RileyHisbert’s profile
Been gone for a while, but I am back and ready to slay that backlog!
Current Game(s): Sun Haven, Fae Farm, Palworld, Spirit City: Lo-Fi, Capybara
Some all-time favs: Frog Detective, Crime Scene Cleaner, Beacon Pines, Ace Attorney, Kingdom Hearts
Florence is a simple story with beautiful art that will touch your heart. While the story itself is simplistic, I think it is highly relatable to a lot of people.
Florence is a 25 year old who feels pretty alone and has a mother constantly harping on her to get a boyfriend. She's stuck in a rut, until she meets a cello player named Krish.
This story is told primarily through pictures and animations, there is very little actual dialogue. But the stories about loss and passions and moving on are wonderfully done. I feel like the lack of words makes it easier to relate, as you can imagine Florence's words as anything you're feeling.
The gameplay itself is very minimal but I felt satisfied with it. Achievement-wise, there's a lot you just get from basic progress, and the chapter select makes it easy enough to go back and get the optional ones you miss. Nothing took me more than two tries to get. While $6 feels kind of high to me for only 30 minutes of game play (I'm kind of cheap), I would recommend picking it up, especially if on sale. The devs deserve it for such a beautiful game!
When an aviator crashes in a mysterious storm (big shocker, over the Bermuda triangle), it is your job as the mysterious magical god who can click things to help him get home.
A cute little game with beautiful graphics and for the most part very simplistic puzzles. I can admit it had me stumped a few times, but most puzzles consist of 'click all the buttons' or 'pull all the levers'. There's also a lot of finding hidden little white dots (stars) in order to unlock the gates. And if you struggle with finding them, there's a handy dandy map you can find in each level to help you find them all (though using the maps even once means you won't get all the achievements, just as a warning).
It's a cute little game. Not much story. In each level, you can find a picture of your unnamed aviator's past where he gives you a few lines about it, but that's really it. It's sweet, as it's about him and his family, but definitely very minimal.
I did not find this game to be worth it to 100%. While a lot are made through progression, there's some that you cannot go back to get without entirely replaying the game. And most of them are just to do things faster, or in less moves. I got all the gameplay out of the game. I feel satisfied with what I played, I don't feel the need to play it a second time just for a few achievements. However, the game is fairly short (2-3 hours) if you did want to go back. It'd just suck to make one mistake and miss out again.
I did enjoy my time playing this game, and since I got it on sale, it definitely felt worth the price!
It's… cute, and an interesting concept.
But it feels very thrown together and I agree with other reviews that it feels like a Roblox or Fortnite game.
It's a clicker game, I never go into these with high expectations, so no, that's not why I don't recommend.
- The game doesn't tell you anything when you start. No preface, no tutorial, just go get coins and collect creature. yes, it's a straight forward game, but there were some things I'd have liked to know, such as what gems do (since you can get them right away but not use them until later on), and information on how creatures work? They have different stats, tell me about that.
- I can hatch like 300 of the same creature trying to get my mythic and they are all entirely useless to me. Let me grind them into powder to level up my good ones at least, a la pokemon go.
- The gifts feel entirely USELESS. They give minuscule amounts of coin and diamonds and i probably could have gotten more just mining in the seconds it took to open all these gifts. And the game will pop up at you if you don't open your gifts after a while, so I can't just ignore their existence.
- There's lots of pop up events and they ARE NOT EXPLAINED. While they are pretty easy to figure out yourself, I'd still like information on them?
- The idling aspect… doesn't always work. Even if the game is open and tabbed out, it's hit or miss if my creatures will mine anything? And closing my game, I got absolutely nothing while I was offline. I get not wanting to farm a ton being off, but there should be a few hours you can earn up to.
- Multiple things require you to stop using your hoverboard. Including opening those stupid gifts. Just let me stay on them.
- Just a critique but the pause menu is… ugly. Definetly feels 'babys first game' level skills there, and it just doesn't match the art of the game. I know you don't want a ton of detail in there, that'd be pointless, but it feels very much like it's the menu from a different game. Something more sleek maybe? I don't know.
- Creature designs are just… kind of boring? All the same base shape and just feels like palette changes and a few add on mutations.
- Supposedly there's a use to the second type of diamonds, but not in this demo, so I feel like they should have been removed
There ARE pros to this game.
- I really appreciate that you can hover over things to mine instead of actively click.
- The Level Up progressions seem very steady, not too long or short
- The changing environments are very cool and nice to look at!
