aquatorrent’s profile

Legends:
Never played = never checked or touched it at all
Unfinished = missed some achievements and/or meaning to go back to it later
Beaten = completed without 100% achievements that i won’t bother to get
Completed = 100% achievements, finished game with no achievements, or games that i am “done” with (not interested in playing further)
Won’t play = either have dlc achievements that i don’t have, has broken achievements, or games that i don’t dare to play (horror games mostly)


August Sum-Up

Wait… It’s September already? Time flies so fast… This month is still Game Pass games, but since I have played most that I wanted to play, this month’s games are mostly either a flop or uninteresting, so I have been slacking off with playing.

Half-Life 2

SCARLET NEXUS GAME
PASS

495 of 1000 gamerscore

If you like to watch anime, well, you'll enjoy the storytelling. The story is told from two perspectives, and you get to control one of two characters per playthrough - you need to play the game at least twice to get the whole story. You can skip the last few episodes though since the story are similar for both characters. I hated the combat. Enemies are too bulky even at the easy mode, side quests are annoying despite the meager reward, and then the last few dungeons are too long for its own good. The only thing that keeps me going was the story because I liked the theme that much. I won't tell you what it is though since it's only revealed starting from the middle of the game.

Half-Life 2

AI: The Somnium Files GAME
PASS

880 of 1000 gamerscore

Okay, I didn't expect this. I thought it's some dark game like Danganronpa or Zero Escape. Well, it's dark, but it's full of jokes (porn jokes to be exact) to lighten the atmosphere. If you hate the jokes and unrealistic thing like someone beating up a lot of people that uses guns or fights being centered around porn mags, you'll hate it, but personally, I enjoy the comedic take on it. The song at the end of the game also leaves me wanting for more. However, I found it to be weaker than Danganronpa or Zero Escape. It's basically a visual novel - although there is a murder that you need to solve, you just need to watch until the murderer reveals themselves. The gameplay where you are going through people's dream to find clues are also too vague to understand. I had to do trial and error just to solve them.

Half-Life 2

Psychonauts 2 GAME
PASS

1000 of 1000 gamerscore

It's like the first game, but without the annoying platforming sections like Meat Circus in the first game. I enjoyed collecting all the collectibles, although I liked how they display the figments more in the first game. All same-looking figments are grouped up in this game so it can be hard to find the one that you are looking for if you miss some. Boss fights are still unique, but it's not as tricky as the first game. Well, I'm going to continue comparing this with the first game if I keep going, so I'll stop. If you haven't played the first game, it's a collecthathon game. It's fun.

Half-Life 2

Superliminal GAME
PASS

126 of 1000 gamerscore

It's short, puzzles are tricky, and you need to figure out how the mechanics work at every level. I enjoyed it at the first few levels, but it soon becomes annoying since I tend to not know what the game wants me to do.

Half-Life 2

Backbone GAME
PASS

430 of 1000 achievements

The first chapter is superb - the twist at the last scene really got me. The rest? Not so much. I think the game was rushed to completion, and the dev cuts corners. I don't mind that the game that has some clever puzzles in the first chapter turned into a whole visual novel style with bunch of dialogues and illusionary choices with walking in between, but the story isn't as engaging as I thought. It's enough to keep me going, but the ending pretty much disappoint me. The game keeps on building mysteries over mysteries, but everything isn't explained at the end.

Half-Life 2

Last Kids on Earth and the Staff of Doom GAME
PASS

865 of 1000 achievements

If you didn't notice it like me, it's a children's game. The game was easy - you basically can spam your attack button to kill most enemies, although there are some enemies that can give you trouble if you are not careful. It still doesn't matter though since you'll just respawn in the same area if you die. The side quests also can be repetitive, especially since you only can take up to 3 quests at once. If you want to buy it for your child, beware, there is one dialogue that can be harmful - it talks about how everything will end if they die. It was passed on as a joke, but I figured it's better to let you know.

Half-Life 2

Floppy Knights GAME
PASS

900 of 1000 achievements

I always wanted to try a deckbuilder game - I like card games, but I noticed that most deckbuilding games have roguelike element in it, and I hated that so much. I was thinking to try this game out to try the genre, and much to my surprise, it actually don't have any roguelike element at all (yes, it seems I can't read the store tag very well). Anyway, the game is a mix of turn-based tactic and deckbuilding, and as someone who is bad at turn-based tactics, the difficulty is alright. There are some that give me trouble, but there are ways to build an invisible deck. I liked the challenge mode the most though. You are given a deck and an objective; and you need to figure out how to clear the objective with such limitation. It reminds me of those challenge puzzles in Yu-Gi-Oh! games, and I was hoping that the game has more of them.

Half-Life 2

OPUS: Echo of Starsong - Full Bloom Edition GAME
PASS

820 of 1000 achievements

The first time I know OPUS was from the android game, and I found it boring. I have been avoiding the series for a good while after that, but since I heard some good things about the game lately (especially with how it has a nice story), I caved in. Well, I didn't regret it. I almost cried several times while playing the game, and the ending… let's say that I used my tissues. The voice overs are surprisingly well done for an indie game. That and the music help to bring more emotion to the story. I kinda hated the gameplay though. The game has this traveling and resource management thing between the story, and most events are based on RNG - I had to use Alt+F4 several times just to get the best outcome. You can just ignore it, but my perfectionist self kicked in at the worst moment. The minigames also can be confusing - I was supposed to heard a song, but the song is either too low or not noticeable enough. I ended up guessing most of them.

Next, the dropped list.

