Beaten and completed
Another long break, but I’m back again with a few short games, hoping to get into at least a couple of longer ones for the next update.
I didn’t really try with Flow: The Sliding because.. neither did the developers. It’s so forgettable that I just remember it being a casual, “play-one-round-every-now-and-then” game that would work better (or only) on mobile. Simple graphics, nothing impressive, and the achievements just want you to press all the letters on your keyboard. Uh, okay.
Glass Masquerade is definitely one of my favorite short games that I’ve played. I love puzzles and this was a brilliant way to do it; the game differentiates itself from other puzzle games with the “repair a clock” theme which also made it easy to incorporate the amazing aesthetic that it has.
You’d think I only opened Carpe Diem to get the achievement, but I actually played the whole thing. I really don’t understand how some reviews say it took them ~20 minutes and I definitely don’t understand why it has such good reviews. I wouldn’t mind the short time it takes to complete it if it was good, but it was a short, uninteresting story with a predictable ending.
I’m absolutely obsessed with clicker/idling games, but Clicker: Mining Simulator was a pain to play. It’s boring and confusing (good luck figuring out which buttons you have to press to make money), not to mention it takes a ridiculous amount of time to get the achievements that are obviously just there to up the in-game time. Do yourself a favor and just play any of the other thousand free clicker games instead.
I’ve come to enjoy the 12 Labours of Hercules series more than I expected. I’m currently playing the third one, and the only thing I don’t really like is that they have the Zup-like feeling, where every game just feels like a bigger game was cut into a bunch of little ones, in the end making every sequel just new levels. Unfortunately, as you advance through the series, the things you kinda took for granted are taken away from you, making you work harder for them, and the first example that comes to mind is the food-bushes; they’re “just there” in the first two and in the third you get a new character that has to go water a sprout, essentially taking more time in a time management game. I’m still hoping to get surprised somewhere along the way and see bigger, better changes.
I had an “Up next” section here before, but I almost never ended up playing the games there, which, frankly, made it more of a time wasting task.
I also have a bunch of ridiculously bad games that the developers made simply to give users a bunch of useless achievements, without the intention of actually making a good game. Or a game at all. In fact, most of them, if not all, are asset flips.
Do I dislike them? Yes.
Do I still want them? Yes.
I didn’t want to put them together with actual playable games because sometimes I don’t feel like playing anything but I’ll have these in the background so it would be ridiculous to just have an update with 6 of these, just saying “hey these suck but I got achievements; that’s all, folks!”. However, I still wanted to track them through actual posts, not only the lists on here.
So, why not a shame pile?
There’s not much to say about these, other than you’ll find games like Achievement Clicker and Bitcoin Clicker with slightly changed text (images too, if you’re lucky!) all over Steam. The Achievement Hunter series makes you feel like you actually get a playable game along with the achievements, but they’re actually just ugly, broken games that might be asset flips for all I know.