My progress for this month: Fnord’s profile
Because I’m terrible with keeping things like “currently playing” and my future plans consistent and up to date, I’ll just simplify things and make a list of my progress for the month, until I can come up with a good system.
If anyone is curious about my complete backlog, it can be found here
Transformers: War for Cybertron
Dang it, forgot to select the option that makes it clear that these are clicky! All of these are clicky, so if you want to see a mini-review, just click on them.
It’s been a little while since my last roundup post. This has not been the most productive backlog-tackling month… Still, I beat two decently-sized games. Well, one game, and one DLC.
Don’t you hate it when games force you to go back and do secondary objectives in order to progress? You’re at level 20 and suddenly the game puts up a roadblock and says “hey, you’ve not got enough secondary objectives done in the previous levels. Now go back and do those!” And worse yet when each level have multiple paths through and you need to just guess which one has the secondary objective in it, so you’ll need to replay the level several times just to find it.
I’m perfectly fine with games hiding bonus levels, upgrades, or other such things behind secondary objectives, but I never liked it when the primary path requires you to go back to replay past levels just in order to be able to go forward.
Note that I’m not complaining about things like how the stars work in Super Mario 64, where each level has multiple objectives, each giving you a star, and you needing a certain number of stars to unlock the next part, that’s a different thing. I’m talking about things like when games have regular levels, and each level has say an objective where you need to find a certain object, get a certain number of points and killing a certain number of enemies, and the game forces you to have to have completed an average of 2/3 secondary objectives on each level in order to progress
So the big steam sale is over, and I guess it’s time to make a steam sale haul post! This is the smallest one I think I’ve ever made. The sale did not exactly inspire me to spend much money.
- Baldur's Gate: Siege of Dragonspear
- The Room Three
- Heroes of Hammerwatch: Pyramid of Prophecy
- Crowtel Renovations
So, just 4 things, of which 2 were DLCs.
I’ve been meaning to pick up Siege of Dragonspear for a while now, and now I finally did it. I’ve started a new Baldur’s Gate character already, and will be doing a complete playthrough of both the base game, the original Tales from the Sword Coast expansion, plus Siege of Dragonspear. I’ve played through Baldur’s gate once before, but it was without any expansions (I even have my CDs in that original paper case they came in)
The Room Three is, as the name implies, a sequel to The Room Two, and at that low price, it was hard to resist. Both The Room 1 & 2 were really fun puzzle games.
Heroes of Hammerwatch has been a game I’ve played a fare bit recently in co-op, and this DLC adds a new area plus a new class. The discount was not amazing, but Heroes of Hammerwatch has been fun enough that it’s still probably worth it.
And finally Crowtell renovations, which is a cute looking platformer that was removed from Steam a few years back after the developer submitted a summer sale discount a day or two too late, and Valve chose to nuke the game from the storefront instead of just not applying the discount, and then seemingly refused to talk to the dev (valve don’t take actions if
developers who post fake reviews, or actual harmful software get back on the storefront, saying that everyone deserves a second or third chance… but submit your discount a day too late and you’re the devil!). The game looks quite fun, and now I’ll finally be able to play it
Well that’s annoying. This month’s theme seemed like a great time to play one of my older won games that I’ve not got around to yet. Turned out that despite this game supposedly switching from GFWL to Steamworks in 2014, it still starts GFWL, and that does not play nice with Win10! So the game just locks up and I need to kill the process. Great. Guess I’ll not be able to beat this one then.
It’s been a little while since my last post, but I managed to beat some more substantial games this time around. Well, the most time consuming one was actually a DLC for an ancient game, but still.
Maybe I should give the TWD comic a try? I’ve got a few issues of it on humble.
I think I’ll give up on this month’s theme. The dropped game for this update really made me lose any and all motivation to play any more boat games. And can you believe this was the fixed version, and that the original was even worse? Now I’m almost curious about how broken that game was!
A bit over a week later, and it’s time for another post! I’ve got a really questionable game this time around, one I’m not sure was worth the time I put into it… Two of the games this time around also had a really annoying heartbeat sound that was used to indicate being damaged. Both of those games were incidentally from 2007!
Speaking of The Walking Dead, I’ve had the closest thing to a movie & TV series binge that I’ve had in ages (a decade or more!) in the last few months. Since November last year I’ve managed to watch 4 movies and 2 seasons of a TV show. That’s about 3 movies and 2 seasons more than I usually watch. And they’ve all been zombie-related.