OMORI. I heard the game has a good story, but it took so long just to execute it. I was waiting for the psychological horror to kick in, but it never comes. I was served with a full-fledged turn-based game instead, where you need to explore a lot of areas and fight enemies. The thing is, battles are slow - you need to wait for the attack animations and the character also has a slow walking speed in most areas. The game was good if you want to play turn-based game, but as for me, I was too tired of waiting.

Moonglow Bay. It’s cute, but that’s it. Time goes too fast, and with daily quests and you having to explore for your main quests, it’s hard to keep both satisfied. Moreover, the game can be boring and repetitive with you fishing and selling things. I stopped playing it since I don’t think it will get better - it’s a fishing game after all, you’re meant to relax and I was expecting things with more activities and time to do more things daily.

The Forgotten City. I actually liked the premise. You are stuck in a time travel loop and you need to figure out what happened to return to your world. It felt like Twelve Minutes, but better. Sadly, the game has some horror elements… It’s not scary - it’s just some skeleton going at you in dark places, but as someone who hates playing both, I just can’t stand playing it more, especially since I mostly played at night.

Myst. I heard good things about the game but I think I was too dumb for it… I can’t even figure out how to exit the first area…

UNSIGHTED. Although I liked action-adventure games, I prefer the ones with dash/dodge instead the one that rely on parry. Well, this one relies on parry to deal damage, and enemies deal a lot of damage even on easy. I figured that I will just not enjoy the game if I keep on playing so I dropped it.

Midnight Fight Express. I’m not sure what happened, but I played the demo and enjoyed it. However, I kept on dying when I played the full game now. I’m not sure if I’m just getting rusty or the game was getting more difficult. Enemies are bulky and I had to either rely on weapons (which might be hard to find) or wait for timings for enemies’ attack. Again, I hated parry-based mechanic, so I quickly dropped it after I died too much.

Well, I think some games that I dropped this month was mostly because I found it not interesting enough after I spent more time in it. Since Game Pass is a sub with a limited time, I decided not to dwell too much on games that didn’t satisfy me after some time has passed. I would surely give more time to play games like OMORI to the end if I own the game, but as for now, the time to enjoyment ratio wasn’t worth it (I was half asleep when I played it most of the time) so I ended up dropping bunch of them.

Anyway, I still have some Game Pass games for next month (already dropped one game as we speak…) but there are some new Game Pass additions that interest me, so hopefully they won’t disappoint. Fingers crossed!

Until next time!

July Sum-Up

If you read my post last month, you’ll see that I’m having a Game Pass subscription atm. Well, I still do, so this month will be dedicated to finish those games. I built some Steam backlog over this month though - I need to start picking them up once it is over. Anyway, I found a way to see all gamerscore based on my last playtime, so I’ll be incorporating it to the panels this time. I still won’t put my playtime though since I know that they are not reliable.

Half-Life 2

Life is Strange: True Colors GAME
PASS

900 of 1000 gamerscore

I never played Life is Strange before, but it felt like playing Telltale games with better graphics. You watch a scene and move around afterward. I hated the exploration part - the main character walks slowly and the game has a slow loading time in my device. I'm pretty sure it's because of my potato spec though. The story is nice at least. There are some story branching but I don't think it matters that much.

Half-Life 2

The Artful Escape GAME
PASS

800 of 1000 gamerscore

It's not much of a game. You walk and strum your guitar around. The scenery is nice, though. I still enjoyed it despite hating walking simulators because of its pacing. The sidescroller format works well since you only need to focus on one direction. There is a simon says minigame on each boss fights, but it's nothing too difficult.

Half-Life 2

Young Souls GAME
PASS

800 of 1000 gamerscore

I liked the adjustable difficulty. The game was too fast for me on the default setting so I had to lower it. It's a nice beat 'em up with cute visuals. There are a lot of weapons to adjust your build, and some bosses are challenging - you need to learn their attack pattern to win.

Half-Life 2

Twelve Minutes GAME
PASS

920 of 1000 gamerscore

The game used one of my favorite concepts. There is a trouble on your way as you go home and you must avoid getting killed within the next twelve minutes. If you die, you'll wake up from the beginning. You need to piece together some information in each loop and combine it to figure out the ending. However, the execution doesn't seem to be as good as the concept. I got stuck a lot and replaying was a pain since I had to go through the same thing over and over again. The ending wasn't particularly good either so I was pretty much disappointed.

Half-Life 2
Nine Hours, Nine Persons, Nine Doors

Zero Escape: The Nonary Games GAME
PASS

0 of 1000 gamerscore

This game is a combination of two games. I played the first one, 999. I regretted playing it so much - as someone who enjoys Danganronpa games, I liked this a lot. It's a combination of visual novel and escape rooms, and the story touch a bit of interesting topic that can make you shiver. I finished the game with coffin ending, and I was so invested in it and wanted to get all endings. I figured that I'll just buy the game on steam later so I could experience it to the fullest.

Half-Life 2

Teenage Mutant Ninja Turtles: Shredder's Revenge GAME
PASS

455 of 1000 gamerscore

I wanted to see what the hype is all about. I wasn't good at beat 'em up games, though. I found it hard to finish it solo so I had to resort playing it in multiplayer. It's a good thing that the game is still new; a lot of people are still playing even if you don't find a friend to play with you. The game became fun when I played with more people, especially since I could just wreck stuff up without having a care of my HP or whatever. I found it hard to remember all the moves though. The game lists them all out at once and I was even confused when I saw other people keep on spamming their specials. It turns out that there is a button for that - one that I found by searching online since I couldn't manage to find the move list in the game.

