Alizarine’s profile


Beaten and completed

  • Undertale

    10 hours playtime

    no achievements

  • Emily is Away Too

    4 hours playtime

    6 of 21 achievements

  • Stories Untold

    2 hours playtime

    13 of 13 achievements

  • Alicia Griffith – Lakeside Murder

    3 hours playtime

    29 of 35 achievements

  • Castle Clicker

    368 hours playtime

    17 of 17 achievements

  • Time Mysteries: Inheritance - Remastered

    5 hours playtime

    5 of 10 achievements

Oh man, it’s been very, very long since I’ve posted here. I played these shortly before & after my last post (8 months ago!) but never got around to noting them here. I kind of switched my focus from games to anime early this year, and then life happened and I didn’t have time for either, other than the occasional League match. However, this year I traveled a bit and didn’t have good internet, so, being me, I bought a new game instead of playing one of my other 2k unfinished games :) It won’t appear in this batch, but I’ll try to update as soon as I play a few more games, just gotta get through these ones first.

I’ve always seen Undertale as a “whatever” game and I never quite understood why it was so popular. I hate this type of RPGs since, well, forever, but sometime last year I started desperately looking to buy a cheaper key since I could never catch it on sale and I’m cheap as hell. Managed to snatch it during the last winter sale for probably somewhere around 4 euros and I’m glad I did because it’s one of my favorite games now! I’m sure most of the people here have played it by now, but if by some chance you haven’t, definitely try it out without looking too much into it. I never imagined I would get so emotionally invested in a game like this, and although it was hard for me at times (I play everything on easy, I’m always about the story/mechanics and higher difficulty doesn’t make me feel more “accomplished”), to the point where I ragequit the first major battle like… 6 times, it was still worth it. It was such a unique experience that I could never compare it to anything else, and I hope to find more games that make me feel like this. I also marked this only as “beaten” because I didn’t have the heart to play it ever again, although I have watched other playthroughs.

Emily is Away Too was relatively decent and it helped me find a song that, funny enough, would unintentionally make me switch focus when it comes to my favorite music genres and help me find a bunch of awesome bands later this year. While the music was great, the game was inevitably very similar to the first one, and I didn’t feel like it added a lot to the story nor to the mechanics. It’s alright, but I see no point in playing both.

Stories Untold was a very pleasant surprise! I love the way it creates its atmosphere and spooks, and I’ve yet to see any other horror game do it like this. It’s incredibly tense at times and changes games mechanics in a very compelling way, bringing some sort of Black Mirror and Stranger Things-esque elements every now and then. Definitely a game that I dreaded playing because of how uncomfortable it made me feel, but still felt compelled to do so because I needed to know what was going on.

Moving on to the slightly less interesting ones, Alicia Griffith – Lakeside Murder doesn’t have much going for it, but it’s a playable HOG. Great if you’re looking to just play something super casual without focusing too much on it, but only if you already have it in your library from somewhere. Seriously, you’re better off trying Artifex Mundi HOGs if you’re looking to buy any.

I finally finished Castle Clicker and I was really unprepared. I didn’t realize I was about to get the last achievement and it felt really abrupt after weeks of logging in daily for rewards. It’s alright, has some mechanics that other clicker games might not, but it feels kind of ugly to me still, at least the UI if not the game in its entirety. Good time waster, I guess.

Now, I know I’ve basically said “go to Artifex Mundi” for HOGs, but Time Mysteries: Inheritance is an exception. Unless you really want to play the whole series, I can’t really recommend this more than the other HOG I mentioned. I thought it felt a bit outdated and weird, and looking at the reviews, it’s apparently one of the first AM games, which makes sense. Looks old, sounds old, feels too repetitive, not really one of my favorites.

Shame pile

  • !4RC4N01D! 3: Cold Space 5000 Achievements!

    82 minutes playtime

    4555 of 4555 achievements

  • Achievement Hunter: Zombie

    4 hours playtime

    5000 of 5000 achievements

  • Achievement Hunter: Zombie 2

    3 hours playtime

    5000 of 5000 achievements

  • Achievement Hunter: Scars

    3 hours playtime

    5000 of 5000 achievements

  • Achievement Hunter: Urban

    4 hours playtime

    5000 of 5000 achievements

  • Achievement Hunter: Kiborg

    3 hours playtime

    5000 of 5000 achievements

Again, I haven’t “played” any of these in a really, really long time but it’d bother me to not keep track of them in my posts. I can’t even remember much about these by this point and I still have like 30 left.

To be honest, I have no idea what to play next, since the sequels to the one I just played aren’t on sale and I can’t even remember what games I have in my library, but I hope I’ll find something at least half as interesting. Cheers for the read!

Beaten and completed

  • Abstractism

    6 minutes playtime

    193 of 193 achievements

  • YOU DON'T KNOW JACK Vol. 1 XL

    19 minutes playtime

    no achievements

  • SIMULACRA

    4 hours playtime

    20 of 24 achievements

  • Oxenfree

    6 hours playtime

    5 of 13 achievements

  • Orwell: Ignorance is Strength

    6 hours playtime

    7 of 19 achievements

  • SOLITUNE

    2 hours playtime

    1 of 1 achievements

Haven’t updated in a long time but I have a few more games I’ve begun so I thought I might as well get it over with.

I played Abstractism before the news of it allegedly being a crypto miner broke out. Don’t know if it had the time to do any other damage but putting that aside, it’s safe to say that the game was really bad anyway. It could’ve been an all right platformer, but the controls were an absolute mess, it took me 6 minutes just to jump on a couple of ledges.

I now understand why people don’t really like YOU DON’T KNOW JACK Vol. 1 XL and all the other classic YDKJ games. As many others have mentioned, it’s US-centric so it’s pretty much impossible for non-americans to get a decent score. It’s also difficult for younger generations since the game is pretty old. While I was expecting it to be a little worse than the PS3 demo I played quite a few years ago (simply because of the time between releases), I wasn’t expecting it to be that bad. Played one full game just to be able to say I’m done with it.

Thankfully, I had good experiences in this batch too. I feel like this one is the first where I got to really enjoy a lot of good games one after another, rather than just going for whatever game is short just to have less to play. I had previously watched a full playthrough of SIMULACRA, but it was a year or two before I actually got to play it. I absolutely loved it and it’s definitely one of my favorite games, even though I always felt like I could never play anything remotely horror. I ended up trying a few more endings after playing the game naturally, but I reaaaaaaally didn’t feel like going for all the achievements. It wasn’t overly jumpscare-y and even though it made me curse out loud a few times, it never made me stop playing it. I love the whole snooping around for information in digital mediums (which is why I also loved games like Orwell and Replica), and I’d love to find more like these. It’s also making me search for more horror/horror-ish games that aren’t first-person “get out of the place” games because I find them ridiculously boring.

