86maylin

Super late post yet again. Haven't had much motivation to write these couple of days so I was kinda stuck on the last review. Finished quite a lot of games this month which is nice. I also tried calling it quit early on games I did not enjoy that much to avoid the annoyance of getting achievements which is a good thing that I should always do. And due to getting a new PC I've discontinuted some games that's near impossible to transfer save data and I don't feel like replaying, which I think is alright.

2020 February update

Most Enjoyable

Most Looking Forward To

The Window Box

2.9 hours of playtime, 6 of 6 achievements
Personal rating: 9.5/10, Date of finish: February/08
Click for review

This was a pagywosg game but I didn't complete it last month, although it kept me interested enough that I made it the first finish this month. :P It made me so angry for the protagonist at the end that I had to go listen to some lighthearted songs, which is definitely a great thing cuz it got me emotional and that's the greatest thing a VN can do.

Tbh I don't really want to talk too much about the story, since it'll ruin the game. I'll just say I really want to punch a certain someone in the face at the end and it got me so angry I'm shaking. >:( If you've played the game you'll know why. Also there's not much story-changing choices you can make, but I feel like it's fine cuz it did its job great: telling a great story. I will talk about the gameplay tho, which is VN mixed with puzzles that tie into the story. The puzzles are all very enjoyable and not really that hard. Although it is questionable if everything is happening is real life cuz of the bizarre things that happened.

I highly recommend the game. It's got lovely art style, fantastic writing, great character design and an awesome story. I love it. :3

The Invisible Hours

5.9 hours of playtime, 36 of 36 achievements
Personal rating: 9/10, Date of finish: February/16
Click for review

This is a pagywosg game. Tequila Games really does not disappoint! I love their previous game The Sexy Brutale, and this one has a similar premise which is just great. The game is all about experience tho so if you haven't played the game I strongly recommend you play it first as I will go into deep spoilers in this review.

In this game you are basically in a movie as a spectator. You can pause, rewind and fast forward and also interact with objects. Most objects doesn't mean anything unless it glows in yellow. The great thing about this game is similar to The Sexy Brutale where you'll get to uncover the secret and the story behind everyone bit by bit, although this time it's not metriovania-esque and you(mostly) are free to go where ever you want in the house. The story in this game tho is great as everyone has their own motive and their own background story that you can discover through news clippings scattered around the house and through their action and words. What is interesting about this game compared to the previous is that the characters aren't all charming. In fact some of them have major flaws that make them unlikable, where as the previous one I feel like all the guests are shined in good light. I think the reason is your role is to save the guests in The Sexy Brutale. If you dislike the guests you won't be inclined to save them right? But in this game you're merely a spectator. Imo that made it possible for the devs to build characters that are complex and intriguing but aren't that likable. Well, one of them rather. lol

So yeah, let's talk about the characters and at the same time talk about the story associated with them: (spoiler ahead)

First off our "protagonist" Gustav. He's honestly not that interesting. A typical detective that has made a mistake trope. Not a smart detective mind you, since he didn't notice Swan's lie at the start yet Flora did.

Next is Flora. Like, I understand why she does what she did and all, but she didn't really grab my attention. All I want to ask is where did she go after chapter 0? lol I tried looking for her but she's nowhere to be found. Also if Tesla died but goes to the future wouldn't it cause a time paradox or something? It explains very little about the actual time travel which is the biggest problem of time travel stuff really.

Next on the roster is Swan, which I sympathize with the most. He just seems like a decent guy. He has a nice heart but was oppressed. Honestly all this time until when I saw Flora took the handle I thought he was the killer, and I'm totally fine with that. He tries to do good, and even though at the end he made a mistake, his intentions were good. Ofc, that's all because I'm not the one involved so I can say all these. When I first saw Gustav's ending I was pretty confused and kinda annoyed on why Swan did it but then I rewind and followed him and understood. Although I'd say straight up pushing him off the cliff was a bit extreme but I suppose since Gustav has a gun he didn't want to take the risk. It's also really strange for me when I saw Gustav go near the cliff with Edison cuz like, why? In a normal scenario he would just stay in front of Edison and that wouldn't have happened. Swan is also great cuz of amazing emotions the voice actor conveys and also damn when he gets serious his voice goes deep and it's like wow you got a wonderful voice I like it. :D

Vanderberg boy, oh Vanderberg boy. Tho a bit arrogant and spoiled, he's the most innocent of everyone in the mansion. Just a troubled teenager and it's really a shame that he just died like that. Which comes to our next part.

