RileyHisbert’s profile

Been gone for a while, but I am back and ready to slay that backlog!

Current Game(s): Disgaea 4, Our Life: Beginnings and Always, Higarushi, Chicory,
Current longterm games: Farm Together, Cozy Grove, Coloring Pixels

Games I cannot wait for (and typically backed on Kickstarter): Friday Night Funkin (full version), Beacon Pines, Coral Island, This Dead Winter

33.4 hours

So obviously I'm late to the party. To be fair I had this game for a long while, but only played for a bit before stopping - adhd makes it hard for me to actually play the same game for long sometimes lol

I definitely had a good time with this game. I really enjoyed the story that was revealed between either messages from Casey, or notes left around the area by Hobson Twillgers. However, the gameplay itself did get a bit repetitive for me by the end. Don't get me wrong, it's still an amazing game that I do recommend, but once the story was done, so was I. Hit the credits, and I closed it. Maybe one day I'll go back to get more achievements, and perhaps it was the fact that I binged the game in only a few days (about 30 hours over 4-5 days), but I was ready to be done.

The graphics in this game are adorable, and I really did enjoy the scenery, especially in the moss area. The slimes were creative, but I found most of the largos to be a bit boring, and less my taste. TO be fair they're intended to be a cross of the two slimes, but personally I felt that it kept the form of one slime with a color change from the other, and then enhanced the size. I would have rather seen more combinations of the forms themselves, personally, but maybe that was just the largos I wound up creating and seeing in the wild. There we some that I liked, like the saber/tabby and hunter/tabby (clearly I love the tabby slimes hah), but I found myself mostly keeping the regular slimes around my ranch. It also allowed me to fit more slimes into a corral, because the largos could (obviously) stack more easily to escape.

Personally, I wasn't the biggest fan of the minigames unlocked. I did do them for the rewards unlocked (which were VERY useful), but I didn't actually bother doing them enough to unlock the extra corrals - it felt like too much of a hassle. By the time I could return to my ranch, most of my slimes had gone through their supply of food and I just had to run around to everyone collecting full things of plorts (to be fair, this was before I could get the drones).

I know I talked a lot about the parts that I personally didn't enjoy about this game but I do want to say that I overall had a great time - wouldn't have played so much otherwise. Most of these annoyances popped up towards the end, and could very well have just been from playing too much in so few days. And I don't think that the issues I had should be enough to turn anyone away from the game. Obviously it's not for everyone - no game is - but I do think it's worth checking out if the premise interests you. I do plan on picking up Slime Rancher 2 when it comes out, so clearly it wasn't enough to turn me away from the game. I'm sure most people have already played this game if they were interested, but if not, do check it out!

12.5 hours

Button City is a relaxing game about a small local arcade, and the kids who essentially consider it their second home.

I'll start by saying this game definitely isn't for everyone - it's not fast paced and the only action you see is in the mini games. However, that doesn't make it a bad game. As someone who loves wholesome, relaxing games, I really enjoyed it! I found the gabobots minigame a bit annoying at times, especially when AI decides to be extra stupid, but overall, a great experience!

Most of this game is either fetch quests, or challenging the townsfolks to one of three minigames - racing, dancing, or the staple of the game, gatobots. The racing is probably the simplest of the games - just hold down x the entire time to constantly utilize your boost, and turn as often as possible to build said boost. Dancing was a huge pain when I tried using the arrow keys, but mostly due to me mixing up what key was what symbol - once I switched to 1, 2, 3, and 4, it became much easier. Gabobots is pretty straight forward, just collect the berries to bring to the center and beat up your enemies so that they can't. You can collect a small hoard of gabobots, but in the story missions that include matches, you're stuck to your starter (who in all fairness is definitely not the worst of the lot). Personally, I find that having a crew of mostly long-distance characters works best, maybe with the tank of a melon added in. The only match that I truly found hard was the post-game one - and you'll know it when you see it.

There are still some minor bugs in the game, but the dev team has been great at being responsive in a timely manor and patching the issues as they come up. Overall great game!

A belated post for some finished games

All of these were finished way back in May and June, but I never bothered to make a post. At this point I can’t be bothered to write a review for them as it’s been a while, but feel free to ask for my overall opinions! Otherwise, just a quick update to show I am slowly making a bit of headway on my monster backlog.

Other than that, I finished the long-awaited Neo Twewy on the switch and played the new Pokemon Snap content. A lot less gaming lately due to mental health things, but planning to hop into The Great Ace Attorney soon!

107.9 hours
Main Story Complete!

Pretty much one of the only games I played in July, I finished the main story for this game last night! While I still have 2 bears to 'max out' and the collection to complete, figured I'd still post this since I haven't posted really anything in a while.

A full review of the game can be found on an earlier post here. My opinion hasn't much changed. New content was added for summer which introduced bug catching, something that I've really enjoyed. Not sure how people manage to do it with mouse and keyboard, but it's really not bad with a controller. For all I know it's easy with mouse and keyboard and it's just due to my not being use to it the few times I'd tried.

