
Mskotor
October 2025 Update
Next update (works only on profile page)
Overall
backlog
progress
:

The good 👍
- Good, very fast-paced and fluid combat
- Clear map and easy to track collectibles
- Big variety of enemies and ways to kill them
- Weapons are quite generic but they do work well
- Doom guy backstory is interesting and not staple "hero was born through sweat and sacrifice"
- Chainsaw kills to generate more ammo fit well within the combat
- Game looks very good, and music works extremely well with what is happening on screen
The bad 👎
- Weapon upgrade system is a bit of a drag. By the end of the game I had all weapon upgrades, but I would not be able to fulfil required "kill x enemies in y ways with this mode" to fully master a weapon, without the "skip requirement to kill enemies" tokens
- It is not possible to fast travel on the map selection screen
- Praetorian suit upgrades feel more like a filler than something that adds more depth to gameplay
- Even if multiplayer mode is optional, the game requires online connection to Bethesda servers. Game will be dead after developers decide to plug off the servers
Conclusion:
It is a good brainless kill feast. No "deep" storyline about fight for survival or raise of a hero. Just enough to have some background in the otherwise fast-paced and brutal shooter. If a game is too hard for us, it's possible to easily change difficulty. If we die multiple times in the same spot, we can opt in to use sentinel armour, which makes us basically invincible. So highly recommended for anyone who wants to do a bit of destruction 😈
- Good, very fast-paced and fluid combat
- Clear map and easy to track collectibles
- Big variety of enemies and ways to kill them
- Weapons are quite generic but they do work well
- Doom guy backstory is interesting and not staple "hero was born through sweat and sacrifice"
- Chainsaw kills to generate more ammo fit well within the combat
- Game looks very good, and music works extremely well with what is happening on screen
The bad 👎
- Weapon upgrade system is a bit of a drag. By the end of the game I had all weapon upgrades, but I would not be able to fulfil required "kill x enemies in y ways with this mode" to fully master a weapon, without the "skip requirement to kill enemies" tokens
- It is not possible to fast travel on the map selection screen
- Praetorian suit upgrades feel more like a filler than something that adds more depth to gameplay
- Even if multiplayer mode is optional, the game requires online connection to Bethesda servers. Game will be dead after developers decide to plug off the servers
Conclusion:
It is a good brainless kill feast. No "deep" storyline about fight for survival or raise of a hero. Just enough to have some background in the otherwise fast-paced and brutal shooter. If a game is too hard for us, it's possible to easily change difficulty. If we die multiple times in the same spot, we can opt in to use sentinel armour, which makes us basically invincible. So highly recommended for anyone who wants to do a bit of destruction 😈
Details
☑ Bare-bone ☐ Average ☐ Good |
We need to stop Daemon invasion. That's all. Our story is to kill 3 priests to stop the invasion. Our past ally (unsurprising) turns out to be our enemy. There are few flashbacks from Doom guy past, the guy must have a few hundred years behind his belt at this point. |
☐ Boring ☐ Average ☑ Good |
The game is mostly linear with semi-open maps. We go to the location, kill all demons, doors open, and we can progress to the next area with some fight. Pretty basic. There are optional collectibles (enemy figures, music tracks) and gameplay-focused pick-ups (cheat codes, weapon mods, suit upgrades, ammo/health/armour upgrade crystals). They make the game easier, but are not required to progress. Each level has a map station that remove the fog of war, and an optional fast travel available at the very end of the map (to load the previous checkpoint and pick up missing collectibles). Fast travel is not available from the mission selection screen, so it is not possible to start the level mid-way just to grab a collectible. If we miss anything, the map needs to be replayed from the start. |
☑ Basics (walk, jump etc.) ☐ Magic / powers ☐ Advanced combat |
There are no magic powers or complicated skill tree. We can run, double jump, dash, wall grab. Abilities are more tied to weapons than to the Slayer himself. |
☐ Clunky and stiff ☐ Adequate ☑ Fluid and enjoyable |
There are some easy platforming sections that don't require lightning fast reflexes. We grab platforms and edges from quite far away, dashing away from enemy attacks is easy, and we are not stun locked. There are no combo sequences to remember or parrying to do. |
☐ Boring and generic ☐ Average ☐ Good ☑ Great |
The game was made for combat, and it is good in combat. Encounters are fast and unpredictable. Staying still means quick death, so we need to move all the time. Land a few blows on a stronger enemy. Look around for mob enemies to refill ammo/health/armour. Move away from the barrage of rockets that fly our way. Environmental resources are very scarce, and we can't use 'one favourite weapon', as we will run out of ammo very fast. Cutting enemies with the chainsaw generates some ammo. Doing a glory kill on a stunned enemy refills some health. Setting the enemy on fire drops some armour. All those actions have their recovery timers, so we can't easily cheese mobs to refill armour or ammo. It is very hit-and-run gameplay. Each weapon has two mods. e.g. shotgun can throw grenades or work like flak cannon; mini-gun generates a protective barrier or work as a mini turret. Mods are unlocked by finding mod kits on the map, while mod upgrades (faster reload, less charge-up time etc.) are unlocked with weapon points. Weapon points are awarded after beating mandatory and optional level encounters plus level challenges (kill x enemies with a weapon / perform x glory kills on enemy z etc.). So weapons have a layered upgrade system, but not overly complicated. There is a good variety of enemies, where each have their specific role. Mobs (source of ammo and health via glory kills), flying-ranged enemies, tanky enemies, swift-medium range enemies, tanky-close range blade wielding soldiers. Boss encounters are rather basic and there are only a few. They are not grand or precisely designed like Hollow Knight bosses. Just big bullet sponges with powerfull attacks. |
☐ Brain dead ☐ Really basic ☐ Average ☑ Smart and responsive |
Enemies have complex strategy, and are highly mobile. Even bulky enemies will jump around like kangaroos, so if fat enemy was on the left shelf 2s ago, doesn't mean it will be there when we turn around. Mobs tend to simply move towards us, which makes them more predictable. Rest of the enemies will move away from us, if it gives them better shooting angle or ability to flank us. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☑ Few collectibles / easy to get ☐ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☐ Medium requirements ☑ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☐ Average ☑ Good ☐ Beautiful |
☐ Nothing to remember ☐ Good voice acting ☑ Good weapons & effects ☑ Good OST ☑ Music flows well with the action |
☐ Resolution, volume only ☐ Basic graphic settings ☑ Advanced graphic settings ☐ Adjustable HUD ☑ Accessibility options |
☐ No map ☐ Basic ☑ Detailed ☑ Minimap ☐ Fast travel |
Side note
Are you ready for Christmas? It’s not even the end of October, and shops are already full of Christmas decorations 😅
I do miss times when Christmas decorations were appearing in shops at the end of November / start of December. It felt more special, that “Christmas is just around the corner!”. Now it’s spread across the whole 4th quarter of the year. I know it drives sales, as people have more time to pick up stuff, so good for corporations and economy. But it feels like part of the magic is gone.
You’re late it’s already Easter soon ! ;)