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Not too long since last time, but there’s been a lot of just staying at home as of late…

Fates of Ort

12.2 hours, 5 of 8 achievements

I reviewed this. It's very good, you should give it a try!


Celestian Tales: Old North

6.5 hours, no achievements

Celestian Tales: Old North is a JRPG that shows some potential, but ultimately falls flat. At the start of the game, you get to pick which of the different characters is your "main", and that one will constantly be in your party, while the rest can be switched in and out at will. Depending on your main character, you'll also get a slightly different start, and the ending will (supposedly) be slightly different, but otherwise the story is the same.

You're playing as a group of squires, who are training to become knights. But then one day an enemy force appears, a group of giants known as world enders are invading your kingdom, and the army has to stop them. And your group does of course get dragged into all of this. There are some hints at great ideas here, the party often talks about their place in society, with the different characters having different views on the roles of nobles, religion and so on, but this ultimately does not lead anywhere. Actually, not leading anywhere is pretty much how I would sum up this game, it starts a lot of things, and hints at a great and interesting world, but it's not there, and then the game abruptly ends in a very anti-climatic way. The DLC is a bit better here in this regard, as it actually has a proper ending, but it's on the other hand a lot less interesting. You kind of need to play the DLC though to understand why a specific thing happened right at the end of the main game though.


The Haunted Island, a Frog Detective Game

0.6 hours, 6 of 6 achievements

You're a detective who's also a frog, who need to find out why people think there's a ghost living on/under an island. That's the story of this game. The frog detective games are super short, but charming, P&C adventure games that are almost entirely devoid of any challenge. You walk around in a small space, solve very simple puzzles, and then you eventually win. I enjoyed this, but some people will take umbrage with the short length.


Contrast

3 hours, 16 of 2 achievements

Another short one. Contrast is a puzzle platformer with a neat gimmick. You can turn into a shadow, and walk on any other shadows. Light sources and objects can sometimes be moved to change where the shadows are, and this is where the puzzle element comes in. For the most part this works really well, but there were times when the game struggled, particularly with shadows cast on curved surfaces, and sometimes the physics bugged out. This was nothing game breaking, but it's a blemish on an otherwise good game.

I think anyone who enjoys analyzing game stories will have fun with this one, as it's one that does not spoon feed you the answer, but instead hints at a lot of things, but lets you, the player, draw your own conclusions. My conclusion on the story makes it kind of generic for an indie 2D platformer, but you might come to another conclusion. I won't say any more about it though, in case someone wants to play the game.


Star Trek: 25th Anniversary

5.2 hours, no achievements

I'm by no means a Trekkie. I've seen most (but not all) the movies, and my opinion on the original series is kind of lukewarm. I don't dislike it, but I also don't particularly like it. But this game was a pleasant surprise. It's a P&C adventure game along the line of Monkey Island, but with a few twists. The game is basically structured like a series of episodes from the old TV show, with each new "episode" starting on board the Enterprise, where you get informed about something happening somewhere, and you having to go there. Once there you're sometimes dragged into a space battle, and this plays like a simplistic, but not bad, space combat sim (think X-wing or Wing Commander, minus a lot of features). Then you get to talk to the crew on board the bridge, voiced by the original actors from the series, to find out more information, and once that's done you beam down to the planet/space craft and the P&C part begins. Find items, solve puzzles, talk to people, all the familiar stuff. But as this is Star Trek, you also have some crew members with you, including a person wearing a red shirt, who have skills that will help you solve some puzzles. Most puzzles only seem to have one solution, but there are also a few that have multiple, and the game will reward you if you find peaceful, diplomatic solutions, and will scold you if you just shoot the "bad guys".

This game was really good. While some Star Trek fans might be disappointed by the lack of green women to seduce, there's just so much good about this game that I don't get why it's not being talked about more often. This is clearly one of the best P&C games of the early 90's, easily rivaling those of Lucas Arts.


Fates of Ort review