Half-Life 2

The Pedestrian GAME
PASS

1000 of 1000 gamerscore

To my surprise, I enjoyed it more than I thought. Despite the 3D models, the game actually is played in 2D. Well, mostly. Ever see a street sign? Yes, the puzzles are there. The unique thing is that there might not always 1 street sign in the level and you can arrange them so that they connect to each other. I enjoyed playing it.

Half-Life 2

Eiyuden Chronicle: Rising GAME
PASS

760 of 1000 gamerscore

The game is good. You play as three people that can be switched anytime you want in an action RPG in sidescroller format. The game can be repetitive with the quests, though. You need to revisit the same dungeon a lot of times just to finish them all, not including the time that you need to revisit after obtaining upgrades. And by a lot, I mean A LOT. I think I explored the first dungeon more than 5 times. I felt that it's quite cheap to do with such a high price tag. The game also doesn't end here - it ends with some mysteries since it's a prologue to their main game, Eiyuden Chronicle: Hundred Heroes. I was bummed since I couldn't see what happened to one of the main characters.

Half-Life 2

CARRION GAME
PASS

1000 of 1000 gamerscore

What a great stress reliever. You play as a monster that eat humans. Yes, that's it. Some humans will have weapons that give you trouble, but it's fun to play overall. It's played like metroidvania in a sense that you'll get upgrades that will let you to explore previously unaccessed areas later on.

Half-Life 2

Garden Story GAME
PASS

950 of 1000 gamerscore

Don't play it if you expect it as a zelda-like or farming game. It's neither. It's a quest-focused game where you do daily quests and beat enemies up in action adventure style. The combat is stiff though and the game is quite repetitive. The daily quests are pretty much randomized so you might get the same thing every day, and you need to do it if you want to unlock some upgrades. As someone who like quest-focused game, I still enjoyed it, although there are still times when I loathe it since I know that I could finish the game faster if not for the daily quests.

Half-Life 2

Chinatown Detective Agency GAME
PASS

275 of 1000 gamerscore

If you are planning to play it in Game Pass, don't. The game is very bugged on release, and the Game Pass version doesn't have all the fixes (which the steam version has). I can understand all the negative reviews on release - the puzzles didn't even have the solutions as it should be. The gameplay was nice though. The puzzles can only be solved by looking up online, and you need to understand what the game really asked for. There are some that can be very tricky to solve though, although the difficulty is toned down as you play.

Half-Life 2

Omno GAME
PASS

370 of 1000 gamerscore

Not sure what to say about this one. It has good-looking areas. You basically need to solve some puzzles in one huge area to go to the next one. It's hard to hunt for the collectibles this way though, and there are some areas that are too vast if you have to walk on foot. Moreover, it can take a while to figure out where some puzzles are.

Half-Life 2

Escape Academy GAME
PASS

935 of 1000 gamerscore

It's a game with some escape rooms. The difficulties are varied, although sadly, there weren't a lot of hints in the game. Got stuck on some of them, especially the one with big rooms since I didn't know where everything is. It's still a great game, though. There are ~13 escape rooms in total and it seems that they will release a DLC later. If you like Escape Simulator, this could be a good alternative. I still prefer Escape Simulator over this though. Some escape rooms in this game were timed, and I didn't like that.

Half-Life 2

Citizen Sleeper GAME
PASS

710 of 1000 gamerscore

I don't know if it's just me, but the narrative style reminds me of Shadowrun. There are a bunch of info dump being told at the beginning and it took me a while until I could understand everything. The game didn't let me to process it bit by bit though so I had to replay the prologue. Anyway, it was a unique game. It said that it mimics TTRPG, but I never played those so… don't ask me if it's true. You get some dice every day that you can use to do some action. Higher die increases your chance of success, and the lower one decreases it. I hated that you need to know everything to play it effectively though. My condition was deteoriated in my first playthrough without me knowing how to increase it - it turns out that I used my dice in the wrong place. So I restarted it from the beginning. It works well at the end though. I was enjoying it. There are a lot of reading involved, so beware.

Half-Life 2

As Dusk Falls GAME
PASS

1000 of 1000 gamerscore

Just like Life is Strange, it felt like Telltale games. It touches a unique topic, though. It starts when a robbery gone wrong, from two point of views. And then it tries to tell what happens 10 years later. It tells the trauma that the victim went through and how they cope with it. The how part depends on you, though. Your decision will hold some meanings to their end. I liked how you can replay the game from certain point in the timeline (not at the beginning of the chapter). However, replaying to get everything will still be boring since you have to watch the same cutscenes several times. Ah, and you need to get used with the animations. The game chooses to make them not smooth on purpose.

Half-Life 2

Ori and the Blind Forest: Definitive Edition GAME
PASS

915 of 1000 gamerscore

A beautiful-looking metroidvania that focuses on platforming. It was an enjoyable game although I hated the boss fights since you need to remember where everything is to pass them - the "boss fights" are basically obstacle course and you need to run while avoiding the obstacles. You can lower the difficulty if you want, although I don't know if it will affect them.

Half-Life 2

Lake GAME
PASS

1000 of 1000 gamerscore

I used to commute long hours before covid strikes. I liked to space out while driving and looking at the scenery. This game provides a good alternative. You deliver some mails in a rural area that is surrounded by lake and greeneries. The game can be boring to some people though, especially since it's very repetitive. But if you like to relax and space out a little, this game can provide that little distraction.