- Satisfactory 'number go up makes brain go brrrr' game
- The CONCEPT of mega and gold creatures is cool but without much info on the creatures it feels like it falls short in the end.
As someone who loves creature collectors, I felt 0 need to go back and get the ones I missed. Because they're useless. I can't even just look at them, they'll be thrown into my inventory with the other 1000s of creatures and never see the light of day. Overall this felt like… a waste of time. And I waste a lot of my time without complaining, so that says something. Fingers crossed the full game is better, but who knows.
As a piece of paper in a town where it rains all year round, life is kind of bleak.
This game is. Incredibly simplistic. From art to gameplay to story, all around, very simple. You play as an unnamed piece of paper, on a mission to get home from the bus stop without turning to mush from the water. You must avoid both the rain falling on your head(?) and the water being splashed up from cars and bikes on your short journey home. You can utilize your umbrella, shops and other buildings, and even benches on your journey.
While there are a few characters to interact with, the only story to this game is that it always rains, and some people fear it, while others have learned to adapt. Kind of cute, but not much to gather.
For gameplay, you can move, interact, and use your umbrella. Your umbrella defaults to being over your head, but you can move it in different directions to protect you from other hazards, though that will damage it. You will also take 'damage' from the falling rain while you are in that pose. The second level is a little more intensive than the first, but it is the same route with one new 'unlocked' building (that seems to provide nothing except another place to 'replenish' health.
Beating the game itself is incredibly easy. Most of my time in this game came from the hidden achievement of dying 20 times
The dev seems to be actively working on fixing bugs, and does plan to add more levels in the future! For a little, free game, it was very cute, and I definitely with the dev luck but with this game and any future endeavors :)
Grimm's Hallow is an amazing, touching story about a girl who has just passed on and become a reaper.
Your goal as a reaper is to reap ghosts (which have become aggressive the longer they remain) and help them move on, which will earn you energy to move on. The reason you became a reaper and not a ghost is because you were not 'strong' enough to move on in the first place. The other reapers are a really fun cast of characters, especially Grimm himself.
Upon waking up, all Lavender wants to do is find her brother. She doesn't know why she's dead, and she doesn't know what she's doing in Grimm's Hollow. She heads off into the caves to find him, where she has to reap plenty of ghosts on the way. What she finds is chilling.
The gameplay is pretty simple pixel RPG, but not in a bad way! I personally played on casual, and it was a very chill time. I only died to a normal enemy once, and considering I suck at games, that proves casual is pretty simple. However, it was still engaging, and a good time! Though, the part of this game that really shines is the graphics and the story.
I am a sucker for good pixel graphics, and this game is A+. The character designs, especially the different ghosts, are so fun and creative while still staying similar enough to show they're the same basic creature. The color palettes provide the perfect atmosphere, just a little bit of spooks.
The story is A+, top tier. It is touching and heart wrenching and just. So good. This game has 3 endings, all of which are straightforward and easy to get without needing any kind of guide. Each one provides new insight to the characters and backstory, and I'd strongly recommend getting all three, even if the 'bad' ending kind of breaks your heart a little.
This game should not be free. It may be short, but it is beautiful and touching and just. So good. Please pick it up and leave the devs a good review!
Mirth Melody is a small, free game released to promote an upcoming title by Clay Game Studio, Mirth Island.
In Mirth Melody, you play as Dodo the Duck, vibing in the forest. The only other creature there is Steve the Seagull, who you can speak to while carrying the items littered around your little hideaway for some cute little lines (and to get an achievement).
The main part of the game is playing the guitar! At the moment, there are 3 songs to play, and in order to get all the achievements, you need to get 80% on each of them. According to an announcement made on Sept 1st, they do plan to release new songs (and possibly other content?) in the future! Which is awesome considering this is just a little free game made to promote a bigger, upcoming game.
My only complaint is I wish I could watch the cute little animations going on on screen while I play, but I have to focus on the notes. Not really much they can do about it beside having a static image of Dodo playing, which would honestly be lame. Looks like I'll just have to get my friend to play and stream for me so I can watch ;) (Or I could probably just play the song and not hit any notes, but where's the fun in that?)
The characters and art in this game are very cute. The devs seem very receptive in feedback and are taking notes on what to improve for future updates in both this game, and Mirth Island. I cannot wait for Mirth Island, and look forward to any future updates on Mirth Melody :)
A very simple puzzle game where you must piece together the objects your cat destroys!
