Traqie

Late July report - slow and shameful month

Second post! Oh man, this was a really bad month for my backlog…Only beaten one game and almost beaten the second one, and had to force myself a little to play Blade & Bones :/ Good news is I finally started Dark Souls this month and so far I’m having lots of fun with it and making good progress in it :D It also helped me when writing my short review of Blade & Bones in understanding what makes Souls-like games fun and interesting.

Anyway I hope to beat at least 4 games this month, that’s including Dark Souls.

Enjoy my little revies and I hope they are at least a bit helpful to some of you :P

Blade & Bones

Blade & Bones

3/10
11 hours
28 of 33 achievements

The objective is to obtain 7 legendary swords that will unlock a path to a final boss and to get them you need to kill 7 bosses that are scattered through the world, some are available from start, to some you need to find a way to get to them. The game is open-world from start, with 5 locations: a desert, snow-covered mountains, boring green landcscape, a swamp and a bamboo forest.

Like Dark Souls, this game is pretty difficult and unforgiving, especially at start when you're still learning the ropes. You can die in few hits, you have to watch your enemy to dodge its attacks, you can only heal via this game version of bonfire or life fragments (estus flask) and you only start with one, so you'll often find yourself running back to safety at the beginning, unless you can find more life fragments scattered through world. There's no armor or magic, no upgrades, no status effects, no item's except relics (more on that below), any currency system of any sort. And you only use swords. Yep, it's really the only weapon you get. There are 3 types: common, rare and legendary. Each variant look's different from last one and they have better stats but that's all. And every sword can break in this game. So you'll quickly run out of rare swords and legendary and will use mostly the shitty common swords. Actually I'm not sure if you can break a legendary, becuase I always swapped right before they break. I mean you need them to complete the game and I'm not going to start again becuase devs thought it's a great idea you can break items you need to finish the game. Maybe if it was as good as Dark souls I would take this risk but it's not.

To compensate for the lack of any other means of fighting, devs implement various "styles" you use to swing your sword. You start with one and get another one right after short tutorial. I only found one more through the whole game (so 3 in total) but the problem is I really couldn't justify using other style than Basic, the one you have from the very beginning. It does decent damage and it has ok speed and the other two I got did more damage at the cost of slower swings. And after playing with each styles a little I'm pretty sure the basic does most DPS in the end and makes it really easy to stun-lock enemies until your stamina runs out. And it's also really easy to get stun-locked yourself as some of the warriors also use different styles and some of them have a quick attack that is almost impossible to dodge, so it's really not worth taking risk using slow swinging style for a little more damage. Oh and enemies? There are only 3 types of enemies in the whole game. A samurai like enemy that uses swords like you and also have different sword styles, a zombie-like samurai that only spawns on desert and groot (guardians of galaxy) looking-like monsters that roam in swamp and some underground areas. The bosses aren't that great either.

The story is very vague on purpouse and you can learn more about story and lore via runes and messages scattered through the world. And I don't remember any of it to be honest.

There are also relics that you can find, you start with one and it points you in straight line to the bosses, but as mentioned earlier you can't get to all of them by just walking in, so it's more like a compass than a GPS. The most useful relic I had was a revolver that basically let you shoot once at the enemy but it does a lot of damage but it has a long cooldown. There's also an eye that let's you open various secrets or points to them. Other weren't really that useful.

There's some other systems in place that I won't mention because this game has two major problems that make this whole game unworthy of anyone's attention: bugs and shallownes.

The core of this game is combat and exploration.

Combat as mentioned earlier is pretty shallow in this game, with one weapon and one good style. But what really ruines it is just one awful bug. And that is that if you and enemy are at different elevations, your hits often won't land. And by different elevation I'm talking centimeters and milimeters of difference. Literally if an enemy was one centimeter above my hits would sometimes not land at all. Enemy would miss too, but obviously I got screwed more often. And most of game's land is uneven so it was pretty common for me to not land a hit, therefore not stun-locking the enemy and instead they stun-locked me. I died so many times and lost so much HP becuase of that. Dark souls is hard but it's fair 99% of times and if you die it's almost always your own fault. This one bug, but so frequent ruins this game for me. Some of the bosses also happen to be on uneven ground.

And exploration…I admit the game can look pretty at times ( 1, 2, 3 ), but the locations are mostly empty or filled with trees with nothing interesting between them. Oh and you can get stuck in enviroment. The game has a suicide option and after reading some discussions in steam forums I found out it was added in a patch becuase someone suggested it after they got stuck and couldn't get out…

Do I recommend this?
Nope, I can't recommend this to anyone. It's boring, buggy, shallow. The last update was a year and half ago and this game desperatly needs a patch to fix some of the common bugs.

Puddle

Puddle

6/10
13 hours
23 of 23 achievements

A liquid-physics puzzle game. First time I played liquid-based puzzle game and it turned out to be ok.

This game consists of 7-9 different worlds, each with different liquids you have to play with and each liquid has different particularity and they control differently. E.g. nitrogliceryne will explode when in contact with lasers and heated surface, water will slowly evaporate when in contact with heated surface, lava has to kept heated or it will slowly loose it's liquidity. Most of the levels are about to getting from start to finish without losing all of the liquid and you can get medals if you do good enough, but finishing level without medal still unlocks the next one. There's also an option to skip, in this game literally caled "whine" and depending what difficulty you chosen you get more or less "whines". If you come back and finish the level you skipped you get your "whine" back. The only level you cannot skip is the final one.

Every now and then you get a unique level like the one where you control a glass ball with liquid inside and you have to transport it to the end without breaking it too much or a level in low gravity where you control a wheel with 4 lasers attached and have to power up a generator without destroying a liquid that spins around on the level.

You do all that by tilting the screen with A&D/left&right arrow, you don't need anything else to play this game. You can't tilt your screen in 360 degrees sadly, the tilt is fixed and pressing one of the keys will automatically tilt it to some extent, you can't really control how far left or right the screen will tilt.

I can't compare it to anything because I never played a puzzle game with focus on liquid's but I had good time with it, I played it mostly in short bursts, I had to force myself to sit and get gold medals on all levels tho :D But it was worth it for another 100%!
My only complaint would be that some worlds felt a little like a re-skin of the other, without introducing anything new or special. And I'm not a huge puzzle-player so that's why I'll give this game a 6/10.