Half-Life 2

Ori and the Will of the Wisps GAME
PASS

605 of 1000 gamerscore

The game has some boss fights this time. I was stunned with the visual improvements at the beginning - the first game was good, and this one was so much better. There are also more areas and content to increase your playtime. Although both are good, I still prefer the first one over this, though. Boss fights can be cheesed (and you probably will since they are very bulky and hard to predict), and some projectiles (I'm looking at you, light burst) was hard to aim with my 4-directional controller. By the time the ability was introduced, I wanted to switch to keyboard, but I didn't know the controls so I had to endure it.

Next is the dropped list.

Umurangi Generation. I thought I would like it since it was a photography game. I didn’t like that it was so focused on objectives. Why play a photography game if you have limited shots and a timer? You are required to photo specific things in each level, but some objects need a very precise angle to capture. Sure, you can finish the level without capturing it, but what’s the use of a photography game if I didn’t photograph everything? Once I think that, I ended up dropping it since I don’t want to frustrate myself over taking that one picture.

Undungeon. I said that Citizen Sleeper’s narrative was like Shadowrun, but Undungeon was way closer. I didn’t like the info dump as well, though. There are too many things that I need to learn for the worldbuilding. The dealbreaker was the combat. There are too many buttons that I need to learn and press, and some enemies are way too strong for me to beat. I also hate that enemies are getting stronger the more often I took damage. I couldn’t even fight properly since I hadn’t master the controls yet.

Raji: An Ancient Epic. I liked the Hindu mythology that was told on the side. The game also look beautiful, but that was it. The controls are off and the combat is wonky. You can try jumping on walls to deal damage, only to find that you aren’t close enough and didn’t do that, taking damage as a result. You can try to jump on the platformer sections, but your character doesn’t move to the direction that you register (pressing up and left will move your character to the northwest in varying degree, for example), so you fall off and die. I could stand the combat section a bit, but once I died too many in the platformer sections, I decided to drop it for my own sanity.

Katamari Damacy REROLL. This is the fastest game that I dropped, I think. You need to roll to walk, and I couldn’t seem to do it with a controller. I could do it in the keyboard, but I couldn’t seem to roll in the direction that I wanted to. I ended up dropping it since there is no point in playing the game if I couldn’t even master the controls.

LUMINES REMASTERED. This is also one of the fastest games that I dropped. Not out of spite, though. The game looks good. It’s like tetris, but instead of making a line, you are matching 3 of the same color. It just felt like an endless game so I decided to drop it.

Kill It With Fire. A game where you kill cockroaches. I thought it will be a great stress-reliever, but I found myself to be dizzy since I need to rotate the camera a lot just to find the tiny cockroaches behind objects. The game ended up boring and repetitive so I dropped it.

FAR: Changing Tides. The game was so-so. You need to operate a ship and keep it going. I hated the beginning since the ship walks very slow - I had to read some webtoons until something happened. The game starts to pick up its pace once you get more modules in the ship, though. I started liking it since I had more task to do and things to keep track of, but honestly, there isn’t much in the game. It still follows the same style of operating a ship and picking up supplies (and solve puzzles) from time to time. I ended up getting softlocked in one of the areas (got pitted against a wall), and I decided that it’s time to drop it.

I’ll still play some Game Pass games next month. I planned to play longer games this time since I already played most games that I want to play though. Hopefully I’ll get them done by the time my subscription is over.

Well, that’s all for now. See you later.

June Sum-Up

This month was purely dedicated to finish my PoP backlog and RPG Maker itch since last month since I didn’t get a chance to finish any. The rest of the month was spent playing game pass games since I couldn’t resist the offer.

Half-Life 2

Deiland: Pocket Planet Edition

11.3 hours
23 of 23 achievements

Full review

What can I say? It's a carbon copy of Deiland (my review). At least it fixes the bugs, making the game more enjoyable, but the game feels more dragged out due to the season feature.

Half-Life 2

Psychonauts

24.6 hours
36 of 37 achievements

Full review

It's a unique game where you explore someone's brain with your psychic powers. The visuals might have aged, but the gameplay is nice. I hated the platforming sections, though. The camera make them unbearable, especially at the very last level.

Half-Life 2

Close Your Eyes

3.7 hours
no achievements

Full review

I was quite fond of the original game, so I thought of giving it a try. I made a mistake. I hated that there are cheap jumpscares that randomly spawn in an area. I'm just tired of getting a game over and reexploring everything again. Puzzles might be harder than the original game, but most are not that difficult if not for that jumpscares that instant kill you. One puzzle can be annoying to solve, though. You need to be able to differentiate 15 music notes, and yes, I'm tone-deaf.

Half-Life 2

Ocean's Heart

14.7 hours
21 of 21 achievements

Full review

A rougher product of the old zelda games (a link to the past, minish cap, etc). It focuses more on exploration and side quests without spoonfeeding you with the control nor the difficulty, but it's still fun if you just like to mash stuffs up. I dislike the long dialogues, though. I don't think it matches the gameplay.

Half-Life 2

Realm of Perpetual Guilds

4.9 hours
no achievements

Full review

The game is… alright. It's free and there is nothing worth to note. The dungeon designs are lazy and it can feel repetitive, but at least combat is balanced.

Half-Life 2

Banished Sir

5.5 hours
no achievements

Full review

I don't want to be a bad guy, but it feels like someone tries to make their first RPG Maker game and decide to sell it. The game is lacking in quality and there aren't anything worth noting compared to other RPG Maker games. Enemies are too bulky and you can even get less party member if you don't know what to do.

Alright, the rest below are from Game Pass subscriptions. I won’t put my playtime since I realized that they can be inaccurate sometimes. I won’t bother putting my achievements too since I’m too lazy to dig them up. They aren’t as easy to fill as Steam’s.