I also played SIMULACRA: Pipe Dreams but for some reason it’s not showing up in my BLAEO games list. I’m either unlucky or there’s an error somewhere with this game specifically, since I don’t remember having problems with any other free games showing up. But anyway, I’m too tired to check right now but I believe this was made by another team, not the original creators. While the whole interface and sounds are all exactly the same and happens in the same “universe”, it’s shorter and it takes a different approach to what’s discussed in the original. I felt like it was weaker than SIMULACRA and I tried to excuse it because I thought hey, the mechanics are the same, the environment is the same, I’m probably just bored of seeing the exact same thing, but after playing Orwell’s sequel, I realized that’s not an excuse. I appreciate the intent and I don’t think it’s an awful game, but I wouldn’t take the time to replay it and I would never recommend it over the original.

I’m pretty sure I had Oxenfree in my library for quite a while before I actually got to playing it. I even watched part of a gameplay a year or two ago and said I absolutely have to play this soon, but I was once again too lazy to actually do it. I think I got around to it when my internet stopped working properly and I couldn’t play League so I had to look for something offline. Anyway, again, this is officially one of my favorite games, even though it has its hiccups. I was pretty mad at the very beginning because walking just takes sooooooooo looooooong sometimes and the map is slightly confusing at first, and even later on if you’re in a rush it’s really easy to get places mixed up. But honestly, the story made it worth it. I loved the way it was presented and it had a few moments where just when I thought I figured out what was going on, there’d be an event or a wave of information that changed my perception completely, so it never got boring. The ending really got me, and I ended up starting a second playthrough. I love how the first playthrough brings changes to the second, and I really hope to be in the mood to finish it again in a different way.

Orwell: Ignorance is Strength was almost as great as its predecessor. Loved the old mechanics combined with the new, and the story was pretty great, but I just felt a bit more disconnected I guess? I didn’t feel like it had the same level of immersion as the first one, and I think it’s either because it might take less time to complete (not 100% sure, since I idle most of my games before playing them), or because everything in this one was connected to one person from start to finish, while in the other one I remember it being a bit more scattered. Still, a pretty great game.

SOLITUNE was more of a disappointment for me. I was already expecting it to be short and more of a narrative-based little game, but to be completely honest, it just fell flat. I really liked the art style but unfortunately I didn’t like much else.

Shame pile

  • Trivia Vault: Mini Mixed Trivia 4

    3 minutes playtime

    5000 of 5000 achievements

  • LA soul

    6 hours playtime

    4408 of 4408 achievements

  • !4RC4N01D! 2: Retro Edition

    14 minutes playtime

    788 of 788 achievements

  • Happy New Year Clicker

    2 minutes playtime

    83 of 83 achievements

  • Achievement printer part 1

    2 hours playtime

    3006 of 3006 achievements

  • Epic PVP Castles

    17 minutes playtime

    530 of 530 achievements

Still clearing out the ones I uh… “played” a long time ago. Actually playing games takes waaay longer for me so I’ll still have them for at least 4-5 more posts, but I’m already halfway through my next update and I’m really excited because I feel like starting with this one I’m really, really enjoying what I’m playing most of the time.

I tried to set up a goal for myself to only play the games I currently have installed this year, at least until I free up some space. I failed instantly because of a couple of small games I had in a list (“Amazing games that I’m stupid for not playing yet”) and I couldn’t help myself when I remembered how bad I wanted to play them before I got them, but I also uninstalled a couple that I checked out and realized I don’t feel like playing so.. fair trade? I managed to buy way less games this year compared to the ones before - I don’t think I bought more than 5 bundles and the only individual games I bought were with steam wallet that I got from selling stuff on the market. I got GTA V on the last day of the winter sale, but I’m considering refunding it because it feels disappointing as hell, yet I’m conflicted ‘cause I kinda wanna keep it in my collection or try it some other time with a controller. I used to play exclusively on my PS3 before and had hundreds of hours in GTA IV, so I’m hoping for a similar experience to that.

Beaten and completed

  • Scream Collector

    153 hours playtime

    44 of 44 achievements

  • 12 Labours of Hercules III: Girl Power

    10 hours playtime

    17 of 22 achievements

  • 12 Labours of Hercules IV: Mother Nature

    8 hours playtime

    18 of 22 achievements

  • Faerie Solitaire Remastered

    10 hours playtime

    25 of 30 achievements

  • 12 Labours of Hercules V: Kids of Hellas

    9 hours playtime

    19 of 23 achievements

  • Trailer Park Boys: Greasy Money

    721 hours playtime

    21 of 21 achievements

This is long overdue and I still have a couple more which I’ll squeeze in the next update ;-;

I finally finished Scream Collector and it was actually easier than I thought it would be. I started off ages ago treating it like any other idle/clicker game but it’s more of an “active” idler, if it makes sense. Power-ups/items spawn every few minutes and they’re super useful, which made the second part of the game sooo easy once I started leaving it in the background and checking it every 10 minutes or so. Most of the time spent in it was in the first part, where I thought leaving it in the background alone would help a lot. It’s a cute little game and the developers are planning to expand it soon as far as I know. One of my favorite clickers so far.

I also finally finished 12 Labours of Hercules 3-5 and I started the third one right after the second, which made me dread every single level because I was so tired of the same game with just new levels, but for some reason, after a short break, I started enjoying the fourth installment and the fifth made me realize I’m really going to miss this series! Still waiting for a bundle or a sale for the sequels. Would definitely recommend these for someone who likes casual games or just wants to play a level or two in between other games :)

Faerie Solitaire: Remastered feels a bit.. old? I’ve played a few solitaire-based games before and all of them seemed a lot more polished and interesting than this one. Once again, had the feeling it would never end, I just wanted to finish it so I could mark it as beaten. It’s one of the worst solitaire games I’ve played, but it’s still fully functional and somewhat enjoyable at the very beginning. I did start playing the original version after to see the difference and honestly if you think the remastered one is bad, you should see the original. If you’re reaaaaally bored or if you want a game that’s fairly easy to complete, or maybe if it’s literally the only properly working solitaire game in your library, go for it. Otherwise, there’s always Solitairica and Chef Solitaire.