Mr. fucking Edison. God I hate him so much. When I talked about unlikable characters I was mainly talking about Edison and Mundy, but boy oh boy is Edison unlikable And boring. You see, I don't work well with slimy people as I'm a very straight-forward person. View it as a self-defense mechanism if you will, but I do not like people that do all the schemes and stuff as I know I will not notice and fall for those easily. So even though Mundy is far more violent, I dislike Edison more as he's the typical slimy businessman and he also has a huge fucking ego. Always jumping to stupid conclusions way too quickly and being overall an annoyance. And he punched Swan and killed Vanderberg boy. Like, what more do I need to say about him? You drank the whiskey that doesn't belong to you, gets poisoned from it and then suddenly the whiskey is yours and someone is out to poison and get you? No, just no. I will say tho the first conversation between him and Bernhardt is so cringey it's a bit funny. He's trying to sound so "dangerous" but I mean, I suppose he is dangerous to the weaklings but he's scared of the strong like Mundy so lol bluff all you like.

Bernhardt is really cool. I admire her. She can stand up from all those terrible things and then enact revenge is just great. I actually know that she's Mundy's daughter as soon as she pulled her nose off. And at the end I all I was thinking is: get that knife wound checked girl stop standing in the rain! xD

Lastly Mundy. Honestly I actually really like him, which is interesting since I like Bernhardt so much so I would think that I won't like him, but i did. One of the reason I'll talk about later but another is he's straight forward and direct. I like direct people. Also his voice is deep and pleasant and I enjoy that a lot. Another thing about him is he's the perfect enact of a "dangerous Christian". I am a theism myself, and I generally don't mind religions. However, one major religion I have problems with is Christianity. My dismay kinda started with all the war that it has caused, and then to it opposing and oppressing homosexual people. And then a couple months ago I attended a Christian funeral of one of my distant relatives and honestly it made me realize just how dangerous the belief can be. Hear me out before hating alright? In my mind, funerals are suppose to be about the dead, but in the funeral I attended, when it's the priest's time to give a speech he started talking on and on about how great God and Jesus is and my relative would happily live immortal in heaven. He even preached for the people attending to join Christianity like my relative did. Imo this is just not the place to do that, and also if everything can be undone and you'll live forever in heaven as long as you believe in god, that's dangerously easy to manipulate people! And really the problem I have with it is if you're a strong believer, you will not be afraid of death. That's scary because being afraid of death is one of the major aspect in stopping terrible things from happening. Now back to Mundy. Since everything of Christianity involves God and people say he'll give signs to his believers, it gives people the kinda, scapegoat to do whatever they want in the name of "God". When the person is kind-hearted, ofc all the signs will be good. But when that person is violent and bad it's very easy for them to get triggered by any "sign" that could just be their mind speaking. I hope I didn't upset many people with what I just said.

Next part I'll talk about me shipping the guys in the game. If you don't like slash(male x male) then skip this part: I think it's the 3D models guys! Why do they always make my mind go into the gutter. xD I guess also cuz I was a spectator in this game so I can only enact my dismay by imagining it? Yes your guess is right, it's about Edison~The scene that got my imagination running is when Mundy is pressuring Edison to help him with the spirit radio. I guess it was a combination of Mundy's deep and sexy(yes I said it) voice, Edison being a jerk that I really wish someone would punish him and also I love seeing guys in formal wear getting manhandled. Especially the type that's all ego and "I'm the greatest you all are peasants". And also the dialogues are just great. Mundy keeps saying "come here" in his deep voice which is aaaa great! And the "I do bite" part and the close up whisper. O///////O Also the fear in Edison's voice is delicious~And then Vanderberg boy and Edison heading down to the secret basement oh boy! I love it. :D I'm a simple gal. When I ship, I love. :3

I do have minor complaints about the game. I wish I could go back into to the menu whenever I can and pick a time and place to go back in since a lot of times after getting the scenes I needed I'll either have to speed up to re-select scene or rewind to the start. A quick button to restart the scene would also be very helpful.

