devonrv
  • Codename: TIARAS

    13 minutes playtime

    no achievements

Platformer, no controller support. A and D move, spacebar jumps, shift dashes forward. Despite walking having momentum for starting and stopping, dashing and jumping don’t: as soon as you let go of spacebar, you start falling back down, and the moment you reach the end of your dash, your forward momentum dies completely and starts over.

The first level is pretty flat and bland, with the closest-to-noteworthy thing it has are electric rods you have to jump over. It also has signposts that look like background objects, but are actually platforms you need to jump on. The second and only other level in the game picks things up a bit, introducing some verticality, but it also has moving platforms that turn on a dime and don’t have rails to indicate their paths…and also, you have to wait on moving platforms (and wait for electric barriers to turn off). Both levels have green cubes you can collect, though all of level 1’s are in your way due to how linear it is; meanwhile, some of level 2’s cubes are in small branching paths, usually in-view of the camera during regular play (I can’t say for certain that all of them are since I did miss one). Both levels also have broken platforms that’ll fall when you step on them, but although you can just run forward past them most of the time, sometimes you’ll get caught on them and have to jump a bit to get back on the path.

I don’t know about this one.