Trailer Park Boys is yet another idle/clicker game that I’ve managed to finish and while this feels like one of the most (visually) polished and maintained on steam, I can’t name it as a favorite because of a few reasons. The game is split in seasons which are basically resets, and you have a bunch of buildings which change every season. Now, if I’m at season 70 something, I KNOW what I’m building. I KNOW the animation for that and I also know the animation for when you automate these buildings. Also, you have characters, which, when you upgrade, you also get an animation. That animation can be repeated for one OR every single building, depending on the character. When there are events, you also get a tutorial, even though it’s the same for every single event. The rest of the animations (for buildings & characters) repeat in the events. All of these ridiculously annoying animations are 100% unskippable. Not to mention, every now and then, they give you a “Check out this deal!” message that actually forces you to click a button to view it, which is the most ridiculous thing in the world. Other than that, the events that I mentioned are pretty much impossible to finish even if you use the special currency (which you have to buy or earn very, very slowly), unless you have 100% no life and can leave an autoclicker on and also maybe check it every 10 minutes for a whole 4-7 days that the event lasts, and these events are brought weekly.. For any building or character upgrade you need a certain amount of cards and currency (another special currency that you can buy or earn, thankfully a bit easier than the other one), but a lot of times the cards are so freaking hard to get. You only get a daily and an every-2-hour loot box equivalents which don’t contain much and you need to upgrade characters in order to automate buildings and, you know.. progress. They also offer you trades every few minutes (10? 15?) but obviously you have to be in-game to see them, and a lot of times the trades are shit or they are both shit and repeating. It’s to a point where I have 1000 cards for a couple of characters and 20-30 for others where I need 50+ to upgrade, but I’m never offered to trade from the 1000+ ones. It’s complete bullshit. And the autoclick part? You wanna autoclick? Fuck you. The developers put a limit to a few clicks per second which means even if you’re a complete no-lifer like me, if you were to leave an autoclicker on it wouldn’t do jack shit. No progress for you!
I honestly didn’t even realize how much I dislike this game but everything negative is honestly coated in “but it looks good! and the developers are active! EVENTS!!!”, when in reality it’s a piss poor, annoying cash-grab.

Shame pile

  • Trivia Vault: Science & History Trivia

    1 minute playtime

    1 of 5000 achievements

  • Achievement Clicker 2018

    19 minutes playtime

    5000 of 5000 achievements

  • Trivia Vault: 1980's Trivia

    1 minute playtime

    1 of 5000 achievements

  • Trivia Vault: Classic Rock Trivia 2

    1 minute playtime

    1 of 5000 achievements

  • Trivia Vault: Mini Mixed Trivia 2

    1 minute playtime

    1 of 5000 achievements

  • Trivia Vault: Mini Mixed Trivia 3

    3 minutes playtime

    1 of 5000 achievements

Honestly, nothing to say about these either. I’m pretty sure I’ve seen the same template that Achievement Clicker 2018 uses at least 3-4 times so far.

Beaten and completed

  • Sacrament

    10 hours playtime

    no achievements

  • Who Is Mike

    50 minutes playtime

    no achievements

  • Zup! 6

    3 hours playtime

    2448 of 2448 achievements

  • PickCrafter

    800 hours playtime

    87 of 92 achievements

  • Orwell

    3 hours playtime

    14 of 27 achievements

  • How to shoot a criminal

    2 hours playtime

    1 of 6 achievements

Shockingly, this update didn’t take me months for once!

I wasn’t a huge fan of Sacrament but they had a promotion if you played it, I had some extra steam wallet and it didn’t look that bad. Honestly, it doesn’t look bad, but after a little bit, the translation starts having obvious issues and in some places it doesn’t even have the correct names for the characters. Beyond the technical issues, I have no idea how many endings there are but unfortunately I found 3 or 4 that end up with the same character in different ways.. which wouldn’t be an actual issue but what IS an issue is that in at least a couple of cases, no matter how much you go against a certain character and no matter how much you reject them, you still get an ending where you live happily with them, in one way or another. I tried going even further back by going right back to the beginning, only to find out this game’s skip button skips over text you haven’t read yet, which is basically where I gave up. I mean, it’s pretty bad, but if you only want to go for one ending, you should be fine, I guess. Also, no, it didn’t take me 10 hours, I was just half-bored with it and let it run in the background and read a bit every now and then.

Who Is Mike is definitely one of my favorite free games steam has to offer. There are a lot of endings and I went to find 4-5 on my own, only to do the rest with a guide. Thankfully, this one does not skip over unread text. I loved the art and I loved the story, and I think I saw something about a possible sequel? The best thing about this game is that the reality of the game itself changes according to what you choose, so, basically, not everything that is true in one ending is true in all of them.

I hate Zup! 6 with a passion. I know I’m late on the hate train, but I hate this one specifically because it feels like it was more rushed than the others, because I don’t remember any of the other ones having problems with where things would fall. In this one I had a bunch of levels where I was basically at the mercy of wherever the hell the game wanted to move one piece whenever I started the level. It’s the only one in the series that made me lag behind the releases, and it took me months to come back to it. I understand that difficult puzzle games exist, but first of all the Zup! series isn’t difficult and second of all that’s.. not how you do difficulty.

I’m marking PickCrafter as beaten for now out of spite because I’m 800 hours in I’ve gotten almost all of the non-event related achievements, minus one that requires wicked luck or real life $ or a lot of time. Or both. I’ll still have it open any day I have time because I’m addicted in order to make it as easy as possible to get the last achievements when their events pop up, and to also get the other two that will take me a very, very long time. Minus the issues I have with those 2 achievements, this is pretty much my favorite clicker so far. I love the simple graphics (obviously inspired by Minecraft) and the overall design of it, but my favorite thing is that the developer(s) is(/are) still active and the game gets frequent updates, not only for fixing bugs, but also for incorporating new, fun mechanics to the game. I’ve only started playing it fairly recently but I’ve already seen at least 2-3 major game-changing updates that everyone likes.

Orwell was such a pleasant surprise! I’ve been complaining (to myself mostly) how I’ve lost the ability to focus on actually finishing things (games, books, tv shows) and how nothing ever captivates me enough, and yesterday I just really wanted to start it thinking I want to open it and do a few tasks every now and then (since it seemed to be that type of game), but I ended up playing it in one go, which hasn’t happened to me in a long time. I absolutely loved everything about it and I ended up being mad at myself for some of the choices I made; I’m still wondering whether it’s worth starting over or not, because, in a way, I feel like it would ruin the magic, kind of like in Telltale games I always stick with the choices I make, no matter the consequences. Either way, it was a very immersive game that brought new things and changed its pace at perfect times to make it not repetitive and boring. I was so tired when I started playing it and I wanted to sleep so bad, but I just couldn’t take my hands off this game. I can’t wait to get the sequel as well!

How to shoot a criminal was fairly interesting, and I would only recommend it if you have patience. It’s very clearly inspired by Her Story (which I absolutely LOVED), yet it’s still bringing its own, new elements. While in Her Story the videos are from interviews/confessions at the police station, in How to shoot a criminal you search through newspapers (because the whole story is basically about a newspaper) that show you actual scenes; so, told stories vs actual events. It doesn’t really make sense, but.. let’s ignore that for the sake of the game. You also get audio-only pieces (vinyls I’m assuming? since it’s set in the 1900-somethings) and actual notes/clippings that are read-only. So while not a lot of this makes sense, the story doesn’t really either. The whole game is recorded in French and it’s translated in English just through subtitles. I don’t personally speak French, so I’m assuming a lot was lost in translation, but what made it worse is that the whole idea of the game is to search.. with.. words.. which is kind of difficult when a bunch of them are misspelled. I’m sure it could’ve been a pretty great game, but it just.. wasn’t. It’s okay. The acting is definitely poor and it’s easy to see the budget wasn’t very big, but you get used to it eventually. What is unforgivable is that if you’re not very patient to try to decipher what they were trying to say, it seems like the whole story doesn’t make a lot of sense. Stories about Hitler seem to be a big focus, especially with one of the creators/writers of the newspaper being Jewish, and yet.. it doesn’t really show. While Her Story gets away with feeling cold and somewhat vague, it feels like How to shoot a criminal’s story needed to be quite a bit more precise to make a whole lot of sense.

