me to explore the dungeon even further for secrets and not only searching for the boss level. I loved how you have to figure everything else out on your own with the prices and so on expect for the things mentioned above. The bosses reminded me of the bosses from Zelda and I loved defeating them. It's really a shame there exist only a few games with managing your own shop because I love doing this. Only other game that comes in mind is Recettear... So my question for you: Do you know any games like this one? I'm so open for recommendations, so please. If you know something, let me know!
The Little Acre
Challenge Me! This game is short. Like. Really short. Really really short. And by far too short! It's a fairly easy point & click game with a cute and hand drawn art style and great voice actors. The problem I had with it was that the game is so short it can't develop a deeper story and it can't introduce it's characters properly. I enjoyed Merr pretty much becauuuuuuse of his weirrrrrrd waaaay to talllllk but I never will know about his intentions. I have a lot of questions and I'm upset that I will never know. The game had great potential but in the end it fails to keep in memory.
Challenge Me! Uuuh this one was difficult. You play as Dawn, a woman who can only be seen by a little girl named Didi, but can also move through shadows. This was really interesting and it has a great story and atmosphere. The music was great too, especially the singing ♥ Tbf I was a bit annoyed of Didi but I guess I just don't like kids in videogames. The puzzles were great. Really creative. Still the controls were... kinda clunky? The camera sometimes moves really weird and not for your advantage and it's rather unforgiving if you move a bit too far or jump a bit too early. So for the beginning I srsly didn't have fun at all because of those controls and then there was this puzzle I just couldn't get around. I was that frustrated I almost dropped this game despise the challenge but I wanted to try it one last time and suddenly... I really liked it? I don't know what happened, maybe I had a better day or something but actually if you get used to the controls the game indeed is fun. Sadly the game is pretty short and because I hated it first there wasn't much time left for me to enjoy it when I finally was able to do so. I'd like to see a sequel!
Also Played This Month
Gotta Crochet 'Em All!
The Darkside Detective
Adventure Time: The Secret of The Nameless Kingdom
The Darkside Detective
A really charming P&C game about the Darkside Detective McQueen and his sidekick Officer Dooley, full of spooky things like Gremlins and Zombies, humor and easter eggs. I'm not the big fan of P&C games anymore but this one really was lovely and charming. The humor is stupid but good enough for many smileys and without being too ridiculous. Also each case isn't longer than about 30-40 minutes and hence not full of locations and combinations that make your head smoke like 'how the heck is that suppose to work?' I'm rooting for the sequel!
I got this game from Indiegala for free I guess sadly Indiegala doesn't gift free steam games anymore. It's a full motion video with point & click and I bet it was a lot of work making all the pictures for it. Also it looks pretty well made. Still it was far too short. And I didn't get... why...? The Fan is a serial killer who stalks it's victims before capturing and eventually kill them. Nathalie is his most recent victim, tied up in his basement and you play the Fan. It's really disturbing tbh. He owns all those weapons for torture, a wall full of pictures of Nathalie, trash she threw away sometime and so on. There's blood and... liquids in buckets and ugh. As I said before; it's pretty well made. When you head out of your lair and into her flat you have to search for specific objects. I liked that you can look at almost everything, learn her story and her way to live only by watching her furniture and stuff she owns. There are three choices in total so six overall outcomes. The game is really really short. I completed two runs in 45 minutes but as the items to search don't change the second run was completed in about 10 minutes. Still the game lacks about a reason. I'm glad that you actually don't torture her onscreen but you also don't get any background information about the killer. The game ends with a newspaper article without many changes. E.g. You're able to kill her boyfriend. If you do so the article won't tell about her reaction to that. There's also the choice to kill her or to free her. And I just don't get why he would let her free...? Overall I'm impressed by the good quality of the pictures and how everything was made, but also Î am left confused. I got it for free so that's fine, still I don't know if I would want to buy something that short and without any context and conclusion.