Overall I enjoyed the game very much. Would highly recommend if you're the exploration/story/discovery type of person, and oh man that's a lot of words that I just typed. It's 3 am I should go to bed. lol

Scanner Sombre

1.7 hours of playtime, 0 of 0 achievements
Personal rating: 8/10, Date of finish: February/09
Click for review

This is a Challenge Me game~I contemplated on playing the game and almost quit at the start due to its horror nature, but in the end I pushed through! I'm proud. :D And the game is pretty nice~

It's kinda funny that I found myself ramble and talk to the game a lot when playing a horror game. I guess to lessen the alone and silence atmosphere and also to lessen the effect of ambient noises? I felt like perhaps I should've recorded me playing it since my new PC can handle that now. xD My most said sentence when playing the game is "I don't trust this. " cuz really tho, I don't trust anything in the game. lol The bridges(whether wooden or stone) makes me feel like they're gonna collapse. I also often yell at the game to stop doing all the ambient noises and stop scaring me, as if the game can hear me. lol

The strongest part of the game is the looks. It's a very pretty game throughout. Especially at the river part. It's interesting tho cuz at first I thought it's just a special effect, but after a while I suddenly realized that the scanner points couldn't stick cuz of dripping water, which just blew my mind cuz the game sticks with consistency instead of fancy looks(granted it's still fancy looks but just makes sense). I would love it more if the game explored horror with that aspect alone instead of the jump-scare like ones, but I'll say that there's rarely jump-scares. It's more towards creepy and atmospheric scary. What I meant by using the scanner in horror is for example there could be an area that has shallow flowing water on the ground and you couldn't make points stay and just keeps flowing, which builds up atmosphere and will be a cool visual like the lake. And there could be a creature or something(kinda like the lake monster) that has points on the back but since everything is moving it'll be hard to spot it moving towards you. It could be lethal or not since either way we'll get scared, tho I'm more leaning towards non-lethal since it'll be great to have a companion, but I'm sure that goes against the isolated feel they're aiming for.

Story wise the game is meh. The final reveal is hinted at quite a bit so it's not really a surprise. I will say I really like the ending, but despise the monster growling cuz it just doesn't fit and feels like a too obvious jump-scare attempt.

Overall I'm surprised I like the game a lot, as it has less of jump-scare and it's very visually pleasing. Tho it does strain my eyes a bit at the end of the game with all the constant rainbow or pure green and brown and white. I would recommend it a lot, but maybe take a short break or two to makes your eyes feel better.

Merry Glade

47 minutes of playtime, 76 of 76 achievements
Personal rating: 6.5/10, Date of finish: February/11
Click for review

This is a Monthly Theme and pagywosg game. It's quite an interesting one.

I didn't really expect anything when I go in except that it's bloody but with cartoony art style, and I must say I really like the art style. It's very trippy and weird and honestly at the final battle it gives me a strong vibe of cuphead for some reason. It also is bloody in a kinda exaggerated way.

While the art style is its strong suit, the gameplay is just mediocre. I would've liked it more if it supports keyboard movement or even controller since you move with clicking which is not that comfortable. However the mechanics in the game are pretty intuitive and interesting. I will say tho the hitbox is pretty terrible as it doesn't fully go away until the full art vanishes, and also the hitbox is all of the art, not just where it should land. It's especially annoying with the idol's fist and the horizontal level since you could die even when you're ways ahead the landing zone of the fist. Another annoying part is the final boss battle which is a bullethell. I've died at least 5 times and it's very frustrating because of the control and also sometimes you just can't avoid everything that's coming towards you. If you die then back to the start of the battle you go~Lastly the music. It's pretty alright most of the time and even accompanies the theme of the game pretty well. However I just had to turn off the sound altogether at the last battle due to repetitiveness since I died so much. -.-

Overall I'd say I enjoyed the game. It's a neat little story about blood and gore and rabbit and carrots. Bizarre but fun. :3

SUPERHOT

12.8 hours of playtime, 18 of 26 achievements
Personal rating: 6.5/10, Date of finish: February/25
Click for review

This is a gift and a Monthly Theme game. I actually finished the main game a while ago but been putting off getting more achievements since I didn't quite enjoy the gameplay that much. Decided to do some easy to get achievements and call it beaten. I've been doing that more lately and it's actually been nice cuz I don't need to push myself to do things I don't like just for achievements. :3

Since it has been a long while from when I finished the game I won't go into details about specific mechanisms(cuz I don't remember that well lol). I will say tho I have some problems with the gameplay. It's a neat concept yes but gets old rather quickly. On top of that, the game doesn't really "stop" when you stop, rather it moves at a much slower pace, which sometimes gets frustrating as I always forgets and thought I could plan out my movement when stopping but nope. One major frustration tho is dying to blind bullets. Because it's a FPS, you will have a lot of blind spots and since you won't be familiar with the spawn points the first time playing it's quite easy to die.