I definitely still plan to continue this game. I've played it almost every day since I got it, at over 90 days played now. Well there's some things that could be changed or improved, I've gotten over 100 hours of enjoyment out of this game, and as someone who tends to lose interest in things easily (just look at all my unfinished games… it's pretty obvious), I'd say that that speaks well for it on its own. Considering the $15 pricetag (not to mention the fact that it's been on sale multiple times despite it being new), I'd honestly recommend this game to anyone who likes a relaxing time. If you enjoyed ACNH and don't mind the lack of multiplayer, I'd consider picking this up.

2.8 hours

I absolutely completely 100% loved this game. This is what I wish Pokemon Snap had been, and I say that as someone who also loved that game.

Graphics? Astounding.
Creatures? Totally unique.
Story? Minimal, but in a way that works, and is very enjoyable.

I love that they have spaces to save photos of landscapes, and the ability to take selfies - it just ads for more unique gameplay in my opinion. I felt like I could just spend time chilling and truly taking everything in. Sure, you can make a mad dash and just take photos of things while running along the path but, there's so much to enjoy.

I have one single complaint - I wish you could skip cutscenes, for the sake of replay-ability. While most cutscenes are incredibly short, I made the mistake of reaching the end of the game again and 'finishing'. The ending cutscene + the credits wasn't worth sitting through again, and I just closed my game. I feel like I'd be more willing to go back through everything - even with the game 100% completed - to get better photos if I didn't have to sit through the scenes again.

Been focusing a bit more on my book backlog than my games, but the Wholesome Direct had me grabing two new games and wishlisting like… 30. So here’s one of the games I grabbed!

1.2 hours

Once again, I wish Steam had a better rating system than "recommend" or "don't recommend". Where the game is right now, I definitely have a fair few issues, but overall the game was enjoyable and I see potential for updates and improvements.

Overall, this game is relaxing aside from the usual frustrations of the nuances of claw machines. I actually had to laugh at how realistic it could be at times, where just being that little bit off gets you nothing. Of course, it is overall easier than the real games, aside from the fact that the fish move.
There are (at the moment) three claw machines you can play (and one out of order). Each one has a new gimmick you have to deal with when it comes to dropping and grabbing with the claw. While I found them annoying at the time of playing, I do really like the idea. It means you're not just doing the same thing for the entire game.

Now, my issues.
My biggest one first. There's no save. And it doesn't tell you there is no save. While the game is short, sometimes I don't even have the 30 minutes to sit down and play it to completion. It's really disappointing to be almost done, have to run an errand, and then come back and start over. It wasn't much of a time loss, but. It almost was enough to stop me from playing it to it's entirety.
Next, the fish LOVE to hug the walls of the machine, where your claw can't go. And I get that that's a thing in reality when playing these games too, but they literally just. Swim the parameter until they get near the box, then move out for a moment. You just have to sit there and wait for them to come out. If it'd be possible to better randomize the fish patterns, I think that would help.
Also, it only happened once and was an easy fix, but the fish CAN get stuck in corners. All you have to do is leave for a bit and come back, so it's not at all a make or break issue, but definitely a little annoying.
Lastly, I imagine it's just a bug, but having finished the game I ended with only 27/28 fish. I got the achievements for both getting all the claw machine fish and bucket fish, so unless there's a hidden method somewhere else, I'm not sure what happened. I still wound up with all achievements.

And one other thing I'd love to see is the ability to view the fish you've caught again, in a little book or something. Either in the game or in the main menu would would, I just think it'd be a nice little touch :)

  • 100 hidden cats

    0.0 hours playtime

    100 of 100 achievements

  • 100 hidden mice

    0.1 hours playtime

    100 of 100 achievements

  • 100 hidden birds

    0.3 hours playtime

    100 of 100 achievements

  • 100 hidden aliens

    0.1 hours playtime

    100 of 100 achievements

  • 100 hidden gnomes

    0.0 hours playtime

    100 of 100 achievements

  • 100 hidden cupcakes

    0.0 hours playtime

    100 of 100 achievements

  • 100 hidden eternals

    0.4 hours playtime

    100 of 100 achievements

  • 100 hidden snails 2

    0.3 hours playtime

    100 of 100 achievements

  • 100 hidden mushrooms

    0.3 hours playtime

    100 of 100 achievements

  • The playtime should make it obvious on why I am combining all 9 of these into one review. Today I made an impulse purchase to buy the rest of the games (having already played 100 hidden snails), and refused to let them sit on my backlog. So I played them back to back. They were something nice and simple to do while feeling pretty crappy, and reminded me a lot of the types of magazine-ish games I loved playing as a kid.

