damianea103’s profile
June 2026
Yearly check in time, beaten some stuff, not beaten most stuff, it is what it is. Also finally got to reorganizing my lists and dumped all the games from unfinished which i abandoned into won’t play, maybe i’ll come back to them at some point, but at least the lists are more accurate now.
Just an amazing experience all around, great tunes, great physics and hella great fun. Go play it right now!!!
Sitting at 28hrs, i’ve finally beaten FH6 (Legend island reached + all stamps collected). There’s still collectibles to find, and races to complete, but i’ve seen enough to write down my final thoughts. I’ll split this review into 3 categories, to sum up my feeling neatly.
The positives:
The game is overall, really great, if you’ve played any other Horizon game, this is not going to be that much different of an experience (for the good and bad that it brings).
The map is a massive step up from FH5’s flat and dull map, in verticality, roads, and the overall scenery.
Seasons are back, properly this time.
Career is so, so much better than the previous few entries, it’s still definitely far from FH1 levels (you still get showered with wheelspins and free cars), but it is night and day compared with before. The races having actual car class/type requirements means you actually have an incentive to drive different cars you wouldn’t have had any reason to try before, and that is enough to make the progression feel actually meaningful, and keep the races exciting.
The handling model has been improved, cars feel heavier overall, and are harder to recover from spins.
The characters you meet are much, much less grating than the FH5 cast. The writing is still pretty meh, but at least we are back at FH4 levels.
The meh:
Some of the new additions are just… pretty forgettable.
Aftermarket cars sound nice, but you realize a few hours in that the game showers you with so many cars from wheelspins, that there’s no reason to ever interact with this mechanic, since you’re pretty much guaranteed to always have an eligible vehicle to race with.
Car meets are just plain dead, every single time i’ve been to one it’s been totally empty, because instead of putting you in a new session filled with participating players (like they do with stunt party), it relies on people in your current session coming to the car meet and parking up. So we get a chicken and the egg situation where nobody comes to car meets, because they’re empty, and because they’re empty, nobody comes.
The customizable garages are nice, until you remember that you’re not going to be spending that much time in your garage. It’s going to get some use by photographers certainly, but most players probably won’t see them much.
Fast travel is now free and unlocked from the start, and the fast travel bonus boards are instead replaced by more XP boards. Kinda meh, the reward of getting free fast travel was a pretty big incentive for smashing boards, XP/mascots isn’t really much of a replacement.
The car list has been sliced and diced in half, removing some pretty basic cars that you’d expect in a Horizon game. I expect these to be drip fed back into the game over it’s lifespan, but it’s still somewhat annoying.
Trees are now made of paper mache, on one hand, this means that the tree density is increased considerably making for nicer looking terrain, but on the other, it just feels weird how they don’t even really slow you down.
The negatives:
The trailblazers have been butchered completely. Instead of getting a start and an end point and trying to find the fastest path like before, you are now basically guided down a straight line, with trees cut out so you know exactly where to go. It’s just now another turn off brain, go fast, type of stunt.
The showcase are pretty mediocre, and the last one is especially horrible, with it basically being “You recognize this name don’t you? Now clap”.
The soundtrack is, overall, pretty mediocre. This is very subjective of course, but there’s been a noticeable dip in quality between FH4 and FH5 for me, and this is more like FH5’s song selection, than FH4’s and before.
While the career is overall much improved, the constant showering of free cars means you are never forced to spend your hard earned money on new cars for races, so you end up sitting on piles of money just like in FH5.
Tuning and liveries still feel like it’s 2009. While you can at least tune your car out in freeroam, you still can’t do it on the pre-race screen, nor can you apply liveries or bodykits in freeroam (but you can apply bodykits through player-made tunes, make that make sense). The fact that you are also forced to sit through the downloading and applying of a livery just to preview it is just unacceptable, especially since if you do it through the autoshow there is no applying process, and you can preview liveries much quicker as a result. It’s baffling how even TCM has figured out a proper livery preview, but not Forza.
Player-made tunes locking you into a specific bodykit on a car is also quite baffling, i understand locking down the performance parts and pro settings, but why are we punished for using player-made tunes, with the inability to put on bodykits to our liking?
Now, while i just listed out quite a few complaints, they are all rather minor stuff in the grand scheme, as overall, the game is superb. Easily a straight up improvement over FH5, and feels more like a proper sequel to FH4, highly recommend!
TLDR: Yet another superb Horizon experience, but unfortunately, still riddled with minor issues that have been present with the series since it’s first entry.
Who’s Lila is certainly an interesting game, and a hard one to review, since the less you know going in, the better it is, so i’ll try to keep this one rather short. I went in completely blind and i had a great time (though i did resort to a guide to finish up the last few achivements), i recommend a similar approach, don’t delve too deep in the reviews, just go in blind, and reach for a guide when you feel you’ve exhausted everything.
Now for the actual game, the best (and most spoiler-free) way i can describe it is a mix between a “find all the endings” game (Stanley Parable, Needy Streamer Overdose, Bad End Theater etc.) and a very intriguing, psychological horror theme.
If this sounds appealing to you, i’d recommend picking it up right now. It’s not too expensive, and the ~4 hours of gameplay you get are totally worth it. Can recommend!
The new Hitman trilogy is well and truly amazing, the gameplay is great for those that love stealth, and those that don’t care about because it’s made in such a way where any approach works.
However, this comes with a big but, and the reason why i’m giving it a negative review. IOI has handled the selling of the game in the worst possible way possible. Forcing people who bought Hitman 1 and 2 to have to rebuy them to play their content here, making confusing packages which make it a hell to know what version to buy, and having absolutely no way to transfer your progress cross-platform.
Shame on you IOI, because the game is truly amazing, but i can’t with good conscience give it a positive review when you continue to spit on the playerbase like this.
So… coming into this after playing Call of the Sea i was really not expecting much, but i’m happy to say that OOTB Games’ second game is a massive improvement over their first outing in basically every way possible.
The sluggish movement has been mostly fixed, the story now is actually interesting and genuinely hooks you from beginning to end (though it does still suffer from too much hand-holding) and the characters are actually enjoyable.
It’s of course not perfect though, and i do have two major gripes with it:
First, the game really does a terrible job at showing the player which objects are movable and which are not, making for a horrific experience in some puzzles until you figure out that you can actually move this one specific container when you couldn’t move any others.
Second, the cutscenes/dialogue is still unskippable and that drives me up the wall. If i fail a puzzle, i don’t want to see the same cutscene again, or have to stand still while some dialogue is playing, just let me skip it, or stop playing it after the first fail, please!
Overall though, the game is really great, the problems are somewhat annoying and bring the whole experience down a few points, but it’s still a solid 8/10. Recommend picking it up!
Little Kitty, Big City is overall, a really fun platformer from that genre of “here’s an open world, just do whatever, go wild”, that doesn’t overstay it’s welcome, and is accompanied by a really cute artstyle and great music.
