petpasta

I’ve beaten two available chapters of a free danganronpa-like game Kimi ga Shine (aka Your Turn To Die). It was a BLAST, what a ride. Highly recommend it. Watch out for spoilers though.

Report 14: Back in time

    Space Quest Collection

    Space Quest Collection | Space Quest II: Vohaul's Revenge

    7/10
    3 hours playtime (6 overall)
    no achievements

    Just a classic Sierra point’n’click with many, many ways to screw yourself over. If you don’t know what you’re dealing with, you better stay out of it or use walkthrough as frequently as possible. This game can and WILL screw you over, also killing poor guy Roger in the most gruesome ways possible in the process. There's literally an event near the end, which seems harmless at first, but kills you around 30 minutes later Thankfully, I managed to get to the ending fast enough so the death segment won't be triggered after reloading.
    The first game’s VGA version was better (duh). Haven’t played the EGA version though, so I can’t compare these two, which would be logical here, sadly.
    Due to the lack of VGA interface and scenery details, there’s not much room for humour as in the first one’s VGA version. There were annoyingly many pixel-precision segments, where you have to slow the speed down and navigate Roger through stuff as accurately as possible.
    Despite everything, it was pretty alright and had its moments. It’s also actually pretty short, just like the first one.

    Hitman: Codename 47

    Hitman: Codename 47

    7/10
    15 hours playtime
    no achievements

    I think… I kinda hated it? What I’m feeling is not all-out kind of hatred, but it’s sprinkled all over my feelings about that one.
    The thing is, I can’t hate the game for not being as hitman-y as I wanted it to, because there was no Hitman game yet to look up to before this one.
    But then again, it doesn’t change the fact that I disliked most of the missions. They tend to get pretty boring and tiresome, since one little screw-up can make you do the tedious parts all over again (there is no saving function during missions). Plutonium Runs Loose (the ship one) has to take the cake as the most annoying one, although I’m torn between this and Say Hello To My Little Friend. Traditions Of The Trade was easily the best mission in the game.
    Quite a few annoying bugs (crashing near the end of a mission, triggering an alarm for seemingly no reason at all, getting stuck in textures), but manageable overall. Honestly, not a bad game. I mean, I played through it and was invested in it until the bitter end.

    STEINS;GATE 0

    STEINS;GATE 0

    7,5/10
    30 hours playtime

    It was supposed to be a retro-selection, but I finished this VN and it kinda fits for the theme, so yeah.
    It,s a sequel… spin-off… something for the original Steins;Gate VN. Honestly it wasn’t as bad as I’ve been told. Yet, the game felt kinda… pointless isn’t the right word, “needless” may be it. Although I enjoyed Maho and, obviously, Leskinen, the first novel didn’t exactly need another one to tie up its loose ends.
    New character sprites look hit-and-miss-y. Obviously liked the original ones more.
    Overall, it’s a pretty solid VN, even if it’s worth it only for the Leskinen memes.

    Half-Life

    Half-Life

    8/10
    7 hours playtime
    no achievements

    I finally played it to the end. For some reason, I stopped playing right at the final boss, without actually finishing it, and just watched a playthrough on youtube a few years later. I think I tried it a few times, only putting it on hold all the same. Now it’s finally done & dusted.
    Half-life is a classic and it doesn’t need to be reviewed whatsoever, so I’ll just list some things about it.
    Things I liked:

    • It aged pretty well
    • I’d call it situational action game or something - instead of just throwing more enemies on you, the developers tried their best to create interesting setups, forcing you to think logically, adapt or react fast enough.
    • The pacing - except for a few instances, you can be as slow or as fast as you want, the game won’t try to slow you down either way (again, except for a few instances)
    • It’s the reason Freeman’s Mind exists.

    Things I disliked

    • Railway segment - it is unique, but after a few attempts at playthrough it just feels somewhat boring and bogs down the pace.
    • Is it me or Gordon tends to slide a bit after moving/jumping whatever?

Backlog progress status: outta time… puns

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