Half-Life 2

Death's Door GAME
PASS

I liked the music. I liked the fights. I liked the game. Fights can be hard but I enjoyed it. You can adjust the difficulty by buying or not buying upgrades, but even if you buy all upgrades, the last few bosses will still provide you with some challenge.

Half-Life 2

Pupperazzi GAME
PASS

At first I was confused about what to do, or what the game's objective is. Why you only got limited shots per day in a photography game? Why the game won't record all dog types that I have captured? I wanted to catch them all! But I eventually realized that the game is more about quests. You take photo of a dog that is doing something, and that's it. I eventually got obsessed and addicted solving quests after quests since I'm a sucker for quest-oriented games.

Half-Life 2

Nobody Saves the World GAME
PASS

You are nobody. Nobody can change into different forms. Each form can level up by solving quests. As someone who like quest-oriented games, I also got addicted with this game. Quests might be repetitive since it requires you to do a certain skill x times or even use a skill within a certain condition. You might be forced to clear dungeons based on what the quests told you, but it encourages me more to revisit the dungeons and finish the said quests. All quests aside, the game actually has a lot of areas to explore, different forms that have different perks, and many more. It's fun.

Half-Life 2

Donut County GAME
PASS

A fun and short game where you control a hole and put everything in it. Characters are cute and the dialogues are wholesome.

Half-Life 2

Marvel's Guardian of the Galaxy GAME
PASS

Good story, bad at everything else. I just hated the boring combat. Enemies are so bulky and it takes a lot of presses just to use your comrades' skills. And then there are those QTEs. I don't mind QTEs, but the game forces you to watch unskippable cutscenes whenever you fail. One of them was too vague to finish. Well, on the good side, the story is good and fun. It's not based on the movie though and characters might talk too much sometimes.

Half-Life 2

Mind Scanners GAME
PASS

After finishing Marvel's Guardian of the Galaxy, I don't think I'm ready for another story-heavy game. I thought Mind Scanners wasn't one, but it still has a lot of texts to read. It consists of some minigames that you can play to cure a patient's sanity. Using a machine to trigger the minigame too many times can remove the patient's personality, though. There is another machine that can prevent it, but I found that I kept on forgetting to use it since the indicator isn't obvious enough. The game drags too long for me - I was getting bored after playing it for a while. The story has a lot of moral choices and different endings that you can choose, although I don't think it matters much except for sating your curiosity.

Half-Life 2

Last Stop GAME
PASS

Again, I didn't think I was ready for another story-heavy game, but I started this one anyway since it was short. Got hooked for it until the end, especially regarding one story. The game has 3 stories, separated into 6 chapters, which are told from 3 different people and focused on different topics. Everyone will then meet each other in the final chapter to conclude the story. To be honest, the story might not make sense since it covers a lot of alien topic but didn't explain it in detail. I'm more interested in the essence of the story, though. The first story is so heartwarming about people who are becoming close to each other. I didn't like the second story since they make me hate the protagonist rather than liking her. The third one is alright.

Half-Life 2

A Memoir Blue GAME
PASS

It's beautiful. You need to figure out how to proceed the game yourself most of the time, but sometimes the controls are a bit off. The game is way too slow for my taste though, and I hated walking simulator. This isn't one, but it feels like it due to the lack of gameplay and beautiful scenery.

Half-Life 2

Kraken Academy!! GAME
PASS

It has a nice concept. You have 3 days to save 4 spirits and prevent a calamity from approaching. You can revert the day to day 1, which is usually be done after you save a spirit, to gain more access to other areas and meet new people. The game becomes a bit repetitive towards the end, although it's still alright.

Half-Life 2

Gorogoa GAME
PASS

A puzzle game in a layered comic book layout. You need to connect 4 pieces of paper together to proceed the game, although the way you connect them isn't as obvious as you think. It's a nice "think outside the box" type of game. It's short too.

Half-Life 2

Echo Generation GAME
PASS

A turn-based RPG game mixed with QTEs. You have some skills and most skills will require you to execute a QTE, which is unique to each skill, to land a crit. The game can be grindy if you allocate the stat wrong, and it can take a long time to backtrack if you don't know what to do.

Half-Life 2

Bloodroots GAME
PASS

Pick up items, use them at enemy to kill them, and chain combos. You die in 1 hit and so is your enemy. It's mostly a fast-paced game where you need to be careful of enemies' attack and time your attack right, and then memorize your move if you fail. The game can be challenging at times, to the point where I fed up with it, but it was still satisfying whenever I cleared each area.

On top of those, I also played A Story Beside to explore all endings. I liked some of them, although others can be repetitive since the changes are minimum. I still had a good time with it, though.

I also played Data Hacker: Corruption. I saw my friend got 100% achievement 2 months ago and asked for their advice, and they said that they didn’t experience the bug that I got, so I ended up playing it and… the bug is still there. Kinda glad that it’s not fixed tbh. I’m not sure if I could stand playing that horrible game again. Heck, I don’t even know what to do to finish everything that the game has to offer past the place where I got the bug.

As for game pass games, I dropped What Remains of Edith Finch. I’m just not a fan of walking simulator and didn’t realize that it was one. Got stuck on the tree branch at the beginning and decided to stop playing it instead of wasting more time playing a game that is not for me.

I also dropped TUNIC. It’s too difficult for my taste. Enemies attack too quickly with hardly any room to attack. I wanted to git gud, but the game doesn’t seem to allow me to. There is this one enemy that even can one hit me. I’m not sure I could learn its attack patterns that way. I could just turn the invicibility mode on, but I don’t think I’ll enjoy the game with that. I appreciate it if the game has an option to lower the damage and attack speed of the enemies, though.