The base game is very simple, each mug/pot having clear patterns to help you assemble them back together. It does has a nice and simple difficulty slope, the first puzzle being only 3 pieces and the final taking me a good few minutes. The art is really cute, and the pottery designs very satisfying, with a few even having cat themes in them! Very cute for a free little game.
A cute little puzzle game featuring cats themed around the Zodiacs!
Simple little square puzzles. I was worried at first that they were sliding block puzzles but thankfully, you can just swap pieces as you please! Borders are obvious, making the puzzle quite simple. Some of the floral patterns can be a little difficult to find the right spot for, but nothing terrible. The only downside is that you do need to play each puzzle twice - once on easy, and once on hard. However, it still took me under 2 hours to complete! The final 2 puzzles only need to be done once.
I think this is the third time I've played this game now? And it still holds up so well.
Had to go back and replay now that there's steam achievements. The game's art is so fun, and while the mechanics are simple, I still really enjoy them. The combos add a little bit of a challenge, but overall they're pretty simple to figure out. Parts can be a little grindy, especially if you go for the buy 3 of every item achievement, but it's really not bad. Each playthrough took me maybe 2 hours, and I believe I 100%'d it every time.
The story is deceptively dark and haunting, but nothing too intense. Just an interesting look into the future and how the world works, in a weird, twisted way. I really, really, love it, especially your letters with Sugar Plumps. I definitely plan to get the DLC closer to the holidays and replay it again, for a full 100% achievements (I got everything you can get in the base game).
Even after all these years, I still strongly recommend this game. Also, runs perfectly on Steam Deck!
A game about satisfying those OCD urges in a puzzle like manner.
A very cute game with pleasant graphics and overall a good variety of puzzles. Some where insanely simple (such as the first level, where you literally just make the picture frame even) and some I will admit to needing to look up because I'm kind of stupid. It's relaxing and there is no race against the clock, which just made for a very chill time with some nice vibes. I appreciated some puzzles having multiple answers, too, as it really challenges your brain to look at things in different ways. Overall, the achievements are very doable - I have all of the base game ones except for one, as it requires clicking semi quickly which can be a bit hard on a steam deck, but I may try for it on my desktop in the future.
I will say the game feels a bit short for the price point, but I do admit I can be a bit cheap with games. It was a fun experience, and I don't regret buying it. I do plan to get the DLC when they are on sale as well.
A beautiful game about love and loss told without any words.
The art style and music in this game are absolutely gorgeous. Which is important, as there's not a single bit of dialogue about humming. While this does mean that the story isn't told directly and obviously, I actually really enjoy that certain aspects can be interpreted differently by different people. I won't spoil the story, but I did really enjoy it.
For the puzzles, they are overall very simple with only a little bit of thinking needed for the most part. I had one that confused me and I needed to look up, but overall, very manageable. I personally didn't find them boring, however, as it felt more like a relaxing time than a difficult challenge. Most of the achievements I got through a basic playthrough, and only needed to go back to do a few - made easier with the chapter select, though you still may need to replay a good little bit to get to certain parts. As the game is overall short, this is no big deal, however.
All parts of this game felt important to the story. The puzzles didn't feel like they were there just to add gameplay, they all felt significant in Eda and Owl's lives. Every item had a bit of back story and seemed to play a part in their lives, together. It was beautifully told, something that can easily be failed at when attempting a game without dialogue.
I really loved this game. it was a nice, short little adventure that, despite being sad, left me overall feeling happy.
September Assassinations!!
Some of these games have reviews written up on my page. Some, like the tons of ‘100 cats’ games I completed, do not. If a game interests you, feel free to ask about it :)
I am too tired and sick to put these in a nice order so have a random mess of games. A few of these games were gone back to re-100% due to added content/achievements, and a few of the times are inaccurate due to idling for trading cards.
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Spirit City: Lofi Sessions
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Gourdlets
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A Tower Full of Cats
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Minami Lane
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Crime Scene Cleaner
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Catlateral Damage: Remeowstered
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Carto
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Lots of Cats in Every Moment
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An Arcade Full of Cats
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A Park Full of Cats
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DoronkoWanko
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Hidden Capybaras with Orange
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Meow Moments: Celebrating Together
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Cats and Seek : Kyoto
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A Castle Full of Cats
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Stray Cats in Cozy Town
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A Building Full of Cats
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HIDDEN CATS: The last of cats
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Cats Hidden in Paris
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There's no Socks
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100 Christmas Cats
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100 Capitalist Cats
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Where Dragon Spirits 龙魂在哪里
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100 Aliens Cats
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100 Cats New York
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100 Dino Cats
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100 Istanbul Cats
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100 hidden dogs
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100 Space Cats
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Cats Hidden in Jingle Jam
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Hidden Winter Cats
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Cats and Seek: Osaka
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100 Ninja Cats
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100 Funny Cats
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Hidden Robo Cats
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Looking For Cats In a Badly Drawn City
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Hidden Dino Cats
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100 March Cats
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Hidden Cats - Pirates
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100 Asian Cats
and some WIPs
So, mostly chill. Found a lot of hidden cats.