Now, it’s not all sunshine and rainbows, there is a very noticable level of jank which includes but is not limited to: See-through walls in areas the player is meant to explore, weirdly placed invisible walls, jumping sometimes inexplicably failing, breakable objects not breaking etc. This lead to some frustrating moments when trying to climb up to apartment, and failing, multiple times, due to either hitting invisible walls, or jumps not working like they should.
But, and this a big but, the overall experience far outweighs the negative parts, and i can wholly recommend giving it a try. It took me around 3hrs to complete the story and all side quests, and another hour to finish up all the miscellaneous achievements, so there’s really no excuse not to play it if you already have it.
TLDR: Go play it right now!
Someone finally made a PS1 cozy horror game but without the horror, and it’s everything i wanted it to be. Defo worth playing, though i wish there was more content.
I can’t say anything that other reviews haven’t already said, so i’ll just say, i really enjoyed my 1.5 hours spent with Minit. Highly recommend it, especially at that price!
Before i start this review, i gotta get one thing out of the way. How the hell does this only have 97 reviews??? This a superb puzzle game that deserves everyone’s attention, go play it right now!
Now, if that wasn’t enough to convince you, here’s the proper review:
Projected Dreams is a simple to learn, yet hard to master puzzle game, with a somewhat similar concept to Snipperclips (if anyone reading this has played that). You get a bunch of objects, a shadow you have to cast, and good luck, do your best. And i gotta say, it pulls off this concept superbly. Each level has a variety of solutions, and the only limit is your imagination, and how much you can mess around with the physics. It doesn’t overstay it’s welcome, coming in at around 3 hours, and in that time constantly introducing new mechanics to spice up the puzzles every chapter. This combines into the final chapter where you take all you’ve learned, and get to mess around with all of the mechanics introduced previously at once, it’s genuinely fantastic.
Now, it’s not all sunshine and rainbows, i do have one major critique, and that is the UI, or rather level design. The challenge should come from seeing what objects you have at your disposal, and thinking how you can use them, but instead the objects are scattered randomly around the room, hidden in containers and on shelves, leading to cases where you are struggling on a puzzle, and then find out there was an item hidden somewhere that is absolutely necessary to completing it. This is by far my biggest gripe with the game, but the positives still far outweigh this one negative point.
All in all, this one’s really worth playing (and rather underrated), so go do it!
Trauma is certainly a vibe, and an immaculately crafted one at that, similar to something like Salad Fingers, slightly off-putting, yet extremely engaging. Considering it’s price and lenght, i won’t delve much into the details and instead i’ll just say, you should play it, it’s really damn good.
I was deliberating for a long time whether to give Cyberpunk a positive or negative rating, it was a really hard choice.
On one hand,
The story is great, the ending genuinely made me stop and think for a while, and the DLC was pretty damn good as well, the moment-to-moment gameplay is really fun, running around blasting people with a shotgun, or slicing them up with a katana, and it’s just overall a fun open-world to mess around in.
But,
Even 5 years after release, multiple patches, and a DLC release, the game is still so fucking buggy that it completely soured the experience for me. Every time when i was starting to get into it, i’d get hit by some random game-breaking bug, causing me to either have to reload my earlier save and lose some progress, or alt-tab out of the game and search for help on the internet. Not to mention the countless minor visual/gameplay bugs which ranged from somewhat funny to downright annoying. It just really put a dent in the whole experience for me, and they were so common that i can’t just put them aside.
Overall, at it’s core Cyberpunk is a great game, but it’s still a technical mess, even all these years after release. It’s like being offered the best candy in the world, but to get it, you have to eat through a whole turd. For some it may be worth it, but i… just can’t in good faith come out with a grin after it.
The game is definitely worth playing through at least once, but i think it still requires more time in the oven, wait a few years, let CDPR fix some more things, let modders do the rest, and then give it a proper try, it’s worth it.
“English motherfucker, do you speak it?” the game
Gato Roboto is a decently sized, short and sweet, yet quite challenging metroidvania. Overall for the price, definetly worth picking up! My first run took around 3hrs, if you look to complete 100% it will probably take even longer, good game!
You can definitely tell this game was inspired by Motherload, and i’m all for it. It’s a great “remake” of a flash classic for a newer generation, the basic gameplay loop is as fun as ever, and it doesn’t overstay it’s welcome. The only negative is the rather mediocre ending section, but that’s just a minor negative compared to the wholly positive experience. For the price, definitely worth giving it a shot!
Mom can we get Forza Horizon
We already have Horizon at home
Horizon at home:
Fairly enjoyable survivors-like with some questionable boss balancing, butt-clenching bullet hell sections, and interesting story elements. Worth trying out if you’re into these sorts of games.
It’s suika game but pool, nothing more, nothing less. Kinda expensive for what you get, but worth it on sale for a chill experience.
As the title suggests, Minit Fun Racer is indeed a rather fun (if a bit too short) racer, with the gameplay loop of race, upgrade, race further, which is pretty easy to get sucked into until you buy out the entire shop, plus there’s also a bunch of challenges if you’re into that. The game takes about 20 minutes to beat, though you could get another 30-60 minutes out of it just trying to complete all the challenges.
Is it worth the price? Well… i usually don’t mind short games, but this is extremely short, and the price is a bit much considering what you get out of it, however the fact that all the proceeds go to charity, makes it a much easier pill to swallow. Think of it more as a donation to charity, with a fun game as a bonus, rather than the other way around.
TLDR: Very short, but still fun, recommend!
RDR is a game i’ve tried to finish multiple times previously, but always gave up somewhere through the story due to finding it extremely boring. Now that it’s come to PC (and after really enjoying RDR2), i thought it might be the time to finally give it a proper start to finish attempt. Especially since it’s been years since i last attempted it on the PS3 and i was way younger back then.
And…. no, unfortunately my younger self was right, RDR1 just isn’t that great, especially for a Rockstar title. The story is extremely predictable, all of the characters are one-note stereotypes that for the most part just aren’t all that interesting or funny (except Uncle, still the GOAT) and the map isn’t that great either. The fact this was released two years after GTA IV doesn’t help either, it feels more like a PS2 era Rockstar game with next gen graphics rather than an actual next gen experience, like San Andreas set in the Wild West, minus the funny characters and car crashes. I just genuinely can’t see the appeal in playing RDR1 if you’re not wearing nostalgia glasses.
TLDR: Skip unless you’re looking for a nostalgia hit, the cut multiplayer doesn’t help either. Just go play one of the other superb Rockstar games instead.
Sonic Frontiers is a game that manages to snatch mediocrity from the jaws of greatness, and it’s so upsetting, because it comes so damn close to it.