This month will be dedicated to game pass games too, so hopefully it won’t bother you too much.
Until next time.

May Sum-Up

I don’t have much time to write these days, so the update was a bit late.

Half-Life 2

Dragon Caffi

14.2 hours
no achievements

Full review

A quest-based game for those who like repetition. I liked it although imo, there are some qol fixes that needs to be done.

Half-Life 2

Alba: A Wildlife Adventure

5.0 hours
9 of 9 achievements

Full review

A nice and cute photography game. I liked it.

Half-Life 2

Clandestinity of Elsie

2.6 hours
16 of 16 achievements

Full review

A horror RPG Maker game. I liked that despite using limited lighting, areas are still easy to traverse.

Half-Life 2

FixFox

12.2 hours
37 of 37 achievements

Full review

This one is about fixing stuffs! It's too bad that there aren't many items to fix on the main story progression, although they make it up with the optional side jobs (that almost give no value to the game… at all). Don't get me wrong, though, I did those a lot of times. Fixing stuffs aside, the game is fine.

Half-Life 2

Acceleration of SUGURI 2

10.9 hours
24 of 24 achievements

Full review

Been a while since I played a fighting game, and it was so satisfying. My hand was a bit sore from playing it, though. The game was good, but there is this learning barrier where you need to read a guide to figure out characters' skills, especially for some with skills that has special effect.

Half-Life 2

Close Your Eyes

4 hours
8 of 8 achievements

Full review

For a free game, it was a good horror game made with a lot of effort. I liked the voice dubs and artful graphics. I hated the limited lighting, though.

Half-Life 2

Chicken Police

10.2 hours
31 of 31 achievements

Full review

I liked the dialogues. It's more lively than other games with straightforward protagonists and the like.

Half-Life 2

Evan's Remains

3.2 hours
17 of 17 achievements

Full review

A short puzzle platformer game. It has twists, but I don't think all the basis is covered.

Half-Life 2

Holy Potatoes! We’re in Space?!

59.2 hours
101 of 101 achievements

Full review

A fun turn-based exploration game, but 100%ing it is such a grind and boring.

Half-Life 2

Genesis Noir

5.2 hours
17 of 17 achievements

Full review

A nice interaction fiction game. Either you like it or you hate it.

Half-Life 2

Do Not Feed the Monkeys

10.3 hours
33 of 33 achievements

Full review

You watch several survelliance cameras and decide whether to tinker their live or not. It's unique. I liked the execution.

Half-Life 2

Ghost of a Tale

17.3 hours
20 of 20 achievements

Full review

The game has nice visuals, but I kinda hate the stealth section. You can remove it by wearing a certain item, but your walking speed becomes too slow because of it. And yes, I don't like the slow walking speed either.

Half-Life 2

TOEM

4.1 hours
37 of 37 achievements

Full review

Another cute photography game. I think I have become addicted with this genre. They are so fun to play.
This one has quests that require you to take photo of some objects.

Half-Life 2

A Story Beside

12.8 hours
16 of 16 achievements

Full review

A story-heavy RPG Maker game from the creator of World's Dawn. They made such a great story. There are also a lot of effort put into this one compared to other RPG Maker games. Check the game's trailer to see whether you'll like it or not.

Half-Life 2

Reverse Crawl

6.4 hours
18 of 18 achievements

Full review

Didn't know that Nerdook has games on Steam. I used to play their flash games and liked them a lot. Their games usually have unique and easy-to-learn gameplay, and short length. This also follows the same formula.

I think that’s all I played this month. Most of the game came from Cjcomplex’s Monthly in a Month event and gifts, so I didn’t manage to finish my PoP games. Don’t worry, I got them done already, but that’s for next month’s post. As for this month, I decided to revisit some games that I have played, mainly RPG Maker games. I might play other RPG Maker games too while I’m at it. I haven’t got a chance to play them last month.

April Sum-Up

A quick update this time.

Half-Life 2

Edolie

27.9 hours
no achievements

Full Review

An RPG maker game with tons of side quests, boring battles, and slow walking speed. If you want to play it, do it with a guide. I got it for $1 with another game, so it's a steal for me, although I'm not sure about the normal price. It's usually around $1 on discount though.

Half-Life 2

Fable Anniversary

36.9 hours
50 of 50 achievements

Full Review

A nice game with lots of choices. Beware of the bugs before playing.

Half-Life 2

Little Misfortune

4.6 hours
35 of 35 achievements

Full Review

The voice dub is nice, that's all.

Half-Life 2

Ghost Files: The Face of Guilt

3.9 hours
22 of 22 achievements

Full Review

I don't think there is much to say about Artifex Mundi game.

Half-Life 2

Pizza Connection 3

20.5 hours
29 of 29 achievements

Full Review

It would be better if the game has better tutorial tbh. It's nice. It's like Lemonade Tycoon, but it's about pizzas.

Half-Life 2

Syberia

7.5 hours
no achievements

Full Review

It has slow walking speed and some solutions might not make any sense, but it got better as you play.

Half-Life 2

Quantum Break

17.7 hours
42 of 42 achievements

Full Review

It's the best one I played last month, I think. I liked the story, I liked the time travel theories, and I'm surprised I can play it with my potato spec at ultra.

Half-Life 2

Lila’s Sky Ark

8.1 hours
20 of 20 achievements

Full Review

The game is alright actually. It's just that it has issues in boss fights. I hated the throwing mechanic.