Next is the story. Although it's pretty cliche, I honestly really like it. I think it's executed well and it gave me quite some goosebumps. :P

Overall, I'd say I enjoyed the game but think it's overrated. People praise it like it's a masterpiece but I just don't see it. Though it's still neat to play through the story mode and experience the mechanics tho.

Little Inferno

3.3 hours of playtime, 0 of 0 achievements
Personal rating: 6/10, Date of finish: February/18
Click for review

This is a gift and a Challenge Me game. :3

I really think it's a shame that I already watched several playthroughs of this before actually playing it, but at the same time if I haven't watched videos of it I wouldn't have wishlisted it and wouldn't have been gifted it so eh, idk. Cuz when playing the game I felt sufficiently intrigued but at the same time kinda bored. It could be that I used a guide but I just didn't feel like figuring everything out blindly since you have to wait to try out combos which will get frustrating.

I don't really have anything else to say about the game really. I suppose since I played the game "wrong" cuz I used a guide. But I'd say overall I enjoyed the game, and would recommend.

Luxor Evolved

2.4 hours of playtime, 13 of 33 achievements
Personal rating: 6/10, Date of finish: February/14
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This is a Challenge Me and a pagywosg game. Dang my eyes hurt after beating this game in one sitting. lol Probably not a good idea on my part but I'll probably lose motivation if I put it down and I wanted to play a new game so I guess it's fine. But I've decided to call it beaten and put it aside(probably for the best) unlike other games where I'd try to go for remaining achievements.

I've never really fully play a Luxor game before. I remember trying it out once and then got annoyed at the mechanics so I left it. And yes, I still got annoyed by the mechanics in the game. I guess I just don't like it cuz the game seems "skillful" but sometimes it's just bullshit that made you lose your streak or screw up. Like sometimes if you cut off the trail the front will stay while sometimes it goes backwards rapidly causing you to miss. Or the start of the game it all goes wayy too fast that if theres no 2 or more of your color then you can't possibly add to the correct place. Or sometimes the marbles will get pulled to the front like a magnet instead of the back like where I'm obviously shooting. Or the level design of having horizontal lines right in front of my base causing me to have to not be able to do much about it but wait for it to turn an angle. Or the worst of them all, the protecting trails in front of bosses. I don't really have a problem with them if there weren't those damn warp points. Warp points are just weird in general when you shoot at it. Sometimes it passes through while other times it adds to the trail going into it. Since I normally won't be shooting at it it's not a problem but at boss fights sometimes I just need to get rid of my current color but it instead passes through and stick to the boss' ring which is just so frustrating.

Now that gameplay rant is out of the way, let's talk about art style. On paper and in theory, it's very cool and futuristic. But in practice, it just doesn't work well with human eyes. And also on bonus stages all the particle effects and lights are just wayy too strong. I will say tho I do love the arcadey feel and the super mode transformation that made your platform super cool.

So why did I give it such a high score even though I rant so much? Cuz in the moment of playing it, it's all kinda alright. It's like when you're fully playing a game you won't really notice the problems(well, except the gameplay), but afterwards it becomes more apparent like some things are not that great. Like after finishing it I found my eyes very sore. I'd say tho overall I did have a lot of fun with game in the moment, but had to point out the problems afterwards.

A Hat in Time

19.4 hours of playtime, 28 of 46 achievements
Personal rating: 5/10, Date of finish: February/21
Click for review

This was last month's pagywosg game. Honestly I got into the game with high expectations, since all I heard were praises about the game. I left the game in disappointment and frustration. I almost threw my controller.