Again Point & Click but this one may be the game with the best story I played so far. It's about the eleven year old Fran who lost her parents due a horrific murder and who finds herself in a clinic. But she has to break out to find her best friend the cat called Mr. Midnight and to return home. For that she takes some kind of medicine – red pills that open a door to another dimension. Imo the game did a really good job in presenting the horror. When Fran takes her pills she sees horrible things. Dead corpses, guts and blood everywhere. It's really, really macabre. Still Fran is a good girl, she is kind and sweet and nothing about her is dark or evil. So there's a huge contrast between her and the world she sees and probably she is not even able to understand it. Sadly the game doesn't have a clear explanation. Everything is up to you how you interpret the story. Because of the whole time you look for the murders of Fran's parents I thought that there will be an explanation in the end and haven't looked much for clues for interpreting it myself. I would've liked it better if there was a solution of everything but that may be my personal taste. What kind of bugged me was the role of the cat. Cat's are really stubborn and have their own mind. Of course not every cat is reserved but as an owner of a cat myself I just don't get why some stories show the cat as a loyal companion. Why not choose a dog in the first place? Catlovers love cats because they're not like dogs, that you have to be really patient to win her love and her trust and still they will never admire you as much as a dog would. So why create a character of a cat that is nothing like that? Nevertheless the game overall was great. Have you played Fran Bow yet? If so I'd love to hear your opinion and your interpretation of her story!
This game had sooo much potential! It's very RNG based, you have to be lucky to find things you need and have the right stats. Most of the time it's just “You can't do this because you miss that. Better luck next time!” which was... disappointing. The game is really short. You choose your hero and your starting village, then rush through some dungeons, slash some monsters, gain stats and buy abilities, unlock more heroes and starting villages, boss fight, repeat. The game itself tells you it's meant to replay it several times and I did but I couldn't find anything to keep my motivation high enough to redo it again and again. There should be more than one ending but well. Maybe I'm too stupid or it's really that luck based to find those things you have to for those. Idk. This game left me overall pretty confused. Imo being able to level up and have more time than just five days wouldn't have hurt the game.
Adventure Time: The Secret of The Nameless Kingdom
dropped After about a year trying to like this game I finally give up on it. The idea is nice, because I love Zelda and clones are nice for me too. I love searching for secrets and mastering dungeons but this one was simply frustrating. The controls are so clunky I missed every direction at least half of the time. Enemies respawn rather quickly and after a short amount time I just tried to avoid them because they hit me more often than I hit them and playing always in the near of death can be rather stressful if there's no chance to improve yourself with these clunky controls. The map doesn't show any locations and while you have to do various side quests before being able to continue the story you have no idea what to do and where to go next a lot of times. I used a map from the community guides and a walkthrough but overall it just wasn't fun and not worth my time.
Also Played This Month
Gotta Crochet 'Em All!
Seasons After Fall
AER – Memories of Old
Leviathan: The Cargo
30 Impossible Levels
Seasons After Fall
I thought the game would be something like Ori b/c it looks like it was at least inspired by it. Let's start with the good things about it first. The art! It's so damn beautiful! I loved how they drew the fox and if you watch closely the fox runs and jumps exactly how foxes run and jump. It's a really small detail but it impressed me pretty much. But everything else was beautiful designed too. Then there was the music. Really calm and happy. Great soundtrack even if it sometimes felt like it'd mock me. I ran left, I ran right, I didn't know what to do, where to go and the music was happily humming. And the german voices were actually good!? That's not common so brownie point! I'd say the story is neutral? Because srsly. I didn't get it. You can divide the game in two parts but the transition of part one to part two was already confusing for me. I didn't get the ending either. They tried to explain what happens but well. Maybe I'm too stupid. Also what the heck. The guardian asks the fox if there's something they can do for him in return and then they say “no we can't do that.” and the credits roll. Well, thanks for nothing? Then there's the true end which shows the reunion but... nope, still don't get it. I'd consider the gameplay neutral too. I liked the speed of the fox and loved the idea with controlling the four seasons to solve puzzles. But sometimes it really fucked me up and felt clunky. Standing jump isn't good ever and you'd miss the next platform almost every time if you try. What I'd call the worst of this game is that there's no map. No fast travel. So it took me about five hours to beat it but if I would have had a map it probably only would've taken less time. Because what I did most of the time wasn't finding out how to solve the puzzles but to find the way to get somewhere x_x You activate something and a not skipable cutscene shows you where it is and you have to recognize it's location by remembering the background but tbh I thought everything looks the same and I ran most of the time in the wrong direction at first. In part two you open new ways in the area you just cleared. But you're being send back anyway. So running all the way back for searching for the new path, finally found it, cleared it and... then you're not being send back. Just... why? It felt like the game wanted to extend the gameplay by force by making you searching and running back and forth all the time. Which was annoying and really strained my nerves. Oh and for the achievements I have to find every flowers to bloom. No. Thank you, but no. I won't search the whole area for small details if I already had trouble finding the big ones. <_<
