Wow this was a bumper month. Ok so I guess it was more just a case of doing a few shorter games and finally finishing some I've had installed for years, but either way my goals for the year have been met with 1 month to spare. I started 2018 wanting another 100 completions and a game completion increase of 5%, up to 72% and this month I reached both. Which means whatever I beat in December is bonus.
3 of my completions were for the theme. I usually try and play the games I buy on steam sales and most of them I've played, but there were 6 I had bought and never started. They were installed but had only ever been idled for cards. So it was great to play these 3, and I also beat Ori and the blind forest. It has a speed run and 100% run, so completion may have to go on the back burner, but at least I got to the end of the story.
Probably the happiest completions of the month (and maybe even year) were finally being able to beat 2 of the sniper elite games. Sniper elite V2 was one of the first games I got in a bundle, and I loved it but could never finish it because of the MP requirements. Same story with sniper elite III. It was actually the last game I pre-ordered, and it's been sitting incomplete since the time it came out. So when humble bundle randomly included V2 in their monthly bundle, I was reminded to seek out someone to help with co-op and found a couple of people who were just as keen as me to finish. So I made some friends and finally beat these two games. V2 went straight to the top as my longest time to completion, at 5 and a half years. Talk about playing the 'long game'
Steam sale was also this month and I had some trading card money so bought a few little games. Mostly puzzle games and things the kids will enjoy, but I did indulge my nostalgia and buy the lucasarts outlaws re-release. Still the same as I remember it, which is comforting in a way.
The first of my impulse buys. Honestly not sure why I bought this one in the first place, but I think it was something I wishlisted and then it was really cheap, so a few trading cards monies got spent on it. It's... weird. A walking simulator, but the story was not really making much sense. I guess it probably had a deeper meaning, but I think a walking simulator needs to tell a story you can follow along, to be compelling. It's also one of those games which teases you with a whole island to explore but puts up invisible walls all over to keep you to a much smaller area. Anyway, like I say, it was cheap, so no big loss.
I played a demo of this game when I was about 14. From one of those old PC gamer magazines with the demo discs. I wanted this game so badly, and eventually got it and played it when I was out of school. It came up in the $1 teir of the day of the devs bundle, and there was no way I wasn't replaying this right away. Being a bit older, I can see how simplistic the puzzles actually are, but it's a fun trip to take.
It was installed, it seemed short and sweet, and so I tried it one day over breakfast and lunch. I think it was perfect as the humble original experiment it orignally was. You deliver letters to 13 creatures and solve a few puzzles and that's about it. I probably wouldn't have gone out of my way to buy it otherwise.
So as mentioned above, this was a definite highlight. I had got the season pass at the beginning of the year, and so the only achievements I needed to mop up were the damn co-op and multiplayer ones. But I posted on the discussion board and found a friendly helper who also needed to mop up the co-op modes. And we blasted through the campaign on easy, played a few overwatch missions and then he kindly let me kill him a bunch of ways to get the multiplayer one for the ribbons. So yes, very satisfying. I always say I won't avoid a game just because it has multiplayer achievements, (making it probably unbeatable for me), but it's nice to have a game I really enjoyed added to my list.
The second of my monthly theme games. Bought it on impulse in a steam sale, installed and left. It was a lot simpler than I thought it would be, basically just travelling around in a boat and exploring a water world with a bit of parkour and collectible chasing thrown in. Quite a nice way to spend a few hours and I like the way they told the story through pictures.
The 3rd and final theme game I beat this month. Looked like a fun throw back to the wolfenstein 3d type of gameplay, and impressive that it was made in gamemaker, so in a sense using a more 'pure' 2d engine, like the original games were. I enjoyed it for the most part but it got a bit 'samey' after a while, no new elements were introduced really, and the levels all looked very similar in design by the end. But it was a bit of fun all told, so I got my money's worth I reckon.
Thanks to the humble bundle random addition of this game last month, I was actually able to find some co-op games. Eventually came across someone as desperate to finish as me, and we ground out some bombing runs. I always think these games deserve more credit. I know they aren't as exciting as other shooters, but they do a good job of creating decent gameplay centered around a role that is usually not front and center. And there's always a nice mix between stealth and action sequences.
A bit of a random one I know, but I was looking for a shooter to play with my one son, and this had a more friendly look, so we gave it a go and he enjoyed it. Kind of minecrafty in its style with some mild crafting, but the main focus is on shooting. Word of warning to anyone thinking about playing it, the new game plus mode is super glitchy both to unlock and complete. I beat the final boss probably 20 times before it finally let me play new game plus, and another 30 times when finishing that mode before it registered a completion.
Felt like a point and click game, this one was quite nicely executed. The puzzles were never too obtuse, and the humour was pretty good, if rather dark. Not a kids game despite the appearance, that's for sure.
It was installed and it took 15 minutes to beat, so figured I'd offload this from my hard drive. It has a longer plot and proper storyline to it, but the art style and tone didn't appeal to me, so I took the easy way out I'm ashamed to say and just followed the guide to do it quickly.
Didn't think I would ever beat this little horror. I am not a pewdiepie fan by a long stretch, but had heard good things about this, purely as a game so gave it a go, especially since it has couch co-op and I have kids who like to be entertained. This is actually a pretty decent retro- styled platformer. The voice acting and plot are horrendous, and I'm guessing that was probably pewdiepies main contribution, but the controls and level design were good. And as far as difficulty? We're talking nintendo hard here if you play the infernal 'pug' mode. Essentially 1 life mode, but at least the fact you don't have to do them all at once and the levels are usually 5 minutes top, it's something you can grind out and learn to get better at. So it took a while, but I got there. And yes, the kids enjoyed it.
Wow, that is so hectic. Congratulations. Here I am with only 6 perfect games. I am looking forward to getting my completion rate up from 25% to around 75% or 90% [there are a few games I will never play so I deleted them from my Steam account only to find out later that the one or two achievements I have in them still count]
But anyway, congratulations are in order :D
Yeah it’s annoying, because sometimes you’ll start a game that looks like fun, then get 1 or 2 achievements and find out it’s either very grindy, has broken achievements or requires multiplayer. So honestly my aim is to get my rate up to 75% next year and then just be happy to keep it there. I know some people really want their ratio to be almost perfect, but I think it sucks the fun out of actually playing then and you miss out on some good games.
Yeah I think that 75% is a decent completion rate for games :D Though I have been spending a lot of time with my new black friday playstation which is slowing steam backlog killing :/