The first two islands are simply great, but then you get hit with the dreaded Chaos Island, and it’s like the level designers forgot how to design levels for a 3D open world. It’s filled with random booster pads that lock you into a 2D section you can’t escape, and they’re scattered everywhere so you’re guaranteed to hit one by accident, and get slightly annoyed. Times that by 100 and you start to understand why it’s so horrible. By the last island it gets back to it’s footing, but it’s kinda too little too late by that point to counteract the horrible experience of the Chaos Island.
Not to mention, the simply horrible pop-in issues, platforms will only appear once you’re standing relatively close to them, so you can never see them from far away. This is simply unacceptable in the modern day, especially on maxed out graphics settings and makes traversal a chore sometimes, because you have no idea where the platforms you need will be.
But, and this is a big but, i can’t understate how fun Sonic is just to run around with, especially on the first two islands. The levels are fun, and the bosses too in their own ways, even though they are total pushovers. It’s enough to make me positive on the game overall, and hopeful for a sequel some day, but not enough for me to recommend this wholeheartedly to everyone. Recommend picking up on sale, and just trying to speedrun the 3rd island as fast as possible.
TLDR: A good game, brought down by a horrible 3rd island. Mild recommend.
It’s alright i guess, one of those games where i don’t have much to say because the game isn’t bad in any aspect, but it also didn’t hook me at all. Recommend trying on sale, the first few runs will be enough to tell whether you’ll like it or not, as the gameplay stays pretty much identical the whole way through.
If i were to sum up my experience playing If Found in one word, it would probably be “Meh”.
The artstyle is really nice, same for the music, but the main meat and potatoes of any visual novel comes down to it’s story, and in this case also it’s gameplay.
Let’s start off with the gameplay, to advance the story you have to erase each page before moving onto the next, and while seeming like a cool idea at first, it grows old very fast and just becomes extremely annoying to deal with while trying to read the story. It’s really the main reason this review is negative, rather than a mild positive.
Now the other main part, the story. This part is always rather subjective, but it just didn’t click with me that much. It was plain alright, slightly emotional at the end, but i can’t say it was worth dealing with the annoying erase mechanic just to read it.
To sum it up, If Found tries to reinvent the wheel for the visual novel genre, and utterly fails, making it’s alright story take a back seat to a frankly terrible gameplay mechanic. Maybe worth it on sale if you’re really intrigued by the story, but in my opinion an easy skip.
Gotta say, i really didn’t have a great time with Reus 2, however, it’s not because of what the game is, but rather what the game isn’t, which is why i’m still giving it a positive review. Let me explain why:
Reus 2 does a lot of things great, it’s mechanics allow for some simple to learn yet hard to master gameplay, and the moment to moment gameplay is quite fun.
However, all of that falls apart because there is no real direction. Yes there’s achievements, but that’s not really a replacement for some sort of story, or at least main way to progress. As it stands, Reus 2 is great if you can make up your own goals, or just really love achievements. But if you’re someone like me, who needs a proper goal to progress to, this just gets boring, real quick. Love ya Reus 2, but you’re just not for me.
The Pedestrian is a really great example of how to squander potential, but before i get into that, let me start with the biggest positive:
The artstyle is absolutely gorgeous, it’s easily the biggest hook of the game, and stays looking great for the entirety of the experience. However, a game can’t be carried just by it’s looks alone, and this is where The Pedestrian fails, quite miserably.
Once the wow factor wears off, you realize that all you’re left with are mediocre puzzles, accompanied by mediocre music, all topped off with mediocre movement mechanics.
This is all to say, that there’s nothing really inherently wrong with The Pedestrian, but there’s nothing great either, it falls into the pit that countless other games fall into where you’ll forget you even played it after a year. And it’s a damn shame really, because the last puzzle of the game shows that the devs could cook up something great, had they chosen to make the entire game more like the last puzzle, i think it could have stood among the greats of the puzzle game world, however as it stands, there’s just no place for The Pedestrian in the current gaming climate. You’ll remember the great games, you’ll remember the truly terrible ones, but you won’t remember the mediocre ones.
Worth buying if you really need to scratch that puzzle itch and have already played all the greats, but otherwise, easy skip.
Please, Touch The Artwork is, as a whole, alright. The game consists of three separate sections, which are basically small 40-ish minute puzzle games of their own, and will be the main deciding factor for most people on whether the game is fun, or not, so this review will be split into three to give them their own short reviews:
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The Style - Personally, i think the best game of the pack, and the only one that had me actually stumped on some levels. You pick a tile, and all the tiles around it change to the colour you chose, replicate the image on the left and you win. This is spiced up with the addition of lines you have to add yourself to create new tiles, multiple colours, and changing perspectives (easily the weakest way of adding “difficulty”, but i will touch on it more later). This is the only game which i feel could be expanded into it’s own game, the idea is great, fun to play and hooks you from the start, but it does start to lose steam near the end when difficulty is created by changing the perspective, rather than adding new mechanics. Still, a solid game, and easily the best of the pack.
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Boogie Woogie - Get a square to it’s goal, with the addition of obstacles that turn you around, change your direction and teleport you. It sounds simple, and it is, mostly a case of working backwards from the goal, or checking every cube for the one which could complete the path. It’s not that difficult, but it ends up being mildly enjoyable due to introducing new mechanics every few levels, and ending before it gets stale. Mild recommend.
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New York City - And to top it off, possibly the worst game of the pack. You are a line, you must collect all the cubes, there is no way to lose, if you mess up simply turn around and go back. This just ends up being not fun at all, and drags on way too long. The concept is already extremely simple from the start, and no mechanics are ever added to increase it’s difficulty, instead you get perspective changes which make you see less, or make your line invisible, and this just feels like such a forced way to make the game harder. It doesn’t make you think, it just makes you annoyed. Simply put, it’s not even worth calling a puzzle, and should really be skipped altogether, not recommended at all.
If those sound fun to you, it’s probably worth picking up, none of the games are that difficult, nor that long, so if you’re looking for something to puzzle out while relaxing, this will likely scratch that itch. It’s all neatly wrapped up in a package with a nice artstyle and enjoyable music. Personally i only really enjoyed one game of the pack, so i can’t say it was worth it, even with the low price tag, but due to it’s nature of being a variety pack, your mileage may vary.
Rack and Slay is…. alright. Which is somewhat unfortunate, as the base gameplay is really fun at it’s core, but it’s just not that fun to replay, you’ve seen all the game has to offer on your first run basically, there’s a few items which make each run a cakewalk, and the rest is forgettable, and not to mention, the runs are just way too short, with not much variety between them (i.e. room layouts, enemies, items etc.).
Now all of these negatives have to be kept in mind with it’s pretty low price, which is a huge counterweight to most of these issue, but at the end of the day, it doesn’t solve them, and unfortunately just leaves you with a really fun gameplay concept that has rather shallow execution. Mild recommend.
It’s…. fine. Like a Tamagochi in all it’s goodness and badness.