Let's face the truth: This game looks ugly and like trash. When it was for free a couple of weeks ago I wasn't sure if I even want to add this to my backlog. But some people said it's not that bad and guess what? They were actually right. Instead of just clicking attack you also have to use gestures to ensure your attack. This is good but also this is bad. I must admit it was fun to play this and it's at least something new and can't get repetitive although sometimes it made me really angry. Playing only with your mouse isn't always to work out and most of the time I was too fast with the arrows and too slow with the circles because you also have to time your gestures. Like rhythm games but without the rhythm? I think it would be a better mobile game. I also tried to play it with my graphic tablet but that was even worse. Also abilities can as every other attack fail if you're too bad with the gestures. And that can reaaaally become annoying as you pay energy for it which you don't have much of. Some abilities were also too difficult for me to trigger so I ended up using only 1-2 for each character. Oh, and the patterns change depending on your level or weapon or skilled abilities?? Idk why it changes but some attacks/abilities that I was good in at first became horrible for me. The story is kinda cliché. Bad king wants to marry good princess, princess doesn't want to and instead of that the king searches for a new wife to marry they have to fight each other. You have three characters on your party; the strong one, the healer and the tank. Humor wasn't mine either. Tbh I only liked this game for it's gameplay even if it can be frustrating and hard but I had my fun with it anyway. And I still think the game looks ugly :P
AER – Memories of Old
This kind of reminded me of Zelda. Without enemies... or weapons or battles... But with the temples, the puzzles within those and finding the shards, searching for the right way and having fun with exploration. Tbh I really wouldn't have minded if the game contained some enemies. Flying was a really great feature and there are so many islands in the sky to explore! Although I had my fun with AER I'm sad about it's flaws. Exploring was really unrewarding for me. You find a hidden cave and the only thing you get is a really short conversation and not even an achievement. There are a lot of islands, everything really beautiful designed, but in the end rather empty if you can't find something. You have a map but the names of the locations aren't written there and there is also no mark which island you already visited so I lost a lot of my motivation to fully explore everything, sadly. That's why I'd say some enemies and therefore some chests with equipment to find wouldn't have hurt the game, but that's only my personal preference. I bet for others the calm atmosphere with nothing that kills you was perfect. And it is indeed a really relaxing game.
I kind of don't like point & click games as much as I once used to but this one was great! It has an interesting story and the solutions to puzzles were never too hard or abstract and it was almost ever clear what to do next. And if not there weren't that many locations to visit again. Combinations always made sense which isn't something to count on in this genre. Talking to the characters were also interesting and I really was hooked up about the story and what happened in August '81. While the story processes it gets more mystic. That's just my personal preference but I didn't like it that much and I may have liked it better if it was from start to finish realistic but it was good in any way. I really enjoyed playing this one and truly hope for a new game! I still want to know some unanswered questions :v
Challenge Me! This game was for free some weeks ago and as I was challenged with it, so I grabbed my best friend and we played it together. Sadly it seems that there aren't many players out there and hence there aren't many updates either. Which truly is a shame! It's a fun game, really. But after some matches it becomes boring playing on the same map again like three rounds before and there only exist three abilities; one of those unchangeable. Instead there are loot boxes with a lot of visual customization but we. wanted. abilities!
Challenge Me! I already played this game back when it came out and it was the very first game I played with the keyboard rather than a controller. And heck did I suck. I'm better with WASD now but I also got a controller for the computer so I didn't suck that much this time :P The other thing I had and still have my problems with is that because english isn't my foreign language I found it really struggling to listen to the narrator while playing the game and I missed a lot of the story. I did better this time because I already knew what will happen and could more focus on the why instead of the what. But yes, strictly speaking that's the only reason I can't give this game a full heart rating. I still had to read some answers online for my questions after completing the game. Bastion is... a very depressive game tbh. The setting is really heavy and imo it has some of the strongest scenes I have ever seen in a video game. For me it was not possible to be happy after the game ended but instead I was left sad. But also if a game manages to evoke such feelings inside of you that means it's definitely it's money worth, isn't it? Also I love it's soundtrack! I listen to some of those songs since 2011 and even go that far to say Bastion and Transistor have one of the best soundtracks ever made for video games. (Thank you Ashley Barrett for your beautiful voice!)