I grew up playing Nintendo Game Cube, and one of my favorite games was Mario Sunshine. This game gives me a strong vibe of that and is also what got my hopes up. It could be my bias speaking, but this game is not that good. The biggest problem I have with the game is the camera. It's a 3D platformer so camera placement and moving is very important, and imo the game should do as less movement itself as possible, because that interferes with the movement of the character and it's so frustrating when you're trying to land a jump but suddenly the camera moves causing you to miss. It's especially infuriating at the tree climb in subcon forest. It jerks your camera so much that I'd say majority of the trouble you'll have is cuz of the camera. Like I've said before, for me a platformer has to really be fair and every death/failure has to be the player's fault in order not to get called bullshit and not get frustrating. Another annoyance is the auto-climb feature. It's both a good thing and bad thing really cuz it can be helpful but in certain cases where you have to land in precise area with a ledge to the side it's very hard to do. I was mainly talking about the faucets on mafia town's lava level.

Tbh I actually went through most of the game without much issue since the game is quite generous in health and I am not That bad at platformer, but what really pushed me over the edge of saying: "Fuck this I'm out. " and uninstalling was a combination of the the arctic cruise chapter and challenge road. At first I tried passing the time rift since it's at the dock. What a wrong decision I've made as it's a very difficult time rift with stingy hearts that punishes you for mistakes by sending you either to the start of the level or in the case of death the start of the rift. It's also a very long rift btw so after dying 2 times I just gave up and moved on to the main chapter. I really like the seals and the captain and the ship itself is very cool and I love the details in the DLC, but the designs of the map and mechanism are just atrocious. It is basically a huge maze. Most of the time I spent on it was on getting lost and finding my way, especially the fetch quest in act 2. Although it's fine for me since I wasn't planning on getting the no mad captain achievement anyway. However act 3 is awful with its weird angle and ice water and when you get too many people on you the game pushes you around. The tilted angle works wonderfully on paper, but the collision and engine of the game just doesn't work well in reality. More often than not I felt like I was walking on thin pipes with slippery ice on it. Come to think of it, perhaps it was because of the overloading cargo that caused that? Cuz I felt like I was constantly fighting with the game to gain control of my character. What does the devs expect us to do when presented with a linear path with multiple people needing pickup? Obviously we're not going to pick up 1 or 2 and then just go back. Combine that with the ice water where it's near impossible to get out without getting hit twice when fallen into it and you have a prime example of bad design where the game fights the player instead of work with the player. Then there's the challenge road. After finishing chapter 6 I decided to try it out and the first 2 worlds were pretty fine and nice. The third world gave me a lot of trouble at the start of the world. I have no idea if it's the level design or the game but I couldn't wall climb and jump at a place where you have to. Hat kid would just fall down the abyss while next to the wall. And it's limited lives so as you can probably guess it pushed me over the edge and I ragequitted.

Next is the story. The main story did not grasp me at all. I feel like it's kinda the same with Life is Strange in that I just cannot bring myself to like mustache girl. She is arrogant, annoying and stupid. The story is also really boring. I would say tho, I really like side character's story, particularly the ones that's told through storybook you find in time rifts. Vanessa's story is just super sad and I love that it gives insight to the world and how subcon forest became how it is. Captain's story(although I didn't get it I looked it up on wiki) is also sad and honestly brings up my next point which is Hat Kid is a douche. Tbh if I wasn't playing as Hat Kid I probably would dislike her also. I think a lot of it is because hat kid's personality is rarely shown, while her actions do a lot. What I'm talking about is I don't see the regret or empathy or emotion much except rarely in cut scenes, but I do see that she's wreckless in blowing shit up and then tries to make up for it(which is suppose to have emotion but doesn't due to gameplay) and somehow people praise and thank her for all she's done? That's just stupid.

I will say tho, this is not a bad game. It's got cute visuals, great soundtrack and alright gameplay. It just hits all my nos about platformer, which is also part of the reason why I don't like to play platformers. I get frustrated easily by them. Would I recommend the game? Sure, I think a lot of people will like the game far more than I do. So give it a try and see if you'll like it.

Frankenstein: Master of Death

1.8 hours of playtime, 20 of 20 achievements
Personal rating: 5/10, Date of finish: February/23
Click for review

This is a pagywosg game.

It's a generic HOG game, which mean normal HOG gameplay with mediocre puzzles, lots of backtracking, bad voice-acting and bland story. This game has all of those, so I suppose it's just an ok game. lol Nothing more I can say really.

Akin

2 hours of playtime, 9 of 9 achievements
Personal rating: 3/10, Date of finish: February/19
Click for review

I think I won this from astats and just decided to download and play it since I thought it'll be those nice simplistic puzzle games I've played before, but this one is not that great.