The Complex is plain okay, akin to a 5/10 movie, only really saved by the great performances from the actors involved. The sound mixing is pretty terrible, the plot is predictable and some of the writing is really weak but it’s not outright unwatchable either, just really forgettable. Not really worth it, even on sale, i think you’d have more fun just watching a decent movie.
CODE Bunny is fine, and that’s about it. It doesn’t really outshine others in it’s genre, nor is it horrible to play. It probably would have gotten a thumbs up were it not for the terribly designed last level.
The whole story takes about an hour to do, two if you do both characters, and you can get a few more hours out of the speedrun mode if you’re so inclined.
As for the actual game, let’s start off with the positives:
The soundtrack and art are both great, the movement is really fluid and it feels fun to jump around, bounce off enemies and use abilities, in general you can tell a whole lot of love and effort went into it.
However,
The difficulty is just a joke, the first four levels/bosses are absurdly easy, like “just spam one button and win easy”, and then the last level and boss are such an absurd jump in difficulty that you are just left wondering “what the hell happened”. Yliaster Core decides to introduce insta-kill red walls, that once touched bring you back to the checkpoint in the midway of the stage, and they are dropped everywhere, often in places you can’t even see until you’re close enough to be dead, it’s not fun to deal with, and is just a pain. But that is nothing compared to the final boss, which introduces two insta-death pits on either side of stage. When the best way to deal with bosses is to dash into them, you can imagine how annoying it becomes not to die because you failed to miss an enemy attack, but because you accidentally dashed into a death hole, again, and again, and again. This might have been passable had the difficulty been increased gradually, but instead we get this.
Honorable mention to the story which tries to be emotional, but fails horribly. 1 hour is just not enough for me to care about any of the characters, even more so their relationships and backstories.
TLDR: Nothing special (except the absurd difficulty jump at the end), worth buying if you’ve already played through all the greats, otherwise skip.
2 years since release, and the game is still basically in the same state it was at launch, the only noticable improvement being the handling model (Big plus on this by the way, the cars actually feel drivable now compared to release).
The optimization is still absurdly bad (1920x1080 at Low to get a stable 60FPS on a 3070, are we being serious?), basic fixes that would make the game feel way more alive are still not there (The most obvious being NPCs moving their mouths in buildings, yet the background noise is dead silent, surely this couldn’t take more than an hour to add right?), the progression is so bare-bones it makes TCM look good and the game still has this pointless mandatory online connectivity baked right into it’s core, even though you’ll see a player on the map maybe once an hour if you’re lucky.
The only things that have been added is more content, which is exactly what the game does not need, not in this state. Instead of taking a year to focus on polishing up the base game to make it a good base for future updates, they just dump more content onto it as if that will fix any of it’s issues, and it’s a damn shame, because there is something here, beneath all this crap there are glimpses of a good game here and there, but it’s just being completely ignored, and instead you get “Look, a new island! Look, a casino (you can’t access)! Look, a new battle pass! Why aren’t you happy yet?”.
If this is how it’s gonna continue, just patch in the offline mode and put the game out of it’s misery, maybe the modders will do a better job fixing it.
CarX Street is just…. not very good. It’s definitely not a complete writeoff, so before i get into the negatives let’s go over the positives:
The car handling is actually pretty fun (once you learn how to properly tune), the customization is really in-depth and rather amazing, the car selection is really varied and the map has some very nice roads, especially in the countryside with the quick elevation changes (something that has been sorely forgotten by the modern AAA racing games for some reason).
Sounds like a perfect base for a NFS-like right? Well…. unfortunately no.
To start off with, the new player experience is horrible, and i’m not surprised seeing the negative reviews about handling with an hour or two of playtime. The tutorial tells you basically nothing other than the very basic basics and leaves you with a starter car that’s built to handle like a tank. If i didn’t have a friend guiding me along, i would have probably dropped it within the first two hours as well, but luckily i was told that changing tires to racing+, and buying some downforce parts turns the handling from a tank, to how you’d expect the car to actually handle. And this is not just a problem with the starters, basically every stock car in this game handles horribly and nowhere are you told that these parts are essential for basically making the car driveable. This combined with the very clunky menu and UI design just makes for the worst intro to a racing game i’ve had in a while.
But alright, once you get past the handling, you realize that the game is actually horribly empty. There is no real story to guide you along, it’s just “Here’s 15 races, finished off with a “boss fight” against the club leader which you have no attachment to, that ends with a phone call saying “Good job” and now onto the next set of races”. Not to mention the horrible AI slop art and voice lines used for the bosses (which is not disclosed anywhere on the store page mind you). This just makes the game feel awfully boring to play, since it’s just race after race after race, with no real variety nor motivation to keep going, and it starts to hit like a truck once you’ve gone past the 3rd copy pasted club and realize the game has nothing more to offer.
I also have to give an honorable mention to the soundtrack, which is impressively even worse than Unbound, by a rather wide margin. Every song is genuinely horrible, and my experience was improved massively by turning it off and just putting on Spotify. I could stomach Unbound since it had a few decent songs, but this one was a new low, congrats i guess?
Overall, there is a good base for a racing game here, but that base is buried under a pile of mistakes that are just too glaring to ignore. Can’t even say it’s worth it on sale, but worth trying on a free weekend.
Call of the Sea is, at face value, an okayish puzzle adventure game with a somewhat interesting plot. However the longer you play it, the more it’s issues become apparent, and turn into a slog that you just want to end as soon as possible.
To preface this, let’s start with the good: Semi-interesting story that pulls you along for the first half of the game, some of the puzzles are really fun to solve, the VA and music is really good.
Now, the bad: The story somewhat falls apart in the final-half, becoming quite predictable, and the main character going “huh, what’s going on” in every location after everyone and their mother knows what’s going on gets really old. Some of the puzzles are just terribly obtuse and require you to interact with basically everything in the environment so you can get the clues in your notebook and be able to actually solve the puzzle, not too fun. And this is all summed up by the biggest issue in the game, which is the sluggish movement and animations. They make it so that most of the time, you’ve already solved the puzzle in your head, and are just spending the rest of the time “running”, swimming or climbing up ladders to get to the other part of the puzzle. It’s not fun in the slightest, especially since there is nothing to do in-between puzzles, so the slow movement makes it that much more of a chore, and probably elongates the game time by about an hour. This was a painful experience for free, and for the full price? Don’t do it, get something else.
Arise: A Simple Story answers an age-old question, what will it take for gamers to think a terrible game is actually good? Turns out the answer is, some nice graphics and an emotional story is all it takes, because good god, this game is an absolute failure in the gameplay department.
Arise bases it’s whole gameplay and level design around platforming, yet that is the single worst part of the game. Sluggish movement, inconsistent ledge grabbing and non-existent camera controls make for a hell of a ride. One where you’ll be wishing for it to be over as soon as it starts.
Now, is the time manipulation mechanic cool? Yes.
Is the story interesting? It’s alright i guess.
But is it worth trudging through the laborious task of actually playing this mess to experience it? Hell no.