Leviathan: The Cargo
I truly loved the previous game Leviathan: The Last Day of The Decade so I was eager to play this one. Sadly it's not following the story of Kael but instead introduces new characters which... yeah I didn't bother about them at all. The story is extremely poor written and I couldn't care less about it. Also this game was abandoned so there isn't even much about it. It took about 1,5h to complete everything and the only thing that mattered to me was when finally Kael showed up – for about 5 minutes, then his route ended because it wasn't developed any further. What a shame. I was hoping The Cargo would've been longer, maybe at least one route being completed before abandoning this game which is not the case. The developer said that the game would have 20 chapters for the main route an he quit after 5 chapters so all you're able to play is the very beginning, not able to get warm with the characters or the story. The chapters with gameplay (there are two) are about two minutes long. Though the plan of this game – being a gameplay driven visual novel with dungeons and logic puzzles didn't sound that bad especially because I really do care about it's universe and wanted to know more about it. Guess I have to replay The Last Day of The Decade someday. Because I miss it.
30 Impossible Levels
Challenge Me! Nothing much to say here. It wasn't fun at all, not even rewarding when finally beating a level. I was already sick after a half one and basically only completed this because it didn't took THAT long to beat. Very frustrating trash.
Also Played This Month
Aaaaand the next month is over. I started to watch some anime again besides AoT (who's with me on the hype train?) But somehow I can't find something that's awesome enough to hook me up. Recommendations maybe? I prefer more serious stuff =3=
Haven't crocheted anything I wanna show either. I'm still working on Dragonair and a pillow for my best friend's birthday. And I'm about two months too late 8D
I was lucky enough to win this game thanks to Bounty Mode. And it's totally awesome! Again this is a game full of love in each scene, character and conversation. It's about Niko the Messiah and you the God. It breaks the fourth wall pretty often as you talk to Niko and give him instructions. You also have to solve puzzles ingame and outside the game. But I don't want to spoil too much! I would have loved this game being longer. The characters were so lovable I'd love to have a bit more of them. The story itself was pretty great too but as the game being rather short with around three hours long it could not touch me as much as it may could have. Though it kind of remembered me of Undertale with the choice between the luck of the NPCs and the one of your main character and trying to find something to achieve both. Big big recommendation!
Grim Fandango RemasteredI'm sorry I really can't rate this game. The story and the main character Manny were really awesome. Still I hated everything else of this game. I hated it's puzzles and the gameplay and the perspective of the camera and the graphics where I often couldn't recognize things and searched the hell out of the area until I finally found something hidden in a far too dark area or only so little I couldn't see it with this resolution. The puzzles were really abstract. This may be the point & click game with the most abstract puzzles I have ever played and after some time of deep frustration I had to use a guide to complete this. And even with that some things remained unclear. I wasn't aware that the game is so long! I thought it would be over after the first chapter or year but there are three more, so four in total. I was surprised and with the great story this definitely is a pro but with me having to force myself to play this it was a contra. I just wanted to get over with it x_x I'm sad myself that I couldn't enjoy this game. Manny is a lovable character and you grow on him while the story continues. And I really wanted to know how everything would end, else I would've dropped the game. The achievements are a joke too. The guide I used didn't cover these up so I missed almost everything but that's totally fine because of one achievement required to play the whole game with a keyboard. I play P&C games since I was very young and I always used my mouse, always hated the arrow controls and there is just no way I'd every replay this whole game with them. Nope.
Also Played This Month
April - May 2019
I was... kind of lazy the last two months <w< Still haven't finished the Challenge of March and haven't played much in general. Instead I was on vacation in Tunisia and it was a great holiday! I miss the beach already ;w; I read a lot instead
mostly because I had to know how GRRM wrote GoT better than the show and enjoyed the sun. But at least I started to hunt for some achievements because... why not? :v
Gotta Crochet 'Em All!