Shame pile

  • Turn Around

    4 hours playtime

    2453 of 2453 achievements

  • Trashville

    6 hours playtime

    3221 of 3221 achievements

  • Run Away

    7 hours playtime

    6664 of 6664 achievements

  • Sisters in hotel

    8 hours playtime

    7143 of 7143 achievements

  • Trivia Vault: Classic Rock Trivia

    4 minutes playtime

    1 of 1 achievements

  • Trivia Vault: Super Heroes Trivia

    3 minutes playtime

    1 of 1 achievements

Shame pile again! I had actually wishlisted Run Away a long time ago because I was actually curious of the story but as soon as I saw it was an achievement-spam game it just turned me away from that completely. From the reviews, I see I wasn’t missing out on much.

Trivia Vault is yet another really bad series of games that could’ve easily been compiled into one bigger game. These games are ridiculously ugly and boring but I’m surprised they all seem legitimately functional.

Beaten and completed

  • Flow:The Sliding

    4 minutes playtime

    27 of 27 achievements

  • Glass Masquerade

    3 hours playtime

    27 of 27 achievements

  • Carpe Diem

    5 minutes playtime

    1 of 1 achievements

  • Clicker: Mining Simulator

    7 hours playtime

    75 of 75 achievements

  • 12 Labours of Hercules

    9 hours playtime

    17 of 22 achievements

  • 12 Labours of Hercules II: The Cretan Bull

    9 hours playtime

    18 of 22 achievements

Another long break, but I’m back again with a few short games, hoping to get into at least a couple of longer ones for the next update.

I didn’t really try with Flow: The Sliding because.. neither did the developers. It’s so forgettable that I just remember it being a casual, “play-one-round-every-now-and-then” game that would work better (or only) on mobile. Simple graphics, nothing impressive, and the achievements just want you to press all the letters on your keyboard. Uh, okay.

Glass Masquerade is definitely one of my favorite short games that I’ve played. I love puzzles and this was a brilliant way to do it; the game differentiates itself from other puzzle games with the “repair a clock” theme which also made it easy to incorporate the amazing aesthetic that it has.

You’d think I only opened Carpe Diem to get the achievement, but I actually played the whole thing. I really don’t understand how some reviews say it took them ~20 minutes and I definitely don’t understand why it has such good reviews. I wouldn’t mind the short time it takes to complete it if it was good, but it was a short, uninteresting story with a predictable ending.

I’m absolutely obsessed with clicker/idling games, but Clicker: Mining Simulator was a pain to play. It’s boring and confusing (good luck figuring out which buttons you have to press to make money), not to mention it takes a ridiculous amount of time to get the achievements that are obviously just there to up the in-game time. Do yourself a favor and just play any of the other thousand free clicker games instead.

I’ve come to enjoy the 12 Labours of Hercules series more than I expected. I’m currently playing the third one, and the only thing I don’t really like is that they have the Zup-like feeling, where every game just feels like a bigger game was cut into a bunch of little ones, in the end making every sequel just new levels. Unfortunately, as you advance through the series, the things you kinda took for granted are taken away from you, making you work harder for them, and the first example that comes to mind is the food-bushes; they’re “just there” in the first two and in the third you get a new character that has to go water a sprout, essentially taking more time in a time management game. I’m still hoping to get surprised somewhere along the way and see bigger, better changes.

Shame pile

  • Achievement Clicker

    14 minutes playtime

    5000 of 5000 achievements

  • Bitcoin Clicker

    2 hours playtime

    5000 of 5000 achievements

  • Achievement Hunter: Cromulent

    2 hours playtime

    4999 of 4999 achievements

  • Achievement Hunter: Begins

    3 hours playtime

    5863 of 5863 achievements

  • Achievement Hunter: Overdose

    3 hours playtime

    5000 of 5000 achievements

  • Achievement Hunter: Extreme

    4 hours playtime

    5000 of 5000 achievements

I had an “Up next” section here before, but I almost never ended up playing the games there, which, frankly, made it more of a time wasting task.

I also have a bunch of ridiculously bad games that the developers made simply to give users a bunch of useless achievements, without the intention of actually making a good game. Or a game at all. In fact, most of them, if not all, are asset flips.

Do I dislike them? Yes.
Do I still want them? Yes.

I didn’t want to put them together with actual playable games because sometimes I don’t feel like playing anything but I’ll have these in the background so it would be ridiculous to just have an update with 6 of these, just saying “hey these suck but I got achievements; that’s all, folks!”. However, I still wanted to track them through actual posts, not only the lists on here.

So, why not a shame pile?

There’s not much to say about these, other than you’ll find games like Achievement Clicker and Bitcoin Clicker with slightly changed text (images too, if you’re lucky!) all over Steam. The Achievement Hunter series makes you feel like you actually get a playable game along with the achievements, but they’re actually just ugly, broken games that might be asset flips for all I know.

Beaten and completed

  • The Monster Inside

    10 minutes playtime

    7 of 7 achievements

  • The Old Tree

    12 minutes playtime

    no achievements

  • Pointless

    13 minutes playtime

    8 of 8 achievements

  • Lines Free by Nestor Yavorskyy

    20 minutes playtime

    100 of 100 achievements

  • Luxor Evolved

    3 hours playtime

    17 of 33 achievements

  • Killbox

    10 minutes playtime

    no achievements

It’s been so long I almost forgot how to make these.. I’ve been feeling guilty for both not playing and not posting, but life finally decided that it officially hates me so I’ve had 0% energy to do.. pretty much anything. Then I began writing this and it’s been sitting as a draft for literal weeks even though I barely have anything to say about these games since 5/6 out of them are super short (and also free if I remember well). I just want to start finishing a bunch of these super short games to reduce my backlog and it’s the only way I can slowly reset my rhythm and get back to other ones.

Anyway, let me get into it; The Monster Inside has an interesting short story with a few choices along the way; nothing too complicated - the art style is simple and there’s not much gameplay to it, it’s just there to tell a story, but for the 10 minutes it takes to complete it, I do recommend it. However, I didn’t like The Old Tree as much because although the art style was nice (even though it’s not among my favorites), well, nothing much happened.

Pointless had an old school vibe and was a bit more my thing, but out of all of the ones in this batch, this is the one I’d say deserved to be longer. The upgrades/weapons/whatever could’ve easily been switched up a little to give it more time to complete and most importantly, better gameplay.

I kinda liked Lines Free but it’s basically a game that everyone knows under a different name. Still, it’s all right if you’re looking for a simple puzzle game. There’s also a paid version of this which I just recently bought, but I haven’t played it yet so I’m not sure if there are just different levels or if there are other extra things as well. At the time I started writing this, there were only 20 levels and 100 achievements I believe, but in the meantime they added some more and there is now an achievement with my username (which I didn’t get yet because I was too lazy to go back in ;-;), so that’s pretty cool I guess.