TLDR: Not worth it, not even for free, unless you’re into ripping your hair out as you play. There’s a reason why Journey didn’t focus very much on platforming, and now i can see why.
I have to say, games like Children of the Sun hurt the most to play. It’s one thing when a game is irredeemably bad, and you can tell that there was no saving it, but here, you can tell passion went into it, and the actual core idea of the game is great. Unfortunately, the execution leaves a lot to be desired, and ends up completely ruining what good ideas there might have been.
Now before i start, let me go over the positives:
The artstyle is absolutely superb, i love every bit of it, same with the music, fits the game perfectly. The idea is also really fun at it’s core, and in the few levels where it’s actually properly used, it’s really fun.
And with that out of the way, time for the main meat and potatoes of what made me despise this game by the end.
To start off, the story is just downright bad, it’s like a teenager in their edgy rebel phase got tasked with writing and designing it. You can just see the edginess dripping off it, and it’s not done very well either, completely squandering that whole part of the game. By the end, i was just skipping the cutscenes entirely, and that actually made it slightly more enjoyable.
The levels are also randomly broken up by utterly horrible minigames, that control terribly, have obnoxious SFX and UI, and just aren’t fun to beat at all.
But these are just minor issues compared to the next one, which is… the level design for 95% of the game. You’d think a game where you can control a bullet and have to kill every single person in one shot, would be all about trying to figure out the perfect path, and executing it, right? Well, i thought so too before playing it, but no. The game is actually Where’s Waldo, trying to find all the hidden enemies around the map, and once you’ve found them all, you can pretty easily beat most of the levels first try. I don’t understand at all why the main challenge of the game was turned into finding enemies hidden in random obscure spots, instead of making levels where you can easily see where everyone is, but have to figure out a path to get to all of them. It completely squanders any potential that the game had with it’s (pretty damn interesting) idea, and it hurts even more because there are 2-3 levels late in the game that do actually play out like this. You easily see all the enemies, but just have to figure out a path that weaves inbetween all the obstacles, and guess what? They’re really damn fun, and easily the best levels of the whole game, which just hurts even more.
TLDR: It’s not worth it, not even on sale. Hopefully someone takes the idea from this game, and lets it shine to it’s full potential, but this… this ain’t it chief.
Being free is probably the only redeeming quality of this game. Unfortunately it plays like a poor man’s rip off of The Stanley Parable/Superliminal, in the most literal sense of the word. There’s a lot of jokes that are just straight up ripped 1 for 1, some with slight changes, some with none at all. All of this is summed up with a main storyline that is ok at best,”bonus” content that is painful to play through and a DLC that is less of a DLC and more of a “here’s the rest of the content that you were blocked from playing for no reason”. Really not worth wasting your time on, just play one of the other games i’ve mentioned, even if they’re paid, they are well worth it, unlike this.
Potatoman Seeks the Troof is genuinely atrocious, and does not hold up one bit for the present day. It’s the exact game you’d expect with from the early 2010s, rage platformer that’s clear youtuber bait with “rawr xd aren’t we so quirky” writing. Just skip, unless you’re really itching to go back to the 2010s.
Pure unreal engine slop that does a worse job at showing off games than any trailer showcase has ever done.
Genuinely quite terrible, and even if the dev is self-aware, that doesn’t change much. A boring endless runner with flappy bird-esque controls, with it’s only saving grace being a free Steam key to another game. Hard pass.
An achievement farming game… where the achievements are broken. Truly amazing.
Stats (June 10, 2026)
4519 games (+1142)
90% never played (4070) (+1059)
0% unfinished (2) (-97)
3% beaten (129) (+32)
1% completed (41) (+10)
6% won’t play (281) (+142)
January 2025
Uhh… right, hello there. It’s been more than a 1/4 of a year since my last post haha. Haven’t been gaming much, mostly focused on other hobbies, but i did beat some very good games between last post and now so…. here i am! Don’t count on these updates becoming consistent ever again, it seems very unlikely, but you can always count on my reviews and opinions being somewhat off the beaten path, so hope you enjoy them :P
A flash classic that still absolutely holds up 100%. Just an amazing entry into the “Find all endings” type genre that still hits with it’s humour and choices. A must buy, especially for that price!!!
Rarely do i finish a game in one sitting, even more rarely do i 100% a game in one sitting, but Beacon Pines is special, in that it managed to hold my attention the whole way through, enough for me to want to get all the achievements.
Really superb artstyle, great music, an intriguing story that keeps you excited for what’s to come and to top it all off, a great and unique mechanic allowing you to go back and change the story at key moments. I can’t recommend it enough, go play it right now!
I don’t really know if there’s a name for this genre of games, where you have multiple endings and try to find them all, but i have to say, Bad End Theater neatly fits along some of the greats like The Stanley Parable and Needy Streamer Overload.
It provides a wonderful spin on the genre, where instead of making choices that affect where you go in the story, you actually affect the whole story, and how each character acts in each new run. It’s such a fresh and wonderful take on the formula, that it’s actually criminal how short the game is, as it leaves you wanting much more of it’s well written and funny endings!
Genuinely worth every penny, play it right now, especially if you love these “collect all the endings” kinds of games, it’s a must-play for the genre!
This is my 4th or 5th time beating this game, and oh man, it’s still so great. Even though i generally hate difficult games, VVVVVV somehow just manages to suck me back in to play it every few years, and every time i do i have a great time. Just 10/10, no comments needed, go play it if you somehow missed out on it, it’s amazing.
Yada yada, y’know it’s good, but if you didn’t pick it up before now, it’s not like my review will make any difference. Goodbye FH4, you were one of the good ones.
Oh man, i wish i had played this sooner. TOEM is the definition of a “cozy game”, just a stroll through multiple different locations, solving puzzles, with a beautiful artstyle and music to boot. Even when you are stuck on a puzzle, it’s never annoying, just…. chill :D
Genuinely worth picking up immediately at full price, worth every penny for the amazing vibe on offer.
Y’know, i usually really dislike stealth games, i just don’t find sneaking around and instantly failing when i am caught to be fun. But Dishonored… it far surpasses being just a simple stealth game, and is more like the recent Hitman trilogy, where you have a target, and the way you go about getting there and dealing with it is up to you. Wanna sneak around? Sure. Want to kill everyone? Be my guest. Want to have consequences to your actions, instead of just an instant game over screen? Play Dishonored, it truly is deserving of all the praise it gets.
Doronko Wanko is a great little stress relief game, where you get to run around and utterly destroy a house for the whopping price of… free! A good 30-40 minutes of fun, with no cost of entry, definitely do give it a try!
En Garde is a fun little 3 hour romp that starts off quite easy, and ends being brutally hard, but still manages to keep being fun throughout, due to it’s simple yet hard to master mechanics. Worth playing!
