robilar5500

Sea of Solitude

6.1 hours, 14 of 22 achievements

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It was okay. Some serious overacting, and pretty cliche. Still, the game itself was pretty and the puzzles, although not complex, were decent enough. Overall, giving this a meh rating. Played on the PS4 via EA Access.


Fe

7.0 hours, 7 of 12 achievements

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Pretty much a game about nothing. Interesting song mechanic, but a lot of parkour puzzles that can get frustrating. Other than that, I thought the level design and gameplay was decent and the game was also pretty. Played on the PS4 as part of EA Access.


PLAYERUNKNOWN'S BATTLEGROUNDS

13.4 hours, 7 of 37 achievements

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Also played on the PS4 despite also owning it on Steam. It is cross play, so ultimately the venue doesn't so much matter. Fun enough, although I'm definitely getting map fatigue, and I was a little disappointed to be killed in solo only to watch as the death cam revealed a team working together despite it being solo and despite 4 player matches being available. Good change of pace, but I'm just about ready to move on.


Fall Guys: Ultimate Knockout

47.2 hours, 19 of 34 achievements

Also played on the PS4. Tons of fun, although map fatigue has definitely set in, and the recent update didn't do much to entice me back, although Season 2 certainly will. Fairly well a must play for you and your kids if you have any.


Rogue Company

12.8 hours, no achievements

It was okay, but at the point where I got bored of it, it was still in beta or what have you. That said, I think there is really only so much fun to be had from 4 vs 4 matches on only a couple maps, and with randoms who generally just run off in whatever direction lol. Certainly worth trying for free, but it gets old fast despite being fairly slick, with decent feeling guns and such.


devonrv

I’m catching up on BLAEO posts I missed due to Game Pass.

Anyway, can you go into more detail on Fe? You say it has puzzles, but are they the kind where they test what you already know, or are they the kind that introduce new things and expect you to figure them out through trial and error? EDIT: or are they more like hidden object games and you have to look around to distinguish between the path forward and dead ends or something? What makes the “song mechanic” so interesting? Does “interesting” mean “it sucks but I don’t wanna sound rude”?