Luxor Evolved was hands down my favorite from this batch; I only recently started enjoying this type of game and it’s the first one I’ve finished so far. It was a great proper introduction to it for me because it has that modern/electro theme to it and it works really well. I’ll definitely try to get the whole Luxor and Zuma collections and others in the same genre (I do have Marble Duel that I have yet to finish though) but I still think it’s going to be my all-time favorite since the others all have a nature/outdoor theme to them.

I can’t say much about Killbox because it’s one of those go-play-it-without-reading-too-much-about-it games. However, if you already played it, I honestly think it wasn’t that great. I feel like it tried too hard to be deep and I get that it’s sending a message but.. meh.

I usually have some games under “up next” in my posts but I’d rather push this update through than go into detail because that’ll just take my lazy, unmotivated ass more time to put this up :/

Beaten and completed

  • We Were Here
    We Were Here

    4 hours playtime

    13 of 26 achievements

  • Gems of War
    Gems of War

    121 hours playtime

    23 of 23 achievements

  • Loading Screen Simulator
    Loading Screen Simulator

    3 hours playtime

    19 of 19 achievements

  • Game of Thrones - A Telltale Games Series
    Game of Thrones - A Telltale Games Series

    12 hours playtime

    48 of 48 achievements

  • Batman - The Telltale Series
    Batman - The Telltale Series

    8 hours playtime

    30 of 30 achievements

  • V
    V

    72 minutes playtime

    21 of 32 achievements

It feels like I finished We Were Here quite a while ago, and I think I actually finished it before my last post but must’ve forgotten about it. I was going to play it with the roles reversed as well, but I’m a bit too lazy for that D: Word of advice: play this with someone who is at least somewhat observant. Whether you’re the explorer or the librarian, you will have to find a way out of the castle, and even if you do look at everything, if the other person doesn’t, it’s gonna be hard as fuck. One playthrough should take about an hour or two. We spent four. Choose wisely. There is at least one puzzle where both of you have to be quick, and, being the explorer, I died about 20 times simply because my librarian insisted giving me very, very detailed descriptions of what I should do every single time, including which way to face, where to stay, explaining things about the place, and it was unfortunately really annoying (it was the chess bit for the ones who’ve played it - I really don’t need you to explain how chess works every time we restart the puzzle, thanks). The game itself is amazing, and the way you need your partner is very different compared to other co-op games; it really puts you in your character’s situation and I recommend it wholeheartedly, but if you’re an impatient person, please, for the love of everything that’s good in this world, play with someone observant. </rant>

I finally got all the achievements for Gems of War and it is officially one of my favorite games ever; it’s basically a match three game, but for matching gems, you get mana for your troops. Why troops? Because you’re matching gems to battle! I absolutely love games that turn casual games into something competitive (just like I mostly loved Solitairica) and this one has a lot of things going on. I got my final achievement 52 hours in, but I did some extra stuff for which I didn’t get any xp, and the last achievement was level related. As it has multiplayer, hundreds of troops, guilds, quests, and events every week, with 120+ hours in I haven’t been able to actually even get all the basic stuff (basically kingdoms) to their max levels yet, because I also wanted to focus on all the other things. It’s pretty much the kind of game where you can always do more and I haven’t been this into a mp game since League of Legends. The worst part is that compared to League, I’m stacking up hours much quicker because you can just go in and finish a battle in 2-3 minutes or sometimes even less.

Loading Screen Simulator is a time-waster and I love time-wasters. It was pretty simple and pretty dumb, but if you enjoy clicker games you might find this entertaining for a few minutes.

For July’s monthly theme, I joined with Gems of War, but finished 10 hours early (was at about 42 hours, got the last achievement at 52) so I had to choose another one, and I’ve said multiple times that I very much dreaded starting Telltale’s Game of Thrones, but I only had a handful of games to choose from. I absolutely love Telltale games - I even had this from the previous TT bundle, and I played all of them except for this one and Jurassic Park. Now, none of their games are based on books/tv shows/comic books/other games that I personally enjoy, but I don’t tipically like historic games. I went in expecting to really hate it, and I ended up crying after the very first episode. Thanks for that. I felt like out of all the TT games I’ve played so far, this one had some of the most difficult choices and it really sucked how I ended up getting attached to all the main characters. I’m also considering watching the show now simply because I love suffering and because I fell for Jon Snow. Thanks for that too.

After I finished GoT, the new bundle came out, and I managed to convince my dad to get it for me, because I only needed the third tier and honestly I don’t even have $15 in my account. I don’t actually remember why I wanted the Batman one so bad, as I’ve literally never liked superheroes, but, again, thanks to Telltale, I might reconsider. Unfortunately, the game still has issues (for me it was mostly lagging - even though I can run much more requiring games) and I went through 2 or 3 crashes but thankfully they were all either after finishing an episode or before beginning another. I’m kind of sad that most of their other games were about 10-14 hours long but this one was just 8; TWD: Michonne made sense because it had only 3 episodes. However, I never consider these huge problems - it takes a lot for me to actually dislike a game and say it isn’t worth playing at all, and except for what I’ve said, I have no other complaints. I have to say I really liked how this one had more mechanics than usual, like the “crime-solving” scenes, or choosing how you want to attack someone, extra keys to press in fights in order to make it more difficult.. It was more action-packed than their usual games, and I think it fit the overall theme and story perfectly.

V or OLDTV as it’s known now, is a simple yet interesting game that starts from the stroop effect and goes on to make it even more complicated. I don’t feel like I could say a lot about this game, but it’s strangely compelling. I’ve kind of beaten the game, I think? I am going to try to get most of the other achievements though.

Up next

  • Minecraft: Story Mode - A Telltale Games Series
    Minecraft: Story Mode - A Telltale Games Series

    0 minutes playtime

    0 of 50 achievements

  • Jurassic Park: The Game
    Jurassic Park: The Game

    0 minutes playtime

    0 of 51 achievements

  • Ether One
    Ether One

    6 hours playtime

    1 of 12 achievements

  • Grim Fandango Remastered
    Grim Fandango Remastered

    7 hours playtime

    0 of 47 achievements

  • Perils of Man
    Perils of Man

    3 hours playtime

    0 of 14 achievements

  • ABZU
    ABZU

    2 hours playtime

    0 of 12 achievements

I should really be getting back to the games I’ve been challenged to play for this month’s Challenge Me, but unfortunately I was reminded how much I love TT games so I’m probably going to finish their Minecraft and Jurassic Park first.

I’ve already begun Ether One and altough it is interesting, it seems that the places I have to go to will be getting larger and I’m not really into huge open worlds right now. I do plan finishing it as soon as I finish the other two if not earlier, as long as it doesn’t get too complicated.