This game really is... special. In Wandersong you don't play as the hero but as a bard and instead of fighting with a sword you... don't fight at all but sing? I just love games where you feel the love that was put into and Wandersong definitely is one of them. It also is very creative; there was always something new without being “too much” but to put a smile on my face. And very detailed too! Like every conversation with any character was great, everyone had some kind of personality and if it only was the smallest side character. I really really did enjoy that. The story was great too. I feel like I just have finished a masterpiece b/c the game simply made me happy. The only pity is that there was never a challenge at all. You can't die and every puzzle is a piece of cake. I'd love a more challenging gameplay, even a tiny bit maybe because the game is just not about fighting or challenge at all. It's just my personal preference. But it was heartwarming and beautiful anyway. And one of the best indie games I've ever played.
Mew. Usually I'm no achievement hunter but somehow a while ago I thought... why not? So I started Cat Quest with the urge to complete it. Cat Quest is rather short if you ignore all the quests but of those there are many! Over 62 to be done (but only 62 for the achievement) and then there are also 50+ dungeons, one of them with level 200. So it took a fair amount of time to explore every single bit in my first run. The story isn't quite amazing. Of course there are stupid plot twist but what bugs me the most is that the story isn't even finished but will be continued in CQ2 (what I probably want to play someday!). It's a classic rpg with spells, equipment and of course leveling but what I really liked was that there may not be that much different types of equipment but if you find one of the same type instead of having it double the thing gets level ups! But after finding the key for those golden chests and even further on after finding the most powerful weapon this kind of became worthless :v But now about the achievements. You see in german the achievements are called “Meistere die Pro-Runde mit xyz” so before playing the game I thought the “pro round” would be something like an arena with monsters after completing the game and I also thought 'yeah I can easily do that on lvl1'. But in english the pro-round is called “Mew Game” so that misunderstanding may have never occurred. :v So when I found out there is no arena and I have to play the whole game with modifiers four times again and one of those on level 1 I was so so so demotivated! But after a day putting it on hold I thought to myself 'I can't stop here, can I?'. The third run with three modifiers was the most time consuming one because it's only grinding grinding grinding. And even more grinding. Ignore all the quests, ignore the whole story until you're level 90. I hate grinding. But after some hours it was done. And then I finally got to the last run with Level 1. Which... somehow was the most fun one? You see, after each of those three replays you get a piece of an armor and you can equip these even if you're only level 1. So in the end the achievement that was the most demotivating one for me turned out to be the most powerful as I oneshotted everything. Ev-ery-thing. Heh.
Also Played These Months
March is already over? ;w; Time really flies doesn't it?
Gotta Crochet 'Em All!
Okay I guess this one was recommended by some user here when I asked if there are any good RPG Maker games out there. I don't know who that was anymore but if you're reading this: Thanks for your recommendation, you were not wrong! The game starts with the main character called Clara and a doctor who tells her she's schizophrenic. Then she hears a voice and the voice is... you! I don't know I just found this hilarious already, maybe because I love stuff that breaks the forth wall. I also haven't played anything yet what actually let's the player 'talk' to the characters. There were games where the character says he feels like being controlled, but I haven't talked to them until 199X. I liked that. It's sadly not as interactive at the game described itself but I enjoyed it pretty much anyway. It has it's flaws, yes. And it offends Pokemon Mystery Dungeon (how dare you?!?). But it still has a cool, short story and it will definitely keep in my mind.
This game was beautiful from start to finish. It has incredibly beautiful graphics and a wonderful story, emotional moments created with atmosphere, awesome soundtrack. When I finished it I cried like a baby :^) This could become my fav game I played for this year!
played on Twitch I just don't get the hype about walking simulators. After all of my friends recommended Dear Esther to me I thought it really would be something special but it simply was not, at least not for me. Too slow walking, the scenery wasn't that pretty (except for the cave I give it that), no sounds like stepping in water, and there's no gameplay at all (yes I know that's how walking simulators work but some have at least some puzzles). I didn't want to find out what happened and there wasn't a mystery. If I'd like to know a story I'd read a book or a poem if I read it for interpretation.