In this game you aim to make every tile into a single color by drawing a single line. Sound easy and allows a lot of interesting designs right? Except in this game, there's not much "learning" involved. By learning I mean that usually these kinda games introduce new mechanics gradually to keep things fresh. This game however, only has 2 special tiles. One is a teleporter tile while the other is a cross available tile. This game has 96 levels! It not only stops introducing new mechanics, on later levels there's also a lot of huge levels that has no special tiles. Maybe I'm just not the puzzle type person but I do not enjoy trying to figure out how to get a path through everything repeatedly. It gets boring, especially since there's no starting point to reference so you just have to kinda pick a place to start and if it doesn't work you'll just have to restart. It wouldn't be much of an issue if the controls weren't so bad. I feel like this game really should've been a mobile game since having to hold down and drag constantly is not comfortable, and the game made it worse where you'll get stuck if you move too fast. You know what quality of life change this game needs? An undo button. Countless times I drag too fast for the game to register so the lines goes to the wrong place. Having to redo everything is not fun. Time mode is worse. Although I did reference a guide, time is actually pretty tight so I on later levels have no idea how you'll do it legitimately without reference. I did not enjoy the game and I'm glad I got it over with.

  • Challenge Me


  • fault - milestone one
    fault - milestone one

    0 hours playtime

    0 of 12 achievements


  • Monthly Theme


  • The Lost Valley
    The Lost Valley

    0 hours playtime

    no achievements

  • TRIP Steam Edition
    TRIP Steam Edition

    0 hours playtime

    no achievements

  • Superbrothers: Sword & Sworcery EP
    Superbrothers: Sword & Sworcery EP

    0 hours playtime

    0 of 14 achievements


  • Play a game you won on SteamGifts


  • A Virus Named TOM
    A Virus Named TOM

    0 hours playtime

    0 of 47 achievements


  • Others


  • Ori and the Will of the Wisps
    Ori and the Will of the Wisps

    0 hours playtime

    ? achievements


Ori 2 comes out next Wednesday!! Also Animal Crossing New Horizon comes out on the 20th!!! Omg I’m so excited. This is going to be a great month for me. :D See you next month~:3

Arbiter Libera

And due to getting a new PC I’ve discontinuted some games that’s near impossible to transfer save data and I don’t feel like replaying, which I think is alright.

Can’t you just back up local save files or something? I mean, assuming saves aren’t on Steam’s cloud.

Scanner Sombre

Having finished it today I really, really did not like the bits where the monster can get you. It feels totally out of place in a game that avoided jump scares and relied purely on oppressive atmosphere. I agree the story is weak, but probably because it’s one of those open to interpretation takes. Scanner Sombre apparently won bigly at BAFTA awards.

86maylin
local save files

Oh I wish it was that simple. When I moved to my new PC I copied all my steam folders and even looked through all the %appdata% folders and copied anything that remotely looked like a game save. I just could not find “Impulse!’s” save file location and since it’s a VN with no functional skip option and I’m pretty far into the story plus it’s not that great I just ditched that. Another game is Hot Tin Roof which really disappointed me with its confusing world, weird platforming and boring story. When I looked it up I found out that the devs saved the game in the registry and they themselves highly recommend against tinkering with it “unless you know what you’re doing”, according to them. -.-

monster

I totally agree with you. It also does not fit in the story at all. It felt like they just did it for the hell of it, or to keep a lasting impression on the player? Good on them for getting awards. Though I would say that the mechanics in the game can be used for much more than just this boring story. Imagine a time travel detective game(because I just played The Invisible Hours) with this where you go through time snapshots of a crime scene to try and piece together what happened. It would be so cool!

Arbiter Libera

Ouch, that’s rough.

When I looked it up I found out that the devs saved the game in the registry and they themselves highly recommend against tinkering with it “unless you know what you’re doing”, according to them. -.-

I really don’t understand why some developers complicate things like save files. Hell, Windows 10 even has a dedicated saved games folder no game in existence uses. This is one of those situations where having a cloud service really helps so even if you lose files locally they’ll just sync when you install the game. Alas.

Imagine a time travel detective game(because I just played The Invisible Hours) with this where you go through time snapshots of a crime scene to try and piece together what happened. It would be so cool!

It’s not time travel, but I heard Return of the Obra Dinn is sort of like that in that you have to sort out what happened on a ship where everyone’s dead.