The other three are also from the challenge, and I kind of dread playing point and click games lately, but I’ve heard a lot of praise for Grim Fandango so maybe I’ll be pleasantly surprised? Perils of Man is also a point and click game, but I haven’t heard much about this one.

This is the second time ABZU shows up in my updates and I feel absolutely guilty about not playing this one, since not only it is very praised and looks amazing, but I also won it on SG with the intention of playing it asap and never actually doing it. It looks like the kind of game that I wouldn’t put down once I started playing it, so honestly I don’t understand myself at all.

Beaten and completed

  • Regency Solitaire
    Regency Solitaire

    7 hours playtime

    15 of 17 achievements

  • Zup! 5
    Zup! 5

    70 minutes playtime

    2130 of 2130 achievements

  • Aozora Meikyuu
    Aozora Meikyuu

    4 hours playtime

    1 of 1 achievements

  • Darkarta: A Broken Heart's Quest Collector's Edition
    Darkarta: A Broken Heart's Quest Collector's Edition

    8 hours playtime

    34 of 40 achievements

  • Enigmatis 2: The Mists of Ravenwood
    Enigmatis 2: The Mists of Ravenwood

    7 hours playtime

    27 of 36 achievements

  • A Normal Lost Phone
    A Normal Lost Phone

    3 hours playtime

    13 of 13 achievements

Had a pretty busy month, so unfortunately this took me more than it should’ve. I had already almost finished Regency Solitaire before posting my last update, but I wanted to keep it for this one. It was quite an enjoyable solitaire-based game; the story wasn’t interesting if you’re looking for something like that, but it had an overall nice feeling to it and had lots of tiny upgrades that show up as items for the ball you’re supposed to prepare. Although I have to admit, it was a bit bland playing it straight after Solitairica.

I’m tired of writing the same thing over and over, so I’m going to skip Zup! 5.

Although in Aozora Meikyuu you get the achievement as soon as you start playing, I legitimately wanted to play this, and I think I went through all or at least most endings. It’s more on the short side (most of my playtime in games has idled time in it as well, so those aren’t very accurate) and it’s somewhat simplistic, but still fun. It’s not the kind of VN that’ll make you think and wonder what’s going to happen next (like Bad End, for example) even though it does try to be like that a little, but I still don’t think it should be overlooked, as I found the (right) ending to be somewhat interesting.

Darkarta: A Broken Heart’s Quest is a HOG I had heard a lot about, but I was disappointed exactly because it was so praised. I noticed that they tried to do something a bit different with the HO scenes and puzzles, the visuals are pretty good and the story is not horrible, but I wouldn’t call it one of the best HOGs I’ve ever played.

I liked the first of the Enigmatis series and I liked Enigmatis 2: The Mists of Ravenwood even more. I loved how the locations changed often (basically how realities kept changing) and how new things to do appeared in places you’ve already been to, but in a different way compared to what I’ve seen so far, since this actually helps the story. Maybe I’m just unwillingly biased to Artifex Mundi without really realizing it? I was planning to play the third game as well, but decided to go for something shorter because of my lack of time.

I’ve been lurking for a sale on A Normal Lost Phone and after buying a bunch of games this summer sale, I thought I might as well buy it since I love this type of games, even though I would’ve normally waited until it got bundled or on sale for ~1€. I was having problems with Steam when I played this, and I had to quickly replay it in order to get the achievements, so, unfortunately, they’re a bit messed up. But I absolutely loved the game and its overall message; the small “puzzles” were mostly finding passwords, which wasn’t exactly difficult, so if you’re looking for a really hard game, it’s not for you. However, if you’re looking for a short, interesting story, it definitely is, but I don’t want to say more because I feel like it’d spoil it

Up next

  • Gems of War
    Gems of War

    50 hours playtime

    22 of 23 achievements

  • Peace, Death!
    Peace, Death!

    6 hours playtime

    17 of 72 achievements

  • Morphblade
    Morphblade

    0 minutes playtime

    no achievements

  • Masky
    Masky

    2 hours playtime

    0 of 16 achievements

  • Californium
    Californium

    0 minutes playtime

    0 of 8 achievements

  • Doors
    Doors

    3 hours playtime

    0 of 7 achievements

I don’t usually put long-term goals under “up next”, but I’ve been playing Gems of War in short bursts over the past few weeks and I am hooked. I won a Demon Hunter Bundle on SG for my birthday and I hadn’t played until that, it was just sitting in my library and I was too lazy to actually do it. I’ve also signed up with this for the monthly theme, but I only have a few levels to go, so there’s no way it’ll take me 12 more hours, I’ll have to find an extra one to complete the lacking hours and I have no idea what to play ;-; Anyway, like I said, I absolutely love this one and I wish I could stop after getting the final achievement, but I know I won’t be able to. I’m predicting this one will ruin my life.

I saw a youtuber playing Peace, Death! and I thought it looked really fun, so it’s another summer sale grab. It’s gotten more and more difficult and I still have an in-game week or two and I have no idea how I’m going to handle it :D kill me

Morphblade is an SG win and I kind of forgot about it until recently, which is rather sad, because it looks like the kind of game that I’d get hooked to without realizing.

I literally bought Masky just because it looked weird. I don’t really know what it’s about. Maybe dancing or something? I also wanted Californium simply because it looked really good, although I can’t seem to remember where I got it from; I know there was a good bundle that included this but I don’t think I got it.

Doors looks interesting and is apparently “Inspired by Limbo, The Stanley Parable, and the Portal Series”, but I have the slight feeling that I’m going to be too lazy to play this one.

Beaten and completed

  • Enigmatis: The Ghosts of Maple Creek
    Enigmatis: The Ghosts of Maple Creek

    7 hours playtime

    11 of 11 achievements

  • Pony Island
    Pony Island

    5 hours playtime

    13 of 20 achievements

  • The Beginner's Guide
    The Beginner's Guide

    87 minutes playtime

    no achievements

  • aMAZE
    aMAZE

    2 hours playtime

    14 of 14 achievements

  • hack_me
    hack_me

    3 hours playtime

    5 of 5 achievements

  • Solitairica
    Solitairica

    24 hours playtime

    20 of 27 achievements

Even though in Enigmatis: The Ghosts of Maple Creek I disliked the fact that I couldn’t teleport from the map (so I had to manually go from scene to scene) and I encountered a bug that wouldn’t let me progress (so I had to restart), its age makes it somewhat more acceptable and I consider myself to be rather patient so I considered the story to make up for it. Although it wasn’t one of the best HOGs I’ve ever played, I’m still looking forward to play the sequels. I also finally managed to get the third one :D

I finally understand why everyone says that Pony Island is an amazing game that should be experienced without having read much about it. It’s absolutely nothing that I expected, but it’s definitely one of my favorite indie games ever and I would wholeheartedly recommend it to anyone.