Bad Dream Coma
Challenge Me! This game was creepy! It has a really really dark atmosphere and because I was stupid and didn't think before I did anything in the beginning I went prompt on the bad route :^) There are three endings: good, neutral and bad and the whole playthrough is different in each one. The bad one was the most macabre one and sometimes I sat there with my hand before my mouth shocked and it gave me the creeps. But this kind of was the atmosphere I enjoyed. As bizarre the bad route was the good one wasn't. Chapter after chapter it became more pieceful and hence it lost it's charm. I kind of like all the creepy stuff that happened u.u As for the long time to beat to complete BDC (18 hours!) my guess is it's because of it's hidden achievements as I couldn't find a single one. I could use a guide but I'm just no hunter... I've seen all routes at least. There's also a board game which takes an incredibly huge amount of time. I sat there nearly an hour to finally beat it without cheating (because cheating isn't an option for the good ending) and it only means roll the dice, place the button and hope not to land on a field with a trap or you start at the checkpoint again! Ugh! Overall I enjoyed it pretty much. Finally a horror game without jumpscares and monsters chasing you!
Challenge Me! Sorry, I really couldn't enjoy this game. The puzzles weren't hard at anytime but left me confused because the controls failed. It has two characters with two different abilities: the girl can push or pull stuff, the man can use telekinesis with mouse clicking. After getting the man, you'll almost never use her ability anymore and click every suspicious object you can find repeatedly. You also die a lot because death is at some points unavoidable when you come across those puzzles for the first time which can really be frustrating, especially if the last checkpoint is not right in front of that and they walk/float so slowly... There is also no story in there or I didn't get it... But in my pov it was just random weirdness. If the floating man isn't near her she starts to panic and game over. She also follows him regardless if there's a gap and she falls down which make some scenes really annoying when you have to control him. I believe the graphics were nice for somebody but they're weren't my style either. At least it's pretty short (1-2 hours).
The First Tree
Challenge Me! You start the game with hearing a voice of a man who tells his girlfriend about a dream he had about a fox. You steer the fox that has lost her first child and is now searching for her other two remaining children. While you're searching you collect some light bubbles and other hidden things while the man and the woman talk in the background mostly about his childhood and his relationship to his dad. It's a touching little journey. Still I have to admit I may rather play the story of my own instead of just listening to it. The first chapter was a fairly wide but open area where you see every light from a good distance and can collect everything. The other areas weren't that open anymore and had fewer collectibles so it was a bit hard to find everything. In some chapters I even was really lost and just wandered around searching for the right way so that the two voices would start talking again. The scenery is really beautiful and the atmosphere relaxing, I liked that. But the best scene for me was the ending. When you find the First Tree you can type a last message to the foxes children. Every light you collected stands for one letter. At first I just wanted to type a simple “I love you” but that didn't appear right to me so I thought really hard about it and used every light to write a good last message. Then you play the man in the middle of the night when the fox appears and leads him the way to a tree where a message is carved in. This message was written by a random other player and you also can upload your message! :,) This was so cute and I loved it! Kind of made my heart bursting to pieces but that was totally worth it.
The Walking Dead – Final Season
I already said something about it after Telltale went bankrupt but gladly gladly gladly Skybound finished the last two episodes. Imo it wasn't a disappointment at all; I loved each part of it, got emotional and full of tears. Choices mattered a lot more than in previous games and it was really suspenseful. It's hard for me to let it go... <_< I'll miss their games. I srsly can't talk about it without spoilers so I only can recommend it. If you enjoyed the first season, do yourself a favor and give this one a try! It's worth it.
Also Played This Month
Gotta Crochet 'Em All!
The Inner World
Challenge me! Although I like point & click games more if they're full of black humor, The Inner World was still really cute and enjoyable. It was rather short but I love that there weren't many rooms per chapter so you won't have to travel back and forth too often for solving riddles and collecting items. Because I truely hate if there is too much <_< It makes stuff more complicated than it has to be. The Inner World is quite simple and that might be the reason I finished the first half so fast. Then a bug occured. It was the third chapter I guess (so almost the end) and the game doubled an item, causing that Robert couldn't leave the room anymore and I was stuck. I was so upset about that and didn't want to play the whole game from start again so I quit for over a month! Gladly I searched for a solution some days ago and found save files so I only had to replay chapter 3 again and finally found my motivation again to finish it :3 The Inner World hasn't the blackest humor but Robert's stupidity and simpleness was still something that caught me. It also made the solutions to riddles more funny because as in almost every p&c game no one would actually do something like that but it just fits to his character. He does... something. And somehow it works. Even solutions which doesn't make any sense were reasonable that way and I really liked that. The story was interesting too, I only wish that there was a bit more to character development.
Well. Braveland is kind of Heroes of Might and Magic with it's battle system and without everything else. You walk to one battle to another, gather gold after each win (or even lose) and buy more troops for fighting. Repeat. And your troups won't ever die completely as the game resurrects them automatically after every fight (on normal at least, I don't know if it's the same on hard). This sounds incredibly boring and in the first minutes I thought that I won't like to play a game basing only on combat which also is that easy that there is little to no strategy in it. But it was surprisingly quite fun and also rather short so there wasn't even time to get bored :b I sure won't buy it's sequels. But for a around 3-hours game it was decent and at least another kill of my backlog \o/
Killer is Dead
I have... no idea what to say about this. Everything I liked about this game was also something I didn't like. For example it's art style I think is really cool but at some scenes I thought they were too dark to look good anymore. I liked the mystery about the story while at the same time I hate that it was so complicated. Maybe that's why I restarted this game three goddamn times and always stopped in the middle only to restart it some years later. Now I can finally say I BEAT THIS SHIT!
Challenge Me! Do you have some games you just... don't play? Without knowing why because they're actually great? I don't know why I had such problems with Mini Ninjas. I already didn't want to play this game before I started it. Then it was picked for me and I was so deeply in love with this, I didn't want to quit anymore. It's cute, it's fun, it has a lot of exploring, skills and switchable characters, ... But as soon as I quitted I lost all my motivation for it again and had to actually force myself to play it and instantly fell in love with it's style again. Something has to be wrong with me... Big thanks for picking! Without the challenge I don't think I would've even bothered to try it out and what would I have missed!
I... don't have to say something about those right?
Also Played This Month
The year didn’t start that great for me. I found out that my now ex-girlfriend lied to me from start to finish and she refuses to give back my stuff I lend her. So on some days I’m really really mad, on others I’m just sad. And my motivation almost dropped to zero ;w;
Then there also was my birthday and I hate getting older. Even less motivation <_< As special present one of my guests vomited on my floor and the smell resists for WEEKS. Jeez.
But it’s kind of back I guess? My hype about Super Smash Bros Ultimate has already decreased and instead I can’t stop playing Kingdom Hearts 3 °^° I still have very weird dreams (and I mean it. They’re like totally weird) so I prefer to sleep less, more time to play >w< But I haven’t finished many games this month even tho I played a lot the last days. Gotta focus again uvù
Gotta Crochet 'Em All!
Challenge me! Uhhhmm. Let's start with the weird things, shall we? I already read some VNs with dating animals and cats are especially popular among those. So I thought as in every VN with cats so far the cats will be human when dating. But uhm... nope. Alriight so the story sets in as the MC travels to Cat Island for researching reasons when in the first night they get blackmailed from the cats. Help them or become yourself a cat! Of course, MC doesn't have any choice and has to find a balance between their work, helping the cats and to romance them. … Wait what. Yup, I was totally baffled when I read the option to romance without any explanation or even story related stuff. So confused me clicked on romance, went on a date with one of the cats which just has blackmailed the MC and they got drunk. Yeah, nothing odd there. Who wouldn't date talking cats one day after they threatened you even if there are real humans on the island and talk to them as it was the most normal thing in the world? Right? But I went on and actually it's kinda funny, sometimes even sad. After the third research the chapter closes and you get to choose another MC who has to do the same as his predecessor but with their notes so you won't lose any progress. Of course I still found it weird to date another cat right away... Anyway, I had pretty much fun with this VN but also many complaints. I couldn't find the real ending and even if I really want to know because the story actually is interesting the lack of a skip button hinders me. I srsly don't want to read six chapters again... And this may be my biggest complaint as I thought nowadays every VN would have an auto and skip button but nope :/ Which really is a shame because the story is the best of the game.
Challenge me! I already tried this game once years ago and got tired of it. But I decided to try it again someday and then it was chosen for me. I understand why I didn't want to play it further back then; I was really easy to frustrate and hated platformers. Gladly I'm not as easy to frustrate anymore (or at least don't give up that fast anymore) because this game is actually really cute and fun. The controls feel tight and there are a lot of bugs but the story and the idea with spirits really are nice and I enjoyed most of the game, without failing too much. The art style and the created atmosphere are awesome. I just wish I had someone to play it coop ;-; Thanks for choosing ♥
Also Played This Month
I don’t think I will finish anything this year anymore, so here’s my post for December! I’ll visit my family the whole christmas days and some days later I’ll visit my best friend so we’ll spend New Year’s Eve together! :3
I hope you all had a great year (it’s over so fast again ;w;) and we’ll meet again in 2019! hyped
It took me like forever to complete this although I don't know why. This may be my fav game from Miwashiba. The characters are cute, music is great and creates a cool atmosphere and the art style is awesome. It plays somewhat like Ace Attorney with the style of The World Ends With You (there also is a character imitating Sho Minamimoto and I couldn't love this guy more than I already do :3). My only complaint is that there is too much to read when making friends. There are plenty characters you have to make presents to and read their story in order to make them your friends and it's required for achieving the good end. Some stories were cool and fun to read while most of them were boring. But else the game was really enjoyable and cute. I wonder what Miwashiba next game will be! (hopefully there will be one >w<)
The Count Lucanor
Can somebody please punch me in the face the next time I buy a horror game with monsters? Here the monsters were at least not that tough. I mean I died a lot in the beginning, running into everything that could kill me easily and forgot to heal myself. And when I finally learned how to survive them it took me a reaaaaally long time to get past them because I waited so long behind a safe spot until the monster was far, far away. But yesh. I managed it at least. And I'm glad I did! The Count Lucanor tells the story of Hans in Luck but with more horror. It's really well done and I enjoyed it pretty much. It's really creepy and creative with a lot of choices for achievements and multiple endings and some optional content. Should have played it at Halloween...
The Sexy Brutale
What an awesome game! I love it when games follow a new idea and I never had played something like this one. At first I was so confused what the heck I'm supposed to do and I thought it's a time based stealth game. It's not. I'm so glad I played it! In The Sexy Brutale you play the same day over and over again, controlling time, while you have to save a life in each new level while receiving new abilities and learning more and more about the story, the characters and the Sexy Brutale. I like how you start with nothing and nearly nobody tells you what's going on but everything is revealed in a really natural way like simply conversations until the end where everything is spit out completely. The music is amazing. I caught myself lying in bed and was unable to sleep because I was still humming it's ost. The only thing negative were little bugs like the game sometimes starts to stutter if I opened a door or the screen remains black for a few seconds. Those were annoying because every minute sometimes is important (or stressful). Also I'm so not an achievement hunter but I had to complete this one. Guess I couldn't let it go.What irony. This may be my favorite game I played this year. And I want more games like this one! °^°
The Awesome Adventures of Captain Spirit
What a lovely game. And I even enjoyed this more than the Life is Strange games... Chris is a young boy living alone with his dad after his mom died (why does one parent die in every of their games?) and has a wild imagination, pretending to be the super hero Captain Spirit. His father got a drinking problem but cares for his son, still doing horrible mistakes no father should do. What makes for a great conflict. I'd so love if there was more about that. There were no choices to make and the story ends with an kind of open end but points out to LiS2. I'd rather play more with Chris than LiS2 tho and I'm hoping we'll meet him in further episodes of LiS2. Because I truly want to know how he is and how the story continues with his father... LiS2 sets around a year after Captain Spirit tho (I guess?) so I don't know how he'd be included... And we may never know if he got a pine tree :(
Challenge me! The Mooseman didn't feel like a game at all. It's more like “walk really slowly to the right” until it's finished. There's also an auto walk so most of the time I sat there, watched the character walk to the right and enjoyed the beautiful art style. I love myths, I really do, hence I still enjoyed reading all notes about the legends and mystical creatures. So it definitely isn't a game for everyone and if one enjoys myths like me imo Year Walk did a better job. If it wasn't for the gameplay The Mooseman really would be an really awesome game!