UlverHausu

Catching up with game updates. That’s what happens when i take some time off Blaeo. I just hope i won’t forget which games i’ve beaten this past few months.
this is part 2:

Treasure Adventure World

21 hours of playtime, 15 of 27 achievements
Date: 2018 | ★★★☆☆ ½ | Genre: open world Platformer | 🔊


^ click to expand

Remake, for a game you can play for free on GOG. A 2D open world game inspired by Knitt.
It was already pretty good in level design, pacing. It had a good sense of progress.
Even when i didn't have certain required items, or didn't know how to reach a certain platform, or how to solve a puzzle, There's always stuff you need and can do, in many of the other islands, and its opened up from the beginning.
There are some small fixes and changes in the layout of some areas, otherwise it's the same game with a new more modern art style.
I didn't even dislike the old one, it wasn't exactly good, but the simple pixelated graphics where charming. This one looks standard to me.
I like the new soundtrack, i still don't like that whenever a remake like this comes, and forces you to experience where the budget went, and where the new team worked on. Like the old tunes are here, but blocked until a second playthrough.
Treasure Adventure doesn't put emphasis on close combat, even though there is combat. Its more about exploration, doing side quests, and use new items to solve puzzles. Even the bosses have simple gimmick to them,
And that's a good, because the controls and physics, are still not particularly great.
it's a bit floaty and loose for my taste. And the initial attacking weapon feels a bit awkward.

NeonNeon


Razortron 2000

4 hours of playtime, 8 of 9 achievements
Date: 2016 | Genre: Retro-Racer | ★★☆☆☆ |


^ click to expand

One achievement short of a 100% :I
Simple Arcade Racer, slightly addicting, score based, really old school.
It works, but honestly, it's not very good. It drags for to long. And all there is to do is, drive forward and avoid oncoming traffic.
What always cracks me up, is when these simple games can still be exploited.
The Traffic spawns on a timer, so nothing stops the player from hitting the brakes for a minute, spawn some more vehicles while the road has more lanes, and overtake them for points, by the end of the section, the traffic will have stabilized once again, without punishing the player.

Race Arcade

7.7 hours of playtime, 16 of 28 achievements
Date: 2017 | Genre: Top down racer | ★★☆☆☆ |


^ click to expand

Overpriced trash. Still happy to own it, i'll play pretty much anything.
well, the issue here, is the culmination of simplicity and padding.
The highest point of this game is the ice and water on some of the tracks, because at that point i would welcome anything that could break the monotony.
they had nothing to show, that however didn't stop them from forcing a ridiculous amount of laps for each track.
The final nail in the coffin, had to be the ovni vehicles, not really sure what the deal was in adding a floating vehicle to a top down racer, but well, at least it hovers above grass.
The damn thing barely fits in on some of the tracks, of course the game starts you in last (insult to injury).
now add, that there is barely any tech, and no drift or any strategy in crashing vehicles or push them outside the track, because man!...physics are to complicated to implement.
I did like the colorful tracks, and the option to play local. So not too terrible.

Shadowhand: RPG Card Game

10.4 hours of playtime, 11 of 19 achievements
Date: 2017 | Genre: Deck building/Solitaire | ★★★☆½ |


^ click to expand

I didn't think i would like it as much as i did. It could be much better, but that would imply a less casual experience, which is simply not the audience its aiming for.
I don't know who or why, choose to use the genre or description of the game as a subtitle. It's unnecessary, and while not incorrect, it's not exactly accurate.
Its primarily a solitaire game, with added deck building.
It's actually incredibly fun as it is, it gives a new twist to solitaire, which is kind of a lame game.
My only issue, well...not really an issue, i just had hopes to decrease the RNG associated with solitaire, by adding a wider array of cards.
Now the cards are divided into groups, from armor, weapons, abilities, etc...so you have a good idea what you need on a certain level.
There's just less strategy to it, when there aren't that many cards. Some, are nothing more than just better versions of the previous one, sometimes the case with equipment cards.
So essentially i want this game again, but with more cards. Which would be really cool for the 1V1 battles, and damn those are so much fun already.
I could use a better story as well, it almost plays like an Artifex Mundi game.
They really went for casual. I get it, i don't mind harmless storytelling that doesnt upset anyone, but the pacing is just horrible, and like those hog games, it just continues aimlessly.
Neon

Hyper Bounce Blast

6.4 hours of playtime, 5 of 12 achievements
Date: 2016 | Genre: Platformer/ Bullet hell | ★★★★☆ |


^ click to expand

Not counting free to play, this might just be my favorite of the cheapest games on Steam. Historical Lowest price 0,60€
This is a really bad idea, that someone executed flawlessly.
It's a platformer mixed with bullet hell, and surprisingly not only does it work, its extremely satisfying.
It uses that one screen the best it can. Able to slide on the side walls, the upper wall gives brief immunity, you can jump on top of the floating shapes to gain hight.
Platforming is its own reward, the higher you are while shooting an enemy, the heavier the multiplyer. Plus staying in the air, is the only way to survive the bullet hell insanity, as it absorves all bullets you come in contact with