The Beginner’s Guide is also a game I didn’t know much about for the same reason as Pony Island, and it made me feel things I didn’t know games could make me feel. While Pony Island was a “playable” game, The Beginner’s Guide is more of a walking simulator, with a few things to do every now and then. Certain parts of the story struck so close to home that I had to take a break at one point, only to dive back in it later and almost start crying. It didn’t take a lot of time to complete, so even if you don’t like walking simulators, I’d still suggest giving it a try.

aMAZE is basically a disappointment. I feel a bit bad talking about it like that because it’s an SG win but it’s so bad that I played it solely for the easy achievements. Theoretically, it shouldn’t be hard to make an acceptable maze game, but there were 2 major things that bothered me: one, the background + ball colors change every level, but not only do they not match, but they are also ridiculously straining for the eyes; two, I suck at games like these, but despite the levels being separated in 3 different difficulties, the only difference that I felt was the actual size of the maze - from easy to medium - but after that, everything else is the same.

Unfortunately, hack_me is also a disappointment. I wanted to play this so I could get to hack_me 2, which is another SG win of mine. This was very short, which I wouldn’t mind if it would actually be interesting, but the story is very simple and bland. The game itself was boring from start to finish; all you have to do to “hack” the sites/accounts/whatever they give you is type in things that they give you and.. wait. You literally have to look at the screen and wait minutes without doing anything. Not only is it annoying, but it’s not interesting at all; it’s like you’re just pressing buttons that they tell you to press just to get to the end of the game - no puzzles and no challenge whatsoever. There are also sections where you have to literally press random buttons until your character finishes writing a “virus” and one of them in particular was ridiculously long and unnecessary. I’m still wondering why this has mostly positive reviews.

I am SO conflicted about Solitairica.. It’s the reason it took me so long to update, I had finished the other ones more than a week before finishing this. First of all, I absolutely love solitaire-based games, and I was really happy to find this because it’s different from the other ones I’ve played; I liked that the idea was “defeat the enemy” rather than “pass the level”, that the enemies could fight back and that there were lots of spells rather than just your basic 4-5 skills (like wildcards, shuffling or whatever). It starts off nicely, being enjoyable and casual even though it is roguelite, and you have to beat the main boss with a few different decks - won’t go too much into detail because I want to keep it short, but basically every deck gives you different possibilities, advantages, spells etc. This is where it goes wrong. The decks have increasing difficulty levels, but I felt like a deck in the middle was the easiest one because of the overpowered starting spells, and I finished the second-to-last deck in literally one try, even though all the other ones took me at least 3-4 tries to finally get to the last boss. Oh, right, the last boss. That last boss is probably the second easiest to defeat, after the first monster in each “journey”. I’ve literally lost once to one of those trying to get an achievement, but never failed at that boss. However, the worst thing about this game was the last deck, which felt absolutely unfair compared to the other ones (why bother having difficulty levels if you’re going to randomize them anyway?), took me at least 7-8 tries just to actually start finding the starting spells useful, and probably 5-6 more to actually finish it. I hate that I absolutely loved it and now it just kind of leaves a bitter taste. Might be trying to get a couple of easy achievements though, since I got this far.

Up next

  • Ryse: Son of Rome
    Ryse: Son of Rome

    5 hours playtime

    11 of 73 achievements

  • Regency Solitaire
    Regency Solitaire

    7 hours playtime

    12 of 17 achievements

  • hack_me 2
    hack_me 2

    2 hours playtime

    0 of 10 achievements

  • Clockwork Tales: Of Glass and Ink
    Clockwork Tales: Of Glass and Ink

    4 hours playtime

    0 of 19 achievements

  • Enigmatis 2: The Mists of Ravenwood
    Enigmatis 2: The Mists of Ravenwood

    4 hours playtime

    0 of 36 achievements

  • Darkarta: A Broken Heart's Quest Collector's Edition
    Darkarta: A Broken Heart's Quest Collector's Edition

    3 hours playtime

    0 of 40 achievements

  • Mirror's Edge
    Mirror's Edge

    0 minutes playtime

    no achievements

  • This War of Mine
    This War of Mine

    4 hours playtime

    0 of 31 achievements

  • Dark Angels: Masquerade of Shadows
    Dark Angels: Masquerade of Shadows

    2 hours playtime

    0 of 30 achievements

I’ve already started playing a bit of Ryse: Son of Rome, and although I’m usually not into any games that are set so back in the past (except Assassin’s Creed I guess), I’m kind of enjoying it. I wanted to play it because I heard it has a lot of QTEs and, well, it does not disappoint there. Unfortunately, as expected, the story isn’t very interesting to me, but the gameplay is good enough to keep me hooked.

Regency Solitaire is another game that I’ve already started playing; like I said, I really like solitaire-based games and I noticed I won it on SG, so I made it a priority. It’s a bit simplistic and playing it right after Solitairica makes it feel a bit plain, but I’m still enjoying it.

hack_me 2 and Clockwork Tales: Of Glass and Ink are also both SG wins, and even though I didn’t really like the first hack_me, I’m still hoping for the best for the next one. As for Clockwork Tales, I have a lot of unplayed HOGs and I didn’t even know I won this one on SG until recently T_T I’m also going to try to finish the Enigmatis series since I finally got the third one too :D Darkarta: A Broken Heart’s Quest seems to be praised a lot and I want to find out by myself if it’s worth it ^^

I’ve had Mirror’s Edge for PS3 for years now, but for some reason had some issues with my controller that made it unplayable back then, which was pretty disappointing, but hey, I got it on Steam in the meantime. It might be a pretty big goal considering my high school graduation is next week, but at least it’s a goal for later ;-;

I didn’t even know I had This War of Mine until I saw a bit of gameplay somewhere and wanted to wishlist it.. I’m really bad at tracking my own games, to be honest. It seemed very different from what I thought it’d be like just from the screenshots, so I’m curious what it’s going to turn out like.

Dark Angels: Masquerade of Shadows is my most recent SG win and it’s (surprise!) another HOG! I don’t remember much about this one because I think I’ve had it on my wishlist for a while, but it looks like a nice little goal for the next few weeks that are going to be hectic ;-;

Beaten and completed

  • Demon Hunter 2: New Chapter
    Demon Hunter 2: New Chapter

    4 hours playtime

    15 of 15 achievements

  • 9 Clues: The Secret of Serpent Creek
    9 Clues: The Secret of Serpent Creek

    4 hours playtime

    19 of 19 achievements

  • 9 Clues 2: The Ward
    9 Clues 2: The Ward

    5 hours playtime

    35 of 39 achievements

  • 10,000,000
    10,000,000

    10 hours playtime

    14 of 14 achievements

  • Hue
    Hue

    5 hours playtime

    12 of 13 achievements

  • klocki
    klocki

    70 minutes playtime

    no achievements

I’ve actually managed to finish some of the games I’ve proposed to myself in my last post! Like I said there, I had already started playing Demon Hunter 2: New Chapter, and while I still wasn’t impressed by the story, I was pleasantly surprised by the significantly improved visuals (seriously, the game is so pretty!). The story itself falls a bit flat, and I kept mixing up three of the characters because I feel like the game didn’t even bother to properly introduce them, which led me to understand almost nothing about what happened overall.