Princess Farmer is definetly very…. mid. I don’t dislike it, but i wouldn’t particularly recommend it either. It’s a 4 hour long match-3 game, which even though kinda short, still managed to get stale and boring by the end, mainly due to one thing…. the gameplay doesn’t evolve, at all. What you do in the tutorial, is what you’ll be doing until the final boss, it doesn’t add any more mechanics, doesn’t get more difficult, and as a result ends up feeling like a slog to finish. Worth buying on sale, but not really a must play.
Nuclear Blaze is honestly just… fine. It looks pretty, the music is great and the gameplay is plain alright. The difficulty is quite consistent until the final 2 levels where there is a big spike, and the overall game is quite short. It’s honestly one of those games where you’re not missing out on anything by not playing it, and me struggling to even write anything about it in this review says enough. Worth it on sale if you’ve already played every other good platformer on the market.
A playable ad that’s… actually fun? Yep, Devolver has done it once again, and managed to create an ad that you actually want to go through. It’s not anything groundbreaking, but a fun little 40 minute romp, worth playing!
Four Last Things has a wonderful artstyle, and a very fitting soundtrack and…. that’s all the positive things i can say about it. The humour is nonexistent, there is no real guidance for the puzzles to point you in the right direction, so you just end up stumbling around talking to everyone and everything and to top it off, the game is quite short, which while not inherently a negative, here just feels like another low point.
From what i’ve seen of “The Procession to Calvary”, it seems significantly better than this, in almost every way, so i’d recommend trying that game instead if it still appeals to you, instead of this boring mess.
It’s Suika game but much, much worse on every conceivable level. The music is an absolutely annoying, 20 second loop that will drive you insane, the collision physics are jank, the sizes go from 3 of the same size in a row to absolutely huge. It’s just not good, don’t waste your time here.
Stats (January 15, 2025)
3377 games
89% never played (3011)
3% unfinished (99)
3% beaten (97)
1% completed (31)
4% won’t play (139)
September 2024
Yasss, only 2 months between posts this time. Still dealing with medical issues, so i’m kind of not only limited on gaming time, but i also don’t really have any interested in starting a new game and having to take a break midway through, like i started Death Stranding, got halfway through, took a break and now i have no will to play it again :( So the posts will be a bit slim, on a diet one could say, but i hope my silly reviews introduce some of you to some good games :)
Genuinely superb game for being free. It’s only 30 minutes long, but that 30 minutes is filled with charm, a cute artstyle, dark humour and great gameplay. Really worth trying!
NOTE: This will be purely a review for both DLCs, as i have beaten the main game on PS3.
TLAD:
Honestly, very mediocre DLC. The side activities are not much fun, and feel more like gruntwork. And the main story is just your typical betrayal and revenge story, with not really any spectacular or memorable missions. Decent, but would not go back to it.
6/10
TBoGT:
Now this is where the DLCs shine, TBoGT really feels like a last hurrah to GTA4, with a lot of new features, mission challenges (which incentivizes a replay) and some really great missions, especially that final one, putting a closure to one of the antagonists of GTA4’s story. Also, this DLC gets rid of the depression filter, and really makes GTA4 look younger than it is.
9/10
Short and sweet point and click adventure with superb art and enjoyable music. Not much to say, but for that price it’s definitely worth playing at least once :)
So, having never watched any of the Mad Max movies i can confidently say the Mad Max game was… perfectly fine, not amazing, not horrible, just plain fine. Mad Max is like fast food, it’s unlikely to be your favourite, but you’ll probably enjoy the time you spent with it. The story is fun, the world quite nicely detailed and the characters enjoyable. The side activities do start to grind you down after a while, but they are (mostly) optional so once you feel like you’re done, you can just finish out the story.
In short, worth buying on sale, and playing when you are bored and don’t know what else to play. It will give you a solid 20 hours of fun, and more if you love Ubisoft-like menial tasks to complete :)
Sticky Business is a perfect blend of “ahh, this is so cozy and relaxing” and “MOTHERFUCKER, PRINT THOSE STICKERS NOW” depending on the day and amount of customers. And i love it for that, it doesn’t go too far, instead it perfects it’s own simple formula of making stickers and selling them, and i think it does it well. Well worth the price, for a few hours of enjoyment for non-creative types like me, and probably many many more for those that actually want to play around and create interesting sticker designs.
After playing both LiS, and LiS BTS, it feels like the original game is a 5 star full meal at a restaurant, and BTS is a small piece of dessert served after it. It’s nice don’t get me wrong, but the story here doesn’t warrant buying the game without playing the original first, and feels like it would have been better served had it just been made a dlc for the original. Now it has some issues ofc, like the awful unnecessary plot twist in episode 3 in Rachel’s house, or the fact that there’s a bonus episode locked behind DLC in what already feels like DLC. But overall the story is a nice serving of bonus character lore for fans of the original, and for those who didn’t play the original… well… don’t play this, just play the original. Worth a buy at a discount.
Stats (September 15, 2024)
3023 games
89% never played (2755)
3% unfinished (96)
3% beaten (89)
1% completed (27)
4% won’t play (136)
July 2024
Huh, it’s been 5 month since the last post hasn’t it? I was meaning to post these more frequently and then shit happens as per usual. Medical issues, which lead to less time to game, which lead to less time to make posts. Hopefully i get to post these more often, but the medical stuff is far from over. I don’t want to end the beginning paragraph on a sad note however, so enjoy the last 5 months as i did :) (Also, nobody bothered telling me i still had the wrong year in the last post, shame on you :P)
Coming into DR3 i hadn’t really played any other DR game, and i gotta say, looks like i’ve been missing out. DR3 is absolutely superb, walking the fine line between too easy to have fun, and too difficult to not have any fun. You’ll have fun mowing down zombies like they’re nothing, but once you’re out on foot, brother, you better hope you got some stamina or some good crowd weapons. Then the goofy weapons, clothing and collectibles just add to the charm, and even if they aren’t all chuckle worthy, they at least never delve into cringy levels of design. Then there’s also the story which…. is there. It’s not exactly very good, but at least you can tell an attempt was made, and it never feels half-assed, even if the plot is a bit bad. It’s enough to keep you moving forward, and gives you something to work towards which is the least you’d want, and something some games seem to misunderstand.
To sum it all up, DR3 doesn’t overstay it’s welcome, and offers a fun experience that delivers for 100% of it’s runtime. It’s worth a buy for sure :)
Y’know, Turnip Boy is one of the best examples of what i want from an indie game, a short concise story, with solid gameplay that doesn’t take itself too seriously and knows perfectly what to do to keep the player engaged. I don’t want 60 hours of mediocrity, i want more of these 2 hour amazing experiences that are at their 100% all the way through.
In short, buy this game right now, it’s amazing.