An adorable game about using your magical cartography skills to reunite with your grandma after separated by a storm.
You play as Carto, a young, very quiet girl who is separated from her grandma and their airship during a storm. Along with being separated, the map you both use to navigate the world has been lost to the wind! Your mission is to find those pieces in order to reunite with your grandmother. In order to do that, you must manipulate the pieces of the map you have, and help others along the way.
This gameplay feels very unique, and relaxing. Some puzzles are incredibly simple, while I did have to look up help on others. Overall I'd say they're more simple than thought provoking, especially compared to other puzzle games. The adventure and characters were very fun, and I really enjoyed the story. I wasn't planning to 100% in, but I was only missing 4 achievements (plus the achievement for getting all other achievements) so I figured why not - the game comes with a nifty 'chapter select' when you finish, so it didn't take long.
Overall a very relaxing time!
Hello I have been gone forever but I am back
An adorable game about building an island for vegetable creatures called Gourdlets.
This game is very simple and straightforward. Money does not exist as Gourdlets are not smart enough to understand the economy, so you can just build whatever you want right from the beginning - aside from the 15 items you unlock by playing. There's multiple types of terrain you can use to develop your island, including grass, sand, and a few kinds of tiles and paths. While there really aren't a whole lot of items to chose from, it's still a great time decorating!
In addition to decorating the island itself, you can decorate inside of each building, which gives you a whole new set of items. While still limited, it's nice to have that bit of variety!
The more your Gourdlets interact with the items you place, the more they 'mature', and the more items you unlock! Just be sure to mouse over them when they have a flower on their head to unlock progress toward your parcel train!
Overall, 100%ing as a lot of idling to let Gourdlets mature so I could get the parcel train, but otherwise incredibly simple. A great time and very cute!
You are a Pomeranian making a mess of your brand new family's home, what more do you need to know?
My only critique of this game is that the language defaults to Japanese. There is a helpful thread in the discussions that explains how to switch to English :)
It's time to turn your brand new family's pristine home into a giant mess. Shake mud and…. other fluids? all over the house to make as much of a mess as possible. In the process, uncover hidden pictures to unlock the party room!
Really quick to just run through and play, but even getting all the in game achievements only took me about an hour - and that was with only looking two of them up. A great time, especially considering it's free!!
A simple game about collecting spirits based on activities and sounds. That aspect really doesn't take long to do.
The important part of the 'game' is the task tracker.
I wasn't sure how much I'd use it as I don't sit at my PC much, but I found it incredibly helpful! Just having everything I need to do listed and being able to check it off is always rewarding. Plus, I can sort my tasks into up to 6 different lists, which has been great. Overall incredibly helpful, I have it open every day.
Minami Lane is a short, cute game about building the perfect street!
There are 5 different levels in which you must please the citizens and complete certain tasks in order to complete! There are required tasks and 'optional' ones (which of course give you another achievement, so is it really optional?). It is a very straight forward game with cute graphics. The only aspect of this game I found stressful was the bike achievement - they're just so easy to miss!! Other than that, it was a very relaxing time.
Most achievements can be gotten through a singular playthrough if you're good - I only missed two. The only one you'd need to replay for is getting trash, though it may be possible to get if you don't automate trash pick up :)
In order to pay your daughter's medical bills, you wind up cleaning up after a notorious mob boss. What could possibly go wrong?
I honestly found this game far more fun and engaging than Power Wash Sim. Maybe it was the more in depth plot or the mechanics feeling better, but I had a great time and managed to 100% it when I haven't even gotten close to beating Power Wash Sim's base game.
It was fun looking for secrets and struggling not to knock over my own mop bucket. It was also great frustrating my friends by refusing to use detergent. The upgrades are great and definitely make going back to easier levels to tie up loose ends way easier. The levels seem to go up in steady progression, most taking about 1-2 hours to complete, and as someone who likes to do an entire level in one sitting, I definitely appreciated that they did not go much longer.