Weirdly, 9 Clues: The Secret of Serpent Creek managed to leave a much better impression. Although it’s pretty obvious that it’s a little older, I feel like the locations were mostly used pretty well, managing to immerse me in the little town, and made me feel slightly attached to a character (Owen) for the first time in a HOG.

For me, 9 Clues 2: The Ward was an even more solid and impressive game than its predecessor. Definitely my favorite HOG I’ve played so far, as I’ve finally found a story that pleases me for a game of its kind. I liked the setting - a psychiatric hospital - from the start, and I liked that sometimes it made me suspect almost everyone, while other times it made me side with people I shouldn’t have. It wasn’t perfect (as nothing is), but I absolutely loved it. My favorite part was still Owen coming back :D I didn’t bother to get the last 4 achievements, simply because I’d have to play the whole game again and play mahjong instead of the hidden object scenes.

I feel like I’m repeating myself a lot, but I usually have different genres of games in my updates and I wouldn’t want misunderstandings - I don’t think most of the stories that I find in HOGs would be enough for me in other types of games (unless they aren’t necessary - like in some puzzle games, or if the gameplay is more interesting or focused on).

Moving on! 10,000,000 is a game I started playing quite a while back but I completly forgot about it. I’m really glad I came across it again because although it is quite a bit repetitive, it was still lots of fun. I played about 6 hours starting a few days ago, but it barely felt like an hour, since I played it in small bursts. As the title suggests, you have to get a score of 10,000,000 in order to win, which may seem impossible at first, but as you progress your score multiplier increases automatically and you also have a bunch of upgrades to get! I thought I’d never get the score achievements, but I said I’d try anyway since it was so fun to play, and I’m glad I did because it was easier than I thought it would be.

I didn’t really know what to expect about Hue, but I was looking through my games to see what I should play next and it looked interesting. I don’t usually like platformers, unless they have a story that really intrigues me, like Thomas Was Alone, or interesting and less common game mechanics, like this one. Although some of the puzzles were a bit frustrating (ended up looking up for a walkthrough for 2 or 3 of them because I was too lazy to think), I can definitely see how some people might like it exactly because they have to think them through. Even though I usually like puzzles, I strangely found myself enjoying the ones that include speed/quick reflexes a lot more. The game itself looks very cute and minimalistic, but I did find myself struggling with orange/yellow and pink/purple every once in a while, and when you have a lot of different bright colors in the same screen or if you even just need a bright background for solving purposes, it can get a bit tiresome.

The last one on the list is klocki, which I had wanted to buy since I first saw it in my queue. I ended up getting it in a trade instead, since I wanted to wait until it got achievements, but for some reason it looks like the developer will not add them anytime soon. Anyway! I was expecting it to be rather simplistic and repetitive, but it kept adding and changing things around in ways I was not expecting, turning it into a quite unique puzzle game that I would definitely recommend.

There were also a couple of games that I decided to postpone a bit for different reasons. I was not expecting for Detention to be that type of horror game, so I almost gave up completly, looking at a full gameplay instead, only to realize I’m an idiot. I thought it would be different “ghosts” chasing you around all the time, but apparently that was only for a short time. I actually still do want to play it, but I’m at a part in the game where I really, really hate going through alone - it’d be easy to say that it’s because I’m scared, but the truth is that it’s so tense and precise I really don’t feel like playing it without an “audience”, so rather than forcing myself to play it now, I prefer waiting a bit more in order to enjoy it fully, since it really does look like an amazing game.

I’m also waiting a bit more to play The Space Garden; I absolutely love it and it feels like Plantera (which I also absolutely loved) in space, with its own little unique functions, however it currently lacks a lot of things that would help it be the type of game that it wants to be. I’ve read that people have had issues with an achievement, with workers moving to other planets that don’t actually need workers, how leveling up sucks after a while (I didn’t get very far and I’m already feeling it) and a few more. The worst part is that although it’s designed to work as a casual game, the lack of idle functionality makes it tiresome and boring after at most half an hour into it. Unlike in Plantera, you don’t get coins if you’re not in game - actually, you don’t even get any if it’s not your focused window. The good news is that the developer is actually very active and is looking into these things, always asking for feedback and currently working on a new update, so my hopes remain high.

Up next

  • Enigmatis: The Ghosts of Maple Creek
    Enigmatis: The Ghosts of Maple Creek

    4 hours playtime

    0 of 11 achievements

  • Pickers
    Pickers

    0 minutes playtime

    0 of 40 achievements

  • Time Mysteries: Inheritance - Remastered
    Time Mysteries: Inheritance - Remastered

    4 hours playtime

    0 of 10 achievements

  • The Beginner's Guide
    The Beginner's Guide

    0 minutes playtime

    no achievements

  • Pony Island
    Pony Island

    3 hours playtime

    0 of 20 achievements

  • Ryse: Son of Rome
    Ryse: Son of Rome

    4 hours playtime

    0 of 73 achievements

  • Hell Girls
    Hell Girls

    5 hours playtime

    46 of 92 achievements

  • You Must Build A Boat
    You Must Build A Boat

    4 hours playtime

    2 of 12 achievements

  • Solitairica
    Solitairica

    5 hours playtime

    13 of 27 achievements

I added a few more this time, even though I will still update when I reach 6 more beaten/completed games, just so I’ll have more to choose from. I still have a lot more in my “Play soon” category on steam, which I’m thinking about transferring over here too.

I really feel like playing a lot of HOGs lately but I want to have slightly more diverse updates so I’ll try not to play too many ;-; I’ve been suggested the Enigmatis trilogy by Lady Santa on my last post, so I’m really looking forward to it! I currently only have the first two, so I’ll try to play only those two and Pickers since I saw in a post on here that you get to sell the items you find, so I thought it sounded interesting. I also looked randomly through my games list and put the Time Mysteries games on this list, but I might get to them a bit later than the three above.

I played The Stanley Parable quite a while ago, so I was really looking forward to The Beginner’s Guide, but I never actually got to playing it for some reason. I don’t have much to say about this or Pony Island because I’ve heard about both that they should be played without digging for any information because it would spoil it.

Ryse: Son of Rome didn’t really look like my kind of thing at first, until I found out it has something I absolutely love: quick time events. I’ve watched very short bits of gameplay to make sure I’d like to play it, and I’m glad I managed to get my hands on this!

I started playing Hell Girls a few months ago I believe, but, once again, I forgot about it -_- It’s a rather repetitive but casual game, so it’s the type of game that I can only play a few minutes every once in a while; I’m considering putting it on my “Long-term” list.

I had started You Must Build A Boat a long time ago, before even beginning with 10,000,000; I didn’t get very far but now that I’ve finished the other one, I’m determined to get to the end of this too.

As for Solitairica, it was on sale at 2,49€ and I had money in my steam wallet so I couldn’t help myself ;-; I wasn’t expecting for it to be this difficult, but I love solitaire-based games to death and it can’t take even longer than Chef Solitaire, right..? Putting it in the long-term list just in case.. D: