Fnord

Some short ones this time around.

Radiant One

0.5 hours, 11 of 11 achievements

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Radiant One is a very short and easy point & click adventure game where you're exploring a person's dreams. Nice graphics, and the story had potential, but the game is simply too short to carry its story, it would have needed at least another 15-20min to set things up properly.


SHOCK TROOPERS 2nd squad

0.8 hours, 2 of 10 achievements

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The first SHOCK TROOPERS game is considered a classic, one of the all time greats. SHOCK TROOPERS 2 on the other hand is usually not talked about. I see now why that's the case, because while the first game really was great, the second game is not. It has some nice spritework, but the game just somehow feels like it lacks energy. It's a bit dull. Oh, and the framerate, the framerate is atrocious! At its worst, the game ran at less than 1/20 of its intended speed, and it very often ran at less than half. This is not a well optimized game, an issue that the game supposedly had in the arcades as well.


Anarcute

3.9 hours, 16 of 25 achievements
Imagine Hello Kitty but with more rioting and property damage

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Anarcute is a game about cute animals rioting in the streets, trying to overthrow a corrupt government. Or something along that line. You're controlling a mob of cute critters that fights against a police state. As you move through the levels you gather more members for your mob, and as you fight the police or try to get past stage hazards, your mob takes damage and shrinks. As the mob gets larger, it gets more unwieldy and hard to control, but you also get access to powers like tearing down buildings.

The game is quite simple, but as a short little diversion it's fun. I would not consider it a must play, but if you have it in your library, why not give it a short?


Final Dusk

0.3 hours, no achievements

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I guess this one is partially on me. I was going in expecting this to be a platformer. It's not, it's a simple puzzle game. You're supposed to protect a vampire from sunlight, and you do this by moving bookshelves and such in front of windows. This might get better later on, but at least in the first world there's almost no variety between the puzzles, so I got bored quite fast.


Manor of the Damned!

0.7 hours, no achievements
What do you get when you combine a specter and a vampire?

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Something tells me that the developer of this game was quite young when they made this game. The complete name of this game is Rijn the Specpyre in…. Manor of the Damned. When the game got released on Steam the dev luckily dropped the first bit of the name.

So in the game you play as not a vampire, not a specter but a Specpyre, which combines all the strengths of both vampires and specters. The game plays this straight, and treats the specpyre as some form of super cool creature that we should all be impressed by. It's cute, in a very dorky way. The whole thing feels like what a teenager would come up with when they create their own D&D race.

The game sadly also plays as if it was made by a teenager. While it's not completely broken, its somewhat buggy, and it also has some rather poor level design, which reminds me of the kind of level design I would come up with when I played around with game making tools as a teenager. This would be a rather alright game if it was something the developer put up for free on their website, but as a commercial product it does not hold up. It's not awful, but it's not worth paying for.