So… Payback. When it launched it got hated for it’s speedcards system, but now? Honestly, it’s a pretty fun game. I had a good time, the driving’s fun and the campaign is long enough to give you stuff to do, but not too long to get boring. But of course, Payback is far from perfect, and it has some glaring issues. This includes: speedcards (Yes, they still suck), the reset system (janky as hell, and it never feels right) and the main gripe, the offroad physics. They are atrocious, and i never got used to them throughout the whole career. Your car understeers and oversteers depending on it’s mood, and some of the offroad races will literally turn you into the joker.
That being said. despite it’s shortcomings, it’s a good game. Definetly better than 2015. Play it if you got it, if you don’t buy it on sale, it’s fun :)
Lucius is a decently fun early 2010s puzzle game, the animations have not aged very well, but the overall presentation and graphics still look fine. The puzzles however… for the first part of the game they are fine, maybe even too easy, then the last few decide to go for the goofiest ever solutions, resulting in turning to a guide, or running around the house trying to figure out what to do. Still though, for the price, and for the length, Lucius is very much worth buying :)
Assemble with Care is one of those puzzle games where you get to zone out and chill as you solve some easy yet fun puzzles, and i have to say it executes that perfectly. It takes around an hour to complete, but you’re never bored during that hour, always tinkering with things and trying to fix them, and i love that (and genuinely want more of it). The only low point of it was the story which i just skipped for most of the game as it was quite uninteresting, but it doesn’t get in the way of the gameplay so it’s easily ignored.
Overall, well worth playing and buying, give it a go :)
Antenna follows in the footsteps of games like Limbo and Inside, where the gameplay is pretty mediocre, but is entirely compensated by the vibes and beautiful art, and i’m happy to say, Antenna executes on that vision perfectly. For the entire 20 minutes the vibes are immaculate, the art great and the gameplay servicable. Definetly worth trying!
NOTE: I have only played the story mode.
For it’s price, Genital Jousting is a pretty solid offering, the story is an enjoyable playthrough with some chuckle worthy moments and enjoyable controls. It doesn’t overstay it’s welcome, nor does it push it’s jokes too hard which is great. Plus, there’s a whole multiplayer aspect which i did not bother with it, certainly worth buying :)
The 3rd and final part of Purrfect Apawcalypse is definetly the best part of the whole series. Even though it’s probably more linear than the other games, it feels a lot more open and the switch up from VN to point and click is really great and adds some fresh air to the gameplay. The art as always is superb and there were even some funny jokes in the mix. I think out of the 3, this one is the one most worth playing, but again i wouldn’t say the game is particularly amazing, it’s just plain nice, and you’d have to go through 2 mediocre games to fully get the story in this one. So you’re not missing out on much, but if you already have it in your library and don’t mind some short mediocre games, i’d suggest giving the series a try.
Part 2 of Purrfect Apawcalypse is definetly an improvement over the first game, though it does feel more linear compared to it. In the end though, i think it still falls into the same pitfalls as the same game. The runtime is similar, and while the story is more interesting, it’s still not really great. The art is once again superb, but the game’s just extremely forgettable. Again, i’d have to say, not bad, not good, just plain mediocre. It’s fine to play, but you won’t miss out on anything by not trying it.
Sooo…. Purrfect Apawcalypse. It’s a game, it has really lovely art, and that’s the best i can say. It’s not bad per se, just very mediocre and short, nothing really funny or interesting happens, and you get an hour or two worth of gameplay for the price. It’s plain ok, maybe worth buying on sale, but you aren’t missing out on anything by not playing it. If i could, i would not give this either a thumbs up or a thumbs down.
Hotshot Racing is the definition of aggressively mediocre. It’s not good, it’s not bad, it’s just plain boring. It feels like it wants to so badly capture Mario Kart’s audience, but doesn’t want to be called a clone so all the best parts of Mario Kart are stripped. The AI rubberbands like crazy, which means you can be dead last for the whole race and jump into first on the last lap, or lead the whole race, get shunted from behind and finish 4th. This effectively means all racing until the final lap is pointless, and the plain ok physics don’t make it fun to drive it either, rather it makes it feel like a chore you have to get through. All the characters have Marvel-esque one-liners which make you want to stop playing once you’ve heard the same line 20 times in the last 10 minutes. And the tracks aren’t anything special either, not a single one is memorable in any way, and each has quite a simple layout. In general, the whole game feels like a corporate idea of “cool”, it all feels so safe and bland that genuinely there is no point in playing it. You can have fun with a good game, you can have fun with a bad game, with a mediocre game all you get is disappointment, and that perfectly sums up Hotshot Racing.
Alpaca Stacka is not really a game, it plays more like somebody’s first game project that the creator felt the need to share with the world. It’s one small lifeless island, with 5 chickens you have to find which will take you less than 5 minutes. Even with it being free i can’t justify anyone wasting their time on this.
TLDR: Don’t even bother with this.
It’s just bad, like really bad.
Stats (July 03, 2024)
3023 games
89% never played (2685)
3% unfinished (95)
3% beaten (84)
1% completed (26)
4% won’t play (133)
February 2024
Now, you might be asking “Damian, what happened to January?????”. Well….. i beat barely anything in December and was hoping to make a mid-January post when i had some actual content, but i didn’t end up doing much in January either… :( 99% of my gaming time has gone solely to Kingdom Come: Deliverance (which is a banger btw, but it’s an open-world RPG so it takes a fuck ton of time), so haven’t really had the time of will to play anything else.
So to not skip February too, here’s a smol post:
I always love the kinds of games where you just try and achieve different endings (e.g. The Stanley Parable or Henry Stickmin games), and this one is no different. Just an absolute banger all-around, with a lot of charm, intrigue and interesting social commentary. Definetly worth a play :)
An interesting story, with nice art, and some basic puzzles serving as filler between the dialogue scenes. I enjoyed it, but you’re not missing out on much :)
Stats (February 01, 2024)
2867 games
89% never played (2547)
3% unfinished (92)
3% beaten (77)
1% completed (18)
5% won’t play (133)
December 2023
Oopsie, i was going to make this post a few days ago…. and then i forgot. But better late then never eh? Didn’t really do much in November, so not much to write about, but the few things i did beat i quite enjoyed. So that’s that :)
Now, onto the games:
An absolute flash classic, that was expanded and improved upon making it into this. An amazingly enjoyable experience with great art, a banging soundtrack and extremely fun gameplay. Just wow, what a great experience. Play it right now!!!
Gorogoa falls perfectly into my favourite type of puzzle game, one where the puzzles aren’t hard enough to make you pull out a guide, but aren’t easy enough for you to breeze through them. The perfect middle ground where after each puzzle you can go “Ah!”, and feel accomplished. The beautiful art and great soundtrack is just the cherry on top. The only drawback is, it’s short, really short, and for that price… eh…. i would wait for a sale, however this is definetly a gem worth playing :)
It's just more WD2, what's there to say? A few more fun missions in a great game are always appreciated :)
Puzzle Agent is quite a short, and mildly enjoyable story game. The puzzles are quite nice, and the story… well it starts a bit slow, and then speedruns all the way to the finish with a cliffhanger, not really that great. The VA and art are nice, and that’s about it. Quite a forgettable experience overall, and probably one i’ll forget i even played in a few months. Worth a buy? For the price, sure, if you’re just looking to kill a few hours with an ok game, don’t go in looking for anything groundbreaking, or even great though.