I decided to join Cjcomplex’s event this month, so I’ll try to finish some HB games. hopefully i got enough time to get them all.

See you later.

March Sum-Up

Remember when I said that I wanted to play some of the “trash” games last month? Well, I failed. Somehow things happened, but to cut things short, I only managed to get 1 of them done.

Half-Life 2

Elements II: Hearts of Light

57.8 hours
51 of 52 achievements

Full Review

This one is started last month, actually. It's another long RPG Maker game, and it's still in early access too. Quite bummed that one achievement is broken by the latest update though. You need to install depot downloader to get that one but I'm just too lazy to check and install those things.

Half-Life 2

Heaven's Vault

33.7 hours
44 of 44 achievements

Full Review

Played 80 days by inkle before, and I can say that the writing of their games are top notch. So many branching paths that will change your gameplay as you play. It still bores me in my second playthrough though due to the slow exploration part, but I got interested in the fictional language that they made there.

Half-Life 2

Nubarron: The adventure of an unlucky gnome

3.4 hours
no achievements

Full Review

A puzzle platformer. It's not that bad actually, but it feels weird and unpolished sometimes.

Half-Life 2

Qbeh-1: The Atlas Cube

22.2 hours
17 of 17 achievements

Full Review

This one is more similar to Portal, but with cubes. It's more geared towards platformer instead of the puzzle though, and I don't like platformer games that much. Got burned out near the end due to the extreme platforming sections (don't worry it's not that hard), but it's still okay for its asking price.

Half-Life 2
Hello World DLC

Cyber Manhunt

3 hours
13 of 13 achievements

Full Review

Finished the newly-released Hello World DLC. Despite its short length, it actually connects to the main story, so if you are interested in more of that, this one is a must play.

Half-Life 2

Advent

12.4 hours
no achievements

Full Review

Yep, another RPG Maker game. I played it a bit when I stuck on Elements II: Hearts of Light last month. Didn't like it at first because enemy scales with your level. It got more bearable once I played more, but the grind is just a no no. I think I spent some hours grinding for gears before tackling the final boss, and I didn't even beat the secret boss since it was level 50 while my party was still in the early 20. It took so much time to level to that 20+, so I decided to drop the game after beating the final boss and cleaning up everything else.

Half-Life 2

Not For Broadcast

32.4 hours
63 of 63 achievements

Full Review

After playing this and Lacuna last month, I now hate games with multiple endings. Don't get me wrong - the game is great, and there are variations in the story (so you don't replay the same game from the beginning just to see something different at the end), but this is a FMV game. You need to spend like 30 minutes for one full broadcast, which was divided into 3 segments. I can't let it run in the background either (or maybe you can, but I don't want to waste more time by trying it out). I'm just too tired with games that offer no replayability options.

As for the game itself, it's great just like I said. The satire and jokes really hit. I had a blast playing it in my first playthrough.

Half-Life 2

Love is Dead

8.9 hours
35 of 36 achievements

Full Review

Played the i saw her series back on kong, and I didn't realize that this one was made by the same developer. I liked those games a lot - cleverly designed levels, short levels, things like that. This one is also the same, but with longer playtime. It's sad that some mechanics don't work in the tile-based movement tho, and one achievement is broken unless if you install an unofficial patch. Ah well. At least I'm enjoying this game so I am not that mad.

Half-Life 2

Last Word

6.0 hours
9 of 9 achievements

Full Review

Yes, it's another RPG Maker game, but it doesn't feel like an RPG Maker game at all. It has this custom battle an unique gameplay in it. I like it.

Half-Life 2

Endless Fables: The Minotaur's Curse

3.0 hours
33 of 33 achievements

Full Review

For an Artifex Mundi released in 2016, this one was bad, even worse than Time Mysteries: Inheritance - Remastered that I played sometime ago. At least Time Mysteries' HOG scenes are good, but this one is just too much. Why play a HOG game if you just have to spam click to find the interactable objects? And those achievements are just encouraging me to spam click to finish the HOG scenes faster. I hate that I had to read the minigame instruction to learn how they work either - never had that problem with other Artifex Mundi games before.

Half-Life 2

Karisvale

2.2 hours
12 of 12 achievements

Full Review

Got a copy from my curator with 0 followers (still wasn't sure how it even got a review copy), and the game looked good, so I tried it. It said that it will be coming to steam for free, and as a free game, it got some quality. It's a nice exploration game. It can feel a bit empty sometimes, but hey, can't ask much for a free game. The ending is such a pleasant surprise too.

ps: the review link shouldn't work now, but it should be after the game is released and I posted the review, probably sometime tonight. Posted the review!

Half-Life 2

Hexologic

4.7 hours
11 of 11 achievements

Full Review

Managed to finish this before the month ends. This is one of those short and unique puzzle games. I like it.

I also started up Paradise Killer since they just implemented achievements. Luckily, there is Steam cloud and my save was transferred properly, so I just need to boot it up and collect the new collectibles in the new update, plus doing a speed run - all takes less than 1 hour in total.

Well, as for this month… I got a lot of games to play: got a lot of SG wins that I haven’t touch, PoP games to play (a new cycle just start), and with me wanting to get some RPG Maker games played from time to time, I’ll be juggling on between them all, so hopefully it will all work out.

See you later.

February Sum-Up

The previous month was mostly dedicated to finish my PoP backlog. And yes, I finished them all. Time to finish more of my backlog this month.

Half-Life 2

Spiritfarer

46.7 hours
39 of 39 achievements

Full Review

The game really gives you the feels. It makes me think a lot of things about these kinds of people, and what I should do if I'm in that situation. I can't really express this game in words, but this is a game that is unique and unforgettable to me.