Fear the Walking Dead Season 1: This one showed how the zombie invasion started, You get to see the daily lives of people, as the events are slowly set in motion. This was interesting. It was a short season, at 6 episodes, and that felt just about right. Heck, they could probably have managed to make it a little bit shorter even, but still, 6 episodes was a good length. Not a whole lot of padding, enough time for you to get to know the characters, and it was interesting seeing how things started.
Fear the Walking Dead Season 2. Welcome to padding city! This was 15 episodes, and it should have been 5. There was so much filler material. It also had a scene that reminded me of this scene from Austin Powers, where a couple of people drove up to shoot at a bunch of zombies, starting quite far away from them as the zombie horde slowly shuffled towards them, and one of them decides that he needs to reload his gun, and just stands there, not even thinking of walking away from the zombies when they’re within arm’s reach. He did of course get eaten. It was just so silly that it made me laugh at it.
Night of the Living Dead The classic zombie movie that kind of cemented what we think of as zombies today. I expected to turn it off after 30min, and never go back to it, as it’s an ancient black & white zombie movie. How good can it be anyway? Turned out, really quite good. Romero was smart enough to focus on the people, and not the zombies. Yes, it has its scenes where it shows its age, but I genuinely thought this was a very good movie.
Dawn of the Dead The most famous of Romero’s zombie movies, and one I’m far more torn on than Night of the Living Dead. When it works, it’s quite good. I liked how the movie started, and I liked the scenes we got in the mall, when the characters are settling in, and trying to decide what to do. But it was tonally quite inconsistent. We had another Austin Powers scene here, well kind of. During a zombie invasion one character in a sombrero just decided to strap himself into a machine that measures your blood pressure, even though he’s surrounded by zombies. That was the worst scene, but it had a few others that ended up just being silly, in a way that did not fit the movie.
Day of the Dead the darkest of the movies thus far. The earth has been overrun by zombies, and you get to follow a small band of people living in a bunker. Tension rise between the soldiers, and the scientists, and you get scenes that makes you wonder if the zombies really are the real monsters here…
This one was more consistent than Dawn of the Dead, but also less interesting. It’s a perfectly fine movie, one I did not mind watching, but it was not good enough as to prevent my mind from wandering.
World War Z. What a complete piece of utter garbage this movie was. It does not really care about introducing its characters, and its reason for having the character fly around the world is so flimsy and out of character for the movie that the RPG adventures I wrote when I was 10 were better put together, more consistent and made more sense. Also, they could not even get the zombies consistent. Why are the zombies played by real actors completely different from the CG zombies? And why does the CG zombie movement seem so “weightless”? This zombie makes the Resident Evil film series seem like consistent masterpieces in comparison (and the Resident Evil series is not good…)
- Won on SteamGifts 161
- Temp 0
- Games beaten - August 2016 7
- Games Beaten - September 2016 13
- Games Beaten - October 2016 11
- Games Beaten - November 2016 9
- Games Beaten - December 2016 9
- Games Beaten - January 2017 15
- Games Beaten - February 2017 12
- Games Beaten - March 2017 5
- Games Beaten - April 2017 13
- Games Beaten - May 2017 9
- Games Beaten - June 2017 12
- Games beaten - July 2017 9
- Games Beaten - August 2017 8
- Games Beaten - September 2017 8
- Games Beaten - October 2017 6
- Games Beaten - November 2017 6
- Games Beaten - December 2017 3
- Games Beaten - January 2018 6
- Games Beaten - February 2018 6
- Games Beaten - March 2018 6
- Games Beaten - April 2018 3
- Games Beaten - May 2018 5
- Games Beaten - June 2018 7
- Games beaten - July 2018 7
- Games Beaten - August 2018 5
- Games Beaten - September 2018 1
- Games Beaten - October 2018 8
- Games Beaten - November 2018 6
- Games Beaten - December 2018 2
- Games Beaten - January 2019 8
- Games Beaten - February 2019 12
- Games Beaten - March 2019 8
- Games Beaten - April 2019 12
- Games Beaten - May 2019 8
- Games Beaten - June 2019 7
- Games Beaten - July 2019 3
- Games Beaten - August 2019 3