Torchlight is… fine i guess. If you love grinding in games i’m sure you’ll love this, but going through the same looking stages, killing basically the same enemies, all with the same move in one hit. It’s just so god damn boring. I might come back and finish this some day but i need a break for now.
Stats (December 08, 2023)
2766 games
89% never played (2457)
3% unfinished (90)
3% beaten (77)
1% completed (16)
5% won’t play (131)
November 2023
And so, yet another month passes. Soon, we’ll be done with 2023, and i’m willing to bet i’ll still be saying 2023 until February lol. Now as for the month, not much really, played a few short ( ͡° ͜ʖ ͡°) games, and played a few normal games, was on a hot streak, but then i hit I Am Fish and it sucked all the will to play other games out of me with it’s terribleness. Now that a new month is upon us, hopefully i can start anew on some other good games, and well… stop rambling so much in these intros ;P
Now, onto the games:
Honestly, what a great and hilarious game. Rarely do i encounter writing that actually makes me laugh out loud, but this game managed that, and did it quite consistently. Never a dull moment, whether you are going around the streets of Paris interviewing suspects, or sitting in a courtroom trying to defend your client, there’s always something to make you laugh. Truly a top tier game, worth playing :)
Now this... this is great! Compared to the base FH3, this DLC is a blast, surpassing even it's sequel in FH5 in many ways. Lots of jumps, absurd stunts and extremely high speeds make for some superb racing, and it's almost a shame there's not more. Worth every penny!
While not quite as good as Hot Wheels, Blizzard Mountain is quite a lot of fun in it's own regard. Racing through the slippery snow, sometimes with barely any visibility alongside cliff edges does make for some enthralling racing, and it seems to pack more events than Hot Wheels on a tighter map too! However at the end of the day, it's just a snowy map, yes, it's fun, but it's not something i envision myself going back to personally.
Not really much to say about this one tbh, a fairly typical porn game, with very nice art, and a mildly interesting story. Worth playing, but not outstanding by any means.
Nice art, and a questionable story, but that's about it. Fairly typical porn game, the world would not be any different with or without it.
Yu Crossing Animals is a short yet quite sweet little porn game. It’s free, it’s got VA (which is quite rare) and nice art. However… it does feel quite lacking. The world is heavily underutilised, and there is a really small amount of scenes. It’s a shame really, as the concept shows some promise for a more fully fledged out game, but at the moment it feels more like a rough idea. Still though, it’s free, so worth trying at least.
Stats (November 03, 2023)
2661 games
88% never played (2354)
3% unfinished (88)
3% beaten (74)
1% completed (16)
5% won’t play (129)
October 2023
So, i’ve chosen to do my future posts in this style. It’s a bit more of a pain in the ass but it is quite pleasing on the eyes, so that’s something. However i’m axing my currently played section as a result, i just can’t be bothered to mess around and try and fit this style into uncompleted games, so i won’t :) In other news, as you can see, it’s a bit of a slow month, not many games finished. Most of my time went into FH3 or job hunting so less time to play a varied selection. Maybe this will change in October, maybe it will not, we’ll see.
Now, onto the games:
It’s embarrassing that this free game from 10+ years ago clears like half of the paid games on Steam in terms of effort and quality. Good game, play it.
I played FH3 back when it launched, but never finished it. I had a great time with it at the time. But coming back to it.... it's honestly not that great. I think my outlook on Horizon changed after i went back and played FH1, and now FH3 just feels pointless... You can do any race in any car, there is no challenge, no pressure, nothing. Just do what you want with no consequences. And that sucks, why should i even care when i can bring the fastest or slowest car to any race and can still win. There is no point in buying any cars, upgrading etc. I'm really disappointed with this one honestly.
I’m not usually a fan of point and click games, but Inspector Waffles is an exception to the rule. No stupid moon logic puzzles, witty and funny dialogue, great pixel art and most of all a fun story! Definetly worth playing, especially since the game is quite short :)
Stats (October 01, 2023)
2597 games
88% never played (2294)
3% unfinished (88)
3% beaten (73)
1% completed (15)
5% won’t play (127)
A short September interlude
So, since yet another person asked me for my thoughts on a game, and since i made it my mission a few years ago to review every game i play on Steam, well… why not combine these two things on BLAEO? So here is a small little update from the last 3 days, trying out a different format. Maybe i will keep it, maybe not, but it’s a nice way to incorporate my Steam reviews which i write anyway. Well anyway, onto the last 3 days! (Oh and excuse the maybe poor reviews, i’m not a great writer haha)
Framed 1 and 2 are both excellent puzzle games that have been wondefully ported over from mobile. There was real passion put into these games, and it shows, with the fun gameplay, great music and a quick momentum, meaning you’re never stuck on a level for more than 5 minutes (except the box factory, fuck that level). Overall though, play this, like right now. It’s only an hour/two in lenght, and it’s a wonderful experience.
Potion Permit is a cute and relaxing little game about hunting, crafting and making relationships. It doesn’t go much deeper than that, but it doesn’t need to, the gameplay loop is satisfying and engaging for the whole game (except the end which drags on a bit) and that makes PP a really fun game to just boot up and get lost in for hours.
A rage game with none of the aspects that make you want to keep playing it. No thanks.
Stats (September 08, 2023)
2560 games
88% never played (2259)
4% unfinished (92)
3% beaten (68)
1% completed (14)
5% won’t play (127)
September 2023
Well, last month was a blast. RDR2 was really damn good, so good in fact i barely played anything else that month haha, but i guess that’s just a testament to it’s quality, rarely do i play games that hook me so much that i have to finish them before doing anything else :)
Anyway, not much of an update this month but onto the games:
Currently playing
Nothing atm
Finished
Steam
-
Red Dead Redemption 2
58 hours playtime
20 of 51 achievements
-
Burnout™ Paradise Remastered
15 hours playtime
16 of 56 achievements
-
Q-YO Blaster
61 minutes playtime
10 of 16 achievements
Stats (September 05, 2023)
2548 games
88% never played (2250)
4% unfinished (92)
3% beaten (67)
1% completed (13)
5% won’t play (126)
| 4593 | games |
| 90% | never played |
| 0% | unfinished |
| 3% | beaten |
| 1% | completed |
| 6% | won't play |
- Won on SteamGifts 860
- SS Gifts 59
- TGC Wins 58
























































