Half-Life 2

Time Mysteries: Inheritance - Remastered

2.9 hours
10 of 10 achievements

Full Review

One of Artifex Mundi games that didn't age well. The hidden object minigames are good, but the rest are just too old at this point.

Half-Life 2

Runaway: A Twist of Fate

6.0 hours
no achievements

Full Review

I was surprised by this game's quality actually. I didn't expect to play such a good point and click game. They have a lot of cutscenes, making it as if you are watching a movie. The point and click element sucks though. Best to be played with a guide to avoid frustration.

Half-Life 2

Bomber Crew

20.3 hours
30 of 30 achievements

Full Review

An interesting micro management game for the first few hours which gets stale as you play. You control planes and its crews in world war 2: give commands to the crew to do their tasks, zoom out the plane to mark enemies' planes, and direct the plane's destination. It can be chaotic at first, but you'll get used to it.

Half-Life 2

Evoland 2

25.8 hours
38 of 38 achievements

Full Review

I can't get enough of Evoland. It's the third time I played it (first outside Steam, second for the legendary edition, and now this). I still enjoyed it every time I played it. The visuals somehow reminds me of Zelda's Minish Cap, and so is the default gameplay. I like that they are offering a lot of genres without making them difficult too.

Half-Life 2

TOHU

4.1 hours
21 of 21 achievements

Full Review

Well, it's cute. Being a point and click game, I found it hard to find the solutions, especially since some items are hard to see. You also can't hover objects in different floor within the same screen, and the same applies if you are moving. The hints are helpful though, and I admit that the solutions are tricky. I like it when I get them right.

Half-Life 2

Lost Grimoires 2: Shard of Mystery

2.5 hours
12 of 12 achievements

Full Review

Can't say much about Artifex Mundi games since they are similar. This one is better in the visuals department. Too bad it's only 2.5 hours long.

Half-Life 2

Masked Shooters 2

1.6 hours
12 of 12 achievements

Full Review

To be fair, I only played this for the achievements. I'm surprised that the online is still alive though, although I'm not sure if they are bots or not. The only good thing that I can see from this is that it's lightweight, so potato computers can run it.

Half-Life 2

Midnight Protocol

30.3 hours
18 of 18 achievements

Full Review

A simple turn-based strategy game that is played entirely on keyboard. I'm not a fan of strategy games, but I still like it due to the hacking theme. The difficulty is quite easy and you can still make it easier. I dislike the RNG at the beginning, but it will be manageable as you play.

Half-Life 2

Jesus Christ RPG Trilogy

6.4 hours
no achievements

Full Review

A meme game about Jesus based on the bible. I laughed for the first few minutes in two of the three available games, but the rest are just boring.

Half-Life 2

The Henry Stickmin Collection

5.1 hours
82 of 82 achievements

Full Review

Didn't play the flash games, but man, their animations are smooth. It's a choose your adventure game where you click an option and watch what happened. I like some of them, although clicking the bios for the achievements was annoying in some spots.

Half-Life 2

Lacuna

12.0 hours
25 of 25 achievements

Full Review

An easy murder mystery game in sidescroller format without the murder part - let's just say that it's an investigation game. They have too much useless control imo. The solutions are very easy once you get all clues and think the connections between them. I hate the achievements though. Replaying the game without fast forward or skip option just to see what happened at the end is a pain.

On top of those, I also replayed:

Half-Life 2

Cover Your Eyes

6 hours
no achievements

Full Review

I replayed the game while fixing my guide, so I wasn't keen on everything. I planned to replay it again to experience everything myself 100%.
It is a shooter game with a mysterious theme. Kinda like a horror game where you loot stuffs and shoot some "ghosts". It was quite mediocre and repetitive, but the latest update made it better. I understand more about the story, for starters.

I also touched Clouds of Rain again since the developer added some updates after my review, but I hated the difficulty, even at the easiest one, so I dropped it shortly after.

Well, that’s everything. I am still playing Elements II: Hearts of Light at the moment, so that will be included next month if I feel like posting again. I plan on picking up a lot of “trash” games that I accumulated in the past for this month, but let’s see if I can handle them after playing some other games.

See you later.

January 2022 Sum-Up

There isn’t much that I finished this month since I had to play long games. I’m not sure how to post the game link into image like others did, so I ended up linking them to store page one by one. Thanks to Kyrrelin for the tip!

Half-Life 2

Carto

4.5 hours
20 of 20 achievements

Full Review
A nice puzzle game with unique mechanic. You move map pieces and the environment will turn exactly like what the map displayed.

Half-Life 2

The Way

7.1 hours
29 of 29 achievements

Full Review
Another puzzle game, but this one is harder and… hey, it’s a 2D pixel game. The art is good.

Half-Life 2

Roll The Cat

1.5 hours
12 of 12 achievements

Full Review
Nothing much to say about this one. It’s a cat-themed sokoban game.

Half-Life 2

Blossom Tales: The Sleeping King

11.1 hours
20 of 20 achievements

Full Review
It’s a solid Zelda-like, and I like Zelda-likes.

Half-Life 2

Shattered Hourglass

116.8 hours
100 of 100 achievements

Full Review
Most of my playtime in this month was spent to finish this game. It’s a ~70h RPG Maker game about time travel. With 3 major endings with 2 branching paths and one premature ending, you need to replay the game at least three times to 100% it. It was a good game if you like long RPG Maker games.

That’s all that I finished in January. Actually, I also played Spiritfarer, but since I finished that in February, I’ll include that next month if I feel like making another post.

See you later.