    Overall, they’re all very easy;. Gnomes and Cupcakes the most so. Eternals was the only one that required more than just finding the hidden object - you had to puzzle solve to reveal a few. Mushrooms only posed a challenge in that the mushrooms actually suit the scenery, and feel natural, whereas I can usually just look for what seems ‘off’. Snails 2 had a fun twist of being colored the second half of the game.

    Very simple games with interesting art styles. Definitely not great on the money:time ratio, but still pretty cheap in the first place.

    Rescue Lucy

    0.25 hours, no achievements

    Well that was… not good. Not sure what I expected, but it wasn't this. It was incredibly short, and honestly annoying. You have 5 seconds to click on 'enemies' with the right object, but it can be finicky on where you click, leading to a horrified shriek and needing to start at the entrance again.

    Basically, you're a little girl who's dog ran off into a haunted house and you need to save her. There's nothing to this game other than that. It's just a really boring point and click. I'm not quite sure why I went in with any expectations considering I knew it had been removed from the steam store, but apparently whatever bar I set was too high.

    Another one checked off the backlog at least.

    Finished some short games!


    1.4 hours, 47 of 47 achievements

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    I hated it. That's all I have to say. This game is so PICKY and yet it's so hard to get the sliders exactly where you want them. In theory it seems like a cool little game, but in my opinion, it was NOT executed well. I could move the sliders to what seems the exact same spot 3 times and get 3 different results. I rage quit this game multiple times, but finally powered through it.


    2.3 hours, 4 of 8 achievements

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    Another game I had to power through. This one was more so because the mechanics are that of a ragequit game, and aren't exactly my thing. But I have it, and so I played it. I don't really have too much to say - the game is what it appears. Just keep redoing the same things until you learn the rhythm. I definitely don't plan to 100% this, as it basically requires replaying the game.

    Nino Maze LOFI

    1.2 hours, no achievements

    Click to expand

    Another cute little cat game I got in a steam bundle. This one is just mazes to reach fish with some nice LOFI music in the background. Overall exactly what I expected, with a few issues -
    The fact that it gets smaller with each stage wouldn't bother me had they kept to a light colored background and tiles - a black cat would show up fine in contrast. I was able to see fine in all the stages, it just was more annoying on those.
    I really, really wish the LoFi didn't have any speaking to them. It made me jump multiple times, and just pulled me out of the relaxing mood. It's only in a few of them, but I personally didn't enjoy it.

    Overall, very simple mazes that were easy to complete. Screenshot is the final image of the game, just for proof of completion :)

    Emily is Away

    .55 hours, 20 of 20 achievements

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    I already knew the story of Emily is Away, I just hadn't yet played it myself. Overall, it's a very good game. It makes you feel like your choices impact the ending, but there is only actually one route. There's different dialogue based on your answers, yes, but it felt far less stressful to me than feeling like my choice could make or break something.

    The extra achievements were actually more fun than I expected - there's a certain username that unlocks all of the different icons, and each icon (or at least, the ones for the achievements) leads to a little bit of fun dialogue with Emily at the start of your conversation. You can also use all of them on chapter 1, making it a very quick process!

    3.0 hours
    Played on Steam

    I will start by saying this is a beautiful game with a touching story. With that in mind, I did have a few issues with some of the mechanics. Some of these may have been due to the laptop that I played the game on, but looking at other reviews it seems that others had some similar issues.

    The controls could be kind of wonky - there were multiple times that my double jumps failed, and there were a few situations where I had to move to a precise spot in order to interact with the object, even though I seemingly was right in front of it.

    The massive amount of space to explore is nice… but also a pain. It's beautiful to look at, but so easy to get turned around and lost. I retraced my steps by mistake too many times. Having at least a compass probably would have helped. I realized pretty quickly that this wasn't going to be a game I'd 100% - there was too much and it was too spread out. I originally thought that the stars would be a trail, leading you around, but I spent so long running around looking for the next small cluster, it definitely got frustrating. And with all of this, I still managed to find no hidden items. It also took forever to get to places, even when I knew exactly where to go, even at a run.

    I wound up watching a video for the secret ending. I thought it was really touching, and wish it had been included in the main game. It felt like an important aspect of the story that I was sad that many people missed out on. Based on steam achievements, less than 2% of players at this time have actually found it.

    Negatives out of the way, as I said, I did love the overall experience. The negatives, while frustrating, weren't enough for me to dislike the game. I can absolutely see them being reason for others to quit, but to me, the story outweighed it. It felt so personal and touching, and just so real. I'm also sad that in missing out on some general items, I missed out on more story that way, as I really loved the insight into Joseph's life (and Rachel's). The music also felt perfect for the atmosphere, and very much complimented what was going on.

    That in mind, I think I can only recommend this game for it's art and story, and not so much for the gameplay itself. While I understand that it is a walking simulator, it left me feeling more annoyed than others that I have played, mostly in part due to the long spaces between anything happening, the frustration of failing jumps, and the distance between items.