So obviously I'm late to the party. To be fair I had this game for a long while, but only played for a bit before stopping - adhd makes it hard for me to actually play the same game for long sometimes lol
I definitely had a good time with this game. I really enjoyed the story that was revealed between either messages from Casey, or notes left around the area by Hobson Twillgers. However, the gameplay itself did get a bit repetitive for me by the end. Don't get me wrong, it's still an amazing game that I do recommend, but once the story was done, so was I. Hit the credits, and I closed it. Maybe one day I'll go back to get more achievements, and perhaps it was the fact that I binged the game in only a few days (about 30 hours over 4-5 days), but I was ready to be done.
The graphics in this game are adorable, and I really did enjoy the scenery, especially in the moss area. The slimes were creative, but I found most of the largos to be a bit boring, and less my taste. TO be fair they're intended to be a cross of the two slimes, but personally I felt that it kept the form of one slime with a color change from the other, and then enhanced the size. I would have rather seen more combinations of the forms themselves, personally, but maybe that was just the largos I wound up creating and seeing in the wild. There we some that I liked, like the saber/tabby and hunter/tabby (clearly I love the tabby slimes hah), but I found myself mostly keeping the regular slimes around my ranch. It also allowed me to fit more slimes into a corral, because the largos could (obviously) stack more easily to escape.
Personally, I wasn't the biggest fan of the minigames unlocked. I did do them for the rewards unlocked (which were VERY useful), but I didn't actually bother doing them enough to unlock the extra corrals - it felt like too much of a hassle. By the time I could return to my ranch, most of my slimes had gone through their supply of food and I just had to run around to everyone collecting full things of plorts (to be fair, this was before I could get the drones).
I know I talked a lot about the parts that I personally didn't enjoy about this game but I do want to say that I overall had a great time - wouldn't have played so much otherwise. Most of these annoyances popped up towards the end, and could very well have just been from playing too much in so few days. And I don't think that the issues I had should be enough to turn anyone away from the game. Obviously it's not for everyone - no game is - but I do think it's worth checking out if the premise interests you. I do plan on picking up Slime Rancher 2 when it comes out, so clearly it wasn't enough to turn me away from the game. I'm sure most people have already played this game if they were interested, but if not, do check it out!
Button City is a relaxing game about a small local arcade, and the kids who essentially consider it their second home.
I'll start by saying this game definitely isn't for everyone - it's not fast paced and the only action you see is in the mini games. However, that doesn't make it a bad game. As someone who loves wholesome, relaxing games, I really enjoyed it! I found the gabobots minigame a bit annoying at times, especially when AI decides to be extra stupid, but overall, a great experience!
Most of this game is either fetch quests, or challenging the townsfolks to one of three minigames - racing, dancing, or the staple of the game, gatobots. The racing is probably the simplest of the games - just hold down x the entire time to constantly utilize your boost, and turn as often as possible to build said boost. Dancing was a huge pain when I tried using the arrow keys, but mostly due to me mixing up what key was what symbol - once I switched to 1, 2, 3, and 4, it became much easier. Gabobots is pretty straight forward, just collect the berries to bring to the center and beat up your enemies so that they can't. You can collect a small hoard of gabobots, but in the story missions that include matches, you're stuck to your starter (who in all fairness is definitely not the worst of the lot). Personally, I find that having a crew of mostly long-distance characters works best, maybe with the tank of a melon added in. The only match that I truly found hard was the post-game one - and you'll know it when you see it.
There are still some minor bugs in the game, but the dev team has been great at being responsive in a timely manor and patching the issues as they come up. Overall great game!
A belated post for some finished games
All of these were finished way back in May and June, but I never bothered to make a post. At this point I can’t be bothered to write a review for them as it’s been a while, but feel free to ask for my overall opinions! Otherwise, just a quick update to show I am slowly making a bit of headway on my monster backlog.
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Thomas Was Alone
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Mushroom Cats
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Mushroom Cats 2
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Demon Hunter: Chronicles from Beyond
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Demon Hunter 2: New Chapter
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Cats Organized Neatly
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Tiny Echo
Other than that, I finished the long-awaited Neo Twewy on the switch and played the new Pokemon Snap content. A lot less gaming lately due to mental health things, but planning to hop into The Great Ace Attorney soon!
3653 | games |
80% | never played |
10% | unfinished |
3% | beaten |
6% | completed |
1% | won't play |
- 'unbeatable' 15
- Free 128
- Plotless HOGs 67
- Really Want To Play 116
- Won on SteamGifts 56
- Favorites 34