Semi-weekly broadcasting of the Semi-weekly Max Backlog Extravaganza Show! Max Mnemonic’s profile
The backlog.. the backlog never changes.
RONIN: The backlog is dead
RONIN is an action game with a twist, where the combat is turn-based in a 2d platformer environment. In your turn you can either move, kill an enemy if you're close enough or use a special ability. It's inspired by Gunpoint, a game which I played around 5 years ago for about an hour so you'll forgive me if I can't make any comparisons.
Right off the bat I'm going to say I don't dislike the game, but it has a lot of problems. For one, the turn based combat mechanic is barely developed throughout the game, with barely any enemy, location or weapon variety. The skills *sort of* bring a little spice to the gameplay, but half of them are useless or extremely situational.
Contrasting 1001 Shadow Dragons
This is a great tool for making small rpg hack 'n slash adventures (2-20 minutes long), but the problem is 99% of the content is community based, so 90% of what you get is uninspired, simple and mind-numbing. A lot of the adventures I encountered were titled "My first try" or "Small dungeon/map/whatever" and you could probably not tell the difference between them. The other 10%, however, are great experiences that make great use of the adventure editor and managed to impress me. Of course, I didn't play ALL the available maps (there are over 10000), but I'm fairly certain the percentages remain the same throughout the whole community content, having played 500 (give or take a few) adventures.
This is what you could consider another rpg making tool. I haven't played any community based stories yet, but based on the main story made by the developers, this kind of rpg tool might be a little bit more refined. Gameplay is turn based strategy, with a linear storyline, and I found it pretty fun, maybe a little too easy in Normal difficulty. Something that bugged me though, is that in the last mission you need to carry at least two people with a special weapon. If you just bring one you can't progress at all. Luckily, you can "rewind" filesaves, but I still think some warning would've been nice. I really enjoyed the story, and the different classes of characters might give it a bit of replayability value.
10/10 platformer. Hard as nails. Really puts the laughter in slaughter. Excellent level design, and every mistake made is only your fault. You will die a lot and your whole body will go into a self-induced paralysis as you attempt that jump for the hundred time, confident you'll make it this time. Finishing a level might give you a god complex, and it might feel so good you'll never be able to enjoy life again, because nothing will amount to what you just did. Or maybe I'm exaggerating. Either way, a must for platformer fans.
It was okay. For some reason I had it pictured as a great indie gem, but it's just another 3d plataformer with a twist that, in my opinion, was underdeveloped. Story is okay, nothing too great but not forgettable either. Puzzles are kind of repetitive and in some cases were frustrating for me because the shadow mechanic glitched out and I had to start over, several times. Game lasts about 2 hours or around 3-4 if you want to 100% it's a fairly easy 100% too. All in all, I enjoyed my time with Contrast, but with a little more thought put into it, it could've been something truly special.
Up next: Who knows?
Assassination Aftermath: Radioactive content ahead.
Now this is the definition of a classic. Great from start to finish, with all the defining qualities of a good rpg: Lots of choices, customization, interesting quests and Dogmeat! A lot of people don't like the graphics, think it's outdated and it didn't age well. I completely disagree with those people. I see it as a graphic style that is unique to that game, like Borderlands, MadWorld, Heavy Bullets or The Legend of Zelda: The Wind Waker. Granted, I didn't play many games from before the 2000 in 3d, so that may be why it's so unique to me. The only problem I had with the graphics was that some objects blend into each other because of very similar colors, but it wasn't a huge issue. I got the ending in which the super mutants invade most of the settlements you saved and I will definitely come back to it to get other endings, but besides that I feel the game doesn't offer much in terms of replayability, chances are that after your first playthrough you will have seen most of what the game has to offer, except maybe random encounters that are based on luck.
One SG Win in the bag! All of the other ones remaining!
Short puzzle game a la minesweeper. Except minesweeper relies on rng and logic, while in Hexcells it's a predetermined grid,
Finished original BoI
I ran into some problems with this one. The last achievement popped up before hand, so now it looks like I got it before actually finishing the game, but the game’s so full of bugs I won’t even bother fixing it with SAM. This one is CONSIDERABLY harder than Rebirth, because the optimization
sucks huge enormous balls is bad so you’ll get a lot of lag if too much is going on in the screen, among other problems. I hadn’t picked this one up for a long time because I was playing rebirth, and I have to say I don’t like it as much as I did with my first 200+ hours. It’s still good, but now that there is Rebirth there is no point in playing the original simply because Rebirth actually works. Either way I’ll still enjoy it in 50 years when I decide to replay some “retro” games of my youth.
I DID IT!
2 games have been assassinated
I recently finished both Refunct and A Boy and his Blob. Refunct is a short (very short) first person platformer that doesn’t have much going on for it, but it compensates by the fact that it’s only half an hour long. It also asks some pretty deep questions that will hurt you philosophically. All in all a fun experience. Extremely easy 100% that will only take you half an hour.
Now A Boy and his Blob, that’s a whole other deal. I have conflicted opinions, because on one hand, it does so many things right, and on the other, it fails where it matters most: the gameplay. The game is slow, and frankly, boring. There’s no sense of challenge and everything is so easy you could probably do it with your eyes closed. The only challenge lies in the awful controls, and that’s never fun. But I will say that I enjoyed it enormously. The art is gorgeous (to my taste), the music is beautiful, and the characters are unique and charming. Crushing the black goo enemies is fun and trying out all of the blob transformations is also entertaining. So all in all if you want a relaxing experience without any difficulty other than trying to adjust to the controls, I’d definitely recommend it.
It’s also a pretty easy (albeit time consuming) 100% if you are looking to increase your completed games count.
On a side note I’ll have 100%ed The Binding of Isaac: Rebirth in exactly 4 days.
Stay tuned for our next broadcasting where we show you how to make a magic trick involving just 4 cards and backlog.
What’s up, assassins? Max here. And I have to be honest: I’ve been broken.
Just today I finished the last needed run on The Binding of Isaac: Rebirth (Afterbirth plus edition) with the character Eve against Delirium. It was epic in a way (there’s now a 5% chance of instantly going to the last boss, skipping 45% of the game’s progression, which is what happened) that I wasn’t really under-prepared but I wasn’t overpowered either. Now I have that feeling of emptiness you get after you finish a really good series or a book, that you never really wanted it to end. TECHNICALLY I didn’t 100% it, but the last achievements require me to do 11 more daily runs (easy since you just have to participate in them) and get all the items (of which I already have around 99%). So yeah, sad but inevitable, it’s the end of an era for me. And on the bright side, it means less backlog, right? And what backlog this game was!
|Games that broke me|
|Binding of Isaac: Rebirth|
On a more positive note, I got accepted into the cool kids group. Yay!
LAST MINUTE NEWS
We interrupt your current flow of backlog assassinations to bring you special news. Max Thunder has currently reversed to the state of having no achievements, and soon will revert his ageing progress too, until he no longer exists. This will also be true for the universe itself, therefore eliminating all backlog imaginable, and also therefore making everyone reach enlightenment.
Stay tuned for next week where we reach -1 backlog and become omnipotent assassins.